#super mario bros 35th
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rehncohro · 4 months ago
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What if you wanted to go on YouTube and Conor said it's time for a new video with my annoying voice and then he posted a video with his annoying voice and now here's a link to a video with his annoying voice: https://youtu.be/WvbHr_ogo1s
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papimoore · 2 months ago
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It's been 35 years since The Super Mario Bros. Super Show was released. This is The Nostalgia
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shiningstar5022 · 2 years ago
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Some Context on My Mario Anniversary Direct Reaction
Now that I deleted my Twitter account for....reasons. y'all probably need the context for why I reacted the way I did in that video, here ya go!
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gottabefrank · 2 years ago
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I spend a few minutes talking about Super Mario Bros. 35. That Super Mario Bros. Battle Royale that became my absolute favorite online experience with the Nintendo Switch!
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suppermariobroth · 1 year ago
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Player pieces from the officially licensed 2020 "Monopoly: Super Mario Celebration" edition, released for the Super Mario Bros. 35th Anniversary event.
Main Blog | Twitter | Patreon | Small Findings | Source
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stupjam · 2 years ago
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pearl and marina dress up their splatfest tees to watch the super mario bros movie! this tees are from the super mushroom v super star splatfest for mario's 35th anniversary. I wanted to try making a cool outfit suiting both their styles. Pearl wears an oversize tee, while Marina tuck crops.
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creativenotepma · 2 months ago
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Since it is the 35th Anniversary For the Super Mario Bros. Super Show.
I'll Share these old drawings i did.
Kinda playing around on the designs of the characters.
Happy Super Mario Bros. Super Show Day!!✨💚❤️
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shinigami-striker · 2 months ago
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September 2024 Birthdays | Sunday, 09.01.24
Here are the upcoming birthdays in the month of September 2024 down below:
Sunday, September 1
Dave Wittenberg (voice of Kakashi Katake in the English dub of the Naruto anime and its video game tie-ins since 2005)
Monday, September 2
Faye Mata (voice of Aqua in Konosuba: God's Blessing on this Wonderful World! and Ling Xiaoyu in Tekken: Bloodline)
Keanu Reeves (official voice of Shadow the Hedgehog in Sonic the Hedgehog 3 (2024 movie) premiering on Friday, December 20, 2024 in North America)
Tuesday, September 3
Khoi Dao (25th birthday coming soon) (voiced Mauro Abelard in the 2021 video game, Shadowverse: Champion's Battle, which is based on the 2020 anime of the same name)
R. Bruce Elliot (current voice of Captain Ginyu since the 2010 release of Dragon Ball Z Kai through Funimation)
Wednesday, September 4
John DiMiaggio (voiced Bender in Futurama, Bobo Haha in Generator Rex, and Jake the Dog from Adventure Time)
Morgan Lauré Garrett (voiced Shiki Misaki in The World Ends With You: The Animation and Nadeshiko Kagamihara in Laid-Back Camp)
Thursday, September 5
Max Mittelman (voice of Saitama in One-Punch Man)
Friday, September 6
Idris Elba (voiced Knuckles the Echidna in both the Sonic live-action movies since Sonic the Hedgehog 2 (2022 movie) and Knuckles the Series)
Robin Atkin Downes (voiced Gary in Regular Show and Emperor Nefarious in Ratchet & Clank: Rift Apart)
Tuesday, September 10
Amanda Celine Miller (voiced MAGES. in Hyperdimension Neptunia Victory in 2013 exclusively for the PlayStation 3 console)
Thursday, September 12
Shelby Lindley (voiced Tsumugi Kotobuki in K-On! and Ram (White Sister Ram) in the Hyperdimension Neptunia video games since 2012)
Friday, September 13 (Friday the 13th)
J.G. Quintel (creator and voice of both Mordecai and High Five Ghost in Regular Show)
Saturday, September 14
Kazumi Evans (35th birthday coming soon; voiced Rarity in both My Little Pony: Friendship is Magic and My Little Pony: Equestria Girls and Rouge the Bat in Sonic Prime)
Sunday, September 15
Ben Schwartz (voiced Dewey Duck in DuckTales (2017 TV series), Leonardo in Rise of the Teenage Mutant Ninja Turtles, and Sonic in the Sonic the Hedgehog movie series since 2020)
Colleen O'Shaughnessey (voiced Jazz Fenton in Danny Phantom and both Miles "Tails" Prower (since 2014; replacing Kate Higgins) and Charmy Bee (since 2010) in the Sonic the Hedgehog video games)
Scott McNeil (voiced Wolverine in X-Men: Evolution, Guts Man in the English dub of Mega Man NT Warrior, and Voltar in League of Super Evil)
Tuesday, September 17
Charles Martinet (voice actor; former voice of Mario, Luigi, Wario, Waluigi, Baby Mario, Baby Luigi, and Toadsworth in most of the Super Mario games between 1992 and 2022) (succeeded by Kevin Afghani starting with both Super Mario Bros. Wonder and WarioWare: Move It! and onward since 2023)
Friday, September 20
Sarah Natochenny (voiced Ash Ketchum in the English dub of the Pokemon anime between 2006 through 2023; replacing Veronica Taylor)
Saturday, September 21
Erin Fitzgerald (former voice of Noire/Black Heart in the Hyperdimension Neptunia video game series between 2011 through 2016; replaced by Erica Mendez since the 2017 release of Cyberdimension Neptunia: 4 Goddesses Online due to complications with the SAG Contracts at the time)
Sunday, September 22
Michelle Ruff (voiced Tsukasa Hiiragi in the English dub of Lucky Star and Crimson Viper in Street Fighter 4)
Wayne Grayson (50th birthday coming soon; voiced Michelangelo in Teenage Mutant Ninja Turtles (2003 TV series) between 2003 through 2009)
Monday, September 23
Shannon Chan-Kent (voiced Pinkie Pie in both My Little Pony: Friendship is Magic and My Little Pony: Equestria Girls & Amy Rose in Sonic Prime)
Wednesday, September 25
Mark Hamill (voiced Skips/Walks in Regular Show between 2010 through 2017)
Friday, September 27
Alicyn Packard (45th birthday coming soon; voiced Mistress Death in Marvel vs. Capcom: Infinite and Hinaichi in the English dub of The Vampire Dies in No Time)
Debi Derryberry (voiced Jimmy Neutron in Jimmy Neutron: Boy Genius and formerly Coco Bandicoot in several Crash Bandicoot video games between 2001 and 2021)
Jad Saxton (45th birthday coming soon; voiced Itsuka Kendo in the English dub of My Hero Academia and Chika Fujiwara in the English dub of Kaguya-sama: Love is War)
Saturday, September 28
Celeste Perez (voiced Rin Shima in Laid-Back Camp)
Monday, September 30
Lacey Chabert (voiced Gwen Stacy in The Spectacular Spider-Man and Zatanna in Young Justice
Stay tuned for more next month (October) and enjoy the rest of your September! 🍂
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jaqueline-00 · 1 year ago
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Happy 35th anniversary Koopalings
ENG: 🎉Happy 35th anniversary to 7 brothers most loved by fans of the Mario universe, from their first appearance in Super Mario Bros 3 (Oct 23, 2023) to the present.
ESP: 🎉Feliz 35 aniversario para 7 hermanos más queridos por los fans del universo de Mario, desde su 1ra aparición en Super Mario Bros 3 (23 Oct 2023) hasta la actualidad.
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thedakku · 1 year ago
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It’s the 35th anniversary of Super Mario Bros 3! It was released for the Famicom on October 23 1988!
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crimsonflash1996 · 1 year ago
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So, this is my first post in this platform! Since I wish to get to know more people, I will repost some of the content from my YouTube channel and my blog on here. This video essay about Super Mario Bros. is my favorite YouTube production, which was made for the 35th anniversary of the franchise. I hope you enjoy it! The following text is a transcription of the video:
The importance of the original Super Mario Bros. can't be understated: It doesn't have to do with being a genre pioneer, since games like Jump Bug, Pitfall or Pac-Land already included the jump mechanic, and the Mario franchise already had two games behind its back: Donkey Kong and Mario Bros. It isn't about being the sidescrolling game either, since Pac-Land's and Jump Bug's also scrolled their screens alongside the player, and a few days after the original Super Mario we had Makaimura on the arcades, which also included the jump mechanic alongside a screen that followed the player. What differentiates Super Mario Bros. from its predecessors is the creation of a world surrounding a mechanic, especifically the jump.
Shigeru Miyamoto's focus as an author is the direct perception of the interactive premise for the player's immersion, and for that purpose there is particular care to the tangible effect of the environments. In simpler terms, that you can perceive the worlds physically. The key element is the depth in the aerial maneuverability. Super Mario Bros. allows a detailed control of the avatar while moving in the air. The weight of gravity in the impulse, the inertia in the jump direction in opposition to the player's command, and the feeling to confront the game's physical laws. To redirect the path of the avatar the stronger one presses the button. Such capability gives the aerial space to take relevance in the gameplay, since it's how the player decides their position, and thus the player becomes conscious of its position at any moment.
To give purpose to these controls, the game turns jumping in the main form of interacting with the environment. Obstacles can be avoided through jumping, similarly to Pac-Land, which was Super Mario Bros.'s main inspiration, but enemies can be defeated if we step on them, and that becomes a step forward by adding variables that react to our presence. The other form of including the jump in the gameplay is to hit blocks. Some of them contain coins that allow an additional chance to continue if you collect hundred of them, others contain upgrades to take a hit, being able to attack at distance, or time-limited invincibility. Some of them contain extra lives, others can be broken to make a path, or even allow access to other areas. The content of the blocks isn't immediately obvious since its appearance doesn't follow a pattern. They can be signaled, they can appear as another type of block and they can even be invisible. Basically, they're a secret, and this gives the game the sense of hiding more than what it appears to have, since it's optional content.
The intention of a world with a hidden face is manifested through pipes that lead to underground (or even underwater) passages, or vines that climb up to a world hidden in the sky. Even passages outside of the conventional interface of the game. That's why the decision of verticality as an abstraction of depth takes paramount importance to build places far from the surface, from what we know at first sight, and the focus on the vertical jump becomes thus a coherent decision since those are places that aren't reachable by just jumping, and they're hidden to our virtual body.
Because of how important it is to the progress of the player alongside its integration with the main mechanic of the game, the presence of a hidden world becomes an omnipresent feeling that differentiates Super Mario Bros. from other platformers that came after due to its influence, even among its own successors, because it means that the player perceives, decides its progress and leaves its presence in the world through jumping. Miyamoto turned thus this mechanic as a vehicle to expand the possibilities of exploration and personal body expression in a way that thirty-five years later still remains radical.
There's a last design decision that is very special and I haven't covered yet, and it is not being able to turn back. It isn't due to technical limitations since many of the previously mentioned games allowed it. Not being able to turn back is a deliberate decision because it makes the player potentially miss content that they won't be able to get if they didn't know about it, and that resonates to a surprisingly more profound level: The possibility to have missed something, to not have visited a place in a journey, to have taken something for granted at a certain point in time, because there's no coming back. By appealing to this sensation, the game's world takes presence in the player's mind even after having left an area behind, or even the whole game, because there's the lingering feeling of everything we didn't know and everything that could have helped us. That feeling is absent in the Mario games that came to the west after this one, which gives the original an unique quality. It's this sentiment that immortalizes Shigeru Miyamoto's masterpiece beyond what it meant back in the 80s in front of its predecessors, and it still represents the promise of videogames of worlds that can still capture our imaginations and warp our minds to them.
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sciencetynan · 1 year ago
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Happy 35th birthday to me
If I'm going to be honest, I'm not feeling too great right now. Its hard when its your birthday and you have no friends and am dealing with constant chronic pain.
My mom is making me a cake today, will go for a walk with my parents then watch the Super Mario Bros movie tonight. Will try to have a good time.
#me
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supermariobrosfan · 2 years ago
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Super Mario Official 2D Art (Super Mario Bros. 3) 1988
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(Super Mario 30th Anniversary) 2015
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(Super Mario 35th Anniversary) 2020
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djparticle · 2 years ago
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A Look Back At A Certain Splatoon Promo Image...
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The more I think about it, the more I think that we got Splatoon 3 (and another event) a lot later than Nintendo originally envisioned. The image above was released by Nintendo at Midnight (JST) January 1, 2020. I even remember where I was when I first saw it: partying on New Year's Eve in a karaoke bar with friends. Right away people were wondering about the image, and what it could mean. This also wasn't too long after the fake-out "Where's Marina?" promo where the answer was "oh, she took the photo!" Of course, the most obvious hidden meaning was the text on the bottom disguised to look like a reflection in the waves: SOS. And written in the waves, combined with the "reflection", said "Save Our Salmons". This had people wondering if this was a hint as to a later plot. Maybe a new DLC for Splatoon 2, or even a Splatoon 3. Looking back, it's obvious now that this was meant to be our first tease for Splatoon 3, given the plot of its Story Mode revolving around the consequences of Salmon Run and why Mr. Grizz was having us all steal eggs. The only thing is...we all know what happened in 2020, and what it did to numerous industries, especially tech-based industries like video game development. We know now that Splatoon 3 development started about as soon as the Chaos vs. Order Splatfest ended, just like development for Splatoon 2 kicked into high gear after Marie won Splatoon 1's final fest. Given how fast Nintendo put out Splatoon 2 after only a year and change of development, it seems like it's possible Nintendo intended Splatoon 3 to be released sometime in 2021 instead of this year. But of course, a certain virus had other plans. Eventually with vaccines, air filtration technology, and the virus evolving to be overall less deadly, we we able to slowly get back to an almost normal lifestyle, and a lot of the bottlenecks in the supply chain started to ease up, but in 2020 itself, everyone's plans were thrown into... well... chaos. If I were to make a guess, absent the pandemic, we would have likely gotten the first Direct Splatoon 3 teaser in September 2020, with a release date of Fall 2021. Instead, Nintendo, trying to keep Splatoon hype going, gave us some extra rerun Splatfests, including a rerun of Splatoween over Halloween weekend (after all, not like anyone had any real plans for the holiday itself), while they played catch-up on game development in a pandemic-strewn world. And that leads me to another topic: The Super Mario Splatfest. 2020 was also Super Mario's 35th Anniversary as a franchise (discounting 1983's Mario Bros and 1981's Donkey Kong), and if you may have noticed, much of the celebration spilled over into 2021, including a Splatoon 2 Splatfest fitting the theme. Again, absent the pandemic, I think we would have gotten the Super Mario 35th Anniversary celebration confined within the calendar year of 2020, with the related Splatfest in July 2020, one year after "Final Fest". Again, this is just my musing, and I could be amazingly off-base with this, but given the original timing of the "Save Our Salmons" promo, it seems to make sense. Stay Fresh, Don't Get Cooked, and Catch Ya Later! 😊
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game-boy-pocket · 7 months ago
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Why do you think Startropics didn't get a single spirit in Smash Bros Ultimate, do you think it was intentionally snubbed due to not being released in Japan or it was just accidentally overlooked?
I think you hit the nail on the head.
Nintendo rarely acknowledges their history unless it was also released in Japan, and even then they can be picky sometimes.
This mostly goes for other media like cartoons and comics, because there aren't many western exclusive Nintendo games. But did you know they love the Donkey Kong country Cartoon over there in Japan, and Bluster Kong even made his way into an official Nintendo trading card set promoting Donkey Kong 64? That's because the show got a Japanese dub. You won't see the same thing for the Mario or Zelda cartoons, at most you'll get a joke in a manga somewhere making fun of those things. The 1993 Mario movie however got a Japanese release, so it made it into the very tail end of a Super Mario 35th anniversary montage, and got it's own manga adaptation.
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mahos-posts · 8 months ago
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Happy 35th Anniversary Super Mario Bros!
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