So... Time for something totally different, and much more obscure. (Over time, my blog will become a patchwork of random things, probably) First time posting art here too. ꉂ (´∀`)ʱªʱªʱª
It's May 28th, and Yuki Maeda's birthday. Of critical hit (to the kneecaps) Danganronpa Another fangan fame. So here's some art I made beforehand. Also featuring the other two because they don't have a known birthday outside of this and I wasn't going to not draw my best boy, (or leave our resident nothing guy out.)
It may not count for much against all the stones thrown (to put it lightly) but this time they're bringing him a cake and happy birthday wishes. And besides, drawing these two doing something nice for Yuki makes me happy.
The guy deserves to just have a good birthday in peace. Happy Birthday Yuki!
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On one hand i would like to have a large baby. my family and gilgamesh’s come from a long line of beefy, nine pound plus chunkers. I was 9 and something lbs with a full head of hair and almost a week late. I want that baby fully cooked and maybe a little overdone. tons of studies not just anecdotal show that they just seem sort of… nicer and easier to deal with, like the biggest of the litter. they sleep more. they dont struggle in general as much and they gain weight easily and they also move a little slower. not saying they dont hit milestones but a fat ass baby will stay in its potted plant lump stage a little while longer before jumping into the running around sticking fingers in outlets stage.
on the other hand, i am so so concerned for the sanctity of my gooch. a nine pound baby will tear my grundle asunder. my taint to shreds.
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So they didn't become void, they were "born" that way
In FaaF there are different species and kinds of higher beings (still a MASSIVE work in progress tbh, trying to figure out how these cunts work, but for now I'm thinking they're extremely rare species with far greater abilities and lifespans than a normal bug's that have a chance to ascend to true godhood (but even if they don't ascend that doesn't stop mortals from worshipping them as they're already very god-like from a normal bug's perspective)), "pale beings" being one of these kinds/mutations.
Well, there was also a different kind once, "void beings", but they all went extinct a very long time ago by the beginning of the story. Shade Lord was one, and last, of them and it lost its life in a fight with Radiance - the same fight that drove her to make her permanent residence in the dream realm out of her new-found fear of death (which backfired spectacularly ngl). Its body was buried in the Abyss, where it broke apart and decayed, or decayed as much as a non-living thing can, before it was unearthed many ages later by the pale wyrm.
Not much is known about them since they've been gone for so long, and the vessels are the only void beings remaining, but since they're not "pure" void beings it'd be foolish of anyone to assume that the ancient extinct species behaved the same way as these ones do. But they were generally greatly feared thanks to the void's freaky, dangerous properties, which partly lead to their extinction as some of the other higher beings purposefully attacked and killed them whenever they stumbled across one out of fear. Now the only thing remaining of them are the rare void sources, where their former bodies still refuse to fully die.
Shade Lord does get accidentally resurrected in the story bc of all the tomfoolery happening with its body before almost immediately getting killed again by Ghost who inherits its title and reign. Don't ask me how that works, haven't figured that out yet. Magic god shit or something idk LMAO
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Sorry if this question is too broad or imposing but I'm trying to get into modding Fallout 4 for the first time, mostly to make armor skins. What're the best tutorials? I've tried searching online but a lot of the tutorials are outdated. (Would also love to know how to bash existing skins together though modelling my own would be fun too). Again sorry for this ask I'm just so lost about how to get into modding lol.
Ahhh do not apologize for asking me about modding fallout. I could talk about the guts of this stupid game all day ahhh
modding grip^
Unfortunately I...don't know any good tutorials. I think a lot of Fo4 modders came over already knowing skyrim or FNV. Most of what I know is based on outdated guides, old loverslab threads, my existing graphic design knowledge, and trial-and-error. I think armour is the best place to start because there are so many tools available (thanks tittymodders!), and you don't have to worry about needing 3DS Max for collisions or animations.
This is the only modding tutorial I've ever watched. It's old, but good to show you a proper workflow and how to set up your files. They use creation kit, but if you're just making armour its way easier to use xEdit. I don't even have the ck installed, I do everything in xEdit.
This is an excellent guide to outfit conversions. It gets pretty in depth, but you really don't need to bother with the dismemberment section if it's just for you. It's for FG reduced but you can use it as a general guide for weighting anything for any body and getting your modded outfit game ready.
Texture edits and outfit conversions are where I started and are probably the easiest. The best thing to do is just poke around mods you like and see how they do it.
Some tools:
xEdit: Plugin editor for creation engine games. If you're doing any kind of modding you should learn how to use this. Esl-flagging, running complex sorter, making bashed patches and making your own compatibility patches are skills you need if you want to run a heavily modded game.
Icestorms texture toolbox: the best texture tool, i use the "batch processing" tab at the end to convert .png (no alpha) and .tga (alpha) files to .dds.
Nvidia texture tools exporter: lets you open .dds file in photoshop with the alpha channel intact. You don't need a nvidia card, I'm all team red. Don't bother using this to export unless you have to, its slow as fuck.
Sagethumbs: Gives .dds files thumbnails in windows explorer.
IrfanView: For quickly viewing texture files without launching photoshop. Also an excellent general image viewer.
Bethesda Archive Extractor: Crack open those .ba2 files and get to the goods.
Material Editor: What it says on the tin, lets you edit Fo4 and Fo76 material files. These are like containers that have the paths to all your textures and how they are to be shaded to attach to .nif files.
NifSkope: View and edit .nif files. Dev 7 is the recommended, but Dev 8 can open Fo76 meshes if you want to backport those.
Outfit Studio: Even if you don't use body replacers, this is an incredible tool for editing and weighting meshes. If you're making armour you need this. This is also where I make most of my mashups: you can pull parts from different outfits, slap them together, and export them quickly and easily.
Blender: It's free and it works. Learning to navigate this is going to be your biggest hurdle but it's worth it, trust me. Thankfully blender has a huge community and hundreds of tutorials. This is where I make my hi poly models and do all my retopo/uvs. I also prefer to use blender to edit meshes because it has more robust editing tools.
PyNifly: What I use to import/export .nif files from blender.
Fo4 is made in the 2013 version of 3DS Max and the havok content tools but i haven't bothered to pirate that yet. You don't need it for armour anyways.
I'm sorry this is so long and rambly. If you have a more specific question I might be more helpful ha.
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Bruno Thuedhar's (my OC) first-birth tattoos. Just a concept sketch of it for right now.
'It resembled something close to fire. the middle of his back was an intricate circle that resembled the sun with small spikes around its surface. It seemed to trail a firey-like shape from the baby's little 'sun' to it's ass to its shoulders and circling the shoulderblades.'
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