#sorry this is a really personal post
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soothingmelody · 1 year ago
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Video Essays, Jealousy, Melancholy and Lies
Have you ever found yourself living a lie?
This question has been stuck in my head ever since I started therapy earlier this year. And I don't mean it in some grand way of being a kind of double agent or stringing an elaborate web of lies to trick your childhood friend into playing sudoku to save your past self from burning down in an incinerator, but... Something much more mundane. 
I guess I should start from the beginning, cause otherwise the title of this post won't make too much sense. 
It is interesting how much we can experience through communication. Be it a Discord message, a Tumblr blog post like this, a tweet or a meticulously put together video essay, finding out about other people's experiences has been one of my favorite things throughout my life. I find people endlessly fascinating. I love it when people talk about their lives and their life experiences, so to me, the long winded, sort of pretentious format of the video essay is right up my alley. 
So, this morning, while enjoying a bowl of instant-ramen with some haphazardly cut green onions and a creamy eggy broth, I was watching this one video essay that one of my good friends had recommended to me the night before. Said video essay was about the appeal of Elfen Leid and the video itself, I found quite entertaining and very interesting. But, it did leave me feeling a tinge melancholic and I realized that this is far from the only video essay that has had that sort of effect on me. 
Growing up in Ukraine, a land ravaged by the collapse of the Soviet Union and the rise of uncontrolled capitalism, where you could easily find syringes behind a children's playground and your average neighborhood screamed "Half-Life 2 Level", I was a pretty quiet kid, despite my extremely extroverted nature. I do think a lot of these issues start here, which is why I wanted to mention this. I was bullied from a pretty young age, disregarded by people I found important to me and disregarded by people I called friends. To me, it was always a feeling of being not "cool enough". I wasn't into Teenage Mutant Ninja Turtles, I wasn't into Transformers, being "girly" for a "boy" such as myself was seen as disgusting, was met with slurs and even more bullying. And in this environment, I was just a quiet kid, with a big heart, who'd sit at the back of the class and draw his funny Sonic the Hedgehog comics.
All of this is to say that I grew up in a pretty cynical place, where cringe culture was way more commonplace and I could only find respite in the internet, mainly the russian Sonic forums of the era, where plenty of judgemental people remained still. That cynicism has really seeped through me and followed me through so much of my life. There were so many times when I would do something that felt natural to me, that didn’t hurt anyone and I would be shut down even by people I trusted the most and I would once again retreat into my own shell. 
This constant environment led me to not really participate in many subcultures actively in fear of being seen as weird and cringy, this constant environment led me to not stand out to much, to not take opportunities that would’ve led me to a more interesting life and left me with barely any skills to express myself, besides music or art. It made me afraid of my own queerness that I had to come to terms with and understand for many many years, dealing with my own toxic masculinity, finding out that I was not really straight or that I am not even truly a “man”.
And now looking back, when I am more mature and have changed and grown so much, that I finally managed to open myself up somewhat and “be cringe and free”, honestly, there is a strong melancholy there. There’s a regret. I wish I’ve done so much over my teens that I sadly cannot turn back anymore. To please those people that were holding me back, I gave up so much. That I am having my self indulgent phase when I am in my early 20s and not my early 10s. And I am still a work in progress, I have no idea if I am still living some sort of lie, cause that is stuff you admit to yourself down the road and figure out with hindsight. But I am happier today. But, for how sad this all may sound, I wanted to tell you, the reader, that it is never really too late to change and open up a bit.
It is however interesting, that even with all of this said and this regret that I do bear, I consider that my experience was still rather valuable. I met many people, I developed in my own way and now I love who I am. Maybe that regret, a desire for a better teenage life is yet just another lie, me trying to conform. But, that will be for future me to decide in hindsight. 
If you relate to anything I’ve said in this little self indulgent post, please remember, that no matter what, if you are not hurting anyone, you should be free to do whatever you want and nobody has the right to take that away from you. If they laugh, let them, you are the master of your own life, so go and be cringe. Go buy that anime figurine. Go write poetry. Go ask out someone you like. Do something that will make you happy today and maybe you won’t be stuck writing long Tumblr posts. 
Stop living a lie. Be yourself.
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bluegiragi · 5 days ago
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i drew johnny "soap" mactavish as phreak (the original design) from overwatch.
bonus (just for fun):
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chittychittyyangyang · 2 years ago
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Listen, you should never film strangers in public without their consent, but I swear there need to be fines or something for people who do that shit in some spaces. For example: I had to go to the ER last night, and some jerk filmed a woman who just came in and was clearly having an asthma attack. She immediately got to go back, and he was unhappy about that. Believe me, I get that it sucks having to wait when you're in pain, but you don't get to pick who deserves care when. The medical system in the US is a nightmare, and the ER could be the worst moment of someone's life. No one deserves to be recorded because some jack ass believes someone doesn't look like they need care.
This is fine to reblog. People who film strangers should be shamed if nothing else.
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lazylittledragon · 4 months ago
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taking all my american followers by the shoulders. listen to me. just because you have a more promising candidate now doesn't mean you just assume it's going to be fine and don't bother voting. assuming trump wasn't going to win is how you got here in the first place so you go out and fucking vote for harris and give everyone a fighting chance.
also if you're still in the 'they're both as bad as eachother' delirium, please take your head out from between your cheeks and consider that your options are an imperfect president and the literal worst person alive who is going to get masses of people killed. i've said it like this before, but it's like deciding between maybe getting food poisoning or definitely having a brain aneurysm. take your pick i guess but don't be surprised when you drop dead.
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bixels · 5 months ago
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tarpit site.
#personal#delete later#for context a tweet i made in the middle of the night blew the fuck up and brought the attention of anime fans who've been#harassing and hassling me about my big factual blunder for an entire day straight#“ok i'll apologize” “bro it's not that serious.”#“you're right it's not that serious“ ”why won't you just admit that you're wrong and apologize!“#i'm not going crazy right. i feel like i'm getting manipulated into thinking i must've been wrong#it's crazy how twitter hate will trick you into believing saying something someone else disagrees with is a moral failing#sorry i haven't seen frieren i guess but what's it to you. i wasn't making a claim or statement#also because nobody has gotten this in the original post i wasn't talking about the quality of animation i'm talking about solid drawing#which is a very specific principle of animation. dandandan has really good solid drawing wherein all the characters are animated#with realistic and proportional 3d depth. newsflash but trigger doesn't prioritize solid drawing in their animation and that's fine#it's an aesthetic choice and has ties to production limits. none of this is a big deal. this is all so stupid lol#i've dealt with worse and more annoying weebs though it's fine i'll put on my clown nose twitter needs their stupid guy for the day#oh btw at the end of the day this doesn't matter. it'll be over by tomorrow. all that's happening is petty angry emotions.#so please don't involve yourself by jumping into the argument and prolonging this shit#i'm about to go on a date with tulli after being apart for a month this is the furtherest thing from my mind rn
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anastacialy · 7 months ago
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guys, i think the hermits are going to accidentally start a prank war again. because just like last time, a game of telephone has begun. first, false made iskall's build into ''false beans,'' her shop from the previous season. however, to give herself plausible deniability, she signs it with "love, Joel. x" due to his username, smallishbeans.
next, iskall sees this, and completely believes it. he thinks it was joel who pranked him, and as he says to pearl while showing off the sign, which he kept even after tearing the prank down, "joel gave me a kiss." in his most recent video, he pranks joel by sending him loads of anonymous messages in order to completely spam and fill his inbox, preventing him from getting any more mail, with notes such as "thinking about you. x"
of course, joel is going to have absolutely no context for this, because he didn't make the initial prank. so who is joel going to assume sent him all those messages while he was away on holiday? well, i have a guess.
etho.
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poorly-drawn-mdzs · 10 months ago
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Lan Wangji Goes To Lotus Pier AU: Part 3: Enveloping Feelings.
(Part 1, Part 2, Part 4)
#poorly drawn mdzs#mdzs#lan wangji#Yungmeng Jiang training arc AU#I wanted to try out a different paneling style for this one - sorry I'm a day late! (there will still be a post tomorrow to keep on track)#The original 3 panel comic idea was fine but the point of this new schedule was to take time to push myself a bit more.#I was taking a look back through some comic artists I felt inspired by#and I really loved how Lynda Barry fills her gutters with patterns and doodles!#Obviously I'm not going as absolutely wild with it as she does but it was a great exercise!#I truly think the gutters are the most important and most overlooked part of any comic. There's lots going on in that space.#It's the same with timeskips. The implied movement between moments that we don't see changes depending on how wide that gap is#You're here for the funny tags so here's some that ties this time talk together:#I think LWJ was thinking about that second note from day 2 but it took him 7 days of hazing to commit it to paper.#I think he sends it a day later and immediately regrets it. Chasing down the messenger and everything.#You know if something actually happened to his brother he would never ever forgive himself for putting the bad vibes out there.#Third time skip was the hardest because there was so many possible flavours of jokes here. Day 8/9 was a personal favourite.#day 14 was also funny (week by week). I think the debate on 'how long does lwj take to catch feelings' is more or less:#'how long does it take for him to arrive at a particular stage of grief and yearning (and awareness of it all)#This is a symphony. There is an act by act structure. Every day he is fighting to keep his old sensibilities. He is losing so badly.#(I'll be returning to the main comic soon but there is more of this AU to come!)
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quantumshade · 7 months ago
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can anyone explain to me at what point rose tyler was "unbelievably stupid". was it when she was inventing transdimensional travel
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royaltea000 · 1 month ago
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POV they just told their da shixiong on you
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minionsuncle · 4 months ago
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What if we were twins and we had to fend for ourselves growing up until we went on a space exploration mission that put us in a 100 year loop and when you died I was forced to forget everything about you for years?
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beartitled · 3 months ago
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Mini post real quick, bc noticed something interesting💥-
Book of Bill discussion may contain spoilers
I know tags are usually enough, but ya know just in case
Okay this is a speculation corner 👀
While I was colouring a new comic I noticed that the cage in the series was blue
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Some ppl theorise that the fact that bill was red, while angry, represented his father
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The parents roles can be swapped of course, bc we’re not really sure about who’s red, who’s blue (as far as I’m aware)
My personal headcanon: dad - red, mom - blue
But like
What if
The cage represents mom cipher 👁️👁️
An overprotective parent, who isolated her son “for his own good”
Hm???
There are probably ppl who already noticed it, but I just wanna feel smart for a second 😈
Oki back to colouring 🎨
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lightnersdream · 1 month ago
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
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(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
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it was her idea to get the medication from behind the foam.
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(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
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this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
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she still tries to reclaim some of it even as she's denied it
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by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
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falmerbrook · 6 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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reddbuster · 4 days ago
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I forget who made it but I saw a post the other day talking about how a lot of trans women come out much later in life than trans men tend to (and hence why “egg culture” tends to be mostly centred around transfemininity) and it really made me reflect on my experiences with queer spaces and how things have visibly changed as I got older. I’ve been pretty heavily involved in queer and especially trans spaces, both in-person and online, since I was a preteen. While spaces and events for people my age were much more sparse (and harder to attend while closeted) as a kid, they did exist. But one thing that always stuck out to me was the complete absence of trans girls even at events mainly aimed at trans youth. I met a good few other trans and gnc kids at these events, but all, literally every single one of these people were perisex and assigned female at birth. Not a single transfeminine person to be found. This changed as I got older. I started high school. Slowly but surely the circles I hung around in became more diverse. I met trans women. I met and befriended gay and gnc “boys” who would later come out as trans girls. Now, as a young adult, the ratio of transmasculine to transfeminine folks in my life is near equal. But even now, the demographic of trans girls in my life generally skews older than the guys. And of course this trend is very reflective of the effects of transmisogyny in general, how the media targets trans women as the scapegoat for their hatred, painting ‘trans girl’ as a shameful and deviant thing to be. It is reflective, more than anything, of how we all need to be more steadfast in our support of trans women both in our activism and in our day-to-day lives. But I also think that everyone needs to make more of an effort specifically to support young trans girls. Transfeminine kids, teenagers, even young adults. Because I have met so many women that I know for a fact would have enjoyed their teenage years so much more if someone, anyone had been there to tell them when they were young that it was alright to be trans. The first friend I ever lost to suicide as a teenager was a trans girl. And I live every day of my life with the knowledge that if I hadn’t been her one and only source of support, she probably still would have been here today. Believe me when I say that I understand the importance of respecting people’s boundaries. I do think that insisting every gnc person must be trans is a bad and counterproductive thing to do. But I’ve also seen firsthand what happens when trans girlhood is treated like it’s a downgrade, it’s very suggestion a taboo. When nobody is willing to be the one to say “hey, it’s okay if you want to be a girl”. I believe with everything I am that the life and happiness of a single trans girl is more than worth the discomfort of a million cis men. And if you disagree with that sentiment I think you either need to fix your heart, or you need to make peace with the fact that you are a thoroughly vile person and endeavour to shut your mouth about transgender issues forever.
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daily-odile · 6 months ago
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nuh uh (papertrail au)
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codacheetah · 5 months ago
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Tell me your opinions on the stuff. Any stuff.
Grins. Smiles, even
I'm using you as an excuse to infodump my theory about the Island because I've had no in to do that, and my theory is pure opinion. Anyways:
THE ISLAND IS STUCK IN THE FUCKING FUTURE
(SCARE CHORD)
Hi so you might ask me. What the fuck do you mean by that. Well. Let's start with what we know about the Island, the King, and Wish Craft. (long ass post under cut. sorry)
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The Island was redacted from the perception of outside world, via Wish Craft.
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Wish Craft has the power to enable Time Craft. We see this primarily through Siffrin's timeloops, but also through the King's powers.
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One of the King's powers is to show the saviors a "vision of the future."
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...And this same attack is deflected back at the King by Mirabelle in ACT 5, in which the King is able to see the Island before being frozen in time.
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...So. The King's "vision of the future." We're never told explicitly what this vision is. All we know is that it's apparently powerful enough to wipe the party in one hit, hearing it from a distance hurts your head, and that whatever Siffrin (and Loop) saw, they don't seem to actually be able to describe it. Even the King himself doesn't know what his vision entails.
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We don't know whether the party all sees the same thing when struck by the vision, and Adrienne's answer to the question about it in the Reddit AMA is. vague? It's not a "no," and the specific wording makes me think the answer might be yes. But that's me reading into it.
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Now. What do we know about the Island's redaction? The Island was affected by the wish recently, as in "like a decade ago" recently. We know that nobody in Vaugarde or the rest of the world is capable of thinking about the Island, anything closely tied to the Island's culture, or people on the Island for very long. When they do recall these things, they slip right out of reach. Particularly, the consequence for trying to think about the Island (or, more specifically, break the wish that forces the Island out of perception) is significant pain, localized in the head.
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And that said pain is enough to become lethal, if pressed hard enough.
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From here forward I'm running with the assumption that the King's "vision of the future" is not personalized to any individual, and is unchanging throughout the course of the whole story. Now. Remember the end of ACT 5, where the King gets hit with the deflected "vision of the future", and instead of dying, he recalls the Island and gets frozen in time? Very odd, yeah? Why wouldn't the King just die like everyone else does? He even does take 9999 damage when trying to say its name, like Siffrin does, and like the party does when they're hit by the attack.
Well. We know that he has a "true wish" that the ability to freeze Vaugarde in time grants. I don't think it's at all a stretch to guess that the King's "true wish" is to be able to remember the Island. My personal guess is that the King (and Siffrin) brought this "true wish" into effect via the "SAY ITS NAME" sequence- he even tries three times, a significant number in wishing.
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The King (and Siffrin's) wish breaks, because it can't be fulfilled in this moment without breaking the wish to prevent the Island from being thought about. However. Consider the conditions at the end of ACT 5- the King sees the vision of the future reflected back to him, and what he sees is the Island. He remembers the Island, fulfilling his own wish, and is frozen in time. I consider this a compromise between his wish and the one binding the Island- the King gets to remember the Island, but nobody alive is able to think about it, because he's frozen in time; it's like the Universe is correcting itself (I WILL GET BACK TO THIS). The wish of all of Vaugarde to defeat the King is fulfilled, since he is no longer a threat, and Siffrin's wish wraps itself up soon after.
MY POINT BEING. The King's attack is a vision of the future. This "future" is of the Island, in some uncorrupted state. The saviors see it when he attacks them, and he sees it when it is deflected back to him.
The logical next question is "okay, so the Island exists in the future, but how do you know time shenanigans are even related to the Island?"
Recall a very odd series of interactions throughout the game, in which you try to interact with a piece of equipment that you already own.
The game rewinds slightly, before the item disappears, as the Universe corrects itself.
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This is awfully similar to two particular events: looping back without seeing the death screen, and talking to the Daydreaming One about her sister. The latter is more interesting to me for the purposes of this theory.
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In both instances, something is misaligned within the Universe (an item existing in two places, someone remembering something they're not supposed to) and it is corrected through some sort of rewind. Also compare the dialogue above to when you try to give Mirabelle the Stylish Bow when you already own it.
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The world glitches, but Siffrin defuses the situation before the Universe has to intervene. Omitted from the screenshot is the fact that Mirabelle's portraits switch to happy from "catastrophically anxious" with no transition after Siffrin shows her where the bow is. Important to note is that when Mirabelle tries to recall receiving the bow, her head hurts, much like how trying to break the Island wish causes a headache.
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The Universe leads you away from perception, and you can only follow.
My theory that I keep circling around is that through Wish Craft, the Island has been displaced temporally. The denizens of the Island, as well as the Island itself, still exist, but they are in the future. The Island is still loaded into the world, like how equipment is before you try to interact with it, and the Island cannot leave this quantum state, because it never actually went anywhere. The magnitude of the redaction event is so severe with the Island, because it is so much larger as an entity than a sword or a bow. There are of course things I don't really have pieced together, like why somebody would wish the Island into the future, how far into the future it is, or why equipment behaves this way. But it's the only Island theory I've seen that I have some level of confidence in, so I might as well lay out my cards for it.
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