#space engineer
Explore tagged Tumblr posts
oblique-lane · 9 months ago
Text
Tumblr media
9K notes · View notes
nasa · 24 days ago
Text
Tumblr media
What does it take to see this?
Decades of dreamers, inventors, scientists and artists working together to create a labor of love: a telescope capable of peering deep into the universe and back through time. 
The James Webb Space Telescope has allowed us to see the earliest galaxies, the auroras and rings on our gas giants, and even detect clouds on planets far beyond our solar system, all because a group of dreamers looked at the universe with curiosity. 
Witness the incredible story of Webb’s journey – from an impossible idea to a scientific marvel – all through the eyes of the people who made it possible in our new documentary. Cosmic Dawn is streaming now on NASA+.
3K notes · View notes
gameideas-111 · 1 year ago
Text
Defend the Tower idea
What if you had a 3d platform and tower defense game. Where you could place down structures and use class powers. The target is to keep your structure from being drained by a pack of creatures, with certain creatures to spice up the combat and enemy count.
Maybe there can even be a mechanic similar to Salmon Run in the platoon games. With the core game being most similar to Dungeon Defenders. Maybe you can charge the item you're guarding with the fuel of those you kill, with transporting a resource back to recharge the item you're guarding possibly being part of the game. Maybe there are some elements from Planet Engineer, like one class having conveyor belts, another a catapult, another a collector, and the last one a small collector who helps collect these resources.
Player elements: These elements would also swap out the element being used.
Fire: Makes towers use fire attacks (And by extension, having lingering damage over time from the fire), and increases player damage. While taking more damage from frost
Frost: Having the towers do frost damage (And applying the freezing effect that slows down enemies hit with it to all the players and towers' attacks) and granting the player more defense. While taking more damage from thunder.
Thunder: Chain damage and range towers (and lets the player deal thunder damage), and increases the player's speed. while taking more damage from earth.
Earth: Increases the health of all structures built by this player, and lets them heal next to any player structure. while taking more damage from fire.
Player Classes: The classes that would be in the game (This will also use their bass elements without modifications).
Worrier (Fire): Mellay based and focused on clearing things. Having three charge-up powers to choose from. The first ability charges quickly and effectively and gives you a grenade that explodes on a large area, the second option is a barrel you can through like Donky Cawn that barrels down a lain leaving a trail of elemental energy that will explode at the end of its path, the last one taking the longest to charge and acts as a massive damage boost to you. increasing your difference and damage.
their structure is a catapult that can through the items players collect somewhere else. like onto a conveyor belt or a storage bin, maybe even one of the wizard's sprites (Sprites, catapults, and could even load these things with the resource, or maybe unload it like heroes depending on the item).
Wizard (Frost): Largly floaty and seen to jump around. They have a constant attack. With you being able to choose from three major abilities. The first ability is the ability to pick from a massive elemental power shot. The next option is to cause an elemental storm that points in a cone and deals its damage. The last option is to call upon elemental birds that circle around an area and attack creatures with the lowest health, when that creature dies they move on to the next enemy, they leave at the end of a timer.
The mage can also summon a little helper to collect resources automatically in an area as long as their node isn't destroyed. They can act with anything the players can interact with. Their next special structure is a tower that lays out a small damage of your element over a large area. Others will be landmines. low cost, low expectations. it explodes and gets destroyed.
Engineer (Thunder): quick and largely focused on supporting structures. With their bass structure having the ability to boost structures around it also tends to be the second fastest class. The first option for chargeable ability is overcharge, which lets them overcharge all structures in the area, increasing their attack speed and damage to the structure. The next option lets you cause all your structures to heal other structures near them. The last option is to launch a massive rocket that deals a large amount of damage.
They can make conveyor belts, wich have a limited amount you can place. anything put on these conveyor belts will be carried along. Though, these things will destroyed.
Scout (Earth): The most agile class and often sneaking around, able to throw powers and ability to fix structures and heal allies. While also primarily being a ranged archer. Their low-cost ability lets them do an AOE healing effect, next an enhancement shot that causes an explosion-based attack. The last charge action would be an ability that heals and increases the charge of all other players around them.
The Scout can place a structure that has a storage capacity that hooks up to other player structures to create storage items to not overwhelm machines.
Enemy Modifiers
Armored: Making enemies slower, but take less damage.
Healer: Able to heal the Hp of enemies near this one.
Besurk: when an enemy hits half health, they gain double damage and can run quicker.
leading role: These creatures can initiate a charge, they can do this operatically.
Fire Touched: Takes less damage from fire, and deals fire damage. While taking more damage from frost
Thunder Touched: Takes less damage from thunder, and deals thunder damage. While taking more damage from earth
Frost Touched: takes less damage from frost, and deals frost damage. While taking more damage from Thunder.
Earth Touched: Takes less damage from Earth, and deals earth damage. while taking more damage from fire.
Enemy Ideas
Sprigin: The basic small enemy that comes in bulk and swarms quickly. Alongside having the ability to be thrown by larger enemies.
Hog Ridder sprigin: A Sprigen riding a hog as their mighty stead. They are always charging and deal more damage than other goblins. often dealing double damage to those they charge into.
Back-Packer sprigin: A small Sprigin creature who carries a backpack of explosives that when killed, explodes. But if they get to a target or an obstacle, they'll set up the explosives, scream to make all the other enemies back away from the explosives, and run away themselves becoming a regular goblin before the explosion goes off, dealing a hefty amount of damage to the structure.
Gremlin: Small magic user of minimal skill, often acting as a range unit and saboteur of towers. Frequently having skills to jump around and over places with some invisibility power.
Archer: A range unit that sicks in the back and attacks with a bow. They are primarily there to apply cover and range support for allies. If attacked up close, they do have a danger and smock bomb they can use at close range, but will often just try and find a better position.
Skeleton: A Skeleton that unless attacked in its shattered state after being attacked, will reform at half health. They can also consolidate their bones during this process to regain health, at the cost of merging.
Rough: Quick and swift. With an invisibility tactic to try and sneak up on the back line of the defenders to deal massive damage to them then run away. If they can't reach their target. They'll act as shorter-range archers that deal more damage. After three shots, they'll run away to another position.
specter: Strange beings who hover over obstacles and tackless damage from physical sources. but normal damage from magic. They also tend to lift and farry over creatures across gaps and over obstacles sometimes.
Shield Mage: A sorcerer who weald powers over frost magic, they often boost the occasionally providing cover fire over their allies and wield a shield for their own protect. With a larger health pool than your average goblin.
Sword Mage: boosting the attacks and ferocity of the other enemies around it. Alongside using the powers of fire. It also often provides a more aggressive and wielding a sword and staff to make lunge attacks and fire beverages.
Lance Mage: a mage with powers over thunder magic. They specialize in making enemies go quicker in charges, and chain damage through their spell. Welding a lance to help with this.
Staff Mage: a mage with power over Radiant magic. They increase a constant area of effect that hurts those who aren't their allies. With them also specializing in healing their allies slowly while in their damage ora.
troll: Tocken big enemy, often seen as a slugger and minny boss (They also have one hell of a throwing arm). They are powerful physical targets.
Grand Serpent: Another big enemy that acts as a mini-boss, and is long and speeds up the enemies by its long body, alongside them trying to eat smaller enemies to regain hp. They also can do quick dashes and charge quickly as an attack.
Swooper: Flying enemies who specialize in being low health high traversal areas. Able to steal resources or attack structures. possibly even sporadically carrying small enemies so that when they're shot down, they drop the enemy above where they fell. They also do swoop attacks, hence the name.
Huntsmen: A Boss who actively hunts a specific player, and puts down their own traps. mines, enemy cages, and some boost enemies. they have quick attacks and are quicker than most other bosses. All while having some of the lowest health of any boss.
Grand Mage: A powerful boss of the raid who holds a shield and a spear. Flinging one of six elements. Fire, ice, thunder, and radiant. Who specializes in throwing smaller enemies with their magic, launching long-range attacks, causing a damaging AOE, increasing speed for charges, or summoning smaller creatures. They also hover above the ground, and make it over gaps the enemy normally can't.
Dark knight: Another boss that is powerful and does double damage to structures, causes charges for all enemies, and increases their damage. With a special attack to cause other creatures to rush to his Aid and come to his position. He can even deal more damage to the one who dealt the most damage to him.
Day Screacher: A boss who can fly and chuck small and medium creatures around while flying around and frequently swooping around them. With screech ability for range abilities, and a chance to dodge attacks before making a swoop.
0 notes
noahrein · 1 year ago
Text
Tumblr media
My girl Eiko Kubo from my project "Space Nomads" 💪✨
1 note · View note
clarabosswald · 2 months ago
Text
Tumblr media Tumblr media
the return of captain poppy space babies >>> the story and the engine
3K notes · View notes
neo--queen--serenity · 1 month ago
Text
Tumblr media Tumblr media Tumblr media
WHICH COULD MEAN NOTHING
2K notes · View notes
gearbroth · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
memory doodle practice
1K notes · View notes
trooperst-3v3 · 4 months ago
Text
Tumblr media
I'm afraid I'm not familiar with that name.
But you say they're a space engineer?
Are they any good? Do you think they'd like to join the First Order? Do you have their contact info?
I think I'm probably safe enough in my position at this point that we could bring on other engineers without worrying that Hux might want to get rid of me if I annoy him too much. Maybe Isaac could even substitute teach my classes at the Academy when I'm on vacation if they pass the background check.
Hux got mad at me for removing the thermal detonator from my uniform.
He was like, "How are you supposed to dispatch multiple enemies at once if the need arises?"
First of all, we haven't been in battle in ages. I think I'll be okay without carrying around spare weaponry.
Second, I'm a handyman, not a soldier. I wouldn't even be sent into battle in the first place.
And if I did have to take out a bunch of enemies, I'd just do it in a handyman way. I don't need weapons when I can cause massive destruction by strategically loosening a few bolts on the hull of an enemy ship.
And if that fails, I'll just whack them with the wrench. Whichever works.
15 notes · View notes
rebar2042 · 1 month ago
Text
Tumblr media
End of the universe
------
I'm glad to finally finish this series! It would be nice to revisit the previous works.
The first one - Neutron star and galaxy.
The second - Black hole.
The third(this one) one was based on the Big Freeze theory.
668 notes · View notes
fictionalsownme · 7 months ago
Text
Tumblr media
smash???????? who said that?????????
engineer doesn't get enough love on this blog considering how much I cannot express my devotion to him, so I’m working to fix that :) this is similar to what I did for damien but it took foreverr!! iswm lighting is so so pretty which makes it impossible to get right ;;u;; the saturation is really high and there's multiple light sources so in terms of rendering it, its like it was personally designed to leave me dead on the floor :))))) either way,, I'm happy with how it turned out!! he’s very prettie :))
also bonus:
Tumblr media
1K notes · View notes
hawkeshep · 2 months ago
Text
Tumblr media
1K notes · View notes
itstoriirdz · 9 months ago
Text
Tumblr media
bloodtober day 2, engineer mark.
1K notes · View notes
nasa · 1 year ago
Text
Tumblr media
Nora AlMatrooshi
Nora AlMatrooshi, the first Emirati woman astronaut, worked as a piping engineer before becoming an astronaut candidate for the United Arab Emirates. https://mbrsc.ae/team/nora/
Make sure to follow us on Tumblr for your regular dose of space!
16K notes · View notes
funshineiplier · 3 months ago
Text
Tumblr media
615 notes · View notes
academicfever · 26 days ago
Text
Tumblr media Tumblr media
70/100
441 notes · View notes