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kooorasal · 8 months
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brand-directory · 2 years
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Welcome to a directory of all official brands on Tumblr. Here you’ll find links to your favorite brand:
Entertainment
Media
Tech
Publications
Sports
Products
Apps
Services
Influencers
Please submit your own — especially active brand blogs — to help complete the directory! Submissions must include a mobile screenshot of the blog's header with notification bar cropped out, and a plaintext link to the blog (ideal format: https://www.tumblr.com/[blog url]). Please tag one or more categories and tag 'active' if the blog has posted within the last year!
If a link directs you outside of the app or triggers a log-in page, please let us know which post has caused the problem so it can be amended!
Please remember that branded blogs are run by workers.
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valsmotive · 6 months
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I will lose you. It is written into this poem the way the fisherman’s wife knits his death into the sweater.
"the sweater" by gregory orr (inspired by: sixteenthprince)
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tanot
TAG on ‘Archive’: https://scooby-doo-exploration.tumblr.com/archive
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angheling · 5 months
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Here’s a little doodle dump of Tonis I put together because I love him
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jeanmoreaux · 2 years
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*appears next to you unprompted* OH and one more thing. they really did not have to strip wylan of his cleverness & cunning. actually, my son would have had jesper gladly reciting all the information on that passport before the man could have even entertain the slightest inkling of wylan’s dyslexia. 
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odetojupiter · 3 months
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alternate universe where kayleigh realised who the moriyamas really were before they could kill her and she takes kevin and runs, eventually meeting with mary and neil and forming a sort of alliance in hopes that the ppl hunting them are thrown off as they are not looking for an apparent lesbian couple with two sons, they are looking for single mothers with single sons. it would be kayleigh vs the englishwoman and mary vs three exy obsessed freaks.
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p5x-theories · 4 months
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List of Side Questlines
(last updated 8/26/24!)
This post will be a quick list + summary of the side quests in the game, organized by the character they revolve around. Note that the simple sidequests which start a Confidant, as well as dedicated side stories for characters, aren't included here, and are instead mentioned in the characters' own info posts.
Side quests are distinct from other activities in that, while they take place in the real world, they don't cost an hourglass (i.e., they don't pass time), while still giving rewards for completion of each part. Some may have additional optional activities available to Wonder periodically that do pass time, but are separate from the actual quest line.
Currently Available Quest Lines
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The sports girl (name unconfirmed; may be Namie Komatsu) has a side quest revolving around her interest in running. She gets lost easily, so after Wonder helps her out when she gets lost by Kokatsu, she invites him to run with her more often. The side quest also touches on her conflict between her enjoyment of running for fun, versus the added expectations of it now that she's joined her university's team.
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The clumsy office worker (name unconfirmed; may be Yuta Satou) has a side quest revolving around his struggles at work and with losing things. Wonder initially meets him when he's lost an important USB in Zoshigaya, and Wonder finds it for him. His side quest also often involves another character, who gives him and Wonder advice for dealing with situations in the workplace, and social cues expected there. The player will occasionally have helping him find something pop up as an optional activity that costs an hourglass.
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The orange cat (name unconfirmed; may be Chata) has a side quest revolving around finding his "hidden treasures", which use the same icon as seed packets. Wonder first meets the cat in Zoshigaya, and sees he's generally treated well by the others in their neighborhood. An old man claims to understand what the cat is "saying", and tells Wonder about the story of how the cat used to rule the various neighborhoods in Tokyo. Wonder gets a part of the story each time he finds the cat's "treasures" in a given neighborhood. The player will occasionally have a smaller treasure hunt pop up as an optional activity that costs an hourglass.
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The yakitori vendor (name unconfirmed; may be Sumizou) has a side quest revolving around his yakitori stand in Zoshigaya. After a customer suggests it, he tries opening delivery orders, and has Wonder go around Tokyo to deliver them, often learning about the delivery recipients along the way. He's always very happy that people are able to enjoy his yakitori without needing to come directly to his stand.
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Anderson's side quest revolves around his gym workouts, but also his unluckiness in love. Wonder helps him out with figuring out what to say on dates, though he also at least in one instance discovers the girl Anderson's meeting is just leading him on. Anderson is very solely focused on muscles, health, and generally aspects that relate to his workout routine, which is part of why he struggles.
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The elderly calligraphy teacher (tagged as "calligraphy lady"; name unconfirmed, but may be Fumiyo Tosabayashi) has a side quest that revolves around mysterious anonymous letters with brief poems on them that she's been receiving. She suspects they're from a member of her old club in high school, but has to narrow down who specifically. She also teaches Wonder about aspects of traditional Japanese culture to help explain the poems. Notably, the owner of the secondhand shop in Yongen-Jaya is one of the old club members.
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The photographer (name unconfirmed; may be Rikuto Shimizu) has a side quest revolving around his series of photos focused on the idea of "change". Wonder catches his eye because he noticed Wonder has changed recently, and he takes some pictures of Wonder as well as asking for his opinion on some of his photos. A problem does arise when he unknowingly takes a picture of an idol violating her contract, then accidentally uploads it to his portfolio while going through his pictures, leading to his account getting taken down to avoid a scandal. The player will occasionally have taking photos with him pop up as an optional activity that costs an hourglass.
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The music club girl (tagged as "music girl"; name unconfirmed, but may be Ritsuka Takanashi) is a member of Kokatsu's music club, and her side quest revolves around helping keep the group together as they work towards becoming a band that can compete in a competition. Wonder is first recruited because they need one more member, and can't find anyone to join, until she runs into him in the hallway. She's usually relatively calm and level-headed, but occasionally has outbursts of excitement where she can't control her volume. The player will often have the rhythm minigame where Wonder practices with the club pop up as an optional activity that costs an hourglass.
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The soccer club boy (tagged as "soccer boy"; name unconfirmed, but may be Yota Kurosawa) is a member of Kokatsu's soccer team, and his side quest revolves around practicing soccer. Wonder is first recruited because he's struggling to find enough people to keep their soccer team going, due to other students repeatedly dropping out for losing motivation. During his quest line, it's a recurring problem that the rest of the team has no interest or enthusiasm suddenly, so he tries to find ways to keep them going. The player will often have the soccer minigame where Wonder practices against their goalie pop up as an optional activity that costs an hourglass.
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The coffee lady (name unconfirmed; may be Ena Kageyama) is a coffee barista, who decides to finally take the step to open her own coffee shop after wanting to do so for a while. Wonder helps her out with a troublesome customer at her old job, then helps her scout locations for her shop. She appreciates his point of view from the perspective of a customer.
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John Harris is a man from another (presumably English-speaking) country, who still struggles with some aspects of the Japanese language, as well as adjusting to the time difference. He tends to walk around at night when he can't sleep. Wonder knows English well enough to help him out, and assist in communication.
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The tour guide (name unknown) is a woman working in Kichijoji giving tours of the area, though she has a tendency to spin her own stories about locations in an attempt to make the tour more fun, and the locations more memorable, even if the stories aren't exactly true. She appreciates that Wonder understands what she's going for, and asks him to help keep her from taking her stories too far.
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Kazuhiko Tsuda is a younger boy who seems to think of himself as something of a detective, and likes to help people out with his reasoning. He thinks that Wonder's viewpoint is useful, and also that he can learn something from him, so he asks Wonder to assist him.
Side Quests From Beta Tests
These quest lines were present in one or more beta tests, but are not currently available in any form in the official release.
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The girl on the left (tagged as "animals girl"; name unconfirmed but may be Hiyori Koide) is attempting to gather donations for some kind of animal rights or something otherwise animal-related, and travels around Tokyo with Wonder doing so. The man in the middle (tagged as "blonde guy") talked to Wonder about something in Shinjuku. The Shibuya mascot on the right welcomes people to Shibuya and has a lot of information about the area, though it seemed he was in some kind of trouble.
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starscelly · 7 months
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for those interested in printing and creating your own zine! jpegs of the template for the hockey zine here, link to download from drive (+ more info on that) and a tutorial below!!
if you can print from somewhere that supports psd files (also in the drive) i highly recommend, to preserve the colors better (: these appear weird as rgb color profile right now but Should print properly as they'll convert to cmyk. let me know if thats not the case!
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also, i'm. not charging for any of this. but instead if you're able to, please consider donating esims for gaza or in some way supporting those in palestine (even just doing your daily arab.org click!!)
again, if you have somewhere to print psd files that is what i would Highly Recommend, the colors and quality will just turn out better, i think.
here is the link to a drive folder where u will find these files as well as tutorials (both specifically for this zine and for this type of zine in general)
some further info not included/expanded on in that drive! :
this is meant to be 8x8in when laid flat (not folded) and the files there should print as such, you wont need a special printer or anything, i literally just used the normal library printer on printer paper.
you will need to cut off the edge around the printed bits as straight and close to the edge as possible, as well as the 4x4 empty square in the middle.
if you're able to line them up, you can print these back to back as they are. if you can't, or want the zine to be a little thicker, you can just print them on separate pages and glue them back to back (the way theyre currently oriented, if that makes sense) and fold it like that. that's how i did it!
there are 24 image slots, but if you want to make your own you will only make 6 images. these images will then be split up into 4 sections (theres an example of this in the tutorial folder) in order to be folded, which is why there's 24 little sections.
i would recommend folding around every square of an image before doing the Actual Final Fold, it'll be soooo much easier to manipulate it from there imo. then, once you have done the final fold, taking something and creasing around the edges of the zine on each page you flip to will help it be easier to move, as well.
also this is the video i originally used to learn to make these (but found to be a little confusing/not friendly to those making their own)
if theres anything i missed/is unclear/doesn't work, please feel free to send me an ask or message about it!!! i hope you all enjoy and make ur own zines <3
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aiphelix · 20 days
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Hi I make art, lots of FMA stuff and tons of my OCs, too
Carrd
Strawpage
Linktree
Twitter [most active]
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akkivee · 1 year
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skimmed thru the guidebook myself!!!! here’s what i thought was neat about it!!!
the book cover was warning text all over it lol and it reads:
‘hypnosis mic has the power to interfere with people’s minds. when handling it, please be mindful of the extent to which its users’ influence can reach. furthermore, possession of a hypnosis mic that is not authorised by the chuuoku is subject to strict legal penalties’
within the pages, there’s another warning that’s partially blocked off by the graphics, but is advising to thoroughly read thru the guidelines for optimal functionality for failure to do can cause errors, malfunctions and other issues lol
pretty sure said pages are of the box the hypnosis mics are delivered in lol
the current era relationship chart is insane lmao like there are so many arrows. if it’s important, there’s probably an arrow for it lol
a handful of timeline events were removed in favour of including info about everything all the way up to the music festival. most of these removed events were when individuals met each other, eg dohifu meeting, rei and otome meeting
i think it’s just funny lmao but the section in bb’s story talking about jiro and saburo’s jobs to get ichiro to consider making a team with them, they included a silhouette of some woman to represent hifumi’s stalker LOL
did they update the official site with rei’s blood type??? if they didn’t, he’s type a 🤔
according to dh’s most important persons page, rei and otome stopped seeing eye to eye about the true hypnosis mic and the ramuda clones
the explanations for nagosaka’s abilities are neat!!!
🎋: makes the other person laugh, weakening their abilIties (tho interesting to note it’s not written with the english word ability to imply the hypnosis abilities)
🍮: informs allies, strengthening their power
0️⃣: manipulates any number of people to his own advantage
📿:enters a meditative state that increases concentration to block the opponent’s ability (ability here is written in english to imply it’s the hypnosis abilities)
🌙:gathers courage that restores own power (parallels jakurai’s ability to restore to normality when tled literally)
⚖️:with a shout, repel all attacks back at the opponent and away from allies
otome’s likes are gardening, tea, and antiques. she doesn’t like bugs or coffee. her favourite foods are pasta and risotto and she doesn’t like meat
ichijiku’s likes are ribbons, general goods, and fashion magazines. she doesn’t like pigeons or roller coasters. her favourite foods are sweets and she doesn’t like curry
nemu’s likes are making sweets and aquatic sports. she doesn’t like tobacco or lizards. her favourite food is hamburgers and she doesn’t like shellfish
the guidebook says the effects a person experiences after the true hypnosis mic is used on them varies from person to person. there are plenty of unknowns about it, including why hypnosis abilities disappear once under its influence.
the guidebook actually doesn’t have those pics of shakku and co we got in arb lmao. tho to that point it’s kinda interesting the people’s photos they do include are yotsutsuji and hanabi
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qismet · 2 months
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seiko needs some friends …
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cool-provve
TAG on ‘Archive’: https://scooby-doo-exploration.tumblr.com/archive
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speculation that the leafs might sign someone who follows alt-right conspiracy theorists on twitter.
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dalermessi · 1 year
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On August 6th, 1936, Josep Sunyol made a mistake that cost him his life. The Republican president of FC Barcelona, a proud Catalan, was executed by Nationalist forces in the midst of the Spanish Civil War, after saluting troops he mistakenly identified as part of the Republican resistance by yelling, “Viva la República,” (Camino, 2014). The assassination of Sunyol symbolized the beginning of an oppressive era where regional cultures were restrained in Spain, particularly the autonomous community of Catalonia. The most publicly admired and respected representation of Catalanism, Futbol Club Barcelona, colloquially known as Barça, faced countless hardships during the fascist dictatorship of Francisco Franco from 1939 to 1975. The club rapidly became one of the only ways the Catalan people could freely express themselves and fight against Franco, especially by playing the team that became the face of the regime, Real Madrid. In the present day, Barça continues to symbolize hope and freedom for Catalonians. Amid the rise of Francoist Spain in the mid-1900s, escalating tensions between Catalan club FC Barcelona and centralist Real Madrid transformed their rivalry into a political product representing the struggles of the Catalan people, illustrating how football transcends the limits of sport to reach social and political issues, particularly through the ambience of stadiums.
Throughout Spain, football stadiums became an essential place of solace for oppressed fans, where they were free to speak out on the issues that plagued their lives. People could openly express their identities in the stands, as matches between teams of different regions often represented a conflict larger than the game itself. One example of Catalonians using football for this purpose dates back to the pre-Franco era, when “the Spanish national anthem was played to a chorus of boos before a match at Les Corts, FC Barcelona’s stadium in 1925” (O’Brien, 2013). Even prior to Catalonians being officially repressed under Franco, it was clear that they valued their regional identity more strongly than their national one.
As the dictatorship grew stronger, regional teams like FC Barcelona faced the brunt of the nationalist policies. In promoting a unified Spain, the regime heavily cracked down on aspects of localized culture. The Catalan language, in all forms, was banned in public, and only Castilian Spanish was permitted (Shobe, 2008). An order passed in 1941 required that the Catalan name of “Futbol Club Barcelona” be renamed to the Spanish “Club de Fútbol de Barcelona” (Kassimeris, 2012). The Catalan senyera flag was also banned, and so the senyera in FC Barcelona’s coat of arms was replaced with the newly created flag representing the fascist state (Shobe 2008). Under the severe Castilization of their environment, the people of Catalonia were being stripped of their identities right in front of their eyes. With essentially no power, the Catalan people “threw their cultural pride into Barça. At a Barça match, people could shout in Catalan and sing traditional songs when they could do it nowhere else” (Shobe, 2008). Inside the stadium was where it was openly acceptable to oppose the restrictions of the regime and where liberation felt most realistic.
On the other side of the country, Real Madrid was thriving as the favorite club of the regime. Franco believed the Spanish national team was not gaining enough traction internationally, as they did not qualify for the World Cup multiple times in a row and performed poorly the years they did. Fortunately for him, “the image of the Spanish national team was blurred by the prevalence and success of Real Madrid in European Football from 1956,” effectively thrusting the club into the international spotlight (Goig, 2007). Real Madrid won five consecutive European Cups from 1956 to 1960, and their recognition both in and out of Spain surged with each victory (Quiroga, 2015). The relationship between the team and the regime was undoubtedly symbiotic. Real Madrid portrayed a positive image of the dictatorship to international audiences, while Franco gave them his full-fledged support and funds. In the 1960s, as television ownership grew across the country, Real Madrid was the most broadcasted team (O’Brien, 2013). The increased public exposure to the club acted as justification for the actions of the fascist regime, because people started paying more attention to football than to the government. Supporters of Real Madrid, known as madridistas, had no idea what was happening politically behind closed doors, nor did they seem to care.
The matches between FC Barcelona and Real Madrid, termed el clásico, were expectedly controversial. Spanish media outlets moved quickly to polarize the two sides, with newly-created “Marca” pushing for Real Madrid and the dictatorship, while “El Mundo Deportivo” supported FC Barcelona and ultimately the oppressed people of Catalonia (O’Brien, 2013). The politicization of the sporting rivals is seen best in a famed clásico played in June 1943, the second leg of a knockout round in the Spanish Cup. FC Barcelona had won the first game 3-0 and were on track to advance to the next round, until police officials entered the Catalan locker room before the game. Flash forward a few hours, and Real Madrid won the game with a score of 11 to 1 (Shobe, 2008). The interference by the Francoist police no doubt played a significant role in Barça losing so severely. While it is not known what exactly was told to the Barcelona players in the locker room, it can be inferred that they were threatened to purposefully lose the game, otherwise, they could lose their lives.
As the dictator fell ill, FC Barcelona worked to reverse the impacts of his policies and reclaim their Catalan identity. During the 1973-1974 season, they shed the Spanish name of “Club de Fútbol de Barcelona” and went back to the Catalan version it currently holds (Shobe, 2008). Additionally, in 1975, the club switched the official language back to Catalan, thus once again proudly representing the people of Catalonia (Quiroga, 2015). After Franco’s death, the effects of the regime collapsing were felt immediately in stadiums across the country. One clásico played just a month after Franco’s death in 1975 experienced the largest public emergence of senyera flags since the Civil War, and in Basque Country, a similarly tyrannized region of Spain, a game between two local teams “witnessed the spectacle of both captains carrying the Basque flag on to the pitch before the game” in early 1976 (O’Brien, 2013). Events that would have been inconceivable just months earlier were now reality, as stadiums reflected the transition back to a more accepting nation.
These bold representations of cultural unity at football games did not cease in the years after Franco. In fact, they have grown stronger in the 21st century. In the 2009 Spanish Cup final between Basque side Athletic Club de Bilbao and FC Barcelona, the crowd vehemently booed King Juan Carlos I and the Spanish national anthem before kickoff (Ortega, 2015). Decades later, supporters have not forgotten the unjust treatment they were put through and are still vocal about it during matches. A fan of Celta de Vigo, situated in once-repressed Galicia, proclaimed that “On going to a match we never forget Galician prisoners, repression, the secular subjection of Galicia... Spain limits the ways in which we can fight, so football is a way of voicing our demands” (Spaaij & Viñas, 2013). While fans of teams in marginalized regions use every opportunity they can to bring light to the maltreatment and discrimination of their pasts, for the most part, Real Madrid supporters do not follow the same path. In 2010, when Real Madrid beat FC Barcelona 1-0 in the Spanish Cup final, a large group of madridistas gathered in downtown Madrid, carrying Spanish flags while cheering “I’m a Spaniard, Spaniard, Spaniard” (Ortega, 2015). It is incredibly telling that in choosing to reaffirm their national identity rather than regional, madridistas see themselves as representing the entire country. As Franco’s Spanish Nationalist movement saw its triumph over Republican forces as a victory for Spain, madridistas still see a Real Madrid victory over a formerly oppressed team as a win for the whole nation.
In 2017, Catalonia became the forefront of global news as violence broke out amidst an independence referendum. On October 1st, the autonomous community conducted a vote regarding whether Catalonia should declare independence from the Kingdom of Spain, and the regional government announced that out of 2.25 million votes, about 90% were in favor of separating (Dewan, Clarke, & Cotovio, 2017). Unfortunately, the vote was heavily obstructed by the Madrid government. National forces were sent in from the capital, “fir[ing] rubber bullets at protesters and voters trying to take part in the referendum, and us[ing] batons to beat them back,” injuring around 900 people (Dewan et al., 2017). Predictably, FC Barcelona is often utilized to discuss and promote Catalonian independence, such as in 2010 when a banner declaring that “Catalonia is not Spain” was displayed during a game against English club Arsenal (O’Brien, 2013). When the central government began plans to thwart voting earlier in September of 2017, Barça decided to speak out. The club released a statement on Twitter, expressing that “FC Barcelona...remain[s] faithful to its historic commitment to the defense of the nation, to democracy, to freedom of speech, and to self-determination...FC Barcelona...will continue to support the will of the majority of Catalan people” (FC Barcelona, 2017). In openly showing support towards Catalan citizens’ voting rights and the independence referendum, Barça effectively bridges the gap between sports and politics. This is a two-way street: FC Barcelona stands up for their adherents, just as fans turn to the club to escape injustice time and time again. Coincidentally, Barça had a game scheduled the same day as the vote, which was played behind closed doors in order to eliminate the possibility of violence erupting in the crowd. The opposing team, Las Palmas, wore “special uniforms emblazoned with the Spanish flag,” something very out of the ordinary (Minder & Barry, 2017). Such a display could not tell a more pointed message.
The Franco dictatorship shaped the future of Spanish football forever, with Real Madrid and FC Barcelona at the forefront of the action. Real Madrid’s consistent success found them gaining the trust of the regime, which showcased the club’s victories as a positive interpretation of the fascist dictatorship itself. The desire of a unified, homogeneous Spanish state fueled regional tension, especially in Catalonia. Despite having their language and flag taken away, the Catalan people sought comfort in the stadium of FC Barcelona, where they could freely sing and speak and cheer for their team. In the decades after Franco, FC Barcelona has captivated audiences across Spain and the globe, cementing the club’s status as the most powerful cultural institution of Catalonia. “When the team took the field against FC Valencia in February 2012, nine players from the starting 11 emerged from the club’s Cantera System” (O’Brien, 2013), illustrating the importance Barça places on homegrown players. By providing unmatched talent bred exclusively in the club’s own youth academy, FC Barcelona is ensuring that they are conveying the best image of Catalanism to the rest of the world. As the Catalan struggle for independence continues, Barça was, is, and will continue to be a significant characteristic of the identities of millions of Catalonians. FC Barcelona represented hope in a time where its people needed it the most, and it is still the most influential institution in Catalonia to this day. The club and region are inextricably intertwined, as best seen in the passionate cheer: “Visca el Barça i visca Catalunya” - long live FC Barcelona and long live Catalonia.
References
Camino, M. (2014). ‘Red Fury’: Historical memory and Spanish football. Memory Studies,7(4), 500-512. doi:10.1177/1750698014531594
Dewan, A., Clarke, H., & Cotovio, V. (2017, October 02). Catalonia referendum: What just happened? CNN. Retrieved from https://www.cnn.com/2017/10/02/europe/catalonia- independence-referendum-explainer/index.html
Goig, R. L. (2007). Identity, nation‐state and football in Spain. the evolution of nationalist feelings in Spanish Football. Soccer & Society,9(1), 56-63. doi:10.1080/14660970701616738
FC Barcelona, @FCBarcelona. (20 September, 2017). Communique - Attached Image. [Twitter post]. Retrived from https://twitter.com/FCBarcelona/status/910462298908708864
Kassimeris, C. (2012). Franco, the popular game and ethnocentric conduct in modern Spanish football. Soccer & Society,13(4), 555-569. doi:10.1080/14660970.2012.677228
Minder, R., & Barry, E. (2017, October 01). Catalonia's Independence Vote Descends Into Chaos and Clashes. The New York Times. Retrieved from https://www.nytimes.com/2017/10/01/ world/europe/catalonia-independence-referendum.html
O’Brien, J. (2013). ‘El Clasico’ and the demise of tradition in Spanish club football: Perspectives on shifting patterns of cultural identity. Ethnicity and Race in Association Football, 25-40. doi:10.4324/9781315094304-3
Ortega, V. R. (2015). Soccer, nationalism and the media in contemporary Spanish society: La Roja, Real Madrid & FC Barcelona. Soccer & Society,17(4), 628-643. doi:10.1080/14660970.2015.1067793
Quiroga, A. (2015). Spanish Fury: Football and National Identities under Franco. European History Quarterly,45(3), 506-529. doi:10.1177/0265691415587686
Shobe, H. (2008). Place, identity and football: Catalonia, Catalanisme and Football Club Barcelona, 1899–1975. National Identities, 10(3), 329-343. doi:10.1080/14608940802249965
Spaaij, R., & Viñas, C. (2013). Political ideology and activism in football fan culture in Spain: A view from the far left. Soccer & Society, 14(2), 183-200. doi:10.1080/14660970.2013.776467
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thatsrightice · 1 year
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I’ve been doing a LOT of digging on what path the Top Gun pilots would have taken prior to the events of the movie, specifically Iceman of course, but I found some information regarding the squadrons that Iceman and Maverick would have been apart of directly prior to TOPGUN.
In a preliminary script for “Top Gun”, Maverick speaks to Iceman saying, “You were in 124 with Bargamian.” In Maverick’s line, 124 refers to the VF-124 Gunfighters, a fleet replacement squadron (FRS). Iceman would have been assigned to the F-14 Tomcat and VF-124 in the selection after flight school, and Bargamian is likely a reference to the last name of a pilot Maverick had likely known well. The squadron was located in NAS Miramar, California, and in 1972 the squadron became responsible for training pilots and RIOs in the F-14A Tomcat in the Pacific. These training fleet replacement squadrons would fly out to aircraft carriers to fly day and night carrier qualifications.
In the movie, however, Iceman wears a patch for VFA-25 Fist of the Fleet. This means that he was likely reassigned to VFA-25 for deployment. What is interesting about this is that the squadron never flew the F-14 Tomcat, rather, they only flew configurations of the F/A-18 Hornet. VFA-25 was based out of NAS Lemoore, CA, and was in Carrier Air Wing CVW-14 at the time of the movie. They deployed on the USS Constellation from February 1985 to August 1985, and from September 1986 to October 1986. Their next deployment wouldn’t depart until April of 1987.
In the movie’s opening scene, Maverick and Cougar use the flight callsign ‘Ghostrider,’ the callsign for a real F-14 squadron (VF-142). In the early 1980s, VF-142 was deployed several times on the USS Dwight D. Eisenhower as a part of Carrier Air Wing CVW-7 flying F-14s. They deployed from April 1980 to December 1980, from January 1982 to July 1982, from April 1983 to December 1983, from May 1984 to May 1985, and from July 1985 to September 1985. Then they had an extended turnaround while the ship returned to the shipyard for an extensive overhaul and did not deploy again until 1987 with the USS Dwight D. Eisenhower.
However, you may notice that Maverick’s patch is NOT for VF-142. The patch has VF-1 written, referring to the F-14 Tomcat fighter squadron known as the Wolfpack. The Wolfpack deployed on the USS Ranger from January 1982 to February 1982 and from April 1982 to October 1982. Then they deployed on the USS Kitty Hawk from January 1984 to August 1984 before returning to the USS Ranger from May 1986 to July 1986. They deployed again on the USS Ranger from August 1986 to October 1986 and from March 1987 to April 1987.
But this does not match the logo for the squadron, rather, the patch’s logo depicts a bird in flight. Aircraft from the NAS Miramar-based squadron VF-51 Screaming Eagles and VF-111 Sundowners were repainted in fictitious markings for the film. One could presume that the logo is meant to be a nod to the VF-51 Screaming Eagles. The Screaming Eagles flew off the USS Kitty Hawk in 1981 but transferred to the east coast following an accident that killed a deckhand from the squadron and injured an aircraft’s crew when an A-7E Corsair II from VA-22 struck one of VF-51s aircraft. They flew off of the new USS Carl Vinson from March 1983 to October 1983 as the ship traveled to its homeport in California. VF-51 is the first F-14 squadron to intercept several Soviet aircraft including an armed MiG-23. The squadron cruised with the USS Carl Vinson from 1986 to 1987.
Obviously, we know that Top Gun was filmed on the USS Enterprise, so this is another inaccuracy regarding his squadron. The USS Enterprise sailed with CVW-11 many times in the early 1980s. They deployed from September 1982 to April 1983, May 1984 to December 1984, from January 1986 to August 1986, from January 1988 to July 1988, and from September 1989 to March 1990. CVW-11 consisted of VFA-14 Tophatters, VFA-41 Black Aces, VFA-86 Sidewinders, and VFA-97 Warhawks.
Basically, none of it will paint you a clear and accurate picture. Obviously, I didn’t expect it to be accurate in terms of dates or aircraft carriers lining up and overall accuracy, but the patches and bars on their uniforms would have been nice. I’ve been trying to put together a timeline for Iceman’s career prior to TOPGUN but it’s a little hard when they don’t flesh out a character with a complete and fool proof backstory. I mean, Val Kilmer had to come up with his own headcanon in order to play his character with at least a little bit of depth.
EDIT: you can find a lot of information on different Naval squadrons using the website seaforces.org, they’ll give you info regarding their deployments and what carriers they were on and what planes they flew. Also, Wikipedia is legitimately a great starting place in terms of research :)
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