#substance3d
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rei-makes-big-robo · 1 year ago
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An older wip from the third of my VR game prototypes. The model remains incomplete, I got stuck on getting its face to work with what I had planned (I suck at human faces). This model was meant to have a vaguely clockwork alternative automaton style and be relatively high fidelity as I often find myself (and I think others) investigate the intricacy of models in VR a lot more than standard games. The hands were originally like 16K tris but I did a lot of work by hand to get that down by 12K while retaining the mechanical intricacy. I should finish it up sometime but I really need to get over my habit of not wanting to make placeholder models for projects, the entire project stalled because I couldn't get the model to an importable stage and a lot of the starting mechanics "required" it.
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tenebrare · 2 years ago
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Fallout - Institute pistol from concept art 3D
When I am not Hellraising - this is the other fan-art project: Fallout4 related things. This is a new and fancier weapon for android hunter named X6-88, who is also one of the potential player companions and followers in the game. The weapon still needs opacity cutouts fixed and decals added which I am delaying because all my spare time has gone to building environments for Hellraiser fan story. And my "friend" is signed as such because of reasons for now. He does great deal of my models these days, but he does not have cool 'artist' name yet and is not my place use anyone's real names in web.
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adeptusgremlin · 2 years ago
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An Adepta Sororitas heavy flamer. Modeled in Maya and Textured in Substance Painter.
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onekellyordered · 1 year ago
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Textures for my spotlight are finished! This one was reasonably quick to do compared to the other models, as I could easily reference my previous light box model.
Next will be the Taxi Sign textures, which will be interesting. Plan is use the original render as direct reference for the textures, as opposed to my former textures involving guess work.
I'm also looking at making more animations for Doug, just quickly put this together.
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Just something basic for more tests involving sound and random idle animations. Quick edit: I animate in Maya, as I've yet to learn how to animate in Blender. I do hate Maya's modelling tools however, so Blender's my go-to for that. I just wish Blender's rigging tools were more akin to Maya's.
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literallydeadxd · 1 year ago
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before the rave got lit
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spacerabbitstudio · 2 years ago
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A little update on the “Coffee Mouse Claire” project. Working on the coffee shop set for the final piece. On to rigging!!!
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govindhtech · 1 month ago
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NVIDIA Studio Driver Releases Adobe Substance 3D Viewer App
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RTX-Accelerated Features Powered by Adobe AI Accelerate the Production of Content.
The October NVIDIA Studio Driver release is quickly approaching, the Adobe Substance 3D Viewer app makes its debut, and upgrades to Adobe Premiere Pro and After Effects kick off the Adobe MAX creative conference.
Adobe revealed improvements to its Adobe Creative Cloud products, such as Premiere Pro and After Effects, as well as to Substance 3D tools and the Adobe video ecosystem at this week’s Adobe MAX creativity conference.
NVIDIA RTX and GeForce RTX GPUs speed up these programs whether they operate locally on RTX AI PCs and workstations or in the cloud.
Generative Extend in Premiere Pro (beta), which use generative AI to smoothly add frames to the start or finish of a clip, is one of the most eagerly awaited features. With the help of the Firefly Video Model, artists can work with confidence since it is designed to be commercially safe and is only trained on video that Adobe has authorized.
Adobe Firefly
Many RTX-accelerated tools for creating 3D content are available in Adobe Substance 3D Collection products, including as ray tracing, AI delighting and upscaling, and image-to-material processes facilitated by Adobe Firefly.
The goal of Substance 3D Viewer, which is going into open beta at Adobe MAX, is to enable 3D in 2D design processes by enabling design teams to access, examine, and use 3D files. This will enhance compatibility with other Adobe applications that use RTX acceleration, such as Photoshop.
To further improve the development of 3D material using generative AI, Adobe Firefly integrations have also been introduced to Substance 3D Collection applications. These include the Text to Texture, Text to Pattern, and Image to Texture tools in Substance 3D Sampler, as well as Generative Background in Substance 3D Stager.
NVIDIA Studio Driver
Tomorrow, users will be able to download the October NVIDIA Studio Driver, which is intended to improve creative applications. Download the NVIDIA app beta for convenient access to applications like NVIDIA Broadcast and automated Studio Driver alerts.
Evolution of Video Editing
Over the last four years, Adobe Premiere Pro’s capabilities like Auto Reframe and Scene Edit Detection have revolutionized video editing operations.
Editors may now utilize AI to intelligently trim and alter video sequences with the newly released GPU-accelerated Enhance Speech, AI Audio Category Tagging, and Filler Word Detection tools.
Firefly is now offering a restricted beta of the Adobe Firefly Video Model.The next step forward in video editing is Adobe.com’s introduction of generative AI. In order to fill in content gaps without having to reshoot, lengthen, or reframe shots, it enables users to generate and modify video segments using simple text instructions or graphics. Prototypes of video clips may also be made using it to serve as inspiration for subsequent shoots.
A new plug-in for Adobe After Effects, a program for video enhancement that makes use of AI models to boost video quality, has been released by Topaz Labs. Users may now access motion deblur and enhancement models for better, more lucid video quality. RTX-accelerated models run 2.5 times faster than the MacBook Pro M3 Max on the GeForce RTX 4090 laptop GPU.
Watch for new Topaz Video AI effects and NVIDIA TensorRT advancements in After Effects.
3D Super Powered
With its robust generative AI capabilities in Substance 3D Sampler and Stager, the Substance 3D Collection is transforming the ideation phase of 3D development.
With the help of Adobe Firefly, Sampler’s Text to Texture, Text to Pattern, and Image to Texture tools let artists to quickly produce reference images from simple instructions that can be used to produce parametric materials.
Designers may experiment with backdrops for staging 3D models using Stager’s Generative Background function, which creates visuals based on text descriptions. When iterating and mocking up ideas, designers may explore more alternatives more quickly because to Stager’s ability to match lighting and camera viewpoint.
Substance 3D Viewer also integrates with Photoshop, enabling 3D models to be uploaded to Photoshop projects and having Viewer modifications automatically transferred back. Using ray tracing and hardware acceleration, the GeForce RTX 4060 laptop GPU generates 80% more frames per second than the MacBook M3 Pro. This allows for fluid movement in the viewport.
Additionally, Substance 3D Viewer has new Firefly-powered capabilities like Text to 3D and 3D Model to Image that provide artists greater freedom over creating new settings and variants by combining text prompts with 3D objects.
A wider variety of 3D capabilities in the most recent version of After Effects allow artists to isolate effects in 3D space, cast very lifelike shadows on 2D objects, and integrate 3D animations.
A new feature in After Effects is an RTX GPU-powered Advanced 3D Renderer, which speeds up the laborious and time-consuming process of adding HDRI lighting. This improves content realism and lowers creative barriers to access. RTX 4090 GPUs render 30% faster than prior versions.
Substance 3D‘s native and fast 3D integration with After Effects lets artists use more than 20,000 parametric 3D materials, IBL environment lighting, 3D models, and fine texturing to better 3D visuals.
Read more on Govindhtech.com
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letzik · 1 year ago
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zowkane · 1 year ago
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🐰
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3dmodelingartist · 2 years ago
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How To Make Jean Pant & T Shirt Part 04
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bloodykuddles-blog · 1 year ago
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Think the jacket is generally looking how I want it to at the moment, giving me some solider76 vibes lol.
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cursuri · 18 days ago
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Ce este nou în Autocad 2025 și 3D Studio Max 2025?
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onekellyordered · 1 year ago
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Another late update on my project, but have some ropes and logs!
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I might want to go back to the rope texture to be a bit darker, but that can easily be done! I'm going to finally move onto some bigger models.
Short post, but I wanted to get this out of the way...
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lferreirafeliz · 1 year ago
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SS X6 unwrapped for texturing/ SS C6 desenvuelto para textura usando @3d.s.max @adobe @substance3dart @maxonzbrush #3dsmax #zbrush #3dunwrapping #3dunwrap #adobe #substancepainter #substance3d
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ponzhokh · 1 year ago
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My 3D work one of the locations in the world of Spyro 🐲
Blender, Substance3D, UE5
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billynamcheng · 1 year ago
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✌️Artists References
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Junliang Zhang is from Shanghai, China. he is currently working at 3BLACKDOT in Los Angeles as a 3D environment artist, and he is also pursuing a Master's degree in Entertainment Arts and Engineering at the University of Utah.
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From his work, you can see that it has reached the professional level of 3A games, and its choice of colors and backgrounds is very worthy of my study and reference.
🤔His pipeline
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In the creative process, I observed that this artist employed a variety of different software tools to craft his artwork, showcasing a multifaceted approach to digital creation. The diverse range of software he utilized indicates a comprehensive and intricate workflow.
Here is the detailed pipeline he followed:
Unreal Engine 4: Initially, blockouts were conducted with simple white boxes to lay down the basic structure of the project.
Maya: Following this, low-poly meshes were created as the foundational elements of the design.
Maya: Subsequently, high-poly meshes were developed to add detail and depth to the composition.
Substance 3D Painter: Baking and texturing were then undertaken to bring realism and nuanced visual effects to the elements.
Substance 3D Designer/Quixel Mixer: Tiling procedural textures were crafted to enhance the visual continuity and cohesiveness of the scene.
SpeedTree: Organic foliage and trees were generated to infuse a sense of naturalism and life into the environment.
UE4: Finally, scenes were set up and unique shaders were created as needed to finalize the visual aesthetics and functionalities.
Once the workflow was clearly established, he commenced by blocking out some simple white boxes and developing basic shaders and rain effects, setting the stage for the pre-production phase.
✌️Refection
The best way to master new 3D modeling techniques and software is to experiment with them. I am planning to do this by trying different features, tools, and settings to create various different effects and outputs. For example, I could use MAYA to create organic and detailed models and then use UE4 to set up the environment. Then, I can import and merge these MAYA models to UE4 to make the perfect scene.
📖Reference
Zhang, J. (2019). Texturing Breakdown: Creating a Cyberpunk Environment. Adobe Substance 3D Magazine. Available at: https://www.adobe.com/products/substance3d/magazine/texturing-breakdown-creating-a-cyberpunk-environment-with-junliang-zhang.html
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