#sonic royal rumble
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sonicroyalrumble · 1 year ago
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Round 1, Wave 3, Match 3
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Sonic the Hedgehog (SatBK) vs. Princess Elise (Sonic 06)
Why should Sonic win?
Royal status: The true King Arthur of Camelot
"…is the title character????"
Why should Elise win?
Royal status: Princess of Soleanna
"'06 didn't do her justice"
"Because I was mean about her 13 years ago and I feel bad"
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gameit23 · 2 years ago
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MUGEN ROYAL RUMBLE! | TEAM PEPPINO VS TEAM FAKE PEPPINO
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segadriven · 2 months ago
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Previously announced as a mobile exclusive for iOS and Android devices, Sonic Rumble will now launch on PC as well as mobile this Winter 2024.
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tailschannel · 7 months ago
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SEGA has officially announced Sonic Rumble, a new mobile game characterized as a 32-player battle royale.
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s0nia246 · 7 months ago
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Prologue: Rite of Resurgence
(Lore on my 06 Au. Thank you for reading)
https://www.tumblr.com/s0nia246/738812471410933760/sonic-06-rambling?source=share
"Are you ready, Elise?" He asked his daughter as he came through her bedroom door. She was already dressed in her ceremonial clothes and ready to be escorted by the high priestess to the sacred grounds where the ritual would take place.
The young girl who had been named after her mother nodded yes but remained quiet as she adjusted her veil.
The old man could tell that he worried his daughter's mind with the questions about what he was going to say.
"What's wrong, my little flame? Are you still not excited about being one of us?" His smile didn't reach his eyes.
It didn't reach his cheeks either.
A deep frown etched across his face even though there wasn't really a reason to worry her with this sort of stuff.
It was just the way he was.
He couldn' t help it.
She shocked her head , and she replied softly, "I'm excited. Just…worried." Her voice sounded so much older than she was.
Like an adult.
The Duke of Soleanna patted her on the back before taking her hands in his own and gently leading her down the stairs to join the rest of the clan members standing near the entrance. They were all waiting for him to arrive.
Elise could hear them whispering among themselves and giggling. She wanted to join in the fun but knew she wasn't supposed to.
"You'll do wonderful today, sweetie. Just like your mother," the Duke assured her as they made their way out towards the clearing.
The crowd began dispersing as soon as they arrived outside the main temple gates. Everyone went to their different places and watched as the ceremony took place.
Elise felt nervous and looked around at the other clan members. All of them were staring at her intently.
Even if she couldn't see their faces , she knew they must have been looking at her with some sort of judgmental expression on their face. Elise turned away to face forward again and continued walking beside her father.
They reached the sacred altar, and he helped his daughter up the three large steps to stand next to grandmother, the previous Empress now High Priestess, who stood on the highest step.
The woman smiled warmly and whispered something in her ear. Then she turned to the crowd and gave them a few words before the official start of the ritual. Elise thought that they were probably about her father.
She wondered how many times she'd heard those words before.
"It is our honor that you are here today to witness our dedication to our God Solaris and our new life as followers of His teachings. We have come here today because we seek to learn from your wise council, our ancestors, and your wisdom." Grandmother spoke and paused a moment to look over to the far left side of the room before continuing, "Let the Sun God bless and guide you all. May His blessing fill the hearts of all who follow his light…"
As the priestess finished the prayer, Elise watched as a large ball of fire slowly emerged from the center of the altar. It grew in size as she watched it. When it became so huge that Elise thought she could reach up into it. Her hand involuntarily moved up toward it.
She was transfixed on it. It was mesmerizing. But then it happened. Just like the sun, eventually, the fuel of the sun will run out. Creating a supernova.
An explosion.
A star burning brighter than any human could ever hope to burn.
Chaos ensued.
People yelled or shouted, running around madly trying to flee, or o get as far away as possible. The sound of metal breaking rang in the air around the small temple.
A wall cracked from where a rock fell onto it. The floor rumbled beneath their feet. People tripped and hit their heads on the stone floor. Monster made of lava and shadows rose to the surface from below. Some people screamed and ran. Others held tight to each other and tried to avoid the shadows at all costs.
A few brave people stood their ground and fought back until they were overpowered. Elise saw some of them fall on top of one another, clutching at their throats while others cried in terror and pain. Their lives would flash before her eyes.
One moment, the, would be alive…and the next second the, would be nothing more than ashes in an endless fiery inferno. Her heart dropped, and her throat constricted at the sight and sound of their death. Her knees buckled, and she started sobbing uncontrollably. She hadn't seen anything like this before.
1The flames engulfed everything. There was no escape. There is nothing left to live for.She screamed for her father to save her. He always saved her.
Every day, she prayed to Solaris that he would appear and rescue her from these terrible circumstances.
But nothing changed.
No one ever showed up.
Why didn't anyone help her?
Elise looked around for some type of protection against these horrible creatures. Something that would prevent her from dying when the monsters destroyed everything.
As one of the monsters triedmonstersack, she put her arms up and shielded herself from its attacks. She closed her eyes and prayed again.
Please, please show yourself, please save me.
She gasped as someone grabbed her arm and yanked her away from the beast.
“Get away from it!” Her rescuer yelled.
“There isn’t a chance in hell it’s going to leave here alive!"
Elise opened her eyes again. Tears streamed down her face as she looked into the eyes of her savior. This person seemed familiar. She couldn't quite place where she'd seen him, but she knew that he was important. She had to believe that he was important. Because she wanted him to protect her.
But why? What did he have to gain by rescuing her? Why would he risk his own life for hers? Her savior was amorphous ma an s of darkness, which emitted an aura and behaved similarly to liquid.
It was hard to make him out except for his eyes. Green eyes with slit pupils stared right into hers.
‘They were beautiful’ she thought to herself. The stranger’s face was twisted into a strange mask of fear and desperation. It reminded her of…a wolf in sheep's clothing?
Yes.
That was it.
She'd seen that same face before. But that meant he wouldn't hurt her.
Right?
The monster lunged at them once again.
Again, another jumped in front of her with both hands raised, palms facing upward. Flames burst forth from its hands, stheirng both the darkness and Elise to the ground. The darkness turned to her.
“Come, let’s go. You need to get to safety first.” His tone told Elise to do exactly as he suggested.
And she obeyed.
She followed behind him in silence as they made their way out of the temple. He stopped and waited for Elise to catch up to him, but she slowed down to match his pace instead. She knew he wanted her to stay close to him. She didn’t want to lose track of him in all of the chaos surrounding them. He walked beside her, saying nothing.
After a while, he stopped and knelt down on the ground with his back straightened and his head bowed. After he got comfortable, he motioned to the princess with his finger, telling her to kneel too.
She complied and knelt down, facing him while holding her hands clasped together tightly in front of her.
The creature in the black cloak spoke, “Can you hear me, Iblis ?”
She hesitated, “yes.”
“Good. Listen carefully. Tell me what you see,” the voice commanded.
“A lot of things…darkness…burning red…screaming.”
“Is that all?”
“No..”
“Go on. Please.”
“Fire...lot's of fire....it's quiet now. Quiet everywhere….the screams gone…"
“What do you feel when you think about them, Elise?”
“My , family …they died....They're dead…..dead….” she whimpered.
“Tell me about them.”
Elise took deep breaths to steady herself and tried to focus. She tried to remember their names. Similar to the darkness, a flame next to her and appeared to be giving off heat.
“You don’t understand…I'm so alone. Everyone will get mad at me about-“
She broke off.
She couldn't finish her sentence.
She wasn't sure if she should say what she was thinking or not, especially since it might get him mad at her, too. Instead, she said nothing and hoped he understood her meaning.
“Everyone? You have us now."
"You?" she asked with a surprised expression.
He nodded. Putting his hand on his chest. "I am Mephiles the dark. Your protector."
She continued listening while looking intently ahead.
"And this is my other half, Iblis, the Flames of Disaster," he added, pointing to a flame figure standing next to her. Both Mephiles and Iblis reached down toward her with their hands outstretched. She reached forward to grab one of the glowing hands and they helped her to stand up. Mephiles said, “You must be tired being on your own. It will be good to take care of you and protect you…like you have done for me and Iblis.”
She began shaking her head, “I…I can’t. You guys mean too much to me. I just found you.”
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“It’s okay Elise. You don't need to worry about it anymore…you are found the rest of us now. We'll protect you."
Elise nodded, agreeing to his terms.
“Yes.” Mephiles placed his hand on her shoulder and led her away.
She was safe.
She could finally begin to feel safe again.
Everything seemed better now.
For once it was just , he three of them.
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Again, thank you for reading!
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zonadelcaos · 13 days ago
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"SEGA no nos limita": el primer año de Rovio tras la adquisición por 706 millones de Euros
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Artículo original publicado por GamesIndustry.biz (03/09/2024)
El vicepresidente de estrategia, Timo Rahkonen, explica cómo ambas empresas se han estado apoyando mutuamente y qué se puede esperar de ambas en el futuro.
No lo parece, pero ya ha pasado poco más de un año desde que Sega adquirió Rovio en un acuerdo valorado en 706 millones de euros.
Ahora como subsidiaria de la división europea de SEGA, Rovio, con sede en Finlandia, ha pasado los últimos 12 meses integrándose en SEGA y proporcionando herramientas y apoyo para expandir las capacidades de la firma japonesa en el mercado móvil. Estos esfuerzos culminarán con el lanzamiento de su juego Battle Royale, Sonic Rumble, este invierno.
GamesIndustry.biz tuvo la oportunidad de hablar con Timo Rahkonen, vicepresidente de estrategia de Rovio, durante la Gamescom de este año, quien discutió el estado de la asociación un año después de la adquisición y lo que la industria puede esperar de ambas compañías.
Recordando el pasado mes de abril, Rahkonen señala que hubo un "proceso largo" antes de la adquisición, lo cual le dio a Rovio tiempo para entender cómo funciona SEGA como empresa, la escala real de su negocio, y su portafolio de propiedad intelectual y juegos que posee, así como evaluar si realmente era la combinación adecuada.
“Había tantas cosas de las que no estábamos al tanto, y algo realmente emocionante ha sido conocer las cosas que han hecho y los proyectos interesantes que están planeando,” comenta.
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“Todo el mundo tiene algún tipo de impresión de SEGA, pero gracias a que hemos tenido la oportunidad de trabajar juntos durante un año, estamos en una posición en la que realmente hemos aprendido qué tipo de empresa es SEGA y qué tipo de empresa es Rovio.”
En cuanto a la experiencia de Rovio al integrarse con SEGA durante el último año, Rahkonen explica cómo han tenido que adaptarse culturalmente.
“Hay diferencias entre una empresa japonesa en comparación con nosotros. Pero creo que es bueno que ellos tengan experiencia trabajando con estudios diferentes de diversas ubicaciones, ya que tienen presencia en toda Europa y están acostumbrados a trabajar a nivel internacional.
Por supuesto, necesitas dedicar tiempo a comprender qué tipo de procesos y valores tienen, ya que definitivamente hay algunas diferencias. Por otro lado, también tratamos de respetarnos y aprender unos de otros. Diría que nosotros somos más directos en las cosas, algo muy característico de Finlandia. No somos personas de ventas, somos un país de ingenieros, algo tímidos, pero muy abiertos y transparentes sobre cómo operamos, y creo que eso es algo que [SEGA] valora mucho.”
Rahkonen describe la posición de Rovio en Sega como “bastante independiente”, en el sentido de que tiene su propia estrategia y presupuesto.
“No es que estemos completamente aislados, pero trabajamos mucho con diferentes estudios y juegos de SEGA. Hay varios grupos de interés diferentes, SEGA tiene un equipo de desarrollo en Tokio, pero también tiene un equipo de Sonic en Burbank, California. Colaboramos con los diferentes equipos también, y reportamos a la sede en Tokio."
“Ha sido excelente tener una relación más directa con los ejecutivos de SEGA, porque ellos también quieren que esta adquisición sea un gran éxito. Esa [conexión directa] ayuda a acelerar las cosas, tomar decisiones más rápidamente y maximizar todas las oportunidades.”
En cuanto a cómo Rovio ha estado ayudando a SEGA, su plataforma Beacon ha sido de gran ayuda para optimizar el desarrollo. Beacon proporciona a los desarrolladores acceso a herramientas que facilitan la publicación, actualizaciones, live-ops y adquisición de usuarios.
Rahkonen sugiere que Beacon es algo que SEGA “podría utilizar en todos sus juegos” en el futuro. Por ejemplo, explica cómo la plataforma de desarrollo se está integrando en Sonic Rumble, un proyecto en el que Rovio y SEGA están trabajando juntos.
“El juego se desarrolla en Japón, pero Rovio es responsable de marketing, adquisición de usuarios, comunidad y todo lo relacionado con el lanzamiento al mercado,” explica.
“SEGA tiene un equipo muy capaz desarrollándolo, pero es su primer juego móvil Live Service dirigido a audiencias occidentales. Así que Rovio está ayudando a que el juego sea exitoso, especialmente en Estados Unidos y otros países occidentales, porque esas son las regiones donde la marca Sonic es muy popular.”
Rahkonen también menciona el título japonés Project Sekai Hatsune Miku, que Rovio está ayudando a expandir en Occidente para audiencias occidentales y al cual también está integrando la plataforma Beacon. Sin embargo, Sonic es la principal prioridad por ahora.
“Sonic ha sido el área de enfoque principal porque ya tiene una presencia establecida, y SEGA está invirtiendo mucho en la propiedad intelectual de Sonic,” comenta.
“También identificamos que, aunque Sonic es una propiedad intelectual muy popular, no ha sido tan exitoso en móviles, aunque sí lo es en PC y consolas.
Si observas todo el portafolio de propiedad intelectual que tiene la compañía, es muy amplio. Lo han estado desarrollando por más de cuatro décadas. Y en móviles, que es en lo que Rovio se centra, SEGA no ha hecho tanto. Así que empezaremos con Sonic, pero en el futuro creo que habrá oportunidades para trabajar en otras propiedades también.”
Rahkonen enfatiza que Sonic es solo el punto de partida de esta colaboración. Hay muchos otros juegos en los que le gustaría que Rovio trabajara, mencionando propiedades como Persona y Yakuza, aunque reconoce que actualmente Rovio “no tiene las capacidades” para trabajar en estos títulos.
“Esos también podrían ser proyectos para los que o construiremos las capacidades necesarias o las adquiriremos de alguna otra manera,” añade Rahkonen. “Sabemos sobre adquisición de usuarios y las estrategias de lanzamiento al mercado, así que podríamos [aportar valor en esas áreas]. El desafío es que hay tantas oportunidades, por lo que es necesario elegir [con sabiduría], ya que todos tenemos un número limitado de equipos con los que trabajar. Entonces, ¿cuáles son los proyectos con mayor potencial? ¿Cuáles son los que pueden generar negocio pero también aportar valor a los jugadores?”
Actualmente Sonic es el foco principal, pero SEGA está más que abierta a que Rovio trabaje en otras franquicias de su portafolio.
“Es bueno saber que SEGA no nos limita: todo gira en torno a las oportunidades de negocio,” comenta Rahkonen.
Por supuesto, debe haber apoyo del estudio responsable para gestionar esa IP o marca. Veamos cómo Rovio va a apoyar a Sega, especialmente en el crecimiento de su presencia en móviles, ya que ese es uno de nuestros objetivos clave, especialmente en el mundo occidental. Eso significa apoyar los juegos existentes de SEGA, pero también enfocarnos en nuevos juegos que puedan convertirse en éxitos en el futuro.”
Esto no quiere decir que Rovio haya dejado de lado sus propias franquicias, como Angry Birds. Rahkonen explica que expandir sus IP a PC y consola fue una de las principales razones para la adquisición.
“Junto con Sega, estamos planeando la hoja de ruta específicamente para Angry Birds,” dice. “Es decir, ¿cuál sería la mejor forma de desarrollar y cuidar la marca, y cómo podría SEGA ayudar en esto? ¿Qué tipo de contenido podríamos producir en el futuro, como películas y juegos? Ese es el gran plan que Rovio quiere llevar a cabo en esta colaboración.”
Rovio también tiene varios juegos móviles gratuitos en desarrollo.
“Ese sigue siendo el área central en la que Rovio se enfoca,” agrega Rahkonen. “Es donde Rovio tiene las capacidades internas y ha estado trabajando con éxito durante varios años. [Estos proyectos] incluyen Angry Birds y también nuevos juegos de IP con un enfoque más casual, porque es en este tipo de área donde tenemos la mayor experiencia.”
Actualmente, el principal proyecto de Rovio es Sonic Rumble, cuyo lanzamiento está previsto para este invierno. Coincide con el estreno en cines de Sonic the Hedgehog 3, así como con el lanzamiento de Sonic X Shadow Generations en octubre.
Este evento multiplataforma y transmedia es algo que Rovio espera replicar con Angry Birds, tras el anuncio de la tercera película en junio.
“Aún no se ha fijado una fecha exacta de lanzamiento para The Angry Birds Movie 3, pero esperamos que pueda convertirse en un gran evento transmedia y un programa en el que haya diferentes tipos de contenido de juego para que los jugadores y consumidores disfruten. Queremos que sea una experiencia 360, algo muy importante para nosotros, ya que ayuda a desarrollar la marca, su longevidad y su narrativa.”
El transmedia es uno de los muchos aspectos en los que Rovio se enfoca en su colaboración con Sega, y Rahkonen enfatiza que ambas empresas “apenas han arañado la superficie”.
“Siempre intentas centrarte en crear valor rápidamente para los accionistas durante el primer año, pero también para los jugadores y consumidores, quienes esperan la llegada de nuevos juegos,” comenta. “La cuestión es que, si quieres crear algo nuevo, lleva tiempo. Necesitas construir la base. Rovio ha dedicado este primer año a identificar esa base, y luego sobre eso construir el plan a cinco o diez años.”
“Pero tenemos tiempo. Los videojuegos siguen creciendo, hay muchos jugadores ahí fuera. Este es el inicio de algo en lo que Rovio y SEGA podrán crear cosas increíbles para todos.”
Artículo escrito por Sophie McEvoy
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lostcyberspace · 1 year ago
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Remember that My Hero Academia Battle Royale I mentioned way back? It's finally coming out of beta for all systems
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God, before that is that event with previews of all the Netflix adaptation shows
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Then the Sonic Frontiers update the same day
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and then going into October we got Mario
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MORE Sonic
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And Spiderman 2
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gamers are fucking eating this year
It's always something to me how every other year in gaming has an extreme "we want ALL your money" run where you have nothing but bangers and money makers dropping back to back to back. Still can't believe MK1 already came out last week. I'm also really liking what I'm seeing with Ultra Rumble as well so that definitely will have to end up checked out and my soul's already sold to Spider-Man 2. Also, Scott Pilgrim's getting straight binged the second it drops. That can't get here fast enough.
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akumath · 11 months ago
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Here are my plans for 2024, all the ups and downs…
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January 2024
I didn’t want to do this, but I am going to take January off. With the exception of Patreon and Brick Off Reviews, I won’t be updating until February. Why is that? First, I am moving. Specifically from the third floor to the second one. The problem is I do not know exactly when or how long it’ll take. But the Computer being set up will take priority first when that move happens.
Which is why I am going to continue doing Patreon since I can make two comics in a day and did most of the Patreon Exclusive sprites. Same for Brick Off Reviews as two videos are already pre-uploaded. Besides that, I plan on completing my El Tigre Reanimated Scene in January.
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The Sprite Royal Rumble
I want to make one this year, but I have two plans. It would have been a third, but I did not get a lot of response on the Death Battle Discord so no Middle Ground Vs DBD special. So my ideas are as follows: Make a regular Sprite Royal Rumble. Have people sign up and do a normal 30 person one. This will probably take longer to gather the resources from those wanting to sign up. Make a theme Sprite Royal Rumble. I was thinking of doing a “Sonic Clones” SRR featuring games inspired by or ripping off Sonic. This would be faster since I can just gather the characters. There’ll be a poll about this so check it out when its on Twitter or Patreon.
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The AkumaVerse
I do want to go back to making the big comics again. So if I can finish the stuff I plan to do in January quickly, I can work on getting two weeks worth ready. And after Tales from the AkumaVerse finishes its current story, the Main Comics will return. I plan on alternating between the Main Comics (switching depending on which series has an ongoing story) and Ask the AkumaVerse weekly.
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GLAB
February Theme Month is currently undecided. I'm currently torn between FNAFuary and Parappuary. Could be either one of these two. Could be a third one. I'll figure it out when the time comes.
The Convention Storyline I plan on ending quickly, so it is going to be getting a fanfic conversion. After that, it’ll be the Dinner Date Storyline between Discord, Fluttershy, Rainbow Dash and Eris.
After that, I don’t know exactly when, but I plan on addressing the destruction of the Them’s Fightin’ Herds Universe going forward. Because as you probably guess, I plan on bringing in the remaining playable characters into GLAB and that’ll be the storyline. But that’ll be after I make their sprites.
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Brick Off Reviews
Basically, my plan is to upload videos weekly with the Big Review the final Wednesday of the Month. One of them is planning to do all the Spongebob Sets from Snap and Switch. I also plan on posting daily posts on the channel of various pictures. Could be pictures I took of previous videos. Could be recent purchases. I hope to reach 100 Followers by the end of 2024. Almost 1/4 the way there.
So those are my plans besides Death Battle. Depending on who I get I may take some time off to focus on researching that character depending on who they are. I hope 2024 turns out great for everyone!
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glapplebloom · 8 months ago
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You probably heard about what’s happening with Rooster Teeth and Death Battle...
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Warner Brothers is closing the doors of Rooster Teeth and that means Death Battle is currently in Limbo. So what does that mean for me? Well, honestly nothing much. I am confident it will return but I do have a bunch of stuff to work on while waiting for that final answer...
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GLAB is still going strong and after the Un-Convention-Al storyline ends, we’ll be heading towards the Chaotic Dinner with Discord, Fluttershy, Eris and Rainbow Dash. And with a few Them’s Fightin Herds characters to complete, following that Dinner will be bringing in the rest of the Them’s Fightin Herds into the universe.
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Patreon and Brick Off Reviews will likely continue. And I do hope to get back to working on AkumaTh’s Comics and Twist of Fate. Though I will probably give endings to the other comics since I can always move the stories I have planned for them to the other comics. And I do hope to do a Sonic Clone Sprite Royal Rumble this year.
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And if Death Battle returns one way or another, I hope to be a part of that going forward. And if not, I’ll give a proper goodbye if there is bad news.
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flowergirlmiwa · 11 months ago
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there's a small joke in a scott the woz video rhetorically asking if you can name eighty non-sonic sega mega drive / genesis games off the top of your head and I wanted to see how many I could do
1 virtua racing 2. Virtua fighter 2 3. Fatal labyrinth 3. Toy story 4. Aladdin 5. The lion king 6. The jungle book 7. Ms pac man 8. Gain ground 9. Madden NFL 10. NHL 95
11. World series baseball 12. Earthworm Jim 13. Earthworm Jim 2 14. Comic zone 15. The ooze 16. Altered beast 17. Golden axe 18. Golden axe 2 19. Shining force 20. Phantasy star 2
21. Phantasy star 3 22. Bubsy 23. Bubsy 2 24. Ghostbusters 25. Ristar 26. Dynamite headdy 27. Tommy lasorda baseball 28. Joe Montana football 29. Michael Jackson's moonwalker 30. Beavis and butthead
31. Streets of rage 32. Streets of rage 2 33. Streets of rage 3 34. That prerendered looney tunes game released really late 35. Kid chameleon 36. Alien soldier 37. Garfield caught in the act 38. Mega Man the Wily wars 39. Columns 40. Hang on
41. Space harrier 42. Fantasy zone 2 43. Super Monaco gp 44. Road rash 45. Frogger 46. Ren and stimpy stimpys invention 47. Theme Park 48. Batman revenge of the joker 49. Batman returns 50. Spider-Man vs The kingpin
51. Lightening force 52. Zero wing 53. Street fighter 2 champion edition 54. Super street fighter 2 55. Mortal Kombat 56. Mortal Kombat 2 57 mortal Kombat 3 58 ultimate mortal Kombat 3 59 clay fighters 60. There's a dragon ball z fighting game but like only one
61. Hook 62. Shanghai 63. Rocket knight adventures 64. Frank Thomas big hurt baseball 65. X-Men 66. X-Men 2 67. That Ronald McDonald treasure game 68. Ninja gaiden 69. Shinobi 3 70. Shadow dancer
71. Shinobi 2 72. That pitfall! reboot game 73. WWF raw 74. WWF WrestleMania the arcade game 75. WWF royal rumble 76. outrun 77. ESWAT 78. Ecco the dolphin 79. Ecco 2 80. Ecco jr!!
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sexellency · 1 year ago
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"Cmon, tell me."
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"Gaia, you're insatiable."
Knuckles rested on his back, Sonic draped on top of him with a look in his eyes that the echidna was more than familiar with. Seems the other was getting needy again, clinging to him and poking at his patience to get a rise out of him.
Soft, heated kisses filled the space between their words, the guardian's hand, bare of it's usual glove and left only in the glittering bracelet he shared with the hero, rested on the small of Sonic's back. His thumb idly brushing the fur there, tail just below it swaying in a lazy wag.
"Come ooooon."
Lilac eyes roll in equal measures fondness and annoyance, a 'hmph.' the only thing the speedster got in return.
Trailing his hand up Sonic's back, Knuckles tangles his bare claws into royal blue quills, pulling the other up to nudge his muzzle against the side of Sonic's, his voice coming out in a deep rumble.
"I love you."
A shiver runs up Sonic's spine followed by a groan, face flushed deeply as he burries his face in Knuckles' neck. The echidna laughs.
"Really?"
"Shut up, this is your fault!"
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sonicroyalrumble · 1 year ago
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Round 1, Wave 2, Match 6
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King Shadow the Hedgehog (Pre-SGW Archie) vs. Rob O' the Hedge (Pre-SGW Archie)
Why should Shadow win?
Royal status: Dethroned king of Mobius
No propaganda submitted
Why should Rob win?
Royal status: Dethroned king of Mercia
"Irish rep"
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gameit23 · 2 years ago
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MUGEN ROYAL RUMBLE IN THE WEST CITY!
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mental-mario · 1 year ago
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Pressure, Perfectionism, and Pinball
In first grade, I was the kid with the perfect attendance award. In second grade, I won the school spelling bee. If I told my parents I wanted to grow up to work for a company, they would tell me to run my own company. While I think they meant well, that put a ton of pressure on me, which was never great for my anxiety. I got very good at hiding my mental health issues under a veil of stoicism because I would get bullied otherwise. That stoicism carried over through more than ten years of a professional career that made my parents proud in between bouts of no contact.
My father was a workaholic, and my mother would call me lazy and a bunch of other names I can get into another time. She hated how sedentary I was as a kid, even though she was no athlete herself. There was no care or understanding back then about the role depression has played in my life. Even when I identified it as depression, I didn’t go for treatment until recently because it was taught to me that the sadness and feelings of emptiness were just me being spoiled and entitled. If I was shy or afraid of something, I’d get called a wuss or something worse than that. I believed from the gaslighting that I was fine when I’m not, and it took years of denial before coming to realize the abuse that not only I went through but that I have put my wife and kids through.
Feel free to share your own personal battles. You aren’t alone.
Today, I’m playing NES Pinball and also Sonic Spinball. Two fun and underrated games, and I love the ability to play briefly as Mario balancing the ball, as well as the ability to navigate around as Sonic in between being the ball. I loved going to the arcade as a kid and playing pinball as well. One of my favorites was WWF Royal Rumble by Data East as well as the Kiss and Guns N’ Roses machines. What’s your favorite distraction from overwhelming depression?
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lea-andres · 2 years ago
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I want a Sonic the Fighters esque WWE style AU.
Guys, guys, two words:
Royal Rumble.
Look it up and you'll get it.
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lonniedos · 2 months ago
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SONIC BATTLE ROYALE.. | Sonic Rumble (iPad Gameplay)
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