#so those who like the frontier designs can choose them and those who like the ff1/ffc designs can choose those instead
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Finally got around to making more doodles so here ya go
#fossil fighters#fossil fighters champions#fossil fighters frontier#(never thought I'd ever put the frontier tag but here we are)#I don't like most frontier designs but some of them are actually pretty neat#lythro is super edgy but in a way I like#and frontier dimetro traded the gremlin vibe for a more cute one but honestly it works for me#if we ever do get a new game I'd like to be able to choose which vivosaur variant can be revived#so those who like the frontier designs can choose them and those who like the ff1/ffc designs can choose those instead#I'd revive both versions of Dimetro actually#my doodles
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writing request: hunter carving waffles :)
Sorry that I'm writing this over a year after you sent it. The passage of time eludes me always
xxx
âWhatâs that?â
Hunter quickly closed his notebook before Luz could take a peek. âHomework.â
âUh-huh. You know, you could just say it was your diary, and I wouldnât try to read it.â
âItâs not a diary.â
She flopped dramatically against him, pressing the back of her hand to her forehead. âYour tortured poetry, perhaps? Or Cosmic Frontier fanfiction?â
Hunter moved to the side, letting her fall. âItâs homework. Palisman homework.â
Luz picked herself up. âPalisman homework? On paper? Are you making designs or something? I thought you just⊠carved.â
She wasnât going to let up, was she? Hunter sighed, flipping the cover of his journal back and forth. âIf you must know, Iâm brainstorming. Dellâs dead-set on me carving my own palisman, and Iâm trying to figure out what the best fit would be.â
Luzâs face softened into something that was close to pity, but felt more like understanding. âOh,â she said simply.
It wasnât that he necessarily OPPOSED the idea of having a palisman again. Spending time with the Bat Queen and all her abandoned palisman had opened up an ache in his chest, an ache he could only describe as âpining.â He wanted a palisman so badly it hurt.
But whenever he tried to think about what that palisman would be, what he would carve, who he wanted to spend his life with, all he could think about was Flapjack. Or, when he wasnât thinking about Flapjack, the form of his future palisman slipped outside of his grasp. All he could think about was the feeling, the connection. Like his palisman was already curled up inside of his chest, like he was already bonded to them, even though they didnât exist.
âIâm just having trouble picturing it. Canât think of what I want, you know?â
âA wolf?â Luz suggested.
âMaybe.â
Heâd actually carved a wolf out of practice wood and gifted it to Eberâbesides a songbird, it was probably the shape he was most familiar with. But holding that little wolf statue in his hands hadnât felt right. It hadnât clicked the way heâd always imagined finding your palismanâs shape would. Heâd carved a few for others, and when the wood shaped underneath his hands, he could feel the palismanâs soul bursting through, could feel already the hum of connection with its partner. Heâd seen it on his clientsâ faces, too, a sort of light in their eyes. The way their faces sparked with recognition when they saw the animal carved into the wood.
âYou could always carve an egg, like I did. Let them decide.â
That didnât sound quite right either. Not that he minded his palisman choosing their own form, or that he thought Luz had picked a worse route, but he wanted to give them form. He wanted to give them something special, to handpick something just for them, something that said âI know what I want and I know who you are, and Iâve thought about you for so long.â
âSoâŠâ Luz tapped the journal cover. âIdeas for what itâll be, then?â
âSome of them.â A flush crept across Hunterâs face and ears. âIâm also⊠brainstorming a list of things that might be my greatest wish?â
To Luzâs credit, she didnât laugh, although her face screwed up like she was trying very hard not to. âYouâre⊠making a list.â
Hunter nodded. âI figured I could make a list of all the things I want from life, then arrange them in tiers to narrow down which wish is most likely to wake up my palisman.â
âUh-huh. Wellââ she was trying so hard to not say something about spontaneity and living in the moment, he could see it. ââwhatcha got so far? Maybe I can help.â
âItâs my greatest wish, not yours.â
âAw, come on, two heads are better than one! I didnât realize my greatest wish until I talked to my mom.â
âFine. Nosy.â Hunter opened his journal. âI thinkâI mean, so far, Iâve mostly got what I said to Belos that night, you know? Studying wild magic, going to Hexside, playing flyer derby with my friends, learning to carve palisman⊠those are the things I want. But, well, Iâm already accomplishing those things, you know? Iâm enrolled at Hexside, Edaâs already told me Iâve got a place at the university if I want it, I play with the Entrails every other day after school, and Iâm carving palisman with Dell the days I donât practice with the Entrails. Theyâre still things I want, but theyâre also things Iâm doing.â
Frustration built up in the back of Hunterâs throat, and he ran a hand through his hair. Surely there had to be something else, something he was missing. âBelos is gone, the throne room is destroyed, so everything I used to want⊠itâs done! I accomplished it. I canât use those wishes to wake up a palismanâthey didnât even work to save the palisman I had!â
The moment the words left his mouth, he froze. Luz gave him another one of those looks, those looks of terrible, sad understanding.
âOh, Hunterââ
âIâm fine.â Hunter closed the journal again, tucking it into his schoolbag. âIâll figure it out. Iâve got to go meet Dell.â
In reality, his carving tutoring didnât start for another hour, but anything was better than sitting here for another second. He swung his bag over his shoulder and warped away before Luz could say anything else. He could practically hear her voice in his head, thoughâHunter, what happened to Flapjack wasnât your fault. Hunter, there was nothing you could do. Hunter, Flapjack would want you to be happy. Hunter, your wishes back then have nothing to do with healing palisman so why donât you just use one of those perfectly-fine statements and get it over with; stop overthinking it.
Okay, the last part wasnât Luzâs voice, but it was still true. Flapjack had chosen him based on an off-hand statement about wanting to choose his own future. He hadnât even been talking to the palisman. Why put so much effort and time into considering the perfect wish? Because heâd watched Luz agonize over it? From what heâd heard, Willow and Gusâs palisman had chosen them quickly, with a simple statement. Why was he searching so hard for the perfect wish? The palisman wouldnât wake up without the right words anywayâhe could say whatever he wanted to them, and heâd know heâd made the true wish when they came to life.
Dell had already set aside the wood for him. A beautiful, perfect stump of palistrom, taken from one of the treeâs thick branches. The rings sat in exact circles, not a single knot or lump in the wood as far as Hunter could see. Hunter almost wished there was an imperfection in the wood. âOops, sorry! Canât get to work on this! Oops, itâll take a while to sand out this knot, so why donât we leave the whole project off for later?â
Instead, he picked up the perfect piece of wood, imagining each stroke of the chisel. Peeling back layers of wood in perfect blue curls, until the wood becameâŠ
He thought again of Flapjack, and put the wood down. He wouldnât carve a cardinalâhe knew better than anyone that it wouldnât be the same, that a recreation of Flapjack wouldnât be Flapjack. It would probably hurt worse to have a palisman that looked exactly like Flapjack but wasnât, and for a brief, spiraling moment, he thought he understood how Belos had felt about him.
âThinking about your future palisman?â
Hunter jumped at Dellâs voice, nearly knocking the wood off the table. âYouâre early.â
Dell chuckled. âSo are you.â He sat slowly down at the workbench, holding his cane between his hands and looking at Hunter expectantly.
âI still havenât figured out what I want to carve.â
âI see.â Dellâs eyes twinkled. âCan I tell you a secret?â
Hunter swallowed. What secret? A carving technique? A shortcut to finding oneâs deepest wish? âOf course.â
âI didnât carve my palisman.â
It took a moment for the words to register in Hunterâs mind. Five simple words, and for a moment, they made Hunter feel like the ground had fallen away. âWhat?â he said finally.
âI didnât carve my palisman,â Dell repeated easily, âShe was passed onto meâsheâs been in the family business for a while. The day my mother died and I inherited the carving business, she flew to my shoulder and has been there ever since. She did the same for my mother, and for her parent, and for their father before them.â
âWhy are you telling me this?â Was he planning on giving his palisman to Hunter when he died? Not that Hunter minded taking care of her, but it was a heavy topic.
Dell sighed, stretching. âMy palisman was passed on to me. Despite guiding many others to their heartâs desire, Iâve never had to confront my own. Iâve never been in the place you are now, trying to pick the perfect creature to carve. I can only offer the same advice Iâve offered to countless young witches trying to find their way in life.â
âWhich is?â
Dell smiled, pointing his cane at Hunterâs chest. âStop thinking with your head. Let go of the stress, the anxiety of picking something so permanent as a palisman. Still your thoughts, quiet your heart. Then, and only then, will you know what you want. Then, your palisman will find you.â He shrugged his shoulders. âTake the wood home.â
âWhat?â
âTake it home. And your tools. No carving lesson for today.â
âIââ
âWhen your teacher gives you a project in school, they give you time to work on it, yes?â
âWell, yes, butââ
âToday is a work day. I want you to focus on your palisman. Go.â
Focus on my palisman.
I can do this.
An hour and a half of staring at a lump of blue wood later, Hunter almost wanted to throw the palistrom through the window. He wouldnât, of course, not after everything the species had been through, but he was very, very tempted.
Finally, he picked up the wood and his tools. âStill thoughts, quiet heart,â he breathed, âFine. Carve. Just carve! Itâs not like Iâm going to wake it up right now, Iâm just carving. Itâs just like anyone elseâs palisman, except it might maybe be mine.â
Hunter took a deep breath, and started to carve. Petals of blue shavings fell to the floor, and Hunter thought briefly of how Darius would gasp if he saw the mess. But his attention turned quickly back to the statue forming underneath his hands with every rhythmic scrape. At some point, Darius turned on the bedroom light, scolding him for how heâd strain his eyes, but Hunter barely registered the complaint. He noticed even less when Darius came back to warn him not to stay up too much later, or heâd be exhausted at school. There was only him and the palisman. Blisters rubbed onto his hands, and a dozen tiny splinters stuck in his fingers, but it wasnât until one of the blisters popped, oozing blood and pus, that he stopped, shaken from the trance heâd fallen into.
âOw.â
Hunter shook his hands. It wasnât just the blisters and splintersâhis hands had stiffened up from gripping the chisels and knives, sore and achy. He cautiously rubbed his eyes. When was the last time heâd blinked? The clock beeped an accusatory â5 AMâ at him, and he wandered to the bathroom to take care of his injuries. First, he used tweezers to pluck out the splinters, then dressed his blisters and applied about five thousand band-aids to them. He chuckled at the sight. Back in the coven, his hands had constantly been bandaged because of blisters from training with his staff, or bruised and busted knuckles. But even in this peaceful life, it seemed he couldnât escape the blisters and bruises.
Well, maybe you could if you stopped carving and went to bed at a reasonable time, a voice that sounded suspiciously like Dariusâ said in his mind.
Hunter returned to his room, picking up the palisman.
A bird.
His heart sank, even as he kicked himself for it. Of course when heâd zoned out and emptied his mind heâd carved a birdâwhy had he expected anything else? Of course Flapjack was still in the front of his mind, of course heâd carve aâŠ
Hunter realized dully that this bird wasnât a cardinal. He hadnât painted it yet, of course, although the blue of the wood seemed to suit it. But even so, the head swooped back instead of up, the beak was thinner, and the wings tilted down rather than back. This wasnât the same bird.
âItâs just that I couldnât carve the shape right,â Hunter said out loud, âI messed up. Itâs not because⊠becauseâŠâ
Had he just failed at carving a cardinal? Something about this palisman seemed different. Hunter sat it back down on his desk, resting his arms on the tableâs surface and his head on his arms. Maybe it was just delirium from lack of sleep.
âYouâre beautiful,â he told the bird, âIâm sure I can find you a good homeâyou deserve someone better than me. I mean, I didnât even try. I just carved what Iâm most familiar with. Iâm sorry.â He gently brushed herâhow he knew the palisman was a she, he didnât knowâbeak with bandaged fingers. âI just wishâŠâ he trailed off, fighting to stay awake. âI just wish every witch and their palisman could have what Luz and Stringbean have. What Eda and Owlbert, Amity and Ghost, Willow and Clover, and Gus and Emmiline have.â His eyes finally drifted shut, his hand still gently patting the palismanâs head. âI just wish everyone could have what Flapjack and I had,â he murmured.
Somewhere outside of the haze of sleep, Hunter heard a chirp.
#toh#the owl house#writing requests#toh hunter#hunter clawthorne#hunter deamonne#hunter wittebane#toh waffles#toh fanfiction#my writing
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[This post contains spoilers]
My guy Laios is a digimon kid not a pokemon kid.
Due to his childhood he'd likely relate to the whole aspect of the protags getting spirited away into a fantastical otherworld or choosing to go there more appealing than folks just existing in one
the types of designs that Laios likes lean more the way of digimon than pokemon. He likes overdesigned critters with clashing mishmashed parts and oozing cool factor over anything else. You saw how disappointed Laios was with Marcille's cute simple familiar designs.
Laios wants to have friends who like him for who he is and Digimon's whole thing with the chosen children and their deity-assigned best monster buddies who love them no matter what would be more appealing than Pokemon's monster pets thing.
Laios seeing the kids in Digimon Frontier getting to be digimon and the kids in Digimon Tamers biomerging with their digis and goes "Fuck yeah!"
Part of the reason Laios is infatuated with monsters is because they're dangerous, aggressive, and eat people and when he was young he used them as a vehicle for his violent fantasies towards the people who bullied him and his sisters and the villagers who were bigoted to his sister. Digimon most certainly hits those same boxes so much more than Pokemon. Digimon fights can get down right grizzly and the digimon themselves pose a much greater potential threat to humans. Hell, in some series in the Digimon franchise digimon are making organized attempts to wipe out humans or simply preying on them.
Given the kinds of subject matter that Digimon gets into with its human cast, it would likely have a much better catharsis factor for a young Laios. Especially the series in Digimon that involves issues with older and younger siblings.
I can picture a young Laios relating to Matt, Izzy, Davis, Ken, Takato, Jeri, etc (there are so many) waaaaaaaaay more than the main folks in Pokemon.
Being able to relate to Ken and Takato but also be made very uncomfortable in being able to relate to them and probably prompting some internal reflection
He'd make so many fan digimon. He'd love the og digimon artstyle
Would enjoy the sheer veriesty that Digimon games offer and would have fun with the bullshit hard ones where you have to raise digimon in specific ways to get certain evolutions
In conclusion, Laios is team Digimon. But you know who would love Pokemon? Marcille. Marcille would love Pokemon and Viva Pinata.
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From Bare to Bold: Embracing the World of Nail Design
Our hands are always visible and can reveal a lot about usâour age, whether we've done manual labor, or if we enjoy a drink. So why not adorn these "ID cards" with jewels and colors? Let your personality shine through without saying a word. Nails can do just that. With a myriad of styles to choose from, they reflect moods and fashion risks. Plus, theyâre easy to changeâlike my husband says, itâs just like getting a new pair of shoes.
Thereâs so much more to the world of nails than I initially realized. I used to think of nail salons and acrylics, but with the rise of press-on nails, is this the new frontier? The ability to stick on a design, change it, and reuse it is revolutionary. I remember when these first came out in stores, but the internet has opened the door to so many more options. The East Asian culture surrounding nails is vast and vibrant, showcasing a whole subculture of intricate designs and adorable gems. And thanks to our man Jeff, we are able to get these cute nails delivered to our front door from across the world.
These cute designs rekindle the childlike wonder I felt about nails growing up. I longed for nail polish, but my father wouldnât allow itâacrylics were out of the question. Why? Because in Islam, performing Wudu (a physical cleansing ritual) requires bare nails; nail polish or acrylics block water from reaching the nail bed. While halal nail polishes exist, their effectiveness is often debated. Thus, my father didnât let my sisters and me paint our nails. It wasnât until high school that he became more lenient, though he still laughed at our attempts to experiment with new styles. No child should ever feel embarrassed to express themselves, and if that expression comes through nails, who are we to stifle it?
I vividly recall my high school phase of all-black nail polish. Looking back, Iâm relieved to have moved past that. I explored various fashion choices then, but now I've cultivated my own sense of style. The current realm of nails feels like a candy storeâeach style a treat waiting to be chosen. Knowing what I want for a specific day or week is empowering, especially since the application and removal process takes only about ten minutes.
Nails do more than showcase personality; they build connections. Your nail tech knows your secrets and keeps them safe. A compliment from a friend can spark an hour-long conversation about press-ons and navigating the STEM field as a woman. You might even exchange links to GMP-safe press-ons. Compliments from other women foster camaraderie, creating friendships with those sitting next to you at the salon. While nails can be enjoyed by anyone, they have historically been associated with women, which is why I often refer to them in that context.
So, whatâs sparked my interest now? After two years of stepping back from nail appointments, Iâve rediscovered their charm. Theyâre cute, yes, but more importantly, I feel grounded in my identity now. Iâve come to a clear understanding of who I am and how I want to express that to the world. Nails facilitate this expression and spark countless conversations about their designs and origins. Iâm finally ready to embrace these connections rather than shy away from them.
The little things in life help us create memories and define who we are. Without these small joys, what are we really? Our interests and the way we present ourselves combine to communicate what we wish to share with the world. As I explore more nail designs, Iâm excited to share my journey here. I want to connect with you, my readers, and weave my interests into our conversations. So why not start with something we all have, nails. They serve as a bridge to connect with others, sparking conversations and fostering friendships. Together, we can embrace the beauty of self-expression and the stories our hands tellâone colorful nail at a time.
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On Tom Taylor, the Current Nightwing Run & Ableism
I did mention I was gonna do a post about it, so here we are. There are some things I want to make clear before we begin: the issue exploded on Twitter on the very first day of disabled Pride month; disabled people have been discussing the ableism in Taylorâs Nightwing run since it began; nobody has blamed Taylor for what happened to Barbara in 2011. We are, however, blaming him for the way she is written in his series during 2021.Â
I am also going to be discussing the ableism in the fandom in this post. The reactions I have seen, from here to Twitter to TikTok, are showing not only a great misunderstanding of the situation, but a purposeful misunderstanding. The very real reasons disabled people are angry right now have been twisted to make us seem ridiculous and overly sensitive and I cannot help but feel that is very intentional.
Another quick addition: disabled people are not a monolith. Barbara Gordon spent over 20 years as a paralyzed wheelchair user. Stating (and I would like to note, never truly showing) that she is a part time cane user now is still erasing her disability. These things are not interchangeable.
So, with that out of the way, letâs begin.
Tom Taylorâs run is ableist. That is a fact of this situation. He made the active choice to include a version of Barbara Gordon that is ableist caricature. Story wise, the role that Barbara plays could have easily been filled by anyone else. There is no real season, within the narrative and outside of it, for Taylor to include this version of Barbara Gordon, who has received a decade of criticism from disabled people. Itâs very well known that this iteration is problematic, to put it kindly, and Taylor is aware of that.Â
He made the active decision to include her, anyway, showing, at the very least, that he is passively, if not actively, ableist. Passive ableism is still ableism and disabled people are allowed to take issue with that.
That alone is reason enough for disabled people to be angry. But thatâs not why things exploded on Twitter.
On July 1st, the very first day of disabled pride month, the new design for Barbara was dropped. After months of teasing Barbaraâs return to a wheelchair using Oracle (see: Last Days of The DC Universe, Batgirl (2016), etc), they debuted... a new Batgirl costume that the artist has openly said draws inspiration from the Burnside suit.
Thereâs a lot of issues to unpack here, so letâs start small: the issue with consciously calling back to Burnside. The Burnside era of Batgirl stories was... beyond awful. The villain of the seriesâ first arc, was an AI based on Barbaraâs brain patterns when she was disabled. It was evil because of all the rage and pain Barbara felt. The actual Barbara, on the other hand, was good -- because she was able bodied. Because her PTSD had been tossed aside. It was a horrifically ableist era that drove the idea that Barbaraâs life was terrible when she was disabled; that it was some horrible, twisted secret.
Comics have kept that narrative going. Barbara is seen hiding books on chronic pain; she reacts aggressively to the mere idea that she could be in a wheelchair again, acting like it would be weakness. Whereas Barbara had once been Oracle not because of, but in spite of, her disability, who was fantastic representation for the disabled community, she now acts like it is the most shameful thing in her life.
To call back to Burnside is to call back to that ableism and make no critique of it. If anything, itâs to embrace the ideas of that era.
There is also the design itself to consider. Many people have pointed out the inclusion of a back brace, as if that saves it from ableism -- it does not. Any person who has ever worn a back brace can take one look at this design and know that they did not consult a disabled person. Hell, by how impractical that thing is, I doubt they even Googled a picture of a back brace.
Itâs a superficial acknowledgement that Barbara is supposed to be disabled. Something that was apparently thrown in to appease the numerous complaints of Barbara being able bodied; something that no one working on it put any effort into.
When it comes to aids, this is not a new thing for Barbara in Infinite Frontier. Sheâs said to be using a cane occasionally, that we got a better look at in Batman: Urban Legends, and as any cane user can tell you... that is not a cane that could feasibly be used. Itâs another pathetic attempt to acknowledge that Barbara is supposed to be disabled, without actually doing anything of importance.
[IMAGE ID: A segmented cane with a tri-pointed handle with a wrist strap. There is a stripe across the sections to connection them, labelled âsolar battery charger buttonsâ. The text reads: âtelescoping antenna doubles as cane or weapon if neededâ. END ID]
Dropping this design (which we have now established to be problematic) on the very first day of disabled pride month is a sickening move. The very first day, and DC has doubled down on their disability erasure, thrown in superficial things like a back brace to act like itâs fine.
Tom Taylor is definitely involved in this, whether you like it not. No, he is not in anyway responsible for the events of the New 52 and what they did to Barbara Gordon, but that does not absolve him of blame for what is currently being done to her in his run.
When the design dropped, it started trending due to disabled fans reactions. To be clear: we were directly calling out the ableism in this design. This was Tom Taylorâs response:
[IMAGE ID: A tweet from TomTaylorMade that says:Â âHey, @Bruna_Redono_F I think our new Batgirl suit is getting some attention.â He then adds a winky face emoji and tags @jesswchen and @drinkpinkkink. Attached are a screenshot showing that Batgirl is trending in the United States and a picture of the design itself. END ID]
This is him, bragging about how the disabled community reacted. Perhaps before this tweet, you couldâve made an argument that he was not ableist, but after he flaunted the fact that disabled people were rightly furious over this, like it was something to be proud of? No. If you are defending him, you are a part of the problem.
Taylor has included ableist writing in his Nightwing run, beyond the inherent ableism that comes with the current iteration of Barbara Gordon (whose inclusion, yet again, is his decision).
[IMAGE ID: A panel from Nightwing #79. Barbara and Dick are standing in his apartment. Barbara is saying:Â âI have some pretty new technology holding my spine together. Iâm happy to do most things -- eat pizza in the park, take down low-level thugs -- but leaping from rooftops seems... unwise.â END ID]
What Barbara says in the panel above has bothered a lot of disabled people. The implication that she couldnât âeat pizza in the parkâ and âtake down low-level thugsâ without a spinal implant that conveniently erases her disability is... fucked up, to put it mildly. Those are both things that Barbara has done in a wheelchair. The first one is something wheelchair users can do and the implication that itâs not is beyond offensive.
But, letâs leave Barbara behind for a moment. I have previously mentioned that disabled people have been discussing the ableism present in this run long before July -- and that ableism is not only centred on Barbara. Dick is also a player in all this.
Dick Grayson was shot in the head. I donât believe I need to retread the story, but just in case: Dick was shot in the head by KGBeast, developed amnesia from the event, and went by Ric Grayson for a long enough period in comics. If you have been active within the DC fandom for the past year or so, you know all about this controversial storyline and its fallout.
The Ric Grayson arc concluded itself the issue before Taylor became the writer for the series and ever since his tenure has begun, Taylor has completely ignored the reality of Dick being a disabled man. We understand this is comics, that things do not function the way they do in our world, but still -- it is clear that this gunshot wound to the head has affected Dick massively. We had an entire arc dedicated to how he struggled to find himself in the aftermath.
Taylor is choosing to write Dick as an able-bodied man, despite his canonical injuries and how they would impact his life.
This man is choosing to give empty gestures towards Barbara being a disabled woman (as discussed above, the completely dysfunctional back brace, etc) whilst writing her as able-bodied as possible. He writes both Dick and Barbara as able bodied as humanly possible. That is ableist. He is ableist. This is the same man that said he made a dog disabled âin honour of Barbaraâ. I do not think I need to elaborate on why that is bad.
The least he couldâve done, was get a sensitivity reader. We know that Taylor is not beyond getting people from marginalized communities to consult on his work (see: Suicide Squad), so why, when writing two characters that should be disabled, one that the disabled community have been criticising for a decade, does he not reach out to a single disabled person? A mere Google search couldâve improved the situation massively. In both the new design and the current writing, it is beyond clear that this is not just an able-bodied person writing it -- itâs an ableist person.
He could have listened to the numerous disabled fans that spoke out. Instead, he chose not only to refuse to do that, but to describe justifiable anger as âragingâ. He treated us like we were crazy for daring to speak out about blatant ableism being parading around of us in our pride month.
Tom Taylor has failed to do the bare minimum and in doing so, he is, at very, very least, guilty of complicity. Again: passive ableism is still ableism.
The argument at hand is not just about Barbara Gordon and the continuing ableism that shines out from her current writing. The argument is about the treatment of disabled characters in his run. It has also become about the way he treats physically disabled people.
We also canât have this conversation without acknowledging the fandomâs role in it all. I waited a day to write this up, to allow all the reactions to flood in... and I am sickened.
We have everything across the board. Able-bodied people that have actually listened to disabled people, who have supported us (which is deeply appreciated). Able-bodied people who may have had good intentions, but a skewed sense of the situation and perpetuating some of the more insidious lies being spread around (IE. that this is only about the new costume).
There are, obviously, the ableist reactions, though, that we will be discussing here. People deeming the current issues as âcrazyâ, calling disabled people âoverly sensitiveâ and âdelusionalâ. Many people have completely glossed over the examples given for why Taylor, specifically, is ableist, and instead have resorted to telling disabled people that we are wrong and should be mad at DC instead.
Itâs important to note that Tom Taylor is an adult man. He doesnât need a fandom to attack disabled people for daring to call him out. He is not the victim in this situation; he has, for quite a few disabled people, been the aggressor.
I have seen claims that Infinite Frontier is a âslow burnâ, implying that disabled people need to patient... as if we have not waited a decade for less ableist writing. There is a complete refusal from able-bodied fans to actually listen to what disabled people are saying. They would much rather rush to the defence of the (honestly rather mediocre) current Nightwing run.Â
Disabled fans know that comic book spaces are ableist. We know that both DC and Marvel and many of their writers are ableist. We are still allowed to be pissed as hell about it and acting like the current reaction being had right now is disabled people being âoverdramaticâ is yet another example of how the able-bodied side of the fandom both refuses to listen to and undermine disabled people when we call out ableism.
We know it when we see it. We always do and we always will and we will always be able to recognize it far faster than an able-bodied person. If this many disabled fans are coming out and talking about an issue, calling it ableism, then itâs time for you shut up and listen.
Stop being a part of the problem and start supporting disabled fans for once.
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Thank you so much again for agreeing to listen to me brainstorm!! Here's some info about my ST OCs:
Jandro Torres (full name Alejandro, but don't call him that unless you're his mother or you're in for the Death Look of all Death Looks), runs a general store in downtown Hawkins, a favorite spot of basically every young person in town. Though plenty of Hawkins residents disdain Jandro and look down on him for being both a Latino man and the only openly queer person in Hawkins, the majority of the kids love him for his kind and calm personality, as well as his tendancy to give younger children their favorite candies on the house. However, don't mistake his kindness for weakness; Jandro only gives respect to those who deserve it, and if you're being an asshole, well, let's just say this guy rejects the assumption that gay guys can't throw a punch.
Jandro is played by Pedro Pascal (probably using GIFs from Triple Frontier), and is a love interest for Hopper.
Mariah Wu has had to learn to develop a very thick skin as one of the only Asian residents of Hawkins. Hiding herself behind a biting wit, a Goth appearance, and loads of scathing sarcasm, she's hidden her true love of sci-fi movies and pop music from everyone outside of her home, as well as hiding her attraction to girls from everyone but herself. Jonathan Byers has long been the only person at Hawkins High she can tolerate (and who tolerates her), so when his younger brother, who always seemed like a sweet kid, goes missing, Mariah figures there can't be any harm in helping with Jonathan's search. What she doesn't expect is to wind up working with Nancy Wheeler, a seemingly perfect princess who she's never liked, and also to get pulled into a crazy, terrifying mystery.
Mariah is played by Brianne Tju, and is a love interest for Nancy.
Betty Holland was never very close to her older sister Barb, often choosing to immerse herself in her passion for clothing design and panic over the realization that she was attracted to girls rather than interact with other human beings. But after Barb goes missing alongside Will Byers and is assumed dead, Betty decides that she wants to try being braver and actually making friends, knowing that was what her sweet older sister would've wanted for her (because as much as it broke Betty to know, Barb was dead, no matter what her parents chose to insist upon). When she meets town new girl Max Mayfield at the arcade, Betty is thrilled when the two of them seem to hit it off - but soon enough, following where Max leads winds up getting Betty involved in the adventures of newly-alive Will Byers and his friends, including... well, whatever Dustin Henderson's new pet is.
Betty is played by Anna Cathcart, and is a love interest for Max.
And that's them!! Please let me know if you have any thoughts or feedback, I'd love to know what you think!! đđđ
I love the sound of all of them! I especially love the idea of Jandro and there being a male Hopper ship! The faceclaims all seem perfect too, I can't wait to see more of all of them!
I love the idea of Jandro being generally very sweet but also not afraid to get physical when need be, and the opposites attract dynamic between Mariah and Nancy! And poor Betty sounds so sweet and deserving of new friends, will she and Max bond in s4 over losing their siblings?
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Part homage, all farce, the AWFULLY CHEERFUL ENGINE! is an irreverent, affectionate parody of pop-culture tropes and a love-letter to 80s roleplaying games in a new, modern comic-book sized format! Itâs a wacky roleplaying game of action comedy!
    Hardcover collector's omnibus, softcover rules and adventures, blank ID cards, monster cards, hero role cards, VTT tokens
Are you a fan of the Ghostbusters RPG from the 1980s? Danger Mouse or Teenage Mutant Ninja Turtles? Bill & Ted or Rick & Morty? Back to the Future, Indiana Jones, Dracula, or sci-fi adventures on the final frontier? Do you enjoy chortling at TV tropes or chuckling at pop-culture parodies? Then the Awfully Cheerful Engine! is here for you!
ACE! is brought to you by Russ 'Morrus' Morrissey (EN World, WOIN, Judge Dredd & The Worlds of 2000 AD), Dave Chapman (Doctor Who, Star Trek Adventures), and Marc Langworthy (Hellboy, Judge Dredd & The Worlds of 2000 AD). With a foreword by Sandy Petersen, co-author of the Ghostbusters RPG!
ACE! is designed for everybody! From talking animals to pulp heroes to eldritch horrors, kids and adults alike will find adventures to love with the Awfully Cheerful Engine!
This tabletop roleplaying game, which weâre calling ACE! with an exclamation point, is one of fast, cinematic, action comedy. To play you need a handful of six-sided dice, a pen, and some paper. Each player plays one Hero, except for one player who takes the role of the Director.
Think of ACE! as an irreverent, fun-packed movie. You might play as ghost hunters in New York City, a band of plucky galactic guardians, vampire slayers, or soldiers of fortune in the Los Angeles underground. Heck, you might even be cartoon animals. Good grief!
This is a multi-dimensional, time-hopping, genre-mashing, pan-galactic portal into any type of adventure you can imagine! Want to play in a fantasy world full of elves and orcs? Crew a starship as it explores the galaxy? Hunt vampires in Victorian London? Play as animal detectives, robot cowboys, wizards, ninjas, or time traveling bounty hunters?
The only limit is your imagination, and the requirement that you have fun.
This Kickstarter is for the full five-book set.
What? Five books, you say? Fear not -- they're pretty small books! They include the core rules, and four hilarious genre-hopping adventures. Each book is about 30 pages long. Except for one which is longer, but we wrote 'BUMPER SIZE ISSUE' on the front of that, so it's OK. If youâve ever held a comic-book in your hand, the Awfully Cheerful Engine! will feel very familiar!
The core rulebook is just 30 pages in a bright, colorful comic-book sized format. We even gave it an issue number, like a comic-book! After that, each 'issue' is a standalone adventure, designed for one-shots or short campaigns with new characters each time. One week you might be fighting ghosts on the streets of Manhattan, and the next you might be exploring the frontiers of space in your trusty starship!
You don't have to play them all, or in order. The standalone format means you can fit them in whenever and however you feel like it. GM can't make your regular game? Go bust some ghosts instead! Pickup game at a convention? Investigate the strange goings-on in a small American town in the 1980s. Running a livestream? Board a starship and fight the Kulkan Empire! Play one of them, some of them, or all of them! It's up to you!
        Are they comics? Or are they RPGs? (They're RPGs)
ACE #1: Introducing the Awfully Cheerful Engine! With a foreword by Ghostbusters RPG author Sandy Petersen, this book tells you the rules, how to create your Heroes, and gives you a bunch of Extras (NPCs & monsters) to use. By Russ Morrissey.
ACE #2: Spirits of Manhattan. Strap on your Anti-Plasm Particle Thrower, grab your Electromagnetic Field Detector, and jump into your Ghostmobile. New York City needs your help! By Dave Chapman and Russ Morrissey.
ACE #3: Montana Drones & The Raiders of the Cutty Sark. At the request of Army Intelligence, Montana Drones and her team travel the globe in search of lost or hidden artefacts, often exploring dangerous sites and racing against hostile enemy agents to keep the objects of their quests from falling into the wrong hands. Striking locations, exciting chases, dangerous enemies and monotonous classroom lectures await! By Marc Langworthy.
ACE #4: Strange Science. Welcome to Wilden Falls, your average American town in the heart of the country. Surrounded by trees, nature, and thereâs a wonderful waterfall that brings the tourists. Itâs a quaint little town. Until weird things start happening at the local research facility, people go missing, and thereâs a sudden influx of fitness nuts in the town. Thatâs before we get to the time travel, bodysnatching, and portals to other dimensions. Maybe âstrangeâ isnât strong enough a word for it! By Dave Chapman.
ACE #5: Beam Me Up! These are the voyages of the starship FSS Brazen. Its continuing mission: to recklessly go where plenty of people have probably been before⊠and hope a major interstellar incident isnât sparked in the process. In this highly illogical adventure for the ACE! roleplaying game, youâll explore frontiers you never thought you had. By Marc Langworthy.
We give you four adventures to start with, and we have plans for more, but there's also a free compatibility license so anybody can write and publish material powered by the Awfully Cheerful Engine!
Hardy Hobbit. Teenage Samurai. Cheerful Stuntman. Clumsy Vampire. Squeamish Ghost. Who knew you could say so much in just two words? The possibilities are endless.
Itâs not just Awfully Cheerful! Itâs fast and fun, too!
You wonât get bogged down in endless rules and character sheets that look like tax forms. Your ACE! ID Card contains everything you need to know, and itâs only about the size of a credit card! But donât try to spend it. Itâs not a real credit card. Honestly, we tried, and it didn't end well.
You can download blank ID cards from our website. Donât worry, thereâs a printer-friendly black-and-white version too!
Making your Hero takes about five minutes. And that includes a coffee break.
You can choose from an array of talking animals, alien and fantasy species, and occupations from a bunch of genres. Play a cat, a crow, or a turtle. An alien, an elf, a robot, or a vampire. A knight, a pirate, or a wizard. An astronaut, a burglar, a reporter, or a spy. The core book has dozens of Roles to get you started with, and each adventure book introduces more!
Even better, you can already use our online character builder and make a character in about 30 seconds! It's so quick! Give it a try! And if you felt like sharing your Hero on Twitter with the hashtag #awfullycheerful and a link to this page, well, we'd be most awfully grateful!
                    Build your Hero online!
Alternatively, each adventure comes with its own selection of pre-generated characters. If you don't want to make your own characters, you can simply use those - perfect for one-shots or new players!
Download the pre-gens for all four adventures from the official website!
In A.C.E! each Hero (that's you!) has a Role. Your Role gives you a special ability only you can use. Here's a quick look at some of the Roles you can play!
Talking animals like Ape, Cat, Crow, Dog, Kangaroo, and Turtle.
Species like Alien, Dwarf, Elf, Ghost, Goblin, Golem, Hobbit, Monster, Ogre, Robot, Vampire, and Werewolf.
Fantasy roles like Alchemist, Assassin, Barbarian, Cleric, Druid, Knight, Ninja, Outlaw, Pirate, Ranger, Samurai, Slayer, and Wizard.
Occupations like Actor, Archeologist, Astronaut, Athlete, Bounty Hunter, Boxer, Burglar, Chef, Con Artist, Cowboy, Detective, Doctor, Engineer, Gambler, Gangster, Hacker, Hermit, Inventor, Musician, Pilot, Priest, Professor, Reporter, Scientist, Smuggler, Soldier, Spy, Student, and Stuntman.
Even a couple of superheroes like Speedster and Vigilante!
Yep, you can play a Ghost. You donât take damage unless its from a holy source or some special sci-fi ecto-gadget. But you also canât pick things up. So thereâs that.
Each of the adventures adds some more Roles (or recommends some old ones)!
Spirits of Manhattan adds Ghost, Demonologist, Doctor, Engineer, Exorcist, Inventor, Priest, Professor, Scientist, and Student.
Raiders of the Cutty Sark adds Botanist, Double-Agent, Socialite, and Witch.
Strange Science adds Brain, Cheerleader, Outsider, Protector, Radio Presenter, and Tycoon.
Beam Me Up adds Captain, Chief Engineer, Comms, Hologram, Gunner, Counsellor, and Pilot.
ACE! is a pretty fast, light game. If you played 1986's Ghostbusters RPG, you'll see the influence immediately.
Stats! The AWFULLY CHEERFUL ENGINE! is a d6 dice pool system*. You have four Stats -- Smarts, Moves, Style, and Brawn. If you have a Moves score of 3, you roll three six-sided dice when you try to jump a motorcycle over a ravine. If you roll high enough, you succeed. It's pretty simple!
Focuses! For each Stat you also have a Focus. For Smarts it might be a science, or chess, or history. For Style it might be bluffing, singing, or fashion, and for Brawn it might be brawling or swimming. You can choose from plenty of focuses. Foci. Focuses. Whatever. Â Anyway, if the thing you're trying to do relates to a Focus, you get to roll an extra two dice.
Trait! You choose a trait, like Angry or Cheerful or Rebellious or Despondent. This, combined with your Role, makes you a Gullible Vampire, a Brave Turtle, or a Squeamish Scientist.
Karma! Finally, you have a bunch of Karma points. These can be spent for extra dice or to absorb damage from attacks, and they're recovered by using your trait.
*Fun fact -- did you know that 1986's Ghostbusters RPG, by Sandy Petersen, Lynn Willis and Greg Stafford, was the first ever dice pool RPG? Also Sandy Petersen has written an awesome foreword for the AWFULLY CHEERFUL ENGINE!
What, I hear you ask, is a CALAMITY DIE?
The Calamity Die is how you find out that your friends really aren't your friends. You see, when you make a roll, one of those dice is a different color, and is called the Calamity Die. And if your roll fails, and also the Calamity Die rolls a 1, your so-called 'friends' decide what happens to you. It won't kill you or anything, but...
Well, we'll leave that thought with you.
               Nooooo! And it was all going so well!
Kickstarter campaign ends: Fri, June 18 2021 10:00 PM BST
Website: [Awfully Cheerful Engine] [EN Publishing] [facebook] [twitter]
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Ah yes, Pokémon rivals; my favourite topic
Warning: this list is massively biased. I (kinda jokingly) rag on every âAwfulâ tier rival, so if you donât want to here that, feel free to skip that explanation. I am pretty harsh with Marnie, I know a lot of people like her, so if you do like her PLEASE donât read her section because I do not want to upset anyone.Â
Also, I do ramble a bit how I like SWSH but they are my personal least favourite games (which is a hot take, I know), so if that would upset you please skip. Take care of yourselves <33
I created the politically correct ranking of Pokémon rivals (/j)
Anyway, epic explanation under the cut:
*if N was on this list he would fall under âAmazingâ. Breath-taking story, breath-taking development, great theme songs, awesome character, fantastic team.
Why Blue is in S rank (very long explanation compared to the rest)
You cannot tell me Blue (or Green, or Gary, whatever you want to call the main Kanto rival) isnât THE BEST RIVAL EVER. They got it SO RIGHT. He inspires hatred, AND sympathy. Literally, his grandad, the only living relative aside from his sister we even know about, loves you (the player) more than him and itâs kind of sad.Â
Blue is great, he has a crappy pronunciation of âBonjourâ (see PokĂ©mon Masters), he says âsmell ya later!â he has class, swag, and is by no doubt the most challenging rival character. He is the only rival I never swept on a normal run. He is always demeaning you; he is always one step ahead all the way up until the champion battle where you finally beat him. AND HIS CHARACTER DEVELOPMENT OMG.
He still is arrogant and prideful, but respects people and wants to guide people to be better at PokĂ©mon battling and thrives when he sees others succeeding - he doesnât mind being âa former championâ. HECK HEâS SO COOL AND AMAZING.Â
Also he has the best champion theme and encounter theme ever. Yes, he was a previous F/O so I am super biased; but so were 3 others on this list.Â
Silver and Gladion
These two were my F/Os when I was much younger (around 12). They are great rivals with great development and story arcs. Plus, they have bopper encounter themes and battle themes. Gladion was my real introduction to the oc x canon community and inspired me to take drawing on as a hobby (as well as Lillie but I did not end up drawing her as much).Â
Brendan, Cheren, Hugh, and Barry
When I was 10 playing Omega Ruby, I liked Brendan a lot (so... another past F/O... heâs the final one though). I dunno, he genuinely had a good friendship with that extra spice of rivalry with our character, May. I do not like friendly rivals (if my listing wasnât obvious), but Brendan did it right. There was a lot of touching scenes with him and May *cough*cough* Delta Chapter *cough*cough* which really made me connect with him when I was 10. Now, Brendan and May are interchangeable depending on which one of them you pick to play as, so why have I ranked Bredan far above May? Better encounter and battle theme (yes, they have different instrumentation) and he gets the childhood crush pass.
Cheren is cool, I just really like his character and his attempts to create a good strategy. He is really dedicated to what he loves and becomes a gym leader (like BLUE DID. Blue has it all, really). Plus, glasses are cute :) (he is the same age as me, I can legally say that even though that was an obvious nod to Byakuya but you never know what people will take out of context).Â
Hugh is cool becomes he somewhat feels like an asshole rival, but at the same time, has a really soft side. Like, his whole motivation to be a good trainer is to save his sisterâs Purrloin that was stolen by Team Plasma. He is a hero yâall. Also GREAT encounter and battle theme; huge thumbs up.Â
Barry! My man! Overall, cool rival with a great team. He is the second hardest rival to me (but Blue is harder than him by a landslide still). He is really funny in both the games and the anime and despite being a bit more friendly, he still sparks a lot of rivalry with you. Plus, his dad is battle frontier brain Palmer! How awesome! He was also my first rival, so thatâs something special to me too.Â
Average Tier
I like Hau as a character, he feels like a genuine friend and how he develops with the main character and Lillie is really wholesome. Itâs just - I dislike him as a rival, a lot. Easy fights, not the best encounter theme... just kind of there. I get why people consider Gladion as âthe true rivalâ of S and M because he really is. Hau is also a rival that chooses the starter WEAK to your starter like the gen 6 rivals (who I hate with my entire being).Â
Wally had a bad-ass final battle theme song and moment. Thatâs literally the only reason he makes the average tier. If this was a ranking disregarding ORAS he is easily down in the âAwfulâ tier.Â
I like PokĂ©mon Sword and Shield... except I just donât like them as much as every other game (yes. I did play PokĂ©mon Yellow and enjoyed it more, thank you). I know you all HATE that, but that is just my opinion - I think I have earned the right to say that after my almost 12 years of playing these games and being a VGC player for a few years. It has good characters and some cool PokĂ©mon and yeah... gameplay? Lacklustre. I really do not know what went wrong outside of story. Somehow the competitive battle scene is not the fun it used to be. Dynamax bugs me, the lack of megas bugs me, the dex cut REALLY bugs me. I know I am not the only one who thought this game lacked the charm other Pokemon games have. Graphically though, itâs very nice for the most part.
I have gone way off-topic, but anyway, yeah. SWSH rivals make average because I like their characters (especially Hopâs development). Outside of that, not the best rivals.
May is cool for a lot of the reasons I discussed with Brendan.
Lacking Tier
I like Biancaâs whole deal with her dad and how Elesa has a nice moment to shine too - and thatâs it. I know the whole theme of her team is friendship but I die inside every time I watch a Chandelure uses RETURN. It was cool she returned in BW2 I guess? I like how her battle theme matches her personality, but it isnât anything to write home about.Â
I like Calem a bit more than Serena but I do not want to pull another Brendan and May (even though I had some good reason to do that) and Iâm going to put them here. Bad teams and not memorable in the slightest, Calem and Serena belong in this tier.Â
Awful Tier
X and Y rivals amirite??? They just suck. They are annoying and they suck. They have 3 PokĂ©mon in all final fights, really? At least Shauna is likeable in the anime.Â
I hate Trace. But, he has one funny memory I have with my dad that makes him slightly better. We both named him âBlueâ since Blue is the actual Kanto rival, but then Blue showed up in LGPE... And then the two âBluesâ talked to each other and it was mildly amusing at the time. Anyway, he didnât deserve Blueâs champion theme (which is even used for Blue in later games outside of his champion battle (BW2), THAT IS NOT TRACEâS THEME. Anyway, he is the gross friendly rival that attempted to fulfil the best rivalâs shoes. Sorry Trace, bad luck my dude.Â
I just never attached to Marnie I suppose, but I can understand that she is important to those who are invested in her. I am about to fully rag on Marnie, so please skip if that makes you upset.Â
 I am going to hurt a lot of people when I said I never liked Marnie. She was always just... like why do people like her so much?? I feel like most people like her because she is âfunny haha goth gfâ which, fair I suppose. I just think she is super lacking as a rival, she makes no real impression as an actual character, and I think if you removed her from the game it wouldnât make a difference. Donât want to be that guy, but I AM that guy right now. I suppose she has a cute design?? and thatâs it. Again, I am really biased when it comes to SWSH and rivals, so I suppose she really got the short end of the stick with me.
#I am very big on PokĂ©mon rivals â yâknow â PokĂ©mon being my favourite thing and all (and Byakuya <3)#but yeah#former VGC player here?? 12 years of experience! (which is nothing compared to others but yâknow â I have a lot of biases since Iâve been-#-playing since I was 4.
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What the Pedro boys are like at college
This is my first time doing one of these so please be nice! Yep, TUWOMT isnât out yet but I have read the script and I have written for Javi Gutierrez here. If you donât want spoilers, maybe donât read his scenario. Iâve made it so Javiâs is the last one so you can skip over it easily. I write for all the main Pedro characters! These include:
·        Din Djarin â The Mandalorian
·        Javier Pena â Narcos
·        Frankie Morales â Triple Frontier
·        Maxwell Lord â Wonder Woman 1984
·        Jack Daniels: Kingsman: The Golden Circle
·        Oberyn Martell: Game of Thrones
·        Dave York: The Equalizer 2
·        Pero Tovar â The Great Wall
·        Ezra Prospect â Prospect
·        Marcus Pike â The Mentalist
·        Max Phillips â Bloodsucking Bastards
·        Dio â NYPD Blue
·        Javi Gutierrez â The Unbearable Weight of Massive Talent
·        I DO NOT WRITE FOR PEDRO PASCAL.
Please please request a âPedro boyâ scenario HERE. You can also request for me to write a one shot HERE.
Masterlist
Enjoy!
 ***
Din Djarin: Does college exist in Star Wars? Iâm not sure⊠but if we take a moment to imagine Din being schooled by the Mandalorian Creed. He learns the history of Mandalore, about the great leaders such as Satine Kryze. He learns the importance of âthe wayâ and studies the art of weaponary, learning how to use guns, detonators, vambrace, and whistling birds. He learns about the legacy of the darksaber and, as we already know, he trains with the Rising Phoenix. I imagine Din likes to keep himself to himself and has been a loner his whole life. He places his trust in his fellow Mandalorianâs but they are not his friends. They are simply just his allies. Being schooled in the Mandalorian Creed would be physically exhausting but itâs something Din can manage. After all, he doesnât have a choice. This is the way.
Javier Pena: We know Javi always wanted to leave Texas, and I think college was the perfect time for him to venture out. He didnât choose a school with a pristine academic reputation, but instead, he picked a school that had the best renowned night life so he could go out and enjoy drinking and partying. Javi wasnât a complete wild card. He was the kid who seemed to be good at almost everything. He was able to graduate top of his class with honours in Criminal Law.
Frankie Morales: When Frankie was younger, he loved helping his dad work on the family car and he even scored a part-time job at a garage when he finished high school. At high school, he never really found interest in the core subjects like English, math, science, history⊠and so when it was time for college, he wanted to develop on his hobby. Frankie chose to major in engineering, with a minor in transportation and logistics. This was perfect for him. In his second year, he went from looking at cars and motorcycles, to different forms of aircraft. He remembers one morning, he sat in the pilot seat of a helicopter after the fuel compressor had went bust and he had never felt more at home. On a whim, he dropped out of college and was lucky enough to get a place in piloting school. Frankie stuck by Santiago throughout college, but while Santi went out and partied, Frankie would slump down in his chair, drink a few beers, and be ready to head back to his dorm at 9pm. He had a few flings in college but had no interest in pursuing an actual relationship. It was important to him that he used his time in college to discover what he really wanted to do with his life.
Maxwell Lord: He probably went to Cornell, or Harvard. Maxwell couldâve gotten in from his family name alone, and if he wasnât the most academically bright, no doubt his mother wouldâve paid him into college, but Maxwell had always been smart. He was home schooled his whole life and so college was a big change for him. He worked hard. He showed up to every class early, and handed in homework and dissertations early, and used his charm to schmooze with the teachers, doing all he could to make sure he got the best grades. Maxwell majored in Business and Economics, and minored in Marketing. He didnât have much choice in what he studied in college because he had his life set out for him the moment he was born. Maxwell didnât have friends, but thatâs not to say he was a loner. Everyone on campus knew who Maxwell was, and everyone knew the kind of family he came from.
Jack Daniels: Despite Jack and his high school sweetheart going their separate ways for college, they couldnât stay away from each other for long. He was a Political Science major but never really cared much for it. He had a lot of friends, was a care free spirit and attended parties. He is someone who has natural academic ability but his failure to attend class and do homework meant that he, inevitably, began to drag behind. Realising political science isnât for him, he dropped out of college and moved in with his high school sweetheart. He much preferred it that way, and he was able to be with her all the time. Having his company meant that she was now distracted from her studies and when she fell pregnant with their first child, they decided to run away from college all together and start a family far away.
Oberyn Martell: Is there college in Game of Thrones? Iâm not sure, but a modern! Oberyn would major in classical studies and minor in philosophy. He is a prince, after all. He excels in both subjects and picks up languages such as Latin and Greek easily. It comes natural to him. He passes with flying colours and never has to try too hard because the words of Aristotle and Plato were engrained into his brain ever since he was old enough to read a book. As prince, he knows it is important to graduate with honours and that itâs his priority but that doesnât mean he canât make time for fun. He doesnât commit to any relationship during college but does embrace his sexuality. Heâs kind, gentle, and respectful. Heâs a really great lover, but an even better friend.
Dave York: Dave studied criminology and forensic science at college. He was able to learn the ins and outs of criminal psychology and the process that cops and forensic teams go through when trying to trace a murder. His knowledge in this subject sure helped him in later life. He passed with flying colours, but never wanted a career in crime â or at least, not a career youâd need a degree in. But his newly received qualification, Dave decided to join the CIA as an operative where he met Robert McCall. He played good guy for a long time, but his bad intentions linked to criminal activity traced all the way back to college. He met his wife in college, and truthfully, she was the only thing who kept him from spiralling into criminal activity at an earlier stage.
Pero Tovar: Again, I am almost certain college didnât exist during this time period but if we make it a modern AU, I think Pero would have majored in geography and minored in cultural studies. He had a goal to travel the world and see all the magnificent places. Pero was a grumpy adolescent, and seemingly he never really grew out of it. He had a group of people he hung out with who were similar to him but he never really considered them friends. He didnât partake in extracurricular activities and he would just focus on studying. But he did have a flare in art which was lost on him during later life. He used painting as an emotional outlet and a means to express his feelings.
Ezra Prospect: I guess this is a modern! Ezra then. He studies geology, and heâs really smart. He does a lot of reading, but he actually prefers non-fiction over fiction. His interest in geology goes past his degree, and he actually collects a variety of rocks and gemstones, going into deep research about them and believing that certain ones possess healing powers. Ezra has a partner throughout his time in college, and they spend a lot of time with each other. Ezraâs partner encourages Ezraâs love for geology and finds his passion endearing, even encouraging him to earn an income from his knowledge! You help Ezra use the rocks that he collects to create bath salts and make jewellery to sell on and earn profit.
Marcus Pike: Marcus was an art and design major, and all his teacherâs loved him. He was never the best at the practical side, but he excelled in art history and his knowledge on the subject was outstanding. Marcus had one long term relationship during college but his partner ended up breaking his heart. It took a long time for Marcus to recover, but heâd always been one for second chances. Heâd hope that heâd never get his heart broken again.
Max Phillips: Max was a bit of a player in community college; a jock, who studied his undergraduate in Physical Education. When Evan had Max kicked out for sleeping with his girlfriend, Max went and studied Sales Management at a university just for Vampires. Filled with a feeling of wrath and hatred for Evan, Max made it his mission to ruin him. No more time could be spent partying in his fraternity, playing soccer for the college team and sleeping with the cheer leaderâs â Max made it his goal to graduate from Vampire University with a top major and steal the job of leading Sales Manager from Evan. And thatâs on holding grudges.
Dio: Yeah, Dio didnât go to college. He dropped out of high school when he was fourteen. In his youth, his hobbies included making fire and stealing from the rich.
Javi Gutierrez: Heâs a film major of course! He was born into a rich family, we know that, and comes from a very financially privileged background. His parents knew that he did not have to pursue a degree in something that would ensure him a job, because Javi would be well off no matter what, and so they were fine with Javi doing something he was truly interested in. Javi has loved literature, art and movies his whole life. He minors in screenplay writing and excels top of his class, constantly impressing those around him with his ability to memorise anything from one liner quotes to whole scenes from movies. He shares his extensive knowledge of trivia, and all his lecturerâs firmly believe that the film industry is something that Javi could one day potentially succeed in. However, Javi is awkward. He shyâs away from all the partying and spends Friday nightâs in his dorm, munching on popcorn and watching classic movies. A relationship is never in question for Javi because of his family circumstances, so he just lays low and focuses on his studies. As soon as he graduates, he heads back home to Mexico and his dreams of being a famous Hollywood screenplay writer seem so distant.
#pedro pascal#pedro pascal x reader#din djarin#frankie morales#javier pena#agent whiskey#maxwell lord#ezra prospect#javi gutierrez#pedro boys
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I forgot to watch content all week so i wrote about games ive been playing
9/2/2021: The Truman Show
You should fear your fears but embrace them and use them to guide you into the unknown, to explore and experience what life has to offer. Fear stands between you and the fullest experience of life so you must pass through it to better yourself. Heed not the walls built about you and the chains made to hold you. Though the architects insist it will preserve your life, containment is anathema to life. Do not take in faith the benevolence of powers that be; instead trust those who would support and liberate you, guide you through fear and into life.
As best I can lay it out, I think this is the philosophy of the Truman show but there is so much more to read into it also. There is critique of systems of commodification and celebrity (i.e. capitalism) reducing human beings to a consumable good as well as encouragement to find and pursue your goals despite adversity and even sensibility which is also tied to the illusion of economic responsibility. You canât put a camera inside a human head, you can never âknowâ them without being an active and intrinsic part of their life, but also there is need for reciprocation. If one half exists with ulterior motive then the entire relationship is rotten; sincere humanity is what creates real connections. Without such your world is fake. A world built around one person is a world where no one can truly live. All these actors have given up basically their entire lives for the sake of watching Truman have his life built around him by outside forces, have allowed themselves to be commodified and dehumanised for the good of one man, Christoph. The man at the top has delusions of grandeur and thinks only of his own bottom line, he cares not for his subjects but simply wants them to do as he tells them because it benefits him to commodify their lives and interactions. Even then he cannot stand to lose control and in seeking to demonstrate Trumanâs ârealnessâ he structures his life so thoroughly that eventually thereâs no reality left, only a script and adverts. But the people watching still empathise with Truman because everyone in the working class understands what it is to be trapped because real life is our own Truman show and one day we must all pass through fear, step out of the dome and create a real life for ourselves outside of the system of commodification which consumes everyoneâs life and removes all realness and sincerity and emotional catharsis from it.
I unreservedly love this film.
14/2/2021: Assorted Game Reviews
Horizon Zero Dawn (Unfinished due to technical issues, 45 hours inc. parts of Frozen Wilds): This game is really cool and really fun. I think it is defined by its incredible setting which somehow creates a fresh feeling post-apocalyptic environment. Said environment creates intriguing alt-future lore and some very interesting environments to explore. I love the machine designs (especially tallnecks!) and was very sad to hear one of their contributing artists passed away recently but Iâm glad their work lives on in this visually stunning game. Iâm a sucker for Ubisoft-style open world games simply because it tickles a certain kind of itch and somehow this non-Ubisoft game has outdone Ubisoft on their own formula, which is hilarious, but also good for me as running around this world exploring and clearing map markers is engaging fun. Not least because of the combat. I have a minor criticism here that the combat feels slightly awkward on mouse and keyboard, the arrows never seem to go where Iâm aiming, but aside from that the experience of fighting is a grand one. Enemies never lose their threat and I love the weak spot system the game employs which makes every tool useful in niche circumstance and rewards curiosity. It specifically manages this in a way that I feel the Witcher series could learn from if it ever returns; by making head on assault less viable and encouraging tactical hunting. I do feel this system makes hunting robots so fun that by contrast hunting humans becomes a chore however, though I noted this improves in the dlc with the addition of humans with elemental weaknesses limited in number as they are. I cannot speak for the story in entirety but what I encountered was pretty good, though I feel as if it was only just really getting going at the point where I could not continue. I find Aloy to be a compelling and well portrayed protagonist and though I can guess about her origin and the ultimate end of the alt-future apocalypse I still want to see how it plays out on screen, so will return to this as soon as Iâve fixed it.
Rimworld (122 hours. Familiar with but do not own Royalty Expansion):
Rimworld is one of those super special games that I donât think I have a single problem with. Fair warning it can be brutal and is heavily dependent on RNG but this allows it to create truly unique and interesting scenarios on a constant basis. In the wider perspective it could be described as formulaic, with regular cycles of managing the settlement between raids and random events, but the devils in the details. Colonist traits, health and skills dictate how you play and sometimes youâll be forced to adapt as some colonists simply refuse to perform some tasks. The depth of health particularly amuses me, in that each little part of someoneâs body is modelled in a way. If youâre in a firefight you may take a single bullet which grazes your finger and youâre fine. Alternately it could pierce your human leather cowboy hat, your skull and kill you instantly and the game will tell you exactly what happened. The risk/reward element is addictive enough, and thatâs without accounting for just how cool it is to see your colony slowly expand. Establishing more and more options for crafting is fun and shows off the full range of different items in the game which is fucking extensive. Between clothing, weapons, armour, sculpture and drugs to name only a few you have the opportunity to create many varied production lines either for your colonists or to trade for money and there is a lot of fun to be had here as well as it is quite satisfying to see psychoid you have grown personally become the cocaine your colonists snort to help them stay awake on limited sleep. From an archaeologistâs perspective it is especially cool to look back over your base and see the hints of how and why structures were built and remember the history of your limitations and development through structure. I think the lore of the universe is really cool too, a very 40k-esque kind of place except with far less order, somehow. But the universe does an excellent job of feeling alive and moving constantly on both a planetary and interstellar level. You can fully believe that while you build wooden shacks to shield yourself from terrifyingly low temperatures there are simultaneously rich pieces of shit living it up on the glitterworld thatâs one system over. The music does an excellent job of creating the wild west frontier atmosphere the game cultivates to great effect. Ultimately, for just being a grid with a series of different numbers attached, this game does a fantastic job of creating a compelling, brutal and very real colony management experience. I dont think I can properly put into words the grandness and scope of this one. I didnt even mention the modding scene, which is expansive and tailors to basically any need you could have. The Rim is a terrifying place but theres so much fun to be had.
Factorio (86 hours, mostly 1.1): Having completed a game of Factorio I can tell you reliably that this is one of the best games ever made, thoroughly addictive and fun. If you like numbers, logistics, TRAINS, its gonna be your thing. Not to mention its probably the only documented case of a game with no bugs (so far as official forums are concerned). Strictly speaking this games combat is not the most engrossing thing but good lord do you feel it when you acquire a flamethrower. The way each aspect of the game (production, research, logistics, combat, upgrades for everything therein) feeds into the next is a really well constructed balancing act such that you must experience the full game in order to complete it and I always appreciate this kind of design. I think its one of the best tenets of factory game design especially as its something present in Satisfactory too. Beyond all of this generalised good the game is also excellent in its intricacies, the architecture necessary to build a maximum efficiency base, the level of planning and organisation that can be employed is mind-blowing. Not to mention the mod community, factorion is already an extensive experience and some mad bastards have seen fit to complicate it further, hats off to them. This really is a great moment in gaming.
 Destiny 2 (198 hours, all expansions, played some post Forsaken release, mostly Season of Arrivals onwards, spent roughly £20 on microtransactions):
This is a very interesting and enjoyable experience, but I must say it can be a bit controversial at times. What its does particularly well is moment to moment gameplay and design in all aspects. The game is stunning; between environments, cosmetics, shaders ships and ghosts thereâs a vast range of incredible things to see, all rooted in the âpseudo-magi-scienceâ aesthetic itâs got going on. The class design is excellent and you really do feel like you embody this rampaging madman / agile gunman / space wizard archetype, whichever you choose to play. The abilities, especially supers, are very satisfying. Everything has heft and power behind it which can be felt in all aspects of design; sound and animation is top notch. Movement is cool, you can feel how fast you move both on foot and in vehicles and the navigation has a little fun subtlety depending on your class jump, even if you can bounce unpredictably occasionally. But for the love of god why is the wall kick in there? It has only ever served to push me from a ledge into a bottomless pit. You're looking to remove antiquated content? Start there. Some guns are not so good to shoot but thereâs such a great range of guns that are fun its like complaining about one drop in an ocean; and enemies are fun to shoot at, each faction distinct in meaningful ways and presenting an effective challenge. Speaking of oceans, thatâs one way to describe the lore. I havenât dived too deep but it keeps going down forever and everything Iâve read is intriguing. As a former Elder Scrolls lore nut this is something I could definitely sink my teeth into, though its much more of a pulpy sci-fi vibe than a pure nonsense vibe. I do think the game has a bit of a loot problem, primarily in regards to the conflict between high stats and looking good. This should never be a conflict, and yes you can apply ornaments to any purple gear but thatâs not enough when I spend the entire time grinding power levels and thus must change armour and weapons on a constant basis to progress. This game needs a true transmog system and if not that, rethink how gear power level works. Perhaps rather than earning new instances of gear you always possess a version of it and the loot you acquire in missions just upgrades your instance to your current overall power level? This would serve to do away with the current upgrade system which I think is a needless additional grind. Perhaps it could be retained in using enhancement cores to empower gear as present but necessitating a whole upgrade module to keep your favourite weapon on hand is kind of painful honestly. There is also at present the issue of sunsetting gear, mildly controversial to say the least. If itâs necessary to streamline the game and make it function moving forward so be it but surely loot pools should be adjusted so you can actually get useful loot from older locations? And why sunset personal instances of gear which can be acquired at the regular power level anyway? I had to throw away my favourite bow and hunt down a new version of the exact same weapon for⊠what reason? I do think destination navigation leaves a little to be desired also. I get that having a physical hub world is meaningful but Destiny does not have a very extroverted community; I can count the times someone noticed me in the tower on one hand. And its not even like thereâs fun activities to be found in the same sense as say Deep Rock Galactic, which really does take advantage of its hub. Perhaps for players who simply want to go about their business all of the vendors could be set into a menu system where just clicking an icon takes you to their menu from anywhere in the system rather than, per se, having to go through an entire loading screen (Which takes you to orbit and back) to reach a location which serves simply as the front for four menus. These are established player problems. As a dedicated PvE player I can say that this game is immensely fun in combat and growing in power does feel really good. Itâs something I recommend getting into, thereâs just some very large creases that need ironing which the Bungie should really take the time to address rather than pushing out new in game content every three months.
#the truman show#horizon zero dawn#rimworld#factorio#destiny 2#d2#film#movies#video games#i dont know what im doing#hzd#opinion
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yoohoo!! may i ask for some soft hcs of tenma and his s/o on a summer night? thank u n ily đ„șđ
MELELELELELEL đ„ș i,,, i Love You. of course i will write this for you because i Love You ⥠I LOVE YOUUUUUUUU đ„șđ„șđ„ș
summary: schoolâs out! that means a beach day with your boyfriend, tenma!
authorâs note: everyone go check out nervwrecked right now sheâs the Funniest Person on the Planet i promise you!!! she is the best i love her so much ⥠this turned more into a beach day into night hc so i hope you donât mind, mel !!!
Tenma Tenma Tenma Tenma Tenma. that was my entire thought process, i just love beach!tenma so much and i went a little crazy. sorry about that~ tenma has such a specific, chaotic energy to me and i had to write about it
word count: 3,632
music: lightning in a bottle â the summer set (please mel this is the most perfect song ever, youâd love it!)
summer nights.
đ»âïž sumeragi tenma
school was out and life never felt so good!
the moment that last bell rang, tenma sprinted outside of the academy with his emerald green uniform blazer flying behind him
âfreedom! no more school!â tenma shouted into the horizon, ignoring the judgemental looks he got from students who were, you know, leaving normally
âtenma! wait up!â you sprinted after him, jumping onto his back as tenma instinctually caught you with his arms supporting your legs around his waist
(you did this so much, he started purposely turning his back towards you so he could catch you)
looking over his shoulder, tenma grinned as he adjusted his grip and started heading out to the sidewalk to walk home
âhow was your day?â tenma asked, feeling you hum as you rested your head against his shoulder. tenma almost tripped over nothing, his cheeks burning as he averted his eyes to the clear, sunny blue sky
âokay, better now i have my boyfriend to carry me wherever i want.â you held onto his dress shirt loosely, your nose fitting perfectly with the curve of his neck. he smelled sweaty, he obviously tried way too hard in gym and it showed
tenma grinned, pretending to yawn as he lightly loosened his hold, making you slip down out of no where as you squeaked, tightly holding onto his shoulders
âmy bad, sunshine. seems like iâm a bit rusty at piggyback rides.â tenma nonchalantly teased, but tensed when he felt you freeze against his back. did he say something wrong?
tenma puffed out one cheek, wondering if he should push aside his pride and apologize before you reached over and pinched his cheek, smiling sweetly
âsunshine?â you watched as tenmaâs face turned red and he nudged your hands off. tenma huffed, wanting to die and fall into a black hole on the street so bad. he could say he didnât mean itâ
âi like it.â you whispered, returning your head on his shoulder. you couldnât stop smiling; tenma was so precious even if he acted like he was some hotshot. tenma was just so cute when he acted like he didnât care about romance (he did, very much. he tried very hard)
âitâs been so sunny recently, too. i miss going to the beach.â you mumbled, absentmindedly playing with his tie. you two reached the part ofïżŒ town with plenty of trees, providing shadows to cool down from the summer heat
tenma slowed down by the vending machine, popping in a coin to pass you your favorite drink. you couldnât see his face, but you knew it was blushing as his hand slightly shook passing you the can
(he remembered, how cute)
âletâs go then.â tenma coughed into his arm, rushing the words so they were hard to hear. you tilted your head, staring at his face as he stared directly ahead of him. tenma pressed a button at the crosswalk, waiting for the walkimg light to let him pass
âwhat?â you asked, pretending like you didnât hear him the first time just to poke fun at his shyness. tenma kicked at a stone beneath his shoe, rolling his eyes as he looked at your shitâeating grin
âyou heard me the first time. we can go now if you want.â tenma raised his eyebrow, knowing he had you hook, line, and sinker. the predicament was perfect: there was no more homework to keep you both up stressed, no more finals to cram for, and certainly no more classes keeping you guys apart. it was time to catch up on all those dates you missed from school events
âhave i told you youâre the most perfect man ever?â you teased, but genuinely laughed when his face got even redder. of course, child star tenma, who got compliments and praise everyday couldnât handle it when you said something nice. it was endearing to see what an effect you had on him
âshut up.â he muttered, letting you down gently as he phoned his private driver an update to his plans
you sat down on the bench, innocently drinking your drink as you glanced around at the sunlight streaming through the leaves
(tenma midâconversation blanked, turning to see you completely at peace. he softly smiled, admiring the way you glowed in the summer sun before his driver called his name, making him jump slightly before stammering back a quick response)
(you caught his eye and you both tried your hardest not to laugh like two crazy teens in love)
you arrived at the beach with excitement to match your beloved boyfriendâs rare enthusiasm
(tenma kept asking if they were there yet, backing down when he noticed his driver send him a sharp glare. he leaned on you for reassurance, pouting like a little kid)
tenma wore his classic pair of oversized sunglasses that did nothing to hide his identity, passing you your own, from the trunk
(yes, you even had matching ones! he had bought them one day after throwing a whole tantrum about losing them. when they arrived, tenma acted like he just found his âlostâ pair when in reality, he just liked matching with you)
(heâd never admit it, though. no matter how much evidence you had against him, he was a stubborn soul)
in case of long rides, you two liked singing your heart out to the top 50 songs on the radio. the driver always turned it up so he could block out tenmaâs terrible attempts at hitting the high notes as you hyped him up
(yes, it hurt your ears. but you were just as bad just to make him hold his stomach, hunched over laughing and wheezing)
this time, you two fought to see who would get out of the car the fastest just because. you made a rule to wait until the driver completely stopped the vehicle at the beachâs frontier
âi donât want you to die on our beach date, tenma!â you reasoned, seeing him internally malfunction from realizing it was really a date
(he agreed, like immediately)
(âyouâre so right.â tenma said, like he wasnât aware of his own actions and noddeïżŒïżŒd very, very seriously)
âalright kids, weâre hereââ the driver started before both of you immediately lunged for the car handle like 5âyearâolds. screw the rules!
âlast one to get out is a loser!â you yelled, trying to open the door before you felt your window hit something very tenmaâlike
âwhy?!â tenma yelled as he fell back onto the fence, pretending to pass away as he stuck his tongue out, laying his arm across his forehead
âleave me here... donât look back... even though youâre a loser for getting out last.â he choked out, coughing for the dramatic effect. all he got was a kick in the shin
(âow! will you do this when i get best lead actor?!â)
âcome on winner, time to not embarrass me in public.â you joked, pulling him up by his jacket collar andâoh. you frowned, looking down at your own uniform
âtenma.â you said carefully, watching as he owlishly blinked up at you. this kid was seriously the embodiment of âno thoughts, head emptyâ
âyeah?â
âweâre still in our school clothes.â
tenma quickly grimanced, letting out a very loud âew!â as he shook off his blazer and threw it behind him without thinking. it tumbled into the sand dunes, rolling away
âand thatâs for making me feel stupid, school!â tenma yelled, standing proudly on top of the stone ledge as you slapped your forehead. this kid...
âtenma... you still need that for next year.â
(you two had to spend five minutes running after a blazer that seemed to have a mind of its own. tenma winced when he pulled it out of the ocean and it dripped with sea water. his parents werenât gonna be happy)
(you didnât have the heart to point out his wet pants as well)
you two came to an overpriced beach shack as you thumbed through hawaiianâthemed dad shirts and revealing swimwear. you decided to choose something for tenma, finding the most questionable denim jacket that would fit tenmaâs taste perfectly
you snuck behind him, about to give him the biggest scare of his life before you saw a flashy shirt in his hand. tenma seemed to have the most oblivious face ever, furrowing his eyebrows as he looked over the design
(he was holding two shirts and you realized it was in the couplesâ section)
âwould they like this? maybe iâm being gross...â tenma sighed, about to put the shirt back before you tapped his arm, holding the denim jacket in front of your face
âtaâda! we can match!â you cheered, knowing you would wear this very peculiar jacket if it meant tenma would be happy
(it did. his entire face lit up like it was christmas in july)
âyeah! i mean, yeah.â tenma lowered his voice, clearing his throat as he debated between showing the shirts before tossing one to you like it was the most coincidental thing in the world
âi mean, only because you want to.â tenma pretended like he didnât care, but only looked away when you didnât buy it
you shrugged, tucking the clothes under your arm as you gestured towards the mannequins wearing snapbacks
(tenma loved snapbacks)
âoh? you donât want to? i thought maybe we couldâve gotten matching snapbacks but...â you were about to head to another display before he grabbed your shoulder, his eyes wide and face about to have a breakdown from admitting his own feelings
âdonât make me say it...â tenma begged, but you werenât backing down, just smiled as he dramatically refused to say what he wanted and went to go retrieve two snapbacks without another word
you two went in opposite changing rooms and he came out first, smacking the beach hut door against the wall loudly as he struck a runwayâworthy pose
he looked ridiculous. the denim jacket was luckily thin so it was breathable, the patches were just too loud and had so many out of date slang terms that were only popular in 60s america. the shirt was white with a neon rainbow palm tree with a wave and the snapback had a rim around it like a hula skirt. it was very fun in the sun
tenma was about to complain about how much he looked like an idiot and you had no fashion sense before you stepped out, and he was breathless
you looked just as dumb, maybe even more, but the fact you two were matching was enough for tenma
(tenma didnât even say anything. he just stared, came back to his senses, and quickly shuffled to the cashier)
(he paid willingly. your jaw dropped. he didnât even flinch when he heard the price)
you two strode out onto the sand confidently. seconds later tenma started hopping up and down
âwhy is the sand so hot?!â tenma yelped, forgetting he was wearing sandals in deep sand as repeated, âouch. ouch. ouch.â
you sighed. he was such a big baby
you moved closer until you swept him over your shoulder, carrying him firemanâstyle with ease as you marched through the sand to an available umbrella the driver reserved in advance
tenma recovered from his moment of shock before he started smacking your back lightly, kicking his legs wildly
âlet me down!!! i can walk!â tenma tried to roll off, but you just laughed. better this than hear him complain the entire walk over
you suddenlyïżŒ noticed the ocean that wasnât very far away
you tried to walk normally to avoid suspicion, but tenma started connecting the dots when he saw the umbrella and towels in his view
why were you were going further away?
âhey, isnât thatââ tenma got cut off by a loud splash! as he quickly resurfaced, a defiant determination to his face for a split second before he faked a convincing frown
(you were doubled over losing your mind, unable to believe he fell for it)
âsunshine~ itâs so cold, help me!â tenma whined, reaching his arm out as he pretended to shiver. you paused, considering your options before you sighed (you definitely didnât do it because of the endearment). you swam out a little more, putting your hand out. tenma grabbed your wrist with vengence
splash!
now both of you were in the ocean as you gasped in air, about to accuse him of tricking you before more water splashed in your face
tenma swam across from you, his snapback at the coast and denim jacket very heavy now
âtenma. stop.â you warned but more water hit your face, again
he watched you with a mischevious grin, you wanted to wipe the smirk right off his face
you smiled, moving in closer as tenmaâs breath hitched, your lips just inches away before you dunked his head underwater
he pulled you with him, laughing even though he was supposed to use as little oxygen as possible
his hair floated around his head, the bright orange resembling coral and vivid purple eyes gleaming with childish euphoria
(you finally gave him the kiss he deserved when he made a heart with his hands)
(he made a surprised sound and bubbles floated out of his mouth when you pulled away)
(you literally made him speechless)
when you two came back to land, you insisted on drying tenmaâs hair as he spluttered, unable to form intelligent words for the life of him
(you dried his hair with a crab towel, liking the way he sighed comfortably and leaned into your touch)
after settling down, you chilled out on the beach chairs with fresh coconuts
(tenma insisted he could crack one open. you didnât bother telling him they already had holes in them)
lazing about on the beach, you two talked about how awful school was as you ate tropical fruit that came in the bag the driver took out from the back
(tenma denied ever planning a beach date, but you gave him the âreally?â face when you held a beach ball up to him)
(he just shrugged, looking at his nails. âi love playing volleyball anywhere, what can i say?â)
it was so relaxing to spend the whole day on the beach! you went looking for seashells and tenma trailed behind you obediently, holding your pail out every time you excitedly yelled âlook!â when you found something
(tenma didnât get the hype, but he tried to match your energy)
tenma liked the sea glass though, proudly showing it off unprompted and believing 100% it came from a secret, undiscovered civilization like atlantis
(tenma must really not pay attention in school if he didnât know about littering)
you two even had a sandcastle collecting competition! it was clear tenma didnât know how to make one for the life of him, so you two worked together to create one
(he fantasized about mermaids. when you wrote your name and his at the base of the castle, he swore sirens were real when you sang offâtune a random melody while putting seashells on the sand)
later on in the day, you two were chatting about your plans for the summer as a seagull came up, staring at the bag of chips in your hand
tenma was about to point out the bird (he never noticed them before) before it snatched your chips, happily waddling away with its newfound treasure
before you could even react (or tell tenma this was normal), tenma used his athletic skill to absolutely outrun the seagull, yelling nonsense about rights to food as he nearly jumped onto the seagull
âtenma!â you called his name, wideâeyed as you watched tenma chase a singular seagull around the beach shouting profanities about giving back your chips. yep, that was your boyfriend
(at the end, tenma got them back even though most of them fell out when the seagull tried flying away. tenma caught the seagull with his two hands, holding it tightly as he shook it, demanding it released your chips)
(it didnât, and tenma had to yank them from the seagullâs beak)
everything after that, went smoothly. definitely a lot more relaxing after witnessing your boyfriend almost fight a seagull in your honor
you guys even had a friendly game of volleyball at the beachâs public net, forcing his driver to be the referee that seemed to be in your favor
(âthe ball was totally out!â tenma protested [it was] as you scored the point, leaping up to highâfive the driver. stick it to the man!)
(you won with a landslide. you got a double popsicle as a prize, and you split it to offer tenma the other side. it made you smile seeing your favorite orangeâhaired boy with a popsicle that looked exactly like him)
time passes when youâre having fun! night began to settle in, as you yawned and rubbed your eyes tiredly. you were dozing off in the beach chair, trying your best to stay awake after a long day at school
âtenma, maybe we should go home?â you suggested before you heard two sticks being scraped together. oh no, tenma was up to something again
you weakly opened your eyes, seeing a very frustrated tenma trying to create a fire
âtenma?â you questioned, sitting up from the chair to see a bunch of sticks surrounding your boyfriend who looked just as confused as you were
âuh... i donât know how to start a bonfire.â tenma admitted, rubbing the back of his neck as he stood up, kicking the sticks with no remorse
âthatâs okay! we can just head backââ you started but tenma furiously shook his head, very opposed to the idea
âno! i mean... letâs stay a little longer, okay?â he offered no explanation as he tried again, but to no avail. you didnât know what to do when he kept glancing at his watch and up at the sky
âok, you know what.â tenma held your hand as he pulled you to the coastline, stopping as the water surrounded your ankles
you were about to ask if he was okay, before a boom! electrified the sky
it was summer, alright. colorful fireworks exploded before you out of no where as you couldnât help but gape at the sight
(the timing was too convenient)
âyou planned this... for me? why?â you were amazed by the fireworks show, wondering how many contacts tenma had to reach out to
your face was illuminated by every color possible, the fireworks reflected in your eyes as tenma stared, wondering how he got so lucky to share his first summer day with you
(tenma would have gotten you fireworks everyday if it meant you were this excited)
you were about to say something, anything to remember the moment before tenma squeezed your hand
âi like you so much.â tenma whispered, staring at the way you impulsively blushed, turning to look back into his eyes
tenma got on one knee
âoh my god...â you were shellâshocked. was tenma proposing? you guys were both still in high school, how would this affect his career? you were about to pull him up before he popped back up with a seashell between his fingers
âlook! itâs a big one, too!â tenma shoved the sand dollar in your face. you blinked. and took it out of his hand, flabbergasted
âthank you.â you slowly said, trying to wrap your head around his denseness as he proudly rambled about how he was able to find such a cool seashell
âkidding.â tenma teased, giving you a thin ring with your birthstone in the middle. you froze, staring at the jewelery as he looked up at the sky, listening to the distant booms and wondered how many people were staring up at the same sky
(tenma sneaked a peek at your face. he knew he had the best view, though)
âi saw this and thought of you. maybe it can be our promise ring, to be together.â tenmaâs words left his lips hesitantly, ignoring the one thing he wanted to finish with. he wanted to promise to be together, forever
you were about to respond, speechless from the romantic gesture before a rather large wave almost knocked you off balance
you let go of the ring and heard it drop into the ocean as you and tema stared at each other
âum. the promise is still on right?â you asked, nervously laughing as he looked back down at the ocean and up at you
âuh... this kinda ruined the moment, didnât it?â
(you two bent down immediately, digging through the sand for the ring as the fireworks began to die down. as a firework blew up, tenma breathed a sigh of relief as the ring glinted in the orange light)
(he wouldnât admit it, but it was very expensive)
he slipped it onto your pointer finger, admiring how your hands perfectly fit his. it was like he was born to be in the ocean with you, watching the summer night sky
tenma was about to say something about how he actually got the ring size right before you pulled him towards you, grabbing his god awful neon palm tree tee shirt. you kissed him under the glow of the last firework of the night
tenma squeezed your hand again, smiling into the kiss as you ran your thumb over the palm of his hand
(if mermaids werenât real, they were super jealous of him right now, they had to)
(the most beautiful person alive had two legs and was walking on land, and was kissing him! out of all the people!)
you leaned back, savoring the moment as the stars shined above you in the deep blue sky
âsparklers?â
(tenma looked like he was having flashbacks)
âi really like you, but no.â
#sumeragi tenma#tenma sumeragi#a3! act! addict! actors!#a3!#act! addict! actors!#a3! actor training game#a3! headcanons#act! addict! actors! headcanons#mankai a3!#mankai company#a3! x reader#a3 x reader#tenma x reader#a3! tenma#a3 tenma
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BLOGTOBER 10/30-10/31 (IT AINâT OVER YET!): DISCONNECTED (1984) + PERSONAL SHOPPER
One night on a double date at a local night club, sweet, shy Alicia (Frances Raines) tries to tell the foursome about a strange experience she has had that day: She let an old man into her apartment to use her telephone, but he mysteriously vanished before she could let him back out. Her friends are not interested. Her boyfriend Mark (director Gorman Bechard), a smug radio DJ, dismisses her story as some sort of misunderstanding, and her vivacious twin Barbara Ann (Raines) cuts her off entirely by flirting openly with Mark, insinuating that she was with him that afternoon. This is the last straw in what appears to be an ongoing problem for Alicia. Outside in Mark's car, she refuses to accept his denial of sleeping with Barbara Ann, beginning an agonizing breakup process that drags out for days. Even at her job, Alicia can't seem to establish any personal boundaries; an awkward young stranger called Franklin (Mark Walker) visits during her shift at the video store, and reveals that he doesn't even own a tape player--he just found out who she was and where she worked from other club patrons the previous evening. Alicia rebuffs his unseemly advances at first, but with the insulting drama still festering between Mark and her manipulative sister, loneliness sets in. She could use some company to help insulate her anyway, since their town is plagued by a killer of young women...and stranger still, Alicia's telephone has taken on a mind of its own, broadcasting otherworldly sounds into her apartment, slowly driving her mad. She has a difficult decision to make about who or what she can trust, but it may be that there is no correct choice.
Gorman Bechard's atmospheric 1984 oddity DISCONNECTED follows in the footsteps of CARNIVAL OF LOST SOULS, joining a subset of subdued psychological thrillers about women alone. In Herk Harvey's 1962 classic, Candace Hilligoss plays Mary Henry, a withdrawn young woman who moves far from home after a traumatic accident. Where she hoped to find peace, she is stalked by a spectral male figure, and receives no help from the locals, who are all suspicious or covetous of her. The boundary between the living and the dead begins to dissolve, mirroring her increasingly ambivalent relationships with other human beings. Mary is torn between her longing for solitude and her fear of impending doom, having to choose between an intrusive suitor, and being left alone with her cadaverous stalker. Mary's unforgettable journey through her desolate surroundings, her isolation interrupted only by enemies both open and hidden, describes an experience that many female viewers have found familiar. Social life portends various threats--judgmental elders who pick at your morals and appearance, jealous females, emotionally and physically violent males--while solitude offers obliterating blankness, like a desert whose expansive monotony renders meaningless the defining lines of past, future, and self. In modern times, this distinctly female experience is complicated by the evolution of personal communication media. The telephone in particular--which has been historically and rather demeaningly associated with girls--is both a channel through which to reach out and touch someone, and an opening through which unwanted attention can insinuate itself into our lives. Two years ago, I saw DISCONNECTED--a loopy microbudget slasher movie from Waterbury, Connecticut--and one of my first thoughts was that it was somehow just like PERSONAL SHOPPER, Olivier Assayas' heady cyberpunk-flavored thriller from 2016, in which a servant to the stars receives threatening text messages from someone who may or may not be among the living. I've been trying to put the two together in writing ever since.
In PERSONAL SHOPPER, Kristen Stewart plays introverted American Maureen, the virtual slave of supermodel Kyra (Nora von Waldstatten). Maureen is a stranger in a strange land, travelling relentlessly around Europe to procure garments and jewels for her boss in Paris, and on her personal time, conducting a psychic survey of her late brother Lewis's mansion. Twin mediums Maureen and Lewis promised one another that whoever died first would send the other a sign from across the divide; Maureen has been waiting since his untimely heart attack for him to hold up his end of the bargain. So far she has only witnessed some scattered poltergeitic activity, along with the manifestation of a ferocious, unknown female specter, but the clock is ticking, as the manse is mid-sale to Lewisâ friends. Furthermore, it is her employment with the tyrannical Kyra that allows her to stay in Paris and wait for a sign from Lewis, so Maureenâs freedom also is dependent on the resolution of this situation. When she meets Kyra's arrogant lover Ingo (Lars Eidinger), he inappropriately insists that he can get her a better job elsewhere, but she explains that she can't change her life until she has closure with her brother. Shortly after this unpleasant encounter, Maureen begins to receive intrusive texts from an unknown caller. Due to her unusual relationship to the dead, she can't be sure if her new stalker is a part of her world, or not.
PERSONAL SHOPPER has very much the flavor of William Gibsonâs speculative fiction novel Pattern Recognition, in "cool hunterâ Cayce Pollard has the extra-sensory ability to detect what new designs will become popular next. Cayceâs special power manifests as a crippling allergy, and so she tries to remain in timeless, fashion-neutral clothes and settings whenever possible. Psychic Maureen feels a similar kind of existential ambivalence toward the super luxe materials she excels at curating for her client.
Maureen spends much of her screen time alone. Most of her personal contacts are with salespeople; she virtually never sees Kyra in person, and her boyfriend Gary (Ty Olwin) lives in Oman, which may as well be another world. Her chief relationship is to her dead brother, who is literally in another world, and who responds with frustrating ambiguity to her pleas for a clear message, even as his mansion rumbles with unexplainable activity. This void of connection seems somehow related to Maureen's tenuous sense of personal identity. With no close connections, she cannot accurately detect her own contours. Maureen is totally sublimated into Kyra's life, simply an extremity that grasps for whatever Kyra needs. At the same time, she is subject to Lewis's will, unable to make any moves--even to protect herself--until her late brother deigns to give her peace. Maureen's identity is entirely determined by other people, including the mystery caller who lures her into a confessional conversation with him. Although this third figure is the most predatory of them all, he is also the one who teases out the threads of Maureen's fraying individuality. When she admits to trying on Kyra's clothing, just because she's not allowed to, he entices her to stay in Kyra's bed while she's away, further feeling out her own limits. This is the only way Maureen can establish a self that is independent of the context of others: by violating the taboos established by those others. The rule-breaking method of finding oneself is an integral part of the human condition, as explained by media theorist Marshall McLuhan in a discussion of the self in the age of social media:
"Yes, all forms of violence are quests for identity. When you live out on the frontier, you have no identity. You are a nobody. Therefore, you get very tough. You have to prove that you are somebody. So you become very violent. Identity is always accompanied by violence. This seems paradoxical to you? Ordinary people find the need for violence as they lose their identities. It is only the threat to peopleâs identity that makes them violent. Terrorists, hijackers - these are people minus identity. They are determined to make it somehow, to get coverage, to get noticed."Â Â Â
By breaking Kyra's rules just on principle, Maureen moves toward self-actualization. Unfortunately, this comes at a cost, as the mystery caller who encourages this process wants to possess her just as much as Kyra and Lewis already do.
Maureen's phone has become a ouija board-like portal to another plane, through which alien forces can cross over and affect our fate. In DISCONNECTED, Alicia suffers from a similar problem. Alicia's social isolation, and the increasingly meaningless division between life and death for her, is underlined by the fact that she lives on the edge of a cemetery. Her phone is her connection to the world--to the ambiguous Franklin, to her sister who she can neither accept nor reject, to Mark who she can't quite leave behind. She can't get rid of this device, even when it starts to ring almost constantly, with a horrifying, vaguely vocal-sounding barrage of electronic noise on the other end. As in PERSONAL SHOPPER, Alicia is largely seen alone, pacing in her apartment, wandering teary-eyed in the depopulated streets of Waterbury, and eyeing her phone with nervous anticipation. She finds herself living out an appalling version of the classic Twilight Zone episode "Night Call," in which Elva, an old widow longing for her late husband, is harassed by increasingly disturbing phone calls from beyond the grave. Like Elva and Maureen, Alicia also suffers from the conflation of companionship and otherworldly threat: Just as she doesn't understand the source of the distorted calls, she also doesn't know that Franklin--her potential savior from this dark chapter of her life--is a serial murderer, planning to have her for his next victim. When Barbara Ann makes a move on him, perpetuating the cycle of sororal abuse that started with Mark, Franklin kills her instead, removing one of Aliciaâs few contacts with the rest of humanity.
BTW, even though Alicia eventually takes a liking to Franklin (center), her experience at the video store--here, trapped between an aggressive suitor and a similarly aggressive porn consumer--forms the most realistic portrait of retail hell for girls that I have ever seen in my life. When Franklin first arrives, announcing that a) the movies there arenât good enough for his refined tastes, b) he doesnât even own a video player, and c) heâs only there because heâs stalked Alicia from her local watering hole, his intensely condescending attitude and presupposing come-ons gave me a hardcore PTSD reaction from the many years I spent behind the counter of a comic book store. Yuck.
While Alicia doesn't understand what is happening until it's almost too late, Maureen's situation escalates horrifically when her latest jewelry delivery brings her face to face with Kyra's mutilated corpse. As she reels from this gruesome sight, she also detects a malevolent presence vibrating deeper in the apartment that sends her fleeing in terror. When she goes to the police, her mystery caller suddenly becomes more sinister, demanding to know whether she has told the cops about him. In short order, the caller tries to blackmail her into meeting him in a hotel room, but this climactic union is circumvented by the police: It was Ingo guiding Maureen's journey of self-discovery, and Ingo who killed Kyra. The revelation is enormously painful, not because Ingo is so important, but because he managed to victimize Maureen using her most uniquely personal characteristic: her relationship to the supernatural. She believed that something personally significant was happening to her, according to her special understanding of the world, but she was merely being preyed upon by a violent narcissist. Her profound belief in her own paranormal sensitivity--the one thing she is sure of, that distinguishes her from others--is what made her vulnerable to the insistent texts begin with: She wondered if it was Lewis texting her. Ingo exploits Maureen's convictions about herself to perpetrate a deadly fraud, leaving her violated and humiliated. Even though we witness the presence of an unseen entity (Lewis? Kyra?) moving through the hotel, perhaps influencing Ingo's capture, Maureen is left to suffer for being gullible and vulnerable, to mourn her own privacy.
Of course, Maureen's journey is not over yet, and Alicia receives a similar shock with a full half an hour to go in DISCONNECTED. She is rescued by her own screams on her last date with Franklin, as the sounds of their skirmish draw the police to his apartment where they summarily execute Alicia's would-be killer. Now she is left with almost no worldly connections at all--save for the malign presence that keeps calling her phone, blasting her with waves of mind-melting noise. To make matters worse, there seems to be a new victim in the rash of murders previously tied to the late Franklin. Alicia plunges into a spiral of nihilistic despair, in which her closest relationship is with her conniving ex--mediated by the phone, and by his radio show where he dedicates songs to her--second only to the mystery caller who dials her number several times an hour. Craving a human connection, Alicia eventually relents and lets Mark take her out again, and things seem to be on the upswing...until Alicia returns home to find that something worse than electronic fuzz has entered her home, to put an end to her misery. We don't share her final vision, but we do see the mysterious old man (William Roberts) from the beginning of the movie, the fellow she let in to use her telephone, strolling into the cemetery--presumably, from whence he came.
Like Alicia in the aftermath of Franklinâs death, Maureen also has to find a new way to survive after an episode of shocking violence. For Maureen, the only way through is out. As she prepares to leave Lewis' mansion, she encounters his widow's new beau, Erwin (Anders Danielsen Lie). This encounter crystalizes the movie's themes regarding time. Early in PERSONAL SHOPPER, Maureen is turned on to the visionary paintings of Hilma af Klint, a 19th century painter who claimed that she made her art at the behest of ghosts. She mandated that her work only be revealed to the public after her death, creating a communication channel between the deep past and the distant future. Maureen argues with her doctor about the future; he insists that her brother's heart attack was purely anomalous, but Maureen sees no reason why the same thing couldn't happen to her. She sees no future for herself, and is chained to the past by the ghost of her brother, who withholds the spiritual message that would allow her to move on. Lewis thought a lot about the future, Maureen remarks cynically to her doctor, despite the fact that he was ultimately deprived of one. Later, Lewis' widow Lara (Sigrid Bouaziz) explains that she feels the future is in flux and unknowable--a desirable quality, in her book--and so she is moving on to be with Erwin. So, when Maureen encounters Erwin on her final night in Paris, they have a pointed conversation about the shackles of the past and the fossilizing force of guilt on one's life. Lewis's ghost cruelly teases Maureen at the end of the scene, demanding attention but refusing to reveal himself. With nothing to show for her devotion to her brother, she flees Europe.
In both DISCONNECTED and PERSONAL SHOPPER, the archetype of the twins is used to describe opposing states of being, and the threat of having oneâs life usurped by another version of oneself. Alicia's sister Barbara Ann is lively, sensuous, and self-serving: everything that Alicia is unable to be, and the consumer of everything Alicia wants for herself. With her unrealistic desires for honesty and compassion, Alicia is the more death-oriented twin: cut off from social life, deprived of pleasure by more ambitious people, and vulnerable to parasitic attacks from both sides of the mortal veil. Alicia even dreams of Barbara Ann murdering her, and literally taking her place in bed with Mark. Maureen's twin Lewis is described by his survivors as passionate and living on the strength of his own convictions; Although Maureen still lives, she is inert, somehow chained to him, slavishly waiting for him to grant her release, though he is content to torment and manipulate her. The protagonists of both films are subjugated to these duplicates who refuse to stay on their side.
Maureen flees to Oman to reunite with her boyfriend Gary--heretofore only a pixelated image in a video chat who begs her to give up her commitment to the kingdom of death, insisting that only the material world exists and is waiting to embrace her. Of course, when Maureen arrives in Gary's placid and spartan world at what may as well be the end of the universe, her problems have followed her. We will never see Gary in the flesh; he has left a written note of welcome for Maureen, which she reads just as she detects a supernatural presence in his dwelling. Hoping against hope that Lewis is finally reaching out to her, she asks out loud: âIs it you? Are you at peace? Are you not at peace? ...Or is it just me?â And, hauntingly, she hears a ghostly knock in the affirmative for every question.
The ambiguity of this ending has troubled some viewers, although multiple interpretations present themselves which are not mutually exclusive. In the most literal sense, Maureen can be seen as a terminally frustrated Carrie White-like figure who causes material disturbances with the power of her own inner turmoil. The paranormal phenomena she perceives are, indeed, âjust herâ. On a more metaphorical level, we can see that Maureen is haunted by her own grief, over her brother, and also over her failure to forge a life of her own. In her mind, her brother was a superior life force to which she remains subservient; she identified herself entirely as a receiver for his message, and without his active participation in her life, she loses all sense of purpose. She scrutinizes ghostly disturbances and the spiritual conduit of the telephone to inform her place in the world. Without an internal, independent reason for being, people like herself, and like Alicia, are forever haunted.
#blogtober#2020#disconnected#disconnected 1984#personal shopper#olivier assayas#frances raines#kristen stewart#lars eidinger#sigrid bouaziz#mark walker#anders danielsen lie#ty olwin#horror#supernatural#viral media#phone horror#slasher#mystery#ghost#haunted house#gorman bechard
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Rank the seasons most to least favorite? :)
Most favourite has to be The Final Season. Aesthetically, I think it looks the best and does a damn good job on design. And I bloody love the cast - I like that they all know how to apologise when they react harshly, and in general the idea that forgiveness and trying to fix things is a high priority in TFS works for me. And I think Iâve mentioned before, but I like how the story has a âhome baseâ that everything revolves around. It feels fitting, and it at least makes our actions feel more real in terms of having this familiar location to protect and build up into what we want. I know that didnât necessarily happen in a big way, the feeling is there though.
I do still have issues with TFS, but it also gets quite a bit of lenience from me because of its developmental drama. So like, I forgive the spots where I feel like things donât hit the high points - and it probably helps that I donât think there are that many low points in terms of gameplay.
Then Season 1 is probably my second favourite. I do think I give it a lot of bonuses for being the starting point and the nostalgia value - because there are a lot of things that while not objectively bad, are things that I donât subjectively like. Kinda like... it feels more rambley in the way it progresses, if that makes sense? Like, itâs a series of events, but those events donât really have a through-line aside from âThis is Leeâs story of taking care of Clemâ. Thereâs nothing particularly wrong with that, but I like a more focused and connected narrative.
But then Season 1 has a LOT of emotional gut-punches. And they were much more effective in that season because we didnât know what to expect. Every season after feels like it wants to have those same intense moments, but I donât think any really match the beginning.
Next would be A New Frontier. There no denying that ANF is... well, a thing. It has consistency problems, and the narrative has a bit of forced element to it where it has clear choices that are more âcorrectâ. Thatâs not really a good thing for a choice based game, but if you lean into it rather than against it you can still have an alright time. And I do think this season has the most âBut WHY?â moments out of any of them - moments where characters do things that just donât make sense with the motivations they had 5 minutes beforehand. Though I do give this season huge praise for making choices matter in more subtle ways in regards to how Clem turns out. Yet that also feels like a bit of a cop out since this is supposed to be Javiâs story, Clem is just coincidentally also there for her AJ side-mission.
But I like most of the cast. I like the focus on how strong family really is when those bonds are tested. I just wish they had a better idea for how to handle Clem and her determinant backstory going into ANF. Because as someone who went with Jane... yeah, I didnât appreciate the blatant character bashing. Nor did I find a lot of Clemâs flashbacks all that compelling since we already knew the outcomes.
And I think itâs no surprise that my least favourite season is Season 2. This season frustrates me so much, because I can see where they were going. The starting premise for most of the main events sound really interesting - I like the questions it asks. What would Clem do if she got completely separated? What would Clem do if she needed something, but couldnât get it? How would Clem handle another survivor who needs help but has a hard time keeping up? What would Clem do if she was trapped in a bad community? If Clem had to choose between familiar but dangerous, or unfamiliar but potentially safer - what would she do?Â
They start on a good foot, but then they take a sharp turn onto a different path and walk in to a wall. And I think thatâs what annoys me the most. Everything that is set up sounds really interesting, but by the time the resolution comes around it doesnât work. That potential is so visible that itâs frustrating when nothing comes from it.
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You know what America needs? More mirrors for princesâthe Renaissance genre of advice books directed at statesmen. On the Right, we have many books that identify, and complain about, the problems of modernity and the challenges facing us. Some of those books do offer concrete solutions, but their audience is usually either the educated masses, who cannot themselves translate those solutions into policy, or policymakers who have no actual power, or refuse to use the power they do have. Scott Yenorâs bold new book is directed at those who have the will to actually rule. He lays out what has been done to the modern family, why, and what can and should be done about it, by those who have power, now or in the future. Letâs hope the target audience pays attention.
The Recovery of Family Life instructs future princes in two steps. First, Yenor dissects the venomous ideology of feminism, which seeks to abolish all natural distinctions between the sexes, as well as all social structures that organically arise from those distinctions. Second, he tells how the family regime of a healthy modern society should be structured. By absorbing both lessons and applying them in practice, the wise statesman can, Yenor hopes, accomplish the recovery of family life. (Yenor himself does not compare his book to a mirror for princes; heâs too modest for that. But thatâs what it is.)
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You will note that this is a spicy set of positions for an academic of today to hold. You will therefore not be surprised to learn that Yenor was the target of cancel culture before being a target was cool. He is a professor of political philosophy at Boise State University, and in 2016, in response to Yenorâs publication of two pieces containing, to normal people, anodyne factual statements about men and women, a mob of leftist students tried to defenestrate him. Yenor was âhomophobic, transphobic, and misogynistic.â (We can ignore that the first two of those words are mostly content-free propaganda terms designed to blur discourse, though certainly to the extent they do have meaning, that meaning should be celebratedâI would have given Yenor a medal, if I had been in charge of Boise State.) They didnât manage to get him fired (he has tenure and refused to bend), but the usual baying mob, led by Yenorâs supposed peers, put enormous pressure on him, which could not have been easy. He still teaches there; whether it is fun for him, I do not know, but it certainly hasnât stopped him promulgating the truth.
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Yenor begins by examining the intellectual origins of the rolling revolution, found most clearly within twentieth-century feminism. One service Yenor provides is to draw the battle lines clearly. He does this by swimming in the fetid swamps of feminism; I learned a lot I did not know, although none of it was pleasing. He spends a little time discussing so-called first-wave feminism, but much more on second-wave feminists, starting with Simone de Beauvoir, through Betty Friedan, and into Shulamith Firestone, this latter a literally insane harridan who starved herself to death. The common thread among these writers was their baseless claim that women had no inherent meaningful difference from men, and that women could only be happy by the abolition of any perceived difference. This was to lead to self-focused self-actualization resulting in total autonomy, and a woman would know she had achieved this, most often, by making working outside the home the focus of her existence. Friedan was the great popularizer of this destructive message, of course, which I recently attacked at length in my thoughts on her book The Feminine Mystique.
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After this detailed examination of core feminist ideas, Yenor suffers more, slogging through the thought about autonomy of various two-bit modern con men, notably Ronald Dworkin and John Rawls. He analyzes the dishonest argumentative methods of all the Left, in general and in specific with regard to family topicsâfalse claims mixed with false dichotomies and false comparisons, what he calls the âliberal wringer,â the mechanism by which any argument against the rolling revolution is dishonestly deconstructed and all engagement with it avoided. The lesson for princes, I think, is to not participate in such arguments, and to remember what our enemies long ago learned and put into practiceâthat power is all.
Yenor describes how the modern Left (which he somewhat confusingly calls âliberalism,â but Rawls and his ilk are not liberal in any meaningful sense of the term, rather they are Left) uses the law to achieve its goal of the âpure relationship,â meaning the aim that all relationships must be ones of free continuous choice, that is, without any supposed repression. This leads to various destructive results when it collides with reality, including the reality of parent-child bonds, and more generally is hugely destructive of social cohesion. From this also flow various deleterious consequences resulting from ending supposed sexual repression; this section is replete with analysis of writings from Michel Foucault to Aldous Huxley, and contains much complexity, but in short revolves around what was once a commonplaceâtrue freedom is not release from constraints, but the freedom to choose rightly, to choose virtue and not to be a slave to passions, and rejection of this truth is the basis of many of our modern problems.
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Finally, Yenor turns to what should be done, which is the most noteworthy part of the book. As he says, âIntellectuals who defend the family rightly spend much time exposing blind spots in the contemporary ideology. All this time spent in the defensive crouch, however, distracts them from thinking through where these limits [i.e., the limits Yenor has just outlined in detail] point in our particular time and place. Seeing the goodness in those limits, it is necessary also to reconstruct a public opinion and a public policy that appreciates those limits.â Thus, Yenor strives to show what a âbetter family policyâ would be.
This is an admirable effort, but I fear it is caught on the horns of a dilemma. The rolling revolution does not permit any stopping or slowing; much less does it permit any retrenchment or reversal. Our enemies donât care what we think a better family policy would be. And if we were to gain the power to implement a better family policy, by first smashing their power, there is no reason for it to be as modest as that Yenor outlinesârather, it should be radical, an utter unwinding of the nasty web they have woven, and the creation of a new thing. Not a restoration, precisely, but a new thing for our time, informed by the timeless Old Wisdom that Yenor extols. The defect in Yenorâs thought, or at least in his writing, is refusing to acknowledge it is only power that matters for the topics about which he cares most. But presumably the future princes at whom this book is aimed will know this in their bones.
Yenor himself doesnât exactly exude optimism. Nor does he exude pessimism, but he begins by telling us that âwe are still only in the infancyâ of the rolling revolution. This seems wrong to me; in the modern age, time is compressed, and fifty years is plenty of time for the rolling revolution, a set of ideologies based on the denial of reality, to reach its inevitable senescence, when reality reasserts itself with vigor. This is particularly true since every new front opened by the revolution is more anti-reality, more destructive, and more revolting to normal people, who eventually will have had enough, and the sooner, if given the right leadership.
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For most purposes, what Yenor advocates would be a restoration of family policy, both in law and society, as it existed in America in the mid-twentieth century. Iâm not sure thatâs going back far enough for ideas. Youâre not supposed to say it out loud, and Yenor doesnât, but itâs not at all clear to me that even first-wave feminism had any virtue at all. To the extent it is substantively discussed today, we are given a caricature, where the views of those opposed to Mary Wollstonecraft or John Stuart Mill are not told to us, rather distorted polemics of those authors about their opponents are presented as accurate depictions, which is unlikely, and even those depictions are never engaged with. But we know that most of what Mill said about politics in general was self-dealing lies that have proven to be enormously destructive, so the presumption should be that what he said about relations between men and women was equally risible.
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Penultimately, Yenor addresses such new frontiers being sought by the rolling revolution, with the implication that the rolling revolution might, perhaps, be halted. Here he talks about the desire of the Left to have the state separate children from parents, particularly where and because the parents oppose the revolution, but more generally to break the parent-child bond as a threat to unlimited autonomy. He says, optimistically, âNo respectable person has (yet) suggested that parents could be turned in for hate speech behind closed doors.â But this has already been proven false; Scotland is on the verge of passing a new blasphemy law, the âHate Crime and Public Order Law,â and Scotlandâs so-called Justice Minister (with the very Scots name of Humza Yousaf) has explicitly noted, and called for, entirely private conversations in the home that were âhate speechâ to be prosecuted once the law is passed. A man like that is beyond secular redemption, yet he is also a mainline representative of the rolling revolution. The reality is that discussion does not, and will never work, with these people, only force. Still trying, Yenor presents a balanced picture to his hoped-for audience of princes, such as discussing when state interference in the family makes sense (as in cases of abuse). However, such situations have been adequately addressed in law for hundreds of years; the rolling revolution is not a new type of such balancing, but the Enemy. Discussions about it will not stop it. No general of the rolling revolution will even notice this book, except in that perhaps some myrmidons may be detached from the main host to punish Yenor, or to record his name for future punishment.
Yenor ends with a pithy set of responses to the tedious propagandistic aphorisms of the rolling revolution, such as âFeminism is the radical notion that women are human beings.â And, laying out a clear vision of a renewed society based on the principals he has earlier discussed, he tells us, âIn the long term, the goal is to stigmatize the assumptions of the rolling revolution.â No doubt this is true; cauterizing the societal wound where the rolling revolution will have been amputated from our society will be, in part, accomplished by stigmatizing both the ideas and those who clamored for them or led their implementation. How to get to that desirable âlong term,â though, when their long term is very clear, and very different from the long term Yenor hopes for? He says âPrudent statesmen must mix our dominant regime with doses of reality.â Yeah, no. Prudent statesmen, the new princes, must entirely overthrow our dominant regime, or not only will not a single one of Yenorâs desired outcomes see the light of day, far worse evils will be imposed on us. Oh, Iâm sure Yenor knows this; itâs the necessary conclusion of Yenorâs own discussion of those eagerly desired future evils. He just canât be as aggressive as me. Iâm here to tell you that you should read this book, but amp up the aggression a good eight timesâwhich shouldnât be a problem, especially if you have children of your own, whose innocence and future these people want to steal.
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Godâs Mission and Church Ministry
I have always find it puzzling to see churches crafting their own âvision-missionâ statements. So often, these customized slogans are offered as selling-points of distinctive ministry offerings that will make a church âstand-outâ from other church ministries in the vicinity. Very much like to how burger joints try to outdo each other in serving the best cheese burger in town.
This ministry âdistinctiveâ lays down the parameter of what specific set of concerns they will be involved in and kinds of people they would want to engage with. Some of those who have developed laser-focused emphasis narrow down their church ministry to very specific task such as relevant preaching of the Gospel or rapid multiplication of disciples in a particular target audience. But one has to ask: is the church of Christ really entitled to define its own mission, pick and choose a particular calling in the community and set out on a bundle of few KRAs to accomplish?
I remember Alan Hirsch, an Australian missiologist, once said, âIt is not so much that the church has a mission, itâs that the mission of God has a church.â If we are to take this reminder seriously, what fundamental mind-shifts do we need to consider? For starters, we might need to take a close look at how the concepts of Missio Dei (mission of God in Enligsh) and the work of Christ link together and how it opens up to us the frontiers of church ministry.
Missio Dei. The first two chapters of Genesis show us a God working on a project: to make a dwelling place wherein the gift of joy can be enjoyed by all of His creation. So, he created an amazing planet that brims with life. He put people in charge of caring for it. And he laid down patterns of living that bask itself in beauty, harmony, and fullness. The ancient Hebrews have a word for this creational design of God for the world -â. So, he created an amazing planet that brims with life. He put people in charge of caring for it. And he laid down patterns of living that bask itself in beauty, harmony, and fullness. The ancient Hebrews have a word for this creational design of God for the world -âshalomâ (often inadequately translated in English Bibles as âpeaceâ but means way more).
But we know what happened in the third chapter of Genesis. People messed up Godâs project. They defied God and rebelled against His will. They exchanged who God designed them to be for what they thought is good in their eyes. So, everything went on a downward spiral of disobedient individuals, divided people, and planetary decay. Their best effort in both technology, aspiration, and unity, as expressed in the Tower of Babel, became a symbol of everything that has gone wrong in the world (Genesis 11:1-9).
Still yet, God did not give up. Rather than abandoning everything, He resumed working like a mad engineer on a make-over project. The rest of the books of the Old Testament show a God on a mission to bring back âshalomâ into the world. Signs of which are sparks of restoration and renewal of all that have been broken and damaged in His creation.
The renowned missiologist, Lesslie Newbigin, explained it this way: "Mission is concerned with nothing less than the completion of all the God has begun to do in creation of the world and humankind."
So, we read God picking-up the pieces of whatever good was left in the world and built from it. He called Noah and Abraham as individuals who showed in their lives the meaning of following His will. He formed Israel to be a nation that shall showcase to the whole world Godâs vision for a just and godly society. But again, we knew what happened. Israel messed up as well. They also defied God and rebelled against His will. They, too, exchanged what God has designed for them with what they thought was a better way of being a kingdom. Everything went on a downward spiral for them, from them on. Their best effort in both technology and aspiration, as expressed in the Temple of Jerusalem, became a symbol of everything that has gone wrong in their country. Like the Tower of Babel, God also had the the Babylonians razing it to the ground and destroying it. But God continued to send prophets after prophets armed with a message of a new world coming.*
Because we have a God who wonât give up, the Bible ended up with a curious plot which starts from a small garden in Eden, continues with the rise and fall of empires and kingdoms, and finds its ending in a breathtaking vision of an eternal city. It is within this epic story of a God on a mission that the church of today has to find its place. Surely, Godâs must be a very big project wherein much of the work rests on His initiative and are beyond human involvement. But this is where the cues and clues provided by the coming of Christ proves helpful in determining the churchâs rightful place in the broader scheme of things.
Christâs Work. Jesus came into the world with an important message from God. âThe right time has come. The kingdom of God is near. Change your hearts and lives and believe the Good News!â (Mark 1:14-15, NCV) Basically, he is saying that the long wait is over: God is bringing his project to a close and he is once more taking back all the things that was lost in the way. Lest we have any doubt about it, Jesus made it unmistakably clear, âIf I am casting out demons by the power of God, then the kingdom of God has arrived among youâ (Luke 111:20, NLT). Jesusâ coming on earth signifies the coming of Godâs kingdom which means Godâs âshalomâ has returned as well. The Gospel accounts narrate stories after stories of how in Jesus reconciliation of all that is torn apart and the transformation of everything that was deformed are made possible.
While the kingdom is ever on its way of coming yet still not fully arriving, Jesus showed that Godâs festive Jubilee is now a reality.** All those who are far from God has been brought near -the poor, the sinners, the lepers, the dreaded tax collectors, the prostitutes, etc. Tossed in the list as well are the doubters, the deniers, the greedy, and the persecutors. Nothing he touched remained the same. They changed for the better and for good. Apostle Paul, himself a beneficiary of Christâs work, summarized everything that is happening before his eyes, âAnd through Christ, God has brought all things back to Himself again -things on earth and things in heaven. God made peace through the blood of Christâs death on the crossâ (Colossians 1:20, NCV). Paul saw the rich and the poor, master and the slave, the men and the women, together, without the barriers that have kept human life in unhappy fractures. Take note of the word âpeaceâ in the verse (âeireneâ in Greek). It is wise to read it with the Hebrew word âshalomâ in the background.
In everything that Jesus did, his being born in a manger, living together with those pushed at the edges of society, dying on the cross, and rising back from the dead, he showed that He is the Messiah this world needs. He left earth triumphant with the assurance that in his hands already are âall the authority in heaven and on earthâ that is needed to finish Godâs project (Matthew 29:18). It is with this power that he summoned people to join him in the remaining phases of the work until he comes back again.
Other people will speak of Christ's work in terms of the three-fold Jewish office that he fulfilled: as a prophet, a priest, and king.
The Ministry of the Church. As identity determines involvement, it is very important to keep in mind that how we understand who Jesus is will determine what we think the church should be and this in turn will inform what we can imagine to be its ministry in the world. In other words, it is Christology that gives form to our ecclesiology which in turn shapes our missiology (view of ministry).
The Gospels tell us that Jesus built a âchurchâ (Matthew 16:18) and sends it as his Father has sent him (John 20:21). This is a double-calling that the church has to held in tension -it is both âcalled-outâ of the community from which it is located and at the same time âsent outâ back into it (John 17:15-20). Out there in the world, they are to be people with a distinct pattern of life answering for the concerns of the planet they inhabit. Together, they are to be a community of âborn againâ people called to a âcross-shaped lifeâ and bearing âwitnessâ to the coming kingdom of Christ.
In the New Testament, the church is often described as be the âBodyâ of Christ and this means being the extension of who Christ is. His followers are to serve as âwindowsâ of His coming kingdom -the beta-version of the full transformation promised in the New Creation (see II Corinthians 5:17-18, Revelations 21).
So what is the church of today to do as a ministry in light of the above?
The matrix below shows how the ministry of the church links closely to both the Missio Dei and the Work of Christ:
"Ambassador" is a description given by Paul in II Corinthians 5:20 while "witnesses" is given by Luke in Acts 1:8. My good friend, Dr. Dick Eugenio, suggested rooting the areas of church ministry in Christ's work of incarnation, redemption, and resurrection.
As âambassadorsâ entrusted with the ministry of reconciliation, the church serves like a fine diplomat: sharing the Gospel, making fellowship among each other, and loving their neighbors well. These ministries reconcile lost people to a vibrant relationship with God, reconciles brothers and sisters in Christ as a new family, and invites the rest of the world to imagine a community wherein everybody looks after one another in a planet that is breathing healthily.
As âwitnessesâ entrusted with the ministry of transformation, there are several metaphors provided in the New Testament that express the work of a witness. Among the most familiar, the church is to serve as the salt of the earth (help make things better), light of the world (help make things true), and yeast of the planet (help make things grow).*Â
Salt-ing may involve the flavouring service of making things beautiful, i.e., health services, housing, nutrition, and technology.Â
Light-ing may involve the enlightening service of combatting falsehood and pointing to what it truthful whether in journalism, music and movies.Â
Yeast-ing may involve the stewarding service of letting life in society flourish whether in the field of business enterprise, governance, or education.
Conclusion. Of course, all these engagements are beyond the usual concern of the local church. And this is why it is important to pay attention to the âgatheredâ and âscatteredâ character of Godâs people. That is, there is more to âchurchâ, than what it is and what it does during weekend assemblies. Church is also what happens during the weekdays when its members go about their daily lives and work out their faith in their homes, in the marketplace, in the municipal offices, in schools, in theatres, and yeah, even in social media. The church does not cease being the church after Sunday.****
Some people think that the church gathers together to equip each other for the work that each one does when they scatter in their respective place in the community.
How to link together these two areas of church life and ministry is another dimension of what Integral Mission is all about. More of this in the second part of this blog series.
-Rei Lemuel Crizaldo
NOTES:
*See specially the vision of Isaiah 65:17-25.
**Jubilee is a legal provision in the Law of Moses that is meant to reboot Jewish society back to its factory settings every 50th year (Leviticus 25:1-4, 8-10). In Luke 4:19, Jesus announced the âyear of the Lordâs favorâ -a reference to the Jubilee year.
***Read about âsalt and lightâ in Matthew 5:13-16 and âyeastâ in Matthew 13:33.
****Some maybe wondering where will the task of disciple-making fall into this ministry framework, let me just say that I think the making of disciples has more to do with helping individuals live-out the full implications of following Jesus in this world (disciple-living) rather than a pre-occupation for mass production of church members.
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