#structural steel sections
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tatadigeca · 6 days ago
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Hot Rolled Steel Sheets & Coils | Tata Astrum by Tata Steel
Discover high-quality Hot Rolled Sheets and Coils from DigECA by Tata Astrum, ideal for fabrication, agriculture, automotive, PEB, and more sectors.
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tmr-research45 · 3 months ago
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shreejisteelprivatelimited · 7 months ago
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Why are MS Beams used in Structural Steel Construction?
Why are MS Beams Used in Structural Steel Construction? The MS beam is also known as the I beam or H-beam. It is broadly acknowledged for its great functionality. The construction industry mainly uses MS beams for strong functionality for buildings, malls, and architecture. MS beam comes in different sizes and shapes.
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tsa24city-hostel · 7 months ago
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FACADE - SECTIONAL DRAWING TO EXPLORE LAYERS AND ATTACHMENTS
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tritonalloysinc · 10 months ago
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https://www.tritonalloysinc.in/s355joh-pipe.html
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tsa23urban-hostel · 2 years ago
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BDR BUREAU: Scuola Enrico Fermi, Torino/ Italy; competition renderings + detail drawings - addition to an existing school
https://divisare.com/authors/2144815793-bdr-bureau
a new steel structure creates an inhabited envelope where the terraces are an integral part of the teaching program, embraces new connective spaces and works as a passive shield. 
note that the facade detail section is at a scale of 1:20 which equals 3/4″= 1′-0″ (the facade detail section/elevation/plan required for your project is at a scale of 1/2″ = 1′-0″).
https://www.archdaily.com/925586/enrico-fermi-school-bdr-bureau
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hometoursandotherstuff · 5 months ago
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Today, we're in the town of Clamart, just 20 minutes from the south of Paris, France, touring two adjoining houses designed by architect Jacques-Emile Lecaron: The “Maison d’Acier,” built in 1974, and the “Maison Derrière le Miroir,” renovated and connected to its neighbor in 2003.
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I'm thinking that this purple structure joins the 2 homes together. It has 4/5 bds and private access to the Meudon forest. It's such a fun house that could be yours for €2.6M / $2.809M
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And, you can go up into this cute little observatory.
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This is cool- the living room is moveable- you can see the circle in the floor, that facilitates moving it around for different looks.
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Here it is facing the library and dining area.
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Here, they moved the shorter section in the middle to get some light.
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The modern shiny kitchen cabinetry is purple and green.
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The kitchen stretches along the windows in a wave.
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The dining area is in front of the wall of windows with a rounded red cylindrical wall behind it. As you can see in the above photo, the back of it is in the kitchen and it's a staircase.
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Off the kitchen is a den with library shelving, a music area, and seating. Notice the glass window in the floor.
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The glass floor gives a view of the indoor pool below.
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Meanwhile, the cylindrical stairs come up to this reading area.
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Isn't this a fun purple and yellow sleep loft?
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It has a desk and a roof of skylights. There are rolled-up canvas shades that cover the skylights to block the sun.
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The primary bedroom has it's own ladder and loft, plus a door to a patio.
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Isn't this nice?
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It has beautiful gardens and all sorts of patios and terraces.
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The rooftop deck is a fun place, too.
https://www.architecturedecollection.fr/en/product/steel-house-and-house-behind-the-mirror-jacques-emile-lecaron-architect-clamart/
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reasonsforhope · 3 months ago
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"An upcoming community center in Tanzania will be defined by its cutting-edge 3D-printed design. However, rather than being built from layered concrete as you'd usually expect with 3D-printed projects, its walls will be created using locally sourced soil.
The community center is being headed by Hassell, in collaboration with Australian-based charity foundation One Heart, for the Hope Village in Tanzania. It forms part of a wider plan to provide housing, a school, childcare and skills training to vulnerable young girls in Kibaha, eastern Tanzania.
"The Hope Village community hall design seeks to create a beautiful, functional, safe and uplifting environment that provides both hope and education for vulnerable girls," says Mark Loughnan, Principal and Head of Design at Hassell. "The hall is a welcoming space that creates an innovative central activity hub that also connects with its surrounding environment. The design and building process for the hall aims to engage the community and provide ongoing opportunities for local participation and education throughout construction."
Structurally, the community center is quite complex. Its walls (which are not load-bearing) will be built using soil sourced within 25 km (15.5 miles) of the site and a WASP 3D printer. WASP has been researching this stuff for years now and a previous project used a mixture of mud, straw, rice husk and lime. A similar process will be happening here, with a clay based earthen mixture being extruded out of a nozzle in layers to build up the walls. A representative at Hassell told us that the walls will also be reinforced with a thin wire mesh between layers.
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Inside, the design brief calls for a large, open floorplan that suits the local climate, with a limited number of columns to ensure its flexibility. To achieve this, Hassell has conceived a central steel beam that serves as the structural spine of the hall. This will support a roof made from locally sourced timber sections. The roof will feature cladding made of readily available corrugated metal sheet panels, helping to keep costs down.
The project also involves the Institute for Advanced Architecture of Catalonia, IAAC, and ClarkeHopkinsClarke. We've no word yet on when it's expected to be completed, though prototype walls have already been produced.
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Pictured: A prototype of the community center's 3D printed walls has already been created.
-via NewAtlas, August 13, 2024
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anim-ttrpgs · 5 months ago
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Eureka: Investigative Urban Fantasy July 11th Update, Wolfmania, Our Biggest Update Yet!
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This update was delayed by about one week, but I think everyone will find that this was well worth it, as this has been our most significant update ever to the rulebook and general content of Eureka. Where do I even begin?
Maybe I’ll start with the best part. For a limited time, this update is FREE! You can grab a PDF from the A.N.I.M. TTRPG Book Club Discord server from now (July 11th 2024) until the next book club round starts! (Which will probably be about a month.)
Here’s just a few of the highlights for this update, you’ll find the full changelog below.
Major cleanup and copy-editing is underway again finally, and we managed to eliminate 42 pages of unnecessary blank space and extraneous text, as well as rewording and reorganizing many rules sections to make them clearer and easier to read. You now only have to read 20 pages before the first mention of how to roll dice, rather than 70.
Ten new character traits.
A PC’s Wealth stat now has a much greater effect on them in more areas of gameplay.
A ton of new art assets.
A bunch of massive improvements to combat that make it flow smoother with fewer interruptions, some of these improvements will be discussed in detail in their own post.
Repurposed Chapter 7 into being a chapter dedicated to GMing and homebrew.
Huge cleanups to the supernatural chapter.
Some changes to monsters overall to make them more modular and less restrictive in character creation.
Two new playable “supernatural” “creatures.”
Two new mage traits as well. (Which also double as two new spells for the witch)
The weaknesses of a vampire are now a bit more subjective and modular. For instance, in character creation you can trade off a greater sensitivity to garlic for a more potent sense of smell, or a lesser sensitivity to garlic for a weaker sense of smell. Vampires are now also explicitly thematically tied to religion, religious trauma, and religious horror.
Wolfmania! The wolfman monster now has different transformation options during character creation. You now choose your wolfman PC’s partial wolf transformation and full wolf transformation, with four options for each. There are some major narrative trade-offs for different combinations but I’ll let you figure that out for yourself.
Then, there is "The Eye of Neptune." "The Eye of Neptune" is a Eureka: Investigative Urban Fantasy adventure module that has languished in an unfinished state for like six months, but we finally got it like 99% complete. The only thing missing are the maps and the artwork, which it is fully playable without.
Man has built a city of steel and black blood atop the endless abyss. It is a beating heart bound together with labyrinthian pipe veins. Hundreds of miles away from civilization, it stands in the midst of the Gulf of Mexico with naught but empty horizons around it. Within is a vast structure of winding halls, grinding machinery, and thousands upon thousands of small parts working to achieve a grand design. It is the Offshore Oil Rig Neptune, and it was once run by 200 workers. Now, in the midst of the COVID-19 pandemic, it has fallen to more or less a dozen. These last vestiges of life in the rig spread themselves thin and work their hands to the bone to keep the massive beast running. In the midst of this overwhelming isolation, two members of the already shorthanded crew are unaccounted for, Seth Barlowe and Lukas Ward. The installation manager, Noah, has convened a meeting to try to find out what happened to him. With the crew already severely shorthanded and tensions running high, a mysterious disappearance is the last thing anyone needs. 
You can get a copy of The Eye of Neptune, as well as another adventure module, several stories, and continuous monthly rulebook updates from our Patreon for only $5/month!
Now here's the full changelog! I'm mercifully putting it under a Read More because it's our longest one yet!
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CHANGE LOG 
Copy-editing Progress: Thoroughly copy-edited up to p. 47.
CHAPTER 1
Better clarified how Heat increases.
Minor edit to Role of the Narrator.
Changed the name of Chapter 1 to “Core Gameplay Rules”
Minor tweak/clarification to what happens with a 7-9 on a Heat roll.
Instead of +1 Heat when the villain is in league with the police, Heat now simply does not decrease for the duration of the adventure. 
Heat rolls are now made whenever an investigator’s Heat increases by 3 or more within a single scene, rather than being made on multiples of 3 Heat.
Added another entry to the list of how Heat can increase
How much Heat an investigator starts the adventure with is now based on their Wealth stat.
Minor sentence reworks
Added a more detailed story of A.N.I.M. and Eureka’s history to the foreword
Moved Verisimilitude section out of Foreword down below Inspirations 
Moved “Deadly Combat, Permanent Consequences” to Chapter 3 above Grievous Wounds
Moved the “Monsters” section of the foreword to Chapter 8
Better clarified starting Heat
Lots of copy-editing and minor twinning, additions, and tweaks
Fixed the Quick Term definition for Truth being inaccurate.
Moved a bunch of sections from Chapter 1 to Chapter 7, including Heat
CHAPTER 2
Fixed the Believer Snoop accidentally being put with the Woo-Woo trait
Tweaked the None of My Business Trait
Changed Traits section to “Mundane Trait List”
Changed the amount of Penetrative HP for Not Finished Yet trait to 13 instead of 10
Added holster to item list.
Found out bump stocks are no-longer illegal 
Added “It’s for a Book” trait 
Added “Moneybags” trait
Added “The Ascot” trait 
Added “Gang Way!” trait 
Added “Dangerprone Damsel” trait
Added “Master of Disguise” Trait.
Added “Ninja” Trait
Added “Quick Draw” trait
Edited the Food Budget item to be more clear
Changed it so that guns no-longer come with bullets, these must be bought separately
Changed having +2 Wealth to “middle class” and +3 Wealth to “upper middle class,” to better describe how the Wealth skill actually influences the game
The formula for calculating WP is now 3D6+6+[Wealthx2]
Increased the WP price for certain items to reflect the above change
Added “Frugal” trait 
Added “Kleptomaniac” trait
Added art of example investigator Nick Morgan
Moved a bunch of sections from Chapter 2 to Chapter 7
Moved some stuff about investigators losing items to Chapter 7
Moved some stuff about homebrewing traits into Chapter 7
Changed the name of Chapter 2 to “How to Make an Investigator” because now all the NPC stuff is moved to Chapter 7
Better clarified skills
Changed the heading “Additional Traits” to “Choosing More Than Three Traits”
CHAPTER 3
Added clarification that sometimes it does matter whether a weapon is a blunt weapon, a piercing weapon, or a cutting weapon, and we trust players to be able to intuit what types of weapons are what.
Made animal teeth and animal claws separate entries on the weapon list
Better clarified when Speed needs to be calculated and when it doesn't
Explained what a node map is
Removed the rules for doing turn order based on Reflexes rolls, and finally made it so that Epicenter Initiative works with firearms combat.
Added rules for equipping weapons during combat
You now add Acceleration bonus to Athletics rolls for characters moving long distances in theater of the mind combat. Need to go around and remove the special speeds for various supernatural characters. 
Added a section that explains why so many pages is dedicated to combat despite this game being an investigation game primarily
Added art of some small knives
Put “Deadly Combat, Permanent Consequences” to this chapter instead of the Foreword
CHAPTER 4
Added some art to the gun information list 
Made Fully Automatic Fire have a hard limit of 12 bullets per attack. 
Added Quick Cycling rule, allowing characters with a +2 or more in Firearms to fire Two-round Bursts with Single-Action and Repeating firearms.
CHAPTER 5
Added rule for ride-by attacks to basic melee attack
Better clarified Escape
Attempts to disarm a character now have bonuses or penalties based on the difference between the Athletics skill of the two characters involved, similar to how Escape attempts work. 
CHAPTER 6
Clarified that Acceleration is not affected by Composure
Tiny tweak to how chases are described
Better clarified when Speed needs to be calculated and when it doesn't
CHAPTER 7
Added “How We Play Eureka” section explaining which optional rules we personally do and don't prefer
Changed the name of Chapter 7 to “Advanced Narration and Homebrewing”
Added a ton of stuff from other chapters to Chapter 7 to make it a general chapter for Narrators as well as help with game/module design and homebrewing. It is currently a little bit of a mess but is at least serviceable until we get to the point where we can fully copy-edit it.
CHAPTER 8
Minor vampire tweaks
Made it so that that the vampire sensitivity to certain scents is more codified and now causes composure rolls, and now works more like their compulsion to count things in that the placement of the weakness on their tiers of fear determines how much of a bonus they have to Senses checks involving smell and taste. 
Adjusted Even Monsters are Afraid of Something section to reflect the above changes 
Added more mechanics for how NPC vampires interact mechanically with weaknesses. 
Better clarified the full moon roll for wolfmen. It is now just 1D12+1. 
Better codified superhuman strength as a rule.
Gave the math for handling consistent HP across alternate supernatural forms its own section.
Completely redid the wolfman wolf forms. Now during character creation players can choose one of four options for each of the wolfman’s wolf forms, each with their own advantages and disadvantages. Up to 16 possible combinations! Wolfmania!
Improved the werewolf trait to fit with the updates to wolfman
Adjusted wolf manifestation of vampire to fit with new wolfman rules. 
Better clarified vampire claws
Added Supernatural Bonuses and Investigation Rolls section
Tweaked wolfman involuntary transformation so that the form they rampage in is still random even if they are already in a wolf form when the rampage starts
Changed stats of vampire’s bat manifestation
Better clarified vampire sunlight and silver weakness mechanics
Totally revamped vampire’s monstrous beast manifestation 
Redid the Superhuman Speed mage trait, made it a lot better 
Improved the Stealth bonus of the Invisibility mage trait
Improved Stealth bonuses of thing from beyond.
Added a “Purpose” mechanic to living dolls, which is what the doll in question was built to do. When they act towards this purpose, they get +1 to rolls, and when they fail or otherwise ignore their purpose, they may lose Composure. 
Updated Even Monsters are Afraid of Something section to reflect the above
Made it so wolfmen lose 2 Composure from skipping a meal instead of 1.
Clarified that the thing from beyond does not need to stay in human shape the entire time they are digesting a human victim. 
Clarified the possibility of escaping from a monstrous supernatural beast’s stomach for both the giant wolfman forms and the monstrous vampire manifestation. 
Clarified Telekinesis trait
Added “Manifest Weaponry” Mage Trait
Added “Incredible Strength” Mage Trait
Added ability for an investigator to be a talking dog.
Changed “wannabe monster hunter” to just “monster hunter” and added a new sidebar
Rewriting large chunks of the first half of chapter 8, redefining each type of supernatural investigator, and adding a fourth category of investigator. Work in progress
Monster investigators now only require 18 investigation points instead of 21. 
Removed “Is this a monster or a mage” section. This is no-longer needed now that these categories are more clearly defined. 
Removed blood sacrifice from the witch’s true nature and just committed to making it be about cannibalism and about using magic–any of their magic–for petty and/or entirely selfish reasons. 
Gave witches a proper weakness
Changed the name of the witch to Fairytale Witch
Moved Alternative Witch into the misc. category
Removed large chunks of chapter 8 that were either no-longer needed or had become so outdated as to be contradictory to other rules
Vampires now gain 1 additional point of Composure for every 5 Morale or Composure damage they do to their victim during an attack, to better codify how they feed on human suffering as much as the literal blood they drink.
Added the “Monsters” section of the Foreword to this chapter instead
Changed the name of the Thing From Beyond’s “Shapeshifter” trait to “Imposter Syndrome”
Moved some stuff about homebrewing traits into Chapter 7
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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vintagelasvegas · 21 days ago
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Boulder Club in 1945 marked the beginning of the big neon spectaculars in Las Vegas.
It featured a scene in action on the front of the marquee, the movement of water flowing at Boulder Dam. The effect was created with a series of masks rotating on drums between the light and the hand-painted scene on translucent plastic. Young Electric Sign Co. (YESCO) created the sign, and opened their first shop in Las Vegas to oversee its full-time maintenance.
Prosper J. Goumond and partners opened Boulder Club 7/27/29 in their new 2-story building at 118 Fremont St. They had one of the first neon signs in Las Vegas. In the early 30s they upgraded their sign, the new one being the first major sign by YESCO in Las Vegas. Boulder Club later expanded into 120 Fremont St, doubling their frontage to 50-feet.
Thomas Young Sr., founder of YESCO, came to Las Vegas in 1945 to sell the new sign to the Boulder Club. His son Thomas Young Jr. says, "Dad sketched out the sign on butcher paper on a wall at El Cortez Hotel."
The marquee with the slogan “Enjoy the Old West” covered the 50 feet of 118-120 Fremont and extended 12 feet over the sidewalk. The top of the sign was 42 feet from the bottom to top, or as big as the building itself. The sign is constructed with an internal steel structure, welded, without the use of bolts, and supported by cantilever. Construction began in July and was completed in Fall.
Boulder Club announces completion of Nevada's Most Spectacular Giant Fluron-Neon Sign and New York Type Markee. See Boulder Dam in Action. Designed, Built, Originated: Young Electric Sign Co., plants at Salt Lake City and Las Vegas. - Review Journal, 10/20/45.
Sources: 2-Story Club to Be Built Soon. Las Vegas Age, 5/23/29 p1; New Sign for Boulder Club. Review-Journal, 7/13/45 p13; Boulder Club Sign A Dilly. Review-Journal, 7/17/45 p9; Thomas Young Jr. oral history interview (OH-03255), UNLV Special Collections & Archives.
16mm color film, circa '47/48: Prelinger Archives, Jamison Collection.
Below: (1) Young Electric Sign Co. (YESCO) installs the second Boulder Club sign, July 1945. Young Electric Sign Company (YESCO) Corporate Records (MS-00403), UNLV Special Collections. (2) Postcard, circa early 50s. The section reading, "Boulder Club: Bets from a Dime Up," was added circa '52, and removed in '55.
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knihil · 3 months ago
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𝔅𝔯𝔬𝔨𝔢𝔫 𝔟𝔶 𝔞 ℭ𝔞𝔭𝔯𝔞 𝔇𝔢𝔪𝔬𝔫.
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༒︎ CONTENT WARNING ༒︎ : noncon, grimdark world, physical violence
Tags: sub fem!reader, dom!capra demon, monster fucking, monster cock, deflowerment, penetration through clothes, slapping, mindbreak, stomach bulge, folded like a pretzel, breeding, creampie, pinned down, size difference, breast play
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Two demons felled, a pair of gargoyles slain, and one Bell of Awakening rung. You never expected to make it this far on your journey, to have the makings of such an unlikely heroine. Nor did you expect for confidence to be the end of you...
Escaping the undead asylum and killing the stray demon that guarded its exit had proved to be far simpler than expected. Just the same, besting the Taurus demon on the bridge and felling the two gargoyles that stood guard over the first Bell of Awakening were tasks that were insurmountable only in your imagination. Time was beginning to prove that, in all truth, that knight from Astora who'd freed you from your cell was speaking the truth. You very well might be the Chosen Undead.
But before your fate is to be revealed, you still have one last bell to ring, one found opposite of the first. According to the words spoken to you by the crestfallen knight during your stay at Firelink Shrine, the second bell should be down, far, far below. If his dispassionate guidance is to be trusted, then the path you're set upon will culminate at the base of Blighttown. Steeling yourself for what's to come, you stand from the bonfire of the parish, abandoning the quaint respite it offered you, and make your way towards the lower section of the undead burg. Your thoughts wander to possibilities of what trials might lie in wait for you past the depths, what the path to a lost and sunless civilization might be like.
Your armored footsteps against the stone beneath are the only things that accompany your silent journey. Their staccato rhytm offers just enough white noise for you to lose yourself within your mind, your legs carrying your absentminded body past the steps that lead lower and lower. Hollows, deamons, gargoyles... You've slain all of these monstrosities with more finesse than you thought was within your abilities and while each encounter has proven to be more challenging than the last, you've never once failed to persevere towards victory.
It's almost as if some form of divine intervention is guiding you, as if the threads of fate themselves are in your favor. The thought that everything might be a stroke of luck, a string of events chained together by nothing more than mere causality enters your mind for a moment. They don't linger for long, however. Heroes are often found in the most unlikely of places, no? Who's to say you're not the one who'll manage to restore light to the darkening world of Lordran-
Clumsily, you feel yourself bump into something firm yet cloudy in texture. It snaps you from your thoughts and as you shake your head, returning to reality, you're faced by an imposing door of fog. The familiar sight proves to be confusing at first, prompting a quick turn on your heels to survey the area behind. As your eyes scan the town of the lower burg, you realize just how profoundly nestled you were within your thoughts. So much so, that it's only now that you realize you walked the entire way to the lower burg without even feeling it.
As your surprise fades, it becomes far easier to notice the dilapidated state of things in this part of the settlement. Houses have been reduced to their base structures, the wooden beams that once held the walls now as readily apparent as the bones on a malnourished dog. Speaking of which, the rotten remains of animals and people lie slumped over the rim of a well in the center of town. More corpses adorn the surrounding walls, and the stench that permeates the surrounding air serves as the final touch to complete the macabre sight.
Whatever caused this must lie beyond the fog...
For a split moment, you feel the claws of fear begin to scratch at your heart. However, they retract as soon as they tease to sink in. You recall your previous achievements and with renewed vigor, step through the murky veil that separates you from the next demon you'll slay.
Immediately, you're met by its four glowing red eyes. They examine your shorter frame from above, scanning over your form as the creature's veiny hands fist around the hilt of the two oversized cleavers it wields. He's almost entirely bare, clad in nothing more than a loincloth that's been dirtied with stains which have no doubt come from his previous victims. The rest of his muscled physique is left entirely unclothed, the verdigris skin that's stretched taught around its musculature accented by nothing more than bulging veins and a layer of grime. A huff escapes from the goat-like skull the hellspawn wears for a head and your grip instinctively tightens around your own blade.
The demon is imposing. Everything about it hints at something primal, suggesting that its true nature must be far more animal than anything you've faced thus far. Still, you find yourself surprisingly unafraid. Even as the ten foot tall butcher hunches over in preparation to leap at you, confidence is the only thing you feel. And, as the hint of a smirk begins to tug at the corner of your mouth, you realize that you're not afraid.
You are ready.
Channeling the vigor bestowed upon you by your faith in the Prophecy of the Chosen Undead, you leap forward into battle. The hellspawn matches your temper and unleashes a slash with its two cleavers, attempting to split you in two from shoulder to waist. Instinctively, you dodge the attack by a narrow margin, hoping that it will grant you enough time to deliver a riposte.
It's a maneuver that you immediately realize won't work on this fiend. His swings carry such force that the air he cleaves through sends ripples that buffet and unbalance you. You stumble backwards for a moment before regaining your footing and propping the point of your sword forward from a middle guard, hoping to keep the creature at bay as he readies his next move. Two symmetrical swings from either side, a scissor like motion that aims to sever your head clean off your shoulders. The only thing you can think of doing is to throw yourself onto the dirt beneath.
Your sloppily roll to avoid his killing blow and use the momentum to swiftly rise and turn on your heel to face him. As your vision spins around, you find that he's already closed the distance, both of his cleavers raised skyward. Your eyes widen and your heart skips a beat as the sun itself is eclipsed by his towering presence. Almost paralyzed by fear, you shakily raise the flat of your blade in hopes of producing a block or a parry, anything that might save you from certain death.
Its cleavers, powered by the coiling muscles in the demon's arms drop all the way down and through your defenses. Your sword shatters along with your courage. The jagged tip of its weapons crack your breastplate in two, the force of the impact knocking the stability out of your legs. They buckle under the weight of your defeat and your eyes cast a thousand yard glance onto the fragments of steel that lay on the ground.
Before you're even afforded a moment to contemplate your defeat, to process the promise of death that looms over you, you're lifted onto the air. The shock frees you from your trance as the demon hoists you up by the back of your head. "Unhand me! Let go, demon!" You pair your words with a series of kicks and punches aimed at the butcher's torso, but they amount to nothing. You realize now why the creature is so comfortable with wearing nothing in the way of armor.
Even if you had managed to land a strike, it's almost certain that it would have barely scratched the thick hide of its muscles. You feel the familiar claws of fear sink fully into your heart as your pleading eyes lock onto his. They're nothing more than glowing orbs of primal instinct. You've never seen hellfire before, but you're sure that it must glow with the same intensity as this beast's gaze. Your silent pleas for mercy go unanswered as the creature slams you into the ground.
Your body seizes up in terror, your hands clasping around the thick forearm that pins you down. Its eyes roam over you once more and you begin to wonder why it hasn't yet killed you. It's almost as if it is toying with you, waiting for the perfect moment to-
Your heart sinks as you realize where his eyes are directed. The crack in your armor has left one of your breasts exposed to him, the supple flesh peeking through the metal like treasure through a hidden chest. Both of you freeze for a moment. Time seems to stand still as panic begins to take you over, your mind rationalizing the very real possibility that this thing might actually want your body.
The demon's response comes only in the form of his loincloth parting like a curtain to reveal his arousal. Its meat is the most imposing thing you've ever seen. A cock the same length as your forearm, colored the same sickly greyish-hue as the rest of the creature, and decorated with rippling veins that pulse in tandem with the rest of the shaft they coil around. "No... Stop, I-"
You're not even allowed to finish your pathetic plea as the demon's hands clench around the seams of the crack in your armor. You could swear he is barely exerting any force as he finishes splitting sway the obsolete remains of your cuirass. A series of hungry huffs escape from the demon as his calloused mitts palm your now exposed flesh.
You're frozen by the overwhelming feeling of being toyed with by something so much stronger than you, so invincible. Shivers of fear travel down your spine as its cracked fingernails chip against your hardened nipples, grazing and leaving red trails against the rest of your flesh. Your breath comes as a series of ragged and shallow inhales and exhales, your chest rising and falling rapidly. Your eyes, meanwhile, remain locked onto his cock.
It stands proudly over your entire midsection as the creature continues to explore your tits. It's a childish hope, the thought that you might be able to keep its hungry sex away if you simply stare at it long enough. But that hope is swiftly shattered as his hands clasp around your waist and suddenly, both of your hips are in line.
Your heart races against your chest, beating against the inside of your ribcage as you tremble in fear of what's to come. You shake your head, a feeble attempt to deny the reality of what's about to occur as the head of his cock touches your still clothed sex. "Stop! Don't you dare- MMPH!"
Your wail is muffled by his hand, the demon's calloused palm caressed by your breath as he impales you with a single thrust. The seams of your pants part under the force of his hips, and your walls follow suit. You're stretched impossibly to accommodate the butcher's cock. A primal huff erupts from him, delight flowering in his chest as his brutish cock defiles your once virgin hole. Meanwhile, you writhe in a mixture of pain, shock and... Pleasure?
You're not even afforded a moment to process the conflicting emotions as the beast begins to unsheathe its phallic sword from your core. You attempt to draw a breath of relief as you find yourself being emptied, only to taste the musk from his palm. Panic takes hold of your once courageous heart, your nostrils flaring as you writhe and struggle.
The only reward your thrashing yields is the release of your mouth, followed by a firm smack across your face. It's a dizzying strike, one that leaves your vision blurry and halts your feeble attempts at resistance. Dazed, you lie limp on the ground, barely registering the feeling of the demon's meaty hands wrapping themselves around your ankles. Your bones creak as your legs are craned all the way back until your ankles are resting by your head.
You barely feel the strain of your muscles and tendons being stretched past limits you never even dared to scratch the surface of. Your mind is a fog and the only thing that breaks you free from it is the feeling of his cock slamming back into your vulnerable hole. A bellowing roar erupts from the creature as he bottoms out within you, the thrust so forceful that it knocks the wind out of your lungs.
It's awful.
No, not the degradation or the feeling of being rendered helpless so completely. It's not even the searing pain of being skewered by such a massive length that it makes you sure your stomach is bulging. It's the fact that being ruined from the inside out by this thing feels...
Good.
As the demonic wall of muscle proceeds to jackhammer his cock into your soaking wet cunt, a cry of submission drips from your now parted lips. It's a pitiful thing, a sound so indecisive that it straddles the line of both a sob and a whimper. The creature seems to respond in full, growling possessively as it locks eyes with you.
Though words are beyond its capabilities, speech isn't necessary for it to communicate its thoughts. The mixture of his crimson gaze along with every plunge of his hips tells you everything you need to know. You belong to it now. The thought of being claimed reverberates throughout your entire being, echoing around within your skull as the demon marks you from the inside out.
With every wet slap that emanates from each meeting of your hips, every whorish moan that escapes from your widening mouth, you sink ever downward into a spiral of lust driven lunacy. The feeling of your insides molding around the brute's hot cock, your cunt clenching around every vein and ridge of his breeding pole; it's enough to drive you mad. How could such a thing exist? And how is it even possible that your body is accepting, let alone enjoying the feeling of being so thoroughly defiled?
It doesn't matter in the end, not when you feel his massive cock begin to twitch and throb within you. "A-are you going t-to...?" That's all you manage to squeak out before he answers you with one final thrust. It's searing hot. Not even the warmth of Estus can compare to the primal heat of the creature's cum. It's thick and Gods, there is so, so much-
"Ghhh-AaaAaaaAAAA!"
A scream rips from your throat as you cum from the feeling of being used as nothing more than a breeding tool. The feeling of being filled by cock, by cum, the feeling of being pinned and slapped and fucked and used within an inch of your life...It proves to be too much.
Your orgasm takes you, sending tremors and jolts across your well-used form as you spray your pleasure on the demon's cock. You let go completely. Your toes clench, your body trembles and your eyes roll back into your skull until your vision is swallowed by a darkness that clouds your senses.
You go limp as small jolts course throughout your broken form, timid reminders that you're still alive, though only barely. Everything begins to numb, the veil of unconsciousness suffocating you. What will become of you now? Will the creature dispose of you? Will you become a slave to its needs? As the last whispers of wakefulness leave you, only one thing becomes certain.
You were never meant to be the Chosen Undead.
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hi-sierra · 8 months ago
Text
Biologics, chapter 0.5
Hello, hello! I finally have added a significant amount to my story, Biologics, resulting in a total of ~4400 words. Not a whole ton, I know, but unfortunately life gets to ya. It isn't quite where I want it to be to consider a proper chapter one, but I feel like there's enough written for me to post. General warning that this is intended to heavily lean into the theme of "eroticism of the machine", so if that doesn't appeal to you, you've been warned. It does, however, have many general sci fi worldbuilding elements, so I hope it has a somewhat broad appeal!
So yes, if you already read the first snippet, that's going to be mostly a one to one repeat with some grammatical adjustments. Feel free to scroll down until you get to the new stuff. Flow-wise, there just wasn't a good place to break between the two sections.
Look at me rambling. And I wonder why I can't get any of this stuff done. Anyways, here it is!
Biologics
Pappy always said that manufacturing biological transportation was nothing knew. I mean, shit, humanity's been breeding horses for how long? To him, not much was novel about what was going on in the shipyards way out by Neptune when I was a kid.
But Pappy didn't know a lot of things. And he certainly didn't meet Roseanna.
The Federation Navy had experimented with Biologics for decades. The idea was to create self regenerating ships- organic matter that interfaced with the hull, moving new titanium plates and patches into place down to microscopic precision. If you had a living, growing mass interfacing with steel, a ship didn't have to head all the way back to the yards to patch up after every dogfight.
The first generation... worked. With a full time crew, that is. Full time people on deck jabbin the rigid, chitonous matrix full of growth hormones to get them to set just right. Full time onboard bioengineers to compute what signaling cocktail ya need to hit 'em with to get it to grow back right. Skilled onboard technicians to shave back the chitin when it tried to overgrow the titanium, and slap some new cells in to seed the process in heavily damaged areas. Less input material, less time in the yards, but far more manpower. Great for a Federation cruiser on deep space peacekeeping missions. Far too complex for small craft. Right?
Until some bastard put brains in 'em.
Well. A lotta suits would say that they weren't brains. They were a diffuse network of sensory neurons and ganglia, living inside the body of the ship, integrating signals from a skin of alloyed metal and fibrous protein, calculating power draw too and from various components, integrated with the mechanical and electrical components of the ship to precisely manage the "wound healing" process of the vessel. And of course, it just so happened that one of those ganglia was larger and more complex than the rest of them, and it just so happened that the computer interfaces with this ganglia exhibit complex, thinking behaviors on the level of human cognition, and it just so happens that most pilots and navigators reported them developing their own personalities.....
But of course, the Navy didn't want anyone to have some kind of pesky empathy in the way of their operations. And they certainly didn't want anyone side eyeing the rate at which they disposed of the damn things, just to let them suffer and rot. So as far as the official record was concerned, they weren't brains. But I knew different.
Like most people in the belt, I found Rosie on an... unsponsored field trip to the Neptune scrap yards. She wasn't a ship then. She wasn't much of anything. Not much more than a vat with the central ganglia and just barely enough of the stem cells needed to regrow a network. But I took her all the same. Brains were valuable. Few pilots outside the Navy had them back then. Nowadays, a black market for "brain seeds", a cocktail of neuronal stem cells and enough structural stem cells to grow your own into the chassis of your ship, was thriving. The Navy was pumpin' em out, and leaving them to die. It was cruel. Sometimes, being scavenged and resold was a kinder fate. But more often, some nasty piece of work would pick them up eventually, and treat them like just another goddamn ship. They may be vehicles, but they're a livin' being too.
I digress. I'd never do that to Roseanna. I make sure she gets proper care. And for a good, proper, working ship? That includes some good, proper work.
The asteroid we were docked in was one of my usuals- good bars, nice temp quarters, nice views of the rock's orbiting twin, and a spacious hanger for Rosie to rest in. The chassis I had imprinted Roseanna to was a 40-meter light skipper, with some adjustments for handling deep space trips, as well as some... personal touches. It was pretty much the smallest thing you could actually use to live in and work for long periods of time, but it got the job done. The angular design made the entire ship look like a wedge, or the blade of a bulky dagger. It didn't hurt that each bottom edge was fortified with a sharpened titanium blade, turning the entire sides of the ship into axe-like rams.
Those would probably come in handy today.
I approached Roseanna on the catwalk above her, marveling her alloyed scales. I could almost see her shudder in anticipation as my footsteps vibrated through the air above her. I took the steps down, and hit the trigger to open her top hatch.
When the news got out of the Navy scuffling with a rebelling mining station, an electric air raced across the station. Some went about their day as normal. Some resigned themselves to picking at the leftovers after the dust had settled. And some, like me, knew that they could get the finest pickings.
I slipped into the pilot's seat like it was an old boot.
"Welcome, Captain Victoria."
Rosie could talk, but more often than not, she chose not to. But she understood me just fine. Most of our communication took place using her three prerecorded lines- her welcome statement, affirmative, and negative- as well as a tiny screen showing a small, emoticon face. Many pilots chose to give their ships an elaborate render, but Rosie preferred it this way. It was the first face I gave her, from somewhere out of the scrap heaps, and she refused any offer I made to upgrade. Hell, she even had a hi-res screen for external cameras and comms, but she refused to interface directly with it. Secretly, I was overjoyed. To me, the little pixelated screen was her face. That was her voice. And it was beautiful to see her true self through them.
I brushed my hands across her paneling. Across the switches, the hydraulic controls for the plasma fuel, the steering, the boosts, the comms channels. The thing with Biologics was that you were still the pilot. For whatever reason, they hadn't quite gotten to the point where the brains could take over their own piloting. My personal opinion was just that their personalities lacked the ambition to. Cuz they certainly could take over some ships functions directly, and had the skill to do complex mechanical and electrical tasks. The Navy never let 'em drive, though, and most pilots didn't even know they could give them the ability to control any of the ships functions directly. But with a little help, a little bit of solid engineering, and a pilot that knew their ship... well, you could do a lot. And me and Rosie? We knew each other well. Over the years, I'd added some nice things for her, and she loved using them to help me out.
As my fingers touched the brushed aluminum controls, rimmed with chitinous layers affixing them to the ship, I could feel the walls around me holding their invisible breath. "Do you know what we're doing today, Rosie?"
Her tiny panel flickered on.
[...?]
"We got a scrap run."
[ ^_^]
[ :) ]
[ ^_^ ]
Her panel flicked between various expressions of excitement. My finger quivered on the main power, holding for a moment before flicking it on. The primary electronics of the ship hummed to life, and the parts Rosie controlled pulsed with it. My hands moved across the main functional panels- main hydraulic plasma valve, exhaust ports open, and finally, flicking the switch the start the plasma burner.
My hands gripped the steering. The hanger's airlock doors opened in front of me. My neck length hair started to float as the station's gravity shut off. I hit the switch to unlatch from the supports above. For a moment, we hang there. The dull crackle of the idling plasma burner is the only sound that resonates through Rosie's hull.
Go time. I punch the boost.
The station shakes. Rosie was never a subtle one.
The mechanics are deafened.
The crowd of spectators are deafened.
The other pilots in the hanger are deafened.
But me? The vibrations of Rosie's hull shuddering under me was the sweetest symphony my ears ever had the pleasure of hearing. As we shot out of that hanger, I found myself involuntarily humming a high note, harmonizing with the sweet rumble of my baby's acceleration as we shoot out into the inky, black expanse of space. The twin asteroids shot by us as we disappeared, leaving only the faint blue plasma trail from our engines.
My hand is firm on the boost, weathered hands tightly gripping the bar of the accelerator. I remember installing this thing in her- it was an aftermarket adjustment, not included in the usual light skipper chassis. Gently stripping away the back of her chassis, caressing her insides as I rooted the paneling, firmly attaching the tanks and burners on her insides... these hands had taken great pleasure in that. Bested only, of course, by the first time I had felt the thing roar to life.
And what a feeling it was. Rosie's entire chassis, biological and mechanical, shuddering under my grasp. The grip of my calloused hands on the boost controls, tight and sweaty around the ridged grip of the horizontal bar. The noises she made, as if to shout in glee and wild abandon at being unchained and let loose into the eternal field of space, as she was made to do. The gentle touch of her skin on my back, my body pressed in contact with the small fraction of hers that was my seat. I glanced down at her face panel.
[ :| ]
[ :D ]
[ :| ]
[ :D ]
[ :| ]
[ :D ]
[ :| ]
[ :D ]
My humming gave way to a chuckle, and then a wholehearted, exhilarated laugh. Someone was enjoying herself. The flickering faces on her panel reminded me of the happily panting station dogs back on Mars.
But as much as I would like this to just be a joyride, I had promised Rosie a scrap run. And the pickings were looking good. I glanced down at the nav. I was intentionally headed at a slightly indirect angle- Rosie's boost was her main attractive feature (both as a ship, and as a working partner), and the extra leeway I had in travel time let me strategize a bit more. I doubted we would be the first people there, but I figured we could get in before the main rush. The only trouble was darting in and grabbing something right from under the noses of the first locusts. The scrap field in question included a disabled heavy mining freighter, a goliath of the ship larger than some of the asteroids it made supply runs between. I assumed that most other scavengers would be approaching directly from our station, and the other stations in its proximity. With Rosie's boost, we could overshoot, hook around, and put the freighter in between us and the guns of the more violent craft. Rosie has no long range weapons of any kind- not only would they slow down her miraculous speed, but she didn't like them. I tried installing a small plasma cannon once, and she expressed immense distaste. Maybe they were too brutish for her, or maybe she didn't like the way they felt inside her, burdening her with pressure from the inside that didn't befit the delicate touches I usually graced her with. Rosie loved speed, precision, elegance, and stealth above all else. It's just the kind of ship she was.
That's not to say she was a pacifist, or defenseless. Quite the contrary. She just prefers a more... personal touch.
The navicom beeped at me. We'd reached the point where we needed to make that hook. My bare feet gently swept across the titanium flooring to the steering pedals. My right hand delicately gripped the steering joystick, while my left eased its grip on the boost accelerator.
"Ready for this, darling?"
[ >:) ]
I slammed the steering to the left, and Rosie gleefully complied. The wide bank of the turn as we rotated and soared through the sea of stars twisted my body in its inertia, compressing me further into her. As the angle straightened out to the proper heading, I punched the boost again, and Rosie roared forward.
Slowly, our target came into sight. Damn. This thing had taken some serious damage. Mining freighters typically weren't heavily armored- their only job was to get material from point A to B- but this one had clearly been through some serious modifications. Modifications that now lay in ruin. Titanium plating was scattered in a field around the core of the freighter. I couldn't quite tell what was stuff left behind by the battle, and what was the result of shoddy craftmanship- but it didn't matter. What did matter was that the entire thing had been split almost in half, and the scattered cargo that was leaking out. Cargo that most likely included half the weapon supplies of this little rebel faction. Would fetch a pretty penny, to the right buyer. And hell, if it was just gonna sit here unclaimed...
Ah shit. It wasn't gonna sit here unclaimed. Despite my best efforts, it looks like we weren't the first ones here. A larger scavenger gang had already arrived, and it looks like it was one of the ones I knew- Augustus and his lot. Most likely, they'd be after the weapons intact, one more thing to use to shakedown the scattered independent stations I always flitted between. He would not be happy to see me n Rosie here. What he called his "fleet" was a single, mid-sized carrier ship, about half the size of the freighter we were looting, and the dozen or so scout fighters and strip mining crafts he had looted from the Navy and various corps, and one Biologic that he called his. I respect that part, to be honest. What I don't respect is him immediately turning around and using that charge every goddamn station his ever-increasing "protection fees". Not to mention my personal disdain for the way he treated his ship. Didn't even give her a damn name. I digress. But any chance to loot something from under that slimebag's nose was a win in my book. I knew he wasn't gonna make it easy, though.
Welp. That's what our positioning was for. The side facing us was the main starboard face, and like the rest of the ship, it was peppered in small holes and gashes. Seems like the main damage had happened from the other side, and a few cables and scaffolds on the starboard just barely kept the two rear cargo compartments clinging to the front.
"Alright Rosie, time to creep it in slow. Be quiet, now, don't want them picking up a plasma surge"
[ :| ]
Ha. That was her "my lips are sealed" face. She's having fun with this already.
I cut the booster, coasting closer and closer to the bust open vessel. I eased the reverse thrusters ever so slightly, my fingers gently stroking the dual brake levers, lightly teasing at them to wait until we were as close as I thought we could be without attracted attention.......... before slamming both sides back towards me. For just one, crucial moment.
The goal here was to approximately match the speed and trajectory of a floating piece of titanium plating. Rosie's frontal blades were essentially that, anyways, so all they would see is a somewhat more angular piece of rubble. Hopefully they hadn't seen that same piece of rubble screaming out of travel speed, but I was cautious enough with my distances that I didn't think that was a problem. And they hadn't seen me yet. Once we were close enough to the freighter itself, we were blocked from their raw sightline, and Rosie was running quiet enough to not tip off any of their energy sensors.
But there was still no guarantee. Rosie, however, had no shortage of tricks. Something that she and I had developed together was a nice little bit of snooping. Well cared for and well trained, a Biologic brain had the problem solving of a human, and the computational power of a machine. But them together, and you've got a perfect decoder. And I happened to know that Augustus used an encrypted local frequency to keep his
"Alright Rosie, thinkin you can eavesdrop a little?"
Affirmative.
[...]
[...]
[...]
[...]
[...]
[...]
[..!]
:D
My comms crackled to life. "...7 heavy cannons in center-front portside bay, 3 replacement fighter hatchs...."
The comms crackled back and forth, with each pilot giving updates to what they were finding in their own little segment that they were slicing apart. Occasionally, I saw Augustus or the fighters flick between the slicing ships, overseeing their progress on the port bays. Good. Let them focus on the other side for now. Slowly, the fleet was overshadowed by the freighter. We made it. I released my breath- shit, didn't realize I was holding it- and took a better look at what we were dealing with. It looked as if the scattered debris field had mostly been the remnants of the hull, as well as light weapons for small craft and even infantry. They would fetch some small change, sure, but Rosie's cargo capacity was small. Packing efficiency was the name of the game. I saw the gash that it had all been flooding out of on this side- the entire freighter was covered in them- and peered inside. And ho boy, did my heart flutter.
Heavy cannons.
Jump-graded travel boosters.
Raw, precious metals.
And, hidden in the back corner, seemingly bolted into the wall.... a brain.
We'd hit jackpot, and potentially rescued a poor ship from abandonment, or worse.
"Alright Rosie. Time to get to work."
Affirmative.
And here was another lil something that made Rosie special- her manipulation arms . She always preferred that delicate touch, and wanted to interact with the world in a tactile, real way. So we worked on it. Together. I was tired of taking spacewalks to grab small pieces of scrap, or using the entire goddamn cargo bay on a piece that only had a tiny core, or scraps of precious metals inside. So we needed something that could pluck apart our finds. Do some light disassembly in the field, extract what was valuable, and load it in with the most packing efficiency possible. So I gave her arms- snake like appendages, coiled up in her cargo bay, with thousands of points of articulation. At first, I tried to make some kind of control system that I could use from the cockpit. But Rosie had a different idea. At her urged, I jacked them directly into the same sensory and motor systems that let her grip onto, position, and repair her hull. And by god, it worked.
When I showed her off the first time, no one had ever seen anything like it. Because there was nothing like it. A ship taking real mechanical control, over something so precise and delicate, was something that only a deeply intelligent, deeply skilled ship, with complex decision making and tactile movement could do.
And I was goddamn proud of her.
Every time she deployed them, I watched awe. Rosie gave a face of determination, and sinuous, metallic, tentacle-like appendages slid out in a bundle from the cargo bay opening on her underside. Each one was headed off by a different attachment- a precision laser cutter, a simple three-pointed grabbing claw, a drill, a tiny buzzsaw, camera that let me see what was going on, and more. Each one could be swapped out, depending on the task at hand. With eight of them slithering out from her cargo bay, though, there was usually something for everything. They extended out as a single bouquet, down through the hole of the cargo compartment, and split apart once inside. Each arm got to work.
Her observation monitor flickered on, giving me a view from the camera arm. I would've liked to get the brain out first, but two heavy cannons and a booster blocking the way anyways. We'd cut through that, picking off the energy cores and precious metals in the circuits as we go, and work our way towards the back. Rosie seemed to like the plan as well. My only job was to watch the comms, and watch the sensors.
I watched the camera as the petite tools of the arms excised and picked apart the titanium shell of the first heavy cannon. Her tools- the delicate 'fingers' of her arms- picked, pulled, tugged, and gently gripped every necessary notch, every joined titanium plate that needed to be undone, ever scrap of precious material. Firm, yet precise. Strong, yet never breaking or mishandling a single piece of cargo. As Rosie worked, my eyes darted across the energy sensors. I could see blips firing off as the ships on the other side of the freighter as the slicing ships worked and flitted between their stations from the other side. The comms crackled with their reports to Augustus- they seemed to be moving back and forth to the main carrier to drop off their hauls. It seemed like they had a lot to go through- we'd have plenty of time.
On the camera view, I could see a grabbing claw retracting back through the cargo bay. The first cannon had the back section cleanly excised from the massive barrel and chassis, leaving a path for the tools to get to the booster. The precious energy cell was sliding its way back into Rosie's cargo bay. God damn. She was quick with that. The laser cutter and saw were already making short work of the booster, too. We'd get to the brain in no time.
The chatter on the other line continued. We were still safe, but Augustus' crew had made more progress than I had hoped. Once the slicers had picked apart the port, they'd loop around to the starboard. We had to grab what we could as fast as we can- but I knew neither me or Rosie was gonna leave without that brain. Rosie gracefully sliced the fuel cell and ignition from the plasma burner, leaving the bracketing and vents behind. The second heavy cannon was soon to follow. Each cut through each piece had left a winding path towards the back of the chamber, allowing a physical path to what I had seen just barely poking through: a container for a genuine ship's brain. Rosie slid her camera arm in for a closer look.
The brain was bolted into the chassis of the ship, as well as some containers of growth factor. Seemed like the intent was to grow her in to this freighter. That was certainly an ambitious task, but if they knew what they were doing, it would be well worth it. A self-repairing, intelligent hauler as large as this one would be the heart and soul of resistance movements everywhere, supplying every backwater mining station or moon that longed to be free. Unfortunately, the brave and principled can still be stupid, and these chucklefucks had no idea what they were doing. Slapped in a random cargo bay, desperately trying to get growth out from there with no proper imprinting guidance... shame. If they'd've found me before running into the Navy, I might've helped them out. But at least now, we could give her a better life. I knew a lot of good, caring pilots that would take loving care of a fine ship like her.
From what I could tell, we were still safe from Augustus. Based on what I was hearing on the comms, each slicer was working on its last cargo hold subsection, and after that, they'd be poking around this side. We had to get this brain and get out.
Tenderly, her claw arm gripped the top of the brain's chamber, as her other fingers started working on the rivets. A saw would bust through part of the titanium bracket holding the chamber down, and when it got too close to the container itself, laser cutters took over, delicately slicing off each affixation point one by one. Rosie worked in a clockwise direction, first working down the three riveting points on the right, sawing off the bottom bracket, and then working up the rivets on the left.
C'mon Rosie. You got this. Just need the top plate....
"Finishing up there, slicer 5T?"
Shit. That was Augustus on the comms.
"Sure thing boss. Just gotta get this load to central. Mind if someone takes a peek on the other side for parasites before I get there?"
Shit.
"Sure thing. Fighter 3A, get your ass in gear and make a full pass of the ship."
An energy spike pinged on my sensor panels as the fighter revved up a booster.
"Gotcha boss. Starting at aft segment."
Shitshitshitshitshitshitshitshitshitshitshit
We still had a sliver of time before we were seen. They'd wanna get a good pass everywhere- there were ships far stealthier than us out there. But it was minutes at most. We had to finish up.
"Rosie, how're we doing there? You done?"
Negative.
[ ;( ]
"Fuck. Rosie, we gotta get outta here."
Affirmative. Affirmative. Affirmative. Affirmative.
Rosie-speak for "I know, I know, I know"
My eyes were fixed to the scanner and my cockpit windows for a visual, but I spared one moment to check Rosie's cam. She was finishing sawing through the top bracket. Just a little more....
"Aft clear, moving to starboard cargo bays."
The brain snapped off of the hull, and Rosie's claws were zipping it back to her cargo bay. I revved the engines into standby. The arms tenderly guided it through the path we had cleared, and out through the hole in the hull. We might be able to barely slip away without them knowing.....
I looked up through the cockpit, just as the dinged-up, formerly Navy fighter showed itself from behind a piece of debris. It froze for a moment, and then lined its nose to face me. Cannon ports shifted open, and slowly took aim.
"Well shit, Augustus, you're gonna wanna see this. Get your ass over here, I'm switching to public comms."
I heard slight fuzz as he switched his channel.
"Alright, leech, I'll keep this simple. You have thirty seconds to relinquish your haul before you join the debris."
For a single, cold moment, I swear I made eye contact with him through our cockpits.
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alasse-earfalas · 1 year ago
Text
Some ideas I have about some of the Links and their brains.
This will not include all of the boys, as most of them (Time, Wind, Twilight, Four, and Hyrule) I see as being in the same basic camp when it comes to smarts and stuff, so there's nothing really for me to address there. I'm just going to point out some interesting quirks I've noticed / hc with the other four.
Warriors
It's easy to jump to the conclusion that Wars is the stupidest Link, since his game has no puzzles. I disagree. While yes, he is laughably terrible with puzzles, he is a strategic and tactical genius with a powerhouse, rapid-fire brain that can parse out an entire battle's worth of information in an instant and come to a decision in a flash. Traditional puzzles may not be his thing, sure, but that is not where his genius lies. His brain thrives on cutting through chaos with decisive action, and that is where he shines.
Sky
Has ADHD (inattentive type). Like, really, really bad inattention. Constantly spaces out and forgets things. There's a reason Fi pops up like, every half-second to remind him what he's supposed to be doing. Hylia knew what she was dealing with and planned accordingly. He is the most space-cadety of space-cadets. He'll be going along like a normal person with a normal train of thought and then he'll see a leaf floating by and completely forget what he's doing because the leaf is pretty and isn't it interesting how it moves with the wind like that and I wonder where it's going hey wait get back here—
But. Sky's mental superpower is that he is the fastest dang learner in the entire Chain. Not just with weapons or items or music like the rest of 'em, but everything. Wild's unable to cook but has all the ingredients for something he's made before? Sky watched how he did it once while helping him dice the veggies, so he'll just throw that meal together real quick. Wild let him flip through the "Ingredients" section of the compendium once, and now Sky can identify all the edible plants it listed by sight. He learned how to carve by watching Jakamar repair a couple of wooden structures one day. Sky may be a space cadet, but he's also the most potently absorbent practical-knowledge and information sponge you ever did meet.
Wild
Also has ADHD (combined type). There are literal "ooo shiny" mechanics in the freaking game. Koroks? ooo shiny. Shrine quests? ooo shiny. Every single item that Wild can pick up in the game literally sparkles. Everything about the Sheikah Slate is designed to account for this: scope pins, map stamps, inventory organization, Hyrule Compendium, Sheikah Sensor, photo album, a journal which he uses to take fastidious detailed notes of all the crap he needs to remember because he knows he'll forget all of it otherwise. He struggles to sit still for extended periods unless he is asleep or gazing into a pretty fire.
Wild is also the creative genius out of the bunch. He has the most robust understanding of fundamental physics out of the entire Chain. His visual thinking and creative problem-solving skills are off the charts. The rest of the Chain may be able to navigate with maps and compasses, but Wild can navigate foreign terrain using nothing but the environment itself. Present him with a problem and he'll think of fifty different ways to address it and all of them will usually work. He is an all-around genius problem solver and astoundingly creative thinker.
Legend
Mind like a freaking. Steel. Trap. Nothing slips past his awareness or gets forgotten. Ever. Journals are pointless because his brain is an information vault. Oh, and any puzzle he's handed better say goodby to its loved ones and make sure its will is in order because this lad will solve it before it has a chance to defend itself.
Let me just, give you an example. Just one. You see this here?
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How long do you think you could remember this random character vomit without writing it down? A few minutes, maybe? Maybe a couple hours, or a day or two if you took the time to memorize it?
Try an entire journey to another country after hearing it only once.
Oh, but that's not even the most impressive part! You see, Legend didn't just hang onto one of these memorization nightmares for an entire extended trip to another land, oh no—he remembered several of them. Perfectly. As if that wasn't enough, y'all remember the item swap quests? Yeah, without notes of any kind, this Link remembered who needed what in every single one of those convoluted trading chains. All while he was busy saving the world.
The downside is that Legend's thinking is not very flexible. He operates best when there is a single correct solution to a given problem. He much prefers having concrete information to work with, rather than a vague scenario with a shrug and a, "idk, figure something out". Being dropped into a massive open world with no information other than, "alright here ya go, here's some basic abilities and a light dusting of backstory, now get out there and save the Princess!" would be an overwhelming, anxiety-riddled nightmare for this dude.
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lonestarbattleship · 4 months ago
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July 10, 2024 Update from the Battleship Texas Foundation
"BATTLESHIP TEXAS UPDATE
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Battleship Texas in Galveston, Texas, undergoing repairs.
The ship is currently moored at Pier D in Gulf Copper Shipyard where it will continue to undergo repairs and preparations to become a museum ship once again.
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Navy Blue 5-N has been applied to the forward sections of the ship.
STEEL DECK REPAIRS: The ship’s steel deck has been sandblasted and primed while repairs are ongoing.
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Looking down on the bow of Battleship Texas. Steel deck repairs are ongoing while workers prepare the area for a new pine deck.
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Comparison of Navy Blue 5-N (top) and Deck Blue 20-B (bottom). The ship's pine deck will be painted Deck Blue 20-B.
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The ship is being painted Navy Blue 5-N.
PINE DECK REPAIRS: Workers have already begun fitting the margin planks to the ship’s deck. These planks are cut to length, fitted to the area of the deck they are going, and primed.
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New deck studs (for holding the deck planking down) is being installed on the ship's bow.
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A fresh coat of Navy Blue 5-N has been applied around the ship's superstructure deck and signal bridge.
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Pictured is the Signal Records Room.
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Pictured is the Navigation Office.
For more history on the deck of Battleship Texas visit: link
MAIN MAST: The ship's main mast continues to be blasted and primed following repairs. The radar top mast, along with its SG and SK, will be reinstalled.
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The ship's main mast is being sandblasted and primed before a coat of Navy Blue 5-N is applied.
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IFF antennas await installation on both the fore and main masts.
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The ship's main mast is being sandblasted and primed before a coat of Navy Blue 5-N is applied.
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The ship's main mast is being sandblasted and primed before a coat of Navy Blue 5-N is applied.
BARREL STORAGE TUBES: Storage tubes that once held spare barrels for the ship’s 20mm anti-aircraft guns have been fabricated and reinstalled. Not every tube will be installed at this time, but it is one more step to presenting the ship in its 1945 appearance.
FLOATER NET BASKETS: Several floater net baskets have been added in a few areas aboard. These baskets held nets which were designed to free float if a ship were to sink and provide sailors something to hold on to until they were rescued.
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Antenna mounts have been fabricated and installed. Small details like these help bring the ship back into its 1945 appearance.
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Ladders are being installed into the correct positions on a clipping room. Small details like these help bring the ship back into its 1945 appearance.
UPCOMING EVENTS:
July 20, 2024 - Join us for a ceremony to welcome the return of the Battleship Texas steel that was flown over France during the 80th Anniversary of D-Day! The Battleship Texas Foundation would like to welcome you to join us on this special occasion. For more information visit: battleshiptexas.org/return-ceremony
FREQUENTLY ASKED QUESTIONS:
WHAT’S NEXT? - Battleship Texas will remain at Gulf Copper Shipyard while the ship’s new home in Galveston, Texas, is prepared. Additional steel work, replacement of the ship’s deck, further restoration, and painting will be done during this time.
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Structural repairs are being made to the ship's cranes.
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Brackets are installed which will hold the ship's siren and whistle. Both will be made to work again.
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Workers lift parts of the ship's siren for a test fit of the newly installed brackets.
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The ship's siren is being fitted to the smokestack.
TOURING? - The Battleship Texas Foundation will be offering touring options while the ship is in the shipyard. Participants will be able to view ongoing work and restoration or learn all about how the ship operated during its service career. An announcement will be made once touring options become available.
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Looking forward from underneath the main mast aboard Battleship Texas.
REOPENING? - There is a lot to be done before the ship is ready for touring at its new home in Galveston, Texas. Reopening is projected to happen in the later half of 2025.
MISSING GUNS? - The ship's anti-aircraft guns are currently undergoing restoration. The guns and gun directors will be replaced once their restoration is complete.
Come on Texas!
To donate to the preservation and operation of Battleship Texas, please visit: battleshiptexas.org/
Support Battleship Texas by making a purchase through the ship's store: https://store.battleshiptexas.org"
Posted on the Battleship Texas Foundation Facebook page: link
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tritonalloysinc · 10 months ago
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tsa23urban-hostel · 2 years ago
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ALSTOM WAREHOUSE - SECTION DRAWING OF STEEL STRUCTURE
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