#spell slinger
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lilmisskiwi-art · 14 days ago
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Chibi Jules~
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jewish-jonathansims · 1 year ago
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I need a direction so I am going to go through through as many fandoms I can in AO3 and write the most unhinged/funny tags I find.
I AM REMOVING FILTERS, I NEVER REMOVE FILTERS THEY ARE THE BEST THING TO BE INVENTED BUT IT'S FOR SCIENCE
BTW you might find that my fandoms are very inconsistent, that because they are, some are years old (pjo mainly being my first real fandom and it never really left) we also have a lot of crime shows, I watch those with my mom (especially the British once but not only) there is obviously TMA because TMA is just part of who I am for ever and always and will never leave, which spread into general horror. And there are cartoons. And very mainstream stuff , also there is stuff no one knows exist, I am not a consistent person when it comes to genre.
Did I mention I have a full time job as well as a few school deadlines and just a lot of shit going on?
This is going to consume me
BTW this is early 2000's to mid 2010's pjo fandom fault, wtf was going on back there??
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solarespeon · 9 months ago
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they're just a little guy
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recitedemise · 4 months ago
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Qizards.
Queer wizards. Like if you agree. ❤ 🔮
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inquisitorcastellanos · 1 year ago
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Y'all knew it was coming. Cowboy makeover for my boy
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dndtreasury · 1 year ago
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Slumberglim the Spell Slinger by Cardboard Anvil
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jus-a-lil-mouse · 1 year ago
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In the small sleepy town of Roswell, Illinois, lights flicker off as the day comes to a quiet end. And yet - a hero arrives to save us all. A guardian angel begins her fight against a formidable adversary. A wayward son finally returns home. A grocery store owner takes a final inventory before closing shop. And a young vagabond prepares to reconnect with friend and foe alike. And above them all, high up in the clear Illinois night, inhuman lights begin flickering on.
A small companion piece to @this-is-z-art-blog ‘s Ectober2023 piece for Oct 6! More information/character details below.
Valliant: Valerie’s character! I picture her weapons being discs with a sharp blade on the edge, and she can use them for melee attacks or “throw” them for ranged ones. They come back to her when thrown, unless they are caught or get stuck in something. She is the Chosen of a group called the Red Hunters, who protect the world from alien invasion. And definitely DON’T secretly intend to take over the world using fear rhetoric/anti-alien propaganda.
Simcha: Sam’s character! ‘Simcha’ (meaning ‘joy’) is Z’s headcanon for Sam’s Hebrew name, and the character is a Jewish angel. Driven towards and created for a singular purpose, her mission is to hunt the Red Hunters and stop them from taking over. However, she doesn’t want to harm their Chosen, believing that there is still time to dissuade her from this path.
Trey: Tucker’s character! A handsome man with a mysterious past. Except for his childhood - that was spent here, in Roswell, where he grew up with his best friend Donnie. When Trey left after high school to try and discover the origin and mysteries of the lights above town, he stayed in touch only with his dear friend. And when things in Roswell started getting weird, Donnie called him home again.
Donnie: Danny’s character! A local man. The owner of the town’s grocery store and a friend to all, Donnie grew up here and plans to stay here all his life. Like most people, he claims the lights are stars and airplanes, and focuses on living his normal life. Eventually he can’t ignore the strange, extraterrestrial happenings - especially after nearly being abducted - and when things start getting even weirder? He knows exactly who to call.
Dahlia: Danielle’s character! A wandering lone wolf-type person, they’ve been adventuring all across the continent. Sometimes taking seasonal jobs for a bit of cash - and sometimes just taking what they need - they do what they can to help people. A dear friend of Valliant, and a former apprentice of Trey’s, they can’t wait to get to Roswell and meet up with two of their favorite people for a good alien-blasting.
Jazz: Is GMing! Swiftly deciding this was NOT the group to run a ghostly game for, she pivoted to aliens, knowing that Danny would enjoy the outer space of it all. Her younger brother and his friends are all teens with Problems, and this is the closest she can get to taking them to therapy. Her campaign involves the group slowly learning that aliens aren’t dangerous, but quite friendly and curious, and needing to go against the Powers That Be to aid them.
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caramelcreations · 1 year ago
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[Image ID: A MOTW userbox with an image from the Spell Slinger playbook. There is yellow text to the right saying "This user plays the spell slinger playbook!" with a muted brown background mixing and a muddy brown border. /.End ID]
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rowdy-revenant · 11 months ago
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Coward/Chaos | Brains/Brawn | Genius/Giant
My new character(s): Mr. Jackal and Dr. Bryde!
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purpllehazel · 1 year ago
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Mr. Yoshi P really dug his hand into my brain and pulled out the red mage class and thank him for it every day
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lilmisskiwi-art · 21 days ago
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Jules costume this year and for the one shot we played this week.
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sonicfan3 · 2 years ago
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More of Div: Spell-slinger edition
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pine-guards-chosen-one · 2 years ago
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Ilia has put the finishing touches on her most important drawing project! She’s now ready to show everyone!
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"You drew this? It looks amazing!" Duck said smiling at her. He scooped her up in one arm, unable to stop smiling at how precious this was. "Let's go show everybody you're awesome picture~"
He takes her around the lodge, getting everyone's reactions.
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"Your formidable art skills are wonderful, little one. This is my new favorite."
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"Whoa, that's so cute! You even got Iggy in there too!"
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"Aw, that's very sweet Ilia."
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"I look pretty good there, huh?" he says with a laugh.
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"Oh righteous~! You even got my snow gear in there, that's so cool!"
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"That's a fine drawin' darlin'. Good job."
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"Right on, little frog. Keep drawing and you'll be even better than me some day~"
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wonyowonyo · 4 months ago
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Tales of Arcana (Y. "Karina" Jimin X M! Reader)
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Alas! The much awaited Karina oneshot is finally here. I actually was wrong when I stated earlier that I was finished with the story, since I had to do many last minute revisions that my back hurts like a bitch rn. I actually tried new things in this fic, such as using your perspective instead of the usual 3rd Person stuff. This is also my first time writing a fantasy-themed oneshot! So I'm apologizing in advance if it may seem like a mess, as I tried my best to finish this as a whole before I take my awaited rest. And this is also my longest work right now, reaching 7.5k! I never knew I could write that much lmao. Anyways, enough with the yapping and let's actually get into this one! Hope yall enjoy this one and I'll catch yall next time, wonyowonyo out!
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New Arcadia is a city of contrasts, where magic and technology intertwine in a delicate dance. The neon lights of the skyscrapers illuminate the streets below, casting eerie glows on the cobblestones and alleyways. Magic is everywhere—in the air you breathe, the water you drink, and the very fabric of reality itself.
You, Y/N, are a Disenchanter, a specialist in nullifying magical artifacts and spells. Once, you had a promising career at the Arcane Institute, a prestigious institution dedicated to the study and control of magic. But an experiment and an incident gone wrong five years ago changed everything. Branded a pariah and a traitor, you were banished and forced fled into the underbelly of the city, where you now work at 'The Gloom,' a bar that caters to New Arcadia's magical misfits and outcasts.
The Gloom is a haven for those who live on the fringes of society. The patrons are a mix of spell-slingers, rogue alchemists, and enchanted creatures, each more bizarre than the last. Your boss, Grimgar, is a grumpy old troll who treats you like just another cog in his crumbling empire. Your coworkers are a motley crew of fae and shapeshifters who come and go like the wind.
Tonight is like any other. The bar is packed with its usual clientele, and you're busy mixing potion-infused cocktails behind the bar. As you work, you notice a familiar figure enter the bar. It's Karina, a former colleague from the Arcane Institute. Her eyes meet yours, and a flicker of recognition crosses her face.
"Y/N! You're here? I thought you were... well, vanished into the ether."
Your heart skips a beat. You quickly make your way over to her, grabbing her arm and dragging her outside before she can say more. As you leave, you hear her tell her companions she'll be back soon, claiming, "My old friend wants a private chat. Who am I to refuse?" Their laughter echoes as you exit out the back door into a dimly lit alley.
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Once in the alley, you release Karina and hiss, "What the hell are you doing here?"
Karina's eyes glint in the dim light. "I didn't even know you were still around. Rumor was that you angered the Elder Council, and they put a curse on you. Every bounty hunter in the city was after you."
You shove her away. "That's right. I had no place to hide, so I fled to this corner of New Arcadia to lay low... What was supposed to be temporary became five years."
Karina smirks. "Actually, I'm working on a big heist. There's a relic in the heart of the city, guarded by a dragon and a squad of enchanted knights. My team isn't up to the task, but you... you could nullify the defences."
You shake your head, turning away. "Not a chance. That life is over. I have a new one now."
As you start to return to the bar, you hear the distinct click of a magical ward activating. Karina's voice is cold. "You know, Y/N, there's still a bounty on your head, and I'm willing to collect."
You freeze, realizing the trap you're in. You turn slowly to face her, your mind racing. "What's your game, Karina?"
Karina steps closer, her expression softening slightly. "I don't want to turn you in, Y/N. I need your help. This heist is important. It's not just about the relic—there's more at stake than you know."
You narrow your eyes. "And why should I trust you?"
Karina sighs. "Because we were friends once. Because I know you, and I believe you're the only one who can pull this off. And because if you don't help me, the consequences will be far worse than anything the bounty hunters could do to you."
Reluctantly, you agree to hear Karina out. She leads you to a hidden safehouse in the depths of New Arcadia, where her team is waiting. The team is a ragtag group of specialists, each with their own unique skills.
Karina lays out the plan. The relic they're after is an ancient artifact known as the Heart of Thalos, hidden deep within a fortified vault in the heart of the city. The vault is guarded by a dragon and a squad of enchanted knights, and protected by powerful magical wards. Your role is crucial—you'll need to nullify the wards and the dragon's defences to give the team a fighting chance.
The plan is risky, but you can't deny the thrill of the challenge. It's been years since you've done anything like this, and part of you misses the excitement. As you listen to Karina's detailed strategy, you begin to see the pieces falling into place.
However, you're still hesitant. The life of a Disenchanter isn't what you want anymore. You've built a new life, a quieter one, away from the chaos of magic and danger. Just as you're about to decline, a commotion erupts outside the safehouse. A group of bounty hunters has tracked you down, having followed Karina's trail.
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The bounty hunters storm the safehouse, weapons drawn and spells at the ready. Karina's team springs into action, defending their hideout with everything they've got. You find yourself in the thick of it, your Disenchanter skills becoming the key to survival.
As spells fly and blades clash, you focus on nullifying the attackers' magic. With each gesture, you dispel their enchantments, turning the tide in your favor. Giselle's brute strength keeps the enemies at bay, while Winter's agility and Ninging's illusions create confusion and chaos among the bounty hunters.
Karina fights alongside you, her combat prowess just as sharp as you remember. Together, you push back the attackers, slowly gaining the upper hand. The battle is fierce, but eventually, the last bounty hunter falls, their spells fizzling out as they collapse.
In the aftermath of the fight, you realize the gravity of the situation. The bounty on your head isn't going away, and neither is the danger that comes with it. You look at Karina, who is nursing a minor wound from the battle.
"Fine," you say, breathing heavily. "I'll help you with the heist. But this doesn't mean I'm back for good."
Karina nods, a relieved smile spreading across her face. "That's all I ask, Y/N. Just this one job. After that, you can decide what you want to do."
Over the next few days, as you prepare for the heist, you find yourself growing closer to Karina again. The shared danger and old camaraderie bring back memories of your time at the Arcane Institute. You catch her smiling at you more often, and you can't help but notice the way her eyes light up when she talks about the heist.
One evening, as you're fine-tuning the final details of the plan, Karina pulls you aside. "Y/N, I've been thinking... After this heist, maybe we could—"
Before she can finish, Winter interrupts with an urgent update on the vault's security changes. You share a knowing look with Karina, silently agreeing to revisit the conversation later.
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The night of the heist arrives. The team assembles at the edge of the city, ready to embark on the mission. You feel a mix of anticipation and anxiety as you don your gear and prepare to face the dangers ahead.
Karina leads the way, her confidence and determination infectious. You follow her through the winding streets and alleys, moving silently and swiftly. The closer you get to the vault, the tighter the security becomes. You use your Disenchanter skills to disable the magical wards and traps, clearing the path for the team.
Finally, you reach the vault. The dragon is a formidable guardian, its scales glinting in the dim light. The enchanted knights stand ready, their weapons poised to strike. This is the moment of truth.
With a deep breath, you step forward, focusing your energy on the dragon and the knights. Your powers surge, nullifying their enchantments and rendering them vulnerable. The team moves in, engaging the dragon and the knights in a fierce battle.
As the dragon falls and the last knight is defeated, Karina makes her way to the vault door. She uses a combination of spells and lockpicking skills to unlock the door, revealing the Heart of Thalos—a glowing, pulsating artifact of immense power.
Karina carefully retrieves the Heart, her eyes shining with triumph. "We did it," she says, turning to you with a smile.
But before you can celebrate, the ground beneath you shakes. The vault begins to collapse, triggered by the removal of the Heart. The team scrambles to escape, racing against time as the structure crumbles around you.
You and the team make a mad dash for the exit, dodging falling debris and collapsing walls. Your heart pounds in your chest as you push yourself to the limit, using every ounce of your strength and agility to stay ahead of the destruction.
As you reach the exit, a massive piece of rubble falls towards you. Karina shouts your name, her voice filled with fear. In that split second, you realize just how much she means to you. You throw yourself out of the way, narrowly avoiding the falling debris.
Outside the vault, you collapse to the ground, panting and exhausted. The team is safe, but the Heart of Thalos is gone, buried beneath the rubble. Karina kneels beside you, her eyes filled with concern.
"Y/N, are you okay?"
You nod, struggling to catch your breath. "Yeah, just... barely made it."
Karina helps you to your feet, her grip steady and reassuring. "Thank you, Y/N. We couldn't have done this without you."
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In the aftermath of the heist, you and the team return to the safehouse. The Heart of Thalos is secured, and the danger has passed. As the team celebrates their success, you find yourself alone with Karina.
She takes your hand, her touch gentle but firm. "Y/N, I need to tell you something."
You meet her gaze, your heart pounding. "What is it, Karina?"
She takes a deep breath, her eyes searching yours. "I've missed you. These past five years, I've thought about you every day. Seeing you again, working with you... it's made me realize that I still care about you. A lot."
You feel a warmth spread through you, a sense of connection that you've longed for. "Karina, I..."
She steps closer, her voice soft but earnest. "I know you said this was just one job, but... what if it wasn't? What if we did this together, for real? It's complicated, and I know we've both changed. But I want to see where this goes. If you're willing."
You turn to her, your heart pounding. "You mean, like old times?"
Karina nods, her eyes hopeful. "Yeah. Like old times. But better. We can make a difference, Y/N. We can use our skills to protect the city, to fight for those who can't fight for themselves."
You take a deep breath, considering her words. The life of a Disenchanter is dangerous and unpredictable, but it's also where you belong.
You look into her eyes, seeing the hope and vulnerability there. In that moment, you realize that despite everything, you still care deeply for her too. The heist has reminded you of the thrill of adventure, but more importantly, it's shown you that there's still a place for love in your life.
With a smile, you squeeze her hand. "I'm willing, Karina. Let's see where this goes."
She smiles back, her eyes shining with happiness. "Thank you, Y/N."
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The day after the heist, you and Karina wake up in the safehouse, the morning light filtering through the cracks in the boarded-up windows. The team is still asleep, exhausted from the previous night's escapades. You feel a mixture of relief and anticipation as you think about the Heart of Thalos, now securely hidden in a magical vault beneath the safehouse.
Karina stirs beside you, her eyes fluttering open. She smiles, her face soft and relaxed. "Morning, Y/N."
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"Morning," you reply, your heart warming at the sight of her.
Before you can say more, Giselle enters the room, her booming voice shattering the peaceful moment. "We've got a problem."
You and Karina jump to your feet, following Giselle to the main room where the rest of the team is gathering. Winter and Ningning look tense, their eyes darting to the entrance.
"What's going on?" you ask.
Winter holds up a small, enchanted device. "This was found outside the safehouse. It's a tracker. Someone knows we're here."
Your blood runs cold. The bounty hunters must have planted it during the siege. Karina's face hardens with determination. "We need to move. Now."
You and the team quickly gather your belongings, preparing to leave the safehouse. As you step outside, you hear the distant sound of engines revving. A squadron of bounty hunters on motorcycles is speeding towards you, their eyes gleaming with greed.
"Go! I'll hold them off!" Giselle roars, her enchanted strength crackling with energy.
You hesitate, but Karina pulls you along. "We need you, Y/N. Giselle  can handle them."
Reluctantly, you follow Karina and the team through the winding alleys of New Arcadia. The bounty hunters are relentless, their engines echoing through the narrow streets. You and the team split up, hoping to confuse your pursuers.
As you run, you use your Disenchanter skills to nullify the magical trackers the bounty hunters are using. The air is thick with tension, every corner potentially hiding an ambush.
Finally, you reach an abandoned warehouse on the outskirts of the city. The team regroups, panting and exhausted. Giselle  arrives last, battered but victorious. "We need to lay low for a while," he says, his voice grim.
Inside the warehouse, you and Karina find a quiet corner. The adrenaline from the chase slowly fades, leaving you both feeling drained. Karina leans against you, her head resting on your shoulder.
"Y/N, I was so scared we'd get separated again," she whispers.
You wrap your arm around her, pulling her close. "I won't let that happen. Not again."
She looks up at you, her eyes filled with emotion. "I don't want to lose you, Y/N. Not after we've found each other again."
You tilt her chin up, your lips brushing hers in a tender kiss. The world fades away, leaving only the two of you in that moment. When you finally pull back, you smile at her. "We'll face whatever comes together."
The team gathers in the center of the warehouse, discussing their next move. The Heart of Thalos needs to be kept safe, and the bounty hunters won't stop until they have it.
"We need to take the fight to them," Karina suggests, her eyes blazing with determination. "If we can find their leader and take him down, we can buy ourselves some time."
You nod, agreeing with her plan. "And I can use my Disenchanter skills to disrupt their operations. We need to hit them where it hurts."
Winter, Giselle , and Ningning agree, their resolve matching yours. Together, you formulate a strategy to infiltrate the bounty hunters' headquarters, a fortified building in the heart of New Arcadia.
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Under the cover of night, you and the team make your way to the bounty hunters' headquarters. The building is heavily guarded, its perimeter bristling with magical wards and security measures. You take a deep breath, focusing your energy on nullifying the enchantments.
Karina leads the way, her nimble fingers deftly disabling the locks and traps. Winter and Giselle follow, their movements silent and precise. Ningning uses her illusion magic to create distractions, drawing the guards' attention away from your group.
Inside, the headquarters is a maze of corridors and rooms. You move cautiously, avoiding patrols and security cameras. Finally, you reach the central chamber where the bounty hunters' leader, a ruthless mage named Vesper, is holding court.
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Vesper is a formidable opponent, his presence commanding and intimidating. He stands surrounded by his elite guards, his eyes narrowing as he spots your group.
"Well, well, well," he sneers. "The infamous Disenchanter and his ragtag team. You've caused me quite a bit of trouble."
You step forward, your voice steady. "It's over, Vesper. We're taking you down."
Vesper laughs, a harsh, grating sound. "You think you can stop me? With the council’s support, I’ll be more powerful than ever! You're all nothing but a thorn in my side."
The group was surprised with the sudden mention of the council. It seems that the figureheads of the city wasn’t as clean as they present themselves.
Karina eyes flash with anger. "We're more than that. We're here to end your reign of terror."
The battle erupts, a whirlwind of magic and steel. Vesper's guards are skilled, but your team fights with a fierce determination. You focus on nullifying Vesper's spells, creating openings for Giselle and Winter to strike.
Karina and Ningning work together, their combined magic creating powerful attacks that push Vesper back. The room crackles with energy as spells clash and swords meet.
Finally, with a powerful surge of your Disenchanter energy, you break through Vesper's defences. Giselle and Winter seize the opportunity, their combined strength overwhelming him. Vesper falls, his body crumpling to the ground.
With Vesper's defeat, the bounty hunters' organization crumbles. The team breathes a collective sigh of relief, the tension finally easing. You and Karina share a triumphant smile, the weight of the past few days lifting from your shoulders.
As you leave the headquarters, the dawn breaks over New Arcadia, the city bathed in a golden light. You feel a sense of hope and renewal, knowing that you've made a difference.
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The next few weeks are a whirlwind of activity. Karina introduces you to her network of allies and informants, each with their own unique skills and connections. Together, you form a new team, dedicated to protecting New Arcadia from the hidden threats that lurk in the shadows.
Your days are filled with intense training sessions, honing your Disenchanter abilities and learning new techniques from your teammates. You work closely with Karina, who teaches you advanced combat tactics and spellcasting methods. The bond between you grows stronger with each passing day, rekindling the friendship and trust you once shared.
One evening, after a particularly gruelling training session, you and Karina find yourselves alone in the training room. Sweat drips from your brows as you catch your breath, the air heavy with the scent of exertion and magic.
Karina grins, wiping her forehead with the back of her hand. "You're getting better, Y/N. I can barely keep up with you now."
You smile back, feeling a sense of pride and accomplishment. "Thanks, Karina. I couldn't have done it without you."
She steps closer, her expression serious. "There's something I need to tell you. The Heart of Thalos... it's more than just a powerful artifact. It holds the key to a greater mystery, one that could change everything we know about magic."
Your curiosity piqued, you listen intently as Karina explains. "According to legend, the Heart is connected to an ancient source of magic known as the Nexus. If we can find the Nexus, we might be able to harness its power and protect New Arcadia from any threat."
The weight of her words sinks in. This mission is far more significant than you initially realized. The stakes are higher, and the risks greater, but the potential reward is too important to ignore.
"I'm with you, Karina," you say firmly. "We'll find the Nexus and unlock its secrets."
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The quest for the Nexus takes you and your team to the far corners of New Arcadia. You follow leads and decipher cryptic clues, piecing together the puzzle one step at a time. The journey is fraught with danger, as powerful enemies seek to stop you at every turn.
One night, you find yourself deep within the city's ancient catacombs, searching for a hidden chamber said to contain vital information about the Nexus. The air is damp and musty, the only light coming from the faint glow of enchanted torches.
As you navigate the labyrinthine tunnels, you hear the faint sound of footsteps echoing behind you. You signal to the team to halt, your senses on high alert.
Winter, ever the keen observer, whispers, "We're being followed."
Karina nods, her eyes narrowing. "Prepare for an ambush. Stay sharp, everyone."
Moments later, a group of shadowy figures emerges from the darkness, their eyes glinting with malevolent intent. You recognize them as members of a notorious organisation, known for their ruthless pursuit of magical power.
The leader of the organisation, a tall figure shrouded in dark robes, steps forward. "You've meddled in matters beyond your understanding, Disenchanter. The Nexus is ours."
Without warning, the enemies attack. Spells crackle through the air, and weapons clash in a flurry of violence. You and your team fight with everything you've got, the confined space of the catacombs amplifying the intensity of the battle.
Karina unleashes a torrent of fireballs, her movements fluid and precise. Giselle wades into the fray, her enchanted strength allowing her to overpower multiple foes at once. Winter darts between enemies, her daggers flashing in the dim light. Ninging conjures illusions to confuse and disorient the cultists, creating openings for the team to strike.
You focus on nullifying the cultists' spells, disrupting their magical attacks and turning the tide in your favor. The battle is fierce, but your training and teamwork prevail. One by one, the cultists fall, until only their leader remains.
Desperation flickers in the cult leader's eyes as he realizes he's outmatched. With a snarl, he raises his staff, channelling a powerful spell aimed directly at you. You react instinctively, raising your hand and nullifying the spell just before it reaches you.
The cult leader's eyes widen in shock, and he stumbles backward. "No... this can't be..."
Karina steps forward before she knocks the leader out cold. The group managed to hold captive a disarmed member of the organization. Karina points her sword at the man, her voice cold and commanding. "Tell us everything, What is your purpose and what you know about the Nexus, or you'll wish you hadn't crossed us."
The member, now disarmed and defeated, reluctantly reveals what he knows. “We’re a shadow organization for The Council, tasked to find the Nexus. The Nexus is a source of unimaginable power, hidden deep beneath the city. Only the Heart of Thalos can unlock its true potential. The Council plans to use the nexus as leverage to gain more power and to expand their control over the nation."
You exchange a glance with Karina, the pieces of the puzzle falling into place. The cult leader's information confirms your suspicions and provides a crucial lead.
With the cultists neutralized, you and your team press on, following the clues deeper into the catacombs. After hours of searching, you finally discover the hidden chamber. The walls are covered in ancient runes and symbols, glowing with a faint, otherworldly light.
In the center of the chamber stands an ornate pedestal, upon which rests a stone tablet. The tablet is inscribed with a detailed map, marking the location of the Nexus.
Karina carefully examines the tablet, her eyes scanning the intricate markings. "This is it, Y/N. The Nexus is real, and we've found the key to its location."
You can't help but feel a surge of excitement. The journey is far from over, but you've made significant progress. The map points to a secluded area in the heart of the city, a place known as the Veiled Sanctum.
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The Veiled Sanctum is a place of legend, shrouded in mystery and protected by powerful wards. As you approach the sanctum, you feel the air hum with latent magic. The entrance is hidden behind a waterfall, accessible only by solving a series of complex puzzles.
Working together, you and your team navigate the challenges, using your combined knowledge and skills to unlock the sanctum's secrets. Each puzzle is more intricate than the last, but you press on, determined to reach the Nexus.
Finally, you stand before the entrance to the sanctum, a massive stone door adorned with ancient glyphs. Karina places the Heart of Thalos into a recessed slot in the door, and with a deep rumble, the door begins to open.
Inside, the sanctum is a breathtaking sight. The walls are lined with glowing crystals, casting a soft, ethereal light. In the center of the room stands a grand altar, upon which rests the Nexus—a swirling vortex of raw, untamed magic.
As you approach the altar, you feel a surge of power, unlike anything you've ever experienced. The Nexus pulses with energy, its potential both awe-inspiring and terrifying.
Karina steps forward, her voice reverent. "This is it, Y/N. The source of all magic in New Arcadia. With the Nexus, we can protect the city from any threat."
Before you can respond, a powerful force slams into you, knocking you to the ground. You look up to see the cult leader, now imbued with dark magic, standing at the entrance to the sanctum.
"You fools," he snarls. "You think you can control the Nexus? It belongs to us!"
The final battle begins with a thunderous clash of magic and steel. The leader, empowered by the dark magic, is a formidable opponent. His attacks are relentless, and his spells crackle with malevolent energy.
You and your team fight with everything you have, determined to protect the Nexus and stop the cult leader. Karina unleashes her most powerful spells, while Giselle, Winter, and Ninging work together to keep the cult leader off balance.
The sanctum shakes with the intensity of the battle, crystals shattering and debris falling from the ceiling. You focus on nullifying the cult leader's dark magic, countering his spells and weakening his defences.
As the battle reaches its climax, the cult leader summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the cult leader's attack. The two forces collide, creating a blinding explosion of light and dark.
When the light fades, you find yourself standing victorious. The cult leader lies defeated, his dark magic dissipating into the air. The Nexus pulses with a calming, soothing energy, its power now under your control.
Karina steps forward, placing a hand on your shoulder. "We did it, Y/N. The Nexus is safe, and New Arcadia is protected for now."
You look at her, feeling a deep sense of gratitude and pride. "We couldn't have done it without you, Karina. We're a team."
Karina then stared at the horizon. “However, we still have more battles coming our way.”
In the heart of the Elder Council’s command chamber, tension hung thick in the air, charged with failure. The Elder of the Council, a tall figure draped in dark robes, slammed his gnarled fist against the ornate wooden table, sending inkpots and scrolls flying. His face was contorted with rage, the flickering candlelight revealing the deep lines of frustration etched into his skin.
"You incompetent fools!" he roared, his voice echoing off the stone walls. Council members flinched, shifting uneasily in their seats as they awaited his next outburst. "The Nexus was ours for the taking, and yet you let it slip through your fingers! How could you let this happen?"
One advisor, shaking like a leaf, took a cautious step forward. "Elder, the shadow organization reported that their plans were compromised during the heist. They encountered unexpected resistance—"
The Elder cut him off, his patience evaporating. "Resistance? Is that all you have to offer? What good are your shadows if they cannot perform a simple task? We had everything arranged!"
The room fell silent, tension mounting. The Elder’s fury radiated like heat from a forge, and the air seemed to crackle with his barely-contained wrath. He paced like a caged beast, his mind racing with thoughts of retribution.
Finally, he turned sharply, pinning the advisor with a steely glare. "And who was responsible for this fiasco?" he demanded, his voice low and dangerous.
"Reports indicate it was Y/N L/N," the advisor said, voice trembling. "They orchestrated the heist of the Heart of Thalos and led the resistance that thwarted our plans."
At the mention of your name, the Elder's fury ignited anew. "Y/N L/N! The banished pariah returns to haunt me?" He slammed his fist down again, this time hard enough to crack the table's surface. "After all these years, they dare to defy the Council? They will pay dearly for this!"
His breath quickened, a storm brewing in his chest. Memories of your betrayal flooded back, intertwining with the present chaos. You had once been one of his brightest students, but now you stood as a symbol of everything he despised—defiance, rebellion, and the power of unity.
"You think you can simply waltz back into my domain, Y/N L/N? You will regret ever crossing me!" The Elder's eyes gleamed with a mix of anger and determination, his mind already plotting revenge. "Prepare the enforcers. Mobilize every resource we have. Y/N L/N and their little band of rebels will be crushed beneath my heel."
As he raged, the advisors exchanged anxious glances, knowing full well the consequences of angering the Elder. "We will not let them gain any more power," one advisor stammered, trying to placate him. "We will gather forces and track them down."
"See that you do!" The Elder snapped, his voice a thunderous declaration. "For every moment they breathe free air, they mock our authority. This ends now." His voice simmered with menace, sealing the fate of New Arcadia in his vengeful hands.
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The next morning, as you and Karina are planning your next steps, a messenger arrives at the safehouse. He hands you a sealed letter bearing the mark of the Elder Council. You break the seal and read the letter, your heart sinking with each word.
The Council has learned of your involvement in the heist and demands your immediate surrender. They threaten to unleash their full force against you and anyone who harbors you if you do not comply. The bounty on your head has doubled, and they are now actively mobilizing their forces to hunt you down.
Karina reads the letter over your shoulder, her expression hardening. "We can't let them do this, Y/N. We need to find a way to fight back."
You nod, feeling a mix of fear and determination. "But how? The Council is too powerful. We don't stand a chance against them."
Karina places a hand on your shoulder, her eyes filled with resolve. "We need allies. There are others in New Arcadia who oppose the Council's tyranny. If we can unite them, we might have a chance."
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Over the next few days, you and Karina reach out to old friends and contacts, seeking allies in your fight against the Council. You find support among the city's disenfranchised, those who have suffered under the Council's oppressive rule.
One by one, you gather a diverse group of rebels, each with their own reasons for joining the cause. Few notable members also decided to join the cause. There's Irene, a former Council enforcer turned rogue; Key, a tech-savvy hacker with a grudge against the establishment; Wendy, a wind mage with a deep connection to the city's underground networks; Winter, a nimble thief who can slip through the tightest of spaces; Giselle, a warrior with enchanted strength; and Ningning, a spellcaster with a talent for illusion magic.
One night, you hold a clandestine meeting in a hidden underground chamber. The air is filled with tension and excitement as the gathered rebels discuss their grievances and share their hopes for a better future.
Irene speaks up, her voice steady and resolute. "The Council has ruled with an iron fist for too long. They've crushed anyone who dared to oppose them. It's time we stand together and fight back."
Key nods in agreement, his eyes flashing with determination. "We have the skills and the numbers. We can disrupt their communications, hack their systems, and turn their own technology against them."
Wendy adds, her voice filled with a quiet strength, "And I'll ensure we move swiftly and unseen through the city. The Council won't know what hit them."
Giselle, her muscles rippling with enchanted strength, clenches her fist. "Let them come. I'll take them all on."
Winter, slipping a dagger into her belt, grins. "And I'll make sure we get in and out without a trace."
Ningning conjures an illusion of the Council's command center, the room flickering with magical light. "I'll create distractions and keep them guessing. They won't know what's real and what's not."
Suddenly, the ground trembles as a group of Council enforcers burst into the chamber, having tracked your location. A fierce battle erupts, your newly formed resistance group immediately put to the test.
Irene moves with deadly precision, her training as a former enforcer evident in her swift, lethal strikes. She disarms an enemy and uses their weapon against them in a fluid motion. "We can’t let them break us now!" she shouts over the chaos.
Key and Wendy work in tandem, the hacker disrupting the enforcers’ communications while the wind mage creates a barrier of swirling air to deflect incoming attacks. "Watch your backs, I'm rerouting the turrets!" Key yells, fingers flying over his portable console.
Giselle charges forward, her enchanted strength allowing her to take on multiple enforcers at once. She lifts a heavy piece of debris and hurls it at the enemies, scattering them like bowling pins. "Is that all you've got?" she taunts, her voice ringing with confidence.
Winter darts through the fray, using her nimbleness to slip past the enforcers' defences. She appears behind them, striking with precision before vanishing into the shadows again. "Over here!" she calls, drawing their attention and leading them into traps.
Ningning weaves illusions that confuse and misdirect the enforcers, causing them to strike at phantoms and shadows. "This way, no, that way!" she giggles, enjoying the chaos she creates.
Karina, her eyes blazing with magical energy, unleashes a torrent of fire to keep the enforcers at bay. You join her, using your Disenchanter skills to neutralize their magical wards and weapons. Together, you form an impenetrable defence.
The battle is intense, the small chamber echoing with the sounds of clashing steel and explosive magic. Despite the surprise attack, your group fights with a fierce determination, each member holding their ground. One by one, the enforcers fall, and the chamber falls silent once more.
As the dust settles, you look around at your allies, their expressions a mix of relief and determination. "This was just a taste of what’s to come," you say, your voice steady. "We need to be ready for anything."
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The night of the assault arrives. The resistance moves through the city in small, coordinated groups, avoiding detection as they make their way to the Council's command center. The air is thick with tension and anticipation.
You and Karina lead the main strike team, your hearts pounding as you approach the heavily fortified building. Using your Disenchanter skills, you disable the magical wards protecting the entrance, allowing the team to breach the outer defences.
Inside, a fierce battle erupts. The Council's guards and enforcers are well-trained and heavily armed, but the members of the resistance fight with a fierce determination born of desperation and hope. Spells and bullets fly, the clash of steel and the roar of magic filling the air.
Irene charges ahead, her combat skills unmatched as she takes down guard after guard. "We need to push forward!" she yells, her voice cutting through the chaos.
Key, tapping into the building’s security system, manages to turn some of the automated defences against the Council’s own forces. "Watch your backs, I'm rerouting the turrets!" he shouts, as the sound of automated gunfire joins the fray.
Wendy uses her control over the wind to disorient the guards, creating gusts that knock them off balance and leave them vulnerable. "Focus on the weak points!" she calls out, her voice carried by the wind.
Giselle charges through the enemy lines, her enchanted strength allowing her to overpower the guards with ease. She lifts a massive steel door, using it as a shield to block incoming fire. "Keep moving! I'll cover you!" she shouts.
Winter slips through the chaos, using her agility to navigate the tight spaces and flank the guards. She appears behind them, taking them out silently and efficiently. "We're almost there!" she calls, her voice a whisper in the tumult.
Ningning creates illusions that bewilder and distract the guards, making them strike at empty air or turn on each other. "Just a little more confusion," she murmurs, her fingers weaving intricate patterns in the air.
Karina, her magic blazing brighter than ever, fights by your side. Together, you make your way through the building, each step bringing you closer to the control room. You nullify the guards’ magical attacks while Karina counters with her own, creating a devastating combination.
The battle rages on, the corridors of the command center echoing with the sounds of conflict. Despite the overwhelming odds, your group fights with relentless determination, inching closer to your goal with every passing moment.
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The final battle reaches its peak in the control room. The remaining Council leaders unleash their most powerful spells and weapons, determined to crush the rebellion once and for all.
You and Karina fight side by side, your movements perfectly synchronized. As you nullify the Council's spells, Karina counters with blasts of fire and lightning, her eyes burning with fierce determination.
Irene engages one of the leaders in a deadly dance of blades, her movements swift and precise. "You're going down!" she yells, striking with lethal accuracy.
Key, hacking into the command center's systems, disrupts their communications and disables their automated defenses. "I've got their security down! Focus on the leaders!" he calls out, sweat pouring down his face.
Wendy uses her wind magic to create a barrier, shielding the resistance from the leaders' attacks. "Hold the line!" she shouts, her voice carried by the wind.
Giselle charges at one of the leaders, her enchanted strength allowing her to overpower their defences. She grabs them and hurls them across the room, her voice a roar of defiance. "You're finished!"
Winter uses her agility to navigate the chaos, slipping through the tightest spaces to strike at the leaders from unexpected angles. "Keep them off balance!" she calls, her voice a whisper in the storm.
Ningning creates illusions that confuse and disorient the leaders, making them strike at phantoms and shadows. "They won't know what's real and what's not," she murmurs, her fingers weaving intricate patterns in the air.
The head of the Council, now cornered and desperate, summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the dark spell. The two forces collide, creating a blinding explosion of light and dark.
Karina, sensing the moment of vulnerability, unleashes a powerful surge of magic that disrupts the vortex, causing it to collapse in on itself. "Now, Y/N! Finish it!" she yells, her voice filled with urgency.
With a surge of determination, you focus all your energy on the head of the Council, nullifying his dark magic and leaving him defenceless. Irene, Key, Wendy, Giselle, Winter, and Ningning join the final push, their combined efforts overwhelming the remaining Council members.
The head of the Council falls, his dark magic dissipating into the air. The command centre falls silent, the resistance standing victorious amid the wreckage. You and Karina share a triumphant look, knowing that the hardest part is over but that the fight for New Arcadia's future has only just begun.
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In the aftermath of the battle, the resistance works to stabilise the city and establish a new order. You and Karina play key roles in the rebuilding efforts, using your skills and knowledge to help create a fairer, more just society.
The people of New Arcadia, inspired by your courage and determination, begin to rally around the new leadership. The city's magical misfits and outcasts find new hope and purpose, their talents and abilities finally recognized and valued.
One day, as you and Karina oversee the reconstruction of a devastated neighborhood, a young girl approaches you. Her eyes are wide with adIrenetion, and she clutches a small, hand-drawn picture of you and Karina fighting the Council.
"Thank you for saving us," she says, her voice filled with sincerity. "You're heroes."
You kneel down to her level, smiling. "We did it together. And now, it's up to all of us to make sure New Arcadia remains a place where everyone is free."
Karina places a hand on your shoulder, her expression filled with pride. "We've come a long way, Y/N. And we still have a lot of work to do. But I know we can build a better future."
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As the city begins to heal, you and Karina take a moment to reflect on how far you’ve come. The bond between you has grown stronger, forged in the fires of battle and tempered by shared struggles and triumphs. The neon lights of New Arcadia shimmer in the distance, painting the night sky with vibrant hues.
Standing on a rooftop overlooking the city, you can hear the distant hum of life below, the mix of magic and technology creating an enchanting symphony. You turn to Karina, her face illuminated by the soft glow of the lights, and feel a rush of warmth.
With a soft smile, Karina gazes into your eyes, her expression a mixture of vulnerability and strength. “Y/N,” she starts, her voice barely above a whisper, “after everything we’ve been through, I feel like I’ve found a part of myself again. And that’s because of you.”
Your heart swells at her words, and you take a step closer, closing the distance between you. “I feel the same way, Karina. You’ve brought light back into my life when I thought it was lost forever.” The sincerity in your voice resonates in the quiet night.
She reaches up, cupping your face in her hands, her thumbs brushing your cheek. “I know we’ve faced so much uncertainty, but I want you to know that I love you, Y/N. I truly do.” Her confession hangs in the air, filled with the weight of truth.
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You smile, warmth spreading through your chest. “I love you too, Karina. With all my heart.” The words come out effortlessly, a promise wrapped in passion and commitment.
With a gentle smile, you tuck a loose strand of hair behind her ear. “What’s next for us?” you ask, your heart racing at the thought of the future.
Karina’s eyes glimmer with excitement, and she takes a step closer, her breath mingling with the cool night air. “Whatever it is, we’ll face it together. Always.” Her voice is filled with determination, but there’s also a tenderness that makes your heart swell.
You lean in, and the world around you fades away. At that moment, nothing else matters but the two of you. As your lips meet, it’s as if the city itself holds its breath. The kiss is soft at first, a gentle exploration, but it deepens, fueled by the unspoken promise of adventure and the intensity of your shared experiences.
When you finally pull away, both of you are breathless, the city lights reflecting in her eyes like a thousand stars. “I never thought I’d find someone like you in all this chaos,” you whisper, your forehead resting against hers.
Karina chuckles softly, her breath warm against your skin. “And I never thought I’d get a second chance to be with you.” Her fingers intertwined with yours, and you can feel the strength and comfort in her grip.
“I know there will be challenges ahead, but as long as we’re together, I’m ready to face them,” you say, your heart steady with resolve.
Karina nods, a playful smile lighting up her face. “Let’s make a pact. No matter what happens, we never lose sight of each other. Promise?”
“Promise,” you reply, sealing it with another kiss, this one filled with hope and longing. You pull back slightly, studying her face, and in that moment, you realize how lucky you are to have found love amidst the chaos.
As the night deepens, you both take a moment to savor the city’s magic—the flickering lights, the distant sounds of laughter, and the vibrant energy that surrounds you. Hand in hand, you step into the night, the world unfolding before you like a canvas waiting to be painted with your adventures.
With Karina by your side, you’re ready to embrace whatever the future holds—be it danger, excitement, or the sweet moments of peace in between. Together, you’ll write a new story, one filled with passion, courage, and endless possibilities. And as you walk towards the horizon, you know this is just the beginning of your incredible journey.
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wardensantoineandevka · 1 month ago
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Allura voice: Every single spell slinger in Exandria hates Ludinus specifically.
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fandomnerd9602 · 2 months ago
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Scarlet Proposal
Wanda Maximoff x Spider-Man!Reader
a Scarlet Webs story
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Life was looking pretty good for you, your universe’s friendly neighborhood Spider-Man. You had the love of your life, two amazing baby boys.
Not too bad for a guy bitten by a genetically engineered spider. But something was eating at you.
You found yourself looking into a pawn shop’s window one day, a diamond ring caught your eye. You loved Wanda. You wanted her to be all yours and for you to be all hers.
Tony put a stop to that as soon as he saw which ring you wanted to get her.
“Absolutely not, Web-Head!” He argued.
“Why not? I love her, she loves me, she blessed me with two beautiful babies”
He held up his own credit card and handed it to you, “go to an actual jeweler’s store. Keep love alive”
“Thanks Mr Stark” you quickly gave him a hug and ran off.
Later that night you arrived at your childhood home and yours and Wanda’s home.
Wanda was so happy to have this. All of this. You. Her little boys. A home in Queens with a kitchen full of dishes and a fridge full of food.
Wanda had an oldies song playing on the little radio in the living room. You and her had redecorated the house to have a modern 50s kind of vibe. It was perfect in her mind.
Wanda was cleaning dishes, just enjoying the peace afforded to her. And then came the sound of whining coming from the living room.
Wanda walked in to find her boys fussing in their little play pen. Barely three months old and they had a lot to say.
“Oh detkas,” Wanda whispers as she kneels down to pick both her boys up. She carefully levitates them into her arms.
“My Billy. My Tommy.” She looks in their eyes with nothing but love and adoration. “Did you have a nightmare? It’s okay. Momma is here now and Poppa will be home soon too”
She began to sing a little Sokovian lullaby to them. In truth it was also a protection spell over them. She learned a couple things from studying with your universe’s Doctor Strange.
As the song came to its end, the young witch kissed both their heads, “I love you so much”
“You got a voice the angels would be jealous of” you smiled at your gal as you came in thru the back window.
“Welcome home, detka” Wanda giggles as she walks up and kisses you softly. Her lips were like touching heaven itself.
“You made it a home,” you respond. “And that’s all I could ever want. You’re all I ever want”
“Yes” she replies
“Huh?”
Wanda giggles, “your mind races when you’re nervous, detka. But please, do it!”
You chuckle before getting on one knee and bringing out a diamond ring.
“Wanda, my Scarlet Witch, I love you so much. You made my life infinitely better. You made my house, a home. You blessed me with your presence and two wonderful children. And all I wanna do is spend my life making you smile. Wanda, will you marry me?”
“Yes!” She says thru her tears, “yes! A thousand times yes!!”
You slide the ring on Wanda’s finger and she pulls you into her lips with her magic. She kisses you repeatedly, both of you lost in the joy of the moment.
Not bad for a web slinger or a scarlet witch. A little slice of paradise carved out in your little corner of the multiverse.
Tags: @ma1egamer @jacelion @jadenyukiyusakufujikiyutoduelist @family-house-of-m @supercorpdanbeau @scarletquake-n7 @holiday-house-of-m @lifespectator @aloneodi @abimess @ab1nsur @tokufighter @rroyale-109
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