#so i'll focus on the main part of the game again
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#ok this is a tough one cuz there's technically a lot of characters that could be included but not enough answers#so i'll focus on the main part of the game again#the dark pictures anthology#little hope#dark pictures little hope#supermassive games#viks dumb polls
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Self Aware! Rafayel x Unaware! Player
Can you guess which other game character this is inspired by? I will be doing a series for each of the LADS boys being self aware. A little angsty, once again. It will hopefully become clear, but this is a story about Rafayel, your favorite LI, becoming self aware, and eventually being replaced by Caleb. I just picked Caleb bc he just released, but Sylus or any LI released after start would work. Hope you enjoy! I'll prolly do a part 2. A bit long, sorry!
Self Aware! Rafayel who becomes aware slowly but surely. Rather than an instant moment of understanding, he begins to recognize new things in his world, things he didn’t understand before. Things seem… out of order. Time is disjointed, his senses thrown into a black void just as often as he is alive.
Self Aware! Rafayel realizes he is a game character long before he ever becomes aware of you. His existence seems to dull with each passing day before he meets you. His life, his suffering, his love… none of its real. He realizes that he is pre programmed into a virtual reality. But he wonders, why? And why does he feel a sort of… presence?
Self Aware! Rafayel who feels the presence everywhere. In his battles with his… lover? (is she still? Does he even want her to be? Rafayel doesn’t know. Even she seems fake now) There is an unknowing force watching him. Despite the oddity of it, Rafayel isn’t alarmed by it. If anything, it’s comforting. Warm. It feels like his first hug after a life of being touch starved.
Self Aware! Rafayel becomes addicted to the presence. Comforted by the ever watching force. He looks forward to his limited interactions with it in that cafe everyday. His dulled world begins to spill with color.
Self Aware! Rafayel who one day sees… you. You’re the presence that’s been there for what seems like years, the only thing allowing sunshine to pour into Rafayel’s darkened world. He preens under your attention, feeling like a deep sea fish seeing the light for the first time.
Self Aware! Rafayel who finally realizes his world is a dating game. It's a bit of a shock, but a surprising comfort. You had become his everything before he was even aware who you were, and being able to actually see you everyday has only deepened his feelings. So, learning that you joined this game to date the characters, and that he is your main focus is a relief. He feels requited. You care about him just as much as he does you (maybe not quite as much, he realizes. Currently, you are his only tether to realness, and are still unaware of his awareness or his feelings. But, it won’t be like that for much longer).
Self Aware! Rafayel who is aware of the other male love interests, but doesn’t pay them much of a mind besides the occasional twinge of jealousy. After all, you only complete their events out of a sense of obligation. But he is your focus. You pull for his cards, spend your in game currency on his outfits, and have him accompany you for card games and plushie hunting. It’s clear to him, he is your favorite. And he hopes that when he makes you aware of his presence too, that your favoritism will turn into something more. So, in response to those other boys, all he does is give you a pout the next time you visit him in your cafe. But, seeing your smile in his presence makes the painter’s grumpy mood vanish quickly. He loves your smile, direct just at him; teasing, joking, and flirting all the time just to see it whenever he wants. Yeah. He needs to see that smile more often.
Self Aware! Rafayel who wants everything to be perfect for when he confesses. He’s been picking up some coding skills on the side, trying to keep it hidden from you as he carves out a small place in his world just for you to. The perfect place by the beach, with the perfect light. The perfect gift (a painting of you), the perfect words to say to make you understand the depth of his sentience and of his love. His perfect moment. He’s worried he might spoil it accidentally though, with the extra attention he’s been lavishing on you. You’re just so cute, that every time you cheer after the two of you win a battle together he can’t help but laugh along. He’s a little tired of waiting, but he still wants everything to be perfect. He just hopes you can chalk up your excellent luck pulling cards and his extra smiles to a new game mechanic.
Self Aware! Rafayel who is vaguely aware of the announcement of a new male love interest. Colin? Or maybe Cade? Who cares? Rafayel’s been your favorite since launch. Truly, he doesn’t pay too much attention. He’s too focused on making his confession to you just perfect.
Self Aware! Rafayel who starts paying attention when he hears it come from your mouth.
“Caleb is almost here!” You say, cheerily.
Self Aware! Rafayel who feels his heart clench a little. Now he begins to remember the details clearly. Caleb. Thats his name. The jealousy he feels is a bit more papabile than it has been before with the other boys, feeling like a heavy stone pulling his heart down into a dark ocean. He remembers you playing that chapter with that… man… in it a couple times, but he dismissed it as you trying to better understand the story. He knows it's not because you want to see that guy. Is it?
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Self Aware! Rafayel who doesn't realize how black everything has been until he’s let out into the light again. How long has it been? He feels his body physically react when he checks your phone’s internal clock and realizes a month has passed. His world had become dull again without you at least visiting him; fake, and flat and just black. It scares him for two reasons. The first, that without you he might stop being aware, stop existing as he is now. He might start being like the other nothings that populate his world without you, pre programmed to run in circles. It terrifies him. And the second, that something might have happened to you in the time you were away from him. He is even more scared that something in your large and expansive reality might be able to harm you. With his dulled senses, he hasn’t felt your presence visiting him at all in the past month (that went by all too fast to him. Add that to his growing list of things that will keep him up at night.)
Self Aware! Rafayel who is scared now for an entirely different reason. He manages to use his coding skills in the brief time period where you are visiting to tether himself to the game outright. At least it will be harder now to pull him away from you. Even if you stop visiting, he’ll be aware. But with that, comes an even worse realization. You’d been here, actually. In the game, playing as usual. Just not with him.
Self Aware! Rafayel who wants to cry and shout all at once. Who the hell is this Caleb, and how dare he take you from him (he tries to push down the feeling that you have betrayed him as well. He doesn’t want to fall into that rabbit hole of resenting the only thing that makes him feel alive). So, instead he blames this… usurper, who has stolen your love, your light, your attention away from him.
Self Aware! Rafayel who has a plan to get your attention back. Screw the perfect moment. He just needs to confess the next time he sees you. You’ll throw away apple boy the second you realize you have a sentient fishie who loves you more than anything.
Self Aware! Rafayel begins to slowly realize a couple of harrowing things. The first, that you haven’t visited him in a long time. The last time you did, his first gasp of air in over a month, seemed to be irregular, if not a fluke entirely. You were too focused on Caleb (the name still sickens him to think about) to spend anytime with him anymore. Who knows if you would even give him the chance to confess. The second, even more harrowing thought. Was it your attention, your love, that brought him sentience? If so, could that same awareness be brought to another? Would Rafayel’s competition soon extend to another man who knew of your existence just as he did? The third, that it might not even matter for him or the “colonel” either. You had discarded and neglected Rafayel so easily when a new shiny toy came into your view. Did you even see him as real? Would you ever? Were you even capable of that?
Self Aware! Rafayel chose to push that thought down deep. He would cross that bridge when he got to it. No, he should deal with the problem at hand. Caleb. Just the very thought of him made fire burn in Rafayel’s veins and a sting like salt water in his throat. At the very least, he should deal with this so-called replacement.
Self Aware! Rafayel who knows deep in his soul, in the very essence of his being that you love him. You’ve just been… distracted. Tempted. Lured. But Rafayel knows about luring also. He is a siren, a vision of seduction and temptation. Colonel apple can’t compare. Rafayel will use very weapon in his arsenal. His newly acquired coding skills will force you to see him, force you to let him win your love back. He’ll shower you with gifts, with digital seashells, in game currency, and his sweet words. He’ll hold off on confessing, just until his competition is not even a memory in your mind.
Self Aware! Rafayel decides that even if that fails, he has other ways of convincing you to his side. He wonders what would happen if he were to alter the game code, to make Caleb repulsive to you, or even better, gone (the thought of messing with the game code, with the very essence of the world does still make him a bit queasy. Perhaps that will be his last resort). Instead, he wonders what would happen if he decided to find Caleb in his world. Maybe a recreation of a certain explosion might be in order, certain to actually find it’s target this time.
Self Aware! Rafayel who is becoming desperate. He’s willing to do anything. Even if it means removing all other obstacles by any means necessary. You will love him again.
After all, why wouldn’t you? With no one else but him and you, everything will be just as it should be.
#rafayel love and deepspace#love and deepspace#lads#l&ds#rafayel x reader#rafayel x mc#rafayel l&ds#love and deepspace rafayel#angst#love and deepspace angst#lads rafayel#rafayel#love and deepspace x reader#lads x reader#l&ds x reader#l&ds x you#lads x mc#lads x you
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Cleaning Up San Myshuno with S4S
If you're having this issue where items aren't being cleaned up in San Myshuno, this tutorial can help clean it up!
Crin shared a tutorial over on Bluesky but, it's originally in German and not very straightforward so I've rewritten it here so it's a bit more step-by-step for people who may not have as much experience with S4S.
For this tutorial, you'll need to know the specific item names the game uses so first, here's how to find those. Open S4S, click "Object" on the main screen.
Now you'll filter by Category and Game Pack. I just wrote down some terms on a notepad to use later. Here's what you need to focus on though...all of the items spawned are from base game and City Living. They're all lights, chairs, sofas, and decor. Then there's also plants and food. I'm not going to do all of the different things, I'm just going to do one to show you what you need, they're similar enough you can find the rest.
So say we want the sofa names, we'll filter for Comfort, Sofa, and Base Game. Hover over the item to see it's full name.
The part of the name that I've outlined is what you need to make a note of. If you hover over all of them you'll see that they all have "sitSofa" in common, this is the piece you actually want to write down for later. Some others we'll need are lightFloor, sitLiving, sitDining, lightTable, foodPlate, foodBowl, foodFestival, foodGrip, and PlantBush. (I've only done Spice District so far, there may be additional terms for the other neighborhoods.)
On to cleaning San Myshuno now!
First things first, make a copy of your save file and paste it somewhere else so you have a backup, just in case!!
On the main screen of S4S, click the "My Projects" button. On the selection screen that opens, change the file type to .save in the lower right, navigate to your save folder, and choose your save file, and open.
Now, in the upper left, type in "data" and click filter, and then click the "Type" header to sort alphabetically. This is just to make it easier to find the piece we actually want which is the "Save Game Data" line. Click on it once to select it.
On the right hand side, scroll all the way to the bottom. Next to "zones" click the "Edit Items" button.
Now you need to search for your lot name. This part may be a bit of a trial and error. I chose the apartment lot that I had been playing and it didn't have the data I was looking for. The one I ended up needing was the 20 Culpepper lot. I'll explain how to know if you've picked the right one or not later on. For now, you'll type in your lot name in the filter box, select the line for it, and then scroll all the way down on the right hand side. We just need to copy the "zone_id" number.
Once you've copied this number, you can close the screen and return to the previous screen. Now, where we had "data" in the filter, we now want to paste the zone ID we just copied and filter for that instead. Now you'll select the "Zone Object Data" line that shows in the results. On the right hand side, scroll to the bottom again, and now you'll click "Edit Items" next to "objects" near the bottom.
On the next screen, you should see "ObjectList" on the left hand side. If you don't, this is what I was referring to earlier when I said you may not get the right lot on the first try. Yes, you may have chosen the correct lot that you were playing but, the object data we're looking for might not be tied to it. If that happens, you'll just need to try another lot in that neighborhood and keeping going until you find the one that does have the ObjectList. Once you have the correct one, you're going to click "Edit Items" on the right hand side.
Now this is the part where your patience is going to be tested. This is going to be very time consuming. It has to load a lot of data and therefore takes a lot of time loading the list, a lot of time filtering, etc. Just be patient.
In the filter box on the left hand side, you're going to start typing in keywords to find the items we want to remove from the neighborhood. I highly suggest typing your term somewhere else, and then copy and pasting it because the filter will begin to work as soon as you start typing and take way longer since it's going letter by letter. You're going to filter using the item names we found earlier.
I'm not going to lie, after filtering for my term, I've just been selecting all and then removing them and not taking the time to make sure every single item in that term result list is one of the items sitting in my neighborhood. I'm not sure the full extent of what is affected by this zone data so that's maybe not the best choice but, the apartment zone ID I'm using is an apartment I don't play so even if it's removing items from the apartment itself, I don't care. I also haven't seen this remove any of the world items that are supposed to be there all of the time. This is why we made a backup though! Be smart. Try your own path and then put your backup file back in your game instead if anything breaks. To select all though, just select one line, hit ctrl+a on your keyboard, and then click the remove button. Now, you'll paste your next search term in and repeat until you've gone through all of your terms. Again, this can be time consuming. Just be patient. Once you're done, click "Save" in the lower right.
You'll be brought back to the previous menu, click "save" there too, and then you'll be back to the warehouse screen, click "save" there as well to save your .save file.
Now, cross your fingers, open your game, and load into that neighborhood in the save file you were working on.
So, this is what I got after my first try. Pretty big difference. I was actually able to shift click and destroy the couch and lotus candles.
Before and After:
Here's basically what was left to clean up, I was able to shift click and destroy the crystals though, just forgot to take a new pic:
Played my game for a while so the next set of images don't line up exactly right but, I went back into S4S and removed some more things, and here's what I have now.
Huge difference. I just have some plates, plants, and some to go food left to clean up. I probably just haven't come across the names for those yet since it's just so time consuming. This is waaaaay better though and if your save file got even more built up than mine did, this could be game changing.
Let me know if you have any questions or if you figure out the name for the plants and plates I still need to get rid of!
***Update! I realized I had checked for an Object List in all of the Culpepper lots and the two non-apartment lots but hadn't bothered checking the Jasmine Suites apartments. Turns out 2B had an object list too! I just searched plant, plate, and foodGrip (this is some of the to go foods sims get from stalls) first to see and heck yes! Almost everything is completely gone now! So make sure you check alllll of the lots in the neighborhood. I would just start with one and do all the search terms though, see what's going on in game, and then go try the other lots back in S4S so you only have to search for the remaining items.
Most of the plates are now gone and all of the bushes are gone now but, the veggies from the bushes are still there. So close!!
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i got to watch the inazuma eleven movie!! it was good i'm once again insanely excited for what's to come ^_^ (victory road, of which i'll talk about under the cut to avoid spoilers)
the first half was, as expected, just a recap with major focus on the first and last episode of season 1. the new t-pistonz song slaps and the nostalgic soundtracks are always good to hear. makes me think something among the lines of "ah yeah, that's right, i love inazuma eleven." fine but not too good when you think of it as a recap, i would've switched some scenes for others personally. voice acting good as always
AS FOR VICTORY ROAD repetition of the scenes of the beta until the last part, where it's all new I GOT SO EXCITED. despite being singular cutscenes put together, it went smoother than i expected. the main (spoiler) points i would like to highlight are:
unless it was shown in the beta and i just forgot about it, we get to see the student council other than shisendou animated. unmei and sakurazaki are on everyone's mouth for challenging the baseball club
sakurazaki sends unmei the video of the hokuyou vs raimon match, to show him "today's soccer" and oh my god i wasn't ready for this. like at all. unmei sits on the same bench - i assume - he sat on with sakurazaki the night he went to the hospital and starts watching the match and then something crazy happens
SORAMIYA APPEARS ON SCREEN AND UNMEI GOES "soramiya-kun!" and then "so this is soramiya now..." they know each other my god. i wasn't ready at all for this. they're showing new connections i can't wait to see them eventually reunite....
the match ends 6-0 in favor of raimon because haru is just That strong but of course he pulls up with the "soccer is boring" line. they're putting haru in a rather different position than his dad. haru said he doesn't have the desire to confront strong rivals (?) (i'm not exactly sure of this point, if anyone notices i'm wrong please lmk!) as mamoru did, all he wants is having friends
the animation is as good as what we've already seen from mappa, especially the match itself is very smooth and enjoyable to watch. the credits arts were my favorite (UNMEI AND RAIKA TOGETHER... also unmei and soramiya as kids together. i can't wait to know more about them) i assume we'll be able to see them in the final game. in the end the second part is more of an introduction of what victory road will be but ohhh it was so nice
also got some merch! plus the cards they give you for purchasing the tickets. there was barely anything left lol, and of fucking course the can badges were blind box style. i really wish i got raika, but kameo's fine too. had fun... i can't believe inazuma eleven is real...
#inazuma eleven#victory road spoilers#i need to know the development of raika and soramiya so baddd they're probably my top two vicro characters for now#I KEEP SAYING THIS but the credits artworks were just that good. we got raika and sakurazaki bickering i love them. and the wolf guy too#t-pistonz never miss. those two songs were good!!! just wish they weren't so loud with the music that actually bothered me#inazuma eleven the movie 2025#inazuma eleven victory road#to be fair the new content wasn't THAT much but it's still exciting because i'm looking forward to vicro a lot#unmei just has visions or something. something something being “teleported” to the pitch where haru is...#ina11
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I did a live transcription of the Dragon Age: the Veilguard dev Q&A session today.
UPDATE/EDIT: I made a second pass of this and cleaned it up into a full/complete transcript.
Q: If you could belong to any of the main factions, which would you choose?
Corinne: Listen Katie, you say softball but this is hard. I'm gonna cheat and I’m gonna give you two. So for fashion, the Antivan Crows all day long. their threads, you're gonna love it. For vibes though, the ones that capture my vibe, Mournwatch. Gimme those necromancers.
John: Those are good answers. I have one for fashion and for just general faction that I’d like to be a part of. Veil jumpers - who doesn't like a nice walk in the forest, you know, even if that forest is filled with horrifying monsters and terrifying anomalies, but uh, yeah.
Matt: For me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, and I think I’ve finally settled on them, and I think it’s just because pirate barbarian is just such a great combination of elements. Treasure hunting, plus beaches and palm trees and all that stuff, it’s a really good mix, so that’s kind of my default.
Q: I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning this and will we get the same companion conversations and banter as seen in the previous Dragon Age Games??
Corinne: Such a good question. Thank you to whoever submitted this one. I'll start and then turn it over to John Epler. As you saw in the gameplay reveal, this is a much more intimate experience. We pulled the camera in. For those that aren't aware, the reason why is we want you to feel like you actually are in this world, like you’re walking these the city streets of Minrathous, you’re looking up at the buildings all around you. You're a part of this place. It's much more intimate, and we believe as the narrative unfolds that this creates a lot more immersion. Now how this relates to the companions is in doing this, we went back and forth on it a lot, but we actually found that having two companions allows them more visibility and presence. We've talked about the incredible depth and focus we’ve put on fleshing out these companions, they're very fully realized, so here you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and release a volley of arrows, you can only get that because of this more intimate view. So I love the spotlight that’s been put on them. But I think in addition to the banter, one of the things people are wondering about is, ok but what about gameplay. Again, this has come about from our testing, working with the internal team and also our lovely our council of players. We just found that in the combat system, when you're planning your strategies, two felt like the right number to manage. Keep in mind, Rook has a lot of different types of actions: abilities, individual attacks that are more fleshed out than ever before. Timing and positioning matter a lot, so this really felt like the right balance. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say that I engage with the companions, I actively control what they're doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter.
John: So banter, honestly I don't think you could stop the writers from writing banters. I will say for myself, it's one of the more light but fun things to do. You get to write little stories, little arcs between the characters, and Veilguard is no different. Banter is still absolutely a core part of it. We've got global banter, you know the general stuff that you get in all spaces, as well as mission specific stuff. But yeah. It's definitely still a big thing, if anything it's the most we've ever done for pairings of companions. Beyond that, we’ve also made sure—and I mean, I’ve been on Dragon Age for a while, and I know there’s been an issue, you know, things like, “well, I don’t wanna miss this banter.” So we've even added stuff like interruptable and resumable banter as well, just to make sure that—because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other. Everyone loves hearing these little stories and relationships develop over the course of the game, and as mentioned before, companions are the heart of this experience. So we still have it, if anything like I said, you could not stop the writers from doing it, even if you tried.
Corinne: Well John, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field, do I get less interaction? Like do I get a scene with my companions interacting with a broader group more often? And the way you'll gather them around the kitchen table, there's just so many of those moments where they're all interacting with each other. Those are some of my favorite parts.
John: Yeah, and that’s a good callout, because I think the other side of it is, we aren’t talking too much about your home, but we also wanna make sure that they feel like they have relationships and a life outside of just the times you take a certain pair of companions out on the field, so we made sure that they have interactions there as well.
Q: How customizable is the backstory of Rook? Will we get to determine their past in the character creator?
John: Absolutely. So Rook has six different backgrounds that you can choose from. Each one is tied to one of the major factions in the Veilguard, and each one sets out who Rook was before they were recruited by Varric. While that sets up the broad events, as you go through the game and have conversations either with members of your faction, other characters, you can define not just what those events were but what they meant to you – what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them a background in the world but letting you decide what that means and what that says about you is also a big part of it. And again, there are six different factions in this game. Two which anyone who’s played Dragon Age for a while would remember, you’ve got the Gray Wardens and Antivan Crows. We also have, in addition to them, four new ones because we’re in Northern Thedas. We’ve got the Veil Jumpers, Mournwatch, Shadow Dragons, and Lords of Fortune. A lot of different options, a lot of different backgrounds, and a lot of opportunities to define who your Rook was and who they are now.
Q: Will crafting return and has it been improved since Inquisition?
Corinne: Will crafting return? You can absolutely improve and customize your gear, yes. That is a big part of RPG progression, so yes you can improve and customize it. I will say though, it's different this time around, and it does get into spoiler territory so I'm gonna be a little cagey about it, but there might be a mysterious entity that assists you with that that will be an important part of the narrative.
Q: Can we kiss or romance Manfred the skeleton?
John: I would say, not that skeleton, but we're not saying no skeletons.
Q: What were some of the development considerations that you had to take into account to ensure this game flows & functions with prior games & dragon age keep, if keep is being utilized?
Corinne: We did an interview with IGN that goes into some of the details there. To summarize, we have taken a different approach on how you import your decisions this time around. It's now fully integrated into the character creator and serves a dual purpose, to be honest. It’s not called this in game, but I playfully think of it as "last time on dragon age". When I talk about its dual purpose, it's been 10 years since the last dragon age game release, so it serves as a refresher on critical events as well as allowing you to remake those decisions that are critical to you. The thing I love about it is it's very highly visual, it uses the familiar tarot card aesthetic, so it's actually a very visual and playful experience as you go through it. It is very much important to us that it's built into the client, though. You can play this game entirely offline, no connection, you don’t have to link to your EA accounts. That's been a really big request, so the refresher plus make those decisions in client, I think we're all pretty happy about that. I don't wanna spoil anything by revealing what decisions you can import. Y'all don't want the spoilers. But it's been a really interesting creative intersection for us. Because on the one hand, this is a whole new adventure. You're in northern thedas, these locations you've literally never been to before, so that affects what will matter and what we’re not using this time around as far as decisions. But obviously there’s some very very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so that's a factor.
Q: Will this next game be an open world game or is it just confined to Tevinter?
John: Yeah, so you are in northern Thedas, but the game only begins in Minrathous. It doesn't stay there. I think one of the most exciting things for me, and again, I don’t wanna get into too much spoiler detail, but getting to go to and work with the art team, the narrative, the design team to build out these locations we've talked about, places that character have referred to as where they’ve come from, places that characters obviously in previous games have hailed from, has been absolutely exciting. So you do start in Tevinter, you do start in Minrathous, but again that’s not the entire game by any stretch.
Corinne: And the first half of it is, is it an open world game? We've gone back to what we believe delivers the best, most curated, intense narratives. So this is a hand crafted experience, it's mission based. Now these locations can open up, you can go back, solve mysteries, do some really great side content - not fetch quests, not grind quests, some really great side content. But I wanna be clear, it's a really curated, hand crafted experience.
John: Just to bounce off of that very quickly, the most important thing for us and what Corinne was saying about hand crafted, obviously we’ve talked about how characters, story, narrative are critical to us, and this has allowed us to build those experiences in a way that emphasized that really well while still tying it into the story threads and story beats.
Q: Will the companions have unique specializations like DA2 or the same as player?
Corinne: I think the best way for me to describe this is that yes, our companions will have abilities that are truly unique to them, but also the companions do fall into the archetypes of mage, rogue, and warrior. For instance, you might be surprised to hear, because she has a bow, but Bellara is in fact a mage, and I love that. Some of the abilities, the bulk of the abilities of the companions, are based on their own unique personalities. Neve is the only mage that is an ice mage, so you get distinct abilities for her. But because she's a mage, she does have access to abilities that all mages share, like Time Slow. We really like the balance there. It’s a good mix of representing their archetype, their class, and also their distinct specialization or personality or whatever you wanna call it.
John: Yeah actually, I would say the word personality is a great one, because all of these characters exist, have a story, have a history of how they became who they were, and part of that was finding that intersection between narrative and gameplay and making sure that again, we serve the needs of gameplay, but also allow these characters to exist as their own people, not just in conversation but out of conversations as well.
Corinne: I would also say that as part of that core mage kit, healing spells are there. So if your mages, you wanna make ‘em a healer, yeah.
Q: Will the Veilguard have tactical combat still?
Corinne: Yes. Combat gets quite tactical. Obviously this is an evolution of the combat system. I talked about immersion, wanting to put you in the world like you’re actually living and existing in it, but it is very tactical and I will say we have a robust difficulty system. The tactics are increasingly important the higher difficulty that you go. So if you’re showing up for a highly tactical experience, I would crank that difficulty in particular. But I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets in and out of combat, there’s a reason for that. As the game progresses, you didn’t see this in that opening hour of the game, but it will display strategic information on the enemies, so what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to, so your type of abilities, leaning into elemental gameplay matters a lot.
I would also say, this is a long answer because it’s such a great question, tactical decision making also takes the form, I would say this is front and center, of coordinating your ability usage between Rook and your companions to create synergies and or really devastating, we call them detonation combos. So let me give you a couple of examples, because it can be really hard to visualize, so hopefully this helps. One of the tactics that I personally enjoy in my own builds, I just recently played as a veil ranger, I love it, it’s one of my favorites. if I'm fighting fade touched enemies in Artlathan, I like to use Bellara's galvanized tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve – Slow Time affects the world around you, but it does not affect you, so you clump them up, you slow time -- and then with Rook I come in and do a devastating AOE or damage over time spell or ability. And it’s even better if it's a lightning based ability, because the fade touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategies and tactics. We did talk about the devastating detonation combos, that's one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook or the companions together. When I build out my team and I'm going into a mission, I try to ensure that I have at least a couple possible synergies, detonation combo synergies, between my team. It might be between Harding and Neve, Neve and me, or both. So here, I'd go into battle, pause time, open the ability wheel, get information on the enemy – and the wheel will actually tell you that there is a synergy combo, you might have seen a screenshot that says “combo available” – it will remind you of synergies between companions, you can queue both of those abilities up at the same time, close out of the pause time menu, they’ll both execute, both abilities will happen. Then the detonation AOE happens, applies debuffs to all the enemies in a radius of it. It's so satisfying. I can’t wait for yall to see it, but the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity costs. I could spend the rest of the session talking about this, apologies for being long winded, but this is one of my favorite parts of the game.
Q: Can you choose rook's pronouns? If yes, is being non-binary an option? How detailed is the character creator?
Corinne: Well yeah you can select your pronouns. Absolutely. You can actually select your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing. Yeah, you can be non-binary, we have he/him, she/her, they/them. Yes. Emphatic yes. How detailed is the character creator? Oh my goodness, yall. Very. I don't wanna give away too much just yet but it's very very deep. It has been revealed, it’s out there in a couple articles about the focus on hair, the focus on skin tones that are done respectfully, full body customization, hell yeah, we love to see it. But we’re gonna come back, we’re gonna show you a lot more on character creator, but we wanna make sure we have the time and space to do that.
Q: Will there be a photo mode in game?
Corinne: That is something we’re actively looking into, we know there’s a ton of interest, so stay tuned on that one, but we are very much looking into it.
John: I can add too, that is a feature that we like, we like the idea of, and it’s not just player facing, but internally it’s a really helpful thing to have that as we’re building things out, so we’ll let you know.
Corinne: Yes, yeah, absolutely. We are as geeked on that possibility as you all are.
Q: A lot of people were asking about abilities. Are we going to be limited in how many abilities we can pick from the wheel?
Corinne: Ability wheel does have a capacity. You have to choose which three abilities you wanna bring for Rook, which three for a companion, and which three for another companion. What I like about this is there is kind of an emergent gameplay depending on who you and your companions are coming into a mission with. Now the reason for that is it actually creates a really interesting balance between strategizing, having to do that strategy about your combat kit before the mission, and then the tactical decisions once you're in the field deciding what to do. I want to clear one thing up, while there are three ability slots for Rook, there's so much more than that - other actions that you can perform directly from the wheel like you’ll have an ultimate ability associated with your class or your specialization, so there’s variants there. There’s a type of items you can get that function like abilities, they’re typically like buffs and enhancements, in the form of runes, so you’ll control that for Rook and/or the team from the wheel. You may have also seen that you can direct which targets your companions can focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing with your companions. When you issue those commands, that too will proc depending on the gear they have equipped, really interesting and strategic effects. They can be more ability like, more like proc’d effects, there’s just so much from the wheel that once you get in and see everything working together, becomes more and more apparent.
Q: Will fireball and cone of cold be back as spells in Dragon Age: the Veilguard?
Corinne: All these combat questions, really good. Fireball and Cone of Cold aren't specifically back, however their successors are, frost nova and meteor. These serve the exact same combat role and function as those other abilities. I would also say it gives them quite the glow up. Meteor in particular, so satisfying nuking a group of darkspawn with a well placed meteor. It’s wonderful
Q: What accessibility features are available? Arachnophobia mode? Mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too. My partner always laughs at me, I’m just terrified of them. That said, that's one we're going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you we have spent a lot of time thinking about this topic, so that you can play the game in a way that really works for you. I'm excited to share that with you when the time is right.
Q: How long is the time skip from Inquisition to the Veilguard?
John: Anyone who's paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change and they morph over development as we see how longs things are taking, but for Veilguard we were actually pretty consistent from the start that it's been about 10 years since trespasser, as you may or may not have noticed, Varric's become a bit of a silver fox. I’ve seen a lot of comments about that on social media. Yeah, 10 years. Solas's ritual has taken time to set up and you’re kinda coming in at the end of that hunt.
Q: Is Solas still bald?
Matt: Yeah. I mean if you’ve watched the gameplay thing, we can all confirm that Solas is still bald, Solas is still Solas. I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitor, but once you get a chance to play a little bit more, maybe you’ll – In Thedas, ancient elves go bald when they are millenia old, so Solas wasn't always bald. So if you end up seeing what Solas looked like in the past, things might be a little different. Now that said, I’m sure some of you are wondering what happened to Solas’s wig from Tevinter Nights. I’m sure he still has it somewhere, so… It’s his most important possession.
Corinne: Some pride there, huh.
Q: Will we be able to change companions appearances and outfits or are they fixed, similar to Dragon Age 2?
Matt: Dragon Age 2 was, we loved how the followers turned out in that, but it was sad given our constraints that we had to keep them with just one basic outfit. We really tried to make some space for them this time around. They have iconic color palettes and things like that, but they do have a wider range of appearances that you can find for them, some are just cool but then there are some that are tied to directly to their narrative and just kind of what’s happening in their life.
Q: Will we be seeing or visiting Kal’Sharok?
Matt: What’s been really cool, so in previous games, we’ve kind of alluded to this before, it was a lot of fun to hint at the locations that were off the map, the mysterious places you were not going, and so you could just bring in some props, some characters, a piece of art, things like that. Even Tevinter was only vaguely hinted at and we’d just add drips and bits and pieces, so that stuff was really fun. In the Veilguard we’re actually getting to visit a whole lot of those locations that had only been hinted at for real, so you do actually run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means that we're not completely filling out the map, and that there are new things we can start hinting at and we can start drip feeding. It’s kinda fun, I’d say for what we can show of Kal’Sharok and other locations, there’s more to do.
Q: Will the dialogue wheel/options be similar to Inquisition and Andromeda in the sense that it's more tone based?
John: We have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle, anyone who’s played a dragon age game and remembers what they look like. In Dragon Age: the Veilguard, we have tone wheels which are roleplaying your character picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions, and choice wheels which are, I don’t have a strong emotional or tone tie here, but I do want to make a choice based on what I do. Investigate’s obviously return as well. We want players to understand as much as possible what it is they are going to be picking, we want the choice to be clear even if one of the best things about consequence is making sure that’s not entirely clear.
Q: How extensive are Rook’s dialogue decision trees?
John: Huge. Again, it’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying, but also choose outcomes of conversations, choose how events unfold. Again it’s a Dragon Age game, we wanna make sure we also react to decisions you’ve made. So for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you'll have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to be entirely new dialogue trees, as well as based off decisions you’ve made throughout the game, so again, making sure the game feels like it notices what you’re doing is a huge part of how we’ve written out the dialogue wheel and dialogue trees in this game.
Q: All companions romanceable by all player characters regardless of race and gender?
Corinne: Yeah, yeah. We have talked about this in some of the interviews, I’ve seen a few articles about it, so I'd recommend everyone check out those articles, but let me just give you a quick interview. Each of the seven companions has full romance arcs and they are romanceable by all genders. Absolutely. But something that’s really important to us on the team, and so I just wanna make sure and double down on, that doesn't mean playersexual. If anyone’s unaware of what we mean by that, it doesn’t mean they conform or twist their identities to who you the player are. They won’t suddenly have a preference for men or women based on what you’re playing. Instead they have their own fully fleshed out identities. They are true and authentic to that. So in this game they are all pansexuals, they all have histories and romances, sometimes you’ll hear about preferences and things of that nature. And what I really love is if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because it’s one of my favorites. I’m gonna put a question back to the community though. I’ve heard we’re going with Laash for that ship name? You tell me what is that ship name?
Q: What are the markings on the faces of the elven warden and veil hopper?
John: So there’s quite a few, I think more than we’ve done before, tattoos from various cultures. We're bringing the vallaslin back of course but there's a ton of different options, especially when we’re going into these new regions. Each area has its own kind of visual language for that. We are bringing the vallaslin back and a couple characters have them, but we've customized them a bit. They’re a bit more specific to their personality.
Q: What are you as a developer most proud of and excited for players to experience?
Corinne: I suspect for most of us, myself included, it's the depths and authenticity of the companions journey along with on their arcs, learning about their hardships, what they care about, being by their side. That authenticity is just so good, they all feel like my dear friends. But I have to say, the closest runner up for me has to be the character creator. Has to be. That character creator, the makeup options, the range of sliders... I'm a Qunari fan, so even just the way you customize the horns and combine that with the really great looking hair. Character creator has to be my very close runner up.
Matt: As far as what I can say I’m most proud of on this one, I can speak for the art team, we worked incredible hard to make the story more visible than ever. Games are a visual medium, but sometimes it's easier to do things in text format or written in a codex somewhere or alluded to off screen, but we really leaned into trying to make sure that every design, prop, character, environment, that the effects we’re choosing, all these choices were putting the story on screen so you can see it unfold, and I think having worked on all the dragon age games, I'd say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat and kind of combine both Corinne’s and Matt’s answers. Honestly the companions for me are the absolute highlight. Just being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we've ever done, not just on Dragon Age but in BioWare in general. Each companion has their own story arc you can go through, decisions you can make. They really do take center stage. As you play through them, you see the care and love that the team has put into each and every one. I mean, there’s moments in each arc that make you cry, make you angry, make you excited, and the way they integrate into the story as a whole for me is something that’s been really fun. Finding ways to bring these characters together, ways to bring this story, this narrative, of you know, you need to put together a team and stop the end of the world, has been absolutely exciting and thrilling. And again, you see the team's love in every single piece of it. As for what I’m most excited, Dragon Age has been part of my career and part of my life for literally the last decade and a half, I’ve worked on it since Origins, and there's something about the Veilguard that feels an amazing mix of novelty and familiarity, it’s like coming home in a way that I feel is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. Going to parts of the world, seeing things we’ve never seen before, and just getting to take this amazing world and series and expand on it and build on it in ways that I’ve just been, honestly an absolute thrill, the best part of my career, and I’ve been in games for 17 years now and this has been the absolute highlight for me, so that’s what I’m excited about.
Corinne: I just wanna yes and that. I so completely agree with you. There’ve been times in companion arcs where even knowing what's going to happen, we work on the game, with some of these decisions, I've had to set down the controller, let out a heavy sigh, and go “oh my god, what am I gonna do here?” The depth of them is wonderful. I do wanna put this out there, when we talk about as a developer what we are most proud of, can we just give a big shout out to the dev team? I am so proud of them. This team has poured their hearts into this. Anyone from BioWare who’s listening in, thank you so much. Y’all are just the best.
Q: Why does Varric have dark hair now?
Matt: He's been adventuring for a while now. His hair is more gray, but he's been in very dark scenes so far, so we’ll see him in some more contexts.
Q: Will the Inquisitor be appearing in the flesh or are we just choosing their major DAI decisions?
Corinne: Yes they will. The Inky does appear. We've know how attached y’all are to the Inquisitor, we’ve seen the love for your OC. Yes, the Inquisitor shows up. We'd already confirmed that a few places, so let me just say you can also customize them and it includes some of our new customization options. Yeah they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think beyond that, the story of Solas and the story of the Inquisitor obviously are tied together as much as any story, so it would have been strange for us not to bring them in for this one. They’re gonna be a part of this story.
Q: Will there be any planned DLCs and transmog armor?
Corinne: Right now our focus is entirely on the quality of the game, it's so important at this stage for us to be all in, all attention on finishing this game and delivering on the quality and the promise of it. So that's all I can really say on it, we're 100% focused on this being the most complete game we can make it. I wanna emphasize, there's not gonna be any microtransactions or battle passes, you don't have to connect online. Our focus is making this the most complete single player we possibly can. Now this was kind of a twofer question. Will there be transmog? Hell yeah. I’m the kind of player that believes fashion is the real endgames. Yeah there’s a transmog system, absolutely. It’s sick.
Q: Will any of the characters be asexual?
Corinne: Such a good question. So, look I'm gonna be really forthcoming with yall and a little bit vulnerable, I'm ace. I'm a gray ace, I don't mind sharing that, I’m kind of public with it. I will say though that none of our companions this time around are explicitly ace. We look at the characters, their motivations, who they are, we always assess is this the right time. This time it wasn't. What I will say for everyone on the ace spectrum on there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. And I do see some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Q: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: OK, this gets a bit spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna wanna be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits, and perks to give you a ton of flexibility in your magic. Gonna go off script just a little bit because I’ve seen “just tell us about the specializations”. I’m not gonna tell you the deets, but there is a necromancer one. There is an elemental one, and there is one that’s actually more of like a combat mage. It’s my favorite.
Q: Can we name the griffon? We also have a griffon emoji in this Discord server.
John: Excellent. So, someone in your party, again, spoilers, may have already named the baby griffon, but don’t worry, Assan is a very good boy.
Corinne: All these griffon emojis, y’all are killing me.
Q: Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that, but narratively it serves kind of a different purpose, but also the same purpose. As far as customization goes, there are elements of it that change over time and some things you can adjust. I don’t know how much we’re really going into that at the moment. One thing I like about it is that it definitely does start to feel very much like home over time.
Q: We need to know, does pasta and noodles exist in Thedas?
Matt: I’ll take it as a chance just to geek out about worldbuilding. Again, the Veilguard for us is a really kind of dream opportunity to go to places we've only ever heard reference to or we’ve seen in set. In going through the world building process, and trying to build these things out not just as neat things from the IP, but also as, if you’ve read about this stuff, you've got your own version in your head, you’ve imagined what it might be like and you're probably hoping for something spectacular, and our brains are always far better at creating this stuff than any game developer or any artist can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. That can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture and costume design, and also food. This time around that was one of the many things we did look into to try to catch the character and feel of a place to make it feel believable and lived in. So that’s my really long answer for yeah, I'm sure at least one place does have pasta.
Q: Are we getting a mabari?
Matt: Ooh, that’s a good question. I will say you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so in this particular instance, no, you will not get a mabari, sadly.
Q: Can we pet the griffon?
John: You, I’m really sorry to have to be the one to tell you—Nah, I’m kidding, yes you can. It's not even just petting the griffon, I've actually hugged the griffon, so that feels like even there a step up.
Matt: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see Assan in chat if we wanna see him in the Lighthouse hanging out? And hey, y’all, this was so important to the team, too. Like this is the team’s like, just huge support for this feature, so props to them.
Q: Will we get to see any of the character creator before the game releases?
Corinne: Yes. Yes you will. You've probably seen we are laying out a roadmap for what we're gonna show and when we’re gonna talk about it. You will see it as we get a little closer to launch.
Q: Will we be able to play as a qunari dwarf elf or human?
Corinne: hell yeah you will. All 4. And all 4 have that full body customization. I already talked a little bit about, I’ve always loved the qunari, I will say in Dragon Age: Inquisition it was hard to get a good looking qunari hairstyle. So yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also related to this, your lineage gives you a lot of really unique dialogue options. So that’s really one aspect of choosing your lineage as well.
John: So actually just to bounce off that, earlier questions about backgrouds. Each lineage, depending on the lineage you choose and the background you choose, there are some specific callouts to, for example, if it’s a Mournwatch, Mournwatch being from Nevarra and mages, if you play as a dwarf, obviously your experiences in that faction is going to be different from, say, a human or an elf, so there are also specific callouts tailored to those combinations and, with the intention of giving each lineage a little flavor as to how they fit into that faction as a whole.
Q: Where is barkspawn and is he ok?
John: Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden. Don’t worry, he’s fine. You may ask yourself, “but John, it’s been so long.” To which I say, Mabari live exactly as long as they need to.
Q: Will Rook have a set of default name?
John: Yeah, so Rook’s last name is defined based on their faction, again we wanted to tie that into your backstory, but also there's a name generator that can give you a selection of first names, obviously if you wanted to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little more difficulty coming up with a name, so for example you name every single character Bob because that’s the only name you can think of, we also give that opportunity for that generation.
Q: When will the voice acting cast be announced?
John: We worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast, we’ll be talking about it more over the summer, we’re not quite ready to announce names yet.
Same answer for collectors editions and preorders, and required PC specs.
Q: Any special musical guests? Tavern songs?
Corinne: Yeah there are tavern songs and a huge credit to the audio team and performance teams, because they’re pretty great. There’s one at a little tavern in Minrathous called the Swan, and the song you hear there might just be my favorite of the tavern songs.
Q: DA2's main theme brought back motifs from DAO main theme. Can we expect DAV to recall more or less of that original thematic material than inquisition?
John: We are not quite ready to talk about music yet in specifics. But in broad strokes I can say that the process for us is always the same. Working with the composer, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to maybe specific characters, it's very in depth process and a very collaborative process. We have some fantastic audio people on our team that have done some fantastic work, that have done an amazing job working with composers and with the team as a whole to make sure that again, we said earlier about cohesiveness, making sure that the music feels like a cohesive part of the experience.
Q: When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: Again, it’s interesting. When writing these games, and this has been true on every Dragon Age I’ve been a part of, what you start with and where you end up aren't always necessarily the same. Sometimes you start writing a theme, you realize actually it’s more interesting if you attack it from this angle, or maybe it ends up twisted a little bit. I will say for Dragon Age: the Veilguard, from the beginning one of the biggest themes has been regret. How regret shapes people’s lives, how they deal with their regrets, how maybe people move past regrets. Each of the characters and the story as a whole have elements of these. We wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing.
Q: Can you play a dwarf and does the world react to your race and backstory?
John: Yes, you can play as a dwarf. Yes, the world does react to your race and backstory. And again you’ll have unique dialogues or unique conversations based on that backstory as well as that race.
Corinne: And to give you a little nugget here because I saw it scrolling through real quickly, you have beards. So when I think of dwarves, I think about glorious, fantastic beards. Hell yeah we do.
John: Yeah I can say, as somebody who plays a lot of games, the character creator—I don’t know what magic they did, but the beards, they feel like a beard should feel like, it’s great, they look awesome.
Q: Will our heroes and companions leave us if we go against their wishes?
Corinne: Do y’all just love pain? Do you want us to make you cry? Um... if you go against their wishes and make decisions they don't like, I will tell you, you can piss them off, they might not agree with you, and they will take some time away. That said this is the biggest threat to Thedas we've ever seen, so they will always be willing to defend Thedas, but yeah you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah they will, UNLESS…
John: No spoilers, Corinne. No spoilers.
Corinne: Alright, alright. But they want it!
Q: Did any songs, books, movies, or anything inspire character writing?
John: Art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention. I don't think that any characters have a direct reference or inspiration, but yeah, they're all inspired by the things we do both in the real world and in the media we consume. And you’re gonna see elements of characters that yeah. The things that we’ve enjoyed show up in these characters. For me it comes down to, writing can be a deeply personal experience, so even if you don't intend for it to be the case, parts of you will show up in the characters. I think that’s true for all the characters in the Veilguard. Sometimes it's exploring things about yourself that you may like or may not like, and sometimes exploring things about characters you like or don't like. So that’s my longwinded way of saying yes, it’s impossible to not have that happen when you’re creating art, but I don’t think there’s one where you can say, “oh this is this character, this is this character.”
Q: What was the thinking process behind making Harding a companion this time around?
John: When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She has always been a fan favorite obviously. But I think beyond that, it's something that Harding's writer wanted to explore, there was more of a story to tell there and more perspective. And beyond that Harding also has a strong connection to Solas, to Varric, and the events of the last 10 years. So I wouldn’t say it’s always been but I’d say Harding’s probably one of the first ones we settled on as like yes, this is a character we want, and the writer had a story that they wanted to tell with her, so it just made sense.
Matt: You know, actually, to piggy back on that, that’s something I hadn’t even thought about that much and it’s not a huge part of her character, but she tends to be one of the people that have the most insight into who he was.
John: Yeah that’s exactly—that’s a great way of looking at it, too, it also provides you with a little bit of perspective, for players who’ve been around for previous Dragon Age games, but also for new ones, who was Solas? What kind of character was he? Yeah it’s a great, using characters to provide windows into the world is honestly one of my favorite things.
Matt: And when I say was, I just mean in Inquisition.
John: Yes, that’s exactly, yes. Thank you for correcting that.
Q: What approach are you taking to quest and world design in the Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We wanna make sure that each quest provides either a perspective on the world, a perspective on the characters, or it feels immediately and obviously relevant to what you’re doing here. You’re here to save the world. At the end of the day, one of the things that we heard loud and clear was the feedback about how relevant, or in our case not relevant, previous quests have felt, so for Veilguard, we really wanted all quests to feel like something somebody faced with the end of the world would believe was necessary and important. So again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that the Veilguard would do. This is the kind of thing that my hero would do. Especially faced with the end of the world.
Corinne: That’s really good, John. That’s so right. I would just again double down on how hand crafted all the quests are. Whether you’re doing the main story or you’re journeying with your companions or you’re out exploring and you encounter a mystery, everything's hand crafted, intentional, we spend a lot of time listening to what yall said, and of course everyone has slightly different tastes, but you're not gonna be gathering shards in the Hinterlands. Everything is built with intention and they’re lovingly handcrafting the experience.
Q: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the choices you make have an impact on how these spaces exist and develop.
Q: Will we be able to control companions in combat?
Corinne: If Rook gets KO'd, the player character gets knocked out, this time around it is time to reload your save, or better yet, the companions have really interesting progression. You can spec them out to be able to revive you, but that’s if you’ve invested in their progression and what they can do. And that said, I mentioned this earlier but I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games. So like that’s interactivity between them. Once you play it you’ll see just how engaged the scene is.
Q: Will Solas still occasionally or dramatically speak in iambic pentameter?
John: I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter, and then I very quickly gave up. Massive kudos to Patrick who always writes Solas so well. Again, Solas is a returning character. It's the same Solas you know and love or hate depending on who you are. The same writer. So I think this is, the answer is yeah, it's Solas.
Q: Will our decision of who was left in the fade be important?
John: While that decision does not show up—not for the Veilguard, now that said, that doesn’t mean that’s not a decision that won’t ever be important in the future. Not for this one.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in Reboot.
John: That’s a deep cut! The sound of my childhood.
Q: Will we have mounts again?
Matt: No, mounts were, they addressed a need in Inquisition that we don't have in Veilguard, and you’ll see why when you get to play.
Q: How is the side quest design? Will they be mostly story based or will there be a lot of radiant and quests for power like in Inquisition?
John: We talked about this a bit earlier, but they are all hand crafted and story focused. The narrative, the companions, not just the companions but the characters and the world as a whole, are so much at the core of the Veilguard that anything other than handcrafting quests just felt like it would be a disservice to the game we were building.
Corinne: And maybe we can clarify as well, because with power was such a devisive mechanic in Inquisition, there’s no mechanic like that that blocks your progression until you fill a bar. That’s just not a thing in this. You have the autonomy to engage in these quests as you like, there’s no grind out gates before you can progress.
John: That’s right. Again we want to make sure that doing this content feels as natural and part of the logical flow of the story as possible.
Q: Will there be a similar system to war table?
Corinne: We haven't talked much about the player's base, the Lighthouse, and we're gonna save that, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that's an area that we'll leave for you when we talk more about the Lighthouse and when you have a chance to hop in, you’ll be able to see what those unique purposes are.
Q: If there is dual wield for warriors, is it dex or str?
Corinne: So we did wanna bring dual wielding back. It is part of the rogue kit this time, warriors are really focused on mighty two handed weapons, I can’t wait until you see, when you swing those weapons there's a real heft to it, and then of course sword and shield. So we’re leaving the dual wielding to the rogues, but you can see, the amount of hits you can get in in rapid succession dual wielding as a rogue is really satisfying.
Q: What have been some of the challenges and advantages of working on a single game for so many years?
John: That is a fantastic question. I have often joked, and I don’t know how much of a joke it is, that when this game is out and I suddenly don't have to keep all these pieces of game and lore and story and everything straight in my head, I'm suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brain power freed up. But for me it’s just, the thing that keeps me sustained is just knowing the game we're building is the right one. Knowing that the pieces are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work the team has been doing. I’ve been on this project since the start, and even today I see things on a daily basis that I’m like holy smokes I can't believe what the team is doing, I can’t believe how good this looks. It's a huge game and I don't see every piece every day, so I get pleasantly surprised on a daily basis. Sometimes if I’m having a particularly long day, I'll spend about an hour late at night just watching cutscenes come in, watching the work coming together, and just sitting back and being like, holy smokes, I can’t wait for someone who hasn’t seen this every day as I have, to see this and just be blown away by the work.
Corinne: It's been very real, hasn’t it? I will just say speaking on behalf of the dev team, everyone's working so hard and putting so much passion, so much of themselves into it. This is a franchise they truly love and seeing your support cheering us on has meant a lot to them. So let me just say thank you to all of you.
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2024 fic wrapped
I was tagged by @cursedhaglette to do this tag-game, but I found the focus on stats made me a little uncomfortable! (also, no one needs to know how many words I wrote while having multiple breakdowns last year, truly).
But, I didn't want to ignore Mia's tag! so instead, I'm going to take @cinnamontails-ff wrapped tag-game, just bc I sympathise with the logic and I like this set of questions a lot more!
Thank you Cin for coming up with questions that don't focus so much on productivity. And thank you again, Mia, for including me in the original game :) hopefully this is an acceptable substitute!
What's been your biggest learning point this past year?
I guess, what it feels like to be a 'popular' author - and the answer is, 'both good and bad, in fact, extremely mixed'. Obviously, many parts of it are wonderful: more people interacted with my work in the height of the BG3 fandom than I've ever had before, I felt like my writing mattered and I enjoyed every conversation I had about it. I also felt under a lot more scrutiny, very hyperaware of how I acted in 'public' (ie. on this blog), and aware of the people I'd disappoint with the directions I took my stories and what I chose to include. I also had to watch the baffling half-life of modern fandom! BG3's 6 month peak and 1yr trough was wild to me, as someone who joined dragon age 8yrs after the game was released. But I've decided I actually really like the middle-road of interaction, with much less noise and dedicated, recurring readers who I recognise and who make me smile and laugh every single time they comment or tag my work. I'll probably never experience whatever the fuck Pieces was ever again, and I'm honestly... ok with that, currently? Not to sound awful, but I'm not sure I liked it lmao.
In terms of my writing, my biggest learning point was "you're good at this, actually". Chanting this to myself in the mirror while I white-knuckle the sink.
How has your writing developed this past year?
I'm genuinely not certain. Pieces was certainly my most ambitious story yet, but a lot of the outlining of that took place in 2023 so it feels like the development happened then... though I suppose landing the dismount was something I worked very hard to do. I guess the main development this year was that a lot of what I wrote was extremely, extremely angsty. I wrote Pieces, I wrote This Is Not A Love Story. and I gave Rosalie to Orin :))))) this doesn't necessarily surprise me, given the way my writing often reflects things I'm dealing with in my life, and I've been trying to both recover from - and desparately stave off a relapse into - depression. I think that I can see why I keep making characters into the worst versions of themselves (this goes for Astarion, Rosalie - bc Pieces Rosalie is NOT in a good place, Gale and my Durge) and then watching them claw their way back to happiness in the hope of proving to myself that that's possible.
But jfc, it all got a little heavy. I've decided that 2025 is the Year of the Rom Com™.
Good writing habits?
Committing myself exclusively to what I want to read and sticking to my guns - which means I actually finish the thing, rather than getting into my own head about it.
Stretching my comfort zone a little (writing something vaguely smutty, writing something very different in style, switching genres for a bit) without losing my own voice.
Not falling into any jealousy/existential crises about my own writing, which I guess is much easier when you're experiencing a bout of 'success', but I've managed to keep it up even after the success began tailing off :)
I wrote a lot of words last year. I'm not putting the stat down but god. It was a lot.
Bad writing habits?
Overwriting everything. Everything. All the time. Party Favours was so short!!! I used to write novellas!!! Why are my chapters so fucking long now?????
Having multiple fic wips when I promised myself I'd wind down fanfic and start writing original work again :')
I wrote a lot of words last year. I think I did this bc I was extremely unhappy, and productivity is how I define myself. when I feel bad, I write and post bc it makes me feel good. And I felt very bad this year. So anyway, I think my wordcount is both a good thing and also a wee cry for help :'))))
Favorite thing you wrote?
Chapter Twenty-Three of Pieces (Mephistopheles consultation and my Ascended!Astarion meta-reveal)
Chapter Four of Cooler Than Me (putting the blorbos in a formal-wear situation)
I also liked my sex scene in Pieces :') it was tame but it was written for me specifically x
Favorite reads?
for fic!
long summer days can lead to lazy vices by @pouroverpaloma
eyes like fire by demonsbanebard
only once by @bearhugsandshrugs
and of course stitched into your sleeve by the bestie (@violacae)!!! my first ever gift fic!!!
for literature!
The Scholar and the Last Faerie Door by HG Parry
Long Live Evil by Sarah Rees Brennan
Deeplight by Frances Hardinge
Biggest win?
god. I'm endlessly grateful for my gift fic and for my fanart, but... it's got to be bookbindings. I used to daydream, about somebody ever wanting to have my fic bound, but I thought it was impossible and would never happen! I now know of 3 copies of my work that exist in the world :D and the ones I've seen were fucking gorgeous, like oh my fucking god.
I am also very proud I finished Pieces! It was my most ambitious project, and writing the ending presented even more challenges than I expected - as I discovered how much you write yourself into a corner when you resoul Astarion. I still haven't managed to read the completed work in full yet, but I'm proud it exists :)
Goals for the new year?
finish outstanding wips, and then see where my writing takes me next. I want to write original work, but I also don't want to make it a resolution. As long as I continue to enjoy writing, that's what matters most to me!
Your favorite words of the year, aka the words you check each chapter for, making sure you didn't repeat them 788 times?
I think I use '[x character] froze' a lot, but rather than focusing on my repetitions I want to focus on some of my favourite turns of phrase that I managed to pull from the ether! :)
'before her brief courtship with death threatened to become a commitment' - from the risk and the reward
'We can all still be butchered. We cut away the parts of ourselves to make us fit' - from this is a love story.
"He played an androgynous, morally-grey vampire, of indeterminate gender! In a nice coat! Anyone who had two working eyes and a relevant Kinsey Score read the porn, back in the day!” - from cooler than me
What are you excited for in the new year?
act 3 astarion characterisation for honest lie! the first big romance moment in cooler than me! and then just romcoms! 2025 is the year of the romcom! I want to write exclusively happy things!!!!
tagging: @cursedhaglette (as it's a different set of questions lmao), @imscissorbladez, @violacae, @eraserspiral, @scaryanneee, @sitting-in-the-sink, @pricemarshfield, @pouroverpaloma and anyone else who wants to give this a whirl. anyone is welcome, and if you tag me in it I'll share x
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Hi hi I have a question I’ve never played an otome game before l&d and I was wondering how they usually end with resolving the story between the multiple love interests also I see your post about Caleb being added do you have a guess on how many more love interests we are getting? Thanks for answering!
Hi hi @kindlerofstars! Welcome to the world of otomes games, hehe~
As far as I know all of the character storylines are separated. Meaning their individual plots should not affect any of the other love interest's storyline. You can see this message at the bottom of the "Who You Want To Meet" section when selecting a LI.
This is probably to avoid discord within the community and also a way to prevent boycotts from those die hard individual stans (they can be kinda wild, yanno?).
From what we've learned from the Opposing Visions Live Stream back in July we're also expected to see Main Story Branches start from September to December. Right now the Main Story doesn't really have on any romantic scenes between MC and the guys. However, these separate branches will serve as a way to focus on a romantic route with your love interest of choice, or whatever is available on release.
Unlike your traditional otome game where there is an End Game we probably wont be seeing that any time soon in Love and Deepspace. This is to ensure the longevity of the gacha game. After all it is a business at the end of the day.
As for Caleb there have been so many subtle hints that we will be seeing him again, and most likely as another love interest. I'm not here to stir up drama nor do I want any part of it, but whether you like or dislike him you cannot deny the fact that:
He has his own Text Message/Moments/Call history in MC's phone.
The devs even said in their Q&A back in January that he's waiting to meet us again in future updates...🥺🥺🥺 I'll attach the screenshot below.
To be honest I think Caleb will be the last love interest they will add for a while. I also saw the theory floating around of there potentially being up to 6 love interest, but that's way too far into the future for me to make any kind of speculation.
#love and deepspace#love & deepspace#lads#lnds#l&ds#caleb#xavier#zayne#rafayel#sylus#xia yizhou#kindlerofstars#;not me rambling into the void
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I'm asking for a big favor.
My life is a waste! Everyone knows it. I'm not smart. I'm not good-looking. I have no friends. And, the only girls that look at me are the ones trying to look past my fat-ass body to see whatever I'm blocking. I'm a senior in high school with no future.
My dad will want me to go to community college. He'd even pay for it and support me to eventually going to an actual university. But, he just doesn't understand I'm a lost cause. I've started thinking my youth would be better suited to someone else. Someone who wouldn't waste the opportunities youth can bring.
Then I began to think ... no one is a better candidate than my dad. He had me in his mid 20's. My mom died soon after I was born. Being a single dad, his only focus was to raise me. Any dreams he had for himself were buried with my mother.
But, I guess I let them both down. My dad is the opposite of me. Now, in his 40s, his body is still strong. He has some pudge from age. He is smart and charming. If he'd get a do over, he'd make the most of it. Sometimes, he'd talk about plans he'd have but then shuts up. I guess he doesn't want to make me feel worse considering the bullying at school. The worst part is how much he actually wants the best for me. But I can't do anything right.
I hope this is not too hard. My dad already has all the good traits. The only main thing I want swapped is our ages. And, maybe a reality swap. I'd be his dad. I'd support him financially somehow. I'll drive him to his football games. And, then to college. He'd vist me, and I'll see how good his life turned out. And, eventually, when he is ready again ... I'll see his new ... hopefully better children. My grandchildren.
That seems easy enough. You want your dad to notice his glory days. And while you said he had you in his 20s why not restart the clock right then?
It’s a week before you are going to college and it’s already seemed like it’s been so long since you made this wish. You’re about to turn 19 and you even forget that you made this wish before until your father gives you a hug as you’re packing your bags getting for college. A weird electric shock goes through both of younger you touch. It was odd. Before you know you’re both saying goodbye and you get in the car and head off going to hang out with some friends for the night.
That night you feel ill. Every part of your body aches and your sweating. Ignoring that your father has messaged you asking if you’re feeling alright because he himself is feeling bad too. You taken a few shots and hope that is makes the feeling go away but it doesn’t do anything to make the feeling go away.
The next day you get up and you’re not feeling any better. If anything you are feeling worse. Granted you did drink enough to paralyze a horse last night. You go home and your dad is waiting there but he looks different. He looks…younger…he stops and looks at you. And just says “how’re you feeling bud..”. Fine fine your tell him. And he I just follows you around like sick puppy. Finally you snap demanding to know what it is. And finally he says. “Look in the mirror…I don’t know what’s happening but I started feeling sick last night and I woke up feeling great ! And I have a feeling…you feel bad. And I don’t think it’s because of the alcohol…”
You look in the mirror and you’re shocked. Staring back you is the reflection of someone who is definitely not about to turn 19. It’s more of a reflection of someone who is about to turn 29! A thick mustache rested over your lip. You could see shoulder hair creep long over your back and a thick mat of a chest hair forming. Wrinkles were staring to form at the edges of your eyes.
“What’s happening to me!!” You demand to know but your dad is quiet. You demand to know but he tells you he doesn’t know. But isn’t possible that he looks even younger now that he did when you first got home!! What the hell was going on!! It was like you two were swapping ag….and then it hit you….”oh no…no no no!!!!” And then you admitted to your father. How you made that wish a long time ago. That you felt like a failure and wished for him to be able to live out his youth and you wished to swap your ages. He was so supportive. But it was so odd. Coming from a man that looked younger than you now. “So what do we do?” He asked. You didn’t know yet. You really didn’t know what to think about the whole thing. You being forced to become older and he younger. A permanent age swap !
Your clothes quickly stopped fitting as your father’s clothes became a better fit. Even his shoes. It only made sense for you to retire to each others bedrooms at night. You even developed his habits without wanting to. Smoking. Drinking a 6 pack of beer during the day. By the end of the week you were no longer hesitant on the swap. You were living it to the max. You had become hairier and older. Aging to 43 and balding and even deviling a slight beer belly. You were the dad and treating your new son as he needed to be treated.
The difference was that you knew your son was going to have some confidence issues so you had to make sure that you being the alpha of the family were going to keep him in line. When you dropped your son off at college you took him to the wrestling coach and made him sign up for the team. He was going to be an all star. He needed to live out your dreams after all. He had some big shoes to fill and you were going to sure he filled them and he worked hard to do it.
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prefacing this by saying its really funny to me that this has just become my main blog despite it being a sonic-centric sideblog. the tism
anyway i wanted to just gush a little abt life. loosely related to sonic but mostly just abt where my career and interests are going
ive like. always been passionate abt comics, at least making them. when i was way way way younger i wanted to have my own strip in the funnies in the newspaper. in high school i wanted to be a manga artist. i made my first completed webcomic in 2015 and finished in 2018. then i proceeded to make another webcomic with 222 pages so far (idk when thatll get finished fr but..still lol), and then another one with two chapters so far (again idk when itll be finished if ever), and now i have new game with two sequels planned.. and also now i wanna be an official idw sonic comic artist.
i dont have much in terms of coherent thoughts abt this rn but im just. bursting with happiness at the thought of working on official sonic comics. idk if i'll make it, but i dearly hope i will. literally my passion for sonic in addition to comics in general is making me feel like im going to pop (so like..cry a lot) and its all i can really think about anymore
i wanna keep making new game so bad, even the sequels. i wanna make other sonic comics. i wanna work on official sonic comics. i just. wanna make comics 😭😭😭 especially w sonic
if i had my druthers all of my aus would be made into comics but i think if im gonna go for idw i can only rly focus on new game for now unless i find that i have more time and energy to do more 9_9a i guess i dont have to make them into Full comics, i can do mini comics for parts i really wanna show as comic sequences, but still
rahhhh im rambling. i dont even know what this post is about anymore i just had to get words out of my body LOL my brain is so full of passion rn im going to explode
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Azul ED HCs
Idia's post for part 1
As the title says this is dealing with eating disorders so read at your own risk. This is also my own interpretation of the game content. You could and might read these lines in a different light, but this is how I see him.
Start with what I think he has: Anorexia. Through the events, card and homescreen voice lines, and main story it is clear he limits his calories and types of food he consumes. He has a unnamed calorie limit, exercises a certain amount daily, and does so for the sake of keeping in a certain weight he deems correct based around childhood bullying around his weight. Key reasons other than his obsession with his figure and weight are his calorie tracking to remain within a strict limit to a point of not eating even if hungry, A focus on healthy eating to a point he skips joining school events fully like halloween parties,and a limited diet ie he cut out his favorite foods deeming them unhealthy (his being listed as fried chicken). This post will go through and showcase everything I could find to back this up from game. note-will only add enough for context, look up or read game content for full stories, and of course spoilers if you haven't read these yet.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Jade mentioning Azul used to be an eater, Azul trying to hide why he isn't eating
Event: Terror is Trending
Azul-get heartburn just watching Ruggie eat. Jade-Oh? I believe you could put him to shame if you felt so inclined Azul-Not another word. Jamil-For as little as you're eating, you've been going around eyeing everything. Is there a scheme in the works I should know about? Azul-Can't an honest businessman scope out the catering without being painted as some kind of villain? Jamil-You can't even relax on Halloween, huh?
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Floyd noticing his lack of eating
Azul's Dorm card-
Jade- Ugh, what a waste. And the carpaccio we had that day was so delicious, too. In any case, I imagine that growing up in a restaurant allowed him to try many different foods and keenly develop his sense of taste. He is a true gourmet.
Floyd-Then he should eat more. He only ever picks at his food these days.
example of his calorie limit being mentioned
Floyd-Hey, I'm thirsty. Can I have one of those drinks? We're up to our dorsal fins in the stuff.
Jade-A splendid idea. We should toast to Azul's success.
Azul-I've already hit my nutritional threshold for today, so I will pass.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Birthday Boy-
Remembering eating as a slight negative memory
..They'd tell me,"Eat some of this,eat some of that!" In Hindsight, I wish I had complained about how excessive it all was...
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Home screen Lines-
school uniform- I wish they'd label how many calories are in each dish in the cafeteria. It makes keeping count so difficult.
outdoor wear- You think I've eaten too much? Oh, no, there should be no qualms with that today, since I've burned more calories than usual.
Ceremonial robes- Maybe I should tighten my belt a little...I prefer having a tight figure.
Halloween- I'll hold back on the treats, thank you. Accepting more and more of them will only increase my calorie intake for the day.
Birthday boy- heheh For my birthday, I decided that I will eat as I please without worrying about the calories.
You brought me food again? ...Is that your way of saying I look like I eat a lot?
Tsum- This Tsum...its roundness and plushness may be cute, but it gives me mixed feelings whenever I look at it.
GloMas- The aromas of butter and sugar permeates the air...The City of Flowers is overflowing with temptation. I must be more strict with myself than usual.
Homescreen lines have a mix talk about calorie counting, restriction, and body image talk in them.
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While I didn't go and collect the lines as screenshots like the Idia post this HC was more straightforward and went over a more well known disorder than his did. Everything listed above is what I remember being in game and are examples why I think he has Anorexia.
#twisted wonderland#tw ed ana#twst wonderland#twst#disney twst#disney twisted wonderland#twst azul#twst headcanons#twst hcs#azul ashengrotto
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Oh, How I Love Thee
Fandom: Spider-Man 2 (PS5)
Summary: A series of cute moments between Harry Osborn and reader based on Elizabeth Barrett Browning's poem How Do I Love Thee?
Word Count: 3061
Pairing: Harry Osborn x reader (romantic)
Trigger Warning(s): Cursing, 3rd to last scene is reader panicking
A/n: I don't remember the last time I wrote a fic, but I loved the new Spiderman 2 on ps5 and I'm obsessed with/gay for Harry Osborn. Also apologies: English isn't my first language. Also please give feedback -- I have quite a few more of these in my drafts that I'll only publish if these are well-received!
How do I love thee?
Planks, nails, screws, and metal bars were strewn haphazardly across the floor of the apartment you shared with Harry. His eyebrows were furrowed the way they always do when he's determined to solve something. You'd long ago surrendered the instructions to him after his persistent insistence that he could figure it out. Instead, you simply leaned against him as you began organized the mess of a dresser you had attempted to assemble.
"Okay, how the fuck am I supposed to know with one of these screws is the 40 millimeter one?" he complained.
You adjusted yourself so that you were lounging more comfortably next to him with your chin on his shoulder while he wrapped an arm around your waist. “If I had to guess,” you started, “I’d probably read what’s on the top of each screw.”
He scoffed playfully. “Thanks, Captain Obvious.”
You gestured for him to give you the instructions, which he reluctantly did. "It says we need to put the x12 screws into the L2 bar first. Then we- oh for fuck's sake, why does this manual have pictures only? We're trying to build a coffee table, not a fucking time machine."
"Let's just try using the power drill on these," Harry suggested. "There's probably tons of extra parts in here that we can use if we mess up."
"Okay, Brunel. I thought you were a biochem major."
"Hey," he laughed. "Let a man dream. Can you hold this piece up?"
You obliged, and Harry picked up the nearest 40 mm-looking screw and drove it into the wooden bar at an angle to connect it to the bottom of the coffee table. You gave each other a look. It didn't seem right, but it did what it was supposed to.
"Trust the process?" you suggested. "I'm not going to try and read that chicken scratch again."
Harry shrugged. "Fair enough. As long as it stands up, right?"
The two of you repeated the process for the other four legs and the rack under the table. Finally, you propped it up to stand. It was a horrible mess, slanted and barely standing up. Truly, it looked more like a modern sculpture than a piece of furniture.
After a moment of silence, Harry said, "I'm gonna order something pre-made and get us takeout."
"Yeah," you sighed. "That's probably for the best."
Let me count the ways.
"I claim Yoshi," Harry declared as he selected the character for the round.
"Basic," you jabbed back. "My main's Toad, anyway. Rainbow Road?"
"Obviously."
The rain pattered against the windows outside. It was a perfect night to stay in.
As soon as the countdown finished, Harry sent a green shell your way and curved around you.
"Cheater," you jabbed as you spammed your controller to get back up.
"Hate the game, not the player," he bantered. "Oh, fuck you, Peach."
"How funny would it be if the bots won over us?"
"Not gonna happen," Harry replied. He threw a banana at your mini-kart and, by pure luck, managed not to crash into you.
On Harry's side of the split screen, it showed that he was on his final lap, with you a decent distance behind him. With the finish line in sight, you pulled the last trick in your sleeve. You grabbed Harry's chin and pulled him in for a passionate kiss, making him entirely lose focus. By the time you two pulled away, you were out of breath, and your side of the TV read 1st Place.
"Now who's cheating?" Although he was trying to scold you, the way he was catching his breath took away from it.
"Oh, please," you remarked. "You didn't mind."
Harry dropped his controller and, cupping your face with one hand and pulling your waist towards him with the other, he mumbled before kissing you, "Damn right I didn't.
I love thee to the depth and breadth and height my soul can reach.
Your phone buzzed, stirring you from your sleep. Rubbing some sleep from your eyes, you fumbled around for it, barely reading 7:23AM off of it. You tossed it over your shoulder and rolled over, hardly getting anywhere before Harry pulled you back into him.
He pressed a soft kiss to your neck and nuzzled into you. "G'morning, babe."
"Morning," you yawned. Your eyes adjusted to the morning light and you tried to massage some warmth back into your hands. A flock of pigeons brushed by your window, tracking in a breeze that brought shivers to your spine. You stirred again, trying to get up this time.
Harry tried and failed to grab for your hand. "Where are you going?"
You smiled to yourself. Harry's morning voice never got old. "I'm just closing the window. It's freezing in here."
He propped himself up on his elbow and commented, "Well, word around town is that I make a pretty good personal heater."
You hummed. "I'll take that into consideration." You sat down on his side of the bed and brushed some wild stray hairs out of his face. "But seriously, just because we have the day off, that doesn't mean we should spend all day in bed. I can make us hot chocolate the way you like it, and we can sit out in the park, maybe try to find something good in Midtown?"
"That sounds great, baby." Harry leaned into your touch. "After a quick nap."
You scoffed as he grabbed your waist to pull you on top of him. "Nothing's quick with you," you remarked.
Your boyfriend just smirked at you. "Part of why you love me." You settled down onto him, resting your head on his chest and intertwining your legs. "Just... five more minutes, babe," he implored you.
"Five more minutes," you agreed, already drifting back off to sleep.
When feeling out of sight for the ends of being and ideal grace.
The movie you had been watching had run its course, and you were beyond tired. You resigned yourself to quickly run through your skincare routine and find Harry so that the two of you could go to sleep.
You finished rinsing the cleanser off of your face and stretched with such force that you got dizzy. Shaking this feeling off, you called for your boyfriend.
"In the kitchen!" he called back. And he was there, but sheltered behind the kitchen island on the floor with his laptop and countless papers strewn around him. The fans in his computer sounded like a helicopter about to take off. "I'm just finishing these last few emails," he yawned. "Then I've got to review the results of bee drones, verify the statistics Dr. Loughran gathered on the organ reproduction project, and then I gotta check if they repaired the particle accelerator yet and-"
You sat yourself down next to him and gently shut his laptop, kissing his temple. "Why don't we deal with this tomorrow?"
Harry sighed and leaned on your shoulder. "I've been putting this off for a while. I'm so close to finishing, just like 30 more minutes."
You ran your fingers through his hair and felt him fighting to stay conscious. "You and I both know that's a lie, babe. The weight of the world doesn't rest on your shoulders. Take a break. The work will be there tomorrow."
"But-"
"What did May always say?"
Harry sighed again, but relented and put his head in your lap. "You help someone, you help everyone."
You arranged the papers around you into a pile and grabbed a cushion from one of the kitchen island's stools to put behind your back. "Let the person you help today be you, okay?"
But Harry was already fast asleep.
I love thee to the level of every day's most quiet need.
"Do you ever wonder what would happen if you used conditioner before shampoo?"
"Not really," you conceded as you took another bite of your ice cream from your place on top of the dryer.
Harry sat on the floor organizing the dark, white, and delicate clothes into piles. "I mean, it's probably better for your hair, no? Like, the whole purpose of conditioner is to break down unwanted particles and moisturize your hair. If anything, it's probably better to do it that way."
"Maybe," you agreed as you hopped down and put the first load in the wash. "But wouldn't that be the same as using fabric softener before detergent?"
"Nope. Fabric softener just coats your clothes in microplastics. It's a long-term way of damaging the bonds between the atoms for temporary comfort. Technically, we should be using something like vinegar instead."
"I'm not putting vinegar on my clothes," you objected.
"Maybe you need to be more open-minded," he teased.
"Maybe you need to keep your head in the game," you teased back, throwing his dirty T-shirt at him. You yelped when he threw a sock your way. "Oh, I'll get you back for that."
"I'd like to see you try," Harry challenged.
By sun and candle-light.
Harry raced past you in the hallway, tugging on a shoe while awkwardly hopping. You sipped your tea from the kitchen island as you stared down the morning crossword.
"Running late?" you asked as he grabbed an apple and tossed it into his bag.
"Yeah," he replied, out of breath as he roughly kissed your cheek and gave you a squeeze before rushing towards the door. "Pete's gonna have to deal with the donors on his own if I don't get there on time. Wish me luck."
"Good luck." You filled out the five boxes for 23-across whose clue read 'Oscar-winner Streep.' "I love you."
"I love you, too," he called as he shut the door. Almost immediately, he opened the door again. "Forgot my keys!"
"They're on top of your nightstand," you called as you heard him tearing your room apart. The jingle of the keys confirmed that he got them, and he bounded over to you again.
"I love you," he breathed, kissing your cheek. "You're the best."
"I know," you chuckled. You leaned around the corner to watch him leave for the second time before returning to your morning routine. You had just finished eating your breakfast when Harry came running in again.
"Missed me already?" you joked.
"Forgot my phone," he explained, grabbing it from beside you. He kissed your cheek again. "But that, too."
"Love you!" you called as he fumbled with the doorknob and you walked to the living room. "Kick ass today."
He gave you a charming wink then slipped out the door.
You turned on the TV and let a talk show play in the background as you cursed at your crossword. This time, it took Harry about 6 more minutes to realize he had yet again forgotten something important. He barged in for the third and last time, profusely apologizing.
"You wouldn't happen to know a five-letter port city of Japan, would you?" you asked without looking up.
"Try Osaka?" Harry filtered through the pockets of his coats in the laundry room until he finally found his wallet.
"That fits."
Harry returned from the laundry room and leaned down, pressing three kisses to your lips. "Okay, I'm leaving for real now. I love you."
"I love you, too, babe. Show 'em how it's done."
I love thee freely, as men strive for right.
"Oh my God, you should've seen the look on Hasan's face when Vijay showed up. Like, I get it, you dated way back in the day, but showing up in all white? So then MJ went to go pull the wine trick on him while I tried to distract Hasan so that he wouldn't notice anything was going on, but of course the universe wasn't satisfied." You huffed and caught your breath in the middle of pacing back and forth in the living room. "You know what happened after that?"
Harry, from his comfortable corner in the couch covered his mouth to hide his amusement. "Jess said something?" he guessed.
"Jess opened her fucking mouth," you continued. "And she was drunk off her ass because she always is, and she comes up to Hasan on his fucking wedding day and starts shouting about Vijay coming over. So at this point, Song is already asking Hasan 'Have you been cheating on me? Is that what this is?' And obviously Hasan would never do that but now Song's upset so the two of them go to argue in the backroom while Keith escorts Vijay out and MJ and I have to babysit Jess for the rest of the evening." You paused and took a sip of your mocktail. "It was literal hell."
At this point, you realize the smile taking over Harry's face. "What?"
He shook his head as he surveyed you in admiration. "You're hot when you're angry."
I love thee purely, as they turn from praise.
"Do I look good?" Harry asked nervously as he adjusted his tie.
You brushed his mess of curls away from his forehead. "You look perfect. You are perfect."
"I really need this interview to go well," he said, biting his lips. "Whatever this guy publishes is gonna be severely edited by Jonah, and if even half of what MJ said was warning enough, we're screwed."
"You're going to be fine," you assured him. When that didn't seem to work, you grabbed him by his shoulders and said, "Your mom would be so proud of you. Don't worry about what you can't control."
Harry took in a deep breath, and, hugging you before going into the meeting room, whispered, "Let's heal the world."
I love thee with the passion put to use in my old griefs, and with my childhood's faith.
"Good morning," chirped the barista as you walked in to the small café. "What can I get started for you?"
"Just a small pumpkin latte, please," you replied. You shivered and wrapped your scarf tighter around you.
"Anything else I can get for you? Maybe my number?"
"No, thanks -- that'll be all," you assured her, glancing behind you to look for Harry.
You jumped when he touched your arm. "I've got this one, baby," he winked and offered his card. The barista's eyes widened in realization, and she silently finished the transaction. One of her coworkers finished off the order and handed it to you on the other end of the kiosk.
You unlocked your car with your keys and laughed when Harry rushed to open the door for you.
"What's so funny?"
"You're jealous, aren't you," you jested.
Harry mocked offense as he got into the car on the other side. "I haven't the slightest idea what you're referring to, your majesty."
I love thee with a love I seemed to lose with my lost saints.
Harry crossed your arms on your chest and hugged you from behind to give you that comfort of pressure. "Breathe, babe. It's gonna be okay. This feeling will go away."
Your breathing was erratic, your face tingled, and you felt so dizzy you might pass out. "I could've lost you," you managed to get out between gasps. "So much could've gone wrong."
"I know," he said in a low voice. "I know. But everything's alright. Pete and Miles have a handle on things, they always do. That thing's gone. I'm okay. Everything's gonna be okay."
You rested your forehead on your knees, but Harry didn't let go of you. "I tried to get through to you but that thing just kept on speaking to me, and Dr. Connors said you were too far gone and then MJ told me what happened at the Foundation- fuck's sake you were in a coma for three weeks and you just show up-"
Harry crawled in front of you and gently took your face in his hands. "It was scary for me too, love. I thought it was going to hurt you and-" He took in a deep breath. "The worst is behind us, okay? Let's focus on that."
You nodded and tried to slow your breathing. After a moment: "None of that was your fault, you know? It wasn't you doing it."
"I know." He rested his forehead against yours and closed his eyes with a shaky breath. "I know."
I love thee with the breath, smiles, tears, of all my life;
"Okay, what do you think of this option?" You came out from the hallway with a new outfit and gave him a spin.
"Gorgeous," he breathed. "You look like an angel."
You sat down next to him on your bed. "Babe, I love you, but if all you do is flatter me, I'm not going to know what to wear to the gala."
Harry traced his fingers over the folds of your sides as you fiddled with the invitation in your hands. "Not my fault that my partner's hot."
"But it will be your fault if we're late," you retorted. "This one, the dark blue one, or the black one?"
He hummed. "This one," he replied with a wink. "It'll be easier to take off later."
He got up to leave the room, but you grabbed him by the tie, saying an inch away from his lips, "We'll see about that, handsome." And with that, you strutted away.
And, if God choose, I shall but love thee better after death.
You moved the needle onto the vinyl, letting the smooth jazz of Thelonious Monk fill the room. You waltzed over to Harry, and, wrapping one arm around his waist and grabbing his other hand, you swayed to the beat.
"C'mon, loverboy," you taunted him. "Show me some rhythm."
"I'm trying," he laughed, shuffling his feet.
"Baby, a little less Electric Slide, a little more moving those hips."
"Why don't you lead me instead?"
You spun in his arms and put your dominant leg between his legs and hummed as you swayed in a circle. Harry put an arm over your shoulder and started singing along.
"Glee Club paying off," you joked.
He bumped your nose. "Very funny."
You spun Harry as the music signalled that it was near its end.
"Have I ever told you that I love you?" Harry asked as he caught his balance.
You dipped him with the flourish of the music. "More than I can count."
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Took long enough- Here are the kits!! The sweeties <3
Also! Important announcements! Don't let the wall of text spook you, it's all good things
I guess this is a general rundown of the future of EchoClan over the summer! I'm having so much fun with this Clan, but I also have other responsibilities. I'll be working part time and working on my portfolio. I've decided to pursue rigging (for 3D animation), and in order to have any chance of jobs/internships I need to start on that. So that'll hopefully be one of my main focuses! Another thing I want to do is focus more on my personal art. I've neglected it a lot this semester, and I've been wanting to go back into things with my OCs and stories. Within the next few months I'll try making a personal art blog too. So all that to say, EchoClan won't be my #1 top priority over the summer. But worry not! I'll still be working on it! I'm going to try to get more of a backlog before I step back so you guys will still have 1-2 pages a week.
Speaking of posting every week, these next few weeks will be a little bit more radio silent on my end. I'll be going overseas for two weeks to study abroad! I'm incredibly excited, but that also means posting moons will be put on hold for a little. Any asks will be answered without any pictures or with traditional art! But again, no moons will be posted until I return. I think I'll post one more moon before I leave? But we'll see!
I participate in Art Fight every year in July! So during July I will be focusing on that rather than asks or moons. More info coming soon!
I'm also toying around with the idea of a timeskip. I have skipped all the way to moon 60 in the game, and I am stopping there for now. When we reach moon 60, I will be giving you guys the choice of whether or not I timeskip. If a timeskip is chosen, more options for the amount of time + circumstances will be provided. I want to keep providing new and exciting stories for EchoClan! And if that means doing a time skip, then so be it!
Thank you all for being so patient with me these past few months. School really kicked my butt, and even then I still have a few more finals + my study abroad trip. You all are the best <3 big things are coming to this clan that I can't wait to show you!
TL;DR: EchoClan is still going and will still keep happening but I'm also doing other things
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Dangancember 2024 - Danganronpa Top 24 Class Trials: Number 23 Danganronpa V3 Case 6
//Oh Jesus...
//Now, let me just make one thing clear with this one. I actually don't dislike V3's ending with a burning passion. I definitely don't LIKE like it, but after sitting on it for a while, some of the twists and events of the trial are...pretty good actually, and really show what Danganronpa V3 is all about.
//So I don't tend to agree with the lavish hate that this trial gets.
//HOWEVER, with all that being said, I DO agree that this is by far the worst ending in the entire franchise. And yes, that includes both the Another games, Ultra Despair Girls, AND DR3.
//Which...Actually, to their credit, despite having a very iffy runtime for me, all of those examples had actually pretty killer endings that I really enjoyed.
//But yeah, I mean...V3's final trial and the whole thing that happens in it is just so fucking infamous. And for all very valid reasons. So...without further ado, let's talk about it for the umpteenth time.
//In case I already didn't make it clear, describing Danganronpa V3's final trial and ending as "controversial" among its audience...honestly doesn't do the full scope of the situation justice.
//It's very hard to come by someone who has played V3 and is a fan of Danganronpa who probably doesn't have more mixed feelings about a single segment of a video game.
//And honestly, I'm not sure if I should talk about the good things, or the bad things first; because again, divisive implies that it kind of balances out.
//I think I'll focus on the stuff I don't like, because that's the main crux of the argument that explains this trial's placement.
//Something I've always noticed is that when you look at the ending trials for all three mainline Danganronpa games, you notice that all three of them suffer from very similar issues. Those issues being the ridiculousness of the events, the sheer length, and the fact that they are just incredibly blatant plot dumps that try to scramble every bit of the established lore together in one uncomfortable package. And the reason why DRV3 is the worst of the endings is because it does all three of these at MAXIMAM VELOCIPY.
//(I spelt that wrong on purpose by the way.)
//In the Danganronpa series, it has become widely recognized that the trials progressively increase in length with each installment. I kinda see this as a good thing, as it contributes to the franchise’s appeal, because longer trials mean more intricate mysteries, additional plot points, and unexpected twists.
//The final trial in Danganronpa V3, however, takes this idea to the extreme, likely in recognition of its status as the series' concluding chapter. It goes all out, lasting, at minimum, 4 to 5 hours.
//And unlike the ending trials of 1 and 2, that ridiculous length of time is filled up by basically random bullshit. Some sections are highly innovative, like the segments where players must intentionally fail certain minigames to progress as a means of rejecting hope in confrontations with Tsumugi. However, other parts can be frustrating, and just...packed with pointless dialogue.
//For example, the whole segment where they kind of bring up the fact that Kaede had a twin sister as a red herring? Pointless.
//I mean, I take advantage of that fact later, but generally why was this even a plot point to begin with? It's so weird, and nothing comes of it.
//There's also the strangely unfomfortable spike in difficulty, and the fact that fluctuates VERY often.
//The trial features a mix of straightforward puzzles and extremely challenging minigames, some of which rival the difficulty of Danganronpa 2’s notoriously tough (and ridiculously fucking stupid) "Improved Hangman’s Gambit." These difficulty spikes, combined with long stretches of dialogue between minigames,don't do anything for this trial other than cause a pacing imbalance.
//How about the actual culprits though? Well, they are equally as divisive.
//This is, unfortunately, the only moment in Danganronpa V3 where Monokuma gets to show himself off to be the same bad bitch bear he was in the original game, and the Monokubs don't stick around long enough to be an issue to him. And unlike the first two games, he sticks around for the entire trial.
//But then he's coupled...with Tsumugi...
//And all my homies HATE...TSUMUGI...
//Okay, to be fair, Tsumugi is one of the most fun characters to write for Survivor, but I feel the need to point out that a large part of her character arc is that it involves her desperately trying to take up the mantle of the Ultimate Despair, and be on the same level as a criminal and terrorist Mastermind as Junko.
//And the reason I even have leeway for this type of character building for her is because there isn't just room for character development and improvement with her. There's FAR TOO MUCH of it.
//Tsumugi isn't just the least compelling masterminds in the series, but one of the least compelling characters IN GENERAL. And even after she IS revealed to be the big bad, she somehow remains the incredibly blank and boring character that she was for most of V3's run time.
//Junko, Monaca, and even Nagito as something of a pseudo-Mastermind were all batshit crazy and demonic to the core, but it's important to point out that they all have REASONS driving their evil acts, as psychopathic and evil some of them were. But Tsumugi lacks any sort of personal motive, and relies on her role as an avatar for the audience’s desires. The general passivity compared to other masterminds makes her insanely underwhelming.
//Speaking of which, if I may be allowed to go on a bit of a tangent here; the way that Tsumugi is outed as the Mastermind is kind of controversial in and of itself for me.
//By which I mean it's discovered that what actually happened at the beginning of the game is that Kaede's trap to kill the mastermind failed to kill Rantaro. But because of the first blood perk that meant the students would all die if no one was murdered, it meant that time was running short, and in the heat of the moment, Tsumugi got a second shotput ball, killed Rantaro with it, and used her authority as the Mastermind to frame Kaede for the crime anyway.
//Which all feels like unnecessary bullshit if I'm being honest.
//Case 1 and the twist that Kaede was the actual killer was great; and her subsequent execution is one of the most emotionally impactful moments in V3, because it it sends her off as a tragic, morally gray protagonist who was willing to kill for the greater good. Hence the reason why she's my favourite character in the series.
//However, the revelation here retroactively strips her of agency, making her a victim of Tsumugi's manipulation rather than someone who took a flawed, bold step to save her friends.
//This twist also diminishes Kaede's character arc. Her determination and selflessness, even if her actions were misguided, is largely the reason why she manages to be such a spectacular character despite her short runtime. By revealing that she was framed, the story shifts her role from an active participant to a passive victim, which feels like a betrayal of her established personality and the unique premise of her narrative.
//Additionally, the reveal is poorly foreshadowed, and feels like a contrived attempt to shock the audience, and a desperate attempt to redeem Kaede, rather than a natural development. The explanation relies heavily on Tsumugi’s ability to perfectly execute a plan without leaving meaningful clues for the detectives, which feels inconsistent with the game's emphasis on logical deduction, and inconsistent with her being an absolute dumbass every other time, even AFTER her Mastermind reveal. As a result, the twist feels less like a clever subversion and more like an unfair rewrite of the story's emotional stakes.
//All in all, Tsumugi's character feels less developed than those who came before her, and it feels like the emphasis on her being a "cosplayer of fiction" was little more than a bad excuse to avoid giving her any type of depth or a unique personality.
//She's just plain. And she stays plain even when she's revealed to be the main villain.
//Also, this is a comment that's gonna get me smited by everybody, but fuck it, I refuse to hide how I truly feel: Keebo is equally as dogshit.
//Keebo is such a NOTHING character, and I don't understand why he has such a massive fanbase. This is supposed to be him at his best, and his whole point is that he's the one who has to stick it to Tsumugi, but he fails to do even that.
//There's a tiny segment of this trial where we get to play as Himiko and Maki, and a large segment where we get to play as Keebo, and BOTH are UTTERLY POINTLESS, even though they are kind of cool.
//Keebo's actions during this trial when you play as him are a clear homage and cliche to the series' origins, where he is constantly encouraging everyone that they should never give up since the game isn't over yet. But this is effortlessly shut down when Tsumugi abruptly informs him that she WROTE his character that way, and it's exactly what she wanted him to say, as well as the fact that he unknowingly served as the audiences eyes and ears for the game. Thus Keebo's one single moment to shine in this entire game is ultimately futile.
//What was the fucking point of even that?
//So between the dogshit gameplay, and the dogshit Mastermind behind everything, this case is already bad enough. But sad as it is to say, we have to talk about the elephant in the room. Something that I believe is always a make-or-break for the final trials, and that's the Ultimate plot twist that it entails. Usually a big reveal of some sort.
Game 1: The world outside the academy has been basically destroyed.
Game 2: Jabberwock Island is a virtual simulation, and the students in Class 77 are the brainwashed Ultimate Despair terrorists who aided Junko in the Tragedy. Hajime is also Izuru Kamukura, a talentless boy who was experimented on by Hope's Peak Academy against his knowledge.
Another 1: Similar to Game 2. Yuki is revealed to be the true Mastermind behind the Killing Game, and his real identity is Utsuro, the boy with the power of Divine Luck that reshapes reality in his favor.
Another 2: Sora isn't real, is actually an AI based on Akane Taira, is the one who really has the Divine Luck Mikado seeks, and she is left behind as the virtual world is erased.
//I'm not gonna dance about it any longer than I have to, we all know the twist of V3, and we all know it's kind of bullshit.
//The case reveals that the events of Danganronpa V3 are part of a fictional reality show within the game’s universe. The students' lives and personalities were fabricated, their memories manipulated, and the killing game broadcasted for entertainment.
//V3 is actually the 53rd entry of the Danganronpa franchise, with the V in V3 actually being the roman numeral for 5. And Tsumugi directly references the previous Danganronpa games, framing them as part of the same fictional reality show franchise.
//This retroactively positions Danganronpa V3 as a reboot rather than a continuation, suggesting that the events of earlier games may not matter either.
//And the final trial frequently breaks the fourth wall, addressing the player directly and critiquing their role as consumers of violent, despair-filled entertainment. Tsumugi frames the killing game as something the audience demands, effectively blaming players for perpetuating the cycle.
//So yeah...
//EVERYTHING here just SUCKS!
//In the Meta sense, I will say that the twist is interesting, kind of humerous to an extent, and shouldn't be taken seriously in any sort of degree. Not to mention, to a certain extent, it's innovative and quite thought-provoking, as it rightfully critiques fan obsession with sensationalized entertainment.
//But it's done in a way that, in the attempt to portray their games audience, makes me wonder if Danganronpa understands its audience at all.
//The way it's handled here is a betrayal of the narrative, dismissing the emotional weight of the characters' struggles and reducing them to fictional constructs.
//If you're someone, like me, who is/was deeply invested in the original cast and continuity, this just feels insulting. It's like the series we love has been seemingly reduced to a meaningless cycle of fabricated tragedies. Some even see it as an attempt to erase the legacy of Danganronpa's 1 and 2, and it generally makes V3 feel disconnected from the rest of the series.
//I think what upsets me the most is that Tsumugi's claim that the game is made "for the fans, by the fans," is done as a way to make the player complicit in the killing game, suggesting that their desire for entertainment is what perpetuates the franchise’s cycles of despair.
//In other words, this game is basically telling you that you are a terrible person for playing and enjoying it. And I don't vibe with that AT ALL.
//This meta-narrative comes across as kind of self-indulgent and dismissive, overshadowing the characters and plot in favor of philosophical commentary. And not even the good kind.
//But this is why I specifically use words like "controversial" and "divisive" to describe this twist. The events of V3 single-handedly created a divide in the fanbase, with some appreciating the meta-commentary and others feeling disrespected.
//But besides the twist itself, what makes me personally lean towards the latter side of the argument is that all these twists, turns, and concepts are brought up, and despite the trial almost physically forcing the ideas into your throat, what baffles me is how strangely and concerningly ambiguous everything remains by the end of it.
//When you think about it, there are no grounds upon which Tsumugi makes her claims, so everything she says and states in this trial is questionable at best, and a blatant lie at worst. Shuichi even makes note of this at the very end of the game.
//It’s unclear whether the events of Danganronpa V3 were "real" in the context of the game world or entirely fictional within its universe, which many at this point in time have accepted as its own alternate timeline; hence why I make it so in Danganronpa Survivor. This ambiguity extends to whether the surviving characters have truly escaped the cycle of the killing game or are trapped in another layer of fiction.
//The surviving characters (Shuichi, Maki, and Himiko) are left in an uncertain state. Their escape from the game is metaphorical rather than literal, and their identities, forged through fabricated memories, remain unresolved.
//It's up for debate whether this can be called clever storytelling or unnecessarily confusing bullshit. For some, it feels like a cop-out that avoids resolving the story definitively, while others appreciate the open-ended nature, which allows for personal interpretation.
//The lack of clear rules or boundaries for what is real made the ending feel nonsensical or overly convoluted, and it's hard to get invested in a story that defies traditional narrative logic in this way. Even for something like Danganronpa.
//The ambiguity about the trio's futures and identities felt hollow, and that's why a lot of people want more closure.
//Speaking of which, yet another huge issue with this trial is something that V3 shares with 3. Despite the fact that the purpose of the game is to tie the knot on the franchise, there is SUCH a lack of CLOSURE, for FUCKS SAKE!
//Ultimately, it doesn't matter at all whether we can say that V3 was truly real, or fictional. It doesn't matter, because either way, people still want a satisfying conclusion for the characters they’ve followed, but V3 provides NONE of that. The ending’s open-ended nature, while probably done with good intent, makes it difficult to discern any definitive meaning or takeaway from the story.
//So god tell me, what did I just waste four hours of my life on!?
//Trial 6 of V3 is the worst ending in the series because it is generally a waste of time, spends so long trying to meticulously explain a very stupidly handled twist, and ultimately has NO CONCLUSION.
//Which is why it's so low, and yet, it still manages to avoid not only the honorable mentions, but the bottom spot (although it's really fucking close, trust me.)
//My opinion of this trial is overly negative, and it's not one I enjoy revisiting in any sense, but there are things about it I like.
//For starters, the characterization. I kind of already rambled on about this before when I went on that tangent about Tsumugi being a stupid as fuck villain.
//But while Tsumugi is incredibly poor...SHUICHI is BRILLIANT!
//I like all the Danganronpa protagonists about the same, and though I generally prefer Kaede, I ADORE Shuichi too, and THIS is why. He is EASILY the best-developed protagonist in the main series, and the way that growth that happens throughout all of V3 culminates here is near FLAWLESS.
//He's been through so much pain for this whole game, and it crushes him tenfold when he finds out what little enjoyment and fulfillment he DID have wasn't even reality, and just part of a fictional series. That, and the fact that people will never empathize with him, because in their eyes, he's just a character behind a screen.
//But he goes on to assert himself as a protagonist and chooses to challenge the killing game’s rules. His defiance is a moment of growth festered in him by the emotionally REAL relationships he had with Kaede and Kaito, showing that he can stand up for his beliefs, even in the face of overwhelming odds. His journey from self-doubt to confidence is deeply satisfying, well-handled, and emotional for fans who connected with his struggles. His choice to reject both hope and despair in favor of forging his own path is empowering, just as much, if not more, than even Hajime's from Game 2.
//There were a few characters, namely Kaede, Kaito, and Kokichi, who did massive gambits in an attempt to break the killing game and ruin it, but they all failed. It feels good to know that Shuichi was the one who succeeded.
//Despite its kind of unholy subversion, the trial also acts as a tribute to the Danganronpa series and how far it's come, incorporating callbacks, references, and homages to earlier games; most notably when Tsumugi transforms herself into characters from the series before this.
//It's not quite closure, but it's the closest we get.
//As far as the twist goes, while I generally think it was handled poorly, the idea behind it comes from a very important place. The meta-narrative of this trial turns the game into a commentary on the nature of fiction and the role of creators, characters, and audiences. It’s a fresh and daring approach that sets this game apart from its predecessors, making it memorable and thought-provoking in regards to people's relationship with the series and the medium of storytelling as a whole.
//And while I generally dislike the open-ended conclusion, it does invite the idea of interpretation, allowing players to draw their own meanings and decide what is real within the story.
//I mean, I did that. You're reading that very blog now.
//The worst part about this trial for me is the fact that it feels like the twist is designed to attack the hardcore fans; something that I can't really forgive. But the way the trial critiques fandom culture, exploring the implications of endlessly consuming horrible concepts for entertainment, is kind of a valid statement to make at the current state of the world. It asks the audience to consider their role in perpetuating the killing games and questions the morality of reveling in such dark content.
//I just wish it had done so more kindly.
//But yeah, overall while I do appreciate V3's final trial for its boldness and willingness to subvert expectations, I generally dislike it for its perceived disrespect to the series' characters, themes, and fanbase. Case 6 is somehow both a brilliant deconstruction of the series’ tropes and a reflection on the nature of storytelling, fandom, and media consumption, as well as a betrayal of the series’ core themes. The ending’s ambiguity, meta-commentary, and radical deconstruction of the franchise leave it as one of the most polarizing conclusions in gaming history, and I doubt there are many that come close.
#danganronpa survivor#danganronpa#ranking#mod talks#danganronpa v3#drv3#tsumugi shirogane#shuichi saihara#keebo#k1-b0#dangancember 2024
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I didn't want to completely sit out a year-in-review, but for reasons I'll explain at the end of this post and under a cut, doing the traditional pick-one-pic-from-each-month approach just wasn't going to work for me. So instead, here are 20 of my favorite shots (in no particular order) of Valerie from 2023!
(I'll share solo Goro shots and shippy/story shots in two other posts before the year ends.)
Some thoughts about this year (cw for anxiety and depression mentions):
So yeah. I actually hadn't planned on joining in on the virtual photography year-in-review fun in part because... Well, frankly, I wasn't sure if it would actually be fun for me.
Although I do have pictures for every month, the first third, maybe even half, of the year was a struggle on almost every conceivable level. A lot of it was shit that carried over from the end of 2022, which was also an incredibly difficult year for me. I don't really want to delve too deeply into why--Some of it was personal, some of it was professional, some of it was fandom, and if you know, you know.
The main obstacle I had here is that looking at a lot of the shots I took from about January to May (give or take a few weeks on either end) honestly reminded me of Bad Times™️. I've worked really hard to pull myself out of that depression/anxiety cycle and return to a healthier approach to fandom and online socialization in general, but I just didn't want to spend a lot of time in that mental space. There are a few shots from those months that made it to my favorites, and I hope one day I can look back on that stuff and just feel the good from it again. Alas, that day is still not here.
But I am happy to report that the other reason I wanted to approach the review differently is a lot more positive! It's also two-fold: 1) I spent the earlier part of this year exploring more of a technical side of virtual photography and 2) I was really prolific the last third or so of this year so trying to narrow faves from about August until now was just not possible.
One of the few good things about the end of 2022 was being able to upgrade my graphics card, which meant I then had a rig that could support ray-tracing and hot sampling. As a result, I started putting a lot more focus on lighting and getting acquainted with new tools. I also was trying to work with the new AMM posing system, which is very convenient in some ways (100s of poses without reloading the game!) and a complete pain in the ass in others (can't move characters without their poses breaking!). Custom photomode poses + Nibbles Replacer has been the game changer I've been waiting for.
Or to put it more succinctly, December 2022 through about April 2023 felt like a relearning/return to basics kind of creative period, which is essential, but also means I just don't really like a lot of what I did, lmao.
Then, shockingly (I'm not shocked at all), starting treatment for my anxiety and depression in the second half of this year suddenly made creating a lot easier and fun again! Crazy how that works.
Even bumping this little review up to 20 shots instead of 12, there are still pictures from the past few months that I had to cut as favorites. There was just no way I could condense the amount of fave shots I took from August to now in just 5 options.
I also owe quite a bit of this revival to modders for asking me if I wanted to take shots for them--Exploring more of a fashion photography approach to my shots I think did a lot to build on what I had learned earlier in the year and encouraged me to try something new. I don't want to tag anyone in this long-ass glorified diary entry, but if you invited me to take mod shots for you, just know that it really meant a lot. ♡
And that's where my head has been with a yearly review! Is filling out a little template with 12 pictures this serious? No, it definitely is not, lmao. But hey, overthinking shit is still something I'm working on. ✌️
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I've seen people before saying that, in terms of presentation, NIKKE delivers it better than Arknights in telling what they want to tell. And I still see this occasionally whenever people start comparing stories in gacha games. Looking at your post, seems like that wasn't a lie at all.
Right, this is an interesting topic for me, so let me give my two cents on this.
I would say that statement is generally true. Nikke's main strengths are its presentation and knowing how to leverage its strengths in general, but let's focus on presentation: It's story is nothing to write home to (note that I am up to Chapter 18), neither are its events (on this regard, take me lightly, I've only read three), but what Nikke wants to say, you will very clearly understand. It's good at telling its story. Sometimes the localization will have Localization Moments (Chatterbox is described as female in the first cutscene he is mentioned, male every time afterwards; there's a lot of clearly literally translated little expressions that make no sense in the flow of the conversations), but overall, even though you're looking at a story that in a lot of ways you've seen a lot of times, its particularities stand out because Nikke tells them properly, concisely, and clearly. Characterization is consistent, and there's a good amount of care clearly put into both consistency and overarching important parts of the narrative; a favorite example of mine is how, in the tutorial, if you pay close attention, you can actually see Marian's eyes glow red during her reload animation, foreshadowing something pretty important that happens with her later.
So even if the story beats are not particularly good or intriguing -- and sometimes, outright terrible, like in Chapter 18 oh god I hate Chapter 18 -- you at least can tell with clarity what's going on and why it's going on.
Arknights has the yang to the yin here, somewhat: The stories on Arknights tend to range from okay to great, and AK events have a habit of going pretty damn hard, either as a whole or at least parts of them. Sometimes, however, they have a weakness, and this weakness is that the actual story telling can be dense. Density is often attributed to good writing, but the truth is, sometimes, the text isn't advanced, it's simply clumsy, and the prose in Arknights is decidedly clumsy. But when you actually untangle the spaghetti of clumsy prose, you find some strong story telling, strong characterization, and topics you don't often find discussed in video games, less so in gacha. You kinda have to work for it, basically.
Something Nikke does good is also that it keeps its relevant cast at any given story beat low, giving it more cohesion, or rather, making it easy to stay cohesive, because Arknights can handle larger casts pretty well sometimes, but I'll be frank, the current main story has so many literal whos to keep track of that I'm supposed to be invested in that I don't really bother. I'm sorry, but I can't really feel a damn thing about Outcast when she showed up for a few scenes and then got nuked off by a contrivance while fighting some faceless nobodies we are told we should fear.
But on the other hand, Nikke narrative, again, despite its strong delivery, is still built on a feeble base for the most part. I only think of a few characters I care about in Nikke, because a lot of the cast is just fluff and Obligatory Archetypes (bunny girls, school girls, maids, etc), whereas in Arknights, I care about a whole damn lot of them, even those without events, because their files and modules paint a very integral and intriguing picture of them. Even smaller scenes in Arknights sometimes can have a big emotional impact, due to its extensive and well crafted worldbuilding and its clever use of its elements in every event, something Nikke cannot claim, because worldbuilding in Nikke is almost non existent.
They both have their strengths, basically, and it's fascinating to me, a writer, to take a deeper look at them.
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Demon's Fate has been decided
Hey everyone, I've got some bad news 😭
I've decided to shelve Demon's Fate indefinitely and I have posted a devlog regarding this on the game's page, which you can read >here<
But I also will probably get deeper into the reasoning behind it here since this is my blog and feels less like a "professional" space and I'm thinking that getting my thoughts out might help me to move on from this one and better help me focus on new projects without feeling guilty about it.
So gonna pop this all under a read more, feel free to skip the rest of the post and just read the itch version!
So in the itch post I mention lack of motivation and consistently being unhappy with the results as the main reasons behind wanting to put this one down. I also talk about how I've had these characters and their stories (specifically Vy) hanging around with me for over a decade. & I feel like all of these things combined really made it hard for me to really get into making this game.
A Cruel Demon's Fate was originally going to be a novel, with Vy as the main character and it followed him after he fled from the demon realm after the death of Damin and his impending crowning. I tried to rewrite the story multiple times, over the span of like five years and I only ever got a few chapters in before I decided that I hated the way it was coming out (sounds really familiar, huh). So the story got put away for later.
Then I decided to try out visual novels. I'd always found the medium interesting and fun, the art side of it really spoke to me as someone who enjoys doing drawings of their characters and stuff. So Demon's Fate felt like a good starting point. I had all the characters and a loose plotline, though I reworked it to fit the style a little better. Now instead of Vy being the focus, it was all of the brothers and the story would take place in the palace specifically.
Maybe this was the first mistake I made. The story had already previously been difficult for me to fully get into, despite the want to work with the characters. I think the lack of motivation partially stemmed from the fact that I had failed so many times before to make something from this idea. The previous plots and their failures kind of stained the entire project from the start.
As much as I wish I could have started with a clean slate, it just didn't work out that way. So I wound up being unhappy with all the writing in this new version just like the old versions.
Something I didn't mention in the itch post is how throughout all the years, this story and the characters had been brainstormed with friends and so the whole thing really just feels tied to those relationships, and they're relationships I no longer have nor look back on fondly anymore. So perhaps that's part of the problem too.
The whole things is too close to a past that I've been working on detaching myself from and while I will always love these characters and will probably always toy with the what-ifs of them in the back of my mind, it just doesn't seem feasible for me to continue to force myself to work with them.
So, now that I've gotten all of that out. I won't be taking the game down, you can still play through the prologue if you want to. But I won't be picking this back up again. If I do, it'll be in a completely new setting/plot or as a series of mini stories with each of the boys, I don't know. For now, I'll just let them rest and focus on fresh projects that don't have emotional attachment to things I no longer wish to think about.
That's all. I am really grateful for those of you who have shown interest in this project and all the other ones I've posted about. It really means a lot to me and I hope that I continue to see you guys around when I post about new stuff 🧡
#nana says blah blah blah#acdf vn#the depression hit me hard and this one took the brunt of it#farewell to an era in my life
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