#someone tell me how to lineart
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lesbifield · 5 months ago
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Garfield fanart of my favorite boy 🧡
I just realized I spelled his name wrong
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the-dragon-girl-27 · 7 months ago
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You are challenged by Pokémon trainer Red.
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nero-neptune · 2 months ago
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thinking about scars...
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vvalllerie · 2 months ago
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attempted to draw a compsognathus.. i think he turned out okay. those of you who’ve read the latest chapter of my fic know how important this guy is :]
spent like half an hour on the teeth before i decided to redraw the mouth CLOSED so i didn’t have to ;-;
anyways.. excuse the coloring and lineart i still don’t know how to do them right :/
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im-smart-i-swear · 5 months ago
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unable to let go
something something both of these fuckers have spent so long depending on each other that they cant function w/o the other guy despite Tashi's continously worsening mental state and unhealthy clinginess and Soup's desire to explore the world and meet new people...
like the thing about soup is that she had never really been a person who does well stuck in one place for too long, but also tashi is her brother. theyve been through hell and back together and she feels immense guilt for even considering having a life outside of their little family, and also she has NOT worked through her gladiator trauma AT ALL and has been just holding everything in and trying to be a perfect caring figure despite all the anger and frustration she experiences on a daily basis...
(tashi is dealing with that too, but hes never been as good as her at hiding it, and also he has the tendency to make this stuff everyones problem - thus sidelining soups problems by accident. i think soup is kind of what tashi desperately WANTS to be, in a way. on the outside shes the 'stoic selfless caregiver' and i think tashi is jealous of that, so much so that he sometimes forgets that soup is just as much a person with her own problems and desires and flaws as everyone else)
soup is frustrated by how shes been having to take more and more responsibilities as time goes on (bc of tashis Whole Thing and buddys fear of assuming any kind of leadership position) and a part of her loathes this life and she wants to leave. i think her and zoras relationship plays a big role in her feeling on the matter bc shes NOT part of the family, shes someone new and diffrent and thats enticing... also over the years soup had built up this calm easygoing persona that zora can see through, zora is very aware of soups violent past and she is not sfraid of it, giving soup a safe space to express those more negative feelings freely for the first time in YEARS
Its very hand in unlovable hand coded but they very much love each other still and thats kinda the problem
Also putting some notes on their younger selves here bc this feels relevant to how these two ended up
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echo-does-art · 2 years ago
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Is this Danny, Clockwork, or both? I don't know, but I feel like this image has the potential to tell a story
I am SHOCKED how good this turned out considering I challenged myself to draw using the first color palette I saw while riding in a car operated by the worst driver I know on some of the worst roads I know of- I was expecting this to just be squiggles outside all the lines!
Lineart by @occasionally-intelligent! I love the Fenton Creep Stick :)
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greypetrel · 1 year ago
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Before launching it with hybris:
I read all your tags, and I noticed the comments over my lineart. Beside the fact that I'm kissing you all on the forehead with gratitude and happiness and offering you a hot cup of tea and biscuits, I was wondering...
Would you be interested in me writing a post on how I do lineart and some tips and tricks dued to purely personal experience?
If it's something that may interest some people, I'd be happy to share!
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franeridan · 1 year ago
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was watching a process video of an artist i really like trying a style he doesn't usually go for and he's usually got this very flowy, free style but for this one he was doing lineart and he was obviously struggling with it and said something like he really doesn't know how people can comfortably work with solid lineart and that genuinely shocked me into stopping the video and looking at nothing for a little while ngl
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lifeonmvrs · 9 months ago
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this drawing is gonna be the end of me oh my god
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nu1lst4rs · 5 months ago
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doodled human designs for a few neutral aus! (pt.1)
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(click for better quality)
can you tell i lost motivation... thank you to chandr for doing the last 3's lineart for me. legit couldn't get freshs colours to fit with the rest. eugh. its the best you're going to get out of us for these guys.
Nightmares gang, star sanses, neu au pt.2, extras
COLOUR, CLASSIC, PAPYRUS, EPIC and ANY REQUESTS will be in the next neu au post 3_^ so please please request me to draw neutral peoples... gonna open general requests in a separate post.
some hcs under the cut!
warning for alot... i mean.. alot of text..
> Ccino (he/they)
indian... ccino... mbghbgb. MAINLY BECAUSE I WAS EATING GULAB JAMUNS AND I WAS LIKE "huh this reminds me of ccino."
trans masc! you should be more surprised if someone wasn't trans at this point
just for individuality, i feel like he'd have cat features. toe beans, tail, but no ears. personal preference.
hopeless romantic. wants to fall in love so bad, like so bad. but doesn't have anyone to fall in love with.
his AU is a neutral where the player killed all bosses. because of this, ink had offered them a pocket AU with just their cafè. ccino still visits their old au from time to time, but otherwise lives in the cafè.
one of the youngest AU's/sanses, only a few hundred years old
> error (he/they/xe)
spanish + colombian
as a divergence from classic, he maintains a similar body shape. also the fact he eats nothing but chocolate.
^ similarly, his eye is covered by a star glitch. xe never equates this to the fact they were geno, and just see it as some weird cool glitch.
rocks an alliance with both NM and dream, so wears both the stars pin and gangs patch. he always choses the side of who benefits him the most in that moment. neither of the groups are happy about it, but see error as too valuable to deny.
has arthritis and bad joints. his strings usually dig into his fingers, causing scaring and pain. (bsp related: he gets taught how to relieve these pains by nms gang because they all have chronic pains of some kind)
taking strings from his eyes is PAINFUL. its basically his unraveled code and magic combined, glitching and stuttering.
illiterate. he cannot read anything but code.
brother of ink. annoying brothers that HATE eachother. but love eachother at the same time.
> cross (they/he)
spanish. it fits him. and its relatively canon.
cross is indecisive. they've jumped between nightmares gang and the stars several times, easily being swayed. as of my AU right now, they're with the stars.
they're colourblind! their AU was monochrome, and thats how they see everything. everything is just a shade of purple. he's never told people about it, but most people catch onto ir.
autism. cross has horrible sensory issues, and gets overwhelmed easily. also bad at social queues.
THIS MAN IS THE DEFINITION OF DOG POETRY. they would go on pinterest daily and cry about it.
is a great artist. ink taught him the basics when they were stuck in the void, so they built on it. they're really self conscious about it, and keep their sketchbook locked away tightly. (in their bedside drawer)
> reaper (he/him)
egytpian. i feel like he'd embody their idea of dying.
bird claws. bird wings. everything bird.
seen as a parental figure to dream and nightmare because of his extensive knowledge of the universe and balance n all that.
(THE GAY FLAG WAS A MISTAKE) he's bi. and loves his wife. (life)
aroace spec! completely ace, and demiromantic.
sorry guys i dont have the best hcs for him 💔
> geno (he/they)
spanish + colombian
needs a portable oxygen tube to breath. he can live without it, but its really painful to not have it.
some parts of his body are decomposed, while others are held together through determination. practically constant agony.
same reasoning as error for body shape.
> fresh (they/it)
parasite. its ass doesn't have a race nor nationality.
not the hotest with a few sanses. dream and nightmare don't like someone demeanour not being affected in the slightest by the amount of pain and agony they're in. error hates how the code overlaps and glitches. and overall they're just a bit crazy.
wears either heelies or rollerskates. refuses to EVER walk anywhere, and always rolls.
i don't got much for him.
eugh. i am so sorry if the hcs are lazy, i am not good hcing with aus im not familiar with. if anyone wants to input please do! i'd love to learn about them. <3 anyways i am sleeping because i need to stop staying up till 4am..
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notbecauseofvictories · 5 months ago
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I've now received four (four!!!) different copies of my fic, bound and illustrated by different artists---and there's still a deep, almost reverential feeling I get when I hold them in my hands, lay them out. Ironically for the subject matter, they feel decidedly holy. After all, where else am I going to get proof that I did this---even if "tell a story about music and the devil" is one of the sillier things you can do to occupy your time.
But to be less vague, this is the kind gift of @fleabitebooks / @kettle-bird! They reached out to me a few months ago, saying they wanted to bind my Devil Went Down to Georgia fic, and would I like a copy too? As I would never say no to a gift like that, I gleefully accepted.
If you've been following me long enough, you've seen their art in my Cornstalk Fiddle tag, and I am pleased to say that the images lose none of their power. I think the choice to stick to a limited color palette works beautifully here---the golden-yellow of the title pages and the larger art almost seeps through the paper. With the crisp lineart and shading, it ends up being both lovely and vaguely ominous, a sign of the eldritch things moving around/beneath the story.
(Also, I realize this is not a major aspect, but....I love how truly awkward-looking the Devil is. He looks like a Southern Gentleman, and I love that touch of weakness in his jaw.)
I also deeply adore some of the design choices---chapter 3 starting with the cornstalk fiddle and the triumphant starburst of golden-yellow? The white snakeskin-threaded-with-gold pattern used to bind the book? The way the paragraph breaks and endsheets are music? Amazing. Just amazing.
Maybe I should revise what I said above. Yes, having your silly fic about a country song turned into a physical book is proof that you did it, finished it---but it's also proof that someone else did too. In this case, @kettle-bird sat down with my fic and carefully copied it, played with fonts (oh, those are fantastic too by the way!) and spacings and margins; they drew art, colored it; laced the book together, made and bound the cover, then shipped it off to me.
Which means....if I did this, then I was hardly the only one.
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genericpuff · 6 months ago
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Hello! I’m just here bc I’m a little confused on what you meant by Smythe drawing out “each individual asset” when she was making comics? Now, granted, I can see that it made her file ginormous, but me personally as someone who knows nothing about making online comics but is really wanting to get into it (and also as someone who has a ‘too many layers’ problem myself), is there a way to avoid using too many layers?
My current way of making comics has been to draw the panels individually and then format them (which I know is terrible management wise and also messes with the quality) but I honestly have no other idea of how to do it properly, and seeing how stunning Lore Rekindled looks, I don’t know how you would manage to put all that lighting effects and little details on the same layers. (But also I may be thinking of it wrong so I’ll let you talk qwq)
Ah I can actually give you a visual breakdown of what I meant by that!
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So in this you can see there are a TON of layers, and not even all of them are visible because some of them are stuffed into FOLDERS that have been left closed. BUT if you look REEEEALLY carefully-
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^^^ These layers right here? That's specifically Minthe from this panel in Episode 61:
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(the unique pose here makes it real easy to tell that this is the corresponding panel, you can see the matching body shape with the dark shading that's clipped to the base layer below it!)
So what this means is that Rachel didn't draw all her characters on one base layer, she drew every single character in every single panel separately. Now of course, she could merge all these layers together as working on separate layers helps make it easier to work on elements that collide separately (like one character being 'underneath' another character like Hades is here) but because she has all of those clipping layers with the shading already added in, she likely didn't merge them afterwards because that would actually create MORE problems (because if she merged the Minthe layer in with Hades, then the shading for Minthe that she painted outside of the lines would show up on Hades and then she'd have to erase it which is just a bunch of extra work).
You can also tell all these characters are on their own layer because the layer thumbnail EXCLUSIVELY shows those characters. A layer will show as much canvas length as it needs to cover what's in that layer, so if the thumbnail is only showing one character, that means there's NOTHING ELSE on that layer. If there were more elements on this layer than just Minthe, the layer thumbnail would look more like this:
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Now let's compare it to Rekindled's layers! I'll use a completed page to make it fair as we use a lot of extra layers in the post-production phase where we add the texture effects and glow and all that fun stuff, plus I'll even make it a more complicated page like that big nymph explanation spread from Episode 51:
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So I'll break it down to make this make more sense:
BG 2 Copy (technically this is supposed to be BG 1) - Basically the panel shapes, what I'll do is mark out the panels with flat blocks and through that we'll add background elements in a clipping layer (usually done by Banshriek). Often times they'll do multiple layers to make the process easier and then merge them all together in the end. With these shapes operating as panels, it means I can just auto select the whole layer, invert the selection, and easily erase whatever's outside of it (such as the lineart and base colors that I put down afterwards). I could just use masking layers like I did in [AFTERBIRTH] but I find this way works better for the process of making Rekindled.
BG 2 - This is where we add objects / foreground elements. So stuff like furniture, interactables, anything that needs to be kept separate from the larger background to make it easier to work with. This can also include "floating" panels that need to be above other panels, such as this:
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All of the backgrounds are then nested in a folder for organization purposes (we also sometimes use clipping layers on top of those folders to apply extra effects over anything contained within that folder without affecting other folders, that's a common technique that Banshriek applies)
Then we get into our Characters folder:
BASE - This is where I do the majority of my work, all the characters in every panel on a page are flatted into this layer. Sometimes I do have to create separate layers to, again, make it easier to work with overlapping characters, but usually those layers will be merged before I go into the shading process. I simply shade on a single layer by using the lasso / magic wand tool to select my area for painting, the flat colors make it really easy to do that. Sometimes I need to create a secondary shading layer if I've put down dark colors that start to bleed into the lighter colors, but again, I merge when I'm done into a single shading layer. We also sometimes employ an Add (Glow) layer into the clipping set if we need a glow effect that's exclusive to the characters and doesn't travel outside of their base colors.
There's a (leaves) layer here that I used for the dryad because I needed the leaves to be above the base layer, after that I selected the leaves elements so that I could erase the lineart in the layer above it where needed.
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LINEART - It's lineart, enough said haha That said, I do think Rachel actually uses clipping layers for her lineart in places, it seems to be visible in some of her process videos where you can see the lineart present in a clipping layer, and that would explain why there are panels where the lineart suddenly 'cuts off' and doesn't travel outside of the base layer, like so:
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GLOW - This is where we do an Add (Glow) layer that isn't restricted to the base layer, it's where we add all the fun lil' glow and sparkle effects over the characters !
The CLOUDS layer is, like the leaves, a background element that needs to be above the base layers rather than constricted to the background.
Above the Characters folder you can see what I mentioned earlier where Banshriek has added more post-production effects that are exclusively clipped to the contents of the Characters folder. This means the effects / blend modes do NOT affect the background layers or anything above it.
The BLUR (Overlay) layer is something we just started doing over the past several episodes, it's a technique I actually picked up from 66 of City of Blank where I merge all the layers into a new visible layer which I then apply a Gaussian Blur to at around 60% and then set to Overlay (and then I adjust the layer opacity until it looks right, usually around 25-35%), it gives it a bit of a softer "dreamier" vibe in the final colors and really helps unify everything!
CANVAS - This is an Overlay layer which is also set to an opacity of 25-35% where I go over the panels with the Add Canvas brush from the Kyle Webster set, unlike the Canvas overlay texture in CSP I can actually choose the colors I want to use which means I can match the canvas texture color to the mood and environment of the scene (ex. I'll use a very light blue for scenes in the Underworld). Not only does it give it that signature texture from S1 of LO, but it also helps balance out the effects of the BLUR layer.
The SKETCH layer sits on top of everything and gets turned off once all the base layers and lineart are down, and ofc the SPEECH folder is just where all the text is kept.
I know everything I just laid out is a LOT but ultimately it's how we operate, it works for us! But it also begs the question of why Rachel operates the way she does because a lot of it seems extremely unnecessary and more likely to bite her in the ass (the more layers there are, the bigger your file size gets, the risk of drawing on the wrong layer increases as well as the risk of posting a panel that's missing elements because the layer was left turned off by mistake, etc.) And it's more so concerning with how she operates with her assistants because if she's still using this many layers when collaborating with other people, hooo boy. Though based on what I've observed of what her assistants contribute, I get a lot more of the sense that she circumvents this by having the artists do the flats separately and then importing them in as separate assets that she then just imports into the page and places them where they need to be. Still not a great workflow IMO because it's what's led to a lot of the issues of characters "floating" rather than feeling like they're actually in the environment-
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-but that's still an issue that could be solved by Rachel just taking more time to actually flesh out the backgrounds and lighting to give more of an impression of the characters actually existing in the space. Like that Hestia panel could easily be fixed by just giving the background a bit more detail and putting actual shading underneath her (and lighting from whatever direction it's coming from).
Either way, regardless of whether or not Rachel's process is productive or not, I hope that breakdown helps explain how we do it in Rekindled! Learning how to manage layers is definitely a skill that can be tricky to harness, but once it "clicks" there's a lot you can get away with. Ultimately how you do it is up to you, but my best piece of advice to offer is to just be open to other types of workflows because you don't know how much you might be shooting yourself in the foot doing things the hard way when there are often way easier and more efficient ways to get the same job done. That's basically the vibe I get from observing Rachel's workflow, it seems like she's still using methods that she thinks are working for her (and probably did work just fine for her when it was JUST her) but could be vastly improved for her and her team if she'd just get over the initial hump of stepping outside of her comfort zone. Would probably make for a better comic too LOL
I hope that helps! Good luck! ( ´ ∀ `)ノ~ ♡
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eerna · 7 hours ago
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can you explain your art techniques a little bit further? I just saw your post about arcane helping you drop line art and stuff, and I wanted to understand better (as someone trying to get into digital art)
Sureee, ty for asking! :)
For the first 7 years of my digital art journey I imitated the comicbook-style art tutorials and techniques artists I liked used. This means that I would start out with a sketch, draw the lineart on another layer on top of the sketch, hide the sketch, use solid blocks of color on separate layers for the coloring, and add lighting effects on top of it all. I was never really happy with how it turned out, and I often felt like I shouldn't have gone past the colored sketch phase because the full render would lose so much life. I used pretty much the same brushes I use now, aside from some textured ones, but not to their full potential because they were painting brushes being used for flat shading. Here's a few examples of fully rendered stuff from 2020-2021:
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Then, I realized I do NOT have to do things I don't wanna do, and I can totally remove any steps from the process that I wish! I experimented for a while until I settled on a new thing that worked for me. And so my current process is: draw a sketch, color it all on one layer (base colors), add light effects if needed, add another layer on top of everything, and paint until satisfied with the level of rendering. Then I add optional effects, such as fires or patterns. This means I leave the sketch layer visible, so I have to clean it and base colors with erasers as I work, but it enables me to preserve the sketchy energy. The "all rendering on one layer" approach frees my hand and I don't feel pressure to render everything separately and perfectly, which in turn, ironically, makes my art look more detailed because the eye compensates for unfinished bits. In addition, the line between a colored sketch and a fully rendered piece is much thinner, which means I don't have to commit to completing anything, and that is a big deal for an insecure person prone to artblocks. If I lose interest halfway through the lineart-and-blocks-of-color process, I am left with an unusable piece. If I do it halfway through the painting process, I get a charming, messy piece a la my recent Chappell Roan art (I left the armor unfinished, and yet it doesn't clash with the rest of the art). Here's a recreation I did to show what a big difference the different approach makes:
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So why didn't I stop doing lineart sooner? I did try, but my attempts tried to replicate what I did when painting traditionally, instead of adjusting to my digital abilities, so it usually looked whack. I remember showing my friends the Rito Village piece back in 2019, which was painted based on a screenshot from the game, and one of them telling me "Don't go back to lineart!" I was like "YEAH I am NOT going back to lineart!!! I will keep painting!!!" Only to realize that painting landscapes with already stylized references and painting portraits were completely different. Here's a painting portrait from one of those trial and error attempts. Later I realized the mistake was working on TOP of the sketch, as I would have done for traditional work, instead of both below AND on top of it - after all, my intention was to preserve the life of the sketch, which was impossible when I couldn't even see it. I also didn't understand color values (or honestly, any color aspects) very well, resulting in some low-contrast, unappealing blobs.
So yeah, my advice to any beginner digital artist is: experiment and figure out what works for you. Think about what makes you happy when creating, and build your process around it. Also, keep researching art theory and applying it to your work. Good luck to you and all other digital artists~
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entiqua · 2 months ago
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I love your artstyle!! Do you have any tips for drawing?
thank you so much! i'm really happy you like it!!💗 as for tips, what i would say would change drastically depending on what kind you're looking for, but some very general ones:
draw what you love and want to see most, regardless of whether anyone else wants to see it. if you don't enjoy what you're drawing it'll never come out as good or genuine as something your whole heart and soul is in. i mean you'd think this would be a no-brainer but sometimes i've had to sit back and ask myself 'if no one was ever going to see this except me, would i actually spend time drawing this?' and i was surprised by the answer
that said, it is also completely valid if your motivation for drawing is to draw for other people! there have been plenty of times where i was too artblocked to draw my own ideas but was still able to draw commissions or gifts and enjoyed it simply because making other people happy with my art makes me happy.
don't get too caught up in having a consistent art style. in my experience this 1000% hinders you
having your sense of anatomy degrade over time without you noticing because you keep drawing the same types of characters is a very real thing! if this is a concern to you be sure to draw a variety
follow a billion artists that you like the art of and you will have endless inspiration injected directly into your brain every time you open social media
my favourite practical tip for those who draw at a desk: keep a small mirror next to you at all times. absolute game changer for quickly referencing hands
if you're drawing digitally, make the canvas huge! in my experience this lets you draw messier/faster and you can't tell at all when you zoom out. if you tend to get stuck spending unnecessary amounts of time micromanaging pixels (me💀) keep it zoomed out while drawing
related to the above point, messy drawings can have far more expressiveness in them than neat and polished drawings. nowadays i never do lineart and go straight from 'barebones stickman pose' to 'varying-levels-of-coherent sketch' and use that as my lineart. sweet freedom from the sketch-looks-better-than-the-lineart phenomenon
if your goal is to improve, then you really do have to scrutinize your art, figure out what you're not satisfied with, and commit the time to focusing on it. 'practice makes perfect' kinda rubs me the wrong way because of how much i've seen it interpreted as 'just draw everyday and you'll magically improve' but genuinely it won't get you very far if you don't actively think hard about what you're trying to improve and take the steps to do it. is this a hot take idk. also hand in hand with this, not every artist is trying to improve and you shouldn't feel bad for this! maybe you just wanna make a little headshot doodle of your fave blorbo and that's your only drawing goal ever. awesome. maybe you know your art has flaws but it's passable enough to convey what you want and you're perfectly satisfied with that. (this is the stage i'm usually at). also awesome!
don't hesitate to draw something because you think it's out of your skill level. the worst that can happen if you draw it is that it comes out terribly but you learned something and can always redraw it better in the future. the worst that WILL happen if you don't draw it is that you'll never draw it. and then it will sit in the back of your brain haunting you for years. it's not like i'm speaking from experience or anything aha
look up 'hand stretches for artists' and do them if you draw a lot unless you wish to summon the wrath of the carpal tunnel demons
of course, these may not necessarily work for you, and most importantly(!) these are coming from the perspective of someone who is primarily a hobbyist. some of this won't be practical for people who need to build an audience, maintain a consistent style for work, etc. these are just things that have personally helped me over many years of drawing :)
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riense · 1 year ago
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I love how you draw lineart firstly and seeing you draw your tav is really cute- question is do they have a name or any lore :eyes:
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When someone says you are cute :’’>
Hey, I want you to know, Anon, that your message was just on time. This week was…a little rough. And thinking about my Tav (as well as drawing him) was such a great distraction. Thank you!!
And yes, he has a name - Kyran. A lawful good paladin boi and an absolute sunshine for me. As always Im at a loss as to what to tell you about him. This happens to me every time someone asks about my OCs :’’D also i am at that point when I change his lore details few time a day ahahahhh
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improvapocalyps · 2 months ago
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"Okay, yeah. If you kill a red name, killed a red name-" "I'll give you a life for that. That's the deal." "We'll be back together like buddies again, Bdubs."
In participation of Extreme Timed Challenge Gift Exchange hosted by @extremetimedchallengeexchange!
[gifs, full storyboard, behind-the-scene rambles under cut]
past 48h animatics: MCYTETC2023, ETC2023
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[Red Lives-Suspicion; Prayer-Determination; Fireworks]
Fiddled with gradient maps this time for some additional colors :D I would have colored in the eyes as well, but I didn't have enough energy left when the event hit the 47th hour xD
Also played around with camera movements. Respect to people who do fan edits and other forms of video/ assets editing 'cause keyframes are so 😭
13 hours to draft storyboard this time! Last year I used 16 but with waaay more frames idk how I accomplished that. Probably bc this year I'm drawing more than three(3) characters lmao
Progress Timeline:
[13th hour] finished storyboard/ draft (plany off time...) [25th hour] lineart for the first 10 seconds (wuh oh) [36th hour] lineart for the first 25 seconds (oh shit oh fuck gotta shorten it) [45th hour] finished Bdubs' part (NOOO I DONT HAVE TIME FOR ETHO)
ngl kinda glad i cut it in half rn 'cause i'd have to spend time figuring out shadowDog's design /lh
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Designs I used for Lizzie and Joel (old art from 2022 and 2021 respectively) (holy shit i've been here for 3 years???)
Joel *shakes fist* i hate u and ur stupid beard
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[Lyrics vibe/scene planning; hours before disaster]
I think most of the drawn parts didn't deviate from the initial idea. Mostly timing adjustments and building upon the vibes. The parts that were changed the most was the "And you caused it (×3 combo)".
Went from "vague flashbacks" to "following Etho and co. out of the cave and back to Scott's base while implying who Etho blames with single character focus shots".
The first one is Scott because he suggested the idea. Like, obviously he's to blame. It's not like Etho went along and cemented the deal himself. Scott totally peer-pressured him into it.
The second one is Etho because... well the scene ends up kind of being like. The sight of the Snow Fortress triggering a flashback. (EthosLab the content creator deliberately turned his camera towards the Snow Fortress and holds it there for a second instead of looking at the huge lava pillar right in front of him. What is WRONG with him.)
But also like. Clocks are kind of special to Bdubs right. Whoever gave him a clock basically has his (temporary) loyalty or at the least earned a favor from him. So like. If he hadn't gifted Bdubs the clock, which signifies a closer(?) bond, maybe Bdubs wouldn't be so devoted to him (wrong). Also serves as a call-back/ reference to the "Prayer-Determination" shot ("pray with clock" in the scene planning screenshot). I like to think that Bdubs weighted his options and thought about "if he will kill/ who to kill" a lot while following the other Red Names. And in that scene he's like, convincing/ motivating himself. Remembering who/ what he's doing this for.
(It is also meant to be part of my giftee's other prompt: "an exploration of the doubt one or both of them felt during the heart transfer that didn’t happen after Bdubs killed Lizzie, and the following guilt Etho felt." The Etho section starting from "we're setting fire to our inside for fun" til the end of the animatic is based on that prompt.)
After a brief period of self-blame, it's time to shift it onto someone else! Because you're in denial! If Bdubs hadn't gone red, then Etho wouldn't have to offer the deal. If Bdubs hadn't want to stay as teammates, then he wouldn't agree to the deal. If Bdubs wasn't so devoted to Etho, then he wouldn't have attacked Lizzie and gotten himself killed.
Then the animatic ends with the end of the session :D
...That's longer than I expected but also not that long. If you read through all that, tysm :] Tell me your thoughts! Have a good day/ evening/ night :D
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