#skyrim: so like. everyone is a man
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Thinking about Celann (when am I not?) Man drinks his respect women juice for 20+ years, steps foot in Skyrim, immediately gets culture shock. Wdym you don't respect women? Skill issue. Man wanted one (1) kid and he wanted a daughter. "Oh, but inheritance!" Yeah. To his single heiress. You're giving everything to his daughter or he's gonna haunt the shit out of you. "But women aren't equal to men!" What the fuck are you smoking
#ingjard and he dont get along not out of ill will but just bc their personalities dont mesh well#BUT there is a definite friendly respect there bc he isnt fucking Weird. hell bitch you out about it actually#skyrim: so like. everyone is a man#me making celanns backstory: so like. theyre all women 💞#perettes s/o is nonbinary i just never explicitly referred to them#celann rolls up to skyrim like genders georg#something something celann/charlotte has something jonmina going on#something something canonical jonmina gender role reversal something something#edit bc i forgot the post spawning thought:#celann born to be a girldad cursed to experience the horrors
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@the-elder-polls sharing a doodle I did of my LDB twins, Brigitte and Micah here!! Not telling you which is which lol
They are both Dragonborn, but only Brigitte is technically the one prophesied to kill Alduin but the two of them do it together in the end. They are both technically non-binary but like to go by gendered pronouns (partially for my own sanity when writing them).
They are are also mixed race by being 1/4 Nord, 1/4 High elf, 1/4 Imperial and 1/4 Khajiit all wrapped up in a nice little Daedric bow!!! Because I just liked the idea of the chaos :3
I really liked the idea of them being Demi princes and the Daedric part of them reacting strangely to the Dragonborn part, so they are fairly unstable and prone to magical mishaps (think wild magic in dnd) but more like the Waabajack than anything else, since they are Sheogorath Demi princes. So sometimes their magic will misfire and transform either themselves or whoever they are targeting temporarily.
They’re my little freaks and I love them very much.
Instead of doing anything productive with my OCs I just drew them as Autism creatues and nothing else
I could be drawing or writing things about their lore and story but no.
#the elder scrolls#tes#ldb#ldb oc#skyrim ldb#oc: Brigitte Storm-Song#oc: Micah Storm-song#I always liked the idea of twin LDB more so for the question of how would everyone react to there being two#I have more to tell but it’s a lot and I’m tired lol#their dad is my HOK Balneim because that man deserves some joy in his life for once
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I know it's already been talked about a lot, but I'm still thinking about that "wouldn't disco elysium be better if it were about a girl in the alps looking for her neighbor's lost cat" (paraphrasing) post. Because I think part of the problem is that it comes from a lack of understanding of videogames as a storytelling medium.
Not saying that anyone misunderstands that videogames have a story, but that's different. The story in a videogame is usually understood as something that contextualizes the player's environment and options for interacting with that environment. Even if the story is not about you the player as directly as something like, say, skyrim, but is instead about a character like Leon Kennedy in Resident Evil or something, the contract between player and game is that the player will assume the role of Leon Kennedy for the duration of the story.
You are not Harry Du Bois! You are not meant to assume the role of Harry. You can like him and even empathize him, I'm not saying any of that is wrong. But your role is very close to that as any other voice in his head. Honestly if anything I feel like Volition represents the player the best. You're basically picking this wet threadbare gym sock of a man and going "fuck's sake, I guess this is what I've got to work with".
The game tries to point this out to you, too. You are not Harry. It is Harry doing these things, saying these things. These are Harry's decisions. What happens if you try too hard to be reasonable and conciliatory and nothing like a Rechavolian cop in a backwater town? You get called the "sorry cop" and mocked for it. If you try too hard to play according to your personal politics? Everyone comments on your weird overzealous and out-of-the-blue "feminism", or you wind up pestering the queer characters in the game with out-of-place and clumsy mentions of their sexuality. What happens if you try not to be inflammatory and opinionated? "Say one of the communist or fascist things or fuck off".
The game doesn't stop you because that wouldn't get the message across. It's a very good game. It is, in my opinion, very possibly the best example of videogames as a storytelling medium we've ever seen. And it's willing to show you just how out of place you'll be if you try to put yourself into the crocodile-leather shoes of Harry Du Bois. In fact it can do that and still tell you the rest of the story it's trying to tell, because the writers were that damn good at their job.
And yeah, the game's going to make you uncomfortable. Harry himself is going to make you uncomfortable. He's supposed to. It's like Trant says near the end, Harry is like a magnetic tape, pressed against the world, recording everything. Even the ugly bits. Maybe especially the ugly bits. But you can't just throw out the ugly bits.
Sometimes you've got to work with something imperfect. Alongside imperfect people. And you can still accomplish amazing things with imperfect people. It doesn't mean accepting their imperfections or ignoring them. It just means knowing what's important to prioritize, and understanding that a good deed done by a not so good person is still a good deed.
But to understand that, you need to be able to look at Harry and recognize him as separate from you even as you go through the story. He's your point of view because he's the protagonist, and you have control over the narrative to an extent because a videogame is not one-to-one comparable to other forms of media like movies or books. But it's still a story you are experiencing, not partaking in. I don't think that's going to be revolutionary for most people, but I also think that most videogames blur that line enough that not everyone's going to innately recognize the difference. I hope I've done a good enough job explaining what I'm getting at.
Besides, Harry would be way better at finding a neighbor's missing cat.
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Shangri-La Frontier mid-season review
This is by far the best fake video game I've ever seen written in fiction.
Most MMO-centric isekai stories have trouble with providing accurate and realistic depictions of the complexities and minutia that give MMOs the allure they have. I've seen so much handwavey bullshit tacked onto fake-games that introduce unrealistically overlooked mechanics for reasons like giving the protag immense power just because they're the protag and the story is about them. A good example of this is another MMO Isekai airing this season, "A Playthrough of a Certain Dude's VRMMO Life", wherein the main character becomes extremely rich, powerful, and famous by episode 2 because he stumbled into a stealth archer playstyle, a build which apparently no human in that universe had ever conceived of before, and then making a fortune by selling basic potions to everyone after NPCs stopped selling them (another thing he was uniquely able to do because not a single other player had the forethought to spec into alchemy). These lesser, dime-a-dozen isekai add up to be boring fantasy strories with gaming elements clumsily put in so that the author can demonstrate how powerful the world's inhabitants are by showing their stat allocation screen instead of, say, explaining anything about what they do that's so uniquely powerful and how they figured it out. Ya know, stuff you'd hope to hear about from any competent story.
Shangri-La Frontier is a breath of fresh air for anyone who, like me, is sick of authors ignoring the things that actually make video games compelling in service of creating a stock-standard narratives in fantasy worlds because it allows them to get away with bullshit. I've always found it very convenient that many isekai narratives indulge in things like chattel slavery, because it's societally normal enough for the protag to purchase a beautiful, vulnerable girl to add to his harem (dont worry, she is always inexplicably in love with him no matter what because he's SUCH a kind master). And it never really seems to go anywhere. Because the Video Game Isekai, while an interesting premise in theory, is more often than not used exclusively as a means to simplify the structure of a world's power scaling to abide by an arbitrary set of omnipresent universal rules (e.g. what people who have never cared to look into game development think of video games). This anime, by comparison, is VERY clearly authored by someone who plays a LOT of games.
Every piece of logic used to drive the plot forward, so far, is congruent to a real-world example of video game conventions, and I'm not just talking about levelling up and selling monster parts. Story elements that I've rarely (if ever) seen explored in other isekai are ever-present and genuinely clever and amusingly introduced. My favorite example of this so far has been the way the protagonist has been able to go head to head with so many overlevelled foes in the first 9 episodes. The story of course makes note of how good of a gamer Sanraku (our hero) is, but much like in real life games, being super duper good at dodging attacks doesn't really make up for a 70 level gap in items and learned skills. For that reason, he gets his ass whooped more often than he actually outsmarts others (so far he hasn't beaten a single player in pvp). So how is he getting out of these situations without dying so frequently? Simple: he got access to a later area too early relative to his level (sequence break) and got access to a high level follower NPC that's been carrying him. This is something he acknowledges directly several times, specifically using words like "Emul has been hard-carrying me for a while." This, to me, is extraordinarily meaningful. That's something you can exploit in Skyrim, man. That's REALISTIC CHEESE STRATS. The excitement and wonder I find in this show doesn't come from watching the protag do something unexpected, but by watching him do something that I would think to do.
This knowledge the author has demonstrated regarding modern gaming culture extends further into the actual realistic nature of game design and community. The story exists in a reality where full-dive VRMMOs are the be-all-end-all of gaming, and given the prohibitively expensive nature of developing and designing expansive, immersive worlds, most games are pretty shit. It's been hinted at so far that this is due to a monopolistic megacorp which is one of the only entities rich and powerful enough to make a good game (the game in question being the one that shares the title of the anime), but so far the strife of the characters have been pretty centralized to the happenings of the game world and its politics. By the way, lets talk about the game world's player base politics, which I'm also quite pleased with. It exists in the form of guilds and clans who struggle for power not by participating in seemingly random pvp with other powerful players to see who is the most epic and badass warrior (again, like many contemporary isekai typically opt for), but by gaining actual realistic support from a fictional playerbase with realistic desires and playstyles. Some guilds are interested in lore, some gather for alliance and boss raids, some for things like animal husbandry, and (naturally) at least one is dedicated to trolling and PKing. Each of these factions, through the very little that we've seen of them so far, communicate on forums and only know as much as is reasonable for them to know. The only reason they give a shit about the protagonist at all is because he gained access to a high-level unique scenario quest that they want information on how to access, and the only reason word of that got out in the first place was because someone posted a screenshot of him with a unique NPC onto a forum, asking about it as "where can i find this pet summon, its super cute!" That's real. That's video games, baby.
I like this show a lot so far. I like that it cares about video games, but I also like its writing. I like the main character and how hes less of an ultra badass super cool guy, and more of an earnest challenge-run lets player. Like, a lot of his dialogue straight up sounds strikingly similar to Japanese youtubers. And he's naturally always quick to point out inconsistencies in the game world's logic. I ALSO really like his community of pals from a janky old fighting game, and I ADORE the girl from his school who has a crush on him and also just so happens to be an exceptionally high level player from a top clan, and how she had to spend 9 episodes working up the courage to send him a friend request. I love that so, so much, dude.
I highly recommend this show if you're into a single thing I've mentioned. The animation is great. The world is beautiful. The character design is immaculate. And I'm looking forward to watching it continue.
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WRONG.
Try again.
Actually let's get into this. As someone who loves a great many fantasy RPGs including BG3, Skyrim, and Dragon Age, let me explain what BG3 gets that Skyrim misses, in my opinion.
And this is the big one: the characters in BG3 feel like real fucking people. They have backstories, demonstrable feelings about the events and the other characters, they react to the things you do and they develop as people as you further your relationships. Even minor NPCs often feel fleshed out with distinct personalities and opinions. Hell, going out of my way to cast Speak to Animals is usually rewarded with at least one charming remark. I have never given even a little bit of a shit about 99% of Bethesda NPCs. I usually choose to travel without a companion rather than with unless I need a pack mule to carry my stuff, because their primary function seems to be to get in my way, set off traps, or attract aggro. I can't remember most characters' names unless I'm actively playing. I'm more likely to casually murder people in Skyrim than I am in BG3 or DA because Bethesda hasn't really made any of their NPCs feel like real people, and consequentially I feel no guilt. By comparison I tried to do an evil run of DA:O and gave up the instant I had to kill Wynne (the grandmotherly spirit healer) when she refused to let me go through with my plans, because I hated doing it. Lydia will watch me gut an innocent man and do NOTHING because she has no life, existence, or personality outside of me, the player. This extends to romances, obviously. While optional in all the games, most people will pursue a romance path in BG3 or DA for the additional character arcs it brings to the characters, the emotional nuances they unlock. In Skyrim romance is a box you tick of tasks to complete. In fact, once you marry them, most marriage candidates personalities change *completely* because all spouses have the same few stock dialog lines. That is, if they had a personality to begin with (again, see Lydia). You know how everyone wants to romance unromanceable characters in Bethesda games? Like Brynjolf in Skyrim, or Nick Valentine in FO4? It's because Bethesda actually bothered to give them stories and opinions.
Honestly, this extends to the player character themselves. To a certain extent every player character is a blank slate, but in BG3 and DA it at least feels possible to develop a feeling about who that character is and what they would or would not say or do. I've tried to do that with the Dragonborn and rarely feel strong feelings about them or have strong opinions about what kind of person they are. The only one I've made who I have much of an idea about is my wood elf Parafina, who is Chaotic Evil. Which again is an option I only pick because no one in Skyrim feels real.
The stakes also feel more real in BG3, more personal. Obviously there's the central quest involving the tadpoles, but more than that, it is about a credible threat to your world and the people and communities in it and the people you love. There are tons of reasons to invest yourself emotionally in the narrative. I have never, ever completed the main storyline in Skyrim nor picked a side in Skyrim's civil war. Why would it? Basically nothing happens if I choose not to. Furthermore, if you're not playing as a Nord (which I usually don't), why would you care about Skyrim as a place? You are a faceless, voiceless (pun intended) outsider who gets microaggressed at every turn being asked to choose between two different flavors of fascist. Also dragons are back but like... listen, I don't care? They get pretty easy to pick off at a certain point, it's like swatting flies, they're just a nuisance on the way to my daily errands. And isn't that such a common story? Don't you know so many people who don't really bother with the main storylines of Skyrim? Yeah it's one of the bestselling games of all time but I feel like the fact that most people don't really care about its narrative should be a sign of failure. We all know it's mostly maintained its popularity due to the modding community.
Ultimately both games have rich worlds which reward exploration with little secrets and environmental storytelling. But BG3 feels more "meaningful" because they give me reasons to care about what happens. The writers worked hard to give the game emotional resonance. So I come to the two games for different experiences. I go to BG3 to engage with an interesting story. I go to Skyrim for the quick serotonin hit of completing tasks and hoarding items.
#bg3#baldur's gate 3#skyrim#skyrim critical#with all the love in my heart mind you#i was considering not tagging this tbh
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come with me | jesper the guard
author's note: psa! this is total self-indulgence... the jesper the guard follower mod/skyrim guard tales literally have me giggling and kicking my feet (cover image credit)
summary: (jespertheguard x dragonborn!reader) (she/her pronouns) After the reader discovers she's the Dragonborn she bonds with Jesper, a Whiterun guard that understands her. The Dragonborn returns to Whiterun after a long time of adventuring and convinces him to leave the city and come with her.
word count: 1,627
warnings: mentions of blood/bloodshed, trauma very briefly explored (mostly fluff here)! all characters are 18+
✩₊˚.⋆☾⋆⁺₊✧
As of late, Jesper’s watchful eye felt less and less inquisitive and more so on the side of admiration. Underneath the protective sheath of his helmet, the young guard watched as you walked throughout Whiterun in awe. Upon your initial arrival, he was unsure of you. Who wouldn’t have been off-put by a young woman —dressed in ill-fitting Imperial armor, covered in scrapes and bruises, approaching the city gates with a dire look in her eyes? Better yet, someone who claimed she had information about the dragon attack on Helgen.
Within a short period of time, your name began to carry weight around Whiterun, and the word of the last Dragonborn consumed the entirety of Skyrim. Everyone, man and beast alike, sang praise of the rise of a new hero. Nobody saw you as the woman you truly were, a woman thrusted into a life of adventure and risk without much experience with either. Other than Jesper.
He was used to being overlooked, and when he was noticed it was typically at his own expense. The rest of the Whiterun guard took pleasure in tormenting him. Most of the time they were harmless pranks, just enough to make poor Jesper uncomfortable and his comrades laugh. His experiences outside of the city walls were vastly different. Maybe it was because Jesper took the time to get to know you before you absorbed that dragon’s soul, and the first cry of the Greybeards in centuries could be heard. Maybe because he took great concern at the sight of your disheveled appearance and the obvious shellshock in your eyes when he first saw you. Whatever it may have been, Jesper saw you as more than a hero. He saw you as the woman you were before your legendary quest began.
It had been a number of days since Jesper had seen your return to Whiterun, and his normal anxiety seemed to grow astronomically with each sun that set. When he finally saw you enter the Bannered Mare, seemingly unscathed but clearly exhausted, he felt a weight immediately lift from his shoulders. He watched from afar as you approached Hulda, handed her a fist full of gold, and took a chilly bottle of mead into your gloved hand. He felt his heart begin to race as you turned around and looked about the room, scanning the crowd of merry men and women chatting amongst themselves and listening to the sound of Mikael’s famously sweet lute. As your eyes met his masked face, he felt a smile spread along his lips without his knowledge. It was like an impulse. The second you saw him he felt lighter, felt seen. Somehow you always knew it was him.
You approached, armor clanging against itself as you walked, and nodded to the empty seat across from him with that tired smile of yours. “Mind if I join you?”
“Not at all,” Jesper said, almost too quickly, and sat up straight.
You didn’t hesitate, dropping your heavy satchel to the floor as you sunk into the rather uncomfortable chair. A long, drawn out sigh blew through your lips. The wooden chair creaked beneath you, warping from the weight of your armor. By your reaction, Jesper would have thought that was the most comfortable chair you had ever had the pleasure to sit in. Realistically, he realized that might have been the first time you sat in a chair at all in days. Ashen logs crackled as the fire ate away at their bark flesh, filling the inn with warmth and the haunting smell of smoke. It had been several months since what happened in Helgen, but you were still tense around fire and smoke.
“You must have had quite the adventure,” he remarked with an amused voice.
“You could say that.” You sighed, popping the cork from your mead before taking a long gulp of the crisp ale. “How’s Whiterun been treating you?”
Jesper grimaced under his helmet. “You really want to hear about how I’ve been? I’m worried I’d bore you to death if I told you.”
“You could never bore me. You have no idea how much I miss the simple life.”
By your expression alone, Jesper could tell you were being genuine. You looked as though you needed to hear about something other than dragons and bloodshed for once.
“They won’t let me take gate duty anymore,” he paused, turning his attention to the wooden sword sheathed at his hip. “And I’m not allowed to carry a blade either.”
Your brows furrowed instantaneously, and you sat up in your chair. “What? Why?” you asked, your gaze piercing and angry.
Jesper felt a shiver go down his spine. “I let a thief into the city. So, now I’m stuck with tavern watch. Making sure drunkards don’t break out into fist fights or harass the barmaids, and all that.”
“As if there aren’t already thieves in this city. That’s outrageous. I’ll talk to the Jarl, we’ll sort this out. I promise-”
“Don’t…” His voice was weak, quiet. “I prefer this. The other guards don’t bother me here, and Hulda’s letting me rent the attic room. It’s better this way.” His eyes fell almost shamefully back to the toy he was burdened with.
“Why do you stay here?” you asked bluntly.
“What do you mean?” he responded, taken aback by your question.
“Why stay in Whiterun? You deserve so much more than this, Jesper. You’re capable of so much more.” You placed an assertive hand on the table, an offering. An understanding. “I’m leaving tomorrow. Come with me.”
Jesper’s face softened as he looked back to you, although you couldn’t see it. “I shouldn’t… I-I mean I can’t. I have a responsibility here. My life is here, in Whiterun. If I go now I’ll be letting everyone down. My family, my brothers and sisters in arms, the Jarl, maybe even you. I can’t just give up because some of the men tease me.”
“They aren’t just teasing you, Jesper. They’re cruel.” Your tone was stern but not harsh. It held a softness you saved just for him, for the rare moments where the two of you could talk. Truly talk. “Come with me. We could go to Solitude, you could join the Bard’s College.”
Your honesty was hard for him to digest, getting stuck in his throat as he tried to swallow the bitter truth. There was little left for him in Whiterun, other than his career and barely notable status. What little he had to his name was either already on his person or overhead, tucked away in that small attic room he had come to call home. Beneath his helm, Jesper’s eyes wandered away from the intensity on your face and toward the fire as it popped, cinders rising from the flames like torchbugs in the night. Your hands tensed, fingers curling into your palms to form fists, as you suppressed a flinch.
“You remembered that?” he asked earnestly, his gaze still fixed on the flickering flames ahead.
A sweet smile crept onto your face as you leaned closer, resting your elbows on top of the table now. “How could I forget? It’s your dream, isn’t it?”
“That’s all it is,” he mumbled. “Just a dream.”
“Don’t you see? We could make it a reality. You can make it a reality,” you said gently.
“I don’t know. They’ll consider me a deserter, you know? I’ll never be allowed within the city walls again.” The discouragement in his tone was starting to become disappointingly familiar to you.
You reached across the table and placed a kindly hand on his shoulder. “You, my friend, are fortunate enough to know the Thane of Whiterun, remember? It pays off to have friends in high places, huh?”
There was truth to what you were saying, but it was clear to Jesper that you were trying to ease his worries through humor. Since your arrival, he finally had a bit of influence in the city. Although, it was worthless without you physically there to back him up.
Silence fell over the two of you as you stared at one another. Mikael plucked the strings of his lute softly and the commotion of story-telling and conversation echoed throughout the room. Jesper weighed his options, grateful that the conflicted look that surely took over his face was hidden behind the veil of his helmet. After a long moment, he finally nodded, seeming far more sure of himself than before.
“Yeah, okay. If… if you’re certain, then I’ll come with you.” His voice was higher, more excited than before.
“I’ve never been more certain of anything,” you replied.
Your face was lit up like the nearby fire, spreading warmth to Jesper’s cheeks as they flushed. Almost reluctantly, you peeled your eyes away from his face as you took one last swig from your bottle. The chair beneath you croaked as you pushed it back, scratching against the stone below. You came to your feet swiftly, despite how clearly fatigued you were. Jesper couldn’t help but frown as he watched you stand.
“Where are you going? The… the night’s still young,” he questioned. He didn’t want the night to end, to stop talking to you.
You smiled tenderly as you looked down at him. “I’m exhausted. I don’t think I’ve had a proper night's sleep in days.” You bent over, grabbing your satchel and the rest of your equipment. “I expect to see you by the stables at sunrise. It’s a long ride to Solitude.”
“I’ll be there!” Jesper replied eagerly, watching as you walked away with a gleam in his eyes. You turned to him one last time with an affectionate smile, then closed the door to your room. “I promise,” he mumbled.
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How the Skyrim NPCs Throw Hands:
Elenwen: grabs you by the hair and yanks you backwards. She’s gonna scalp you.
Ancano: starting off strong with an absolutely illegal backhanded slap. It does more psychological damage than physical damage but could 100% break your nose at the right angle.
Ondolemar: the ol wind up punch. He fully drops his stance and reels it back. Puts his whole pussy into it. Does a lot of damage.
Cicero: Can’t throw a punch to save his life but you know what he can throw? Knives. Just don’t tempt him to throw hands.
Serana: you won’t even see it coming and you won’t know what the fuck is happening until you’ve hit the floor like a sack of shit tied up in the middle.
Vingalmo: the most fantastic echo-chamber reverberating SLAP you’ve ever witnessed. Hits hard enough to knock you out, but the sound of it adds insult to injury.
Lydia: You hear the L4D hunter scream and see her launching herself across a table at someone. No holding back whatsoever, she’s an absolute animal.
Erandur: A gentle slap across the cheek. Hurts way more than being punched because of the disappointment in his expression and the knowledge that you’ve managed to upset the nicest man in Tamriel.
Maramal: fucking throws haymakers (I used to have this recording where I was getting married but everyone started fighting so I used the sexlab spells to try to get them to stop. It went wrong and one guy was viciously wanking as Maramal threw continuous haymakers at him, all while fire and shock spells were blasting around the temple. It was the funniest thing I’d ever seen and my wife was sat next to me absolutely scream laughing but I have unfortunately lost the recording, and it’s one of my biggest regrets to this day)
Teldryn Sero: Fast. Precise. Knocks all the air out of your body and keeps going. You’re gonna have broken ribs and possibly a rearranged face.
#tesblr#skyrim#thalmor#altmer#ancano#college of winterhold#ondolemar#elenwen#skyrim cicero#serana volkihar#serana#lydia skyrim#skyrim vingalmo#vingalmo#erandur#maramal#teldryn sero
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Wip Wednesday
tagged by @skyrim-forever and by @theoneandonlysemla @thequeenofthewinter @lady-iizsil last week. Thank you <3 As always I love seeing what everyone's working on :) posting before work and will catch up on lunch break heheh
Tagging: @justafoxhound @elavoria @ladytanithia @unironicallytes @gilgamish @tallmatcha @sheirukitriesfandom @lucien-lachance @stormbeyondreality @bostoniangirl21
Chipping away at chapter 2 of post-applewatch Lucien/Nim smutchaos. He's slowly discovering that his girlfriend is the Daedric Prince of Madness and he's uh... not happy about it :)
Mountain air and forest musk. Sharp sting of pine on wind-chafed skin. Past the battlements of Fort Farragut, the sunlight grasps at all it can touch, scours the world until it’s clean, gilded and glimmering. Lucien has seen enough of Tamriel to know that this is as close to paradise as he’ll ever be again, so he breathes it deep, permitting himself only a moment of idle fantasy, where alone, he dreams of the life that he’s since left behind. One with the security afforded by the familiar title of Speaker, one where he still knew with certainty what Sithis wanted of him. One where he didn’t question the power he’d rightfully earned. The life before he met her. But now? Now as Listener, bearing the highest honor that can be bestowed, he’s become frayed, unfinished, a stranger to himself. Now when the Brotherhood needs him the most, doubt rots him at the root, hollows him out in the xylem. And it sickens him, revolts him, and he knows this isn’t him, knows in his bones that this weakness comes from powers beyond comprehension. Strange magic she's infected him with— she's changed. She changes him, for he has never been this man, and it’s her fault. Hers. The sin no prayer will deliver. The poison he’d have to let himself bloodless to relieve. Him and his Silencer who's no longer his Silencer, growing together like lichen, alike in that desire makes them even more frightening. How they want so completely. How their love consumes all. Even here, hundreds of miles from their home in Bravil, he can’t escape it. Trapped in the whirl of it, he watches himself orbit about her as if hovering a foot above his head. Lucien's fists strain against the railing, because he is the Listener; he is not this man. Duty comes before all and if she threatens it, she'll reap the consequence, and yet he knows, in his bones, that he'll return to her out of instinct, some animal inclination, by some foreign presence inside him. Inhuman and shapeless, unable to vanquish the final act of longing, he opens his heart to her like a fresh wound. Like something torn apart.
It's them.
#wip wednesday#sonny writes#Lucien lachance#oc: nimileth#she’s just trying to keep him on the toes she thought he’d like it
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Ok, i had the thought (since i love werewolves and vampire stuff, liches, all that-- I blame Skyrim and its unhealthy amount of beautiful mods-- and Dungeon Meshi just seems so perfect about it with its races and stuff) what if Marcille's a dhampir, basically a human vampire crossbreed, who seeks to become fully vampiric in order to be able to sire in lieu of the dungeon lord/universal longevity plot. (Spoilers: she still doesn't get it in the end lmao) Falin is a longtime friend of hers through a backstory I still haven't made up yet, and Marcille's introduced as a new addition to the main cast, who are a party of hikers (or for some sort of venturing activity). Month in, Falin's gone and had herself eaten by some weird dog described in only folklore, which Laios would later excitedly incite as a "lycanthrope". (They tried to call emergencies for a missing person, but they came up with nothing. Everyone thinks Laios is going insane when he concludes that the sight they saw after Falin became officially missing, blood trails and offly wolfish tracks fading off to somewhere, was the work of a wolfman, or a werewolf, and suggested going to search for Falin themselves. Namari and Toshiro leave promptly) Chillchuck and Marcille stay with him, one determined with his navigational skills and the other fully believing in this supernatural theory. They decide it's best they start camping in the forest, deeper and closer to the wilderness, prompting them the idea: hunt for their share. Which may or may not be illegal :shrug They meet Senshi, one hell of a wildchef man. (Marcille's total disgust with the idea of eating out in the wild stems from the fact she doesn't want to survive off of squirrels again. But this food is pretty good, and she's eating other animals than small rodents this time. Chillchuck just doesn't want to hear about the weird ass facts about how skinwalkers might be related to humans and their horrific hunting tendencies while eating.) The deeper they go, the more strange and bizarre this forest becomes. First normal, unassuming, then the ravens start speaking and the rabbits have horns. And if you peer into it close enough, your eyes might just find company in where the campfire doesn't reach. So on and so on, they find Falin's bones in the corpse of the creature, and suddenly there's a little guy with white hair and crazed, purple eyes(thistle), who beats them all off with a stick(not actually lmao). Last they see is Falin's remains being reanimated with the dripping blood of the stranger. (Marcille had tried in desperate attempt to revive Falin with her own blood/bite, but to no avail, revealing herself in the process. The only thing she can note is the awful taste of something doglike, aka the lycanthrope disease circulating in Falin's bones-- since they were chomped before she died RIP.) Now they're against a highly aggressive abomination under the servitude of someone out to get them. And the opps are on them(canaries) Now I'm just thinking abt whether or not to make Marcille also a werepyre? Considering it would make sense for her to also get her human-half infected into something "full-fledged" in the way she hadn't intended, and still come up without the ability to sire(she wants to make a cauldron for company, a cauldron being like a vampire made family, due to the same motives of keeping her loved ones). Thank you for reading my ramblings, I am brimming with ideas for this AU.
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Could I request some reactions from Draal, Blinky and Aargh on a teen human(gender neutral reader pls!) Who has the same personality as Marcy from Amphibia, showing them a bunch of video games they love please? Especially some being more gruesome then others, would love to read it! :D
Heck yeah dude!! I absolutely love Marcy <3 BTW this started off simple but I went off the rails completely lmao so sorry about that TwT
✧・゚: *✧・゚:*:・゚✧*:・゚✧
You are a close friend of Jim and Toby, having grown up with them on the same block. You became a trio: inseparable. You were with Jim as he picked up the amulet, you were running beside Toby as Bular hunted you three down, and you were beside the two as you graced the grounds of Trollmarket. Your mind is completely blown by it. You were already off running around: taking notes in your math notebook of what you saw, the types of trolls that were around, facts Blinky spewed out, and even that big blue grumpy one that threatened Jim in front of you!
While your intellect proves to be insightful on the battlefield, your clumsiness also poses a potential threat to yourself and others. Regardless, you’re a valued member of the Trollhunters and have garnered respect from most of Trollmarket (and even Vendel himself). You have helped countless times, and even put your life on the line for others. Now… here are the thoughts of some specific residents of Trollmarket! >:]
Draal
Before the duel with Jim, your optimism confuses him, if not annoys him. He legit just threatened to kill your best friend, and all you can do is stare at him with stars in your eyes. Great to have admirers, he supposes. Even if they are some imposter, wannabe Trollhunter’s ally. As you walk away with the group, he can’t help but guffaw as you trip over your feet. If these were the Trollhunter’s allies- the supposed saviors of man and trollkind- then the world truly was doomed.
After getting humbled by Jim, his attitude begins to shift more. Yes, there are moments of annoyance (especially when you ask to measure his horns or teeth and ramble about things he doesn’t understand), but overall you’re strange, and it’s amusing. You are easily impressed by nearby anything he does, and that’s fine. It’ll start to fuel his ego again.
You start to hang around Jim’s more often than not and Draal enjoys having you around. The majority of the time you’re taking notes, and when you’re not, you’re geeking out about some vampire books and other fixations. He tells you he’s met a few, and when you ask if they’re anything like in the shows you watch (attractive, seductive), he hits you with a hard “no” and laughs at your disappointment. Human’s obsession with vampires was so strange.
Draal teases you a lot, and even if it’s mean-spirited you just go along with it the majority of the time. If you do mention something, he’ll back down from it. But it doesn’t stop him from occasionally knocking that new novel you got from the library out of your hand.
Video games are rather confusing to him. Not that he hates them of course! But he doesn’t quite enjoy them as much as Arrrgh does. Of course, he’ll play the more violent games you have, but he doesn’t care for the shooters. He’d much rather tear them apart with his bare hands, thank you very much. There was one time when you had to beg Draal to not destroy your TV the first time you introduced him to Skyrim.
Table-top games on the other hand? Absolutely! He loves playing DnD with you. He likes having more interaction and freedom with the choices he makes when compared to video games where you have to follow the plot. Blinky or Toby often narrates when you have game nights with the group. Out of everyone, you and Draal are the most competitive. You two both get into character and often come up with strategies. Sometimes a little too much for everyone’s liking. The table often gets crushed, and there have been times when you both were at each other’s throats.
You’re now his little sibling. No questions asked. You jokingly mention something along the lines of a “found-family” trope, and after a brief explanation of it, he just subtly agrees with that being your relationship with him. Prepare for a protective big brother, even if you know your way around trouble.
Arrrgh
You both are automatically besties. That’s it, I don’t make the rules. There’s no doubt about it that you’re all over him when you first get to meet Arrrgh. While Jim is stressed about trolls in his home and Toby is freaking out, you’re bombarding the giant, green ball of moss with millions of questions. He thinks it's adorable and while slightly overwhelmed, he doesn’t mind responding to them. His answers are short and vague though, and Blinky ends up intervening and answers with more detail.
It honestly doesn’t take a lot for him to grow attached to you. He finds your energy very endearing, and you manage to light up the room with it even during the most hopeless times. You surprisingly don’t get as overwhelmed compared to everyone else in the group, though it doesn’t stop Arrrgh from checking up on you. You might wanna write down how much of a good comfort buddy he is.
Speaking of which! If you are down, he won’t hesitate to do what he can to comfort you. If you need to vent, he is all ears. He isn’t much of a talker, but by God, he is a good listener. His advice is short and simple: usually straight to the point. Regardless, it doesn’t undermine how sweet and thoughtful his words are. Most of the time you talk about how overwhelming your parents are, and often he assures you that only wants the best for you but doesn’t know how to show it. A part of you thinks otherwise, but you know that they do mean well.
When you visit Toby’s house, the three of you have movie nights. A pillow fort is made in Toby’s room and you both bring all the movies you can. There’s finally the night when you manage to convince the two (mainly Toby) to binge-watch Twilight. You get so giddy it was hard not to laugh at your reaction for Arrrgh. He doesn’t understand the plot, but he’s interested in it. As much as Toby wanted to hate it, he couldn’t help but rant about Bella’s decisions with you and listening how she could’ve bettered herself. Arrrgh just nods, having been seated between the two of you and not able to escape the conversation.
This troll is pretty protective of you. You’re very capable of yourself, there’s no doubt about it. But again, your clumsiness is what gets you into trouble the majority of the time. There have been instances where you indirectly killed a goblin leader. Taking them head-on during their frenzied state is near impossible, but for Arrrgh, he’s more than willing to take it as a means of defending you. Thankfully, you are pretty witty, so you do find ways to drive them away from you.
As seen in the show, Arrrgh does love video games! You have a considerable amount of video games, ranging from violent ones like Mortal Combat to non-violent ones like Animal Crossing (one of Arrrgh’s favs). Knowing his past, you tend to stray away from the more mature games and settle for the “kiddie” stuff. Arrrgh loves Cooking Mama and Little Friends. Just remind him to be gentle with your switch- sometimes he forgets his strength.
Blinky:
Blinky would not hesitate to admit it, but it’s nice having someone who shares the same enthusiasm as he does! Especially when it comes to learning. While the troll cares deeply for Jim, he can admit that when it comes to their lessons, his less than enthusiastic attitude towards it can be drab. If not, a bit discouraging. With you, however, it’s a complete 180. He always sees you taking notes, commenting on their cultures with genuine intellect, and your analysis is always endearing to listen to. Although you still have much to learn, you are on the right track.
Besides that, you’re always a delight to be around with! He can’t help but admire your charming nature, even if at times you are ditzy. He knows you always mean well, so he can’t hold it against you. He’s most definitely “Marcy-proofed” his library; AKA, he’s put his more “delicate” items in safer places, and the potentially dangerous ones are hidden away.
While Blinky teaches you all the ropes of troll culture, you return the favor by explaining human culture to him. It’s honestly a mix of easy, and difficult. It’s not that Blinky’s dumb (no, far from that actually) or that you’re a bad teacher, it’s just the fact that he’s misinterpreted human customs and inventions for so many years.
When he turns human, you are most definitely the one teaching him how to drive… which was, all in all, a terrible idea. You knew how to drive. You had just gotten your permit for Pete’s sake! Blinky on the other hand? He’s a wild rider. You lost track of how many times you both almost crashed into a divider just because he assumed you were able to drive on it, or how many times you prayed he wouldn’t take the yellow light. When he finally stopped driving, you insisted you could both walk home.
Video games aren't his forte. The concept of them is interesting, especially with how much they are able to fit into a small disk! But alas, they are but treats to the normal troll. Although it doesn't stop him from being interested in what you have to show. The gruesome games intrigue him. Do humans really like violence that much? It doesn't really shock him that much. They haven't changed much even after centuries, have they?
Like Arrrgh, he’s a good listener. His advice is genuine too, especially when you run away to Trollmarket when things aren’t going well at home. You’ve come there an alarming amount of times to a point the conditions of your home were concerning him. Especially when you break in front of him, wailing about the pressures and stress you feel from your parents and the potential of moving out of Arcadia. At home, you feel unloved if you don’t achieve your parents' goals. They have given you so much, yet you feel you give so little in return. You love your parents, but being with them is draining.
Although Troll's culture is different when it comes to humans, he knows the burdens of expectations are all the same. That pressure of knowing that your best isn’t enough… he’s felt that. He assures you that you are doing your best, more than others could. He assures you that your tears are not a sign of weakness, but a glimpse of your strength. He assures you that you are enough. It surprises him when you suddenly hug him, though it doesn’t stop him from embracing you as well.
#trollhunters x reader#trollhunters#tales of arcadia#blinky#draal#arrrgh#platonic#blinky x reader#draal x reader#arrrgh x reader
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Dragon Age: The Veilguard
Ophelia’s Review, Part 1: The Emotion
Like most people on tumblr, I went into Veilguard for Solavellan. I needed a happy ending for them. I had obsessed and freaked and theorized for years. But before I delve into VG I need to explain some backstory. This is going to be as much a biography of me as it is a tale of my rook. And its going to be long, so you know, heads up. And Veilguard Spoilers.
I have been really struggling to get my thoughts into a coherent string after act 2 of VG. I feel like I can’t even review the game because I’m so emotionally wrecked, all I can do is tell a story. If you want to read this, be forewarned, its long, also, obviously spoilers, Veilguard. But… holy god my Rook.
[Part 2 is here]
My first Dragon Age game was Origins, in 2009. I torrented it off Pirate Bay and played on my aging laptop that could barely handle it. And I loved it. I had never played a game like this before and loved the emotional and story-telling aspects of the game. I played as a Dalish rogue, Lelianna and Zevran were my best friends. Morrigan was the awe-inspiring yet traumatized goth-girl, and I fell for the golden-retriever bastard king of Ferelden.
I did not only watch on in broken-hearted horror as he ascended to his throne beside Anora without me, but I had him lie with Morrigan, the weirdo-turned-friend, because I trusted her, and frankly, I didn’t want to die.
And it broke me in a way the fantasy books I inhaled like oxygen as a child never did.
Because I chose to do those things. I made the choice. For right or for wrong, I was the one who decided their fate, even if those choices came back to bite me in the ass later.
I played Origins three more times over the next 5 years, through what I now call my University Years. I was broke, stressed, and overworked, and Origins became a comfort to me. I even properly bought the game with the DLCs the last time, because I had a little more money, and I figured a game that I had played and loved so much deserved it. (Never played 2, and that was my own fault). I discovered Fan Fiction because of Origins.
Then… I did some life things that I’m not going to air into the internet, but I kind of got my life together around 2016/17. I had a good job, a career even, and while I was by no means wealthy, I was okay.
And I heard about Dragon Age Inquisition, and remembered my old love for Origins, and gave it a go. I’ve always been a fantasy stan (I grew up with LotR), if you give me the option to play as a mage or an elf I’m going to do it. I wanted to romance Leliana, especially after her bad-assery in Redcliffe, but that turned out to be impossible. Because I never played 2, I didn’t know who Cullen was, and I romanced him (my love letter to Alistair). And while I liked the game, loved it even, I didn’t feel that emotional pull that Origins made me feel, and I put it aside. I’ve played some other games I’ve liked throughout the years, Fable, Skyrim, The Witcher, and I liked them all, but none of them really gut-punched me like that first fated Origins playthrough.
Cut to 2020, covid, and fuck if I didn’t have anything better to do, so I played DA2.
Oh man, I laughed at the graphics, oh it was so bad after Inquisition, how did anyone play this? And then I walked Darktown with Anders, walked slaver dens with Fenris, helped my Merrill with her Eluvian, and Isabela with her relic. And I helped my friend Varric in the deep roads. And I began to feel a tendril again of what I had in Origins. Who cared about the graphics, the gameplay, the locations, these people’s stories were what was driving this tale, and that was amazing and rare.
And I went into Inquisition with new eyes. I could not touch Cullen again, not after how he acted in Kirkwall. I knew Solas left, so I wanted to try and romance Bull (I’ve seen the youtube videos; ‘So you want to ride The Bull’). But I slowed down my playthrough this time, talked to everyone, actually spoke to Solas over and over in Haven. Indominatable focus indeed, hahren. What a curiosity you are. And I fell for fucking Solas.
A bald fucking hobo apostate, are you for real? Brain, get your head in the game. And my heart said, wait.
But he leaves! You know he leaves!
Well, maybe I’m just destined to fall in love with emotionally unavailable fictional people.
And I played Descent and Hakkon for the first time, which were fantastic. And then I played Trespasser.
And Trespasser broke me. Just like Origins did.
And my Casual Dragon Age Days were done. I was feral.
But I also had a very demanding job. I could not just play video games for large chunks of time. I worked. A lot. I mean a lot. And in the fall of this year, I burnt out. I quit. I’ve got Real Shit going on in my life right now, and I’ve worked so much I can afford to take some time off.
And Dragon Age was there to welcome me, arms open wide, with Escapism 4.0, AKA The Veilguard. I spent hours crafting theories, making connections, playing Inquisition again, playing DA2 again, writing, actually writing Fics again. I read the comics, read TN, watched Awakening (twice).
I joined tumblr to stop being a lurker and actually participate. Joined Caitie and Kala’s patreons, just loving the hype and the theory crafting and the love for Veilguard. I love the Dragon Age world. It has helped me through so many tough times in my life, and its going to get me through this one, too.
I found community online. In tumblr, in reddit, in discord.
And I breathed Dragon Age for almost 2 months before Halloween. Solas this and Lavellan that and Fade and Magic and Titans and Gods and Love. Remember this, don’t forget about that, did you hear this theory, well what about the connection between…
To quote myself, Like most people on tumblr, I went into Veilguard for Solavellan. The companions came out, and I didn’t feel super strongly about any of them. I didn’t even feel strongly about my Rook. I had a general idea, especially because of Trick’s IGN interview, Rook/Mirror/Solas, but nothing really concrete.
And then Nadas-Dirthalen asked me about my Rook a few days before Halloween, and I had to think about it. I had to put down Solas and Lavellan, I had to put down my theories, put down the lore, and pick up this new thing. This Rook.
And I looked at it.
What did I want her to act like? What did I want her to look like? How did I want her to be? What drives her? Where is she from? What are her goals? What does she like? What does she hate?
And I weaved a new friend. Danivas (Dani, for short). Escaped rabbit slave out of Minrathous, her magic the only thing that saved her from hard labor in Dock Town or the mines, and then it was the only thing that saved her from the unwanted advances of the Tevinter Nobility. Rescued by the Dragons in her teens, she sought connection to her elvhen heritage with the Veil Jumpers, falling hard (platonically) for her mentor, her sister, Bellara. Everything she hated about herself, Bellara loved, and Bellara was flighty enough to need protecting, especially after Cyrian, so that’s what she became. Bellara’s protector. Arlathan’s protector. Protector of the small, and defender of the powerless. She will never apologize for saving Varric and the others at the cost of some stupid magic map, she would pay that price a hundred times over to save living beings.
And I made her in CC, I walked her through the streets of Minrathous, through Solas’ ritual, through Arlathan forest. My heart sang when I saw Harding again, and knew that Rook and Harding would be best friends. And I began to fall for the characters.
My Veil Jumper sister Bellara, poised but wickedly intelligent Neve, violent and troubled Lucanis, steadfast and resolved Davrin with playful Assan, towering yet growing Taash, and mystifying, immortalizing Emmerich, with his weird but I guess acceptable Manfred.
I helped Harding, Paragon of her time, discover her new mystifying magic, to find peace through pain, just as Bellara had done for Dani.
I learned all their stories. Their loves. How to interact with them, what they liked and didn’t like. And I fell, for Assan. That fucking griffon. Is so cute. How can you not love him? He’s just like Dani. Forced through circumstance to fight terrible evil, not necessarily against their nature, but certainly not what they would prefer to be doing. They are powerful and special and fierce and playful.
And, like any child, rebellious.
Dani helped Davrin through parenthood. He was a soldier, a commander, not a father, or a teacher, and though she was brash and sarcastic, she had been Bellara’s protector, she knew honey over vinegar, and pushed him to be gentler with Assan. Watched them grow together and felt such unhinged joy through their path to tulum. And then she looked up from digging her fingers into the feathers in Assan’s neck one day to see Davrin staring down at her, and thought, oh.
Her heart stuttered. And they flitted about each other for a long time. Teasing and testing, flirting and ribbing.
As she walked the steps of the Cobbled Swan to meet Morrigan, she told herself she would bring Davrin to Arlathan again, without Assan, and without any gingerwort tea. Just the two of them, and she would tell him what he meant to her.
But the Gods had different plans.
And they had to move, NOW.
Davrin, the Grey Warden constantly surrounded by death and destruction, tried to warn me.
What if one of us doesn’t come back?
I actually let myself imagine the future.
Our future.
With our half-bird, half-cat kid.
And Dani, who had never had much hope for anything before, brought her hand to Davrins face with a soft smile, and soothed her Griffon Daddy, Var Lath Vir Suledin, Davrin.
When we win, when we beat this thing, we will come back here, and I will show you how much I love you.
Every Solas fresco I uncovered, I cried. Every memory, every revenant, even the ones I saw coming. I felt so much emotion for Solas, even as my love for Rooks Companions grew. Dani’s love for Davrin grew, in a very real, fast, surprising way.
But the Gods Eclipsed the Sun, and we had to move, NOW.
Of course I chose the Grey Warden to lead the charge against the Antaam. I needed Taash and Harding with me, and he was better suited to the roll. Harding is a scout, not a commander, and Davrin would have Lucanis for any sneaky mischief he would need, with Emmerich for any quick heals.
Imagine my relief when we met up again. I made a choice and he didn’t die, thank you, BioWare.
No, Neve, Bellara is better suited to deal with old Elvhen Magic.
And then Elgar’nan took her from me. Dani’s sister. Her home.
And she blasted through darkspawn and Blight to get to Elgar’nan, to get to Bellara.
But they had to get through Ghilan’nain first.
Fuck you Ghilan’nain if you think I’m fighting alone, my strength is my team, and I will move Fade and Titan to get to them. And Dani frees them, only to have Lucanis foiled, again. How do we get out of this? What do we do?
Upside down, she watches Davrin scale a crumbling tower, and their eyes meet.
No.
Whatever it takes.
Davrin, No.
His voice is deep and commanding, resolute and resolved.
“Assan!”
And Dani’s scream tangles with Assans as her son smashes into Ghillan’nain’s back.
The Blighted Goddess stumbles, and Lucanis and Dani fall to the ground, but Ghilan’nain’s blight is lightening, and when Dani looks up at Davrin two tentacles have speared him, his eyes wide and unseeing into the dark sky.
She screams again, Ghilan’nain forgotten, and as she watches Assan dive to the aid of his fallen partner, Dani is knocked back by a concussive blue blast; the Crow has fulfilled his contract.
The air is charged, the veil tearing here, Emmerich is yelling something at her, she must remove the dagger or this world will be torn asunder.
And then there’s overpowering, pressured silence. Grey and fog and stone and loneliness surround her, and all she can see or hear is Solas.
You were never ready to make the sacrifices that leadership requires.
Davrin. Assan. Bellara. My family. Is GONE. Because of ME.
Well, shit, kid. Haven’t you learned anything from this place? I made the choice, even knowing the risks. My decision, my sacrifice, and you don’t get to take that from me.
And Emmerich and Lucanis pull her from her prison of regret, and she knows she can’t blame herself, that would be taking away Davrin and Bellara’s agency, but you know who she can blame?
Solas.
The man my Lavellan loves. The man I swore to save. The one I started this game for. The one who made me feral for Dragon Age.
He did this to me.
Solas took away my love. By not being able to face his regrets.
And Dani became Hardened.
“Are you certain you’re alright, Rook?”
“We’ve still got work to do. I can collapse when this is over.”
“You needn’t carry this burden on your own. The rest of us will send word to our allies. You must take care of yourself in the meantime. We’ll speak again soon.”
But she was fine. She would be fine. Had to be fine. They had a job to do. Gods to kill. People to save.
It was walking past Assan’s spot in the courtyard that broke her.
Mourn Davrin?
To the Void with that.
I will avenge him.
I will kill the Elf who started all of this, forget Mythal, forget Lavellan, forget the Blight.
Mirror.
Solas cannot blame himself, that would be taking away the agency of his friends, but you know what he can blame?
The Veil.
I will end the curse that started all of this, forget Mythal, forget Lavellan, forget the Blight.
Mirror.
I will defend the small.
Mirror.
I will free the enslaved.
Mirror.
You were never ready to make the sacrifices that leadership requires.
Mirror.
Its easier to play the villain, because that means you didn’t fail, all the damage you’ve done, all the people you’ve hurt…
Mirror.
It becomes a choice.
Mirror.
Remind yourself who you really are.
Mirror.
But will you listen?
Mirror.
Rook lays on the cold cobblestone, eyes wide, fist white-knuckled around the lyrium dagger, a battered and bruised Solas standing behind her. Her anger got her through her battle with Elgar’nan, but it will not help her here.
Rook will have to live with the choices she made. The successes and the failures. She can’t blame Solas. It's easier to blame Solas. But that’s exactly what Solas did, place blame where it did not belong, and it destroyed the world.
And her anger and hate and grief and despair swallow and consume itself into the tiniest, smallest fleck of a wisp.
Of hope.
She rose slowly, meeting Solas’ gaze, and places the dagger in his outstretched, bloody hand.
I don’t want to see any more pain on top of what Elgar’nan has done.
(Hope)
Your prison is made of regrets, and you are trapped in yours.
(I’ll not be trapped in mine)
Destroying everything won’t erase your mistakes.
(Killing Solas won’t bring Davrin and Assan back)
You have the chance, right now, to save the world. Bind yourself to the veil and stop it from failing.
And it takes the Mother, the Maiden, and the Mirror, for Solas to accept his past.
As Lavellan walked the din’an shiral after Solas, Rook walked it for Davrin.
As Varric released Dani from her regret, Mythal released Solas from his.
As Solas turns to the Eluvian, the Magic Mirror named Rook, he is forced to see his faults, and how to fix them.
His corrupted purpose is repairable. And he passes his torch to the Mirror, vowing to seek atonement for the sins of his past, sins grown and amplified because he refused to face the truth of them.
And that will probably hit everyone, because I’d wager good coin that if you’re playing video games, or reading fantasy, you’ve used escapism before, but it hits especially hard for me. Right now. At this point in my life. When my own personal veil I’ve constructed to hold back my own evils is crumbling around me because I have not faced the truth of my own past sins, my memories as demons grown and amplified and slipping through cracks because I refused them for so long. My choice.
And when Solas and Ellana walked into the sunset, I cried. And cried. And cried. Because this whole time I thought I was my Inquisitor, bare your blade and raise it high, look to the sky, for one day soon, the dawn will come, var lath vir suledin. Bellanaris. Perseverance, endurance, outlive, outlast, that is what you need.
When in reality I am my Rook. Let go of your regret. You don’t need to hold on to this, you need to let it go.
We all have to face our regrets. Accept them, and then let them go. Running from them only makes them worse.
And I leave with the lyrics of the Veilguard Credits song, “Roll The Credits,” by Danielle Ponder:
I could feel it, I won't come down I could see it, oh, with all eyes Hold my head and saw the whole sky I never felt so damn alive And if there's smoke, then I'll be water If there's fire, I'll be rain
We were lost, but we weren't stranded We were dreamers on the run I gave my all, it was commanding And we just did this shit for fun I could feel it, I won't come down Found myself above the sky Tell my mama, tell my daddy That love is falling from the sky
Good God Almighty, I done opened my mind These holy waters left a chill down my spine
#Dragon Age#Certified Long Post#Long Post#Veilguard Review Part 1#Dragon Age Rambles#Ophelia Rambles#Dragon Age Veilguard#Dragon Age: The Veilguard#Ophelia Reviews#Veilguard#Veilguard Spoilers#DATV#datv spoilers#Part 1 The Emotion#Spotify
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Now That You've Lost Tomorrow (is yesterday still a friend?)
4.2k words of the Celann backstory in my head
Under the cut for length; not NSFW. Also leave my Jimminy Cricket ass alone, I was thinking about Disney narrators when I started this lmao. It wasn't supposed to be an actual piece send help
Ahem. (Tw animal death) (tw gore) [Minor edits made 8/28/24 and 12/27/24 (spelling)]
Born in the Northmoor of Breton High Rock, Celann aged to be a fine man. With a lively, happy home, he was a handsome, good natured jokester with a penchant for bringing smiles wherever he went. Be it through mischief at home, exaggerated peacocking (resulting in clumsy accidents) in front of his beloved fiancee, charitable work through the town, or the song on his lips, he was an easygoing presence that had endeared himself to the people around him. Life was good and grand: he had an easy, do nothing guard job in a happy little town to bring in coin, plans to settle down and start a family, and wanted for nothing between it all. But things started to change when his elder sister prepared to set off on her apprenticeship–dark winds blew in that he, that none of them, would ever recover from.
It was an adjustment for everyone with Jehanne recently absent; she'd been gone only a week, but the absence of fabric scraps and 'come look at this for me's, the messily kept tomes and quills that dripped ink, the prospect of not hearing another "you're being ridiculous, it's been weeks! Come join us for dinner!" and her high pitched, victorious cackles as she raced away, knowing she'd magically cleared up everyone's schedules by asking–she'd only been gone a week, but it felt an awfully lot longer than that. Celann kept up with his guard work in her absence and Charlotte, ever interested in his sister's seamstress and design work, had taken up the hobby when she wasn't keeping the ledger at Garnier's, insisting someone had to be leaving fabric in a house somewhere in Jehanne's absence–to balance things out, obviously, as all good magic is supposed to be.
Time passed this way for another week or so as everyone tried to reassure themselves that everything was fine; it was a large change, but they'd known for months, and they'll settle into this new normal soon and everything would be fine. But suddenly news came whispering through the streets of strange shadows passing by windows at night, shadows with no one to cast them, and soon enough the guards were being asked to look out for missing pets, small cats and birds that must have gotten loose.
Small cats and birds that were found far from their homes and butchered, torn apart but not eaten.
An uneasiness settled over the town as more and more of the creatures turned up, and "killer" was on everyone's lips. After a few weeks of disappearances and gory resurfaces, they began tapering off until they stopped entirely. Like any predator: from small prey to large–the guards instructed woodsmen and hunters, trappers and fur traders to keep an eye out in the woods for anything that didn't look like an animal had gotten to it first. It took only two days after the order was given for a horrified hunter to return with news of a torn, gaunt elk carcass, black with rot around the edges of the worst wounds. Next it was a boar, then a doe–then nothing once again.
Celann was tasked with joining patrols, increased in the wake of the animal attacks until investigators, who so far had found no leads towards what everyone assumed to be a fledgling serial killer, could find some hint as to what had been happening. Everyone waited anxiously for the inevitable first victim.
It came only a month after the shadow appeared.
Following loud, panicked shouts, Celann stumbled into an alleyway to find something hardly recognizable as human. It was pale, even for a corpse, and gaunt like the beasts had been–ripped apart and stained black at the edges, wounds rotting prematurely. He covered his mouth and looked away as he desperately fought against the thick, burning bile at the back of his throat, side stepping into a puddle of dried blood to let a more senior guard pass by.
When everything had been documented, after the corpse had been covered and the area sealed off–more for the townspeople's sake than the scene's–and they were given permission to leave, Celann headed immediately to the blacksmith, grateful for the harsh, painful way the smell and smoke of the forge cleaned the blood and rot from his lungs. He left with three sturdy daggers, weapons he grimly pressed into his family's hands as he made them swear to carry it with them. The protests died on all their lips when they saw the fear in his eyes, each taking it with the same gravity Celann presented it with and solemnly promising they would.
After only three days, there was another disappearance; another corpse, butchered and rotting unnaturally. He'd never possessed the same gift for magic most of his people did, but Celann knew enough–knew to fear the third and what it would bring, because there was no way this terror was only a man and threes were either a blessing or a curse. In the end, it was both.
When he stumbled on the third victim, it hardly occured to him that the man had anything at all to do with the last horrifying, supernatural month. He wasn't torn open like everything before, the ground wasn't coated in blood and viscera. He looked almost like someone who'd been lucky and gone in his sleep somehow–but when Celann knelt down to check if he was alive, he startled to see familiar jewelry and recognized the gaunt corpse of the book seller from around the block. His wedding band sat at an angle around a finger too small for the old, tarnished metal, and when Celann reached for his wrist to get a better look he touched something slimy and cold.
He distantly registered someone from the patrol calling out his name as he stared down at the red on his fingers, a steadily growing urge filling him with every beat of his heart to smear it off on the rough stones beneath him until his own blood ran hot and quick and erased the feeling forever. He clenched his fist instead–looked over at the boots beside him and pretended he hadn't just terrified himself as a second guard knelt with him to inspect the body.
It was Simon who found the most important thing the body had to tell them; Celann was busy wiping the blood off on his trousers and trying to get his mind working right again. A frantic tap on his shoulder got his attention and he looked up into Simon's wide, terrified eyes before slowly turning his head to see what he'd found. The gloved hand gripping the corpse's jaw slowly retreated, shaking, and Celann looked down to see two frighteningly neat holes at the side of the neck.
They shared a long, quiet look before Celann reached out again for the merchant's hand, praying desperately he didn't dig his fingers into disgustingly smooth, exposed flesh again as he avoided gripping the wrist to turn it around. Torn and bloodied, but the black edges were smaller this time. Cleaner, neater, less noticable.
They raced away burdened with news of a vampire preying on the town, searching desperately for the commander and whatever investigators they could find.
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The city was placed under curfew immediately after the news arrived, and patrols were focused for the dark and evening hours. Everyone was required inside and with at least one companion; a vampire could easily overpower a pair, but the hope was that, with no lone targets, it would resent the effort it would take to target anyone else. Guards were similarly paired and ordered not to stray from one another–the only souls out in the night needed to be vigilant. Celann thought about the daggers he'd bought his family, thought about Charlotte taking Jehanne's room at home without him there in the night to share their bed. He wondered what good those knives would be, what good his sword would do him, if the beast got insistent.
Heavy tension hung over the town for weeks after the news arrived. Curtains were drawn and lights were left burning outside as people hoped the creature would pass them by. Every sound was investigated.
After a week, after two, after a month… there was nothing. No pets, no woodland beasts, no disappearances.
The dread started to lighten as time passed, and after four weeks of no new attacks, the townsfolk had, to a degree, returned to life as normal. They were still sure to make it home before night properly fell, still kept a light on, but as the days went by there seemed to be a collective feeling that it had all been a nightmare, some trick of Vaermina.
Celann noted three absences with every pass through the town.
Nightmares didn't claim lives, and he worried at how quickly everyone let themselves believe any danger had passed. The bookshop was closed for a week, what with the owner being dead; he and Lotte liked to buy each other occasional gifts from there, and the darkness in the windows–always warmly lit and welcoming before–never failed to stir a sense of dread in him.
But then a second month was passing without any sort of attack, patrols returned to normal, and even Celann let himself relax. With how often the beast had attacked before, there was no way it would sit and wait for months. The town had been on alert and anything it would have hunted locked inside, but even the forests nearby had been spared. It had surely moved on at this point to easier prey, or either fled in order to avoid detection, he reasoned.
That reasoning was why he accepted the promotion offered to him: an easy, quiet job out at the watchtower, not too far from town and coming with a pay increase; he'd be replacing someone who quit, understandably, in light of the vampire attacks while they had been happening. The new station was a bit of a trek from the gates, at the edge of the forest, but the road was usually quiet enough and the pay was enticing so he agreed. Fresh air, new faces–it sounded like a nice change of scenery, anyway.
It took a few mornings–early, dark, quiet–to adjust to all the rustling, and Perrette teased him for it, but they got on well and she explained their duties simply and easily. They arrive at midnight and they're relieved around breakfast, and spend their downtime chatting or pretending they weren't falling back asleep. Celann never bothered her when she did, and she returned the favor when he was half asleep, half awake, never quite able to properly sleep in the tower.
It was early, a week or so after he'd started, and he was tired; he'd been resting with his head pillowed on his arms at his desk, lost in that dark, semi conscious haze. There wasn't anyone out at this hour, with the moon still so high, and he paid no mind when he hadn't heard Perrette for what should have been a suspiciously long time. She was probably playing cards and he was just resting, after all, not falling asleep like his coworker did. If anything popped up they could handle it.
Just resting is why one eye opened blearily at a sound outside, a sound Celann had only half heard and had already forgotten by the time he was looking at candlelit paperwork. He kept it open a bit longer, listening for any other sounds, then let his eyes close again, shifting in his seat to get comfortable. Nothing, just the dark and the quiet–but as the seconds passed something settled heavy in his chest, had suspicion creeping into his head, and he sat up to look around.
Nothing. Just the dark and the quiet. He slowly stood from his chair and breathed deep, waking himself up as he glanced around the inside of the watchtower. Perrette wasn't at the window, there was no humming or the sound of cards, like he'd expected. The deck was, however, still out on the windowsill, game partially through, and when he moved closer he spotted a few that had blown outside. A familiar dread settled over him as he looked down at them, caught in flower stems and other growth that kept them from blowing farther away.
The moon was still high. Perrette was not here. She was not with the cards she carried in a little box as a gift from her lover, hand drawn with curling letters on the back. It was quiet. It was… unnaturally still, Celann realized. He stared out through the window at the road as his hand moved to the hilt of his sword. He listened. Something moved in the undergrowth behind the station and he quietly crept his way to the–open–back door.
A black hare greeted him at the threshold, a bloody, mangled carcass with its white ribs exposed to the moonlight. The smell of rot hit him and his face twisted; his sword scraped against the sheath as he drew it.
Vampire.
Celann didn't know where Perrette was, what had happened to her, but he doubted the beast would leave a display if it wasn't waiting. It hadn't left. He stared out into the woods and swallowed, listening and hearing nothing. Nothing. His heart beat a terrified rhythm behind his ribs as he stepped outside, stepping carefully over the carcass and into the night, heading hesitantly for the woodline.
He'd hardly stepped through, heel snapping dead leaves and trampling plants–sound, something BURSTING forward, a scream–
He managed to put an arm between them, elbow digging into their chest, pain, hot, claws and yellow eyes. His heel slid back in the dirt as the creature strained against him, screaming and snarling and gnashing bloody teeth inches from his face. The hot smell of blood and decay hit him in the face and suddenly there was a fist in his hair, pulling painfully and jerking his head to the side–it vanished as soon as it appeared and Celann watched the vampire stumble back, face twisted in betrayal.
His own twisted to mirror it as he stared at the disfigured visage of his sister.
Jehanne.
She was clutching one of her hands as if injured, and he noticed a small, circular brand pressed into the heel of her palm. The shape of his earring, a small piece of silver resting by his jaw.
Those two moments stretched into forever then minutes suddenly blurred–claws, pain, BEGGING, being thrown, his shoulders slamming into a tree.
Celann blinked blood from his eyes and raised himself onto a shaking arm, catching his breath as he reached for his sword. He noticed she'd torn through his sleeves; the cloth was dark and sticky with blood, and he could feel the edge of his mouth throbbing, the skin around his lips torn open with a nasty downward swing of her claws. Jehanne was pacing agitatedly, glaring down at him and spitting to herself as he pushed himself to sit in the undergrowth. His head was throbbing dizzyingly, shoulders on fire from the impact, and he could feel something hot and wet snaking its way through the short hairs at the back of his neck.
Celann staggered to his feet, leaning against the tree for support, and let out a shuddering breath as he held his sword in front of him. Trying to evaluate.
She wasn't uninjured herself, not that it did him any good; he'd mangled one of her wrists and she'd still thrown him like a doll. He'd cut and sliced and stabbed and she was standing all the same, and they shared a mutual look of despair. Some mix of emotions flashed across her face, faintly illuminated by what moonlight breached the canopy, bright eyes wide as her lips were parting and she was clawing at her face, fangs glistening, then– "But we're family!" she wailed
The world went quiet.
Realization hit him, then. Cold blood. The world became the woman in front of him. He couldn't let her leave. Horror. Couldn't let her live. Agony. She'd kill them all. Kill her first.
He wondered how many times his sister must have crept past their windows, how many nights she must have watched him from the forest. Family. She'd kill him if it meant turning him, kill them all if he couldn't stop her.
Jehanne took a step forward and spread her arms invitingly, one wrist hanging at a sickening angle. Another step when he didn't immediately move, a sweet smile on her face, then lunged–steel and blood and pain and screams. He couldn't hesitate, couldn't go easy anymore. Blood flew from his blade as he drove it into her heart–vampires need to be stabbed in the heart–once, twice, a third time. He staggered back and tensed, waiting for her to somehow still be moving, dizzy with blood loss and buzzing with adrenaline.
He distantly watched her head slump against the ground, face half pressed into the dirt; glowing yellow eyes went dim and returned to a familiar brown. He watched, paradoxically, as she regained some color, despite being dead. Dead. He looked at glassy eyes and felt far away. Trees and green growth and blood splatters came back into view, but it was someone else's view, someone else's eyes. They laughed, whoever it was, desperate and manic, and dropped his sword as he stared at his sister's corpse. Something was screaming about it, somewhere inside him, but it was far away and muffled, a mile away.
Celann stumbled on suddenly weak legs towards the nearest tree and let himself collapse to the ground against it, staring at her face until it blurred. Everything blended together, and all he knew was that he was cold. He distantly remembered he was bleeding, but the thought vanished almost instantly into the gentle fog that was clouding his mind. He shivered, he thinks, and then thinks nothing else as he sits on the forest floor beneath the moon for hours.
He doesn't register Perrette stumbling out of the watchtower, only partially realizing she was yelling at him at all, even as she knelt beside him. He came back to himself when someone was snapping incessantly in his face, when irritation managed to stir him into some faint awareness. Simon was kneeling in front of him, eyes wide with fear as he gestured at the people around him. They descended upon him, quiet and gentle as they hauled him to his feet, and as he was half dragged, half helped back to town, all Celann really noticed was that it was morning. The sky was a pale, misty yellow–sunrise. Morning. The night was over. The night was over but he would live with what happened in the dark forever.
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He had nightmares every time he managed to fall asleep, shepherded into the temple to be healed and watched over. Breathing was difficult and he assumed he was dying; he was only a little concerned at how okay with that he was. A stranger visited him on the third day after the Incident and the priestesses allowed her to feed him something from a vial, some liquid miracle that ended the worst of the night terrors and let him breathe easy.
There had been a newly made vampire den nearby, she explained when he woke again, and Jehanne had likely been taken the day she stepped out onto the road. Her voice was factual as she informed the temple they'd all been taken care of, but there was sympathy on her face as she looked down at the shadows under his half vacant eyes. She hunted vampires–and other daedra–she'd said as she left; there was something he didn't like in her tone, something knowing, as she closed the door behind her and told him she'd be staying in town for a month or two.
He was sent back home later that afternoon, back to he and Charlotte's house, but everything felt… strange. He felt like he was intruding on his own space, in his own house, in his own bed. Lotte was being patient, but the pain in her eyes when she looked at him sent a spike through his heart. Blood. Breaking bones. He supposed he deserved it after what he'd done, though even he could tell she very genuinely didn't think less of him for it. But she handled him gently and he missed her smiles, missed making her laugh. That solemn look didn't belong in her eyes.
His parents visited twice, to make sure he was healing alright, but there was a distance between them that had never been there. They'd raised Jehanne for 26 years, their daughter, you killed our daughter, what kind of man kills his own sister? It was never said, of course, but he could see it in the tension on their faces and the stiff way they held themselves near him.
They declined both times to stay for dinner.
Celann couldn't move on. His family thought he was a murderer, his fiancee was no longer living with the man she'd gotten engaged to. Something in bim broke when he thought about it, that they were supposed to be married in a few months. He'd been over the moon about it, wouldn't stop talking about it to anyone who listened, even if they weren't really, but the hush that had fallen over the house as Charlotte gave him the space he'd started needing felt like an ill omen.
Two months passed of feeling like an outsider in his own life and he was saying goodbye to her. She refused to break off their engagement, said he felt guilty and was being stupid, and as he tried to promise not to darken her door again she told him for better or for worse came before the wedding vows and if he didn't at least write to her on his trip with this mystery woman she'd find him and drag him back home like a runaway boy.
It… hadn't been what he'd planned on. He hadn't planned on returning or writing at all, had planned on removing himself entirely, no longer the man she'd intended to marry and pained at how she was caring for him. He hadn't told her about meeting the woman from the temple, either–but people talked and Lotte was good at listening, and he wasn't as surprised as he could have been. He had mixed feelings about the indefinite engagement, but if it was what she wanted he'd let her have it, like she was letting him leave because he needed to. They looked after each other like that.
Perrette, on her part, when he found her at breakfast, immediately told him through a mouthful of jam and toast where the woman from the temple was before standing and pulling him into a hug. She pressed a small wooden box and a dagger into his hands before wishing him well and telling him to hurry, because the stranger had been packing her things last she saw and getting ready to leave.
It turns out she had left, hours ago, but Celann found her waiting expectantly outside the gate just off the road. She was sitting with her own breakfast with a second placement set up for him, and he once again didn't like the knowing look in her eyes as he sat down. She explained, eventually, that she was with the Vigil of Stendarr, and had been sent with two others to investigate rumors of vampires in the area. Jehanne had been an opportune victim, out alone on the road so early in the morning; the vampire had been trying to start a clan and needed bodies to fill the seats.
He'd almost been one of them. It was a matter of hours, apparently.
Again, she assured him they were all dead and asked if he intended to join her and her companions on the road–if he had seen what chaos and danger creatures like vampires pose and wanted to take up arms against them. He didn't answer, and she didn't demand he give one; they ate together in silence again and she didn't comment on the way he'd glance back at the gate every now and then. The guard on duty would give a little wave each time, a sad look on his face, and so Celann looked less and less until he didn't look again at all. He was leaving, after all; something deep in him was different, had shaken him out of the life he'd had, and he was moving on. There wasn't room for whatever he was in the space he'd made for himself anymore.
A few nights later he would untie the ribbon around that little box Perrette had given him, far away from town, and open it to find a clumsily hand drawn set of cards with little messages penned in her handwriting on the back. He turned the fool around to see a scribbled portrait of himself amongst the scrawled decoration; the back of every queen was a rough sketch of Charlotte. He put them gently back in the box, retied the ribbon, and ignored the look Freyja gave him as he slipped it back into his bag.
He closed his eyes and tried to sleep, again, without a body next to him.
"For those who cherish memories of loved ones, their compassion often conceals the beast. Our compassion compels us to destroy it."
#skyrim#celann#dawnguard#writing#i really need a personal writing tag hmm#also yeah i was thinking about like. disney narrators. when the camera is showing the village or whatever#idk something new#anyway if basically everyone in skyrim is a man im making everyone in celanns backstory a woman. i make the rules#also dw about the engagement im a polyship celann truther#whos going to stop me#my last dnd character was named moore and i thought moore/less (pre/post canpaign trauma) was such a funny joke#celann went from moore to less real fast#anyway i think this was in my docs for like two months and then i wrote almost the entire thing in two days bc ao3 was down#so. my hand was forced#also im just dropping in the tags that if celann hadnt gone off on a murder journey hed have been kinda okay#but where does that leave us#no sad little man in fort dawnguard#i killed someone > im a killer > killers can only kill > i killed someone#etc its a vicious spiral#k one last extra before i forget but gunmars line at the end is what slammed the last piece of the backstory puzzle together#and the linked song is the title source#i think that covers it all#ive obsessed over every detail of this post long enough im hitting post aldnaonskw
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ok unfortunately for yall the dash made me have a thought so now I gotta ramble lol
but ya know. maybe it's bc I've had so much time away from here and all the bitching (/affectionate) but over the past couple years, I get less angry about this shit and more solution-minded. and I don't mean for the community as a whole (that's impossible lol) but in a sort of... personal circle/responsibility type of way. like what we can do among ourselves without the confrontation aspect bc, just being honest- from my perspective & experience, the anger and the bitching doesn't really accomplish shit. not to say it ain't justified, & it's important to raise awareness for sure, but i swear me & a lot of others that have been talking about this for a long time have just been barking in circles without anything budging one way or another. which leads to burnout/emotional exhaustion not just for the ppl in question but for followers/mutuals/friends. I spent far too long and waaaay too much mental energy thinking that being the loudest and the boldest would get something to change. but the scammers keep scamming and the shit just keeps going. and sure it's fun as hell to shoot the shit and pick and bitch and laugh with your mutuals. baby yall know I love a good simblr circlejerk. but ya know, when you sit down and think about it it's a lil depressing. and the ppl you're talking to/around are already Aware and eventually the anger wears off and they're just tired of hearing about it. you're preaching to the choir and everyone is just pissed and tired with no clear goal to work towards.
Part of that exhaustion is why i made @alwaysfreecc as a positive way to boost always free creators, without focusing on the paywallers. as well as always supporting alternate ways of getting paywalled cc. but I think it takes a lil more than just that. I think, like the post I just reblogged was saying, people need to learn how to make their own content too. I know there's a learning curve, but so many things paywallers make are outright easy to do yourself. Some aren't- there are paywall creators that put great effort into their content and make it worth your money- but a lot of them are. And that isn't to say you should make everything yourself, there's nothing wrong with supporting creators that make content you find interesting or wouldn't want to do yourself, but it can be really rewarding to learn how to make simple edits and recolors on your own. And, image editing and 3d modeling skills can also benefit you elsewhere in life! Whether professionally or when modding other games. Knowing how to make cc in sims helped me figure out how to make certain things for skyrim and fallout, for example. Hell, it's just plain FUN to figure out and do, and I think the community could always use more of that.
Also, sometimes it's freeing to just, stop using certain creators' content. Like, i used to be bitching yet downloading stuff off dhm and shit, out of spite mostly cos half the stuff I didn't even like. But since I cleared out a lot of paywallers' stuff, besides a few I think are worth it/doing things honestly, it just feels better. I don't even think about those mfs anymore until I see something about them on my dash and then I can barely remember who they are lol. You don't realize how much you really don't NEED any of that shit & how you were kinda just downloading it to be downloading it, until you toss it. AND it feels great to have mostly always free creators' content & support them. Liiike i feel proud of ppl i saw get started and are STILL FREE and making awesome stuff, it's exciting! even when I'm not playing the game, I see their posts and be like "dang I need to grab that when I update" or "man they've gotten so much better in so little time" or "wow I never thought of that idea/seen that before". Bc always free peeps get to be so damn creative bc they don't have deadlines or turning off their paying audience to worry about. Like it's so cool and positive and I love that.
idk, just. based on what I've experienced here, i feel like it's kinda time to focus less on what the assholes are doing now (aka the same exact thing they've been doing for years) and more on what to do to make our own personal experiences better. which I know a lot of us are doing! I just wish I personally had done it earlier lol so maybe someone else needs to hear that too. like toss these dummies to the curb and replace them is what I'm sayin. If not in the whole community but just your personal circle. raise awareness as needed sure but don't let em take any more of your energy. cos if you are petty like me (😂) it'll hurt em way more to cast em out than yell at em. all the ppl that have bitched at me yet still have my cc in their folders come to mind lmfao, cos personally that gives me more satisfaction than anything else so I know it's probably the same for the scammers! Like a "you hate me but you can't bear to not use my shit huh 😏" type of deal. Don't give em that sick pleasure! (/projecting) Just focus on you and yours and make some sick ass content for yourself, then share it to me thx 💅
#ceci speaks#nonsims#text#the paywall issue#gif warning#ceci speaks a lot more#long post#long ass post!#sorry yall know i aint written a think piece in a while
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REPOSTOBER, day 22: the Champion of Cyrodiil (2015-2017)
TW! this post has some TES-headcanons which might not be everyone's cup of tea, but please, don't judge a woman by her headcanons lmao
Here he is, my weird lil man. His mom worshipped Mephala and almost sacrifised her own newborn child to the Ebony Blade, but his father managed to steal the baby and hide him in Skyrim. Cero was raised in the orphanage (YES, THAT Orphanage) being bullied by the nord children for being, well, an elf. Many years later, Cero became a gladiator in the Imperial City Arena, and this is pretty much where his story begins.
He starts off as a man, who kill people for money at the start of the game, and being an assassin for the Dark Brotherhood doesn't seem any difference, so he joins in.
Lucien, being the one who brought him into the family, fascinates him. Cero soon develops feelings towards the Speaker, which he describes like some sort of a spiritual bond. He can't fully express what exactly he feels (because he is being in denial), so he keeps his feelings to himself, before it is too late.
This was a breaking point for Cero, who was already traumatized by the Purification, so he cut his ties with Dark Brotherhood and excapes, using the chaos of the Oblivion Crisis. After the series of unfortunate events he becomes the one, who carried the Amulet of Kings and the one, who saved Martin in Kvatch. They soon become friends and Martin is the one who actually tries to make Cero a better person. And then Martin dies too.
Being ceverely depressed and traumatized by losing all the people he loved and who were actually nice to him in a quite short period of time, Cero starts drowning himself in alcohol. And at that very moment, the Dark Brotherhood finally show up and capture the man and take him to Bravil for a trial. He manages to excape. And this is when the Shivering Isles storyline begins.
I wrote a bunch of fics (in russian) about Cero in the Shivering Isles, and in my AU he is literally possessed by Sheogorath who takes over his body and desperately try to fight back, and the main antagonist of the story is Haskill, who does everything so that Cero would lose himself and all his memories forever.
Eventually, he manages to take control of his own body for a few times, and one of them happened during the Skyrim timeline:
His body changed over time, he starts looking less than himself and more like Sheogorath: his hair and eyes gone white, his skin became pale and rosy, but he never actually ended up looking the way Haskill wanted him to look. Somewhere after the Skyrim timeline his former self gets in control of his body again and gets in a fight with Haskill. Cero uses the sword of Jyggalag to snap the Staff of Sheogorath in two parts and finally breaks free. He's memory is wague, his feelings are all messed up and he barely understand what is happening, the only thing that keeps him going is his lust for freedom. And this is the point when the events of my Champion/Nerevarine AU begin. Small bonus for everyone, who read it this far: Cero as Jyggalag.
And Cero with his lover - my Nerevarine Raelin, who was the first person he encountered when he finally broke free from the Shivering Isles, and the person who helped him regain all of his memories (she's also probably the only person in the universe who can handle this firce lil man).
And yes, Cero is actually his father's surname. The champion has a name, but the only person who knew his name was Martin.
#repostober#oblivion#the elder scrolls oblivion#champion of Cyrodiil#hero of kvatch#lucian lacnahce#sheogorath#martin septim#nerevarine#also yeah he is a closeted bisexual#he's a reflection of my own trauma at this point because I too lost a dear friend of mine in an accident#TW: the elder scrolls HEADCANONS
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Daily Werewolf Thoughts - Days 1-9
I've been writing some daily werewolf thoughts in various places, and now, at last, here's a collection of them for Werewolf Wednesday! I'll be posting collections on my Patreon and Tumblr, since I don't want to spam those every day for such short posts. Here's the first set from days one through nine.
The formatting on these isn't the prettiest, but it'll do! They're not big blog posts, just thoughts for fun and stuff.
Day 1- I'm obligated to open with the undeniable importance of The Wolf Man (1941). Werewolves never had a definitive book that shaped the popular perception of werewolves. The Wolf Man, although a film, is to werewolves what Bram Stoker's Dracula is to vampires. When you think of "a werewolf," it was influenced at least in some way by The Wolf Man.
Influenced by folklore but taking elements from various sources (not just werewolf legends), Curt Siodmak created the werewolf that currently lives in our perceptions as THE werewolf. The Halloween werewolf, the classic horror werewolf... and still the coolest kind of werewolf.
Great film, by the way. You should watch it. It's free on the Internet Archive, so you have no excuse. It's still one of the best werewolf stories ever told. Classic. There's a reason everyone ripped off the formula.
Also, there's a Werewolf Fact for this: https://maverickwerewolf.com/werewolf-fact-68-the-importance-of-the-wolf-man-1941/
Day 2- There's great variety in werewolf designs out there, but I've noticed the most classic werewolf look has a body hair pattern and lacks fur on the face. Everything from Halloween masks to films to cutesy plush use this as the most immediately recognizable werewolf look, no doubt inspired by classic wolf-men like Werewolf of London (1935), The Wolf Man (1941), and Curse of the Werewolf (1961).
I went through a phase of being adamant about preferring werewolf completely covered in fur, but I realized that, even when I was a contrarian child and then teenager, my favorites never actually looked like that. Then again, I like an insane variety, to be honest, so I'm not that picky... as long as it looks like both a human and a wolf instead of neither of those things or something completely different.
Day 3- Something many modern werewolves lack, or did for a while (I think the phase is ending, puns intended), was the howl. A wolf howl is a unique and chilling sound that has haunted the psyche of man for time immemorial. It's an obvious element of werewolf horror and werewolves in general.
But sometime in the early 2010s or so, a lot of people decided that howls were "corny" and too expected because that was around the time anything classic/traditional became just terrible and everyone wanted to disassociate werewolves from... wolves. So werewolves started exclusively roaring or, at best, weirdly bellowing instead. This can be found in everything from Underworld (undoubtedly a huge influence on this) to Skyrim* to the MTV Teen Wolf series and many others. I'll never forget a pivotal scene in a late Teen Wolf season where Scott was told to howl and he just... roars. Wtf? Everything did this at the time.
Sidebar: The MTV Teen Wolf series absolutely shocked me when it first released. I watched it fully expecting it to be teen werewolf tripe, but Season 1 really is fantastic werewolf horror. Just do NOT watch any season beyond the first one. Everything past Season 1 is total garbage with only a few cool moments in like one of the season 4's (I forget all the numbers) and is much more what I expected from the series. Note that the linked clip is not from season 1.
*: just another reason why Morrowind: Bloodmoon is superior
Underworld: https://www.youtube.com/watch?v-JtvyLvSlo&abchannel=Movieclips
Skyrim: https://www.youtube.com/watch?v=pXwkSA2_02o&ab_channel=Servilius
Teen Wolf: https://www.youtube.com/watch?v=pWjJME4Vl3A&ab_channel=coolghighi
Day 4- Silver. The idea of a "silver bullet" has become all but ubiquitous for something's only weakness, like saying "Achilles' heel." Obviously, this originated with werewolves... and again it actually originated only with The Wolf Man (1941). Silver was never a werewolf weakness in legend.
Curt Siodmak, when dictating to the world what werewolf concepts would be like forever after, created the idea that only silver can slay a werewolf. In legend, werewolves had no particular weaknesses, unlike vampires. They could walk holy ground, holy artifacts had no effect on them, wolfsbane and belladonna did nothing in particular, some were immune to all forms of injury (except in human form) and had to be cured, silver certainly was never mentioned, and some were slain through ordinary means.
It's possible that Siodmak got the idea of silver harming werewolves from "witch-creatures," shapeshifted witches. In some tales, witches were harmed specifically by silver. This had no relation to werewolves whatsoever. Other speculate Siodmak did this because silver is related to the moon in ancient alchemy. Regardless of why he did it, werewolves being slain by silver specifically begins with The Wolf Man in 1941.
I should note that some dispute this, citing the Beast of Gevaudan legend (which in itself I don't even really consider a werewolf legend) and claiming that silver was used to slay it, as told in Henri Pourrat’s Historie fidèle de la bête en Gévaudan. But this book is not from the time period of the Beast of Gevaudan - it's a novel published in 1946, well after The Wolf Man was released and established.
Curt Siodmak is the reason we associate werewolves with "silver bullets" (although it was a silver-headed cane that slew the werewolf in the movie), so you can thank him again for his massive influence on our culture abroad and certainly our now classic conception of the werewolf.
There's also a werewolf fact for this: https://maverickwerewolf.com/werewolf-facts/silver/
Day 5- I love etymology. My favorite word is "werewolf." Today, it's common to see people shunning the word "werewolf," thinking it corny, or else they do so in favor of shorthand or other general word butchery or kreatyvity. Before I get into that, I'm going to go over what "werewolf" actually means.
“Werewolf” comes from late Old English, a combination of “were,” meaning “man,” and of course “wolf.” Werewolves have had countless names over the centuries, but this is the one that stuck, after its first use (that we know of, at least) by the English King Cnut, who reigned 1016-1035; he used it in his Ecclesiastical Ordinances XXVI. By the way, please ignore any modern scholars who like to claim now that "werewolf" means "wolfwolf," because that is so preposterous it makes me want to cast myself into the sea with stones on my feet.
Unfortunately, a lot of people like to avoid even using the word "werewolf" as if their success depends on it. They have what is obviously a werewolf in a story, but it's very carefully never referred to as such, because then - in their minds - audiences wouldn't take it seriously. Thus, we end up with things like "lycan," a butchery of "lycanthrope" that takes the "lykos" (meaning wolf) and only the beginning of the "anthropos" (meaning man). You end up with a nothing word that sounds like something green growing on a log. Many people also use only the "were" prefix, which means "man," and thus you have things like "weretouched" (Mantouched? How does it even imply shapeshifting?) to mean a variety of beast-people*. Still others use a word they made up just so they never have to say "werewolf," like "worgen" or "blutbad/blutbaden" or even just "wolfblood/wolfbloods," among others. These may or may not be used in a world that otherwise uses normal terms; if it does use other ordinary monster names, it makes the kreatyv werewolf name all the sillier-sounding.
Anyway, "werewolf" is a great word. More people should use it. A rose by any other name...
*: I won't get into how I feel about "werecreatures" being a bunch of werewolf spinoffs, although I may end up ranting about that sometime this month.
Day 6- Werewolves and the full moon always go together. A werewolf without a full moon just doesn't have quite the same ring to it. This is, you guessed it, yet another thing you can thank Curt Siodmak for - but it actually didn't originate with The Wolf Man (1941), and it also has some basis in legend. Or, at least, I would argue it does.
Firstly, The Wolf Man (1941) actually didn't start the idea of a werewolf transforming at the full moon. In the original film, we have this werewolf rhyme (written by Siodmak)...
"Even a man who is pure at heart
And says his prayers by night
May become a wolf when the wolfsbane blooms
And the autumn moon is bright"
Hence, the werewolf turns in autumn when the wolfsbane blooms.
However, in Frankenstein Meets the Wolf Man (1943), Siodmak changed the rhyme and the timing of the werewolf's transformation...
"Even a man who is pure at heart
And says his prayers by night
May become a wolf when the wolfsbane blooms
And the moon is full and bright"
So, now it's every full moon.
I've seen some scholars argue there is no basis in folklore for the full moon werewolf myth, but I dispute that. Sabine Baring-Gould specifically mentions in The Book of Werewolves (you can buy a fully edited, translated, formatted, and footnoted copy of that by yours truly, btw) that many southern regions of France believed werewolf turned on the full moon even well into the 1800s. He mentions that "men transformed into wolves at the full moon. The desire to run comes upon them at night."
Likewise, there's a potential moon connection as far back as Niceros's tale, as retold by Petronius in The Satyricon, though it exists in other and older forms told by other writers. It's an oft-cited werewolf story that mentions "the Moon shone brought as day" when a man turns into a wolf, though there's no obvious description of the moonlight itself being some kind of trigger or necessity for the magic. It did, however, let Niceros witness the transformation and become mentally scarred by it.
That was lengthy. Anyway, I love the full moon and werewolves. I also love werewolves and silver, even if that wasn't in folklore, but Baring-Gould alone does tell me that I think there was indeed basis in folklore for the connection between werewolves and the full moon.
Also, there's a Werewolf Fact for this, if old and not the best written: https://maverickwerewolf.com/werewolf-facts/full-moon/
Day 7- What do you think of as the "typical werewolf color?" It might not necessarily be your favorite, but it's the one that stands out in your mind as the werewolf color - although I love them all, so obviously this doesn't apply to me.
I think brown. Sometimes grey.
Throughout my childhood, wolf-man style werewolves were usually brown and the wolf-headed ones were more likely to be grey. There were and are exceptions, of course. But even today, you're still most likely to see brown or grey, including in Halloween decorations, even if there's more variance in designs today (and you're more likely to find wolf-headed ones than you were in the past).
Day 8- One of the weirdest misconceptions I’ve run across in my life of werewolf obsession is this idea that “we need woman werewolves in media, we’ve never had many and they weren’t in the legends.” That couldn’t be less true. There have always been female werewolves in both. It's much safer today to assume the werewolf of a murder mystery will be the woman, as that's the new "twist." I'm much more shocked if it's ever the man anymore (it isn't). Werewolf women have been common even in early film, though the most popular examples begin around the 2000's. In fact, you could easily argue the first werewolf film (though it was about a witch turning into a werewolf) ever recorded in 1913 was about a female werewolf. It's lost to time now, though.
There were plenty of werewolf women in legend, too. I have a werewolf fact for that: https://maverickwerewolf.com/werewolf-facts/werewolf-women/ (my personal favorite has always been the 1615 treatise by Jean de Nynauld, for some reason)
There's a lot more to say, but short post today since I have a lot of work to do. See you again tomorrow!
(in the original version of this post, I had 4 images, all of female werewolves from film, including Cursed, Ginger Snaps, The Howling, and Skinwalkers, though I could pull plenty more examples)
Day 9- Something I discuss a lot in The Werewolf: Past and Future is the point when werewolves "went mad," essentially. In pop culture, all the best werewolves are mad/uncontrollable at least for the most part, as inspired by The Wolf Man. It's a much better story and what makes a werewolf a werewolf in modern perceptions (including mine; those are the best werewolves). But it wasn't always the case in the legends.
Sure, there are several legends in previous time periods of mad werewolves (such as Sigmund and Sinfjotli, among others), but you'll remarkably find the majority had full control of the bestial form. This was especially common in older Christian works, such as about werewolf knights, in which being a werewolf was a test of the judgment of others or a test of one's own will. This also wasn't uncommon in ancient Greece and even Rome, such as the Arcadians taking the form of a wolf and returning to human form as long as they didn't devour any human flesh.
It was only in the Renaissance and/or Early Modern Period, with the rise of science and the popularity of slaughtering wolves (real ones), that werewolves became seen as these uncontrollable, evil, insane killers who were "diseased." In the past, being a werewolf was a magic curse. Then, it became a madness and an illness - called "lycanthropy." Some say Christianity caused this, when in actuality, it was secular divisions and the rise of scientific thought, as proven by older Christian werewolf works.
I have several werewolf facts on this subject, and I discuss it a lot in my book, too.
Book: https://www.amazon.com/dp/1949227022
Post 1: https://maverickwerewolf.com/werewolf-facts/curse-not-disease/
Post 2: https://maverickwerewolf.com/werewolf-facts/when-werewolves-went-mad/
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and i will always, always, be defending the "plot-holes" that are not actually plot-holes at all. i've seen people on facebook complain so many times about the ending of the game - about the siege of talmberg to be more exact.
"just attack it", "just take it down", "why doesn't divish just do it", "ohh his wife he can't even fuck! nobody gives a damn", "henry doesn't even really care for radzig at this point" etc.
and i have to go back to that one solitary thing this game literally cannot exist without: love. it's the main aspect, it's the pillars the story stands on, it's everything.
medieval movies and books like to picture the old times ala skyrim: "my son was very young when he died. but he did so while doing his duty. he fell for skyrim! he fell for the empire! i do not mourn for i am proud!"
"oh, i loved my father more than anything. but he is gone now. that is life."
it is. but. hear me out. people back then - were actually just like people now. we break down when we lose someone we adore, cherish, love, protect. no matter how stoic we may be, we don't take it lightly, do we?
so, if you think about it, is it a plot-hole, when divish refuses to attack his castle because
it's his home and he loves it
his wife is in there
his friend is also in there?
robard would not attack if it were divish in there. radzig would not attack if it were henry in there. hans would not attack if it were hanush in there. istvan would not attack if it were erik in there. captain bernard would not attack if it were hans in there.
it all comes back to love. and wanting people you care about safe.
martin running back to certain death because his wife is in the village when the cumans attack.
both parents worrying about nothing but their beloved son even while they are being brutally murdered.
everyone on talmberg willing to lock henry up just to keep him away from skalitz (for reasons yet unknown).
theresa making a last stand for someone just as lost as her.
the understanding he's met with when henry comes and admits his failure to radzig, the fact that he went against direct order. (nothing, absolutely nothing else but radzig being in debt to martin, or radzig being someone close to henry, could explain the understanding, the acceptance, and the outcome of the whole situation. how do you think henry - who is just a young man, not a hero, not a dragonborn, not a chosen one - would get away with all this?)
henry backed out of the night raid on talmberg because hans was wounded and wouldn't survive long enough for the mission to succeed.
hans (in one of the outcomes) carried him out on his back, saving his fat ass. no time for glory, no time for saving the hostages when it's suddenly your best friend who is on the ground and bleeding out. he might have succeeded with the mission. yet he didn't hesitate when suddenly it was him who was put in the shoes of those who just wanted to keep their loved ones safe. it was stephanie for divish (he approved the raid). it was radzig for henry (he was the one who went first and most willingly). and it was henry for hans (who immediately backed out on henry's behalf). all those actions were based on love.
would you attack talmberg, knowing there was someone you loved? someone you wanted to know better, someone you wanted to learn how to love, someone who could have been much closer if he only tried? someone you only just met?
the whole story starts with love, continues with love, ends with love. it is everywhere you look and you don't even have to romance anyone to see it, to feel it. it is in the npcs' lives, it's the motivation behind so many actions. it's in henry's decisions. in your decisions.
because, don't you just love this game?
#kcd#kcd talk#kcd brainrot i welcome you back#and fuck off i need to live and sleep#kingdom come deliverance#hans capon#henry of skalitz#radzig kobyla#divish of talmberg
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