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podcast-hemocytoblast · 1 year ago
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What if when Michael got Distortioned he/they/it/(?) had just kept showing up to work? Imagine Gertrude comes into the archives and finds a bunch of paperwork filled out in yellow highlighter and folded into impossible shapes, and then Michael-Distortion just walks into the room door-style and sits down at his work computer so it can email Gertrude a phishing scam.
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falmerbrook · 6 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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skeletalheartattack · 1 year ago
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ski-daddle-ski-doodle · 3 days ago
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Gf stuff ive drawn over the past couple of weeks~~ i wanted to wait until i made more cause i have lots of ideas, but finals are going to take up all my time and i wanted to post something now. YIPPEE!!1!
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inchidentally · 6 months ago
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(anon charmingly asked for a "ramble" from me about this video and like I even need the excuse tbh)
literally one of my favorite qualities of their dynamic is Lando mercilessly nagging Oscar and bossing him around and Oscar dutifully obeying and finding Lando constantly fun and charming no matter what. it's a trait that Lando only brings out around very select people and tbh I can only come up with Max F atm tho I'm sure there are others. but normally with his friends Lando is the little brother who's just happy to be included and he might be annoying or stubborn sometimes but mostly just to wind them up. but The Nagging? is reserved only for people who can handle it. and Oscar handles it far, far too well.
I love that Oscar has clearly been told to lead these videos more by the McLaren social media team and given guidance about things like using his hands and being more animated … only for Lando to interrupt and huff out "do you want to start or do you want me to start?" bc CLEARLY Oscar isn't doing it the way Lando wants !!
Oscar's fumbling little "ahh ahh I-I can start?" literally "yes dear sorry dear"
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OKAY SO THE FUNNIEST PART !! is Lando's absolute OUTRAGE when he spots the hangers and immediately accuses Oscar of stealing them even though ! the hangers are empty and clearly Oscar isn't lying when he says had no idea they were there - oh and Lando steals them all for himself anyway
BUT OSCAR LAUGHS AND GOES ALONG WITH IT "apparently I stole his hangers" meanwhile Lando is literally still grumbling "goddd!" behind the camera bc he is SO MAD
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Lando picking around Oscar's sink before he gets caught out and
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interrupts Oscar again bc TIME FOR LANDO
"it's a bit cleaner!" oh the satisfaction we all felt when Oscar pointed out that Lando hadn't actually unpacked yet
oh my god !!! the way they pick up on these little domestic bits "my morning latte" "2 in the afternoon" "AHEM afternoon" like this is clearly what's going on when they do the thing of looking at each other and giggling and no one else knows why
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Lando's pride in his new bed and Oscar narrating along to how it's set up
OSCAR GOING "DONK" WHEN LANDO DESCRIBES HITTING HIS HEAD THAT'S SO CUTE and absolutely going in my Oscar Narrating Lando's Life list
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the synchronized "two other driver rooms" oh my god they're so scary sometimes they even looked at each other like wtfff
Oscar is boring about wood trim and Lando looking at the camera like wowww interesting huh? - oh my god let your boy be dull it's just how he is !!
Oscar's sleeping space being deemed "cute" by Lando ;__; just like his BK order
the way Oscar keeps providing along words for Lando in Lando's room and yep sure enough, Lando needs him for 'hammock'!!
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no seriously Oscar having learned to track Lando's meandering thought patterns so closely bc ha as if Lando will be doing that and not losing track completely
Oscar literally did not need to laugh like that at Lando pretending he had a console and PC set up for gaming but well Zendaya laugh down bad etc
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Lando having fully taken over starts the full outro and Oscar returns to his beloved spot watching Lando and saying "yes" over and over like literally McLaren just follow them around with a camera you don't need to prompt them with challenges they do all this on their own
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nukuome · 6 days ago
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I uh.. I like Barnabas a normal amount
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festeringthoughts · 3 months ago
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being revived has gotta be a whole process and everything right
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canon-gabriel-quotes · 11 months ago
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Transcript for "😇 Advice for the new year":
GET OFF YOUR FUCKING ASS. TAKE YOUR MEDS AND DO YOUR TREATMENT.
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Transcript for "😈 Advice for the new year":
Are you stupid? Are y- Are you stupid?
Just quit. Literally just don't even do it. I would just not do that.
I don't work one hour, no less eighteen.
Dumbass. *vineboom*
Walk out.
Shit yourself and walk out. They can't stop you.
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rottmnt-residuum · 4 months ago
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Sorry if this is too unrelated or something, but do you have any tips for comic composition? I absolutely adore how you frame everything, from the backgrounds, to the bubble placement, to the way the colors seem to fit together in each panel, and I've always been curious about how you do it
if this is too vague/overcomplicated I understand, I love your work and hope you're doing well <3
Hm... well. Honestly, most of my composition comes from transcribing the animation of residuum that's happening in my head. Which is why, if any of y'all've noticed, residuum is framed a bit like a movie. So if you're looking to do something similar, I'd recommend either studying camera techniques, or watching movie analysis with a focus on camera work. I'm unfortunately a bad person to ask, as a lot of what I do just comes via practice that's turned to instinct.
This is a really good resource on page compositions in general, though I mostly do panel by panel stuff for my own ease:
The background style is actually directly inspired from @meandtheyeehaws, it's fast, easy, and doesn't require too much thought on my part. You spend a lot of time on comics, so you take shortcuts where you're willing to.
Bubble placement... I've noticed that people tend to laser focus on dialogue. So, the dialogue bubbles are how you lead the reader's eyes. They are the very base of the reader's eye path. All this means is that you should just map the eye path you want and then frame everything else around that. Either to bring notice to stuff or to hide something in plain sight.
Honestly, I have no idea for the color thing. It's one of the things I actually wish the comic was better with. All I do is have set color swatches for characters, and do a transparent color mask to the background color. I love to color, but color itself isn't really my strong suit.
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s3v3r3dh3ad · 9 months ago
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I'M SO SORRY FOR THIS BUT I HAD TO.💀😭
SHOUTOUT @boltun-tkn FOR SAYING NARCIS LOOKS LIKE THAT KID FROM THAT FUCKING SHOW I LITERALLY COULD NOT BREATHE WHEN I SAW THAT AND IT'S PARTIALLY WHAT INSPIRED ME TO MAKE THIS 🛐
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idkaguyorsomething · 11 months ago
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if nobody else is gonna make memes about the original tardis team i’ll do it myself
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theboyanachr0nism · 7 months ago
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had a poster idea. gotta squint your eyes for this one!
alts and progress pics below 🌟
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hazeclan · 1 year ago
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moon 0
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cheriekos · 1 month ago
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no context these songs remind me of these dc characters:
bruce:
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kon (blue foster in general makes me think of kon)
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core four:
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TIMOTHY JACKSON DRAKE:
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pompompompeii · 18 days ago
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oh I have walked in on the funniest fandom thing Ive ever seen on reddit
r/silksong is a discussion turned shitpost sub for Hollow Knight: Silksong, a sequel to Hollow Knight that doesn't exist (yet(?)). my knowledge of Silksong’s development is kinda spotty, Im just here for memes. after 5-ish years, pretty much every post is either sharing edits of Hornet (hypothetical protagonist of the hypothetical game) and making fake teasers and release dates. these all go under the 'silkpost' flair, the sub's dedicated shitposting flair, to show that they are indeed bait and should not be taken seriously. this flair is very important.
other recent events in this sub include a presidential election, and the week where everyone pretended the game came out and posted fake gameplay. there's a lot going on here. the reason for the state of the sub is that Silksong updates from the devs, Team Cherry, are very few and far between. it's hard to have any serious discussion about a game that literally does not exist.
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u/E1331 is famous in the sub for constantly making shitposts of varying quality, ranging from edits of the devs announcing releases and cancellations, the aforementioned fake game screenshots, and all the way to fanfiction about the devs losing their fucking minds. this guy's credited with keeping r/silksong alive.
these are all posted under the silkpost flair. everyone on the sub checks flairs before they even read posts due to the amount of fake hype being posted. everyone on the sub knows that these posts are jokes.
however, because it's always fucking something, isn't it, recently u/E1331 went and posted some fake screenshots of the devs shitting on other indie games, of which I only have the deleted post, as part of his usual posting.
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some time later, he had to make this post:
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no indication that this is a joke.
and the general reaction from the community:
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and yea, I get it, those screenshots could've fucked up Team Cherry's reputation if people believed them. google AI is already scraping reddit shitposts to pass off as actual information, and misinformation spreads like wildfire nowadays. apparently google already says that u/E1331 was sued by TC according to a comment I saw. shit's getting weird. I understand why TC would go out of their way to wipe this from the internet when people outside of r/silksong might take the screenshots seriously, with no way to know any better, and slander the company. nobody can really blame them for doing this.
it's just really fucking funny.
also this was u/E1331's last post before the announcement:
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dizzybizz · 8 months ago
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you will never guess but i have another magma compilation
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the discord didn't appreciate my "she hanako on my toilet til im bound" joke 💔
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the only non magma art from the past few days someone drag me away from there
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