#son of a sauce
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garlic-sauc3 · 1 month ago
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like father like fucking son
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glossymint · 14 days ago
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maybe he meant the incest
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shinyobservationtree · 6 months ago
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some of my blood got on this while i was making it and it turned alive. This is it's first steps, god bless 🙌
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puppetmaster13u · 1 year ago
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I was looking at Klarion's design,
And started comparing it to Vlad's ghost form. Corpse pale (sometimes blue tinted)? Yep. Horn-hair? Yep. Red eyes? Yep. Cat? Yep. Eyeliner? Also yep. Suit? What do you know. Fire? Yeeep.
So anyway, what I'm saying is Klarion as de-aged Vlad raised by the chaos-lovers that is the Dannys & the rest of the team.
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wisteriawater · 10 months ago
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UGH FINALLY
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Ignore all my other arts of thistle, I finally found a way to draw him that I don't mind.
Does anyone else find that they draw a character differently once they know their personality better? Does anyone else struggle to tell which parts of a character design are their features and which parts are the artists' style?
Don't worry about his ear. I'm cooking something
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Yeah I think I like the top face better.
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itzp1astri · 2 months ago
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obsessed with these
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o0mochacoffee0o · 2 months ago
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Man I love my son
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pigtailedgirl · 3 months ago
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0brainstorm0 · 5 months ago
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Did yall miss me?
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I sure missed you all
Thanks for all the attention ever since that the movie version of Wicked brought out a special release of the first book, truly never expected that… so thanks??
Here’s some OzGuard era Liir from I believe the second book. So read that you new Wicked fans. Read all the books. Read them!
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so i fucking hate sharpies I guess??? but I'll use anything to scribble down a quick angry pom pom
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1moreoffkeyanthem · 1 month ago
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Forever loving the headcanon that Stan Marsh loves hot sauce even though it hurts his stomach
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voiddemon · 1 year ago
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janesurlife · 3 months ago
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Horse team fans are so pathetic it's not even funny atp cause they'll be in every other driver's fandom and shouting "how sour puss is this and that and he got the longest contract from fuck ass horse team" and then come race weekend, the team fucks up and then they'll be crying everywhere how no one suffered more than sour puss and his fans. WHICH ONE IS IT
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And if you need more evidence of the fact that they don't watch races, here it is. Mercedes literally fucked up George's win by not calculating how much weight the car will lose after one stop and this was just last year I'm not even going back to his williams years. Lando struggled in a midfield McLaren for years on end to finally get a decent car in 2023 AND his first win.
Max has suffered through toro rosso and the renault engine quite literally blowing up. And ignoring all that just so you could feel like your blorbo has suffered more than jesus is the epitome of first world problems.
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I think most of sour puss fans are privileged (remember the whole fiacsco about them Shaming others for not having parents rich enough to buy them gp tickets) so they just want to cosplay as someone who's suffering and that's why they create the victim narrative surrounding sour puss. It's pathetic actually.
There are teams like williams, haas, vcarb and alpine in this sport but yeah horse team is the one we should feel bad about. A team who gets more money just for showing up than the actual WCC winner.
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loverpupz · 6 months ago
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meeting with your fam for christmas so crazy cuz ure just reminded where u got ur autism genes from
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cerealmonster15 · 4 months ago
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[^pnat webcomic]
the vibe of ryuji’s friendship quest when he gets the new track coach’s drinking schedule so that he and joker can go spy on him
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smile-files · 10 months ago
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kris - headcanons, theories, and analysis (a jumbled mess from yours truly)
kris has selective mutism and is semi-verbal: they have the capability of speech, but the extent to which they are willing and eager to speak at any given moment is highly dependent on their current mental state as well as the people around them. generally speaking, kris is not very talkative and infrequently starts or participates in conversation, even when in the presence of people they are comfortable with and when feeling fine; it is noted, though, that kris only ever actively wants to speak and is eager to do so in such situations -- when uncomfortable, kris will not speak unless direly necessary (and even then, their ability to speak is not guaranteed). also worthy of note is how unexpressive kris's face tends to be; they rarely wear anything other than a blank expression. exceptions only occur under extreme, catastrophic distress, or when around friends and family -- kris has been known to laugh, especially since they would like making mischief.
in kris's youth, they had close, warm relationships with their adoptive mother, toriel, their adoptive father, asgore, their adoptive brother, asriel, their next-door neighbor and friend, noelle, and, to a slightly lesser extent, noelle's sister, dess, and father, rudy. while still quiet most of the time, kris would actively want to speak to them on some occasions, and would often be happy to point out things to them (kris is a very observant person, noticing small details in their environment) and play games that had some minor speaking component (such as playing a video game in which comments are often exchanged between players). given their emotional proximity to kris, these individuals knew kris well enough to have a general sense of how they were feeling, even in moments when kris wasn't in the mindspace to speak; asriel and noelle could tell what kris was feeling better than anyone else, asriel especially understanding why kris felt what they did (noelle always knew what kris felt, but often didn't understand why they were feeling it and required an explanation kris wasn't able to provide), and so kris was very attached to them. however, this attachment was wrought with insecurity: asriel was growing up, soon to leave for college, and a well-beloved golden boy; noelle was always leagues better than kris in school, and a darling, endearing girl; kris couldn't help but fixate on asriel and noelle leaving them someday.
unfortunately, a cascade of events eventually pulled the majority of kris's loved ones away from them, including azzy and noelle. dess disappeared, splintering the relationship between kris's family, the dreemurrs, and noelle's family, the holidays; kris and noelle began to grow apart as their families lost touch; asgore was fired from his position as police chief, and toriel divorced him; finally, asriel went off to college. the only close connection kris maintained from their childhood was toriel -- and even if toriel never understood them quite as thoroughly as azzy or noelle, kris was still strongly attached to her and her ability to understand them at all, to the point that, in the absence of anyone else to connect with, kris became very clingy to her. kris has been massively lonely and depressed, fixated on the great time asriel must be having in college and how happy and beloved noelle seemed to be -- while they've been alone, with nobody to truly know how they feel when they're uncomfortable. oh, and how often kris is uncomfortable! basically friendless, constantly sleep-deprived, and harboring a hidden self-loathing stewing in their soul since their childhood… since asriel moved away, kris has been quieter than ever, unable to express the pain festering within. they were never that expressive, but that seemed to have come to a head, with kris becoming almost completely unresponsive to any emotional stimuli. kris seemed completely unfazed by susie's cruel bullying when she joined the class… however, her words seemed to strike a chord deep, deep within them, and they couldn't help but laugh.
since the player has taken control over kris's soul near the beginning of the game, however, kris's verbal "self"-expression has increased. the player can compel kris to speak -- not only in moments where kris would choose to speak themselves, in which the player just directs what it is they are to say (possibly contradicting what kris wants to say), but also in moments where kris would be uncomfortable and wouldn't even be willing to speak at all. the player seems to not have control over kris's facial expression, however -- so, despite having suppressed most show of emotion in recent months, kris now has the chance to take advantage of their ability to communicate their true feelings through their face, and might well seize it… though, why would kris not take the player's manipulation as another sign from above that they will never be understood? why even try? regardless what they think, though, a certain primal desire to be understood overrides any logic or loss of hope: like always, if disturbed enough, kris's face will show it; likewise, if something strikes their funny bone -- or if it strikes a chord deep, deep within them -- kris will laugh.
kris, no matter what, does not like being suppressed, and even if the player isn't hurting them (which can certainly, certainly happen), kris will have some negative opinion of them. they want to be loved and understood for who they truly are, more than anything else in the world, and the player, even if unintentionally, is actively undermining that. if we imagine some alternate timeline, where kris made friends with ralsei and susie all on their own, that friendship having formed at all would imply that kris believes that ralsei and susie either do or will love and understand kris for who they truly are; why would kris become friends with them otherwise? in this hypothetical, kris would learn that they aren't truly alone, and that there are always people to connect and relate to, if they believe they're capable of being understood -- that they don't have to wait forever for people like asriel. however, as the "friendship" kris has with ralsei and susie is entirely manufactured by the player and the game, it is little more than a distant dream. as we control kris's body and words, it's as if kris's self is watching what "they" do from within themselves, looking at the friendships "they" have and wishing they were truly theirs: it is dissociation, a feeling that these relationships aren't real.
at the same time, though, kris desires these relationships as they currently are, even in their apparently empty state, or wants to desire them; kris desires a world in which they aren't constantly craving understanding, in which closeness was taken for granted, in which they were open and talkative, in which, perhaps, they were a different person who isn't such a weird, quiet loser. this is what the player provides; this is what the dark world provides; this is what the game provides. the dark world is a game that kris is playing: it is doubtful that kris summoned the player to control them, but the player's control is what gives kris these relationships, and so, in some strange way, kris might desire the player as much as they hate the player. kris has never been good with people, but now they can be piloted by someone who, via the game (which, notably, is a path ralsei sets for us: the prophecy), follows a relatively stable path in which they must be good with people. chapter 1 always ends with kris being "friends" with ralsei and susie, with kris doing the "right thing", with kris being "happy". perhaps kris can come out of chapter 1, half-satisfied with having lived vicariously through themselves. chapter 2 is largely the same for basically every player, and would perhaps result in noelle genuinely, earnestly reconnecting with kris (kris themselves) through their adventure in the dark world; however, if the player tries hard enough to defy the game's path, they can force kris to do terrible things to people: to emotionally abuse noelle right as she was about to rekindle something with kris, manipulating her into killing someone. this, obviously, would f*ck kris up, the main reason for which need not even be spoken. but there is something more subtly tragic about it all: that the one genuine, non-vicarious, non-player relationship kris might foster through the game -- their faded friendship with noelle -- was forcibly dashed on the rocks with kris's own, puppeted hands. is that not horrible?
no matter what path the player makes kris take in either chapter, kris removes their soul each night (twice during chapter 2) and, shambling like a silent zombie, performs some impulsive, violent act with their knife -- cutting a pie, slashing toriel's car tires, or opening a dark fountain. worthy of note is that the soul the player controls is still kris's soul, and yet they are willing to literally remove their soul, the culmination of their being, to be free of us from a little while. in two of three cases, kris clearly returns the soul to their body; in the third at the end of chapter 2, they hold it up as their handmade dark fountain billows smoke, and it is ambiguous what they do with it. are they gazing at it in awe, or glaring at it in disgust? how much do they need the soul, and how much can they act without it? will they return it to their body? the player, the dark world, and the game are what allow kris to reconnect with noelle -- or break her. in the former case, kris might be opening a dark fountain in the hopes that perhaps more good will come out of this strange system of control at which they are centered; in the latter, they might be opening it to spite the player's attempts at closing dark fountains, in accordance to ralsei and the game's will. true, the path that leads kris to manipulate noelle is one that defies the game's central intent -- but the game still allowed it to happen, tantalizing the observant player with a secret route. or, in both cases, kris just might want to create a dark world where their mother is present, given that the dark world has either brought people closer to them, or left them completely alone…
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