#super mega hard
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ionomycin · 2 years ago
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My favorite pieces this year
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mamawasatesttube · 2 months ago
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"the bats could take down supers despite the supers being way more powerful than them because they are weak to kryptonite!!!" oh really? mhm, right, that's nice. hey, do you know what the bats are weak to? here is a brief, nonexhaustive list: bullets, bombs, swords, crossbow bolts, arrows, crowbars, bombs, grenades, being slammed into pavement at high velocities, drowning, asphyxiation, and i haven't even gotten into the frost breath, laser eyes, ttk in one case, etc. ...
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gummi-ships · 6 months ago
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Kingdom Hearts 3 - Toy Box
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masterqwertster · 1 month ago
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Been thinking about the simultaneous 3-pronged assault that is beginning in the next episode (or two) and how they're going to run it. I've got four methods I think are plausible:
One by One
Each party runs their complete mission in one go. Likely in the order of Vox Machina, Mighty Nein, and finally Bells Hells.
Each previous party's run determines boons and penalties for the following party(s).
I don't find this one likely though, since it kind of wrecks the idea of the battles being simultaneous in an effort to pull forces off of each other and keep the enemy's attention split when the first party to go doesn't actually get anything from the other parties, the second only gets feedback from the first, and only the last gets all the "benefits".
Checkpoints
Each party takes turns working on their mission, but it rotates to the next party when they reach certain stages of the fight that Matt has predetermined, with whatever they've achieved in that time granting boons and penalties to the other parties in the next stage.
This feeds the simultaneous factor more while still allowing the players to lock-in on their party character for a good while. But does come with the difficulty of picking good checkpoints to change party as a staple of D&D is not knowing how things are going to turn out.
Round by Round
Getting things even more simultaneous, each party gets to play one (1) round of the combat before it rotates to the next party, who gets one round, etc. Any boons or penalties earned go into effect in the next round, ie Mighty Nine earns a boon for Vox Machina and Bells Hells in round 3, so VM and BH feel that boon in their own round 4.
Pretty darn simultaneous, but a little rough on the players as they regularly and semi-quickly switch battle fields and characters. Which comes with a chance of wrecking the momentum on the individual fields.
Super Mega Initiative
All the fights are on one Initiative count and all battlefields are live together.
Obviously this is the most simultaneous the battles can get as every action plays across the fields immediately as they happen.
It also seems absolutely hellish on the DM and players to try and track all of it together at once. The probability that the same initiative count is active on all three battlefields is pretty likely when you've got 22-23 PCs, a number of allied NPCs (mostly in the VM section), and all of the enemy NPCs (which include armies). Chances are super high here that someone's turn gets accidentally dropped (multiple times) just because there's so much going on at once. And for that reason, I find it about as likely as the One by One playstyle.
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rosewheresheshouldntbe · 7 months ago
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> Rose: Confess to Kanaya!
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Rose: I love you.
Kanaya: Y Yo Ati, Rose.
> Rose: Get swallowed by something that looks like Venom.
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> Rose: Get sent to super hell!
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> Kanaya: Have something very gay and homophobic happen to you.
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Kanaya: ...
What an absolute diversity loss. You find yourself thinking "love loses!"
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szollibisz · 10 months ago
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i think the reason writing saf comic scripts with curtwen turns 3 pages into 20 is because i have a vague idea for a small comic but as i write it down i have to backtrack and go "owen would manipulate curt here" "curt would not tell owen how he feels" "they would not communicate that clearly" "neither of them would want to bring this up because they both know, deep-down that it would lead to the discovery that their relationship is just not meant to work" so instead of a little page comic where they banter over something it turns into a fucking odyssey of lying, attempted murder, regret and repeat
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lunarharp · 1 year ago
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hi
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vivispec · 3 months ago
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did not expect my post about harding's freckles to pop off the way it did but as someone who is just a mess of 'aggressive' freckles too let me say the absolute fervor with which yall are ready to throw hands against the speckle naysayers is incredibly uplifting
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johncraft2003 · 4 months ago
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strigital · 10 months ago
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sharpie looked like he needed a hug after "dim and distant pasts" quest 😔
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shiftycryptid · 1 month ago
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So i'm pretty chill with my deadname for a really funny reason. In fact i don't even really call it my deadname most of the time, just my 'old name'. But basically it comes down to this:
My deadname is literally a pokemon. For unrelated autism reasons, pokemon has also remained a hyperfixation of mine for probably around 15ish years collectively. And its really funny bc i forget about that first fact sometimes and then watch a yt video about pokemon or be replaying one of the games and then just. Deadname jumpscare. Its honestly fucking hilarious every time i can't even be mad at it, yk?
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justarandomsimp77 · 7 months ago
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wave-man · 11 months ago
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old ices (and a fire)
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apollorobin · 2 years ago
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ummmm they are kissing
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ratajota · 5 months ago
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Finally screen protectors for my tablet are back in stock and they cost 50 usd sooooo if you could boost my art a bit i would be super grateful 🥺
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sartorially · 7 months ago
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So I've been working on some cute Dave mojis! You mighta seen my post the other day about it. Some will be posted here and on KOFI for free!
A couple packs [stuff like a small collection of different hand poses and faces being grouped together] will be going up on my KOFI SHOP today or tomorrow. Supporters will get access to some additional shop-exclusives without payment, though.
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