#strogg
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"The cast (for now). "Call of the Void" is a mod for Quake 2 Remastered, in development by DrugodTV, dangmz6 and 00_Bruni_00."
#quake#quake 2#id software#someone else's content#quake modding#modding#nightdive#strogg#shambler#enemy#total conversion#gameplay mod
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Artist Sam Risoval
#art#samrisoval#digital art#concept art#illustration#dmitry mayorov art#sam risoval#character#cyborg#scifi#cyberpunk#dark#strogg#quake champions#quake
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>be me
>at my apartment
>as fellas with apartments are
>leave my apartment, as apartment dwellers do
>go to tje stairs
>tumble like that family guy cutaway
>roll like sonic
>land face first into the bosom of the hot girl who lives a floor down as she leaves her apartment
>as apartment dwellers do
>apologize profusely for being so rude and clumsy
>she's okay with it and helps me up
>said the fall i had was funny
>i broke 15 fuckin bones you harlot, you whore, you utter fucking prostitute
>pull out cartoonish baseball bat with nail in it
>wham her
>tom and Jerry scream
>bitch dies lol
>pig guy from Looney toons appears from a slipgate portal
>"abida-be abida-be abida-be uh that's all folks!"
>the pig guy pulls me into the slipgate
>we're in the stroggification facility
>sigh
>3rd time this month
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A Player Who Is Possible Relation To A NPC With The ChainGun Gauntlet
#terrain of magical expertise#tome rpg#tome rpg backers#tomerpgbackers#tomerpg#tomeverse#tome fighting game#so basically hes a npc brother of killobot#strogg#quake 2#guy i have a theory
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Icarus from Quake 2
Here's a shot of the Icarus enemy from Quake 2. The intent was to give it a print and paint, so I wanted to add in lots of extra details and bits and bobs, but stay really true to the original:
It finished up at 3m polygons with lots of little battle-scars and small details. As with the Technician, I cheated with some kitbash kit bits and bobs alongside modelling by hand.
Here's how it compares to the original in-game mesh:
If you want to give this a print yourself you can find the STLs over on my Cults3D and MyMiniFactory pages for the price of a coffee. Use the code blaketoys50 for 50% off!
As always, I'll post more pictures once I get it painted.
#3d modeling#3d printing#digital art#video game art#quake 2#quake#retro gaming#sculpt#scultpure#horror#sci-fi#cyborg#miniatures#action figures#classic games#id software#strogg#stroggos#icarus#zbrush#3d sculpting#3d model
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I've gone off the deep end about Quake 4 so have like part of a Strogg
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Let it out
Let out whatever tears you inside.
A quick sketch before sleep.
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welcome to Quake III Arena
#speedpaint#strogg#watercolor#watercolors#artwork#quake#quake 2#quake 3#quake 4#quake 3 arena#quake III arena#quake3#gladiators#orbb#visor
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the Technician from Quake 2 is so funny. sure, it's a creepy head in a jar with half of its face covered in tubes, it has a gun and bloodstained claw, but at the same time the sound it makes when woken up or killed totally sounds like "UwU"
also there's two windows in the jar front and back and both show the face so it would seem like it's actually two heads back to back. I bet they have some good times together
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quake 2 is such a goddamn depressing game.
i'm not gonna pretend that i'm an expert with level design or anything, even if i do have some experience with it. it's just that playing through the game and seeing how fantastic the enemies, weapons, and movement all are, and then seeing how all of them are squandered by repetitive, corridor-heavy level design saddens me to no end. the amount of untapped potential that the mappers just didn't seem to see is staggering.
like, my god, the lack of american mcgee and sandy peterson fucking ruined that game. i sincerely believe that the actual base gameplay is significantly better than quake 1, but it simply never gets a chance to show that off because the level design suuuuucks.
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Something i don't think i've posted here was these concept arts for a cancelled Q4 expansion:
From what i heard, they were going to do a lot with exploring the Strogg's background.
In general, some of the designs here are cool.
Not just art, there's even screenshots of models in there too.
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Quake 2 – a notes from country house kwaker
And I continue to play second Quake. It is a country house time. And, I can say, it is a summer outside. I run with shorts at the streets. And play from time to time in second Quake. And this time, I play more accurate with understanding for myself. And it is not like after a year of break in playing – I forget everything. And I adjust game screen resolution. 1280 x 800 I have. And now, during the game, I see a full screen. And, it is not cut. I see a panel with health and ammo. And a hand of a hero I see good.
I start to more often to use a cover places. It is about places with covers. Something like a big corner. Now it is a shotgun in action. It is a big gun. And, I am hard to say, how hero takes it in a hands. It is huge. It is, almost, like a rocket launcher. I think. But it is a shotgun. And, you are running out a cover corner and make a shot once or two times. And fast go back behind the corner. And do like this for several times. I use this attitude. Some places, I am more brave and use a grenades. It is a letter G.
I say it, at the first time, that grenades are cute here, such rounded things. They are like from metal, at first look. Interesting view - spheres. Hero takes them in a hands. A little turn around. And, only after that, – make a throw. It is not at once. But few times it was useful. I make a step out from a tube, and it was a square and a whole three strong enemies. One of them, I hit a little with a grenade. And, after that, I move out from a tube and start to run across the square. And making a final shots from a sub machinegun. But, now a most in use weapon for me - it is a shotgun.
Now, I am reading with F1 key what to do and what is going on. What I need to do. I am just now, before stroggs reactor. Such a reactor. It is full in fire, as it looks. And it is goal - to destroy it. For this purpose, it is good to lower pump water cold flow. To make reactor out of work. So new zone, where am I now – it has lots of water. And I need to pull vent, rotate it.
Later, I was walking here and there in a search for a second vent. But actually, it is required to go at the crates at he same room with vent and jump. And it will be a button. And mission is going next. It is need to back to reactor. And to enter some pump sector.
Now I am braver. I use for several times a railgun. It works slow, but it is like a sniper rifle. If it makes a hit it hits really good. Several shots, 5 or 4, for most heavy enemies and they are done. For any other – even more less. And, if to make a good shot – it is enough a one hit. There is some purpose to use it here.
Submachine gun or shotgun are very good against casual enemies. As you make a burst with series – enemies are, already, shaken with animation. And they need a time to get together. As a shock therapy.
And, you are, already, doing a second burst. Shotgun is more powerful, by the way, but need to make shots one by one. First, second. Two, three shots for several simple enemies. So, some place, they are, again, most first enemies from the start of the game.
Level architecture – tech and gothic. Rather different. But, made it this way, key architecture is tech and gothic. Style is solid. But, rather, different, in result. Some place I was – it has lots of water.
Some place are about some medieval gothic like first quake. Somewhere, it is more about a techno base. So, it is about a whole locations. So, right now, I am running a territory connected with pump. And, here I use more often - a railgun. It works like sniper riffle. And, I slow go forward.
And, I remember, how I was a schoolboy and, so slowly, step by step, I was playing a games. So, I played for 15 min and stop. So, later, I play for 30 min. And, this way, you make your way forward in game. So, it was interesting times, as I can say. So, this manner, I play it, right now. And, I played. I made some different things. And, slowly, make a step forward in second quake.
A note is written in the end of May. It was already a summer weather. While summer is not begins.
Playing little games. From time to time i like to play videogames. And write about it. Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
#quake 2#quake#retro games#retro gamer#pc games#windows xp games#3dfx#fps#first person shooter#3d action#cyborgs#robots#strogg#action movie#3d shooter#q2#videogames#gamer#techno#tech#base#computers#gothic#reactor#pump#tube#videogames 90s#science fiction#sci fi#sci fi action
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YO FREE QUAKE 2 REMASTER!
PRAISE BE TO TODD!
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Technician from Quake 2
Here's a shot of the Technician enemy from Quake 2. The intent is to give it a print and paint, so I wanted to add in lots of extra details and bits and bobs, but stay really true to the original:
It ended up at around 1.6m polygons with quite a few sculpted changes to add damage and imperfections. I also remodelled the head to make it look more like the in-game texture. I'm pretty happy with how turned out. I did cheat with quite a few kit-bash packs I've bought over the years, but quite a lot of it is hand-modeled/sculpted too.
Speaking of - I'm trying to get into ZBrush again, so this is my first proper foray into using it to sculpt a print. Absolutely hating the UI and workflow, so we'll see how I get on. I may well try switching sculpting in Blender again.
If you want to give this a print yourself you can find the STLs over on my Cults3D and MyMiniFactory pages for the price of a coffee. Use the code blaketoys50 for 50% off!
As always, I'll post more pictures once I get it painted.
#3d modeling#3d printing#digital art#video game art#quake 2#quake#technician#retro gaming#sculpt#scultpure#horror#sci-fi#cyborg#miniatures#action figures#classic games#id software#strogg#stroggos#zbrush#3d sculpting#character art
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Better not forget Quake 2 turning 26.
Quake 2 berserker
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