Do you have any advice on how to get doctors to listen to you? I have a doctor’s appointment tomorrow and my parents are only giving me one chance at figuring out what’s why I’m having problems. For reference I’m an afab minor with diagnosed anxiety(I’m worried they’ll dismiss me as overreacting for this) and I can’t stand or sit for extended periods of time without pain and standing give me fatigue + brain fog and I use a cane to walk. No pressure of course, I just don’t have anyone irl to ask
Sorry I didn’t see this sooner, hopefully you see this in time.
If you have time, write down everything you want to bring up so you have a clear list you can refer to in case any jitters make you forget.
Try to rate how these symptoms affect your daily life and what they prevent you from doing. Do not underplay them or minimize what you’re going through.
Note: with some doctors if can sometimes help if you tell them that you want to get better so you can increase productivity and “get back to normal.” It’s ableist and bullshit but it can sometimes really help get them in your corner if you’re worried they might be dismissive or right you off.
I’ve had doctors who were very not keen to run tests change their tune the moment I said, “I just want to get to the bottom of this so I can fix it and go back to work.” (In your case school/extra circular activities)
As soon as they knew I was a good little worker bee, they wanted to help. It’s unfortunate but a lot of doctors feel that way.
If they bring up anxiety or try to dismiss your symptoms because that is in your file, tell them you know what your anxiety feels like but that this feels very different and hasn’t responded to anything you’ve tried to manage your anxiety.
I don’t know your home situation but it doesn’t sound supportive—I’m sorry for that. I know what it’s like to not have your medical needs met as a minor. But please know you can request for your parents not to be in the room with you if that would help.
I wish you all the best and I hope things improve for you soon. Take care 💖
389 notes
·
View notes
kirishima x insecure reader where he overhears that she has a huge crush on him please. have a good day!
It was late afternoon at U.A. High, and you were tucked away in a quiet corner of the common room. Your close friend, Mina Ashido, sat beside you, and you hesitated, your fingers nervously playing with the hem of your sleeve.
“You’ve been acting strange lately, you know that?” Mina teased, nudging you playfully. “What’s up? You can tell me anything.”
You felt a rush of warmth to your cheeks as you tried to avoid eye contact. Mina was sharp and had probably noticed the way you’d been acting around a certain someone. Your heart pounded every time he was around, and it was becoming harder and harder to keep it a secret.
Finally, after what felt like ages, you whispered, “Okay, okay… promise you won’t tell anyone?”
Mina’s eyes lit up. “Of course! You know I’m good with secrets.”
You swallowed hard and took a deep breath. “I have... I have the biggest crush on Kirishima.”
As soon as you said it, you felt like you wanted to curl up into a ball. Admitting it out loud felt like the most vulnerable thing you’d ever done.
“What?!” Mina gasped, clearly trying to suppress a squeal. “Oh my gosh, that’s so cute!”
You groaned, burying your face in your hands. “It’s not cute, it’s embarrassing. He’s so confident and amazing, and I’m just… not. He’d never go for someone like me.”
Mina frowned and shook her head. “That’s not true at all! Kirishima isn’t the type to judge people like that. You’re amazing, and he’d be lucky to have you.”
Little did you know, Kirishima was standing just outside the room. He hadn’t meant to eavesdrop, but he was frozen in place, wide-eyed as he overheard the conversation. The words tumbled around in his mind — You liked him? His heart raced at the thought, but he also felt a pang of sadness. You thought you weren’t good enough for him?
He knocked on the door, pretending he hadn’t heard anything, and stepped inside. “Hey, what are you two up to?” he asked casually, flashing his usual bright grin.
You stiffened, feeling like the ground was about to swallow you whole. Did he hear anything?
Mina smirked knowingly but kept quiet, just giving you a reassuring look before standing up. “I think I’ll leave you two to talk,” she said, almost too casually. She shot you a wink and walked out, leaving you alone with Kirishima.
Your heart thumped loudly in your chest as you tried to keep calm. “H-Hey, Kirishima…”
“Hey,” he said, a little softer than usual. There was something different in his expression — his usual carefree smile was still there, but his eyes seemed more serious. “Can we talk?”
You nodded, unsure of where this was going.
Kirishima took a deep breath, his usual confidence faltering for a moment. “Look, I heard what you were talking about earlier. I wasn’t trying to listen, but... I overheard.”
Your stomach dropped. He knows?
“W-What did you hear?” you stammered, your voice barely above a whisper.
Kirishima stepped closer, gently placing a hand on your shoulder. “I heard that you like me. And… I also heard that you think you’re not good enough for me, which is just ridiculous.”
Your eyes widened in shock, and you opened your mouth to protest, but he held up a hand, stopping you gently.
“You’re amazing,” he continued, his voice steady and sincere. “You’re kind, strong, and always working so hard to improve. I’ve noticed how determined you are, even if you don’t see it in yourself.”
Tears welled up in your eyes, and you looked down, overwhelmed by his words. “I just… I didn’t think someone like you would ever be interested in someone like me.”
Kirishima’s expression softened, and he tilted your chin up, forcing you to meet his gaze. “Well, you were wrong,” he said softly. “Because I’ve liked you for a while now too. I just… didn’t know how to say it.”
You blinked, your heart skipping a beat. “You… like me?”
He chuckled, rubbing the back of his neck sheepishly. “Yeah, I do. I’ve been meaning to tell you, but I didn’t want to make things awkward between us.”
For the first time, a small smile tugged at your lips. “You’re not just saying that to make me feel better, are you?”
Kirishima shook his head, his smile growing. “No way! I wouldn’t lie about something like this. You’re super cool in your own way, and I really like that about you.”
You blushed, feeling a warmth spread through your chest. For the first time in a long time, the insecurities that had been weighing you down started to lift, just a little.
“So… what now?” you asked, your voice still soft.
Kirishima grinned and held out his hand to you. “Well, how about we start with dinner? I know this great ramen place we can go to. You up for it?”
You stared at his hand for a moment, your heart racing, before finally taking it, feeling a spark of hope and excitement. “Yeah… I’d like that.”
And as you walked side by side with Kirishima, hand in hand, you couldn’t help but feel that maybe, just maybe, you were enough after all.
Requests are open. Send as many as you like.
73 notes
·
View notes
Apologies if you've answered this before, but I was looking through your asks and couldn't find anything.
Do you have any advice on how you take such good screenshots of your game? You have such a knack for lighting, having variety of shots, and making them immersive.
This is so sweet. Thank you! 🥰
If I'm being honest, it's 90% vibes and gut feelings for me. I don’t have any formal background in filmmaking or photography, and everything I know is by sheer osmosis. There’s a lot of fancy terminology to describe why certain image compositions look better than others. I admire and respect anyone who purposefully keeps that in mind. But I am definitely not that person. I think I’ve watched enough film and TV, though, to subconsciously be doing the "right thing" - or at least what looks right to me.
That being said, I think the best way to improve is practice. If you spend enough time doing something you'll obviously get better at it, even if you don't realize it at first. So the most important thing is to give yourself the patience to grow and the freedom to experiment! At any rate, here are some things I've learned that will maybe be helpful to others.
Camera Tricks: We all know the camera in TS4 can be a little wonky at times. I use Buckley's camera mod. It hasn't been updated in eons but still works as far as I can tell. It gives you more freedom with movement, and I've found it especially helpful for getting shots that are lower to the ground.
Now that I've realized how sneakily useful first person camera can be, I also take advantage of that all the time. There's the trick of making your Sim look in a specific direction. (This works with poses and gameplay actions, by the way! For example, I used it to turn Caleb's head toward Lilith while he was trimming the bonsai tree.) There's the Dutch angle trick explained in this video. This is great for moments of disorientation and unease. I also just straight-up used first person camera to convey Helena's confusion upon waking after being turned.
Also, saved camera positions are your best friends. You can save up to five positions using CTRL+5-9. Then you just click the corresponding number to return to that position. I've used these for so many reasons. By taking two shots in the same position and Photoshopping them together, I've been able to edit Sims in (like Vlad below), fix accessory clashes (the book was in the hat category, so Lilith couldn't actually wear it at the same time as the towel on her head), and to pose Sims in open doorways (Helena had to walk through the door to open it for the Vatores, so I shot both halves separately).
Zoom: I love smashing that zoom button, whether it's zooming way in or way out. Zoomed out shots are perfect for establishing setting or as interstitial shots during a long conversation when you don't want to always focus on Sims' faces. They're also great for the draaama. Extreme close-ups are great for emphasizing emotion or a tiny but significant detail. Playing around with the extremes of zoom is one of the best ways to achieve shot variety!
Focus: I don't think Reshade is a necessity for good visual storytelling, but it does make certain things easier. I rely a lot on depth of field shaders to pull focus in shots. I like using cinematic depth of field especially in conversations to blur some characters while emphasizing others. I feel like this helps ground conversations because it reminds us there are multiple participants instead of always zeroing in on the speaker alone. Another way to play with focus is to allow the angle to mirror the emotions of the conversation. It's an older shot, but I always liked how Caleb seems to cower beneath Lilith's bat form here even though she's technically smaller. And in the recent conversation between Lilith and Helena, I kept the camera to Lilith's back to emphasize her vulnerability and discomfort and put the focus on Helena's reaction to it.
Framing/Angles: I do this by pure instinct, honestly, and have gotten better at getting it right on the first shot over time. I used to take half a dozen shots of the same pose from different angles and choose the best one. Nowadays, I'm quicker to commit and often take only one shot. I've learned that if something immediately tickles my brain, it's usually the way to go. I usually angle shots so that the characters aren't looking directly at camera, as it seems more natural that way. On the other hand, sometimes the direct to camera look can actually work in more confrontational or unsettling moments.
Environment: If I can help it, I don't do my own builds. In some ways, this is a disadvantage because I have to set up the scene within a space that wasn't specifically catered to it. On the other hand, it makes for fun little surprises, like the ability to peek in through a skylight or frame two characters within perfectly placed archways. I like using objects and structures to create interest when I can. I often don't discover things like this until I'm pulling the camera around and randomly happen upon them. I definitely recommend navigating all around to see what you've got to work with before committing to any specific angle. You might find one you didn't even think of!
Lighting: I do what I can with the game's lighting. I avoid placing ceiling lamps or at least turn the brightness down much lower, and I don't usually turn all the lights on in a room at once. I tend to change the color to one of the warmer golden hues to avoid a stark white that washes everything out. I always like when I can get some sources of light into frame because it adds a lot to the ambience. But I've also been using Relight on all of my posts lately. It's an addiction, and it truly makes all the difference. I'll use it to give light sources a stronger glow so they stand out more and also to create shadows on Sims' faces. It's also very good for flashlights and computer screen glow!
After having self-indulgently written all this, I'm not sure how much is usable advice versus rambling musings. I find it hard to give storytelling "tips" because so much of it feels innate and personal and hard to put into generalized terms. I also don't want to imply that every one of my shots is perfect or that there aren't a million other ways to go about achieving good results. But thank you to anyone who's made it this far, and I hope you found it worthwhile. 💕
34 notes
·
View notes
Till's piece from the event is a very honest depiction, but I want to examine it in more detail since it looks so interesting.
For one, I find the headpiece confusing, I was hesitant on this point in the last post I made covering this I assumed the headpiece Till is wearing (separate from the headphones) was this device.
There isn't even a name for that device, but it's been theorized that it serves a similar function have the collars pet humans have, but affects the pet humans in some way.
I believe it's a behavioral management device since there is an emphasis on the brain when it's shown. And just based on the design itself. I think the purpose of it is similar to a shock collar.
Till in this environment looks familiar, he has that focused expression that he always has when he's writing music, like he's in a daze. Since this is a practice in a controlled environment I think he might actually be handling an instrument this time around (hence the headphones). Till has a natural passion for music, the environment of Anakt Garden also appears more calm than what he goes through with Urak so he looks very much in his element.
But despite how calm, and focused he looks outwardly, his collar shows orange.
Till is giving with his expressions even around the aliens, so if he was feeling bad (I would suspect as much seeing the fresh experiment patches..) I believe it would look more obvious, but the difference threw me off a bit. I could be reaching (definitely) But given how unruly his behavior can be, and how much effort the aliens are putting into finding ways to subdue him I think they used that device to mellow him out so that they could properly monitor him.
The collar being orange gives me the impression that he's not as calm as he looks but the headpiece is keeping him in a 'sedated' state(?)
Red - Condition in the negatives, energy depleted, feeling bad. overall horrible state.
Orange, yellow - to a lesser extent, more like if you're feeling skittish, nervous, (think of this mode as feeling under the weather)
Green - Good, calm, happy, normal and a healthy mode.
(Translation by kh47uo on Twitter)
This behavior could also show desensitization, as he had likely been conditioned to not be phased nor show weakness in front of the aliens even if he feels bad, a way of tolerating. But this is just me trying to make sense of whatever that head gear was... he could've also been sedated beforehand (banging my head against the concrete)
Also interesting to me that we weren't shown Till doing other things, like dancing, or singing. I think it's a testament to Anakt's (And Urak's) priorities as they have Till build on his music skills, his strongest skill. It's probably because that's all he has to offer is his music (His grades in every other subject are a mess.). So building that to its greatest potential before anything is important. But it's a reminder of the situation, he's not so intense about his craft because of his inclination to it. He doesn't make music simply because he likes it, he does it because it's what he has to do to survive. Despite doing what he is naturally driven to do, he looks like he has had his life drained out of him.
Urak (the bastard) knows that for sure. Appearances, and 'decent' skills can get you far but overwhelming passion and skill can put you farther above all the rest, it's exactly why Luka is the best in his league, and why Urak pushes Till to his limits to surpass that even with such destructive means.
51 notes
·
View notes