#swen vincke
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emahriel · 1 year ago
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Additional words Swen wished to say at TGA after BG3 won GOTY (thread)
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theharlotofferelden · 10 days ago
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Short article but worth sharing here on tumblr for fellow gamers who relish in a game dev of Swen’s stature lambasting game studio executives:
Vincke started off by saying that not only will he be the first person to know who wins game of the year tonight, he also knows who will win the next year, and the next year, and the year after that. He learned this information, he said, from an oracle, who told him that change is coming.
"The oracle told me that the Game of the Year 2025 is going to be made by a studio who found the formula to make it up here on stage," Vincke said. "It's stupidly simple, but somehow it keeps on getting lost. A studio makes a game because they want to make a game they want to play themselves. They created it because it hadn't been created before. They didn't make it to increase market share. They didn't make it to serve the brand. They didn't have to meet arbitrary sales targets, or fear being laid off if they didn't meet those targets.
"Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue and didn't serve the game design. They didn't treat their developers like numbers on a spreadsheet. They didn't treat their players as users to exploit. And they didn't make decisions they knew were short-sighted in function of a bonus or policy. They knew that if you put the game and the team first, the revenue will follow. They were driven by idealism, and wanted players to have fun, and they realized that if the developers don't have fun, nobody was going to have any fun. They understood the value of respect, that if they treated their developers and players well, the same developers and players would forgive them when things didn't go as planned. But above all they cared about their games, because they love games. It's really that simple."
But also:
As is his way, Vincke ended his story on an upbeat note. "Winning Game of the Year turned out to be a life-changing event for us. It was an amazing thing. To those who will win game of the year 2024, you have no idea what's waiting for you. It's an incredible honor, and you're in for a heck of a ride. And remember, should you be told to wrap it up for tonight, you can always come back next year and chat for three minutes."
lol
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nobigneil · 7 months ago
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Astarion & Swen (aka Yon Von Don) enter The Waning Moon. Astarion insults the staff. Swen puts his undergarments on his head. Both get barred for life. fin.
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silver-horse · 1 year ago
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“apparently we are banned on TikTok because of the bear scene”  
 audience cheers loudly   🤣🤣🤣
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anouchard · 8 days ago
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Legendary.
youtube
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greencrusader13 · 9 months ago
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I’m convinced beyond a shadow of a doubt that WOTC shit the bed when negotiating with Larian. There’s such a massive tonal shift compared to launch back in August, where Larian was saying they have ideas for the future. Patch 5 made it seem like new plots were on the horizon.
Something changed since then, because Swen seems 10,000% done with execs and industry greed (and good on him, I absolutely agree). If this is WOTC/Hasbro’s fault, heads need to roll. Driving one of the most dedicated and passionate developers away after they’d crafted a masterpiece is nothing short of a travesty.
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arisasblog · 8 months ago
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Здравствуй, прелесть моя. Не смущайся, я обещаю не кусаться.
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saegusakin · 9 months ago
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so, like, in a way, I appreciate larian studios for sticking to their guns and going off to do their own thing that isn't D&D, and maybe another divinity game would be good, but baldur's gate 3 in particular has meant a lot to me since I played it. maybe it's just because as an abuse survivor the themes of overcoming and breaking a cycle of abuse really hit close to home, maybe it's just because it had a sense of humor that really struck a chord with me that reminded me a lot of guardians of the galaxy, but I love the characters and to hear definitively that there won't be DLC is kind of heartbreaking for me and i'm kind of still in denial.
i don't know if they can be trusted in wotc's hands and i'm not excited at the potential for wotc to put them in like, app games and potentially less respectable endeavors considering how money-grubbing they've been in the past. i wanted to see so much more - potentially a dlc where we took to avernus to finally get some well-needed wyll and karlach content was my hope, and i was even willing to replay my durge campaign to get the ending where they survive to make that a possibility, but everything was kind of shoved aside now and i'm not sure what to do.
i'm really not ready to let astarion, shadowheart, wyll, karlach, and gale go yet. if there had been a dlc, i would've bought it in an instant. if larian said 'we're kicking it with bg4!' i would've immediately been megahype. again, i'm still in denial and i almost wish that swen would walk back those tweets because it almost feels like everyone else is still excited about what they've done here and what they're doing - the vas in particular seem to still really adore their characters which is so so sweet. i understand the studio's desire to move on and i respect it, but they made a group of characters that really mattered to me and a story that really seemed to Get Me. i'm probably not alone in this.
just had to get the thoughts out, i guess. i love baldur's gate 3. i always will.
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eruscreaminginthedistance · 9 months ago
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Seen lots of talk about this going around lately so thought I'd put the sparknotes of this interview here for posterity.
Baldur's Gate-specific questions:
Swen reconfirms they don't plan to make any DLC or sequels to BG3; they made a start but didn't feel like their hearts were in it. They now have two other games they want to make instead.
When asked if they had plans for a Divinity: Original Sin 3, Swen replied: "Yeah, I can't tell you. No, it will have its proper moment. Hopefully nobody's going to leak it for us, but it's different than what you think it is, but it is still familiar enough for you to recognize that it's something that we are making."
Astarion was originally planned to be a Tiefling.
Ketheric Thorm was intended to be a companion.
Locations that got cut included Hell, Vlaakith's Palace, and Candlekeep (Dx).
BG3 characters now belong to Wizards of the Coast, not Larian.
There were apparently 24 different variations of Shadowheart getting the artifact to you (not sure if this refers to development or the release version of the game).
When asked about how Act 1 was very polished and well-received, but Act 3 had issues, he responded "Yeah. I know. Yeah, one day I'll figure that one out.".
They're currently working with Microsoft and Sony to start rolling out curated mods for console versions of the game.
Epilogue content is still being worked on. They plan to give each ending a full cinematic, and are currently working on the evil endings.
Cross-platform play is still in the works, but it's difficult to implement.
Swen's opinions on the current state of the games industry and general development under the cut:
Lots of righteous rage from Swen about the mass firings in the games industry and how they don't contribute to making good games.
"But because the ones that are making those decisions don't play the games, don't understand the ethos, they don't care about it. They don't understand that fundamental truth that that's in there. It's just, oh, well, it's a technical artist, we can get another technical artist, whatever. Also, who fires their technical artists?!"
He believes that AAA games with massive budgets can be sustainable for the industry because the audience is there, and because these types of games can fuel progression and innovation.
Believes the lists of upsides to early access is way longer than the list of downsides; "it is the model of the future. I mean, it's not only for your mechanics and your balancing, but even your story gets better. You see how players resonate, what they're after."
Swen's stance on AI is that it is a tool to speed up certain processes, but that it couldn't replace the creative elements of development. His current approach to speeding up artistic development is to hire more concept artists and writers, rather than using generative AIs. He does believe that it has a place in the future of game development, though: "I don't buy the full NPC being generated, but most likely everything will feel the same. So I buy more that there's going to be something that's crafted, and then you'll have AI that plugs into it to augment it. And it should be done in such a way that it's invisible, so you don't know that it's shifting around."
Remote work doesn't seem to be feasible for a game of BG3's scale. In their period of working from home, Swen noted that it was a much easier time for senior devs than for the juniors, who needed mentoring, and they had communication issues during this time as well.
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bitchesgate3 · 5 months ago
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(IGN Article Nov 2020)
You know - I get it now.
When this game loves mean women so much (as it should), of course Swen would be surprised when some people thought they were "too mean".
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emahriel · 1 year ago
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help.... swen wore his armor at tga, this is amazing (X)
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fandomlife-confessions · 3 months ago
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nobigneil · 6 months ago
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Source
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msnormandy · 1 year ago
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NEIL💙💙 AND SWEN WEARING ARMOUR!!! (of course he is, what a legend)
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pallywaug · 1 year ago
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Excuse me. Excuse me what year is it?! We have been blessed.
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bruceandmary · 1 year ago
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Sean Astin and Swen Vincke: "Baldur's Gate 3: An Unexpected Adventure (feat. Elijah Wood & Sean Astin)
Sean Astin: Yes! I-I killed the big spider. Sven Vincke: You did, yes. Sean Astin: Again.
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