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Not All Turtles Are Koopas
So in previous posts have talked about the idea of a Boss Creeper or Boss Koopa Species, and even came up with the term Common Koopa to make a differentiation between Koopa Troopas and other "Koopas." And have even used the word Koopa to refer to everything from Bowser's Species to Lakitus. That last part is something I and I've seen many other people have done in reference to the idea of Koopa Species. However, this is wrong. Not every turtle in the Mario World is a Koopa or in Japanese NokoNoko.
So what do I mean? Koopa Troopas aka NokoNoko in the Super Mario Bros. manual are stated to be "Soldier(s) of the Turtle Empire." Spikes in Super Mario Run description says the following about Spikes. "This hardworking turtle has a very small shell." And the Bad Ball Boy Constellation from Mario Party 9 says the following about Spikes. "A constellation that calls to mind a fiendish turtle who can spit spiked balls at his foes." Spiny's Egg Description from the SMB Manuals says the following. "Eggs of the turtle Spiny, pet of Lakitu." And the Sharp Shell Constellation says it's "a constellation named after a turtle who hides beneath a spiky shell." Buzzy Beetle's Super Mario Run's description says the following about them. "This black turtle is protected by a tough shell."
Notice how none of these descriptions said they are a Koopa or NokoNoko. But rather just said they are turtles. This is because to my knowledge all turtles in Mario's world are not intended to be various species of Koopas. But rather Koopas are various species of turtles.
However, there are some actual Koopa species/ relatives. I believe with part of the Koopa's Japanese name NokoNoko is used in a name, makes connect amongst these species. There is the Bombshell Koopa whose name is Nokobon in Japanese meaning Koopa Explosion. There is the Snooza Koopa whose name in Japanese is Tamago Nokonoko, meaning Eggshell Koopa. This would make them an ocean based species of Koopas that converged with Sea Turtles. This is because we see Sea Turtles in the Kong Archipelago which don't look similar to Snooza Koopas. Then you have the Snortoise from the Flower Kingdom, whose name is Suppoko meaning Softshell Koopa. This would make them the Softshell Turtle equivalent of the Koopas Species.
#mario bros#super mario bros#mario#super mario#mario canon#mario lore#super mario run#mario party 9#bad ball boy constellation#sharp shell constellation#snooza koopa#snortoise#bombshell koopa#koopa#koopa troopa#eggshell koopa#softshell koopa#koopa species#not all turtles are koopas#turtles of the mario world#super mario bros wonder#super mario wonder#mario wonder#the flower kingdom#flower kingdom#spikes' super mario run description#spiny's super mario run description#spiny#spike#kuppa
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what snails will look like in 500 years
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Name: Baboom
Debut: Super Mario Bros. Wonder
Baboom is my number one favorite new enemy from Wonder! In the days after the game's release, I was extra careful during what felt like the eternity before I got to play it myself (it was a week at most.) to not spoil anything for myself, and I succeeded, mostly! Yippee! And while I was playing through the beginning of the game, at least three friends all individually told me there was one enemy that they felt I would absolutely love. And they were right!
Let me tell you. I gasped when I saw it. I gasped when I saw this little waddling plastic tube. You know me! I do things like that. Its pure white eyes. Its adorable little trot. Its use of primary colors like some kind of baby's toy. But don't give it to a baby! This is explosive! You also shouldn't give any living creature to a baby! Why would you do that? You should be giving it some mashed carrots instead.
Speaking of babies though, it is Baboom who is the baby here, because it is canonically the newest of the living bombs produced by Bowser's Minions! What a little darling! It may be a little unclear what exactly it does at first, but when attacked, Baboom will begin shooting fireworks directly upward, one for each body segment! This "uses up" each segment, including the last one, but they don't actually explode themselves. Do you think they can still live after this? A "spent" Baboom, a single red segment, living a peaceful life wherever it landed? That would be nice.
I hate fireworks. Far too loud and bright. But Baboom makes it fun! It can be carried, and its fireworks used as an upward attack, defeating enemies, breaking blocks, and making coins fall! It is so enriching to shoot upwards in a Mario game. These fireworks cannot hurt the player, which seems like a big problem for a weapon made to fight Mario. An enemy that defeats enemies, and does not hurt our heroes? My word! Can this be? The classic and beloved story trope of a weapon made for evil rebelling against the circumstances of its creation? Hooray! Who says Mario games don't have complex stories? Look at the motivation I personally ascribed to this one disposable bomb. What are the other enemies thinking at any given time? There's surely a stunning story in every Snortoise!
Wonder has all these cute little animations for enemies bumping into each other, and Babooms will do a little... nod? toward one another when they meet! It's hard to tell if it is a nod given its anatomy, but whatever it is, I think it is saying "hello my friend!"
I would be remiss to talk about Baboom without mentioning Kab-omb, the ORIGINAL firework Bob-omb variant! I like Baboom more, but I hold a lot of respect for Kab-omb. A bomb just looking for a kiss, or maybe a glass of chocolate milk with a bendy straw. Is that so wrong?
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snake spotted!! the snortoise holds my heart
𓆙thank you for the tag!𓆙
could i see some snemojis, or snake emojis
and also possibly some snemojis (snail emojis)
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#pugna playing #beyblades with his #snortoise . #dontstarve #myart #ballpointpendrawing #cartoonart #cartooncharacters #cartoonillustration #character #characterdesign #instagram #instaart #art #artistsoninstagram #pen #pendrawings #ink #inkdrawing #illustrations #drawing #drawings #dailydrawings #draweveryday #followus (at Stoof) https://www.instagram.com/p/CI0PCt6lKxs/?igshid=yoovvnm4q5ca
#pugna#beyblades#snortoise#dontstarve#myart#ballpointpendrawing#cartoonart#cartooncharacters#cartoonillustration#character#characterdesign#instagram#instaart#art#artistsoninstagram#pen#pendrawings#ink#inkdrawing#illustrations#drawing#drawings#dailydrawings#draweveryday#followus
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Sorry, not sorry :^)
#don't starve wx-78#don't starve#don't starve together#the forge#don't starve the forge#don't starve together the forge#dst#ds#snortoise#wx-78#wx 78#wx78#don't starve meme#meme
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“Float Like a Butterfly” (( Famine Friends challenge to draw your character doing their achievements
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[Continued from x] @throughthegateway
Wes beamed with the tiniest bit of pride, taking the balloon and placing it inside his armor.. Somehow. The mime never bothered to question how he stuffed things in his pockets.
Either way, hearing Wilson’s entertained quip, he playfully thought for a moment, tapping a finger on their own chin with a pondering expression, taking out a couple more balloons, he blew into each and quickly fashioned a balloon animal Pit Pig, a Crocommander, and a Snortoise!
Although as he smiled wider and showed them off to the scientist, the balloons ended up popping, right beside their face, ow.
Wincing, rubbing his face, Wes shrugged. [”It would be a wonder if I could. Miming and Balloons are much more fun to me than fighting... And biting.”] He smiled halfheartedly, tilting his head to the side.
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"snortoise" fusion of 'snorlax' and 'blastoise' #pokemonfusion
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wormwood in the forge
judging by the weapon and hat quotes, I’m guessing their proficiencies are darts and staves
--lavaarena event ANNOUNCE_REVIVING_CORPSE = "Helping...", ANNOUNCE_REVIVED_OTHER_CORPSE = "Made better", ANNOUNCE_REVIVED_FROM_CORPSE = "Thank you!",
--Arena Event LAVAARENA_BOARLORD = "Nice head branches, boss guy!", BOARRIOR = "Twirly Tail is mad", BOARON [Pit Pig] = "Little crawling Twirly Tails", PEGHOOK [Scorpeon] = "Tail Patoo-ies! Watch out!", TRAILS [Boarilla] = "Likes to hide", TURTILLUS [Snortoise] = "Spiny Shell likes the spins", SNAPPER [Crocommander] = "No biting! Bad!", �� RHINODRILL [either of the Rhinocebros] = "Aww... bro love", BEETLETAUR [Swineclops] = "Where's other eye?",
LAVAARENA_PORTAL = { ON = "Can go now", GENERIC = "Not working", }, LAVAARENA_KEYHOLE = "Where's key?", LAVAARENA_KEYHOLE_FULL = "Open now", LAVAARENA_BATTLESTANDARD = "Break it!", LAVAARENA_SPAWNER = "Makes the bad guys",
HEALINGSTAFF = "Make friends better", FIREBALLSTAFF = "Fire Pew-er", HAMMER_MJOLNIR = "Ugh! Can't lift it", SPEAR_GUNGNIR [Pith Pike] = "Don't like it", BLOWDART_LAVA = "Makes lots of patoo-eys", BLOWDART_LAVA2 = "Fire!", LAVAARENA_LUCY = "Ugh! Don't like chopping!", WEBBER_SPIDER_MINION = "Baby Leggy Bugs like helping", BOOK_FOSSIL = "Can't read", LAVAARENA_BERNIE = "So cute!", SPEAR_LANCE [Spiral Spear] = "Pokey stick", BOOK_ELEMENTAL = "Calls little Fire Friends", LAVAARENA_ELEMENTAL = "Watch out for Fire Friends!",
LAVAARENA_ARMORLIGHT [Reed Tunic] = "Clothes make safer", LAVAARENA_ARMORLIGHTSPEED [Feathered Reed Tunic] = "Zoomy clothes!", LAVAARENA_ARMORMEDIUM [Wood Armor] = "Friends made Safe Clothes!", LAVAARENA_ARMORMEDIUMDAMAGER [Jagged Wood Armor] = "Oh! Pokey Clothes!", LAVAARENA_ARMORMEDIUMRECHARGER [Silken Wood Armor] = "Pretty Friend clothes", LAVAARENA_ARMORHEAVY [Stone Splint Armor] = "Really Safe Clothes!", LAVAARENA_ARMOREXTRAHEAVY [Steadfast Stone Armor] = "Heavy clothes make safe",
LAVAARENA_FEATHERCROWNHAT [Feathered Wreath] = "Zoomy Head Thing", LAVAARENA_HEALINGFLOWERHAT [Flower Headband] = "Oooh! Hello, pretty friend!", LAVAARENA_LIGHTDAMAGERHAT [Barbed Helm] = "For safe head keeping", LAVAARENA_STRONGDAMAGERHAT [Nox Helm] = "Branches! Metal branches!", LAVAARENA_TIARAFLOWERPETALSHAT [Woven Garland] = "Like this one!", LAVAARENA_EYECIRCLETHAT [Clairvoyant Crown] = "Head Thing has the magics!", LAVAARENA_RECHARGERHAT [Crystal Tiara] = "Pretty head thing!", LAVAARENA_HEALINGGARLANDHAT [Blossomed Wreath] = "Friends! Lots of friends!", LAVAARENA_CROWNDAMAGERHAT [Resplendent Nox Helm] = "Big branches for head!",
LAVAARENA_ARMOR_HP [all of the Grand Armors??? there’s only one string for all four] = "Safe clothes!",
LAVAARENA_FIREBOMB = "Scary boomer", LAVAARENA_HEAVYBLADE = "Chop cutter",
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My adventures in the Forge.
The last one was when I made and all Wilson server and the last person chose Winona instead. We lost and said it was because we didn’t have enough science.
Not pictured is what happened last time I played where I stopped a spinning Snortoise with the Magma dart but I was Wes at the time so no achievement for me. (I had a really clean shot at it though so there was no chance of missing.)
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just had an amazing victory in the forge my first time ever playing tank!!
@itstheblob was a fantastic healer and i literally only went down once in the whole game (during the snortoise round) and overall we had very few deaths and got the bronze speedrun achievement!
also shoutout to @temporallywithered our fantastic kite, though i dont know everyone elses urls (also, shadow had never played before and was just using a friends account which was amazing)
also thank you to @dandelion-lauriam our wx!
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A Guide to Woodie/Kiting in the Forge
A Semi-Complete Guide to Woodie Kiting (by Crowe)
I hear a lot of people saying that Woodie is a very weak character with no real perks, that he’s extremely useless and not recommended to play as. This guide on how to use him to carry your team to victory will serve as my counterargument, and I hope that this will be helpful information for whomever is attempting to play as a kiter in a Forge match. As someone who has won three Forge matches as a kiter Woodie, I am very eager to share the information I have learned.
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Let’s start off with some of Woodie’s perks.
#1: Lucy
When Woodie throws his special axe, Lucy, it will instantly draw aggro onto him. This is an incredible perk of its own, and it will be very helpful in later stages.
When thrown, Lucy can also stop spinning Snortoises, provided that you are lucky/skillful enough to hit them.
#2. Higher HP
While he can’t be resurrected as quickly as Wes, Woodie has relatively high health, his maximum being 200 HP. This means that, even with the lowest defense armor (60% protection), Woodie can survive 4-5 hits from the Boarilla/Grand Forge Boarrior before death. This allows a few mistakes from the player, and also increases Woodie’s survivability in difficult situations.
#3. Quick attack speed
When attacking normally with Lucy, Woodie’s attack speed is greatly increased. This isn’t as useful as his other two perks, but in a pinch, he can make short work of weaker enemies.
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NOTE: It is a given that Woodie will be using the feather helm (20% more movement speed) and the reed armor (10% more movement speed), but I recommend switching to a higher defense armor during the fight with the Grand Forge Boarrior (splinted mail is a great choice).
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Levels:
1. Pit pigs
The first wave is relatively easy. You can chop down the lone pigs or throw Lucy from a distance as the tanks demolish them. It becomes a bit harder to use Lucy’s melee attack once there are multiple groups of pigs— hang back and throw Lucy at your discretion, making sure to keep an eye on the reviver.
2. Crocommanders
Fighting these head-on is not recommended. Use Lucy to instantly destroy the banners, and draw the fire of the Crocommanders if your health is high enough. This can help the team a lot, especially when the tanks are being attacked by multiple enemies.
3. Snortoises
This is where Woodie starts to show his usefulness. Explain to the team that you are going to distract the top group of Snortoises, and proceed to head in that direction. These top two can be kept in an endless loop of aggression until your team is ready to destroy them.
I have had the most success in kiting the Snortoises into the shape of an 8 (one walking behind the other). Moving in a half circle around them, you can quickly run to the top and throw Lucy at the Snortoise at the front of the pair, then circle back to throw at the bottom one. This ensures that they are constantly aggressive towards you, but their slow speed allows you to complete this process with almost 100% safety.
Note: As mentioned above, the Snortoises are very slow, so make the circle you run around them extremely small— just out of the range of their “pufferfish” spike attack. This is an added measure to keep their focus on you, and not on the rest of your team. Try to keep them occupied as far away from the team as possible.
Another note: Lucy’s throw has the ability to stop the spinning Snortoises in their tracks! If you can make the shot, go for it, especially if there’s a spinning Snortoise attacking your healer.
Scorpeons:
The strategy for these should be the same as the strategy for the Snortoises, but you are in a bit more danger than before, as the Scorpeons have attacks that can melt even the most armored tank. The team also may need your assistance more than before, since tanks can quickly be overwhelmed if not watched closely. While it is the healer’s job to attend to them, they may not always be nearby.
Keep an eye on the health bars of your teammates on the upper left. If one of them appears to be in a bad spot, or being attacked by multiple enemies, you can use Lucy’s instant-aggro throw to make their lives a bit easier. Of course, use your own judgement as to whether or not this is necessary, since keeping two Scorpeons away from the team for the entire level is also useful.
Boarilla, Part One:
I cannot emphasize this enough— please make sure that you have healed up during the last round. It will be a lot less stressful for you to be kiting the Boarilla with 200 hp rather than 140. By now, you should have the feather hat and reed armor, so keeping out of the boss’s range is not impossibly difficult.
The Boarilla will spawn at the bottom right portal. Leave the smalls for the tanks and dps immediately after they spawn— you don’t want to draw their aggro at this point.
Camp the Boarilla’s spawn portal and throw Lucy as soon as you see him. I recommend to lead him along the outer border of the map, so that there is much less chance of the boss accidentally targeting the team. However, this is not always a good choice, as the fight with the smaller enemies doesn’t always take place in the center of the map. Once again, use your own judgement when deciding which path to lead the Boarilla on.
The Boarilla will take anywhere between 3-5 steps chasing you before he attacks. I suggest letting him attack at you twice, then throw Lucy to reclaim aggro, maintaining your position just outside his attack range. You can also throw Lucy after every attack, if you are more comfortable with that. You may have to slow down at times to make sure the Boarilla’s focus is on you at all times.
When the team has finished off all the grunts, lead the Boarilla towards them. Hang back while they destroy it— take the time you need to heal up before the next fight, if you’ve sustained some damage.
Boarilla, Part Two:
Communicate with your team as to which Boarilla you will be kiting, top or bottom. Remind them to drag their Boarilla to the middle of the map if they can, as it will make your time a lot easier.
Kiting the 2nd Boarilla is more of the same; the most dangerous part of this level is when the two waves of smaller enemies appear. When you see Pugna’s warning speeches, try to avoid going near the spawning portals, but this is not always an option while dragging the Boarilla across the map.
The job of the DPS and/or the tanks is to keep the smaller enemies off of you and the healer, dividing their focus between this and taking care of their own Boarilla. This can create a very tense and hectic situation, as you may lose aggro of your Boarilla during this fight. If this happens, lead it to a healing area if possible and let it sleep, then reclaim aggro after you heal yourself a bit.
The Crocommanders are definitely the worst during this part of the fight. Their homing projectiles will always hit you if they lock onto you, and if you are caught by the Pit Pigs or Boarilla during the duration for which the projectile stuns you, you’re practically a goner (unless you are saved by some miracle).
The best advice I can give, at my current level of knowledge, is to stay as far away from the Crocommanders as possible. Be sure not to lose your focus, though— this is a crucial time for the team, so try as hard as you can to not lose the attention of your Boarilla.
Grand Forge Boarrior:
This is it, you’ve made it this far. By now, there should be one or no Boarillas left. Usually there is one left, so make sure you’ve healed up to at least 3/4 health and go to the bottom right portal to meet the Boarrior.
Let your team take care of the Boarilla while you kite the Boarrior around the arena. He won’t start doing his groundpound + fire attacks until he’s lost a substantial amount of health, so you can lure him with relative ease and little danger to yourself while your team takes care of the last Boarilla.
Once the fight with the Grand Forge Boarrior commences, you should equip some heavier armor. Splinted mail is the best option, but wood armor is another option if someone else has equipped the splinted mail. I highly advise against standing behind or in front of other people, as the Boarrior’s ground-pound attacks may unintentionally harm you or others near you.
Your role becomes slightly different during this fight. The healer is often targeted by the Boarrior, especially in the later stages of the battle, and teammates are constantly dying. You MUST (and this is a big MUST) keep the Boarrior from attacking the healer while he/she is reviving or casting. Do not attack the Boarrior much during the fight; save your health for those moments when aggroing the Boarrior can buy the healer those crucial seconds to complete a revival or cast the life flowers.
This is especially important when the Grand Forge Boarrior summons his minions, which is announced by the Boarrior clapping his swords together, making a hollow banging sound. Take down the standards as swiftly as possible. This is the most chaotic part of the game, and many of my teams have met their demise during this time.
With any luck, you will be able to keep the Boarrior off of the healer during times of misfortune, while also keeping an eye on the smaller enemies. Do not let yourself or others become swarmed, as you can be stunlocked into an instant and brutal death. Always watch your Wilsons. Take note of how much health they have in the upper left corner of the screen.
After the smalls have been taken care of, hang back and heal. Watch the Boarrior and try to remain at a decent amount of health so that you can distract him if need be. Don’t throw Lucy at him when the healer is casting life flowers on top of the Boarrior, as this will draw him out of the healing circle (he avoids the circles during the latter part of the fight, thus he will not sleep unless the circle is cast DIRECTLY on him).
With a little luck, a little skill, and a lot of teamwork and communication…you and your team will be able to get the better of the Grand Forge Boarrior and tell Battlemaster Pugna to stick it where the sun don’t shine! Congratulations— and good luck!
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Thing that feels better than stopping a spinning Snortoise: Not taking a lick of damage from tanking one because of some really good luck with timing Woodie's axe toss.
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The more the thing attempted to attack her, the more Wigfrid could tell that this... would not be a fight this machine would have any hope at winning. Not that she wanted to lose, mind you- the last thing on her agenda was to make a fool of herself before the onlookers... To perish beneath the foot of the runtish Gatekeeper, who'd not had the decency of being made of flesh and blood, like herself.
But typically fights were far more entertaining... for both the audience as well as herself... were there not a fleeting chance at the other's victory.
The constantly escalating uproar from the crowd was beginning to catch her attention, now... She supposed they were simply pleased to see something that represented the land they loathed so much reduced to scrap and shrapnel... But the thought of such to her was... somewhat unappealing... a bit gross, even.
... Was that... bad? To feel pity for the wretched thing, however strongly she should have hated it? She wasn't entirely sure...
The machine was clearly distracted now- understandably so. As she'd done before, Wigfrid had taken the opportunity presented to her. Winding herself back a little, she suddenly sprinted towards the thing, trusting that the same power she'd used to flip entire snortoises over would serve her well to topple the small hunk of metal.
the-valianter-valkyriest:
Though still in her staggered state, the warrior was still fully capable of observing her opponent’s actions and behaviors. It was strange to see strikingly human tells on something quite so inorganic. The surprise on its face was readable enough, anyways. And so was their regained confidence. If she could have winced at the moment, she might have done so, anticipating a swing with that hammer of theirs that would most certainly be leaving a bruise.
But instead, they… simply smacked the ground a second time, to no effect. Like how a child would swing around a stick.
Not only were they not a very confident fighter, but they didn’t seem to understand how to use the weapons they were given, either… She supposed that was something else she could use to her advantage.
Finally breaking loose of her stunned stupor, she quickly took the chance to put some distance between herself and the robot. Unlike earlier, however, she kept herself moving instead of lingering in one place for too long. She kept a steady pace, circling them slowly, expression marred in thought and focus.
WX swings at the human a few times, but she always move away before their strike hits. They pivot on their feet as they keep trying to strike, but a few times, they stumble, but quickly regain their footing.
The crowd is suddenly more obvious. A chorus of howls, growls, snorts, cheers, and laughs. It’s a mixed slurry of emotion. Are they making fun of the robot? Encouraging the human? Whatever it is, it can’t be good.
They take to staying still for a moment, watching the human as she circles them.
This… is so much harder then a monster. She’s not predictable, she’s not brutish and entirely stupid.
WX realizes, they’ve never been truly dead before. In the world they came from, they could die, but they lingered on, watching. Here? How would it even work for them?
They’re even more worried now.
#Gladiator Wigfrid (the Fire Forged)#WX (the Automation)#thread#sentient78#crowd pointing and laughing at them like 'little baby bot. little silly baby bot'
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