I make a lot of stuff, a lot of fictional stuff but I also do make some real robots though I rarely post updates on them for reasons. Currently I am working on several VR Indie games.
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Some renders of animations I made for Scully the only NPCs in Dreary Fallow. The more time that passes after the jam submission period the more tempted I am to expand upon what I got out in the jam. A lot of the level design would need to be redone but I'd like to flesh out these guys a bit more, give them different shoe colours or hats to differentiate between them.
#3d artist#3d model#blender 3d#lowpoly#art#indiegamedev#godot#psx aesthetic#n64#ps1 aesthetic#retro aesthetic#retro style
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Been dead for a hot minute again :3
But to be fair I was busy, with other things and also my first game jam and first time actually shipping a game. It's small but I learned a lot and had fun making something.
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Unnamed wip: Originally this was a smaller part of a Bonehound Spin off which I then spun off into it's own thing. Most of the leg mechanics were designed with the original design in mind but the original spine looked awful and was going to be an utter nightmare to animate in engine. Now I just have an overly detailed CAD model which will be utter hell to bake down into something that runs well in a game engine because I like clear parts. I'm really glad I spent time doing a "realistic" hexagon bit screw in a prior model because it really makes the spine work well.
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VDoom wip shot. VDoom is mecha design for one of my games that is essentially a parody of various mecha designs. (Specifically gundam) It's intended to make Gundam fans cringe but it seems to be causing super robot fans to get excited so uhh...
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this has to be an illegal move in boxing
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Starting the New year off strong with a fun little illustration of the head of Sazabi from Gundam. I should try to do more shaded work but I just get bored of working on a project if it drags on too long and regardless I often prefer the "pop" that this style gives.
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Humpty dumpty experienced horrors which he could not comprehend.
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GUNNNNNNNNN, a Scifi heavier pistol for a Roblox (Gamemode?) I've been hired to do most of the art for. Probably will reuse in other stuff later, maybe add some decals and stuff. It's meant to be a railgun that has some questionable design choices such as yeeting the entire bullet for reasons and being a "Smart" gun that keeps track of how much ammo it has promptly yeeting the magazine out the bottom the second it's empty (Steel toe boots advised).
#3d artist#3d model#blender#blender 3d#indiegamedev#sci fi#Not gonna tag this with Roblox cause I dislike Roblox#mechanical design
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Eyyy I'm not dead
Sorry for the lack of posts lately I've been working on a lot of stuff that isn't really relevant to my usual stuff so I felt it'd be weird to put it on here. Also just been depressed as usual but uhh, today I decided that's dumb even if it's not my usual medium hopefully at least some of you enjoy it. Better than being dead for months on end. So what have I been doing lately? A lot of nothing, I got back into doing workshop submissions for Counter-Strike when I got access to the CS 2 beta earlier this year. So I'll share a few of those but I've also been learning how to make TF2 cosmetics. (Yes this is the shameless check out my steam workshop plug post)
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Really fun, I'd highly recommend trying it out!
Worked on a new game for Ludum Dare!! Please check it out
https://ldjam.com/events/ludum-dare/54/cyberframe-eden
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Desperado Model kit design rigged up in Blender with a toon like shader applied. I've got extra renders in a PBR shader that I'll post later on.
#3d model#3d artist#robot#blender 3d#blender#gundam#gundam age#mobile suit gundam#desperado#mecha art
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BLAME server redraw
On the BLAME server we did a redraw of the first chapter where a different artist did each page. I contributed to this too!
https://archive.org/details/blamerelog1_202309
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