#sound on for full effect
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cryptidvoidwritings · 2 months ago
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instagram story: Sept 29, 2024
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isbergillustration · 1 year ago
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Was gonna film some more interesting process but you know what? This is the most representative it could possibly be.
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stealthatsweater · 6 months ago
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themightythornicus · 1 year ago
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She’s pissed because it’s storming so she’s haunting my bathroom
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blackkatdraws2 · 8 months ago
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There are more things in the Parable than Stanley knows about. [Blank Scripts AU]
#hoh boy i was going to make a comic to introduce these monsters but#i couldnt help myself and made an animation instead#because i just think they're so neat and cool okay#listen i cant for the life of me just infofump about my AU and OCs#because i just think that making actual content about my lore and stuff will not only raise the chances of people being interested#but also it will also raise my motivation to actually produce more content other than the same old recycled front-facing-profile drawings#i need to get creative with my stuff or I'll also loose interest and I DONT want that#in order to be happy with what i have i cant just think about it and expect to be given something new NOOOO i need to MAKE it ughh#i cant believe in order to get more content out of my own au i would need to draw it and feed myself ugh ugh ugh unbelievable (kidding)#but also#i wanna make a little music video or animation again for youtube#its been a hot while since ive uploaded anything in there at all#maybe an animation reel will do for now?#i hope so :(#because ive been working on expanding the Black Scripts AU#and honestly i dont regret it#i had a lot of fun making up scenarios and comics for Stanley and the Narrator (Black)#but yeah!#apart from this little video#you wont be getting an explanation on what these things are supposed to be#and why theyre there#actually i was originally gonna make this into a full fledge animation with sound effect/music/frame-by-frame movement/etc.#but i got lazy HAHA#tsp blank scripts au#tsp au#the stanley parable#the stanley parable ultra deluxe#tsp
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canon-gabriel-quotes · 8 months ago
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Transcript:
In the stripped club.
Straight up.
Jorking it.
and by "it", hah.
Well. let's justr say. My peanits.
Audio Source
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nyatbinary-81 · 24 days ago
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@vulpixisananimal
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[Soothing Restful Song]
[You hear a bell. Chiming, tolling, calling your name.]
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nyxofdemons · 6 months ago
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this transition was DELICIOUS
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front-facing-pokemon · 2 months ago
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scatterbrainedbot · 11 months ago
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Hello :D
You're so cool
Anyway have you thought that in your rat sons au Splinter might outlive the boys?
You're very cool :D love your stuff dude
(tw for some blood, light gore, implied overdose (kinda??))
hi copper!!! this is a fantastic question!
so obviously typical irl rats have far shorter lifespans than the average irl tortoise. according to google (yes, be awed by my spectacularly in-depth wealth of research) the average pet rat lives between 2-4 years ish, and the oldest on record lived to be about 7. meanwhile, an African spurred tortoise (Splinter's species) averages more around a 50ish year lifespan in captivity, tho is suspected to possibly exceed 75 or more in the wild.
Now, the mutation does give us a lot of wiggle room for playing with these numbers. For the rat sons boys, id say their natural lifespan probably clocks in at about 45-55 years old? definitely not old by human standards, but not young young either. (though, its also important to note that the boys were exposed to the mutagen just days after being born.)
For Splinter, meanwhile, aging is slightly more complicated. He lived the vast majority of his life as a regular normal African spurred tortoise (well, non-mutated at least. there were perhaps some shenanigans of a more mystical variety going on before he was mutated, but thats a separate matter) He was about 70ish i think? when the boys were born and they were all exposed to the mutagen. so he is already distinctly an old man turtle papa. id guess he'd probably still have another eh lets say 25-30 years after his mutation. he could probably push it a little farther even with some mystic nonsense, but when push comes to shove id say his 'natural' post-mutation lifespan would put his death like a solid decade or two before his sons.
of course, the tricky part of the matter is that theres no way for Splinter to know any of this. theres no way for him to know how the mutation affected them all, or if it even affected them all in the same way. especially since the boys dont show many physical signs of mutation for the first few years, and just kinda look like normal rats, (albeit with a more human sort of intelligence) — what sort of health standard do you hold them to? what if they simply dont show external signs of sickness or old age anymore? how do you actually know if something is wrong?
for a while there Splinter is very worried that one of his babies will just essentially reach the end of their normal rat lifespan, fall and not get up again.
so mostly, he just tries to live in the moment, enjoying whatever time he does have with his little ones, taking each day as a gift <3
still,
that fear
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never
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really
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goes
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away.....
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theskullkid · 2 months ago
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fanart of jack desmond, black kat’s toony lil oc <3
not sure if i got his eyes right but i think its okay :D
already posted it in the tumblr community, but i wanted to put it here too bc i was super proud of how it turned out and wanted to put it on my personal blog ^^
@blackkatdraws
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amarithecat · 10 months ago
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unproduciblesmackdown · 6 months ago
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imagine...
...that some things have changed (including some marigold ventures?) and Atlas May is like uh oh both lackadaisy & i are doomed, but if i set up my own death maybe only i'll be doomed and lackadaisy might have to shutter but perhaps more so on involved people's terms, such as mitzi being fine financially, but also if she thinks it's her fault that'll be good for maintaining my posthumous Image to her, perhaps she did some defrauding again? and i'll have mordecai, my trusted & effective gunman, be the one to fatally shoot me, & of course he doesn't want to, but it's Mere Work Ethic time, what's he gonna do besides argue at all maybe, ultimately refuse? (no) and he may hate it but he's not going to want to fully turn on mitzi or anything after because then what would have been the point
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serpentface · 5 months ago
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Do you conlang? I was wondering if you had naming languages (or possibly even more developed ones) for pulling the words you use. I tried to search your blog but didn't find anything, wouldn't be surprised if the feature is just busted tho. Your worldbuilding is wonderful and I particularly enjoy the anthropological and linguistic elements.
Ok the thing is I had kind of decided I was not going to do any conlanging because I don't feel like I'm equipped to do a good job of it, like was fully like "I'm just going to do JUST enough that it doesn't fail an immediate sniff test and is more thoughtful than just keysmashing and putting in vowels". And then have kinda been conlanging anyway (though not to a very deep and serious extent. I maybe have like....an above average comprehension of how language construction works via willingness to research, but that's not saying much, also I can never remember the meanings of most linguistic terms like 'frictives' or etc off the top of my head. I'm just kinda raw dogging it with a vague conceptualization of what these things mean)
I do at least have a naming language for Wardi (and more basic rules for other established languages) but the rudimentary forms of it were devised with methods much shakier and less linguistically viable than even the most basic naming language schemes, and I only went back over it LONG after I had already made a bunch of words so there's some inconsistencies with consonant presence and usage. (This can at least be justified because it IS a language that would have a lot of loanwords and would be heavily influenced by other language groups- Burri being by far the most significant, Highland-Finnic and Yuroma-Lowlands also being large contributors)
The 'method' I used was:
-Skip basic construction elements and fully move into devising necessary name words, with at least a Vibe of what consonants are going to be common and how pronunciation works -Identify some roots out of the established words and their meanings. Establish an ongoing glossary of known roots/words. -Construct new words based in root words, or as obvious extensions/variants of established words. -Get really involved in how the literal meanings of some words might not translate properly to english, mostly use this to produce a glossary of in-universe slang. -Realize that I probably should have at least some very basic internal consistency at this point. -Google search tutorials on writing a naming language. -Reverse engineer a naming language out of established words, and ascribe all remaining inconsistencies to being loanwords or just the mysteries of life or whatever.
I do at least have some strongly established pronunciation rules and a sense of broad regional dialect/accents.
-'ai' words are almost always pronounced with a long 'aye' sound.
-There is no 'Z' or 'X' sound, a Wardi speaker pronouncing 'zebra' would go for 'tsee-brah', and would attempt 'xylophone' as 'ssye-lohp-hon'
-'V' sounds are nearly absent and occur only in loanwords, and tend to be pronounced with a 'W' sound. 'Virsum' is a Highland word (pronounced 'veer-soom') denoting ancestry, a Wardi speaker would go 'weer-sum'.
-'Ch' spellings almost always imply a soft 'chuh' sound when appearing after an E, I, or O (pelatoche= pel-ah-toh-chey), but a hard 'kh' sound after an A or U (odomache= oh-doh-mah-khe). When at the start of a word, it's usually a soft 'ch' unless followed by an 'i' sound (chin (dog) is pronounced with a hard K 'khiin', cholem (salt) is pronounced with a soft Ch 'cho-lehm')
-Western Wardin has strong Burri cultural and linguistic influence, and a distinct accent- one of the most pronounced differences is use of the ñ sound in 'nn' words. The western city of Ephennos is pronounced 'ey-fey-nyos' by most residents, the southeastern city of Erubinnos is pronounced 'eh-roo-been-nos' by most residents. Palo's surname 'Apolynnon' is pronounced 'A-puh-lee-nyon' in the Burri and western Wardi dialects (which is the 'proper' pronunciation, given that it's a Kos name), but will generally be spoken as 'Ah-poh-leen-non' in the south and east.
-R's are rolled in Highland-Finnic words. Rolling R's is common in far northern rural Wardi dialects but no others. Most urban Wardi speakers consider rolling R's sort of a hick thing, and often think it sounds stupid or at least uneducated. (Brakul's name should be pronounced with a brief rolled 'r', short 'ah' and long 'uul', but is generally being pronounced by his south-southeastern compatriots with a long unrolled 'Brah' sound).
Anyway not really a sturdy construction that will hold up to the scrutiny of someone well equipped for linguistics but not pure bullshit either.
#I actually did just make a post about this on my sideblog LOL I think in spite of my deciding not to conlang this is going to go full#full conlanging at some point#The main issue is that the narrative/dialogue is being written as an english 'translation' (IE the characters are speaking in their actual#tongues and it's being translated to english with accurate meaning but non-literal treatment)#Which you might say like 'Uh Yeah No Shit' but I think approaching it with that mindset at the forefront does have a different effect than#just fully writing in english. Like there's some mindfulness to what they actually might be saying and what literal meanings should be#retained to form a better understanding of the culture and what should be 'translated' non-literally but with accurate meaning#(And what should be not translated at all)#But yeah there's very little motivation for conlanging besides Pure Fun because VERY few Wardi words beyond animal/people/place names#will make it into the actual text. Like the only things I leave 'untranslated' are very key or untranslatable concepts that will be#better understood through implication than attempts to convey the meaning in english#Like the epithet 'ganmachen' is used to compliment positive traits associated with the ox zodiac sign or affectionately tease#negative ones. This idea can be established pretty naturally without exposition dumps because the zodiac signs are of cultural#importance and will come up frequently. The meaning can get across to the reader pretty well if properly set up.#So like leaving it as 'ganmachen' you can get 'oh this is an affectionate reference to an auspicious zodiac sign' but translating#it as the actual meaning of 'ox-faced' is inevitably going to come across as 'you look like a cow' regardless of any zodiac angle#^(pretty much retyped tags from other post)#Another aspect is there's a few characters that have Wardi as a second language and some of whom don't have a solid grasp on it#And I want to convey this in dialogue (which is being written in english) but I don't want it to just be like. Random '''broken''' english#like I want there to be an internal consistency to what parts of the language they have difficulties with (which then has implications for#how each language's grammar/conjugation/etc works). Like Brakul is fairly fluent in Wardi at the time of the story but still struggles#with some of the conjugation (which is inflectional in Wardi) especially future/preterite tense. So he'll sometimes just use the#verb unconjugated or inappropriately in present tense. Though this doesn't come across as starkly in text because it's#written in english. Like his future tense Wardi is depicted as like 'I am to talk with him later' instead of 'I'll talk with him later'#Which sounds unnatural but not like fully incorrect#But it would sound much more Off in Wardi. Spanish might be a better example like it would be like him approaching it with#'Voy a hablar con él más tarde' or maybe 'Hablo con él más tarde' instead of 'Hablaré con él más tarde'#(I THINK. I'm not a fluent spanish speaker sorry if the latter has anything wrong with it too)
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awakeanytime · 1 month ago
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I think the funniest thing about wwwy was that I went with my mom and she did NOT fuck with bert mccracken AT ALL
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qwertyprophecy · 5 months ago
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(headphone warning: eldritch screeching)
If my computer hadn't bested me in a battle of wits over whether I'm allowed to record internal audio, I'd love to have shared the process of making sound effects for The Dark Queen of Mortholme. Not because it's particularly good, but because there's perhaps a certain charm in how audio gets made by a person who doesn't understand it whatsoever.
Still, we can make do with a graph and some text. The best way to convey the audio medium. Here's the bits that make up the Queen' defeat sound:
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I typically record & tweak my SFX in Audacity, but for effects with a lot of layering on precise timings I go into GarageBand. It has a nifty feature where you can import a movie (or a screen recording of gameplay) into the timeline.
For the Queen's phase two form to sound inhuman, I slap a lot of effects on the recordings. I don't know what any of them do so it's pure experimentation.
For an even more otherworldly quality I made two signature synths for her (the green tracks on the image). Layered under most of her attack SFX, "Mortholme Monster" is a horrendous shrill screeching I've probably damaged my ears over while listening it on repeat in an attempt to make it more horrendous. "Queen Move" is a comparatively boring looping tone that plays when her body floats around, to signify movement now that she no longer has feet to make footsteps with.
I use Tunefish as a synthetiser; I don't know if there's synth software that's better suited for sound effects over music making. Playing with synths in GarageBand has certainly been adding a certain melodic quality to my SFX. I quite like it, although it's possible they'll clash with the game's music once that's done... (If so, I could always redo them using frequencies that match the scale, I guess?)
Finally, when the sound effect is later put into the game engine, it'll gain added reverb to feel more like it echoes in the large throne room.
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