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#survival isles caine
tadc-survival-isles · 2 months
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I know it's a wip so technically this question could be beneficial you know get the thinking process going, but do you think there's any kids on the island and if not how would they react if there was a kid that ended up stranded there with them?
The au is so interesting so far great work
Thanks!! I'm glad people have been enjoying it so far its been genuinely heartwarming and motivating to see people show interest in something I've made :]
But no, there's no kids on the island. Similarly to TADC all of the people that woke up there are adults which is very much a good thing (for many reasons).
If a kid were to be found on the shore: (Answers below)
Ragatha would definitely put it on herself to be their primary caretaker and make sure they are safe. Although with how stressed and busy she is she may end up neglecting them due to all her other responsibilities.
Zooble would keep their distance since they don't like kids and know they wouldn't be a good influence on them. If the kid ever tried to interact much with them they'd brush them off and go somewhere else.
Gangle would partake in arts and crafts with them. She would basically fill the gaps that Ragatha couldn't and spend time with them. She often has some free time due to her efficiency on the tasks she's given.
Pomni would avoid them at first, but eventually spend some time with them. There are books that can be found around the island that the others have collected over the years, so she'd read a few to them every now and then. However thats as much as she'd do since shes not the most confident with kids.
Kinger wouldn't actively interact with the child due to how hes often not fully there, but whenever he does he's surprisingly really good with kids. He'd spew random facts about the islands wildlife that hes noticed in the time he's been there. At a certain point though, his voice will trail off and he'd go back to not fully being there anymore.
Jax would also avoid the kid like Zooble; on purpose and accidentally. The only times he'd ever interact with them is to influence them negatively and get them to cause chaos for the others. Otherwise the kid would barely see him.
Cai̶n̸e̷ w̶͎̺̹̌ơ̸̺̮̎̎ǚ̴̳̝͍̚l̴͚̄ͅd̶͖̟͒̀ ▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ ▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇
This was helpful for understanding some of their characters better so I do appreciate the ask! You guys basically get a peak into what all of them are kinda like because of this.
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findoesstuf · 2 months
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Sparkle!Jax finds his people in himself. Some lore below the credits and cut!
Cryptid Jax - @sunifixation
Remains Jax - @rorydrawsandwrites
Survival Isles Jax - @tadc-survival-isles
Sparkle!Jax is around others much, everyone else being abstracted into their corrupted sparkle forms, and Caine literally being in hiding due to corrupted code making him dangerous. So it’s just Jax, Pomni, and Ragatha. They’re all comfortable around each other, but all have completely lost their social abilities with others because of only hanging out with each other for so long. So yeah, Sparkle!Jax wasn’t very good at interacting with this trio at first bc of this. This interaction isn’t canon!
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unknownhyperial · 2 months
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Being reminded about my first attempt at a TADC Au made me remember that I said I'd post it back in March a month after I stopped actively making it.
So let me rectify that right now :]
NOTE: This AU is a scrapped idea that I'm taking apart and reusing for the Company AU and Survival Isles. I just wanted to showcase the original concept sketches for an AU because although I don't like them at all anymore they are rather silly.
Now, allow me to introduce The Amazing Digital Dollhouse! (I am amazing at names /s /silly)
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I never finished Caines design. I think at that point I gave up on the AU because I realized I had no idea what I wanted to do with it and it no longer scratched my brain like it used to
It never really had a plot? My basic idea for it was that instead of a circus they lived inside a doll house. Like, an actual doll house. There was an opening in some of the rooms that just led to a vacant dark void that made them feel constantly watched. I made Pomni into an small wooden doll that I used to see at my old local library when I was a kid. Had this entire idea that because she had ball hands she couldn't figure out how to pick up stuff for the longest time (even tho this is a digital VR thing still) until one day she accidentally managed to snap an item she tried to grab into her hand as a way of holding it.
Gangle possessed a barbie like doll because it made her feel more stable which I thought was neat. Jax lost his arm at some point (cant remember why) and so Zooble helped him get it replaced with one of those sticky hands.
They all also had circus roles and acts like in Freakshow, but I don't really want to delve into that part because it was complicated.
Never got around to drawing them much outside of a few doodles in a sketch book (this AU did cause me to start shipping ragapom though) and one sketch concept of them baking together as a group. I only have one sketch from that because I never finished.
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Obviously there was a lot more to the story then just them living in a dollhouse but I made this actively in February and forgot majority of the lore at this point.
I genuinely thought I made this AU in March but my files say February so thats why they all look a lil ugly 👍
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dangerousdan-dan · 1 year
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Tagged by @mooblum Thank you :)
(It was difficult to answer some of these because I like a lot of things and it's hard for me to choose favorites)
Favorite album(s) or song(s)?
For albums: The Sin and the Sentence (Trivium), Ruin (The Amazing Devil), Post Human: Survival Horror (BMTH) and 10,000 Days (Tool)
Songs: Lateralus (Tool), Separate Ways (Journey), The Outsider (A Perfect Circle), Tiny Dancer (Elton John), Rhapsody in Blue (Gershwin), The art of dying (Gojira) and lately I'm obsessed with Heartbreak Feels So Good (FOB)
Favorite movie(s)?
LOTR (the trilogy, don't make me choose one), Isle of Dogs, Scott Pilgrim vs. The World, A Knight's Tale, The Incredibles, MegaMind, Children of Men and Howl's Moving Castle
Favorite fictional characters?
Cassandra Cain and Damian Wayne (they're my favorites, tho the list of DC characters I love is quite long), Viktor (Arcane), Bilbo Baggins and Éowyn (Tolkien), Corvo Attano and Emily Kaldwin (Dishonored)
Favorite comics/books?
Comics: Batgirl (2000), Superman for All Seasons, Dark Victory, Supersons, Batman & Robin, Superman (2021), DC The New Frontier, Justice League International and Mister Miracle
Books: LOTR and The Hobbit, The Riyria Revelations, La amortajada and Our Share of Night.
(I could also add a lot of poetry books to the list but I'll refrain this time)
Favorite videogame(s)? (This one wasn't in the og post but I wanted to add it)
Dishonored, Uncharted, Resident Evil, The Last of Us, The Witcher 3 and Disco Elysium
No pressure tags: @cephalog0d @putting-the-bi-in-robin @adalineozie @kayrielwrites @xetlretl @poetikat and anyone who feels like participating :)
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lilithblackwood · 8 days
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Be honest with me, guys! For the next post or two, which story lore are you guys interested in so far? Because I’m always happy to talk about my works! (Definitely not because I’m needy for people’s opinions about what I write – )
Learn more about them with their summaries underneath the cut!
Witches and Nobility:
es·o·ter·ic
/ˌesəˈterik/
intended for or likely to be understood by only a small number of people with a specialized knowledge or interest.
Danica is a mysterious young witch who's affiliated with the infamous Edalyn Clawthorne, AKA Eda the Owl Lady. Blessed with incredible magic and a sharp mind, she is a force to be reckoned with.
When a young human girl named Luz Noceda accidentally wanders into the Boiling Isles and joins them to learn how to become a witch herself, Danica soon finds herself swept up in a tidal wave of dark secrets, hidden tales, and a twisted history that could change everything.
What are her reasons for affiliating with a fugitive like Eda? What is her connection to the Emperor's Coven? And what exactly are the full details of her past?
Lotus of Rebirth:
Lan is a soft-spoken and gentle young woman with a unique green thumb. She works part-time as a florist and lives next to a a noodles restaurant called Pigsy's Noodles, alongside an optimistic young boy by the name of MK, who serves as the delivery boy. Despite the demanding work and rough city life, Lan couldn't be any more content with her life.
Her peaceful lifestyle abruptly comes to an end when the Demon Bull King is released from his prison after thousands of years of imprisonment. The trouble seems to grow when MK is chosen to be none other than the successor of the famous Monkey King himself, as he is the one to wield his mighty staff.
Join Lan as she helps MK on his journey to become the next Monkey King, tasked with protecting humanity against the forces of evil. But it won't be easy...
Something is stirring behind the scenes.
Something that could change the world itself for the worse.
And it may have something to do with Lan's powers and these strange dreams she has been having lately...
𝕎𝕆ℕ𝔻𝔼ℝ𝕃𝔸ℕ𝔻.𝔼𝕏𝔼:
Barbie's very first memory was waking up in the Amazing Digital Circus, an eccentric virtual circus world filled with never-before seen wonders and horrors alike, all under the control of the bizarre ringleader Caine.
At first, it's a dream come true. But there's just one problem.
Every human that enters this virtual world is not only forever trapped in their digital avatars, but face the risk of "Abstraction": the moment when someone finally reaches their breaking point from the insanity of their eternal imprisonment.
Join Barbie and the others as they struggle to survive and escape their new home with the threat of insanity looming over their shoulders, along with something far more sinister working behind the scenes of the program trapping them.
...but it looks like Barbie is not who...or rather, what she appears to be.
And she doesn't seem to be very keen at the thought of escape.
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lifeiszestyy · 2 years
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Writer’s Month 2022 Masterpost
All of these stories are part of my personal project Sparkle Star Galaxy, a Super Mario fanproject created by me and my sister @juliettelime . Most of these stories center around original characters with some canon Mario characters floating around. All of these stories center around interpersonal relationships or lore stuff, some fluffy, some angsty, some silly, some existential. Each story is somewhere on my 4513 year timeline, and none of these are in chronological order. All the non-human characters are gijinka/humanoid. Thank you for looking 🥺
Prompts from @writersmonth
1. Promise / AO3 - Stella and Astrophel converse on the beach. 2. Chance / AO3 - Merlivius and Lunoir have a quiet moment away from the crowd. 3. Gold / AO3 - Eterna T. is planning a movie adaptation of Mario’s adventures and asks for advice. 4. Melody / AO3 - Brass meets Yuurei on the Starship Mario. 5. Heart / AO3 - Aurelius reveals a secret to their friend Ulalume. 6. Popular / AO3 - As the festivities celebrating the wedding of the Star Deity and the Wish Granter wind down, the newlyweds sneak away to discuss their future together. 7. Flag / AO3 - Mario and Luigi take a short breather in Toad Town before they reach the final castle where Bowser has trapped Princess Peach. 8. Heat / AO3 - It’s the end-of-term competition, and Cain and Teddy have to work together to reunite with their squads. 9. Echo / AO3 - When Dea T. was a child, his father had to rescue him when he wandered into the haunted forest at night. Now, as an adult, Dea T. has to find his own child who has wandered out into a storm… 10. Kiss / AO3 - Astrophel travels to another universe to tie up loose ends with a parallel version of Fawful and Dea T. 11. Swim / AO3 - Wit T. wants to help Mario on his adventure on Isle Delfino, and TW thinks it’s a bad idea. 12. Leak / AO3 - Squad 2 takes shelter in a cabin during a storm and get to know each other better. 13. Knot / AO3 - Clara T. and Goombario travel the Peaceful Woods to search for fairies as the path is obscured by fog. 14. Wild / AO3 - Koolit Rool and her Kremling crew attack Captain Syrup and her crew on the sea. 15. Comfort / AO3 - A Star Kid named Beau is determined to become the apprentice of the Star of First Love. 16. Shadows / AO3 - Twink wonders what secrets Star Haven holds. Eldstar tells him a tale about a war from the distant past. 17. Ice / AO3 - Merle reveals one of the duties of the Tribe of Shamans to his son Merlow. 18. Bridge / AO3 - Soy Gauche and her friends discover a lonely boy living in the mysterious mansion outside of town. 19. Bubble / AO3 - TW and Wit T.’s parents scold them after putting themselves in danger. 20. Jealous / AO3 - Desideratus visits the Underwhere to “check up” on how things are going there. His cousin Damian knows what he’s really there for. 21. Pain / AO3 - Queen Chimes speaks to a child that survived the destruction of the Tribe of Darkness. 22. Forest / AO3 - To prove that he’s brave, a young Toad named Dea T. wanders into Forever Forest in the dead of night. 23. Lodge / AO3 - Dea T. dreams of the ancient past in order to learn more about the first Star. 24. Bow / AO3 - Beau is reunited with his friends Raida and Spudnik, and the trio travel together to find an elusive treasure. 25. Lips / AO3 - Solune and Merlescent finally reunite in the afterlife after several decades apart. 26. Scream / AO3 - A young Merlenore sees glimpses into the future, a future rife with pain. 27. Silk / AO3 - Three of the seven Mini-Yoshi siblings reunite awkwardly. 28. Sugar / AO3 - As the Starship Mario crew and Bowser’s Minions start to work together, Nova of the Starship Crew tries to cheer up Fly of Minion Squad 2. 29. Bond / AO3 - Astrophel and Stella learn about the troubles of a small seaside village. Astrophel bonds with a turtle to glean more information. 30. Loud / AO3 - Hypnos teaches Seth how to be a guard of the Deepest Dungeon. 31. Rainbow / AO3 - Tutu draws Nova in Starshine Beach Galaxy after another day of exploring, and the two girls bond.
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Wellesley Writes It: Conversation with Sumita Chakraborty '08 (@notsumatra), author of ARROW
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Sumita Chakraborty is a poet, essayist, scholar, and a graduate of Wellesley College, class of 2008. Her debut collection of poetry, Arrow, was released in September 2020 with Alice James Books in the United States and Carcanet Press in the United Kingdom, and has received coverage in The New York Times, NPR, and The Guardian. Her first scholarly book, tentatively titled Grave Dangers: Death, Ethics, and Poetics in the Anthropocene, is in progress. She is Helen Zell Visiting Professor in Poetry at the University of Michigan - Ann Arbor, where she teaches in literary studies and creative writing.
Sumita’s poetry appears or is forthcoming in POETRY, The American Poetry Review, Best American Poetry 2019, the Academy of American Poets’ Poem-a-Day, and elsewhere. Her essays most recently appear in the Los Angeles Review of Books. Her scholarship appears or is forthcoming in Cultural Critique, Interdisciplinary Studies in Literature and the Environment (ISLE), Modernism/modernity, College Literature, and elsewhere. Previously, she was Visiting Assistant Professor in Women’s, Gender, and Sexuality Studies, as well as Lecturer in English and Creative Writing, at Emory University.
Wellesley Underground’s Wellesley Writes it Series Editor, E.B. Bartels ’10, had the chance to chat with Sumita about publishing, reading, and writing. E.B. is grateful to Sumita for willing to be part of the Wellesley Writes It series in the middle of her book debut!
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EB: Thank you so much for being part of the Wellesley Writes It series, Sumita! I’m excited to get to talk to you about writing in general, but especially your debut collection Arrow. Can you start off speaking a bit about how this book came about?
SC: Thank YOU so much! This is such a joy.
The book that’s now Arrow went through about seven prior full versions.
EB: Oh my gosh! Wow.
SC: While there’s a lot going on in there, the most fundamental story I wanted to tell was that of the experience of living in the aftermath of severe domestic violence, other entangled forms of assault, and grief (in my case, particularly for my sister, who died in 2014 at the age of 24). The word “aftermath” is a tricky one, because there is no neat and tidy “after” violence or grief, particularly when one considers the varying scales on which various devastations and mournings take place. One of the main narrative arcs of the collection, though, is that of becoming someone who can embrace love and joy and care and kinship even when those concepts have been weaponized or altogether foreclosed for all of one’s childhood and adolescence. And that’s a narrative that requires a sense of an “after” that I am deeply fortunate to have personally experienced. That’s the main tightrope the collection is invested in walking, which forms the through-line around which and with which its other preoccupations and obsessions orbit and collide.
EB: Wow, thank you so much for sharing all that, Sumita. I especially like what you said about the lack of a “neat and tidy” ending -- isn’t that always the case when it comes to writing about things from our own lives? We want real-life closure but sometimes have to settle for just narrative closure instead.
I meant to say also congratulations on the publication of your collection not only in the US but in the UK as well! What was it like to put that version together? The same? Different?
SC: I was wildly lucky in this regard. Some years ago, I published the poem “Dear, beloved” in Poetry, before it was in Arrow—and in fact before this version of Arrow even existed. At that point, the editor of Carcanet reached out to me to say that the press would be interested in bringing out my collection in the UK. I kind of panicked!
EB: I totally would have, too!
SC: As I mentioned, there was no Arrow yet. I was on a much earlier version that was “complete,” but when I looked at it, I knew: This ain’t it. And querying US presses was therefore not something I was prepared to do at that time; UK publication was even less within the realm of my imagination. I essentially told them the manuscript was in progress and asked if I could reach back out when it was ready and if I had secured a US publisher. Some years later, the collection was picked up by Alice James in the States and I reached back out to Carcanet to see if they were still interested, and they were! Alice James and Carcanet worked together during the production process, so while there were certainly some differences in approaches across either side of the pond, much of it was really streamlined, and that is all thanks to the outstanding and immense labor of the extraordinary editors and staffs at both publishers.  
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EB: How did you begin writing poetry in the first place? What was your path to becoming a writer?
SC: I didn’t come into much of a sense that I was interested in poetry and in literature until college. When I got there, I didn’t have a sense of really any passions and skills that I had, and that’s not imposter syndrome speaking—it’s because I had a terrible record in high school and found nothing inspirational there, and I was also pretty busy attempting to survive the violence I was experiencing at home and working toward moving out, which I did before college. In my first year and my sophomore fall at Wellesley, I took a really broad smattering of courses, including (with wild, and probably inappropriate, disregard for prerequisites in both cases) Advanced Shakespeare with William Cain and Advanced Poetry Writing with Frank Bidart. I was very much not good enough for both of those courses! But even as I was flailing around in them, something in my mind clicked: this was something I was willing to be terrible at until I started to understand it a bit better. These were puzzles that I liked, questions I liked, problems I cared about dwelling with. It was pretty much “love at first confusion.”
EB: I love that idea: “this was something I was willing to be terrible at.” That 100% nails how I feel about writing, too.
So, obviously, as you just said, Wellesley was very important in your trajectory as a poet -- the title of your book is a reference to a Frank Bidart poem! Which other faculty, staff, fellow students have influenced or inspired you? Are there any professors or classes you would tell young Wellesley writers that they 100% have to take?
SC: Following “love at first confusion,” I essentially made a second home of the first floor of Founders, so my answer to who at Wellesley influenced or inspired me could fill multiple pages!
EB: I love Founders. I miss Founders.
SC: I will invariably accidentally leave someone out and feel guilty, so I offer my mea culpas in advance. In addition to Bill Cain and Frank Bidart, I am beyond grateful to Dan Chiasson, with whom I worked on both my literary studies (including my thesis) and my poetry, and who graciously offered me more mentorship than I’d ever experienced in my life before that point; to Kate Brogan, from whom I got the bug for twentieth-century poetics, which remains the focus of my literary studies research; to Yoon Sun Lee, who taught the theory class when I took it, and planted a hugely important seed that I didn’t even know had been planted until much later simply by being a brilliant Asian American literary scholar (not a role I had ever before seen filled by someone of this subject position); to Larry Rosenwald, who was the first person I had ever met in a literary context who both knew that English was not my heritage language and, in his infinite and genuine passion for multilingualism, viewed that fact as a strength.
I wish I’d had more of a chance to get to know my peers while actually at Wellesley—my life circumstances while I was in college differed from the typical Wellesley experience in ways that made doing so challenging (for one, I worked multiple jobs the entire way through), but I’ve gotten to better know many people I knew at Wellesley more in the years since and that’s been a wonderful experience.
EB: I’ve also made a lot of Wellesley friends post-Wellesley. The Wellesley experience never ends, in that way.
SC: Since I’ve already spoken to the coursework that inspired me, I’m going to zig a bit where your last question zags: there isn’t a single course I would tell young Wellesley writers or literary enthusiasts that they 100% have to take. I don’t think one could go wrong with anyone I’ve named here (and I’ve been really excited to learn about the new additions to the English department: I would have loved to have learned from Cord Whitaker and Octavio González, and have heard wonderful things about both!). But I think that what made the Wellesley experience truly influential for me was that I had the opportunity, like Whitman’s “Noiseless Patient Spider” (though, um, not very noiselessly or patiently), to “launch’d forth filament, filament, filament,” and really listen to what spoke to me. I came in with no preconceptions, no expectations, no firm career plan (or even career plan). Knowing what undergraduates at environments like Wellesley frequently pressure themselves or feel pressured to do (or achieve or produce or attain), I don’t want to offer advice along the lines of a “must-do.” Rather, try things out and truly listen to yourself. What’s your “love at first confusion”?
EB: I know from personal experience that writing can be a really lonely practice. Who did you rely on for support during those really frustrating writing moments? Other writers? Your spouse? Friends? Fellow Wellesley grads? What does your writing/artistic community look like?
SC: All of the above! The thing is, for me, I don’t think writing is a lonely practice. When I feel most energized about writing, it is because I feel like I am in a conversation—or, to put a finer point on it, when I’m in a conversation that is nestled within hundreds of thousands of other conversations that have happened for millennia, are currently happening all around me, and will continue to happen after I’m a hunk of dirt. Tapping into that is often what brings me to the page in the first place.
EB: That’s such a good point.
SC: So when students, for example, feel really isolated or alone in their writing life, my first recommendation is to remind themselves of their beloveds. These may be actual living ride-or-die humans in their lives; these may be ghosts of writers and artists past that are important to them; they might be their most frequently bustling group text or their favorite TV show. Honestly, if one’s thinking of this question as broadly as I recommend, those beloveds probably belong to all of the above categories, to some degree. When you write, even if none of these beloveds are your subject or your audience or anything quite that easily analogous to the process, they are with you, and they have formed who you are before you’ve even picked up a pen or turned your computer on, so they are with you when you are writing, too.
EB: What is it like to now be teaching poetry to undergrads? Are you channeling your inner Dan Chiasson?
SC: Ha! Thank you for that—I just got a visual of myself trying to go as Dan for Halloween and I cracked myself up. (Dan, if you’re reading this: sorry!) I teach undergraduates and graduate students at Michigan, both in literary studies and in creative writing, and I love it very, very much. My students of all levels are brilliant, thoughtful, curious, and wildly imaginative people who often help bolster my faith in the ongoing importance of literary work. Honestly, particularly during this year, I have frequently been in awe of my students and have felt overwhelmingly lucky to be able to work with them.
EB: I know that you are also currently working on your first scholarly book, Grave Dangers: Death, Ethics, and Poetics in the Anthropocene. How do you approach writing poetry vs. writing an academic work? How is your creative process similar or different?
SC: For me the two have been inseparable since Wellesley. I essentially ask similar questions and have similar preoccupations no matter what genre I write; in terms of deciding which thought belongs to which genre, or which project a particular moment is better suited to, that’s often a matter of thinking carefully of what shapes that I want the questions to take, and what kinds of “answers”—in quotation marks because I don’t strive at certainty or mastery in either genre, or in anything for that matter—for which I imagine reaching or searching. For me, the processes for writing both are very, very similar: I draft wildly and edit painstakingly. It’s more a matter of closely listening to my patterns of thinking on any given subject or day in order to find out if the rhetorical patterns of academic prose would better suit them or if the rhetorical patterns of poetry would better suit them.
EB: What are you currently reading, and/or what have you read recently that you’ve really enjoyed? What would you recommend to read while we (are continuing to) lay low during this pandemic?
SC: 2020 was such an incredible year for books! Which feels somewhat perverse to say, considering everything else was dismal and it was hardly an easy year to put out a book, either. In terms of new poetry releases—and this is not a comprehensive list, so my mea culpas here too to the many that I have loved and will end up accidentally leaving off—I have this year read and loved: Taylor Johnson’s Inheritance, francine j. harris’s Here is the Sweet Hand, Craig Santos Perez’s Habitat Threshold, Jihyun Yun’s Some Are Always Hungry, Eduardo Corral’s Guillotine, Rick Barot’s The Galleons, Jericho Brown’s The Tradition, Shane McCrae’s Sometimes I Never Suffered, Victoria Chang’s Obit, Danez Smith’s Homie, Aricka Foreman’s Salt Body Shimmer, and Natalie Diaz’s Postcolonial Love Poem. Two prior-to-2020 poetry collections that I reread every year are Brigit Pegeen Kelly’s Song and Lucille Clifton’s The Book of Light. I’m currently reading Claudia Rankine’s Just Us and Alice Oswald’s Nobody.
EB: Also what about Lucie Brock-Broido? I know she was a teacher of yours at one time, and she was a professor in my MFA program. I had the pleasure of once sitting in on her lecture, and it was life-changing. Are there any particular poems of hers you would suggest?
SC: I joined Lucie’s summer workshop held at her home in Cambridge, MA the summer after my sophomore year at Wellesley, and I stayed in it until I moved to Atlanta for graduate school in 2012. “Life-changing” is right—in fact, it feels a little too modest. She was transformative. A cosmos-realigner. A hilarious, brilliant, extraordinarily kind meteor. A fox with wings. A unicorn. I could go on, and on. For a reader new to her work, I’d recommend starting with her posthumously published “Giraffe” in The New Yorker. I think “A Girl Ago” and “You Have Harnessed Yourself Ridiculously to This World” from Stay, Illusion (2015) are also remarkable entry points. After that, I would probably recommend reading her collections in this order: first Stay, Illusion; then A Hunger (1988); then The Master Letters (1997); and finally Trouble in Mind (2005). The sequencing here isn’t intended as a ranking in the least—my own personal favorites toggle back and forth depending on where my own “trouble in mind” lives, and each collection is dazzlingly strong and has its own raison d’être—but rather because I think the story those collections tell in that order would let a new reader have a full sense of Lucie’s poetics outside of the story that mere chronology can tell.  
EB: Any advice for aspiring young poets?
SC: Filament, filament, filament. Let your writing life be as huge and wild and disparate as the whole person you are—don’t feel like there’s only a part of you that’s “worthy of poetry,” and don’t let anyone else tell you what kind of writer you should or shouldn’t be.
EB: Thank you, Sumita! That was wonderful.
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richincolor · 6 years
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With 2018 coming to a close, it’s time to kick off our end of the year lists! Here are eight of Audrey’s favorite books that came out this year (in no particular order):
Undead Girl Gang by Lily Anderson Razorbill || Audrey’s Review
Mila Flores and her best friend Riley have always been inseparable. There’s not much excitement in their small town of Cross Creek, so Mila and Riley make their own fun, devoting most of their time to Riley’s favorite activity: amateur witchcraft.
So when Riley and two Fairmont Academy mean girls die under suspicious circumstances, Mila refuses to believe everyone’s explanation that her BFF was involved in a suicide pact. Instead, armed with a tube of lip gloss and an ancient grimoire, Mila does the unthinkable to uncover the truth: she brings the girls back to life.
Unfortunately, Riley, June, and Dayton have no recollection of their murders, but they do have unfinished business to attend to. Now, with only seven days until the spell wears off and the girls return to their graves, Mila must wrangle the distracted group of undead teens and work fast to discover their murderer…before the killer strikes again.
Dread Nation by Justina Ireland Balzer + Bray || Group Discussion
Jane McKeene was born two days before the dead began to walk the battlefields of Gettysburg and Chancellorsville—derailing the War Between the States and changing America forever. In this new nation, safety for all depends on the work of a few, and laws like the Native and Negro Reeducation Act require certain children attend combat schools to learn to put down the dead. But there are also opportunities—and Jane is studying to become an Attendant, trained in both weaponry and etiquette to protect the well-to-do. It’s a chance for a better life for Negro girls like Jane. After all, not even being the daughter of a wealthy white Southern woman could save her from society’s expectations.
But that’s not a life Jane wants. Almost finished with her education at Miss Preston’s School of Combat in Baltimore, Jane is set on returning to her Kentucky home and doesn’t pay much mind to the politics of the eastern cities, with their talk of returning America to the glory of its days before the dead rose. But when families around Baltimore County begin to go missing, Jane is caught in the middle of a conspiracy, one that finds her in a desperate fight for her life against some powerful enemies. And the restless dead, it would seem, are the least of her problems.
From Twinkle, with Love by Sandhya Menon Simon Pulse || Audrey’s Review
Aspiring filmmaker and wallflower Twinkle Mehra has stories she wants to tell and universes she wants to explore, if only the world would listen. So when fellow film geek Sahil Roy approaches her to direct a movie for the upcoming Summer Festival, Twinkle is all over it. The chance to publicly showcase her voice as a director? Dream come true. The fact that it gets her closer to her longtime crush, Neil Roy—a.k.a. Sahil’s twin brother? Dream come true x 2.
When mystery man “N” begins emailing her, Twinkle is sure it’s Neil, finally ready to begin their happily-ever-after. The only slightly inconvenient problem is that, in the course of movie-making, she’s fallen madly in love with the irresistibly adorkable Sahil.
Twinkle soon realizes that resistance is futile: The romance she’s got is not the one she’s scripted. But will it be enough?
Told through the letters Twinkle writes to her favorite female filmmakers, From Twinkle, with Love navigates big truths about friendship, family, and the unexpected places love can find you.
Isle of Blood and Stone by Makiia Lucier Houghton Mifflin Harcourt || K. Imani’s Review
Ulises asked, “How can I look at these maps, see this riddle, and do nothing? They are my brothers.”
Elias reached across the table and flicked aside two shells with a fingertip. The map curled into itself. “It’s bound to be a goose chase. You know that?”
“Or a treasure hunt,” Ulises countered, “and you’ve always been good at those.”
Nineteen-year-old Elias is a royal explorer, a skilled mapmaker, and the new king of del Mar’s oldest friend. Soon he will embark on the adventure of a lifetime, an expedition past the Strait of Cain and into uncharted waters. Nothing stands in his way…until a long-ago tragedy creeps back into the light, threatening all he holds dear.
The people of St. John del Mar have never recovered from the loss of their boy princes, kidnapped eighteen years ago, both presumed dead. But when two maps surface, each bearing the same hidden riddle, troubling questions arise. What really happened to the young heirs? And why do the maps appear to be drawn by Lord Antoni, Elias’s father, who vanished on that same fateful day? With the king’s beautiful cousin by his side—whether he wants her there or not—Elias will race to solve the riddle of the princes. He will have to use his wits and guard his back. Because some truths are better left buried…and an unknown enemy stalks his every turn.
The Poet X by Elizabeth Acevedo HarperTeen || Audrey’s Review
A young girl in Harlem discovers slam poetry as a way to understand her mother’s religion and her own relationship to the world. Debut novel of renowned slam poet Elizabeth Acevedo.
Xiomara Batista feels unheard and unable to hide in her Harlem neighborhood. Ever since her body grew into curves, she has learned to let her fists and her fierceness do the talking.
But Xiomara has plenty she wants to say, and she pours all her frustration and passion onto the pages of a leather notebook, reciting the words to herself like prayers—especially after she catches feelings for a boy in her bio class named Aman, who her family can never know about. With Mami’s determination to force her daughter to obey the laws of the church, Xiomara understands that her thoughts are best kept to herself.
So when she is invited to join her school’s slam poetry club, she doesn’t know how she could ever attend without her mami finding out, much less speak her words out loud. But still, she can’t stop thinking about performing her poems.
Because in the face of a world that may not want to hear her, Xiomara refuses to be silent.
Let’s Talk About Love by Claire Kann Swoon Reads || Audrey’s Review
Alice had her whole summer planned. Non-stop all-you-can-eat buffets while marathoning her favorite TV shows (best friends totally included) with the smallest dash of adulting–working at the library to pay her share of the rent. The only thing missing from her perfect plan? Her girlfriend (who ended things when Alice confessed she’s asexual). Alice is done with dating–no thank you, do not pass go, stick a fork in her, done.
But then Alice meets Takumi and she can’t stop thinking about him or the rom com-grade romance feels she did not ask for (uncertainty, butterflies, and swoons, oh my!).
When her blissful summer takes an unexpected turn, and Takumi becomes her knight with a shiny library employee badge (close enough), Alice has to decide if she’s willing to risk their friendship for a love that might not be reciprocated—or understood.
Blanca & Roja by Anna-Marie McLemore Feiwel & Friends || Group Discussion
The biggest lie of all is the story you think you already know.
The del Cisne girls have never just been sisters; they’re also rivals, Blanca as obedient and graceful as Roja is vicious and manipulative. They know that, because of a generations-old spell, their family is bound to a bevy of swans deep in the woods. They know that, one day, the swans will pull them into a dangerous game that will leave one of them a girl, and trap the other in the body of a swan.
But when two local boys become drawn into the game, the swans’ spell intertwines with the strange and unpredictable magic lacing the woods, and all four of their fates depend on facing truths that could either save or destroy them. Blanca & Roja is the captivating story of sisters, friendship, love, hatred, and the price we pay to protect our hearts.
Shadow of the Fox by Julie Kagawa Harlequin Teen || Audrey’s Review
One thousand years ago, the great Kami Dragon was summoned to grant a single terrible wish—and the land of Iwagoto was plunged into an age of darkness and chaos.
Now, for whoever holds the Scroll of a Thousand Prayers, a new wish will be granted. A new age is about to dawn.
Raised by monks in the isolated Silent Winds temple, Yumeko has trained all her life to hide her yokai nature. Half kitsune, half human, her skill with illusion is matched only by her penchant for mischief. Until the day her home is burned to the ground, her adoptive family is brutally slain and she is forced to flee for her life with the temple’s greatest treasure—one part of the ancient scroll.
There are many who would claim the dragon’s wish for their own. Kage Tatsumi, a mysterious samurai of the Shadow Clan, is one such hunter, under orders to retrieve the scroll…at any cost. Fate brings Kage and Yumeko together. With a promise to lead him to the scroll, an uneasy alliance is formed, offering Yumeko her best hope for survival. But he seeks what she has hidden away, and her deception could ultimately tear them both apart.
With an army of demons at her heels and the unlikeliest of allies at her side, Yumeko’s secrets are more than a matter of life or death. They are the key to the fate of the world itself.
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vaultt-tec · 7 years
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How did Fallout 1 ever get made?
PCGameN sat down with the Fallout 1 team and discussed its making.
This is in a read more because it is SUPER long. I added it all here but click the link and read it on their site, there are more pictures!
Tim Caine was at PAX when he first saw Vault Boy as a living, breathing entity - it was a cosplayer of 16 or 17 years old, hair gelled to replicate that distinctive swirl. ‘This is weird’, he thought.
Feargus Urquhart remembers walking into Target and seeing that same gelled haircut and toothy smile, not on a fan this time, but emblazoned across half a metre of cotton. ‘How is it that a game that we all worked on somehow created something iconic?’, he wondered. ‘How did it show up on a t-shirt in a department store?’
Related: the best RPGs on PC.
In the years since, Bethesda have taken Fallout into both first-person and the pop culture mainstream. Vault Boy has become as recognisable as Mickey Mouse. The series’ sardonic, faux-’50s imagery now feels indelible, as if it has always been here. But it hasn’t.
It took the nascent Black Isle Studios to nurse the Fallout universe into being, as an unlikely, half-forgotten project in the wings of Interplay, where Caine and Urquhart were both working in the ‘90s. The pair helped create one of the all-time great RPGs in the process.
“The one thing I would say about Interplay in those days, and this isn’t trying to pull the veil back or anything like that - there was just shit going on,” Urquhart tells us. “It was barely controlled chaos. I’m not saying that Brian [Fargo] didn’t have some plan, but there was just… stuff.”
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One day, Fargo sent out a company-wide email to canvass opinion. He wanted Interplay to work on a licensed game, and had three tabletop properties in mind. One was Vampire: The Masquerade. Another was Earthdawn, a fantasy game set in the same universe as Shadowrun. And the third was GURPS, designed by Games Workshop’s Steve Jackson.
The team picked the latter, overwhelmingly, because that was what they played in their own sessions. But GURPS wasn’t a setting - it was a Generic Universal RolePlaying System. And so Interplay’s team had to come up with a world of their own.
“I would send out an email saying, ‘I’m in Conference Room Two with a pizza’,” Caine says. “And if people wanted to come, on their own time, they could do it. Chris [Taylor, lead designer], Leonard [Boyarksy, art director], and Jason [Anderson, lead artist] showed up.”
Interplay at the time was almost like a high school, as map layout designer Scott Evans remembers it: incredibly noisy and divided into cliques. Caine was building a clique of his own.
Traditional fantasy was the first idea to be dismissed. The team actually considered making Fallout first-person, a decade early - but decided the sprites of the period didn’t offer the level of detail they wanted. Concepts were floated for time travel, and for a generation ship story - but one after the other, they were all pushed aside and the post-apocalypse was left.
“One thing I didn’t like was games where the character you’re playing should know stuff that you, the player, don’t,” Caine says. “And I think the vault helped us capture that, because both you the player and you the character had no idea what the world was like. The doors opened and you were pushed out. And I really liked that, because it meant we didn’t have to do anything fake like, ‘Well you were hit on your head and have amnesia’.”
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There was plenty about the Fallout setting that wasn’t as intuitive, however. Players would have to wrap their heads around a far-future Earth and a peculiar retro aesthetic, even before the bombs started dropping. The question of how Fallout ever survived pitching is answered with a Caine quip: “What do you mean, pitch?”
For a short while, Interplay had planned to make several games in the GURPS system. But soon afterwards they had won the D&D license, a far bigger property that would go on to spawn Baldur’s Gate and Icewind Dale. As a consequence, Caine’s team were left largely to their own devices.
As for budget - Fallout’s was small enough to pass under the radar. Although Interplay are best remembered for the RPGs of Black Isle and oddball action games like Shiny’s Earthworm Jim, they had mainstream ambitions not so different to those of the bigger publishers today. During Fallout’s development they were primarily interested in sports, and an online game division called Engage.
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“It was almost like a smokescreen,” Urquhart explains. “So much money was being pumped into these things that you could go play with your toys and no-one would know.”
Which is exactly what the Fallout team did, pulling out every idea they’d ever intended for a videogame.
“Being just so happy and fired up that we were making this thing basically from scratch and doing virtually whatever we wanted, we had this weird arrogance about the whole thing,” Boyarsky recalls. “‘People are gonna love it, and if they don’t love it they don’t get it.’
“Part of it was a punk rock ethos of, every time we came up with an idea and thought, ‘Wow, no-one would ever do that’, we always wanted to push it further. We chased that stuff and got all excited, like we were doing things we weren’t supposed to be doing.”
The team laugh at the idea that Fallout might have carried some kind of message (“Violence solves problems,” Caine suggests). To these kids of the ‘80s, nuclear holocaust felt like immediate and obvious thematic material. The game’s development was guided by a mantra, however.
“It was the consequence of action,” Caine puts it. “Do what you want, so long as you can accept the consequences.”
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Fallout lets you shoot up all you want. But if you get addicted, that will become a problem for you, one you’ll have to cope with. The team were keen not to force their own views onto players, and decided the best way to avoid that was with an overriding moral greyness. The Brotherhood of Steel - in Fallout 3, a somewhat heroic group policing the wasteland - were here in the first game simply as preservationists or, more uncharitably, hoarders. Even The Master, the closest thing Fallout had to a villain, was driven by a well-intentioned desire to bring unity to the wasteland. His name, pre-mutation, was ‘Richard Grey’.
“Everyone needed to have flaws and positive points,” Taylor says. “That way the player could have better, stronger interactions whichever way they went.”
Although the GURPS ruleset eventually fell by the wayside, the Fallout team were determined to replicate the tabletop experience they loved - in which players don’t always do what their Game Master would like. They filled their maps with multiple quest solutions and stuffed the game with thousands of words of alternative dialogue. “The hard part was making sure there was no character that couldn’t finish the game,” Caine says.
Fallout’s dedication to its sandbox is still striking, and only lately matched by the likes of Divinity: Original Sin 2. It was a simulation that enabled unforeseen possibilities.
“I am shocked that people got Dogmeat to live till the end of the game,” Taylor says. “Dogmeat was never supposed to survive. You had to do some really strange things and go way out of your way to do so, but people did.”
During development, a QA tester came to the team with a problem: you could put dynamite on children.
“Where you see a problem…,” Urquhart says. He is joking, of course, yet the ability to plant dynamite - achieved by setting a timer on the explosive and reverse pickpocketing an NPC - became a supported part of the game and the foundation of a quest. This was a new kind of player freedom, matched only by the freedom the team felt themselves.
“We were really, really fortunate,” Boyarsky says. “No-one gets the opportunity we had to go off in a corner with a budget and a team of great, talented people and make whatever we wanted. That kind of freedom just doesn’t exist.
“We were almost 30, so we were old enough to realise what we had going on. A lot of people say, ‘I didn’t realise how good it was until it was over’. Every day when I was making Fallout I was thinking, ‘I can’t believe we’re doing this’. And I even knew in the back of my head that it was never going to be that great again.”
Once Fallout came out, it was no longer the strange project worked on in the shadows with little to no oversight. It was a franchise with established lore that was getting a sequel. It wasn’t long before Boyarsky, Caine, and Anderson left to form their own RPG studio, Troika.
“We knew Fallout 1 was the pinnacle,” Boyarsky says. “We felt like to continue on with it under changed circumstances would possibly leave a bad taste in our mouths. We were so happy and so proud of what we’d done that we didn’t want to go there.”
Fallout is larger than this clique now. Literally, in fact: the vault doors Boyarsky once drew in isometric intricacy are now rendered in imposing 3D in Bethesda’s sequels. And yet Boyarksy, Taylor, and Caine now work under the auspices of Obsidian, a studio that has its own, more recent, history with the Fallout series. Should the opportunity arise again, would they take it?
“I’m not sure, to be very honest,” Taylor says. “I loved working on Fallout. It was the best team of people I ever worked with. I think it’s grown so much bigger than myself that I would feel very hesitant to work on it nowadays. I would love to work on a Fallout property, like a board game, but working on another computer game might be too much.”
Boyarsky shares his reservations: that with the best intentions, these old friends could get started on something and tarnish their experience of Fallout.
“It would be very hard for us to swallow working on a Fallout game where somebody else was telling you what you could and couldn’t do,” he expands. “I would have a really hard time with someone telling me what Fallout was supposed to be. I’m sure that it would never happen because of the fact that I would have that issue.”
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Urquhart - now Obsidian’s CEO - is at pains to point out that Bethesda were nothing but supportive partners throughout the making of Fallout: New Vegas, requesting only a handful of tiny tweaks to Obsidian’s interpretation of its world. “I’ve got to be explicit in saying we are not working on a new Fallout,” he says. “But I absolutely would.”
Caine has mainly built his career by working on original games rather than sequels: Fallout, Arcanum, Wildstar, and Pillars of Eternity. But he would be lying if he said he hadn’t thought about working on another Fallout.
“I’ve had a Fallout game in my head since finishing Fallout 1 that I’ve never told anyone about,” he admits. “But it’s completely designed, start to finish. I know the story, I know the setting, I know the time period, I know what kind of characters are in it. It just sits in the back of my head, and it’s sat there for 20 years. I don’t think I ever will make it, because by now anything I make would not possibly compare to what’s in my head. But it’s up there.”
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tadc-survival-isles · 2 months
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I have so many ideas for this au it's insane. My brains already made a basic outline for the beginning of the story. I just need to, ye know, actually design everyone else and make their character sheets.
Lots to do before I actually start the story, but this is the first time I have the urge to work on the beginning of the story. Usually I have an urge to work on something that happens halfway through, so this is nice actually!
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I've thoroughly enjoyed the Claudine/Frollo headcannons, do you have any in mind for Esmeralda/Phoebus? If the sequel movies are wiped from this universe, that means their son doesn't exist (or not yet). Also, do you have another headcannon for onesided fresme on frollo's part? How would he handle being unable to obtain her in this universe?
Ilike to believe the sequels and spin-offs are valid, as the bookseries (which is, as of the Rise of the Isle of the Lost, is canon…to a certain extent) makes reference to characters that could onlyexist outside of the original movies, such as:
Diegode Vil, presumably the child of Ivy de Vil from the 101 DalmatiansTV series, or a descendant from the rest of the extended de Vilfamily, and
Jade,Jay’s cousin and presumably the daughter of Nasira, Jafar’ssister from the Aladdin video game series
There’sa level of personal bias, with the amount of work I’ve already putinto expanding the world with my own ideas, but I think we can allagree that the Isle and Auradon would be a whole lot less interestingif we didn’t have the likes of:
Mozenrath(Aladdin animated series) acting as Maleficent’s longsuffering middle manager, and personal chew toy as an “inferiormagical being,”
LadyWaltham (Tarzan animated series) adding an element of sympathyto the Isle of the Lost with her regretting her brother Clayton andher nephew are still on there and unable to return, and
LadyCaine (Tangled: Before Ever After), who adds a deliciouselement of grayness and a MASSIVE stain on the otherwise pristinereputation all sympathetic Disney monarchs have.
Ontothe headcanons:
Phoebusbecomes one of the new Captains of the Guard in France once theoriginal forces are merged with, or completely replaced by the newlyestablished Auradon Royal Guard. Though the actual administrative andexecutive power lies much higher up the ranks (such as theCommander-In-Chief, Beast), he himself is an incredibly influentialmember, well-known and well-loved by the citizenship and the fellowsoldiers he patrols the streets with.
Auradonhad to rely heavily on translators, human and machine, or translatingmagic during its tumultuous first years, as everyone struggled tofind one common language for every state to use as the internationalstandard (it’s English still). A LOT of things get lost intranslation or don’t translate too good into another language, orsomeone gets VERY offended when someone who is fluent in both Frenchand Chinese tells you exactly what they meant, and howunflattering it is.
Andthis isn’t even going into all the numerous cultural clashes andfaux paus, such as one unfortunate Louisiana chef realizing you’renot supposed to serve pork to most Agrahbans until he was alreadyuncovering the dish...
Phoebusbridges the gap through his calm, professional demeanor, alwaysshowing politeness and civility to everyone whoever they may be, andof course, his sense of humour, given “a real workout” when hehas to figure out how to make someone laugh with universallyunderstood comedy (someone falling face first into a pile of horsedung), non-verbal humour (wearing a silly, pink, fuzzy bunny earswhilst on duty), and using simple plays on word that foreigners caneasily get, or are tailored specifically to their language.
“Inever quite realized eggs could be such a huge source of humour,”he muses when he has to speak to Spanish speaking citizens.
However,his usefulness quickly dwindled as the culture clashes settled down,people started learning English, and of course, the already olderPhoebus found himself growing ever older and unable to keep up withthe rapid pace of advancement and pop culture references in Auradon,not to mention his disadvantage of “not being gifted a smartphonefor my first birthday.”
Hehas an incredibly cushy administrative position that pays well,commands respect from his soldiers still, and gives him great hoursto spend with his family and other pursuits, but as he’s no longergoing out (or being allowed) on patrols and interacting personallywith the people in his jurisdiction, he can’t help but wonder ifhe’s just being eased into the idea of retirement, and Auradon issimply too nice to boot him for the much feared “chainsaw HR” ofsome corporations from BGU London.
(Forthose not familiar with the term, “chainsaw HR” is when entiredivisions, and numbers into the hundreds are suddenly, and oftentimeswithout proper recompense or retirement packages, fired or forcedinto early retirement.
It’sa play on the term “axed” for being suddenly fired, and chainsawsbeing a modern, much more efficient tool for the same job as aliteral ax.)
It’ssafe to say that at the age of 55 or so, and having already lived oneillustrious career then a brief revival, he’s having a midlifecrisis, not helped by the fact that many other Auradonians about hisage are feeling as obsolete as last year’s ayGem.
(“Butit came out just a year ago!”
“Yeah,but they updated to a new, much better firmware and hardwarearchitecture, all the hot new apps don’t even bother with legacyupdates.”)
Esmerelda has fared much better.
Shehas become an activist in this world, using the power of theinternet, the normalization of the “other,” and the erasure ofthe national and ethnic boundaries that once separated communities tohelp her fellow Romani people (I won’t use “gypsies,” as that’san offensive term to them), and other marginalized, and forgottengroups, such as much of the Wild Fae population.
Shealso owns and teaches at a dance studio, using them to train the nextgeneration of performers (“Be they for the street, the stage, orthe screen”), and waging a subtle campaign to remove the stigma forblatant and shameless use of sexuality.
I’vealways known Auradon is a conservative wet dream in many respects,and the fact that ripping a tiny tear in your skirt is considered“scandalous” by teenagers says a lot.
Beforeyou ask, YES, Esmerelda is still as desired and lusted afternow as she was BGU—probably even more so, now that we have thecombined populations of all the states, and she is a very popular andcommon presence on the internet.
Beforeyou also ask, Phoebus has long gotten over it and considers it “partof the package.”
Sheis one of the most knowledgeable and well-versed with moderntechnology out of the “Travellers” (Auradonians who were adultsor close to it Before Great Uniting), seeing as her troupe ofperformers have always been highly adaptable and all to ready to dowhatever it takes to survive, fit in with the locale they have foundthemselves in, and afterwards, thrive.
Thatthey have generally relied on being couriers and brokers ofinformation, and the internet basically being a giant free market ofinformation has helped GREATLY.
Withher religion, she still isn’t 100% on the existence of God, onlyever praying to Him during times of crisis or as a show of good faithwith the religious institutions of Auradon, but the Greek Pantheonhas given her hope that Supreme Beings like Him do exist.
“Atthe very least, He’s been very light on throwing down lightningbolts from up on high.”
(Thoughmuch less murderous and many other negative traits than the original,Disney Zeus is still INCREDIBLY fond of “warning shots.”)
Andonce more, before you ask, I can seriously see her making a cameo inthe canon as a guest dance instructor for the Descendants, if sheisn’t already a full-time staff member of Auradon Prep, and yes,she would definitely mentor Evie by showing her much healthier waysof expressing her sexuality and femininity without feeling like she’sdegrading herself, or turning herself into a “slab of meat in thebutcher’s window.”
Zephyrwas born BGU, and if my idea that the states had been communicatingfor a few years before the idea of fusing is canon, has a veryunique perspective of being a “Traveler Tot,” living with theideas and concepts imported over through the portals andcommunication crystals, before he got to live it in Auradon when thetechnology and materials could be more easily accessed and produced.
Heis still hyperactive and excitable as ever, though most of that wasbeing channeled into a combination of soldier training and becoming acircus performer like his parents; in his mind, there really isn’tmuch difference between the two, as they both require incrediblephysical skill and endurance, a sharp and creative mind, andrelentless, dedicated training, day-in, day-out.
“Itall really comes down to what you mean when you say you ‘slayedthem,’” he says.
Thisquickly changes in Auradon when he finds himself addicted to HeroRising, the video game that Carlos was seen playing during hisfirst night in Auradon. While initially Phoebus sees it as a good wayfor him to blow off all his excess energy and get some physicaltraining done, and Esmerelda tolerates it as he’s not going offstealing and rearranging stop signs, it evolves into something muchmore for him in time.
Atfirst, he’s the best player on the block, then in theneighbourhood, then the school, then the city, then the state, andfinally, one of the Hall of Famers in Auradon. As he grows older, hejust barely passes his high school subjects as a conditional for hissponsors support and working with the Hero Rising developersas a PR person, community idol AKA a “Paragon,” and beta tester.The height of his fame and success comes when the latest release,Hero Rising: The Lost Legion, features a new playablecharacter based off of him, and his unique dance-like fighting style:
“Twister.”
Trueto the name, his life is sent into a spin cycle after that.
Afew years pass, a new Hero Rising is released, and everyone isgushing over the new characters, and Twister gives up his place onthe cover art alongside the series “cornerstones” to give them achance to shine.
NewParagons are brought in as the old guard goes off to college, retiresfrom the business into different, less-demanding pursuits, or isquietly given a send-off as they simply aren’t as salable nor asgood as they were a few years ago.
Zephyrquickly realizes that while he’s still got it, these new kids areinsane, and have so many advantages he didn’t, like muchbetter nutrition, a much more generous school schedule, and havingthe infrastructure, the audience, and the sponsors for Hero RisingParagons already there, rather than helping spearhead them.
Hecontinues on, making less and less public appearances, awkwardlybeing one of the only adult Paragons in crowds increasingly filledwith little kids and teenagers, and new characters based off the newParagons get the spotlight.
“Everyonealready knows Twister, and played him to death in all the specialinstance maps, the players want someone new!”
Thedeath-knell of his career and the cold, hard slap from Reality comeswhen Twister is removed from the roster due to development costs, andthe fact that Zephyr’s fees and royalties were considered too highfor the relatively lower cost of a new, fresh face who the fans aremuch more eager to see digitized.
Heand Phoebus both find themselves facing obsolescence, being leftbehind by a world that has simply moved too fast for them and leftthem in its dust, as they were only ever good at one thing each:fighting, either real bad guys or fictional ones.
Andso, with Esmerelda’s love and support, the two go off to reeducatethemselves and train in the new industries and careers Auradondemands, incidentally becoming the inspiration for the blockbusterfeel good movie of eight years from this time of writing:
“WithHonours”
Thestory of how a father and son went back to college, forced to startfrom scratch in a brand new world, learning new tricks, makingstrange friends, and doing a whole lot of growing up they didn’tknow they still needed to do.
Nowonto Frollo:
Helaments his permanent loss of Esmerelda (unlike the other Villains,he harbours no fantasies of Claudine getting him off the Isle—notwhen there’s still so much Good Work to be done here in this landof Sinners and Nonbelievers), and takes the disastrous results of hisobsession and lusting after her as a cautionary tale, the catastrophethat befalls those who turn away from God and the Right Path, and howthey take the whole world down with them.
Publicly,he is “that” preacher yelling about modesty, the sanctity ofmarriage and sexuality, and how pretty much everyone on theIsle is damned for engaging in such scandalous, salacious acts likepremarital sex, sexual intercourse without the intention ofprocreation, and of course, homosexuality.
Privately,he seeks a form of redemption by raising a good, Christian child inClaudine, the child he would have born with Esmerelda and raised ifcircumstances had been different (yeee-eep), and is looking for awoman with whom he can have a much healthier relationship with, toshow someone from this Isle what marriage and the word “love”truly means than the perversion the Islanders have turned it into.
Asboth Claudine and Not Esmerelda will attest to, he’s failedmiserably on both counts, but as usual, is blissfully unaware ofeither.
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theonyxpath · 7 years
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Greetings, fellow Cainites!
The title of this blog is the kind of question to make fellow writer and developer Neall Raemonn Price disturbingly euphoric. He has an odd fetish for those three-eyed soul-sucking demonspawn learned vampires know as “Salubri.”
Well, V20 Dark Ages Companion is coming soon, so I thought I’d post to the blog about it.
Illustration by Pat McEvoy for V20 Dark Ages Companion
As covered in previous posts, V20 Dark Ages Companion profiles several domains around the known world, including a couple largely unaffected by the War of Princes, rise of the Inquisition, or fall of the Salubri. In Mangaluru, on the west coast of the country we now call India, the War of Princes’ tendrils fall short of plunging a domain into war. The Long Night persists, and the Salubri rule in concert with the Danava and Ravnos, each of them preying on different castes of kine.
V20 Dark Ages Companion allows us as writers, and you as Storytellers and players, to explore new realms and play chronicles of Vampire: The Dark Ages in different styles to the typical feudal, mediaeval setup of Europe. While we represent domains including Bath (in the British Isles), Bjarkarey (in Scandinavia), and Rome (location fairly obvious), we also go farther afield with the domains of Constantinople, and Mogadishu (in Somalia). And then we have Mangaluru, which is the greatest distance travelled in a Dark Ages book to date. The distance between Mangaluru and the European continent made us ask questions, such as “how would the hierarchy of such a domain be set up?” “how would they treat the kine differently?” “what would be their perspective of the vampire arrivals from their west?” and importantly, “how have recent insurrections and wars affected this relatively remote domain?”
What if the Salubri never fell? We ask this question in the Apocrypha of V20 Dark Ages. We demonstrate a scenario where this is indeed the case with Mangaluru. I explore a similar theme with a sidebar in V20 Dark Ages Tome of Secrets, regarding the Tzimisce. What if the Tzimisce Koldün put ancestral rivalries and blood-borne jealousies aside and banded together against the nascent Tremere? Would we see a different Vienna come the Final Nights? Would we see a different Sabbat and Camarilla?
Dark Ages is a ripe setting for playing out these “What If?” scenarios. Allow your players to set off a series of events not in keeping with the established canon, and alter your own game to fit. Upcoming V20 books such as the Dark Ages Companion and Beckett’s Jyhad Diary are perfect for making subtle or major tweaks to the rich lore of Vampire: The Masquerade. Doing so in the course of a chronicle empowers the players, and makes them feel like they have a genuine impact on the setting.
As per demand from my last blog on V20 Dark Ages Companion, I include below an extract from the Domain of Mangaluru chapter (by Neall Raemonn Price), and extracts from the Apocrypha of Clan Malkavian (by Susann Hessen) and the rituals of Clan Tremere (by Malcolm Sheppard):
A Land of Legend
As told by Malsang of the Nagaraja
The people’s flesh is hot. The spices, you see? Can you not taste the pepper amidst the copper, so like sun-warmed blood even on the most rain-soaked evening? Ahh, those are the only delights left to me. The night is still beautiful, but how I wish I could see the green of the trees once more, how the rain must cause the light of the sun to shatter into a thousand colors. What some call our curse abates in this place, for the land’s blessings are manifold. The sage Parshurama himself reclaimed this land from the sea and built the temple where the Danava now dwell. The sea has blessed us further. Spice has been the blood of Mangaluru, literally and metaphorically. It pools in their livelihood and in their meat. The people pole down the rivers Gurupuru and Netravati, walk through the rolling hills to come here and ply their wares. When the Empire of Rome was late a Republic, that elder of theirs, Pliny, spoke of fearing our pirates. Even then proud Roma refused to face our sailors on equal seas. Lasombra, Ventrue, and Malkavian from Rome, Brujah from Carthage, each sent their childer to our shores, foreign leather planting into the sands over red clay. The Greeks recognized us as one of the greatest fonts of pepper in the entire world, and what their swords could not take their coins bought instead. The Byzars of New Rome come here now, Greek as ever, as do Persians, Muslims, Jews, and Christians.
The triumvirs have been here as long as Mangaluru, and Mangaluru has always been here. How not? The Salubri and the Danava have been close since Saulot received his revelations within the city of Golconda. They and the Ravnos are all enemies of the hated asuratizzaya to the east, driving deep the alliance between the three lines of the Blood. Danava and Salubri have always ruled this land, and the jati of the Ravnos have been their strong sword arms. They rule with sorcery and legend, demanding blood as payment and giving health as the best of kings. The Children of Danu are not like the Ventrue, lurking under the grand castle of the Premysls, or the Toreador in their fine courts. They garb themselves as holy men, calling themselves Brahmins when they deem to do so at all, and slumber amidst the temple of Mangaladevi, greatest of the Kerala temples. The Kshatriya Unicorns rise in the palaces of kings, existing among the people, hiding in plain sight but watching over them in secret, waiting, protecting.
The Seat of Kings
The Salubri have named themselves rulers since Kulashekara Alupendra, king of the Alupas, made the city his capital. The Alupas were always second to the Chalukyas of Badami, the Rashrakutas, the Calukyas of Kalyani, and the Hoysalas — whichever dynasty held the imperial throne, the Alupas were quick to bend the knee, and so remained favored signatories. The Shepherds attached themselves to Alupendra’s court, ensuring their pawns and angers-on remained strong and in good health. They made sure the king’s political enemies and those traders who faltered in their profits made their way to Mangaladevi, to pray for holy deliverance. They found it: sacrificed and consumed to fuel the Sadhana of the deva Danava. Those blood sorcerers, in turn, protected the prophets from all enemies. Both hold the Ravnos, commoners in status if not in caste, under their taloned thumbs, much to their chagrin. We came much later, and only the insistence of the Salubri that the city was welcome to all was our salvation. Common vampires coming to Mangaluru must bring a mortal with them as tribute, one whom they will not miss. If they fail in this, they must procure one from outside the city, for many of the lesser mortal traders who come to Mangaluru fall under scrutiny as soon as they step off their ships. The Salubri judge their impact on the city, the Danava scry their karma, and if the trader suffers under the weight of his sins, Ravnos take him in the night. The majority of these sacrifices go to the Danava, the smallest remainder to we, and by our combined patronage Mangaluru remains safe by blood sorcery. We make more of it than the Danava, clearly — not blood, nor meat, nor soul is wasted by we — but their magics are empowered by their gods, so clearly the sacrifices seem worthwhile. They are the only mortals who perish at the fangs of vampires within the city, though — an unholy murder, performed without sanction, will only result in the swiftest and most terrible vengeance. The travelers and traders taken are relatively few in number, while the residential people of the city and dedicated herds keep safe Mangaluru’s Cainites.
Peace and prosperity guide the night’s activities. Divinatory magics allow the Salubri to guide foreign vampires to auspicious victims, enriching the capability of the city to support a Cainite population. Even a Trembling One visiting the city (and there are many) can expect an ironic smile and warm welcome from a Salubri. And why not smile, for are they not victorious? What the Hellenic Cainites deemed Elysium rules over the city entire. The combined power of Sadhana and Valeren find any who seek to break the peace before the thought even occurs to them. The Shepherds are open about their challenge, telling every Tremere neonate who comes to take a message back to their chantries: Mangaluru is a refuge, one the Tremere may assault if they dare. The Children of Saulot are there, and they are waiting.
The Coronati
For each deadly sin, there is a Malkavian who represents it. The very sin of sloth is called dejection in some Orthodox writings, and one who suffers from depression will certainly be judged slothful rather than ill. When a neonate emerges and finds his new mind inextricably tied to one of these sins, he will regard himself as wicked or cursed. While other vampires will see in him the mark of Malkav, they too will consider him stained with wickedness, not illness. Kine are less merciful yet — knowing nothing of the curses of Caine, they will see sin without reason.
This state is a mixed blessing. Most Cassandras of any notable station come from these ranks — they are the ones who most readily accept the premises of their surroundings, and they are the ones who seem most rational. Some believe such Seers only descend from those Malkavians among the Coronati — Malkav’s childer who sucked vitae from the earth surrounding where Malkav was once struck down by Set — in order to preserve him and spread his madness. But these Coronati childer are the sinful, and theirs is scorn to reap. Among Cainites, the Coronati childer are often compared with the Nosferatu. Their minds are not sick, but twisted and warped into unholy patterns. Their souls carry the ugliness inside that the Nosferatu carry openly. Sin and pain stain their souls, whether they suffer uncontrollable bouts of rage or megalomania, or obsessively arrange their possessions just so. They manipulate the madness in others, spreading insanity like a plague.
Even those whose predilections do not run towards true sin will face the same stigma among vampires — if a Childe of Malkav does not display the touch of true madness, then her peers consider her one of the sinful.
Wield the Spear of Damnation (Level Three Ritual)
This ritual recalls the legend of Caine itself, dedicating a weapon to satisfy a vampire’s nature just as the Dark Father cursed himself, when he raised a sharp stone against his brother. The Tremere writes Genesis 4:10 (“And he said, ‘What hast thou done? the voice of thy brother’s blood crieth unto me from the ground.’”) upon an edged weapon in purported angelic script, during a meditative trance. This requires one hour. From that moment forward, half the lethal damage inflicted by the weapon (rounded up) converts to blood points, filling the wielder’s pool. This persists until the weapon has harvested the caster’s Thaumaturgy + ritual successes in blood points. Blood so harvested doesn’t inflict extra damage (it comes straight from blood shed by the wound), but is of the target’s type. Lupine blood remains doubly potent, and other blood types have their signature effects.
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daughterofgaston · 7 years
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30 Day OC Challenge
Day Thirteen— Fist Fight: Your OC is challenged to a fist fight! Who would do this? How would your OC react? If accepted the challenge, who would win? If they declined, how would they get away?
(I have been waiting for this one since I started yes)
Gabelle: Gabelle lives for fist fights. That was how she survived. It’s a rush to punch someone so hard their teeth out-she’ll fight with anyone. She’s hit just about everyone on the Isle once, but she’s only ever actually brawled with a few people since few are conscious after that first punch. Ginny Gothel and Caine are the main people whom she throws punches with. She fought with her ex-boyfriend Anthony Tremaine a few times once she learned he cheated on her with Harriet Hook, also. Gabelle does not lose fist fights- it’s not who she is. She has only lost one fight her whole life, and that was against Gaston Jr. and Gaston the Third simply because they tag teamed her. 
Holly: Holly does not like to fist fight, and has only ever done it on the Isle. She’ll stand by Gabelle and fight with her against Ginny and Ginny’s group, but she isn’t good at fist fighting. She’s more good at manipulation- her brother is the muscle. Typically her and her brother work together when they’re fighting someone, she’ll trick them and Hadie will punch them. As far as a one on one fight, Holly would definitely lose without some sort of muscle there with her. But most likely she would decline any fight that didn’t allow her to have her friend fight with her, to which she’d claim she’d fight that person at a later date and never show up. 
Caine: Everyone on the Isle has ‘challenged’ Caine to a fist fight at least once, and by ‘challenge’ I mean they got fed up with him so they started punching him, to which Caine knows enough defensive tactics to get himself defended, but then he would bolt the moment he got the chance. Caine is not a fighter and loses every fight he has ever been in. Whenever he fought Gabelle with Ginny, he typically would be knocked out early in the fight. 
Rochella: Rochella doesn’t do fist fights, but she can hold her own well enough to protect herself until she got some sort of backup. Rochella is much like Holly in the fact that she’ll manipulate whoever is fighting her, usually with flirtation, and then once they’re distracted then she’ll come in for the kill. While she doesn’t like to fist fight, she is good at it. She knows where to aim and how to punch without breaking her hand, but she prefers not to. 
Gabriella: Poor, sweet, Gabriella. Someone challenges her and she’s running for the hills to hide. She’d end up panicking, running to Gil and Gabelle sobbing because why would someone want to fight her? She’s a princess! She doesn’t fight! What did she do wrong? So she’d end up having Gil and/or Gabelle take her place and fight for her since she would literally die if anyone other than a one-year-old hit her. 
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presmouse · 5 years
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🌭
[ JEON JEONGGUK / DEMIBOY / HE/THEY ] —— hey, look, it’s AZAZEL PETHAMENOS ! you know, the NINETEEN year old child of HADES & PERSEPHONE, which means they’re from THE ISLE. i’ve heard they’re WHIMSICAL, but also kinda CHAOTIC. they sorta remind me of LILAC BRUISES FLOWERING AMIDST BLOODY WOUNDS, AN APPEARANCE SO LIGHT ONE IS MISTAKEN FOR AN ANGEL, DISAPPEARING IN A CLOUD OF GOLDEN SMOKE AT ONE’S OWN WILL. ( winnie )
[ HWANG HYNJIN / CISMALE / HE/HIM ] —— hey, look, it’s PERCY PAN ! you know, the EIGHTEEN year old child of PETER PAN, which means they’re from AURADON. i’ve heard they’re COMPASSIONATE, but also kinda FLIGHTY. they sorta remind me of HIDING FROM RESPONSIBILITIES AMIDST THE HIGHEST TREE BRANCHES, THIEVING WITH THE AIM OF SURVIVAL ALONE, CHASING SHADOWS AMIDST THE STARS IN THE DEAD OF NIGHT. ( winnie ) 
[ PARK CHAEWON / DEMIGIRL / SHE/HER ] —— hey, look, it’s ENOXIE BAE ! you know, the SEVENTEEN year old child of THE OTHER MOTHER/THE BELDAM, which means they’re from THE ISLE. i’ve heard they’re PERCEPTIVE, but also kinda BRATTY. they sorta remind me of TEARS IN FRILLY DRESSES CAUSED BY RECKLESS GAMES OF HIDE AND SEEK, CLUTCHING CHILDISH TOYS STAINED WITH BLOOD IN SMALL HANDS, LOSING ONE’S TRUE  SELF IN A MAZE OF MIRRORS. ( winnie )
[ MIN YOONGI / DEMIBOY / HE/THEY ] —— hey, look, it’s CADELL “CAIN” PENDRAGON ! you know, the TWENTY-THREE year old child of HOWL JENKINS AND SOPHIE HATTER, which means they’re from AURADON. i’ve heard they’re MYSTICAL, but also kinda CRYPTIC. they sorta remind me of LOSING ONE’S HEART TO A FIT OF FIRE, HIDING MAGIC WAND A DARK CLOAK, WISHING ON THE BRIGHTEST STAR IN THE SKY DURING THE WITCHING HOUR. ( winnie ) 
[ WANG YERIN / DEMIGIRL / SHE/HER ] —— hey, look, it’s PENDULA CHRONOS! you know, the SEVENTEEN year old child of TIME, which means they’re from AURADON. i’ve heard they’re METICULOUS, but also kinda BURDENED. they sorta remind me of THE TICKTOCK OF A CLOCK FROM WHERE ONE’S HEART SHOULD BE, RESTING UPON BITCH BLACK THRONES IN CASTLES OF ETERNITY, TEA PARTIES THAT NEVER BEGIN TOO LATE OR END TOO EARLY. ( winnie ) 
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swipestream · 7 years
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New Release Roundup, 24 Feb 2018: Fantasy and Adventure
This week’s roundup of the newest releases in fantasy and adventure features a pair of online litRPGs, a renegade angel trying to redeem himself, a magical academy torn apart by magical war, and the return of America’s foremost pulp spy, Secret Agent “X”.
Adventure Rising (Jack Dashing #2) – Jon Mollison
In just a few short weeks, the Planetary Romantic travels to a world not entirely unlike our own. A curious twist of fate strands him in a nightmarish version of New York City…or perhaps that should be a more nightmarish version of New York City. Pursued by wild beasts and sinister agents, Jack once again finds himself in a race to find the one man that can send him to his own version of home. But once Jack finds him, the brilliant Dr. Abduraxus reveals that the multi-verse doesn’t work quite the way anyone thought. And can this Jack even recognize his one true love, let alone win her heart? Find out in Adventure Rising.
“This book is outstanding, unbelievable fun, and feels like an older book, but one that is a slight bit self aware.” –The Injustice Gamer
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Bushido Online: Friends and Foes (Bushido Online #2) – Nikita Thorn
Now a Level 10 ronin, Seiki is slowly coming to terms with the death of Master Tsujihara and his new life in Shinshioka.
Spending his days in the Wilderness, he’s venting his remaining frustration while staying away from the city drama and those griefers, like the Rogami Clan, who had made his in-game experience so challenging thus far. He has even taken up a trade skill.
But when he’s presented with an offer he can’t refuse and accepts a simple mission to deliver a message to Kano Castle, he will quickly find his troubles are only just beginning. Caught in an imbroglio that will only get worse the more he tries to do well, Seiki will set off a series of events that will lead to chaos, death, and the eventual destruction of an entire territory.
Surrounded by betrayal, hidden agendas and people looking to take advantage of him, who can Seiki really trust?
When everything is not what it seems, it can be impossible to differentiate between friends and foes.
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Clockwork Planet #3 – Yuu Kamiya and Tsubaki Himana, illustrated by Sino
–I know this is sudden, but the world had already collapsed long ago. Earth had died, but the entire planet was reconstructed and reproduced using clockwork – “The Clockwork Planet.”
In the wake of rescuing the mind-controlled AnchoR, moments later, Naoto and Marie come to a rude awakening over a crucial element of the behemoth’s design: its natural ability to disrupt clockwork technology! Caught between a desperate Tokyo Military and a doomsday weapon stronger than even they anticipated, the two geniuses are facing their greatest crisis yet! The third volume of the gear fantasy by Yuu Kamiya x Tsubaki Himana x Sino!!
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Fire Storm (Zulu Virus Chronicles #3) – Steven Konkoly
Having narrowly survived the KILL BOX, HOT ZONE’s hardened survivors and their KILL BOX allies separate to pursue different objectives–outside of the Indianapolis quarantine zone.
For David Olson, that means bringing his son south, to the safe haven of his parents’ home–far away from the infected cities. Eric Larsen takes him up on the offer to rest and heal at the house, before departing on the long journey to find his family in Colorado.
For Rich and his secretive black ops team, that means transporting Dr. Chang and Dr. Hale to a secure facility out east, where they will join the nation’s few surviving bioweapons researchers–with the hopes of pinpointing the source of the virus and possibly developing a vaccine.
Neither group will get very far, before the true face of the evil controlling the Zulu Virus arrives–tempting them with irresistible opportunities.
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GOD HATES ME: The Diary of an Ex-Angel – Richard Cain
Demon is such an ugly word.
Malach prefers “angelically-challenged”. After all, it’s not his fault that he was kicked out of Heaven.
And if you’ll just listen, he can explain everything.
GOD HATES ME: The Diary of an Ex-Angel is a smart, funny, and surprisingly moving tale of a demon who means well and would really like to figure out how to get back to Heaven one day. But how do you make a case for yourself when no one seems to care enough to listen?
Despite what the cover looks like, this isn’t a supernatural romance novel. No, it’s something much better. This is a story of a fallen angel seeking redemption. Unfortunately for him, every good deed he tries to accomplish ends up going awry.–Amazon Reader Review
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Haven of Shadows (The Broken Crown #1) – Ken Lozito
The Free Nations of Safanar have spread throughout the lands bringing peace and prosperity to all who join them, but deep in the southern kingdoms, an old enemy gathers strength.
Two royal brothers find themselves in the midst of an ancient struggle. One brother is on the hunt of a dreaded order of assassins deep in the barbarian kingdoms of old. The other refuses to be a pawn and seeks to walk his own path. Both are the instruments of destiny.
An enemy that lurks in the shadows will strike out at the Free Nations threatening the very foundation holding them together and bringing them to the brink of war.
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Level Up – Craig Anderson
Virtual is Reality.
What would the world be like if video game rules suddenly applied?
Marcus is about to find out. After a freak accident he finds himself stuck between a game and the real world. He’ll need to fight his way through football hooligans, carnies and the dreaded RNG to get to the final boss and save the world. Anything less means it’s game over for good.
Along the way he’ll learn new skills, chase epic loot and most importantly of all, Level Up!
A parody novel that crosses Office Space with the Gamer. – The LitRPG Podcast
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Poisoned (The Book of Maladies #3) – D. K. Holmberg
No longer alone, Sam and Alec struggle to find time to continue their studies together. Sam knows that she is more than the lowborn she’d long believed, now living and training in the palace, but still doesn’t feel as if she quite fits in. Worse, it seems as if Alec has moved on without her, preferring his new life in the university.
Alec has quickly risen in rank, but that only draws attention to him. Learning from master physickers has its benefits, but there are dangers and he’s not certain whether he can trust the new friends he’s made. Evidence continues to mount of a conspiracy within the university, and it’s one he’ll need Sam’s help in understanding.
While Alec tries to reach out to Sam, she searches for Marin and answers that might unlock her full potential. What she finds instead is a threat to the safety in the city, protections that have long prevented the Thelns from reaching Verdholm, if they haven’t already breached them.
Together, they are the key to stopping Marin, but can they master their new places in the city in time?
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The Promised Lie (The Unwritten Words #1) – Christopher Nuttall
In The Unwritten Words, Christopher Nuttall’s story-telling mastery weaves a new epic which follows on from his bestselling Bookworm series and is set in that same world. In The Promised Lie, the first book of the new series, five years have passed since the earth-shattering events of Bookworm IV.
The Golden City has fallen. The Grand Sorcerer and Court Wizards are dead.
The Empire they ruled is nothing more than a memory, a golden age lost in the civil wars as kings and princes battle for supremacy. And only a handful of trained magicians remain alive.
Isabella Majuro, Lady Sorceress, is little more than a mercenary, fighting for money in a desperate bid to escape her past. But when Prince Reginald of Andalusia plots the invasion of the Summer Isle, Isabella finds herself dragged into a war against strange magics from before recorded history …
… And an ancient mystery that may spell the end of the human race.
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Secret Agent X #6 –  Fred Adams Jr., Kaushik Karforma and Frank Schildiner 
Pulpdom’s premier spy returns in three new pulse-pounding adventures.
The Man of a Thousand Faces is confronted with the most threatening challenges to America imaginable and only his incredible talents as a super spy can overcome each. From destroying a spreading world plague launched from a giant airship to stymieing Nazi subterfuge at a mountain enclave and then having to fight dead men under spell of an evil mystic. All in a days work for the Agent X.
Writers Fred Adams Jr., Kaushik Karforma and Frank Schildiner deliver three top-notch pulp thrillers that will have fans turning pages at break-neck speed. Learn why Nick Carter to James Bond and Matt Helm, and all the great heroes of espionage fiction owe their very existence to the character that created the mold, Secret Agent X.
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A Sellsword’s Compassion (The Seven Virtues #1) – Jacob Peppers
War sweeps the land as the sons and daughters of the late King Marcus battle over who will claim their father’s throne and able-bodied men and women flock to one cause or the other in the hopes of a better tomorrow. At least, most of them. If life has taught the jaded sellsword, Aaron Envelar, anything, it’s that hope is for fools and causes are a sure remedy for breathing. But when his latest job leads him to the corpse of a prince and a conspiracy that threatens to destroy the entire realm, Aaron is forced to choose sides in a war he doesn’t want, between forces he doesn’t understand.
Thrust into a world of mythical assassins, a madman with a superhuman strength, and a nagging ball of light with a superiority complex who claims to be the embodiment of compassion, Aaron takes on his hardest job yet—staying alive.
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The Zero Equation (The Zero Enigma #3) – Christopher Nuttall
Caitlyn Aguirre is no magician …
… But she’s still at the centre of the storm.
Caitlyn and her friends have returned to Jude’s Sorcerous Academy, but all is not well in the school. The Great Houses of Shallot are on the verge of going to war and the conflict is spilling into the school, while – in the background – powerful and secretive forces prepare to finally reveal their plans to reshape the world. Caught in the middle, torn between her family and her friends – and burdened with a secret she dares not share – Cat must unlock the secret of the Zero Equation …
… Or watch helplessly as her family, friends and school are destroyed by war.
New Release Roundup, 24 Feb 2018: Fantasy and Adventure published first on https://medium.com/@ReloadedPCGames
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