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#stats need a control group
anachronic-cobra · 1 year
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For people FROM the United States, can you tell American accents apart?
(Accents are grouped by how I most often see them divided, each contains many more specific accents)
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olomaya · 1 year
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Oops! All Updates (and Fixes)!
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I've got a bunch of fixes and updates to some of my older mods and I decided to release them all in a batch. Please read below for the details to see what has been changed and then links to the files to redownload and replace in your game.
If this is your first time downloading, obviously you'll need to download everything and you should read the original post for more information.
As always, let me know if any issues and enjoy!
Voidcritters Mod
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Fixed Read Card Stats animation
Added a new interaction to allow your sims to talk about and compare their cards. Sims will build relationship, gain skill and train their critters a little as well (the cards will vibrate as the critters train up)
Giving a rare or limited edition card to another Sim will yield a higher relationship boost.
Previously there was no way to get all 22 cards in the game as you only get one of the two Limited Edition cards. I've fixed that by adding the chance to also get Limited Edition cards by reading a Voidcritters comic book. There's a 25% chance if you have less than level 8 skill and 45% if 8 or higher.
Now that Sims can collect all cards, I've added a new skill opportunity. Sims that collect all the cards will get the Critter Collector reward and going forward their cards will be worth more.
Download MAIN file here and updated card file here
Student Council Mod
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The Collect Signatures interaction now has a more appropriate animation of a sim collecting signatures
Increased the chances that more inactive council members will autonomously raise funds and collect signatures
The campaign tracker will no longer show blank information after you've closed out and restarted the game
All campaign icons will now show up in the notifications
Fixed an issue where the Sim would reset when submitting signatures for the Teacher Pay school campaign
Reduced the skilling level for council roles while at the afterschool activity
Download updated MAIN here
Hang Out Mod
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Children and teens can now hang out in groups. Simply click on one of the two Sims hanging out and select “Hang Out with X and his/her friends” (you need to have LTR 30 or higher)
A child or a teen hanging out can also invite another friend to join them
I think you can have up to 8 Sims given that I have 7 in the photo and there's still room.
Added liking VFX and speech bubbles when hanging out
Download here (all ages version here)
Washer+Dryer Combo
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I created a new mesh for the washer/dryer so it slots under the counter like dishwashers and trash compactors.
Added a stacked washer/dryer tower. This still uses the same script as the single appliance so you can’t run the washer and the dryer at the same time. 
Changed out the pod and detergent box meshes
Important: If you have the old version, you need to replace with this or remove it. You can't have both the old version and this one in your game or it will CTD. Also, the script is in the Combo file so you still need to download both if you only want the stacked tower version.
Download here (stacked version here)
Private Clinic (BASE)
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The clinic controller will now push Sims that have certain traits as well, such as Neurotic, Commitment Issues, Insane, Hotheaded, etc.
Once pushed to the clinic, Sims will find a chair to sit in and then wait for an hour to be seen by a doctor. After an hour, they will stop waiting with an annoyed message (you can still see them though).
Waiting patients now identified with a custom headline effect
Prenatal vitamins no longer have a weight loss effect (as I'm putting a similar feature in the breastfeeding aspect of the obgym module, it's not needed here)
Updated the Buy and Sell Pills animations
Updated the comically large horsepill mesh to make it smaller and more realistic. The animation has been updated as well
Updated the write prescription animation
Updated the apply ointment animation
Download updated MAIN here
Private Clinic - Psychiatry
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Updated the therapist session animations – therapist will now take more notes to jot down how crazy you are
Updated the patient records layout to avoid text overflow
Sims can now do their coping mechanisms (breathing exercises and mindfulness) while sitting
Important: You need to download the updated Private Clinic MAIN file above as well if you download this
Download updated MAIN here
Disclaimer: My CAS cc for this world was not loaded. I am not responsible for any of these Sims' outfit choices.
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virginburial · 1 year
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can you write sth about ethan x reader where she gives him his first blowjob as a thank you for tutoring her? like she’s flirting with him all the time and he stares at her a lot so she suggests it and he’s so nervous but agrees
˚₊· ͟͟͞͞➳❥ virgin Ethan getting head? sigh, I'm so touch starved and lonely I need another boyfriend (chad meeks martin).
Ethan Landry CD mix!       .·:*¨༺♱༻¨*:·.
"I only needed this class 'cus it's a prerequisite for the program I'm going into, but I think I truly got it now." you beam from ear to ear. Ethan and you were studying together since your entire friend group decided to take statistics together. now, it was thirty minutes until the library shuts for the day and the study group ended hours ago. Ethan was kind enough to explain graphs for two hours to you, but you couldn't help but feel his eyes burn into yours, or stare directly into your chest before he pretends to look at the ground.
you weren't oblivious to how much Ethan stared at your cleavage, or how much he stared at you in general. so you decided to toy with him a little. "thanks so much for the help, Landry. I know I wasted your evening-" "-no, don't mention it, y/n." he softly smiled. "it's the least I can do, if one of us fails, all of us fail." he chirped.
"How can I make it up to you?"
"maybe by passing stats."
you giggle softly, seeing his smile widen as your hand slowly goes to his knees. "I meant more like...how can I make it up to you now?" you bat your lashes. seeing blush spread across his cheeks and onto the tips of his ears told you everything you needed to know. it took a few questions; "what if someone sees us-?" "-the library is closing soon." "do you like me-?" "-I dunno, do you like me?" "This is not how I imagined this going-" "-awh, you imagined it?" it was a small back and forth that resulted in you dropping on your knees, going under the table, and palming a nervous Ethan, who was relaxing into your touch but shaking with anxiety.
you were losing time, seeing the clock's hands move closer and closer to the closing time as you stripped Ethan of his pants; having them cuffed around his ankles. he was nervously looking around, looking out for nosy librarians and unsuspecting bookworms as you slowly slip his cock out from his boxers. the skin on skin contact made him gasp, covering his mouth with his hand as he looked under the table. "oh fuck..." he softly whimpered out as his hand snuck down to your wrist, trying to control the pace.
your lips grazed his tip before sucking him down, and his reaction to everything made you so wet. he was so innocent when it came to these kinds of things, you wondered if this was his first blowjob. his breathing was so heavy but quiet, and his thighs tensed up with pleasure as he grabbed a chunk of your hair. soft moans crept from the cracks in his hands as he forced himself quiet. "t-this feels so-so good...you feel s-so good..." he mumbles softly as his cheeks turned a deeper shade of red.
your eyes looked up at him with lust as his cock twitched against your tongue. he was so sensitive, his chest starting to rise up and doing as you moved your lips against his shaft. you could see him sliding down the chair, unintentionally stuffing more and more of his cock in your mouth as saliva hit the carpet under the both of you. "such a sweet thing, using your pretty little lips like that..." he huffed out in a whisper, accidentally letting out a soft moan (before hearing a SHHHH from across the library cus lol)
his tip was starting to hit the back of your throat, seeing his hips jerk and small whimpers spill out of him like water. there was no point in hiding how good you were making him feel, he couldn't help the amount of pleasure he was feeling. "m-more..." he croaked out as a faint whine left him. if he wasn't looking so damn cute, pretending he was reading Webster's Dictionary, then maybe you could've pulled away for a quick kiss; instead, you picked up the pace.
Ethan melted more and more, a small hiss left him as he started bucking his hips uncontrollably (he was so lucky the library was practically empty because he looked like he was seizing up in his seat). his heavy breaths began to pollute the air as he shuddered, his jaw slacked from pleasure as his cock started jamming into your tight throat. you, the perfect angle you are, sucking your cheeks and feeling the back of your throat tighten from pressure, as a loud, low, sorta-growl-of-a-moan came out of him. cum runs down your throat as a shaky sigh leaves him speechless, he looks so damn cute blushing over how you violently sucked him off in the library. he wasn't expecting it to be so satisfying.
"fuck...I gotta tutor you more..."
     .·:*¨༺♱༻¨*:·.
buy me a coffee ૮⸝⸝> ̫ >⸝ ა
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sethdomain · 2 months
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more about the guys and special stats in read more
c!tommy
Member of the Republic of L'manburg, he quickly soared in rank and instantly became Wilbur right hand man and a commander in the ranks.
Wilbur really favored him and this caused a bit resentment growing toward Tommy because the member viewed his rise as 'unfair'
Strenght-> 5 -Average Joe / idk i think he would be normal
Perception-> 9 - Sniper Hawk/ He would be very very aware, because this bitch will literally die if his perception is so as much as lower than he is rn
endurance-> 7 -Tough as nail/ He was carrying Dream shit and run around across the desert
Charisma->6 -cheery salesman/ dude literally copied schlatt
Intellegent-> 4 -Knuckle head/ He is a bit dense sometimes and would made stupid decision without thinking through it(he made this often and still will not learn bruh)
Agility-> 6 -catlike/ I'd say with his built he have to adapt to a more lithe like base moveset
Luck-> 1- 13 pitch-black cats/ ironically, being alive gotta count as 10 luck but no. He literally almost die 24/7 i think dead itself might be a sparing from the current predicament he's being ensnared in contstantly, so dead would be considered a luck in itself /jokes.
C!Wilbur
The leader of L'manburg, an incredibly charismatic guy who managed to band together a set of people that supports his goals.
Strenght-> 4 -Lightweight/ I think wilbur dont do much in term of doing the heavy stuff, he just order people to be doing those
Perception-> 3 -Squinting Newt/ this guy doesn't gaf, he thinks he's invisible because he constantly has bodyguard looming over him and he tends to not be in the danger zone much
Endurance-> 2- Crumbly/Bitch need to run
Charistma-> 10-Cult Leader/ He literally managed to convince people to support L'manburg, which i remind you in this au is a shittier NCR
Intellegent-> 7-Know it all/ I would say he probably knows a little about medicine and weaponsmith, he's also very emotionally intellect
Agility-> 5-under control/ normal
Luck-> 9-21 leaf clover/ this guy is so fucking lucky and yet he doesn't appreciates it
these next session wont be as detailed cuz im yawnin g n tired
C!Dream
Leader of the Dream Legion, A group with the desire to end the suffering of the esempi wasteland.
Strenght-> 7 -Beach bully
Perception-> 7 -Big eyed Tiger
Endurance-> 7 -Tough as nail
Charisma-> 3 -Creepy undertaker
Intellgent-> 6 -Gifted
Agility-> 9-Knife Catcher
Luck-> 10-Two-Headed Coin Flip
C!Fundy
Member of L'manburg Wilbur son, ex-right hand man
S=5
P=6
E=4
C=5
I=9
A=6
L=4
C!Sapnap
One of Dream trusted men, he was a brotherhood Knight but joined Dream once he learn about his whereabout
S=8
P=4
E=8
C=6
I=3
A=3
L=7
C!Niki
Member of L'manburg, was a freesider but joined L'manburg with wilbur persuasion. She works as a medic and gunsmithing
S=5
P=8
E=3
C=7
I=7
A=6
L=7
C!Quackity
Schlatt fucking overworked casino worker he handles all his paperwork and feuds
S=1
P=2
E=4
C=9
I=8
A=7
L=8
C!Schlatt
control the monopoly in the las nevadas district
S=7
P=1
E=7
C=10
I=5
A=3
L=8
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blorbocedes · 2 months
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max after redbull told him he can't be late night online gaming anymore:
They targeted gamers.
Gamers. We're a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did.
We'll punish our selfs doing things others would consider torture, because we think it's fun. We'll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of damage persecond.
Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know evety little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded.
Do these people have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed in frustration? All to latter be referred to as bragging rights? These people honestly think this is a battle they can win? They take our media? We're already building a new one without them. They take our devs? Gamers aren't shy about throwing their money else where, or even making the games our selves. They think calling us racist, mysoginistic, rape apologists is going to change us? We've been called worse things by prepubescent 10 year olds with a shitty head set. They picked a fight against a group that's already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they've threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can't is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how patheticwe used to be that proving you people wrong has become a very real need; a honed reflex. Gamers are competative, hard core, by nature. We love a challange. The worst thing you did in all of this was to challange us. You're not special, you're not original, you're not the first; this is just another boss fight.
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probablygoodrpgideas · 2 months
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In Blood Tithe, you will have two stats called Thirst and Control related to drinking blood. Here are the effects they have:
Thirst levels:
1: Well-fed. Might still need to bite but only to heal themself. Bites deal 2 damage.
2: Thirsty. Bites deal 5 damage.
3: Eager. Bites deal 7 damage. Need to make a control check to stop biting
4: Parched. Bites deal 7 damage. Penalty on everything but biting. Need to make a control check with a penalty to stop biting.
5: Starving: Bites deal 10 damage. Penalty on everything but biting. Need to make a control check with a penalty to stop biting.
6: Near-death: Bites deal 10 damage. Penalty on everything but biting. Need to make a control check to not bite when around humans in combat.
Actually dying from thirst would take months and is basically impossible
Control levels:
6: Full control. No effects
5: Mostly control. The taste of blood becomes preferable to most other pleasures. (no mechanical effects on its own but control checks prompted by thirst become harder)
4: Partial control. Any blood around you tempts you. When a human is bleeding around you, make a control check to not attempt to bite them
3: Losing control: You have to succeed on a control check to not attempt to hunt at night.
2: Incalculable: When you see a human or a group of humans, you have to succeed on a control check to not attempt to bite them.
1: Animalistic. When you see a human you will drink their blood and you will not stop until they have nothing left.
What exactly a control check is and what these penalties will be isn't quite decided yet.
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matchesarelit · 4 months
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Pikmin! (Spencer Agnew x Gn!Reader)
A video game themed bar was exactly what you needed, maybe even a little more...
Smosh Masterlist
Requested: Sort of... 'reader meets him at a bar and than they go home together and have a fun nerdy time at his place' -anon
A/N: Sorry anon they don't make it home, also hope you like video games, I thought it was a safe bet for a Spencer fan, Hope you enjoy.
Warnings: Mentions of fighting (mortal combat game play, smash bros)
W.C: ~2.1k
You'd been eager to try this place since your 'for you' page had all but taunted you with it while you were sick in bed with the flu. So crossing the threshold, the outlook of a dive type bar decked out in gaming memorabilia was both overwhelming and exactly what the doctor ordered.
LEDs behind the bar were mesmerising as they throbbed and changed, it was only after you'd straddled a stool that your eyes floated up past the assortment of alcohol, to the large collection of consoles and plug-ins suspended above.
Eagerly seeking out your favourites, you simply nodded when an approaching figure inquired after the stool to your left. Snaking your gaze down the shelving, your stare fell low enough to catch the figure of the bartender on the other side of the bar. The older woman was watching you with an amused smirk, clearly your enraptured state was not a rare one among first time visitors. Casting a glance to her headwear, you noted the Mrs Pacman sitting on her headband as you considered your drink order. Opting for a familiar brand you retrieved your phone from your pocket to pay, the case making it difficult as usual, as the bartender produced a bottle and left with a smile.
As you sipped your beverage you let your focus flit around the bar, There were a few larger screens with small groups of people crowding controllers and consoles, there were more displays and shelves chocked full of all sorts of gaming nostalgia and a few retrofitted old computers playing arcade gameplay.
Finding yourself watching more than a few rounds of mortal combat on an old box TV, your attention only shifted as a rather larger group of spectators erupted in cheers on the other side of the space. Noting some other set ups around the bar, ones much less crowded that that one, you stood from your chair, drink long since drank in many an unconscious sip as you'd watched the fights.
There was a couple duelling in some newer game you couldn't recognise, a group of older people screaming their encouragement alongside a woman playing pinball and lucky as ever, right at the back in a little alcove, there was an empty GameCube setup. Although a few other familiar titles lined the small area, the screen was already displaying your game of choice; Tony Hawk's Pro Skater 3.
After frying your own console years before you'd been itching to get your hands on this game for a while. Yet as if it was only yesterday you found yourself navigating the menu with ease, selecting a map you felt you might recognise, the name sounding somewhat familiar, possibly one you'd sold your soul to over fifteen years before.
Admittedly, navigating the menu came easier than recollecting the controls, but after a few minutes you were finding your groove well enough to hit a couple special moves and terrorise a few pedestrians.
Concluding your first level you'd indulged in the character select menu, although finding the original Tony Hawk much too nostalgic, you continued on all the same.
Before continuing, you took a brief glance around your little station, cautious someone else might be wanting a go.
Satisfied by the empty space around your chair, and the empty one by your side, you continued on to the next location. Finding yourself revisiting some favourite tricks and areas from years before, you felt yourself relax into the game, it was only when as you sat back in the chair and the stats for the completed level popped up that you noted the presence of someone talking by your side.
'-still can't believe you stuck with Tony, Demoness all the way'
Turning towards the voice you caught sight of a man around your age, sipping some colourful concoction, as he shifted his gaze from the screen to you.
Although, you noted to yourself, the mess of curls adorning his head surely meant his sight was solidly obstructed, so how he managed to notice which character you'd chosen was a mystery.
He was nonchalant as he plopped into the chair by your side, and you felt yourself of similar affect as you responded,
'Well, I must admit my old favourite was the Eye Guy as I knew him, but its been so long i wanted that Vanilla playthrough effect ya know, nostalgia and all that.'
'Oh I'm very familiar. Do you mind if I have a go?'
Hand gripping the back of your chair you go to move,
'Of course I'll just-'
'You don't need to leave, I'll only probably play the one level, I was never the best at Pro Skater,' His words were said softly vet with a surety that left no room for argument,
'Are you able to hold this?' He seemed hesitant to ask as he continued scouring the space despite holding his drink out in your direction.
'Keep me here just to hold your drink did you?' your tone was light enough that despite the flush on his cheeks he still held it out when he saw you nodding.
You took it into your hands, holding the glass in your lap atop crossed legs as you watched him grasp the controller and navigate the menu just as you had done.
As he began to play you let your eyes drift from the menu to the assortment of games along the wall, spotting a couple of old favourites you made a note to try them if you got the chance later.
Returning your attention to the screen you sat in the relative silence of the little alcove, enjoying the small sounds and voice lines from the game you'd long forgotten the AI were capable of, until the man by your side spoke up.
'How do you do the... The double flip? I'm completely blanking' He looked momentarily back to you as his character drifted about the landscape,
'Oh its just the same button as flip, just twice,' your voice was soft, hoping not to come off as patronising with the simplicity of your answer.
'Oh yeah, simple eh?' He laughed it off easily as he turned back to the screen, watching him go on to try, and nail, the trick, you smiled to yourself.
Concluding a second level you'd urged him to play, he handed the controller back to you as you returned his drink.
'Did you want to play another level? I'm thinking of changing the game,' letting your mind drift once again to the cases along the wall, you considered your options.
'Nah I'm good, what're you thinking?'
'Ooh, im not sur- OH' You cut yourself off as a certain title caught your eye.
Tugging it free of its sleeve you held your choice aloft, being careful of the disk surface of course,
'Luigi's Mansion? Good choice...' his words although genuine came with a familiar hesitance.
'I know right I've-' Your excited reminiscence was cut short as he cut in,
'...Fair warning; their copy doesn't work'
'Oh damn...' you slid the disc back into its place
'Agreed, I felt exactly the same when I tried booting it up last week.' He watched your movements before scooting his chair back a bit and starting up again, 'They do have the third one on a switch over there,' he pointed his drink in the direction of the largest crowd in the room, the chalkboard wait list filled to the brim in progressively smaller and smaller writing desperate to be fit in. 'But you'll probably be waiting a while.'
Your lips sucked into a defeated line, you moved your gaze back onto the man by your side. His own focus set on the glass beneath him as he seemingly attempted to skewer the floating lime on his straw. You noted that just as you'd thought before, his hair had clouded the space between his eyes and the drink.
'Do you have any suggestion then? Any that work?' You pondered with a laugh as you flipped through the cases, the sound drew his attention back to you, not that you noticed as he remained silent, stare caught on the back of your head.
A few moments of silence later and upon finding nothing you turned back to him, a brow raised as you sat awaiting his response.
'Oh um, there's always Smash?'
Nodding slightly you put the controller on the tabletop and began to search for the disc, 'I never really played it, you'll have to show me how...' Unsure where the confidence came from for that request, you stalled slightly in taking the game out, and replacing the other with it before sitting back down.
Letting your peripherals catch what you refused to look directly at, you watched as he nodded, his lips pursed for few too many moments before parting with a soft utterance, 'uh-yeah of- of course'.
Holding your hand out for his drink you held out the controller with the other, and as you felt the weight of the glass in your hand you studied the screen as he began a match.
'So with this one you have all the regular moves, which use the regular buttons but, for example, Falco's Phantasm you need to use- '
His explanations were comprehensive and before long, you were playing and winning matches on your own, well mostly on your own. The man beside you seemed unable to stop himself from leaning closer and pointing out special attacks you could manage at any given time. By the time you'd won your second stage his shoulder was knocking your own, his face inches from yours.
Sitting back in your chair once again, all but pooped from the adrenaline rush of such a victory as your character filled the screen almost as happy with themself as you were, you felt the warmth of his closeness fade as he followed your lead, slumping in his own seat.
Your short reprieve was cut short however as a voice, much harsher than that of the man at your side, crackled from behind you,
'Sorry, Are y'all done with this console?'
Sharing a brief look with him you shrugged and glanced to the bar, a small nod was enough for you as you turned and addressed the newcomers, 'Yeah, we are. Go for it'
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Stepping out of the alcove you moved no more than a metre, before turning back to check for him. Part of you expected him to leave for another spot in the bar, another console, but a bigger part of you was sure he wouldn't, at least not yet.
Sitting up on a stool you grabbed your phone to pay for a drink yet as you waited you addressed the man once again by your side.
'Well that was great fun! Little bit of nostalgia is good for the soul, ain't it?'
'Definitely. Although... Are you sure you haven't played Smash before?'
'Weeelllll... I admit I have played some of the newer ones at parties and such, but I really thought it'd be completely different on such an older console.'
Your cheeks were hot at the reveal, it wasn't as if you'd lied, but the suggestion you'd done so to get him to help you was an interesting one.
A small smile on his lips, he fixed you with a playful glare, the crinkling of his nose a dead giveaway. Never the less you played along, dropping your phone to the bar top and raising your hands in the air as if to profess your innocence.
'I promise. Next time though, I'll have to get your help on something else, something have no idea about, maybe Pikmin? I assure you I have absolutely no clue about that game.' Your face as stoic as you could manage, not very stoic at all, you watched as his smile splurged into a wide grin as his eyes looked between you and the phone discarded on the between you on the bench.
The device was hugged by a bright red silicone case with a telling red stem that ended in a single green leaf dangling off the top end.
You continued, 'What even is a Pikmin?' Getting the question past your lips without laughing between syllables was a struggle, but a worthy one as he soon broke into giggles at your sincerity.
'Well, you seem completely cluel-' He was interrupted as your phone rung out a hearty Pikmin!
'... Completely clueless... and that's okay, I'm happy to help.'
'You're too kind...' You trailed off realising you still didn't know his name.
'OH... I'm Spencer by the way,' Nodding, you failed to supress the smile that had spread across your lips as you spoke,
'Well, Spencer, I really need your help. So how about nex-'
Pikmin!
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taxus-fraud · 2 years
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I like to imagine that Guardians testing stuff in private crucible matches is canon. When Shaxx opened up the option for Guardians to rent out unused crucible arenas, he expected it would mostly be Guardians challenging each other to settle grudges, or fireteams looking to practice together in a more controlled setting, or special tournaments.
Those all happen, but a surprising number of Guardians come in with a full computer setup and a vault access terminal, then spend their timeslot carefully logging and tracking weapon stats, experimenting to perfectly calculate how many shots of a weapon they need to kill any potential target. Shaxx doesn’t really get the appeal of theorycrafting his Crucible instead of practicing in a real match, but admits that it does have merit.
On the opposite side of the same coin, sometimes a group of Guardians will show up saying something like “We just learned how to make a grappling hook, and we’re gonna see if we can all grapple to eachother in a chain and whip ourselves across the map.” Shaxx doesn’t see any real, practical merit to be gained from this sort of experimentation, but still allows it because it’s incredibly entertaining to watch.
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freckliedan · 5 months
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PHANNIE TAROT STATS
a lovely group of phannies has been reading tarot about what may be coming next for dnp, and a lot of cards have been repeating between readings. i've been compiling stats, & i'm moving that to its own post! up to date as of 10:50ish pm PST.
DATA
so far, there have been 72 cards pulled by myself, @yonpote, @dnphobe, @thetrashthatsmilesback, @tarotphil, @whipcracknumber5, @emojackolantern, @queerdnp, @slitsfordan, @ghoulish-art-tendencies, and @thighguys. of those 71 cards:
28 are major arcana (38.8%)
14 are wands (19.4)
11 are pentacles (15.2%)
11 are swords (15.2%)
8 are cups (11.1%)
and 43 (59.7%) of those are duplicate cards:
the fool (2)
the high priestess (2)
the empress (5)
the hierophant (2)
strength (4)
the devil (2)
judgement (2)
the ace of swords (2)
the two of pentacles (2)
the three of wands (2)
the six of wands (2)
the seven of pentacles (3)
the eight of wands (2)
the nine of swords (2)
knight of wands (3)
knight of swords (2)
king of wands (2)
king of pentacles (2)
so the most pulled cards are the empress, strength, the seven of pentacles and the knight of wands.
ANALYSIS
major arcana cards show up for major/impactful life events or important moments in time. pentacles (earth) shows up for everything tangible and material, wands (fire) shows up for action, passion, creative spark. swords (air) shows up for matters of the mind/grief & pain/clarity/ideas/communication. and cups (water) is less present, but is tied to matters of the heart/intuition/connection with others.
when looking at the suit composition of this reading, it's clear that something big is coming. and it's not internal; this is communicative action driven by passion enacted in the "real world", likely in the context of community. fire + air can be a dangerous duo, spreading extremely rapidly, but this is anchored by the steady & deliberate nature of earth.
the increase in air cards makes sense to me with dan and phil both being triplicate air signs & the increasing amount of thought and anticipation being directed at the situation by phannies.
looking at the most repeated cards, the empress + strength + the seven of pentacles? that's generative energy. something is being created. and whatever it is will begin from a place of balanced power without a need for control. and this new thing is being made real by a grounded and fair assessment of where past efforts have landed dnp.
and the knight of wands is now one of the most common cards, too. in this situation that's dan.
my takeaway from all this is so firmly that they're hard launching—the new thing entering the world is an extremely significant communicative action with material impacts driven by passion. (convenient time to mention they both have venuses—the relational planet—in fire signs).
i can't see anything but a hard launch and a wedding (to be legally bound to another person is SO material) fitting those parameters, and i think that once again this is following dan's pace. though, this time i think due to the need he had to self-actualize with creative endeavors separately from phil—those pursuits are now drawing to a close.
HOUSEKEEPING:
you can look at past stats and analysis of specific readings in my tarot tag.
i'm going to put the standard composition of a tarot deck below the cut for comparison, and if i make any future updates to this post i will put a copy of the stats before the change there as well.
a standard tarot deck has 78 cards:
22 major arcana (28.2% of the deck)
14 cards of each suit (17.9% of the deck)
and none of these cards are duplicates.
VERSION 1: 05/01/2024 9:53 PM
so far, there have been 57 cards pulled by myself, @yonpote, @dnphobe, @thetrashthatsmilesback, @tarotphil, @whipcracknumber5, @emojackolantern, @queerdnp, and @slitsfordan. of those 57 cards:
25 are major arcana (43.8%)
10 are pentacles (17.5%)
9 are wands (15.7%)
7 are swords (12.2%)
6 are cups (10.5%)
and 29 (50.8%) of those are duplicate cards:
the fool (2)
the empress (5)
the hierophant (2)
strength (3)
the devil (2)
judgement (2)
the ace of swords (2)
the two of pentacles (2)
the six of wands (2)
the seven of pentacles (3)
knight of wands (2)
king of pentacles (2)
so the empress has been in 62.5% of readings, strength and the seven of pentacles have been in 37.5% of readings, and the rest have been in 25% of readings.
ANALYSIS
major arcana cards show up for major/impactful life events or important moments in time. pentacles (earth) shows up for everything tangible and material, wands (fire) shows up for action, passion, creative spark. swords (air) and cups (water) are less present, though swords are gaining ground.
when looking at the suit composition of this reading, it's clear that something big is coming. and it's not internal; this is action driven by passion enacted in the "real world", likely in the context of community.
the increase in air cards makes sense to me with dan and phil both being triplicate air signs & the increasing amount of thought and anticipation being directed at the situation by phannies.
looking at the most repeated cards, the empress + strength + the seven of pentacles? that's generative energy. something is being created. and whatever it is will begin from a place of balanced power without a need for control. and this new thing is being made real by a grounded and fair assessment of where past efforts have landed dnp.
my takeaway from all this is so firmly that they're hard launching—the new thing entering the world is an extremely significant action with material impacts driven by passion. (convenient time to mention they both have venuses—the relational sign—in fire signs).
i can't see anything but a hard launch and a wedding (to be legally bound to another person is SO material) fitting those parameters. possibly a new creative project,but that just isn't coming across vibes wise?
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bluebeetless · 1 year
Text
hurt
jaime reyes/reader
summary: you get hurt on a mission, jaime is there to help.
tags: near death experience, angst with a happy ending, eventual fluff, jaime is stressed in this fic, i love him i just want to put him through as much emotional torture that i can because he’s so babygirl 🫶, lowercase intended :3
warnings: violence, some blood, near death experiences, hospitals, i used google translate for the spanish- please let me know if anything is wrong :)
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- ̥۪͙۪˚┊❛ bluebeetless’ writing ❜┊˚ ̥۪͙۪◌
“how copy, comet?” batman asks, voice unbothered as he fights down below. your mech had barely been dented. “all good up here, how’re you mr. b?” you ask, smiling a little. “don’t call me that.” batman replies gruffly, comms turning off. you can’t help but laugh, landing safely. “hey, comet! need some support over here!” you hear red robin yell, and turning you see your friend cornered by two of the gangsters. “i’m on it.” you reply smoothly, jetting over.
your mech collided with one of them, sending it tumbling over. tim manages to fight off the one alone as you deal with the second one. “uh, guys! one is heading towards the city!” jaime, your beloved boyfriend, informs you over the comms. “don’t worry, i’ll get it.” you take off, leaving your team behind. “comet, wait!” batman snaps, yet he has to focus on the group of goons that they could only assume that the riddler sent based on the odd designs of their clothes.
“y/n, wait up!” jaime calls, trying to pick up speed, yet your mech was faster. “relax, jaime. i’ve got this!” you reply, following the man’s car easily. this time, batman is talking to you. “comet, fall back and wait for the team.” you glance back slightly, yet it’s awkward because of your mech. “there’s no point, either you won’t get here in time or we lose this guy completely. just trust me.” you turn back to the car, which seemed quite advanced in technology, aiming your guns with precision. “y/n look out!” jaime yells, just as your mech beeps to warn you of an approaching threat. “woah-!” you swerve, sending out your flares that destroyed the missile. “too close…” you mumble, looking back at the car. “i’ve almost got this.” you say over the comms. “just forget it comet, you’re too far away to support- come back here now!”
“i cant! they’ll be in the city!” you argue, determined to stop this car. once again settling your aim on the car, you fire, riddling it with bullets and causing it to swerve off of the bridge and fall down into the murky water below. you turn, going to jet back to the fight. the warning comes up again, and you glance to your left. “there’s a fucking helicopter?!” you exclaim, pushing your mech’s nitrous button so you could evade more effectively. “we’re on our way, comet!” jaime replies, some wind affecting his comms. ‘missile detected’ flashed on your screen, you try not to show any panic. moving your arms down, your mech dips below the bridge as you swoop under it, coming out the other side easily. you were silently praying that the missile would fall down into the ocean after exhausting itself, yet you could only assume it was catching up on you.
“y/n!” jaime yelps as a blow rattles your mech. “shit..!” you grunt at the force, trying to regain some sense of control as your mech plummets towards the ocean. your stats are critical and your thrusters are dead, so, you do whatever you can to prevent dying in a mech crash- you grab the hatch above you, pulling it hard. your mech ejects you, and you see the baby that you had built from hand smoking, fire evident. you don’t feel scared, only sad. another explosion pushes your body back, sending you flying. everything goes black as you land in the dark water.
“fuck- fuckfuckfuck..!” jaime pants, peering over the edge of the bridge. the fight was finally over, yet you had been shot down; the exploded mess that was once your mech was slowly sinking in a patch of the water around gotham, it’s a mangled mess. “relax, beetle. i’m sure she’s fine… she’ll surface soon.” tim pats his back, trying to soothe him. ‘go down, search for your mate’ the scarab is screaming, jaime can barely think. bruce is calling for police backup as well as search and rescue. “i have to go down there- i have to check.” hopping over the bridge, jaime lets his wings expand as he flies down. his eyes scan over the water’s surface around your mech- searching for anything that would tell him that you’re okay. “come on, baby… where are you?” he whines, moving further down for a better look.
a body catches his eye and his heart lurches. khaji da is making so many demands he can barely think, so he doesn’t, he swoops down, snatching you up. “i’m here, mi amor- i’ve got you. just stay with me, yeah? stay with me.” he mumbles, flying back up to the bridge. you’re bleeding, profusely, and so he lays you down carefully in front of bruce. “can you help her?” he begs, looking up at the older man. “it’s best we wait for medical…” bruce mutters, kneeling down to check your vitals. “we can’t wait- she could-!” jaime cuts himself off, not wanting to snap at some of the best people in his life. “let me see.” tim moves into place beside you, leaning down, his ear near your mouth. “she might of swallowed water…” he mutters, placing his hands upon your chest to provide with cpr. jaime can barely watch as he stares down the road, watching flashing lights and sirens come closer.
“i’m here, y/n, i’ve got you. just stay with me okay? you remember our promise right?” jaime asks you, yet he doesn’t receive a response. you’re unconscious, just out of surgery. he watched you flatline, watched the doctors shock the life back into your body. he was a wreck. it had been three days and you were still unstable. of course, the media was all over this- yet a lot of people were saying you were fine to avoid any panic amongst the public. jaime wipes his eyes again, by now they’re probably red and puffy. ‘your mate is injured’. khaji da reminds him. he nods. “i know. she needs time to heal.” jaime responds. ‘protect her. care for her.’ the scarab demands. “i’m trying.” he sniffles. “i’m scared.”
‘fear will bring you down. you must be strong.’ khaji da scowls. jaime sighs. “again, im trying..!” he argues, resting his head in his hands. “if she dies… i don’t know what i’ll do if she dies.” jaime can barely breathe, no matter how hard khaji da tries to console him. ‘she will not die. she is strong.’ the scarab tells him. jaime tries to gather himself, yet he can only break down further. “please wake up, y/n. i need you.” he begs.
you wake up slowly, feeling groggy and gross. there’s a methodical beep next to you. you blink a few times, letting your eyes focus. turning your head, you spot a very comically large bouquet of flowers, as well as a familiar face slumped in a chair beside you. “jaime.” you call out, voice croaky. he jumps awake, shuffling his chair closer. “oh, my love- my sweet girl, are you alright? does it hurt?” he gushes, cupping your cheeks and kissing you sweetly. “i’m fine- is my mech okay?” you ask, feeling a harsh strain in your chest. “your mech-? you almost died and you’re worried about your mech?” jaime scolds, yet you can tell how relieved he is. “hey-! that thing took a long time to build.” you mumble, lazy smile on your lips. “hush, niña tonta.” he mutters, kissing you again. “does your chest hurt?” jaime asks, hand resting over yours.
“a little…” you reply, thumb rubbing against his. jaime hums. “the doctor said it would.” he replies, bringing your hand up to his lips to press a kiss to your knuckles. “why, what happened?” you ask, watching his eyes sadden. “you… y/n they had to use a defibrillator, you almost died- you did..!” he chokes up a little, sighing as he looks down. “jaime…” you frown; you hated seeing him upset. “it’s okay, i’m here.” you mumble, moving your hand to gently cup his cheek. “i know- i could of lost you… i haven’t left the damn hospital since you got here.” he sniffles, smiling weakly. “i’m sorry, jaime… i shouldn’t of been stupid.” you tell him, thumb rubbing his wet cheek. “no, no it’s okay… the news has been praising you specifically for ‘saving gotham once again’. everyone’s proud of you.” jaime replies, hand resting over yours. you smile weakly. “stay with me.” you suggest. jaime let’s out a soft laugh. “baby, i wouldn’t leave even if they tried to drag me out by my arms.” he jokes, leaning down to kiss you again.
two days later, you wake up again. your mind is pleased to be in your bed, in your home, and not in some uncomfortable hospital bed being poked and prodded by nurses. jaime is curled around you, keeping you warm and, in his mind, safe. his face was buried into your neck, he’s snoring into the crook of your shoulder. when you first got with him, it kept you up, yet you put up with it out of pure love. now, you couldn’t sleep without him. closing your eyes again, you let yourself relax, listening to birdsongs in the early hours of the morning.
minutes tick by, and you can’t help yourself from fluttering soft kisses along his shoulder and up his neck. jaime hums softly, kissing your jaw in response. “morning, mi vida.” jaime mutters, nuzzling his face into your neck. “morning, jaime.” you respond softly, stretching your legs carefully. “how’re you feeling? any pain?” he asks, peeling away from you to check you over. “m’fine, baby. my stitches haven’t popped or anything.” you respond, kissing his lips gently. “good. stay here, baby. i’ll make us some breakfast.” he responds, giving your lips one last peck before getting up. “i love you..!” you call after him, listening to him chuckle. “i love you too, baby.”
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Hello, twins asking! ( •ᴗ•)⸝🍵 ☕️⸜(•ᴗ• )
I L-O-V-E-D this the moment I saw it, everything looks really cool!!!! So I showed it to my brother and we both started gushing about it.
Since you don't mind answering questions, I would love to know if the game will have the option to indulge their yandere tendencies? I love Xenos, he would just need to bat his eyelashes for me to smooch him, even if he just admitted to killing a whole group of people (ง ˃ ³ ˂)ว ⁼³₌₃⁼³ ~ Coffee
Following what Coffee said, I was wondering... I saw that they all have different stats for jealousy levels, which is interesting!✧*。Anyway, my question was, how would their different personalities play into how they acted when, you know, losing their shit? Like, full on yandere mode! (⁠。⁠•̀⁠ᴗ⁠-⁠)⁠✧ ~ Tea
Hello! Thank you for sending in an ask! I'm so glad you like my game so far, and I'm super excited for it to come out! After reading your ask, I literally had a giant smile on my face!
The whole reason I made this game was so people could choose their personality and how they want to react to a yandere. What gave me this idea is when I was reading fanfics I always saw people complaining about the MC so I really want this game to be like choose your own character type kind of thing. And tbh right now Xenos is one of my favorites and I would give him everything so OF COURSE there will be options to indulge them :3
Each character I made after a certain type of personality so you get the full Yandere experience, Which means varying levels of jealousy and other things ;)
Apollo, in his delusional state, is quick to feel betrayed and insecure, especially when things don’t go the way he imagines. His mind spirals into irrational conclusions, leaving him in a whirlwind of confusion and hurt. In these moments, he’s like a puppy desperately seeking reassurance. But no matter how much pain he feels, he’ll never direct the blame at you. To him, you’re flawless, untouchable. Instead, he turns on himself and those around him, lashing out with accusations. He'll say things like, "They must’ve tricked you," or, "It’s all their fault!" He becomes his own worst critic, convinced that he must be the one who’s not good enough, or that everyone else is conspiring against your love. Yet through it all, in his mind, you remain perfect—beyond reproach, untouched by his anger, the center of his affection.
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Soren, on the other hand, has two sides. His sadistic side where It doesn’t matter if it’s not your fault—he finds a twisted pleasure in watching you squirm under his accusations. His sadistic tendencies ensure that punishment is inevitable, and while he might take his frustrations out on you, there’s no need to worry about your pretty face. Soren values beauty too much to mar it, but that doesn’t mean you’ll get off easily. His temper flares unpredictably, much like Xenos, and when he lashes out, it’s with a dangerous mix of frustration and cruelty. He might bind you, lock you away, or even subject you to mental torment, always ensuring you’re aware of who’s in control, but the surface will remain unscathed—after all, you’re his pretty little thing.
Soren his most common side is where he manipulates you. If he senses you drifting away, he’ll break down, tears streaming down his face as he pleads for your attention. His soft, angelic appearance makes it easy for you to feel sorry for him, to comfort him despite your better judgment. In those moments, he knows exactly how to make you fall back into his grasp, using every bit of his charm to ensure you stay right where he wants you. His manipulative side is just as dangerous as his sadism—he plays both roles effortlessly, depending on what keeps you in his collection.
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Lynx, in all his arrogance, expects nothing less than complete devotion. In his mind, you belong to him—his possession, his plaything—but he’d never admit it openly. Instead, he hides behind layers of pride and tsundere denial, acting as if your existence is merely to serve him and fulfill his every whim. You’re there to do his bidding, cater to his needs, and he’ll rarely give you the satisfaction of knowing just how much he actually cares.
When jealousy strikes, that’s when his true feelings bubble to the surface, though he’ll never express it in any way other than through sharp words. He’ll lash out, insulting you in that indirect, roundabout way of his. Maybe it’s something like, "Why would I care what you do? It’s not like you’re important or anything," or a sarcastic comment meant to remind you of your place. It’s his way of asserting control, of letting you know that he’s the one in charge, and you’re his. But deep down, you might catch a glimpse of the truth—the possessiveness hidden behind his words, the flicker of insecurity that drives his cruel tongue.
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Xenos is the embodiment of obsession, always lurking in the shadows, watching your every move with a twisted sense of fascination. He prefers to stay hidden, observing from afar as he documents every detail of your life. His favorite pastime? Playing little tricks on you, just to see your adorable reactions. Maybe it's something as simple as moving your belongings or sending anonymous messages, but he lives for the moments when your confusion shows on your face, savoring every expression as if it's a personal gift.
However, when jealousy consumes him, his calm facade cracks wide open. Much like Kanto from Diabolik Lovers, Xenos doesn't handle jealousy well—he’s far too emotionally unstable. He’ll lash out in a childish fit of frustration, screaming and crying as if the world’s crashing down. His tantrums are unpredictable, full of wild accusations and irrational behavior, all fueled by the fear of losing his obsession.
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Nox is perhaps the most overprotective among them, making him seem like the tamest at first glance. His primary concern is your safety, and he genuinely believes that no one can care for you as well as he can. Nox doesn't outwardly display jealousy; in fact, he convinces himself that he's not jealous at all. But actions speak louder than words. He might subtly isolate you from others under the guise of protection, insisting that the world is too dangerous for someone as precious as you.
When he locks you away, it's not out of malice but out of a twisted sense of love and duty. "It's for your own good," he'll say softly, assuring you that this is the only way to keep you safe from all the bad creatures out there. His demeanor is gentle, his touch soft, making it easy to overlook the fact that you're essentially a prisoner in his care. Nox creates a comfortable environment for you, tending to your needs and lavishing you with attention. He might bring you your favorite books, cook your favorite meals, and spend hours engaging in conversations to keep you content.
Deep down, Nox struggles with the fear of losing you to the dangers he perceives in the world—or perhaps to others who might win your affection. He masks his insecurities by focusing on your well-being, convincing both you and himself that his actions are justified. In his mind, he's your guardian angel, the only one capable of ensuring your happiness and safety. While he doesn't throw fits of jealousy like others might, his overprotectiveness is a cage wrapped in kindness.
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Kaine is the ultimate flirt, always playful and teasing, never seeming to take anything too seriously. His charm is effortless, and he thrives on the reactions he gets, especially when he makes you blush or sends a shiver down your spine. It’s a game to him—he’ll scare you just enough to have you running straight into his arms, unaware that he’s the danger you should be fleeing from. The thrill of seeing fear flash in your eyes is something he relishes, and unlike others, he’s not subtle about it. He openly adores how vulnerable you become in those moments, how easy it is for him to slip in and play the hero to the very terror he creates.
While Kaine shares a sadistic streak with Soren, he’s far more forward about it. He doesn't hide behind tears or manipulative tactics; he sees no need to. In his mind, he doesn’t have to play mind games to make you his. He’s confident—perhaps even cocky—in his ability to get what he wants without resorting to deception. He believes he can break you down, piece by piece, and mold you into his perfect, compliant doll with nothing more than his charm and his sadistic tendencies.
Kaine’s affection is fierce and dangerous, but he’ll never hide it. He’ll show you exactly how much he enjoys your fear, how much it excites him to see you squirm, all while flashing that irresistible smile. There’s no need for manipulation when he can so easily bend you to his will with a mere glance or whispered word. His goal isn’t just to own you; it’s to reshape you, to transform you into his ideal creation—a perfect doll that responds to his every whim, trapped by the very affection that feels both comforting and terrifying.
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hananoami · 1 month
Text
Xavier's Directional Orbit: Light - Stage 130 Clear + Vod
I realize this post clear write up is hella long over due, but July was such a busy month for me between balancing irl schedules and processing those Illusio Requests (which were more time sensitive). Nevertheless, for record keeping, Xavier and I cleared his Directional Orbit: Light - Stage 130 on July 22nd!
Some important information to know before challenging Xavier's Stage 130 is that you will need two teams. Team 01's protofield Stellactrum is 5-Emerald and 1-Pearl. Team 02's Protofield Stellactrum is 5-Amber and 1-Ruby.
By having a ’perfect match’ with the Protofield Stellactrum you will receive additional attribute bonuses (for every color you match increase DMG boost 5.0% and DMG reduction 5.0% up to 30.0%), as well as the ability to shatter two protofield shields in a single strike.
For this stage I opted to match the colors for each team. The bonuses of having a perfect match was more optimal rather than me trying to brute force it. I also decided to use Xavier's Lumiere companion for both fights; more about that below.
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Looking back at this stage I'm pretty sure my first few run was with Lightseeker Companion in the first half. I actually had difficulty grouping up the 4 wanderers together since none of them seem to want to be near each other in order for me to utilize Luminescence Blade's Active skill for cleave damage. This is why I opted to use Lumiere companion instead of Lightseeker here; I needed his control abilities.
My advice is to focus on the Carmine Talons first and then eliminate the Elysian Lacertus. Kindly overlook my messy game play, but in my clear vod you can see that I can have the Elysian Lacertus come to me instead of jumping all over the place while I focused on the Talons. Having Lumiere's Support Skill, Lunar Vortex, made it easier for me get all the wanderers grouped up together while we did AoE damage. It was such a close fight, but thankfully my Ardent Oath came up in time.
For the second half of the fight, I don't want to say it was a joke but... Lumiere really is the best. His Passive Skill, Moonfall, is so broken when combined with Moonchaser's Active Skill, Moontide. That's why, if you have R2 Lumiere, having 2-Expedited Energy Boost beta protocores on Lumiere is BiS is highly recommended. If you don't have Lumiere ranked up I would still equip 1-Expedited Energy boost with 1-Oath Recovery Boost beta protocore at 11% in order to use Ardent Oath twice.
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ADDITIONAL INFORMATION
Unfortunately, I don't have screenshots of my stat attributes or have any recollection of which protocores I used for this fight. I'm also unable to recreate those stats I used for this fight because I've upgraded his memories and protocores since then.
EDIT: HUZZAH~! I FOUND THE MISSING SCREENSHOTS. They have been included along with any other information I could pull from them below.
So we'll just go off with what information I do have from my clear vod. If anyone has any questions or concerns about this particular stage I would be happy to help!
TEAM 01
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Companion: Xavier's Lumiere [ DPS | Burst | Control ] Weapon: Moonchaser (guns) [ DPS | Sustained | Single-target ] Attribute Bonus For each matched stellactrum, increases DMG Boost 5.0% (currently increased: 30.0%) and DMG Reduction 5.0% (currently increased 30.0%). ♡ Affinity Bonus: 104 (Xavier’s Protective Skill) When you take a fatal blow, Xavier teleports to you, blocks a hit, and counter attacks. Enemies will be knocked back. [ HP xxx || DEF xx || ATK xx ] Pair Bonus [MN] - Starting Effect: increases team DMG by 8%, and reduces team DMG taken by 8%. The Enemy [Moonstruck] is extended by 3 seconds. - Duo Rank 1: boosts Ardent Oath charge by 20%. [Moonlight] will attach 1 stack of [Phasing Moon] to the enemy, increasing DMG dealt by 25%.
5☆ LIGHTSEEKING SHADOWREND (emerald/solar) Lv 80/awakened rank 1 using xx SSR protocores
5☆ LIGHTSEEKING OBSESSION (emerald/solar) Lv 80/awakened rank 3 using xx SSR protocores
5☆ 21 DAYS (emerald/lunar) Lv 70 using xx SSR protocores
5☆ ROMANTIC AFTERNOON (emerald/lunar) LV 70 rank 1 using xx SSR protocores
5☆ FLUFFY TRAP (emerald/lunar) Lv 73 rank 2 using xx SSR protocores
4☆ BEST WISHES (pearl/lunar) Lv 60 rank 3 using xx SSR protocores
TEAM 02
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Companion: Xavier's Lumiere [ DPS | Burst | Control ] Weapon: Moonchaser (guns) [ DPS | Sustained | Single-target ] Attribute Bonus For each matched stellactrum, increases DMG Boost 5.0% (currently increased: 30.0%) and DMG Reduction 5.0% (currently increased 30.0%). ♡ Affinity Bonus: 104 (Xavier’s Protective Skill) When you take a fatal blow, Xavier teleports to you, blocks a hit, and counter attacks. Enemies will be knocked back. [ HP xxx || DEF xx || ATK xx ] Pair Bonus [MN] - Starting Effect: increases team DMG by 8%, and reduces team DMG taken by 8%. The Enemy [Moonstruck] is extended by 3 seconds. -- Duo Rank 1: boosts Ardent Oath charge by 20%. [Moonlight] will attach 1 stack of [Phasing Moon] to the enemy, increasing DMG dealt by 25%. -- Duo Rank 2: increases Energy Charge cap by 1. When [Moonlight] is activated, the cooldown time of your Active and Resonance Skill is reduced by 0.5 seconds, and a small amount of energy charge is restored. -- Duo Rank 3: increases team DMG by 8%. When your Active Skill or Charged Attack hits a target with [Moonstruck], [Moonlight] will be activated, boosting CRIT DMG by 30%.
5☆ MIDNIGHT WHISPERS (amber/solar) Lv 80/awakened rank 3 using xx SSR protocores
5☆ MIDNIGHT RAINFALL (amber/solar) Lv 80/awakened rank 3 using xx SSR protocores
5☆ TENDER NIGHT (amber/lunar) Lv 70 rank 1 using xx SSR protocores
5☆ HEARTSTRING SYMPHONY (amber/lunar) Lv 70 using xx SSR protocores
5☆ FAINT SENSATION (amber/lunar) Lv 60 using xx SSR protocores
5☆ UNIQUE AFTERTASTE (ruby/lunar) Lv 80/awakened rank 3 using xx SSR protocores
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signal boosting: @hunters-association
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antiterf · 3 months
Note
i keep hearing anti-trans people citing studies claiming that trans men who take testosterone always get pelvic floor dysfunction and now i'm afraid to take testosterone
TW: This post has a lot of talk specifically of genitalia and reproductive healthcare, with specific focus on cis women since that's where the research is. It's important to know but I want to give a fair warning for dysphoria.
It's weird that you sent this legitimately when I was looking for stats on that. This is oddly convenient. That never happens.
Pelvic floor dysfunction is incredibly common and while it can get to a point of being severe (prolapse) it's usually constipation, straining, bladder control and regarding mostly AFAB people, pain during vaginal sex.
From what research there is, it does seem that pelvic pain is incredibly common with trans men on testosterone. There's also not a pre and post testosterone question which... should be important. There's also no control group.
There is a recent study that reports that 94.1% of trans men have PFD, but it seems to be lower quality. I'm not saying that to try and completely dismiss it. There's no control group when it would be completely doable for this sort of study. They also don't ask if these symptoms had occurred prior to starting hrt or after.
(Sorry sci hub doesn't have it)
So we can't be positive, but what evidence we do have points to trans men having pelvic pain and PFD while on hrt. Both are honestly really general, and don't inherently mean that prolapse will happen (or "Your vagina will fall out, into the toilet, and you'll flush it down and never get it back. Then you die." Which I'm being partially satirical with that but wouldn't be shocked if some transphobe tried using it).
PFD is treatable with therapy and medication, sometimes surgery, but usually its not needed. There are plenty of trans men and trans mascs who use vaginal estrogen cream to help with dryness and atrophy. PFD is, again, common:
For women of childbearing age, PFD and POP are very common, and 65.8% of women over 40 years report at least one complaint of sexual dysfunction.
And it's likely you'll get it at some point regardless of starting HRT or not.
It's honestly upsetting that such a common, treatable, issue is described as apocalyptic. Like, it's still an important issue to be aware of, and in the studies I link there is mention of participants getting a hysterectomy specifically for pelvic pain. There are a lot of unknowns or barely knowns we have to accept when we start HRT. But don't let people tell you that the worst possible scenario will happen or give you fear mongered healthcare.
If it helps, I fall into the group of PFD and have for my entire life due to IBS. When it comes to intercourse, I do bleed a lot more easily, but often it's just being lubricated. I also take lactobacillus as a probiotic, which is the bacteria that we usually have less of compared to cis women while on hrt. Mainly because it's the best probiotic one for my ibs, but I wouldn't be surprised if it's also helped with vaginal health.
I hope this stuff helps!
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christiansorrell · 10 months
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TTRPG Read-Through: Liminal Horror
Here is a read-through I did last year (originally posted on Twitter) of one of the my current go-to game for modern horror: Liminal Horror by Goblin Archives! - Christian
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I cut my teeth learning to GM as a Keeper in Call of Cthulhu and I've really been jonesing for a game in this genre that's more in the style of rpg I enjoy these days. I'm hoping this will be it!
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Really excited about this. Shifting away from mental illness and trauma, both of which have their obvious problematic pitfalls, is something I could see really opening up what a character looks like and goes through after having things go wrong in interesting new ways.
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Big spread on Facilitator and Player Principles. I think this is all very solid advice as a one-time or just-before-play read, but it's definitely too much for quick reference. That said, I always love reminding folks that we "play to find out what happens."
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I may be off the mark but these two bullets make me think Goblin Archives is a Friends at the Table listener. Both of these make me immediately think of Austin's openings on there (which is a very good thing, for me).
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Very straightforward stats. I like the HP distinction here and how it seems to refill between events/encounters and when drained is when you see actual damage occur. More inventory structure than I expected (I like that tho!) Cool to see character AND party questions here.
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I really loved the Backgrounds and character options in The Bureau, a Control-inspired megadungeon-like module for this system I did a read-through of about a month or so ago. Excited to see more of that here. Also, I really need to play as a Very Online character.
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Nice open character creation. I enjoy these types of questions: why do you believe there's something weird going on? What ideology guides you? What are your connections in the world, important relationships, etc.? Those create way more juicy bits than stats alone can provide.
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I first encountered these kinds of character bonds in Fate years ago, but it's been a go-to house rule of mine during Session 0/1 for anything my group is planning to do longer than one-shot play for. Even in a single session, it can add a lot. Cool to see it here.
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It's a d20 roll-under system (no modifiers, yay). Adding fatigue to inventory slots is a great way to make a mechanic out of that. Also, associates were unexpected! Shows this game could be more than just 3-4 bumbling normies going into the unknown (which is what I envisioned).
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Combat is fairly straightforward (in a good way). No rolls to hit, it's just damage that is varied. Props to not using Advantage/Disadvantage as a game term like everyone else. Again, the Detachments make me think this game could have some wild situations come up!
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Open-ended spell casting here (reminds me most recently of Primal Quest). They come and go day to day which is interesting, potentially changing entirely. I like the failure being equal to the desired effect. Want to kill someone with a spell? Be prepared to die if things go bad.
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Okay, these relics are extremely cool. A blade that does MIND DAMAGE and requires recharging by feeding it memories? Good stuff.
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Fallout is really interesting. Take enough DMG to go through your HP and it ticks away your Strength until you die (or take crit DMG). Fallout is the same but wears at your Control. Gaining Fallout makes you odder/more open to the true nature of things, but makes you heartier.
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This is a good approach bc it means leaning into the things most games gate behind "sanity" here makes you more able to cope with the weird in the future. Feels like a path to more interesting stories (rather than the CoC-style "you are in a sanitarium now" character ending).
Remainder of the book is a small bestiary with monster creation guidelines, spark tables and a lean but comprehensive mystery creation guide along with a sample mystery. The loose framework, a steady clock ratcheting tension, and a focus on lots of clues feels like good guidance.
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Having a mystery take only 6 pages feels much more approachable than the very traditional heavy-prep and lots-of-writing mysteries of something like Call of Cthulhu or Delta Green. I homebrewed a lot of CoC, and the prep work there can be pretty huge. This feels nice tho.
Overall thoughts: the book is a very lean and focused take on creating horror that doesn't get bogged down in the other ttrpg pitfalls of the genre while also having nice mechanics for associates, large scale encounters, etc. so there's room for a lot of types of stories here.
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I'll definitely be trying to knock out a mystery for this as part of the jam. I've got a lot of weirdness to get out of my system and this seems like an easy, streamlined way to do it. Also, excited to play The Bureau and The Mall.
You can pick up the most recent addition of Liminal Horror in print via Space Penguin Ink. You can also find it on Itch. The rules and additional content also available entirely for free on Goblin Archives github.
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Also, I wrote an adventure for this system last year: Tunnels in White.
Old money siphoning new money from every corner of your city. An aging mansion, quiet and worn. An old corporation shifting its gaze from development to development, always hungry, always growing.
A warehouse bearing the name Singleton Solutions, small and unassuming in one of a hundred industrial parks like any other, takes in truckload after truckload but never sends anything out. It’s the same for the people. Sometimes, they arrive in towncars, other times in shuttle vans. None come out. Ever.
What you know is something strange is going on inside that warehouse and you are determined to discover what it is. What you cannot know is where and how far the mystery may take you.
You can grab a print or digital copy HERE. It's also available via Itch.
Lastly if you like seeing my thoughts on games and how I make stuff for them, here's my monthly newsletter (which now has a free TTRPG thing to take to your table each month): https://meatcastle.substack.com
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clairaworlds · 6 months
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Advocates for Youth is doing an HIV awareness campaign, they're encouraging people to share information through social media, and I wanted to share some of their information. The pre-written posts are all for other social media platforms, but I wanted to share it here. a lot of this information is taken directly from their 'social media toolkit' (I will mention when I'm quoting directly from them)
Advocates for Youth Website
HIV/AIDS awareness is very important to me personally, it is an intersectional issue. While a lot of information about HIV/AIDS is focused on the queer community, especially gay men. It is important for everyone to be aware and to learn about STDs and sex ed. It's also important to remember the history. According to the World Health Organization 40.4 million have died of HIV. The condition was associated with queerness, and the queer community was not considered worth saving. As the WHO says "fear stigma and ignorance" it is important to remember that HIV is still an issue, and while there are treatments now not everyone has access to them. Minorities and young people are often at a higher risk for HIV, the idea that certain communities aren't considered worth saving is one that echoes throughout the medical industry. medical abuse, gaslighting, denial of treatment, and malpractice often target disadvantaged groups, increasing the rate of health issues, and leading to medical mistrust.
In the USA, only 38 states require sexual or HIV education (also the district of columbia). 25 states (+DC) require both sexual and hiv education. 18 states require sex ed content to be medically accurate. 4 states prevent religion from being a part of sex ed.
40 states require schools to involve parents in sex ed. 35 let parents remove their kids from sex education programs, and 6 require a consent form to be signed.
(where I got the statistics above + more information on the topic)
all that aside, here's the information from Advocates for Youth.
"National Youth HIV & AIDS Awareness Day (NYHAAD), annually on April 10th, is a day to educate the public about the impact of HIV and AIDS on young people. The day also highlights the HIV prevention, treatment, and care campaigns of young people in the U.S. Today’s young people are the first generation who have never known a world without HIV and AIDS. The Centers for Disease Control and Prevention (CDC) reports that in 2020, young people aged 13–24 accounted for 20% of all new HIV diagnoses in the United States. Young people living with HIV are the least likely of any age group to be retained in care and have a suppressed viral load. Addressing the impact of HIV on young people requires they have access to affirming, culturally competent, and medically accurate resources and tools." (direct quote from Advocates for Youth social media toolkit)
the goal of the this campaign is to share HIV information via social media, they have a bunch of pretty looking graphics for different statistics, but I'm going to put the stats they provide here, because I personally find it easier to consume in plane-text.
"The Centers for Disease Control and Prevention (CDC) reports that in 2020, young people aged 13–24 accounted for 20% of all new HIV diagnoses in the United States.
The Centers for Disease Control and Prevention (CDC) reports that more than half of the nearly 20 million new STDs reported in 2020 were among young people aged 15–24.
The Centers for Disease Control and Prevention (CDC) reports that in 2021, only 6% of high school students were ever tested for HIV.
The CDC reports that young people living with HIV are the least likely of any age group to be retained in care and have a suppressed viral load. Advocates for Youth recognizes that addressing HIV in youth requires that young people have access to honest and inclusive information and tools they need to make informed decisions.
The CDC reports that in many cases, young people are unable to access pre-exposure prophylaxis, a daily pill to prevent HIV, without parental consent.
The CDC reports that 35 states have laws that criminalize HIV exposure.
In the United States (US), more than 50% of those accused in reported HIV criminalization cases in 2020 were people of color, a larger proportion than people of color estimated to be living with HIV in the US. Advocates for Youth calls for an end to HIV criminalization for the sake of young people’s sexual health and rights. We also nod the CDC’s call for “the reforming, rescinding, and revising the application of [HIV criminalization] laws for the sake of people with HIV and for the public’s health.”
Guttmacher reports that while 39 states and the District of Columbia mandate sex education and/or HIV education, few require program content to be medically accurate."
(above statistics and attached links were directly copied from Advocates for Youth social media toolkit)
They also have a program with activities that is directed at medical professionals, in regards for HIV prevention
Here's some of their resources, including a tool to 'find HIV prevention services' they are USA focused so I apologize if this isn't helpful.
I know that most of this post was just me quoting directly, but I wanted to share the statistics and information they provided. This is more of an overview, but if you want all the information they shared, Here's the toolkit, and here's the resource targeted more towards healthcare providers. It has all the above information and more.
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Hello! Do you have any recommendations for rpgs about wizards, particularly solo rpgs?
THEME: Solo Wizards
Hello, I think I've found some interesting games that deal with magic in some shape or form, from witches, to necromancers, to evil wizards!
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Everyday Enchanter, by Beth and Angel Make Games.
We all face all sorts of struggles in our lives, but what if we could lean on a little bit of hidden magic to help us through it?
Everyday Enchanter is here to help! Enchant your glasses with VIBRANCY to allow you to feel wide awake when you put them on, give your favorite shirt RESILIENCE to make physical and mental pain feel more manageable, and when things really get bad, snuggle up to your favorite GROUNDED-enchanted stuffed animal to regain a feeling of safety and control.
To make the enchantments stronger, simply focus on them in times of need! Reminding yourself that you've got help, even if it's just your favorite pen in your pocket, can help make the tough times a bit more bearable or give you that extra boost of confidence to try something new! And if you really want to strengthen the enchantments, journal about your experiences. When you write about how you really wanted to buy that candy bar at the grocery store checkout but clutched your STAND FIRM-enchanted keychain and resisted temptation, you'll embed that power deeper into your mind. One day you won't even need the enchantments anymore...but until then, they're here for you!
If you bought the TTRPGs for Trans Rights in Florida (or the similarly-titled bundle for Texas), then you already own this game!
The Magus, by momatoes.
The Magus is a solo journaling tabletop RPG that takes you on a sweeping journey for power, ambition, and arcane mastery, at great personal and interpersonal cost.
As a journaling game, you will roll dice, track stats, create spells, and write  imaginary experiences from the perspective of your character: a wizard, newly embarking on their quest for power, their head filled with grand visions of mastery.
This RPG is crunchy. You will use several polyhedral dice to manage four traits: Focus, Power, Control, and Scars, which shape how the protagonist overcomes  challenges and meets their denouement after seven, fateful events. 
This game is also beautiful. It has a number of stunning images used as backdrop against the text of the game, illuminating each part of your character sheet before diving into the meat of the game. The game itself pits your character between two choices: increasing the bonds between them and their loved ones, or sacrificing those opportunities to gain in power. You’ll roll a number of dice equal to your power in order to learn more spells, which are created using a combination of prompts and your own imagination.
Miscast, by Paradox Press Games.
You are undergoing training to become the successor of a Master Conjurer, but the only problem is that the Master Conjurer has a major Dragon's Dust addiction and spends most of their days higher than the mountains of Mar' Hollok. This leaves you solely responsible for your own training while also having to conjure up the creatures that eager customers come to your Master’s shop seeking. Long story short, you miscast spells a lot and end up conjuring a wide assortment of weird and fantastical monsters.
This game can be played solo, or it can be played in a group. You are using a deck of cards and a d6 to conjure different kinds of creatures; unfortunately, you’re only an apprentice, so the creatures don’t always come out right. You’ll use the cards from the different suits to determine the physical aspects of the monster, while you’ll use the d6 to determine how big the monster is, the monster’s nature, and what further Abnormalities it might be suffering. A game for funny random creatures, great for getting your creative juices going!
Sigils in the Dark, by Kurt Potts.
You have a need, a deep burning needthat drives you. Is it love, regret, desire?
The darkness whispers, “I can help you…”Minutes turn to hours as you try to focuson the voice. Symbols, shapes, swirl in thedarkness at the edge of your perception.If only you could grasp them, your needs would be met and more.
Sigils in the Dark is a journaling game and GM supplement. The goal of the game is to create an evil mage’s spellbook. You’ll take up the role of this wizard with a desperate need, in search of arcane power to get what they want. They will try to understand dark sigils just outside their perception by randomly generating spells and adding liner notes to their grimoire. In the end, you’ll have an in-game artifact that you can pass on to players and hopefully know a little more about what your evil mage has sacrificed to get where they are.
Using random roll tables, you’ll slowly create an artifact and a number of spells invented by a dark wizard. Each spell will also have a cost, and the wizard may choose to write notes that betray their own personality as they edit the spell the way an expert baker edits a recipe book.
 This is great for slow character creation, as you try to figure out the motives and goals of a wizard character, and can also put together pieces of their life before they meet anyone else.
The Final Undertaking, by kay w.
Tonight you will prepare the body. You will hang the heavy black curtain, and you will put out the call in the town paper.  Tomorrow night, when the sun sets, the chosen mourner will arrive, with their matter to discuss. You will sit with the body on one side, coaxing the soul back to the body, and the mourner will sit on the other.  The final undertaking will begin.
THE FINAL UNDERTAKING is a one player journaling game about grief, resolution, necromancy, and a town. It uses a d4, a tarot deck, and pen and paper to tell a story about an undertaker, who works in a town to prepare bodies for burial, briefly brings the spirit back to the body, and then facilitates a conversation between a single mourner and the deceased about their unresolved business.
In this game, you will use the tarot cards to form a spread that tells the bones of a story -- the deceased, the object they are being buried with, the mourner here to visit them, and the unresolved business between them. From your spread, you will be able to construct small narratives and write them down as journal entries. 
This is a lovingly written and designed game about putting the dead to rest. You will write journal entries from the point of view of an Undertaker, someone who is responsible for facilitating one last conversation between the spirit of the deceased and their mourner. You will play through 3 phases, which involve determining how well you knew the deceased, the situation at death, and what needs to be resolved before they can pass on to their final rest.The book comes with an oracle of Solemnities, which give you prompts to help you interpret each spread. You can play through the three phases as many times as you like, journaling for each one.
Grimoire, by Anna Landin.
Sparks of magic dance on your palms, flow like rivers through the world around you, and you can weave them into something powerful. You are a witch - and just as a tailor draws their patterns out, and cooks will write their well-kept secret recipes down, so you, too, will bind your spells in ink and paper and make for yourself a grimoire - a spellbook in which to keep your knowledge.
Grimoire is a roleplaying game for one person, played with a deck of regular playing cards with the jokers taken out, a six-sided die, and something to write your spells down with. The latter can be a blank notebook or a sketchbook, or one of the templates provided with these rules. Over the course of the game, you will make a spellbook of your own, a collection of spells you craft out of magic power and components available to you.
If you desire a character that’s a bit less evil wizard and a bit more homebrew witch, Grimoire is another great way to put together a spell book using randomly generated prompts and whatever components your witch has available. 
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