#starlink: battle for atlas
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ough...
#thwy were onto smth with this design for fox he's perfect#star fox#fox mccloud#rose rambles#he's so fine...#yeah 2025 is the year i will be upfront with my crush on this fictional fox man#bye#starlink: battle for atlas
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icons for u & the gang
#star fox#awkward starfox screencaps#starlink: battle for atlas#fox mccloud#falco lombardi#slippy toad#peppy hare#yeah i've posted this scene a millions times before this#and i'll fuckin do it again
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I think the one or two people that see this will enjoy this




Also have some UB Funkeys I need to find
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#aaaaaaaa i went back to starlink#starlink#starlink battle for atlas#i used to have so many starlink photos and i can't find any one of them???#i found some on my instagram and my other blog but not a lot and i know i took a lot
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[Review] Starlink: Battle for Atlas (NS)
An Ubisoft open world... in space! Also Star Fox is there!
Lylat Wars is one of my childhood favs, so I'll play anything if they put Star Fox in it. It just so happens that the Switch version of this open world toys-to-life game included a bunch of Star Fox side content as an extra, so here we are. Now it's taken me a few years to recover from Star Fox Zero, but the characters are handled very well here, enough for me to open my heart to them again.
At the very tail end of the Skylanders/Lego Dimensions/Disney Infinity craze, when shops were cutting back on the shelf space they had reserved for plastic figure after plastic figure of dubious usefulness, Ubisoft decided to launch their own entry in this space... for some reason. This being a customisable space ship game, their implementation involves large ship models that attach to a controller mount. The ships then have slots where different weapons and pilots can be attached, and each component can be swapped on the fly depending on the situation. In practice this is clunky and cumbersome, but luckily the physical models are entirely optional. Instead you can buy the components digitally and switch them around in a menu, and I was pleased to score a version off the eShop that included all wave 1 components at a good discount.
Locking weapons that have situational usefulness, or suit your playstyle, behind a purchase feels a bit scummy; especially when I stuck to just four of the 27 available (double gatlings and double missile volleys). Ships are helpful to have a handful of, as they essentially act as extra lives. The pilots are more understandable as optional DLC, but you do need ones from certain factions to unlock global upgrades and I think questlines. So there's a big FOMO component that feels exploitative, but it does make extra purchases feel helpful in-game. Beyond the "digital deluxe" set I also got the Star Fox team pack that adds Falco, Slippy, and Peppy to the base game's Fox (plus a new questline), and the monkey-like pilot Startail because she looked cool... sadly she had an annoying voice (she's not alone), but I still used her and Falco for most of the game thanks to their abilities.
But how does Starlink actually play? Funnily enough it feels a lot like a follow-up to Star Fox 2, Argonaut's SNES sequel that Nintendo cancelled then finally released 22 years later. You have a big star system map with various planets, where the baddies spread to over time. Strategy elements are present but light, where most of the progress comes from the player's direct action. Most of your time is spent ranging over planet surfaces, doing tasks and activities that get you resources and push back the army of robots. These build towards climactic battles with space battleships which you fly inside to destroy (again, very like Star Fox 2). Then follows much rinsing and repeating: this is an open world game, after all.
On the surfaces your ship becomes a sort of hover-speeder. I had more fun with the planet-bound sections than the space stuff, mainly because there's a much greater density of things to do there, and movement and combat is also more manageable when it's constrained by gravity and dimensions. Special mention must be made of how almost seamless it is to transition between ground and space by simply flying up; especially impressive on the Switch which handled the whole thing remarkably well, only chugging when there was an abundance of enemies on screen. The other platforms probably have better overall performance, frame rate, etc., but Star Fox is the winning draw (the other platforms don't have any equivalent extra content of this sort either).
Anyway, in the first few hours you'll get an idea of the loop: zipping around, building up outposts to get map information and resources, and fighting enemies to capture points of interest. All of this builds up a planetwide meter that represents your control vs. the evil alien robot whatevers. I settled into this groove and found it quite fun, never getting too bored of it, although this may vary with your tolerance for repetition. A scant few sidequests can give you some different things to do (and let you hear more voice lines from the actors other than the very oft-repeated expositionary chatter) but a lot of the time it's the ol' open world grind.
The plot is your standard YA sci-fi stuff, not much to write home about. The main team, a set of largely unlikable human schmoes, have uplifted themselves with alien technology to help an alien buddy, and in medias res arrive in the Atlas system. There's some uncomfortably heavy colonial vibes here, as the planets are all some variety of wilderness teeming with settlers, explorers, prospectors, and bandits, and your role as outsiders is uniting these folk under your banner—ostensibly to fight some monster guy and his robot army—and make big decisions about how the system is run before presumably jetting off again after the credits roll. Hmm.
The personal stories of the characters, especially the alien friends you make in Atlas, were the highlight for me, although I feel like they aren't always introduced effectively. As both a game where characters can be spawned in any time from the start and one with some open-ended elements, developments can feel abrupt and the pacing uneven. The Star Fox team and their story is actually integrated very well, although Wolf as the antagonist of this sidestory was, I feel, acting quite out of character from what I would expect. I see him as an amoral mercenary, while here he's set up as a would-be galactic conqueror. Ah well.
Otherwise the Star Fox stuff is excellent: you get a spiffy Starlink version of the Arwing, there's some nice covers of classic music tracks, and the team chatter is top-notch (again, when it's not just open world exposition). The voice actors have mostly carried over either from their original Lylat Wars appearances in a few cases, or the recasts that have stuck since the 3DS remake, and they nail it, especially because they're not just doing weird alternate takes on a reheated script (Zero still hurts my soul so much...). The team are integrated into prerendered cutscenes and there's unique events and missions, plus having them as an addition only makes the overall roster stronger. It's not a full new Star Fox game, but it's pretty much the next best thing. My only complaint is having the characters still trapped in this Lylat Wars/Zero-era setting, continuing the writing-out of Krystal, Sauria, Panther, the Aparoids, everything that Command introduced, etc... but I guess that wasn't really Ubisoft's decision. It's better than nothing, I suppose.
Anyway, Starlink was a pretty good time. As long as you resign yourself to spending more than the normal cost of a game to get a full experience. And you don't think too hard about the themes of the setting. And you don't mind a bit of open world repetition, or the uneven weapon balance, or that obnoxious influencer kid who's on the team for some reason. But let's not focus on the negative; there's a lot to like here. It's a cool sci-fi space game that integrates planet surfaces well, the core gameplay loop is solid and satisfying, and it has a very good crossover with my favourite rail shooter series. I wouldn't get my hopes up for a sequel though, as the retail toys underperformed and five years later the developer is now making Watch Dogs and Far Cry games (as if Ubisoft didn't have enough of those) or assisting on every other Ubisoft release.
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hello to the 3 starlink fans out there do we fw eligrax
gets shot
also i apologize for no forsaken posts i have finals in 2 weeks so im studying for that but sadly i have autism and so hyperfixation go boom
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#alleopole.pl#sprzedamgry.pl#ogłoszenia#sklep z używanymi grami opole#sklep z używanymi#gra#nintendo#Starlink Battle for Atlas#Starlink#Battle#Atlas#nintendo switch
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That last scene was funnier than the first for some reason. So, anthropomorphic birds can communicate with regular birds? It's incredibly puzzling when there's a piece of media where walking, talking animals exist alongside their feral counterparts. Does that mean characters like Fox and Peppy can hold conversations with average foxes and rabbits?
I mean, Toripi, a bird character, was able to speak to and understand a small injured bird. So, I guess the same thing could apply to the Star Fox universe. But, then again, this portion just makes it seem like Slippy was discriminating against Falco. In that case, Falco had the right to come down on him for that.
Some underrated Slippy and Falco banter
#Star Fox#falco lombardi#slippy toad#Star Fox Zero#Starlink Battle For Atlas#Wii U#Nintendo Switch#screenshots#out of context#Nintendo
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Video Games I Beat/Finished in 2024:
Inescapable (Switch)
Persona 5 Tactica (Switch)
Trek to Yomi (Switch)
Re:Zero - The Prophecy of the Throne (Switch)
Bowser’s Fury (Switch)
Submerged (Switch)
Alba (Switch)
Triangle Strategy (Switch)
Paranormasight: The Seven Mysteries of Honjo (Switch)
Storyteller (iOS)
Stardew Valley (If one can actually finish such a game? I completed the Community Center and the first three years, at least.) (Switch)
Pac-Man World Re-PAC (Switch)
Actraiser 2 (SNES)
Alien 3 (NES)
Another Code: Two Memories (Another Code Recollection - Switch)
Castlevania: Aria of Sorrow (Replay) (GBA)
Another Code R - A Journey Into Lost Memories (Another Code Recollection - Switch)
Double Dragon II: The Revenge (NES)
Castlevania Chronicles (PS1)
Bloodstained: RotN Classic Mode 2: Dominique’s Curse (Switch)
Golden Axe III (Sega Genesis)
Toziuha Night: Dracula’s Revenge (Switch)
A Certain Magical Index (PSP)
Mega Man V (as Mega Man World 5 DX) (GBC)
Starlink: Battle for Atlas (Switch)
Famicom Detective Club: Emio - The Smiling Man (Switch)
Final Fantasy VII (Switch)
Princess Peach: Showtime (Switch)
The Young Indiana Jones Chronicles (NES)
Detective Pikachu (3DS)
BoxBoxBoy!! (3DS)
Heave-Ho (Replay - Switch)
Bye-Bye Boxboy! (3DS)
Fate/Samurai Remnant (Switch)
Wario Ware: Get it Together! (Replay - Switch)
Wario Ware: Move It! (Switch)
Ys IX: Monstrum Nox (Switch)
Hey! Pikmin (3DS)
Life is Strange: True Colors (Switch)
Life is Strange 2 (Switch)
Pikmin 4 (Switch)
40 games! That's pretty good, considering how long some of these were.
I realize that counting "Another Code Recollection" as two games is debatable. But upon asking people their opinions on whether it should count as one or two titles, it seems like the majority agreed it was two games.
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What's your all time favorite video game vehicle from any video game? Either because of handling, aesthetic, nostalgia, anything.
I thought about this for too long and I can't narrow it down because my brain refuses to categorize things in terms of favourites. So here's a run down of vehicles I wish I could own, which will have to suffice.
The Reverse Trike from Death Stranding

The Hardy-Daytona from Final Fantasy 7

The Arwing as it appeared in Starlink: Battle For Atlas

The Blade of Shintaro from Deus Ex Human Revolution

Nissan Silvia s14 Boss from Need For Speed Unbound
And, of course, the Archer Quartz "Sidewinder" from Cyberpunk 2077
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hi, a few years ago on artstation there was one of the artists who worked on starlink: battle for atlas named rundeep khaira and on his page he had renders and animations of the star fox team (and wolf o'donnell) that he had done
the looked like this








i am searching for any and all of them, i have quite a number of them already due to searching through old discord messages but i am not 100% sure i have all of them, especially the actual moving animations (idle animations, breaker pips, etc)
anything is greatly appreciated even if you think i might already have it 💃🎉
#i am so embarrassed and mad at myself for deleting them from my phone when i fell out of my star fox hyperfixation#in 2022/2023-ish#bc i would always just access the artstation acc and be like o they'll just be here!!!#LIKE GIRL NO THIS IS THE INTERNET PPL DELETE SHIT#wayback machine and trying to go back through cache don't work either btw :(#star fox#starlink: battle for atlas#rose rambles#starfox#<- i usually don't use starfox as one word to tag anymore but i wanna make sure this reaches folks ;_;
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“Here it is.” Slippy Toad said getting the Corneria Cake out of the Great Fox’s fridge. “It might look weird, but it lives up to its name being the best dessert in the system.” Fox said. “And it’s my favorite. The cake is inside of it. It just looks like small souffles” Peppy spoke as Slippy started opening it with his wrench.
“Dig in.” Slippy spoke to his friends. “The ingredients to make it are a bit hard to get, though.” Slippy said as he eats some. “Just don’t eat one cake made by Slippy.” Peppy warned to Zizzi. “Thanks a lot, Peppy...” Slippy spoke offended.
“I’ll take real food from Corneria than frog-boy’s cooking any day.” Falco stated turning down Corneria Cake. “Sheesh Falco! You too?” Slippy frowned at Falco.
Zizzi would shake her head gently as she had been teleported on a mission. This a bit different for her as it seems like she was a large ship by the looks of it. She made over a window as she was looking out into space. "Woah." She put her hands on the window as she was taking in everything. (Star Fox)
The large ship that Zizzi was in is the Great Fox, a flagship, space carrier and the mobile headquarters for the mercenaries-for-hire, the Star Fox Team. Slippy Toad, the team's mechanic was heading over to the bridge when he saw Zizzi. "AAHH!!"
"Slippy, what is it?" Fox shouted as he, Falco Lombardi, and Peppy Hare came to the bridge. "What in the?" Peppy Hare spoke. "Hey! Who let you in the Great Fox?" Falco Lombardi asked seeing Zizzi.
"Who are you? State your business on the Great Fox." Fox asked crossing his arms.
#world: lylat system#star fox 64 verse#zizzi#dbz rp#oc rp#bluemajingirl#starlink battle for atlas reference#star fox leader (fox mccloud)#star fox ace pilot (falco lombardi)#star fox mechanic (slippy toad)#star fox old timer (peppy hare)
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#how many times will i post smth from starlink#star fox#awkward starfox screencaps#starlink: battle for atlas#wolf o'donnell#as many times as i want is the answer
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Starlink: Battle For Atlas was kind of cool as fuck for about 45 minutes. Toys to life was an embarrassing trend, but flying out into space and barrel rolling through the blasted shell of a pirate mothership while dog-fighting was really rad.
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#starlink#starlink battle for atlas#not gonna lie; i think i went too ham on the color boosting with one........
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Starfield Alternatives for PlayStation Plus Subscribers

The long-awaited game, Starfield, has finally arrived for some lucky players. However, it's worth noting that this epic space adventure is exclusively available on Xbox Series X/S consoles, leaving console-only players without one of Microsoft's latest systems in search of alternatives. Fortunately, Sony's PlayStation Plus Extra and Premium subscription service offers some compelling gaming options.
1. The Elder Scrolls V: Skyrim

For those craving a choice-driven RPG experience, revisiting Bethesda Game Studios' classic, The Elder Scrolls V: Skyrim, is a timeless choice. With its expansive open world, numerous character classes, rich lore, and captivating stories, Skyrim has cemented its status as one of the finest fantasy RPGs. While many have likely ventured into Skyrim's landscapes already, it remains a go-to game for scratching that Western RPG itch.
2. Prey

Prey, developed by Arkane Studios (also owned by ZeniMax Media, like Bethesda), offers a different yet immersive experience. As a sci-fi horror game and immersive sim, Prey combines chills with versatile gameplay mechanics. Players must navigate a space-bound horror adventure armed with various tools to overcome challenges, including a roguelike mode for added replayability. If Starfield's sandbox potential appeals to you, Prey's space horror playground might be the perfect fit.
3. Starlink: Battle for Atlas

Starlink: Battle for Atlas offers an intriguing alternative for those fascinated by space exploration. This game features galaxy-exploring gameplay, allowing players to traverse space and planetary surfaces in customizable spacecraft. Originally a toys-to-life game, it's now available to PlayStation Plus Extra subscribers without the need for physical toys. If you're craving space exploration and don't mind a game primarily set in a customizable spaceship, give Starlink: Battle for Atlas a shot.
4. Star Wars: Bounty Hunter

For gamers with a penchant for older titles, Star Wars: Bounty Hunter offers a space bounty hunter fantasy reminiscent of Starfield. This LucasArts game, originally released for PS2 and GameCube in 2002 (remastered for PS4 in 2016), stars Jango Fett and provides insight into the bounty hunter's activities before Attack of the Clones. While the game's camera
Read Here Another One
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