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#spybug
detektei-berlin · 2 years
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mtg-cards-hourly · 2 days
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Dimir Spybug
Just assume every conversation is on record.
Artist: James Paick TCG Player Link Scryfall Link EDHREC Link
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uncle-cucky · 9 months
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A comic commission for anon! :] They wanted a POV of ruby finding a spybug (pov being the bug's LOL)
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littjara-mirrorlake · 11 months
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Inktober has come to an end...
Presenting weird Phyrexians 25-31!
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25: This one is a bit abstract, based on the shape of a bacteriophage and the idea of floating geometric structures. An Orthodoxy sentinel of faith, equal parts garden sculpture and surveillance device.
26: Gitaxian nautilus/ammonite! One of the sea monsters Phyrexia developed after seizing the abyssal Fathom Ward from the Quicksilver Sea's researchers. It's got a spiral of blue eyes on its shell, which blink in a wavelike motion to mesmerize its targets.
27: It's common particularly among the Thanes and Progress Engine to send bloodsucking insects or other flying menaces after targets, in order to extract their oil so it can be used for scrying. Glissa decided she had enough of those games, and made her counterplay. This carnivorous plant lures in spybugs with its intoxicating oil smell--which can be altered to mimic the scent of a specific person--only to snap shut upon them when they land.
28-29: This one is marked as such because on the night of the 28th I sketched out a Gitaxian beholder, but on the 29th I decided to change it a little, in true Phyrexian fashion. Now it's more of an abstract sculpture, but roughly it's a floating aperture with a mass of tentacles coming out of it and a grasping limb dangling below to seize interlopers.
30: Two little guys for the price of one! The top one is simply a gear with legs--maybe you need your machinery to scuttle between structures when you're short on parts. The bottom one camouflages itself with the Glimmervoid hexplates on its back, and scuttles around with its cameras and eyestalks primed to collect visual data.
31: Dredged up from ancestral memory, deep within recollections of a faraway world, Phyrexian ichormages uncovered... the mighty horseshoe crab. The Orthodoxy and the Progress Engine put their own joint spin on it, with a porcelain head crest and needle tail, but the resilient creature escaped the laboratory of its creation. Now its brethren scurry across the Seachrome Coast, catching travelers unawares.
Thank you so much for following me over Inktober, and I hope you've enjoyed these 31 weird and wonderful Phyrexians!
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papiliomame · 2 years
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Vlad's Spybug: Fenton Works' Labs
One of Vlad's Spybug doesn't respond anymore. However, the last recordings could be restored:
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coffeeangelinabox · 5 months
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Whumpril Day 18: Broken Glass
Rosie stares at the glittering shards, then she crouches and gently scoops them together in her palms. The fragments mix with dust and blood as her skin inevitably splits, turning what is left of the glass from silver crystal to scarlet. She doesn’t even notice, just keeps gathering them together. 
She doesn’t think she’s crying, doesn’t feel quite part of her body, as though this is all happening to someone else, as though she’s outside of herself. 
She hears her pulse in her left ear, a steady whump, whump of sound, so her heart isn’t broken. Just the figurine. 
“I’m sorry,” Darrow says gruffly. 
She waits for him to continue, to remind her that she’d been told to batten down anything fragile in case of turbulence, that they’d had to get the spybug before it returned to the Domain with whatever information it had gleaned, that she’d gotten in his way and tripped him. 
He doesn’t and when she looks up he’s gone. 
Rosie gathers the handful of red-stained broken glass and grit and cups it in her hand and then stops. She has no where to put it, no where to keep it. And why bother? It’s nothing but knife sharp granules, the delicate angel ground beneath Darrow’s boot. 
He pushes back into her room and holds something out to her. He doesn’t smile commiseratingly, doesn’t say anything. His austere features are as blank as always…but he is holding a small jar of the type they get their protein paste in. It’s empty and clean. 
He pulls it back as she looks at it blankly and unscrews the top for her, and then guides her wrist to pour the remnants inside. 
Rosie watches as it trickles through her fingers, unsalvageable, irreparably broken. Gone forever. A larger blade of the glass scores another red wound across her hand. 
Darrow tilts her hand until the last grains fall, and then brushes his own thumb carefully over her skin, shaking loose any fragments welded to her with blood. He doesn’t flinch at the red mess she makes of his hand. 
“Your mother loved that thing,” he says quietly.
Rosie can only nod. The angel has stood beside her bed since the night her mother went out and never came home. How will she sleep without it? 
There’s a long silence and Darrow stays, holding her hand. Then he sighs, lets go of her and carefully screws the lid tightly over the jar. “You should get your hand seen to.”
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glyphreader · 7 months
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Dimir Strandcatcher (Ravnica: Clue Edition No. 30, Illus. Iris Compiet)
A lot of cards in Murders at Karlov Manor reference classic detective and crime fiction, but of course there are also many references to things we have seen during previous visits to Ravnica. In the art for Dimir Strandcatcher, we can see the memory strands that were introduced as a trademark Dimir "magic effect" in Guilds of Ravnica (Never Happened, Mission Briefing, Thoughtbound Phantasm).
The strands represent memories and thoughts, but since this creature is called a Strandcatcher, it seems like they don't always have to be forcefully "pulled out" of people's heads. Apparently thoughts sometimes extend from the head like tentacles, and all that Dimir agents have to do is to catch, process, and bundle them. I also assume that they must not be visible to everyone all the time, or else this faerie wouldn't be able to just sit on a lamp post and extract everyone's thoughts in plain sight.
Aside from the memory strands, there is another visual callback in this illustration, which also hints at a mechanical connection. The insects buzzing around the faerie shown here are clearly Dimir Spybugs. These bugs ostensibly feed on discarded memories, and the Strandcatcher is able to provide those repeatedly and en masse (both in lore and mechanical terms). No wonder the spybugs are gathered around them like a swarm of flies who just found a fresh piece of carrion.
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wolkemesser · 6 years
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In this House Dimir we stan (1) good boi
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dailymtgflavortext · 3 years
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Just assume every conversation is on record. 
-Dimir Spybug
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detektei-berlin · 2 years
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mtg-cards-hourly · 1 year
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Dimir Spybug
Just assume every conversation is on record.
Artist: James Paick TCG Player Link Scryfall Link EDHREC Link
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simicsism · 4 years
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First Mutation
It’s quiet. The halls of Zonot Nine are empty... save for one person. Magir stands hunched over a lab table, her breaths shaky against the materials in her hands. Crushed and pasted in a nearby mortar is a bright green substance, set under a heat lamp to dehydrate it as much as possible. In her hands are two vials, one with a clear liquid and another with a violently orange liquid. The Merfolk Elf Human hybrid watches the clear liquid swirl about until it turns a deep blue, before pouring it into the other vial. The mixture bubbles erratically, rising near the top of the vial, before settling. Magir downs it hastily, wiping her lips of it in case any of it got on her skin.
Magir Raj stands at an average 5′8″, with a flexible and sturdy build, razor-sharp teeth, and a shock of red hair. She also normally wears spectacles and a bar through her upper ear, but those are off currently to avoid injury. The liquid makes her shiver, the little hairs on her arms standing on end. Her bright yellow sclera glow briefly, before fading to a dulled white. She checks her pulse for a moment, and then turns her attention to the mortar. She gives it a sniff, before scooping out the green substance with a metal spoon. In one motion, Magir jams the spoon into her mouth and quickly slurps up the sticky stuff, swallowing quickly to avoid any of it remaining in her mouth. There’s an audible groan from her stomach after it passes through her esophagus, making her fall to her knees. She begins to sweat profusely, a fever taking hold.
The doors to the lab bang open as Magir falls outside, her body steaming in the moonlight. Her breaths are shallow and ragged as she crawls forward into the forest. Food. Food. That’s all she can think about. An overwhelming hunger takes her, her hands ripping grass from the ground and bark from the trees. She shovels all manner of plant life into her mouth, her sharp teeth making short work of it all. Her open mouth gnashes berries, leaves, even unidentified mushrooms. Her dark orange skin shudders and trembles, as more red hair sprouts across her arms. Her face contorts as her nose and jaw shove forward into a snout, her tall nose flattening. A guttural growl swells from her throat as her top begins to strain, the Simic’s body growing larger all over. Hair... no, fur peaks through the seams in her clothes, before bursting through it completely. Even that -- simple cotton and denim -- are eaten too, as a tail erupts from her spine. Sharp claws spring forth from her nails, her musculature now defined and powerful.
This is all soon curbed by her growing curves, a healthy layer or two of fat disguising her more predatory form. Her modest chest swells out and downwards, outgrowing her biceps and then her elongated head. They cushion her against the loamy soil as they grow fuller and fatter, stopping only once they’d make even the minotaur warriors blush. Her belly gurgles as it grows larger not just with sustenance, but with a decadent, almost haughty heft. It’s soon also covered in bright red fur, her hips following suit until they surpass her broad shoulders and then some, her haunches like many tree trunks lashed together and thrice as strong. The rush begins to subside as Magir finds herself able to smell a great deal of her surroundings... none of it very appealing to eat anymore. Now, the scent of other animals is somehow clear to her... as well as their rough directions. She sits up in the dirt, wiping loose soil and leaves from her maw, as she surveys her new form.
Now 8′10″, the Merfolk Elf Wolf Human hybrid turns her hands over before herself, giving her fingers a flex. She looks further down, unable to see her feet anymore past her chest. A quick lift assures her they’re still there, now also clawed. Dropping that tit sends her forward, almost to the ground again before she catches herself. With no mirror handy, she can’t tell what she looks like from behind, but a hearty slap lets her know her powerful rear isn’t just for function either. She gazes up towards the moon, an instinctual howl leaving her and scaring away any nearby game.
“Wolven, huh? Well, better than a lot of others,” she remarks to herself, her new voice deep and raspy. She bounds into the forest, crashing into the brush as nearby Dimir Spybugs report this to a hidden source.
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ultrajohn76-blog · 7 years
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Lately searching for a valid product on the Internet has become a very difficult task. For example, in the case of spy bug transmitters or any other electronic device commonly used in the investigative field, you will note that along with those few old companies, come also across a lot of makeshift vendors. Not only. Some links on Google point to broken, dated, or even worse, inappropriate content...
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daily-mtg-tarot · 5 years
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Concentrate upon your question, and draw from a deck of 120 Dimir cards...
The Past
Bloodletter Quill
{3}
Artifact
{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.
The Present
Dimir Spybug
{U}{B}
Creature — Insect
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
1 / 1
The Future
Dimir Guildgate
Land — Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
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bacejelerenvorthos · 6 years
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Guilds of Ravnica Flavor Spotlight: Dimir Spybug
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Flavor Text: Just assume every conversation is on record.
I hate bugs. Like, real life bugs. The Kraul are cool and I might even be friends with one. But annoying little flying pests that land on your food or buzz around your ear while you’re tryin to have a conversation. Anyone else with me? Well imagine if that annoying little pest was actually SPYING ON YOU. Somebody call Edward Snowden. I would be SO paranoid if I lived on Ravnica. Everything is either trying to rob you, kill you, manipulate you or pry information from your mind. And that’s what the Dimir do best...infiltrate and gather info. For on Ravnica, information is power. And while the Dimir boast a great amount of couriers and spies and quite a few assassins while they’re at it, they’re smart enough to know that some secrets can only be discovered when people think no one is listening. That’s where the spybug comes in. We actually saw one of these little creatures in action in yesterday’s Magic Story by Nicky Drayden! Somehow these little buggers (and note they aren’t machines, they’re true bugs) are able to see, listen and collect information for House Dimir. No secret is safe on Ravnica, for even the seemingly small and insignificant things may be the ones gathering up all your dirty laundry. BE PARANOID. HOUSE DIMIR IS ALWAYS WATCHING, ALWAYS LISTENING.
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I like Dimir Spybug
Why won’t the game let me draw Dimir Spybug
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