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another wip 👍
[Image ID: Digital illustration of Throndir, Fero Feritas, and Lem King from Friends at the Table: Seasons of Hieron. Each character features a front-facing headshot and small fullbody sketch. End ID.]
#friends at the table#f@tt#throndir#fero feritas#lem king#seasons of hieron#thank you hen wtc for tossing the idea of pattern magic users having component style tattoos#xe said this to me over a year ago and i havent drawn lem til now WHUUPS#im not really cemented on any of these designs but the vibes are important yk
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ling Lan fan and Mei for the Sci fi western fma au?
(and possibly edling???? please were starving/j)
some brief ideas.......!! gotta do more research and decide whether or not to go full for sci-fi or western....
#winks. i have the sketches of a comic for some edling soooooo ;)#fma#fmab#ling yao#lan fan#mei chang#IT is. so difficult. to like keep components of the og design but also adjust it to whatever the hell the aesthetic is for this au#like i thought about giving ling a closed shirt and i was like wtf... who is that man#throws rocks at 1899 western frontier.#ALSO I REALIZED LAST SECOND THAT THE SCALE LOOKS SOOOOO BAD#mei lookin like a toddler and puntable#9k doodles#this is still technically part of the 9k doodles even tho the illustration style changed lolllll#just looked it up. mei is in fact nearly the height i just drew her at. points and laughs. tiny#wastelands au
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THE ULTIMATE CYBORG 🌠
ft. the sa2 recap screen mockup i made where i couldnt figure out what i wanted her to say so shes just ordering culver's
#sonic the hedgehog#leonid the cyborg hedgehog#shadomega#sonic fankid#sonic adventure style#yuji uekawa#ocs#fanart#digital#HAD LOOOTS OF FUN DRAWING THIS ONE HEHE#always wanted to draw smth in uekawa's style. i'd stared at it and absorbed its feature components for super long at this point#but actually applying them had me learn even more about the style! im super proud of it <3#also. exposing my midwesterner ass w the culvers lol#deidrawing
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first drawing on the new ipad yippeeeee!!!
#everything everywhere all at once#eeaao#jobu tupaki#joy wang#stephanie hsu#remember when i drew basically this exact frame w pen on the train home from seeing the movie a bit over a year ago#god. that feels so long ago.#anyway. every single component of the outfit is a different brush/texture/style both so i could play around w the new ipad#and to represent the multiversal instability and entropy that this outfit itself also represents in the film <3
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Next time we should just skip over ep 3 and do a chapters 84-87 reread
#Mmmmmmhhhh.#Well. If anything you can always tell when there's a ss/kk episode by the fact that it takes me two hours to watch it lol#What can I say. I'm a compulsive screencap taker#Mmmmmmhhh... I was right it wasn't as bad as I remembered it. Still moderately bad but not all bad.#It's just. I can feel the animators did their best.#I suppose it's just a difficult episode to animate within a short time frame since it's a specifically action packed one.#And the lack of time really shows. Like there *are* some detailed animated passages here and there. But then there's also these long static#shots that stretch on forever that are just... Idk. A little saddening to see I guess? Like the animators really ran out of time for them#There's also a big component of... I just can't vibe with the newfound artstyle. Like it looks soooo much worse than s1 in my opinion#Which you know‚ is only subjective! But eh... The distance between s2ep11 and this feels abyssal.#Everyone looks so ugly oftentimes. Like even in curated shots‚ they're just very rough and ungraceful.#Which like?? How could you look at Harukawa's art and come up with //that//??????? But it's whatever#And the pacing is so so off 😭😭😭 God please to death with 11 episodes long seasons give us filler episodes back. Please!!!!#The pacing is atrocious and it has not even to do with the animation. Even greatly animated episodes suffer from it.#Mmmmhh... I don't particularly like Fukuchi's vacting... He doesn't sound tired enough. Nor as pitiful as much as he should tbh#Among the three I feel like only Uemura really nails the job. I'm so sorry Onoken but I feel like even Akutagawa needs to sound vulnerable–#once in a while‚ you know? Although‚ if he's only going with how Bones depicts him‚ then I get why he would act him out like that 😭😭😭#There were so many reused shots too... The ones from the end of s2ep11... The s3ep12 kokko zessou one... Ss/kk running in the corridors...#Overall. Not as bad as I remembered it. But at the same time I get why I was so distraught because they really wasted the best four–#chapters of the manga just like that.#The “is his life that precious to you” moment was terrible 😭😭😭 Head in hands fr#Oh well. I babble a lot but it was okay. Like at least it wasn't season 3 kind of bad. And definitely wasn't t/pn s2 kind of bad LOL#I just hope ss/kk will be made justice in the future (╥﹏╥)#Especially since their new scenes (current manga events) are possibly going to be adapted in the first episodes of the new season.#If Bones pulls another s5ep3 on them you're going to see me on the news#Then again I have hope the arc finale will be adapted in a movie... Who knows...#Most of all I hope they change art style direction again D:#random rambles#Whaaaa it's so late already!!!#Edit: Oh also to not forget I've made like. One hundred posts. Maybe it's time to unfollow me now if you haven't already D:
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Happy Pi Day! Or... is it pie day? White day?
Whatever, today is something and I'm celebrating whatever it is with this ship I'm far too obsessed with for how little screentime they have.
#dwight in shining armor#disa#chlodwig#phoebe#....STILL need to figure out a good ship name for them#phoewig? chloebe?#the “oe” in both of those is the long e sound in my head. for clarity#well then just in case I will tag this post with both of those options#phoewig#chloebe#okay maybe that second one could be more of a. chlO-E-be#idk its an incredibly made up ship name why am I stressing over it so much#also if you are reading this far I shall serenade you with some history about this piece#it took me months and several iterations of this piece to finally finish it#which was incredibly frustrating because it felt for a while that everytime I came back my art had leveled up enough that I had to restart#from scratch because the different components simply would not work together#but finally I finished it.#...over a month before posting it BUT DANG IT PI DAY WAS WORTH WAITING FOR#also pretty sure that this is the last thing I completed before my friend forced me to figure out the pressure sensitivity in my tablet#and that changed my art style completely again it feels like but. alas. this is definitely the last of its kind#lou draws#WOWWWWWWW forgetting my own art tag#at least it's impossible to forget about this piece with how much I went through for it
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just finished Carol & the End of the World and I’ve definitely gotta let it marinate in my brain for awhile….but I can’t not talk abt how much I loved the art style. every single aspect of the show makes each character feel real, especially their designs and animation. the show isn’t afraid of aging, fatness, or emotion. it’s simple yet bold in its portrayal of people. what a beautiful, respectful, loving way to showcase diversity and humanity
#carol and the end of the world#cateotw#what a show. what a fucking show.#absolutely beautiful#i feel like I can imagine each character’s ’real-world’ component#that’s how lovely the art style is
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girls night
#just remembered this i never posted#featuring a new pinker/darker color scheme i'm trying for wrench#wrench is actually the shortest out of the three btw joule is leaning down a bit (volta is the tallest component)#actually while im on about their heights ALL the components are very tall. wrench is just the shortest still#my art style doesn't work so well with this but: wrench's eyes are purple (triangle pupils). joules are orange. and volta's are silver#i don't talk about starex with anybody ever so all my headcannons have to go into the tags of random art posts :(#starlight express#starex#stex#starlight express fanart#wrench the repair truck#joule the dynamite truck#volta the freezer truck#“DO YOU KNOW WHAT IT TOOK TO GET A REAL SMILE OUT OF WRENCH FOR THIS SHOT” -joule probably#art or whatever
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(<- arrogant) I think I could mimic the fr art style if I tried
#I don't understand people saying that certain fan designs 'wouldn't work' in FR's style. like. how do you think art styles work...#spoiler alert you can draw anything in any art style. you might have to change/reinterpret certain components but. it's possible? always?#but I also don't know what design I'd try to adapt into the FR style
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i just think studio ghibli carabiner would fix me
#made for me specifically idk what my style is but two key components are being a dyke and colourful little characters#only available in japan :(( ill get my hands on one somehow#the calcifer and catbus are my faves and seem the best for keys on ur beltloops#but ponyo and porco rosso are also fantastic#mine
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Rocket Science Duo Myra and Starr want to battle!
#myra#starr#myra and starr#sacredflamingart#wip#every couple of years i lose the plot... and try to revitalize some component of the husbandmen continuity#attempting sugimori style dupe#it's still in a sketch stage but i still wanted to share it#it's just... surreal to see my pokemon OCs starting to legitimately look like pokemon OCs?
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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saltburn is not a fucking eat the rich movie ??
#loved the style/visuals/sound design but like ...this is not a fucking eat the rich movie man#films#saltburn#anyway i would say it wishes it was as good as brideshead revisited but honestly it doesn't feel like#it was going for brideshead at all#it took the basic plot components of the like.... first half and then used them to tell a different story#with different themes#anyway tldr iliked the visuals and style but it did ultimately feel style > substance with an ultimately shallow story#that doesn't match the way ppl talk abt it idk
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genjuros samsho 2019 theme vs haohs samsho 2019 theme makes me so mad
#in a good way#theyre great reflections of the chrs themselves jn the way that theyre made od the same components but are presented very very differently#haohs is full of frantic rolling charging energy reminiscent of his wild take on his sword style#while gens is calm with a hint of thundering power peaking through the elegant but foreboding theme. much like his take on his sword style#since they learned from the same teacher the instruments and some kf the structure js the same bur ultimately their themes are completely#different just like their gameplay#same stance different way of utilizing it#love them to bits but j never yap abt them here unfortunatelt
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I wanted to bring my bro's adjustable dumbbells with me when i moved out.
But it seems certain shady company at dad's place took them at some point. Gd do I hate the shit my dad's in the middle of rn... =_=
(But I'm eyeing a particular good looking set for what I want rn. And just need to assess my finances a bit before I buy it.)
#i'm highkey sus abt the dialable ones w/ the u-shaped plates#overengineered looking things w/ so many more pts of failure#just want the simple/classic 3-component type - bar + PLATTER-style plates + collars#it's not as fast to adjust but damn they look a lot more futureproof/reliable than these newfangled doohickeys#adventures with fitness
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Dear John Venomgaia, I hope this ask finds you well. For no particular reason, I'm wondering if your sona has a reference sheet. Have a great night, and keep yourself safe. Platonically yours; Jon Anonymous.
SO, THIS MADE ME REALIZE I HAVENT MADE A PROPER REF SINCE THE SONA WAS FIRST DESIGNED IN LIKE....2018ish? here's a simpler version of a ref that i spedran making to remedy that sjdjndjnsjsjsnnj
the paragon n pistachio styles are just variants, theyre the same dude. Sona lore is that he's an shapeshifter agent of an Elder God, and his job was to keep an eye on humanity and the species of earth as they progressed. He mostly kept to the seas n his preferred form is the "Fish" esque form. one day he goofed up royally and now as punishment, his shapeshifting has been limited, and he's being forced to do a bunch of tasks for various elder gods whilst also living amongst humans (instead of simply observing from afar). He doesnt mind it too much, although he would like to be able to return to his 48 foot long kaiju form under the ocean sometimes.
he has a lot of variants n these are his more common ones, but tldr these are all the same character/sona, just in different eras/places/situations!
but...why, pray tell, do you ask stranger? 🤔
#driftoodles#sona#specifically: he cant fully access his full kaiju form without a sacrifice of specific physical components. he keeps them in a charm#that he wears on his choker but bc it takes a while to make the charms he uses them sparingly#n when in his dog/werewolf forms he's actuslly still subject to chsnging with the moon. which is ANNOYING to him#and the ell is just a fun doting lil design just smthn silly#he has a monhun style form as well but its not humanoid its a leviathan shaped elder dragon#named tethyterus. hes actually somewhere else in here under my sona tsg#but was mostly used in prints during undergrad#his kaijunobori tail is from one of those prints :3#this doesnt feature his base paragon tail but thats bc it. literally takes up too much space skhsjhshjsjhs ill post his furry ref soon#chewing on you whoever you are (friendly)
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