#sky blue ui
Explore tagged Tumblr posts
Text
Celeste UI - A sky blue UI recolour for The Sims 3
Download on ModTheSims!
94 notes
·
View notes
Text
UIS By friend
#me#flowering trees#trees#clouds#sky#skies#sunset#blue sky#sunrise#forrest#forest photography#trees and forests#faggotsforuse#university#student#uis
1 note
·
View note
Note
Found you're writing really good 😈😈 and now you're my next target 😂😂 How do you think gun would react finding someone 100x times beautiful from crystal with great body anddddddd 👀👀👀 is strong like ui daniel but is not quite rich and lives a normal life working at a part time cafe ??? 😮😮😮 lordddd 🤌🤌 the reaction would be priceless, please do it 🥲
Gun Park (Park Jonggun x Female Reader!) short story
A/N: Hello fellow human! Sorry if I ever replied back REALLY LATE. I'll still make Lookism x reader content, but I'm really busy rn so sorry if this felt rushed (and I have a periodical exams to take in Wedensday oof). Genre: fluff? Warnings: mild cursing and mentions of mafia activities (unedited)
Gun isn't exactly the type to easily fall in love, even impressing him alone without trying hard is challenging by itself as many successors, enemies, and other people tried to show their all to the Shiro Oni. But every blood, sweat, and tears were wasted just trying to lay a finger by the unstoppable man, if they would even call him one.
And it is also just a normal day for everyone, people in the city are either spending their money off by their personal plans or continue on with their daily lives. Other women were having their shopping galore either with their friends or alone with quite noticeable make-up plastered on their face yet making their face sparkle up with the cosmetics. Ulzzangs posting their new selfies getting tons, if not millions of likes and social media users having a debate who's prettier or more attractive. Students were stressing out with their school activities or gossip drama with the adults wanting to slack off and get a chug of beer after a long day of their shifts or just take a long nap like a lazy cat with their eyebags being dark and hollow like a panda.
And to most people, you're just an ordinary woman living her life in the crowded city of Seoul. You wouldn't exactly call it the best life ever, but you were somehow thankful to make it this far after long days of shifts and even sometimes working on Holidays even if you want to have a sip of your own coffee at your own place. You're already a functional and working adult yet you sometimes miss your home despite you and your family having your own personal problems. Yet you continue to strive not only for them but mostly for yourself. If it weren't for some men forcing you to have a chat with you by offering their numbers quite rudely, you might even have better days without them putting you into situations you don't even want to experience just because you were considered beautiful.
It was already five in the afternoon, yet you're still there at the cafe doing your duties as a barista and a waitress. The place will be quite silent, almost weird with the sound of silence if it weren't for the chatty customers with some chilling with their drink and pastries of choice. College students doing their research in groups, office-workers updating their marketing plans, and angsty teenagers listening to their melancholic music with their Airpods on. With the stress that you are feeling right now, you felt the need to listen to your own playlist while you watched the sun sank in the sky with a splash of pink, yellow, and blue creating a splash of colors that felt nostalgic yet different at the same time.
Hours passed with people coming in and out, the sky already turning night time with white stars sparkling at night. The yellow lights of the place illuminating at the dark to not only make the place more atmospheric, but to also make the customers feel comfortable with the chill yet warm vibe.
"Miss Y/N, are you already getting the order done for customer five?" your manager with a dark perfect bun for her hairstyle with pale foundation, reddish blush and lip tint, and sunken eye bags (reminding you of a porcelain doll) asked with a raised eyebrows and strict tone as you responded with a hum for agreement while you're mixing and preparing the drink condiments. "Yes Sajangnim (boss) I'm already done with the coffee macchiato and I already have the egg sandwich." you replied while hurrying to prepare the Americano. "Good, more tickets are coming you better hurry up." she replied while she scolds your co-worker that you are deeply annoyed at when she's slumping on the side clicking on her phone instead of helping you out. "She's probably texting someone to date huh?" a voice on your side whispered while you yelped in surprise. "Fucking, geez stop spawning randomly on the side like that." you hissed as he chuckles silently trying to minimize his voice while you also tried not to laugh hysterically. "Okay fine. You're working too much. I'll do the coffee latte and get the mango graham and the croissant." he suggested while your eyes widened in confusion and a bit of surprise. "You sure Jace?" you asked the young man with big ears as he raises a thumbs up "It's fine Eonni (older sister ; metaphorically). Now you go." "You just want your fees to go higher." you teased as he manners to go shooing you away. "I need it since I got to repair Vasco's phone." "Whatever, just do the job right and smooth." you smiled while he finger guns with a tongue-click sound.
You took the orders in your hand and approached the table before you quickly noticed the two familiar guys. You sighed before going closer to the very annoying customers just then the blonde with dark shades greeted you with a dramatic enthusiasm.
"Yo Y/N! It's nice to see you where have you been?!" Goo stood up while waving his hand making the other customers look in confusion. You not wanting to create a scene, you placed the tray in the table and planned to go away. But a hand held your own in a soft but not rather affectionate touch before you swat it away.
"What the hell are you doing in here?" you asked while you felt your blood boiling in frustration. "But we're here to-" "Shut the fuck up Walmart Ken." you scolded Goo while he created a insulting gasp while the ebony-haired man smirked in amusement. "We're here for Charles orders. We're going to take you back in the place where you truly belong for unfinished business." he commented in a calm yet teasing manner making you even more agitated. "This is my business, Gun." If it weren't for the other customers if they ever got frightened and with your manager firing you, you might created a miserable scene that you don't want to happen in the first place. But these people haunts down your biggest fears like a black hole swallowing your entire existence.
"And how did you even find me here? And don't you see the no smoking sign?" you rolled your eyes making Goo and Gun grin more while Gun huffs his smoke, "We have our own ways." "And c'mon Y/N, we know you miss doing tough missions with us!" Goo again interfered while you stood their in cold feet not knowing what to do with this situation. "And besides Charles is offering you a billion won with making the four major crews stronger for him to pay you, even make it thrice the price if you did the job well." Gun offered while taking a sip of his coffee and the other man looking at the menu sheet to order more of the sweets. "Well don't you contact me when either the Workers tried to interfere or your goons stabbing all of your backs." you replied with a sass while Gun just replies. "If that ever happens, I'm not going to hesitate to beat their-" "Yo Y/N, can I get a latte with a chocolate doughnut?" the childish guy ordered interrupting Gun's long speech. Though his eye accessory hides his orbs, you can imagine (almost see) Goo flickering his eyelashes like a puppy begging to play with it's owner. "Whatever, I'm leaving." you rolled your eyes in frustration before going to the employee room and aggressively slamming the door. "Wait what? Y/N We still have lots to talk about and my order-" Goo was about to chase you before Gun kicked him in the legs under the table, successfully earning a hiss of pain from the other guy. "Let her be, she'll change her mind." Gun interrupted while Goo raised his eyebrows. "Hah?! For fuck's sake we're just going to let her run away? Again? You'll be in fault if Charles scolded our scrawny asses again." Goo ranted as the people in the cafe started to weirdly glare at them for being to noisy. "I know where she's going, besides she would get scolded, even probably fired since she left during her shift. So just stay calm." Gun replied while stealing the sweet and umami food that Goo just offered that's been sitting for a minute now. "Hey! that's my sandwich!" "Just buy another one you got twenty thousand won on your wallet." Gun replied while he wipes off the extra mayo on his mouth with a tissue. "Says the one who's chomping off my toast right now, idiot." "Stop making Gordon Ramsey references or I'll kill you."
"Y/N where the hell have you been! Don't you see that there's lots of tickets flooding in here?! Oi you brat answer me!" your manager who's been flickering your guts scolded you while your co-worker from earlier smirks at your downfall, you not only fixing your bag in your locker but also trying to make yourself composed as you don't want to lash out your anger to the people who have done nothing wrong to you (they do, a lot but you just don't complain about it). "If you won't answer my question-" "Shut up." you murmured interrupting her speech in a lifeless manner. "I'll leave. You can fire my ass." "Hey Y/N what is going on in here?" Jace asked before you again slammed the exit door, leaving the poor guy confused and lots of responsibility in his hands...
You ran, as fast as you could. You kept running and running. You ran past the tall buildings filled with city lights creating a beautiful atmosphere, yet the familiar feeling of sorrow began to linger on your mind and heart reminding you of the memories of the past that you tried to bury deep down to start a completely fresh start of the first chapter of your life. But it looks like even books can have it's pages ripped and burned.
After a long mile, you stopped your movement as you breathe deeply trying to catch air like you're being suffocated by your feeling of dread. You didn't want to go in this place, but it is the only place that you called home.
This is the place where you met them, where you grew up, and where you were turned into a monster.
It is an old and abandoned park, the fake wood texture of the metal benches started to rust with the colorful paint with vulgar words and drawings adding to the stain. Trash were everywhere, even a scary place like this looks like it's been a hang out for runaway teenagers or addicts. The trees and plants look completely dry and lifeless since it's not been watered and just not being cared of, making the crunchy leaves fall down into the ground. Newspaper with the dirty and used ashtrays and used beverage bottles were also scattered in the area. It is a complete mess like what you are right now, but the smell of toxins and beer makes your mind hazy and in peace as you try to think of the good memories that you have in here (if you ever had one).
You thought that you can finally have your moment of peace and solitude. But it looks like you have to deal with these fuckers you kept whistling and cooing at your existence. Looks like they're drunk men who's been wasting their life, completely indulged in alcohol and other things that are addicting even though they mostly look formal, decent, and clean. The police were doing a bad job for shooing away people who don't have a home but doesn't arrest people like this. People who were supposed to act normal and responsible now that they have everything, not chugging on alcohol.
"Who is this chick over here?" a skinny man with a white polo asked as his friend's arms snaked into your shoulder, making you uncomfortable. "What are you doing here alone? Is your boyfriend supposed to take-" "Shut the fuck up and leave me alone retards." you swatted his hand away and getting distance from them, but this doesn't alarm the men keeping their annoying behavior in touch. They started making laughs and mocking faces making your blood boil. "Feisty huh? Don't worry, We will take care of yo-"
Everything went fast as you slammed him into the ground. His friends were caught off guard but the other goon decided to take you down. "You bitch!-"
It looks like a bad idea huh? Since you were so fast, you managed to capture and block his punch. You put pressure on his hand as you then twisted it making it dislocate and elbowing him on his armpit impacting pain on his shoulder and upper limb. He is now crying on the ground, coughing and crying like a little toddler who scratched his elbow as the other men decided to attack you besides the leader of the group who cowers in fear. Kicks, punches, and attacks are made by you causing them to get knocked out by your bare strength. You clicked your tongue in dismay when a familiar figure approached the scene. "I knew that you would be here." he muttered while you huffed in pure disgust as Gun smirked at the damage you have inflicted. "If you asked again for me to be a slave of your shitty management I'm not going with you." cutting him off with a unsatisfied tone, you started walking away from the place but then he tapped your shoulder. But you're not in the mood to interact with anybody. You didn't even thought twice that you punched him in the face yet he didn't even budged. A flow of blood starting to drool down on his chin. The masochistic Shiro Oni starting to get excited about your sudden aggression as he let himself get hit in the first place. "Will you stop following me around like a dog?! GET LOST YOU MOTHERFUCKER!"
"Punching me on the face would not end great for you, but this is why I like you Y/N. Now show me what you got can you?~" his demonic grin appearing on his scarred face.
153 notes
·
View notes
Text
wuwa characters receiving variants in the future is a real thing and it can hurt you (maybe)
the elemental system we have with havoc, spectro, aero and all the other attributes can be flexible. characters resonate with frequencies of a phenomenon/object that can be distinguished by an elemental attribute, but cannot always be bound by it completely. there might already have been a couple cases of someone exhibiting signs of a second attribute.
for example, when jiyan summons the spear in his trailer there is a lightning effect around his hand, followed by the sound of electricity cracking.
this might be a visual representation of sound waves reverberating, or it might just be an artistic choice. but if the source of jiyan’s resonance is, say, the storm, then he can be assigned both the aero and electro attributes - hence the lightning around his hand.
but the biggest offenders for a possible double-attribute deal would be aalto and the mourning aix, walk with me.
during the ‘stygian lacrimosa’ world quest (spoilers for it right ahead btw) there is a moment when they let us control an echo of the second aix. while the two aixes fight, something weird is happening: the aix you control clearly has spectro attacks, but ui for it’s abilities is green, as if it’s attribute is supposed to be aero; while the other aix, the one we fight for ascension materials and know as a spectro-aligned creature has distinct aero attacks.
I have two speculations for what’s happening here:
1. kuro might have mixed up the attacks of two aixes, the one we control was supposed to be aero, and the other one was supposed to be left as spectro.
2. mourning aix was shown to be able to cover areas in fog earlier in the quest, so these aix TDs might be mimicking the frequencies of fog, which is a common phenomenon in the area they inhabit.
fog is formed when cold air meets warm air, condensation happens, tiny water drops form and get suspended - aero connection. but then, the water droplets in the fog stop and scatter light in all directions, which limits visibility - spectro connection. so, creatures that mimic or resonate with frequencies of fog could have both aero and spectro attributes, which is why the aixes have both aero and spectro attacks.
that sends us right to aalto, who resonates with fog. some parts of his kit already have things that might be spectro-looking: the avatar he conjures kind of looks like a prism, the mist bullets he gets from his skill and forte circuit form an attack similar to one of mournig aix's. those attacks of theirs are in turn similar in pattern to some scattering diagrams.
fun fact, Rayleigh scattering is an optical phenomenon that is behind the sky being blue, and you can find a courier in the whining aix’s mire that will ask you that exact question, ‘why is the sky blue?’. then again, the court of savantae, where we spend most of our time with aalto, is also there.
to finish the string of weird coincidences, resonance reports of both jiyan and aalto stand out too. aalto’s has statements that are loose, imprecise:
“Further tests conducted to ascertain the properties of the mist he conjures yielded inconclusive results” accompanied by “As stated in the report, this resonator is cunning and a master of disguises, thus rendering the credibility of his recounts questionable”; his report has no overclock history cause bro just ?? left ??
it’s not established what jiyan resonates with (will probably be addressed later): “Jiyan's Resonance Spectrum Pattern shows no resemblance to known samples''; then there’s this statement in his overclock diagnostic report: “there are two distinct waveforms identified, each with exceptionally high peak values”. there are characters that can create or summon creatures with their forte, and jiyan is still the only one to have a second waveform, so it’s not because of qingloong.
my point is, kuro definitely has wiggle room if they wanted to make a character variant. until further notice, jiyan and aalto would be the most plausible candidates for that in my eyes.
#tinfoil hat pro max#long post#wuthering waves#wuwa#jiyan wuthering waves#aalto wuthering waves#wuthering waves speculation#quote me on this only if aalto gets a spectro variant in a few years#jilto#tagging the ship to give brainworms to the right crowd
60 notes
·
View notes
Text
Keep Your Head Up to the Sky (As Your Day Unfolds) by alphera [Twitter]
Illustrated by Shirou_UOHS @shirou-oh-sakura
Fandom: 全职高手 | The King's Avatar
Rating: General Audiences
Category: M/M
Words: 9 270
Time is rarely kind, and impossible to escape. At the ripe old age of 30, Han Wenqing retires from the Glory Professional Alliance and moves forward the only way he knows how: fearlessly and without hesitation.
About the Book
FONTS: Coelacanth, Segoe UI Emoji
IMAGES: Illustrations by Shirou; pastel sky ID: 7007221 from Rawpixel; dark blue sky ID: 7044483 from Rawpixel; Han Wenqing & Desert Dust image from The King's Avatar Wikia; Ye Xiu & Lord Grim image also from TKA Wikia; Glory card png also made by Shirou via Discord
MATERIALS: regular ol' printer paper (8.5"x11", 20lb, 96 bright); ~1.5mm chipboard; Neenah cardstock (8.5"x11", 65lb, bright white); Iris bookcloth (Madeira colour); paper from Gilded Ink paper pad by Recollections; waxed linen thread (30/3 size, white); wheat paste (1:4 flour:water)
PROGRAMS USED: typeset in Affinity Publisher 2; endpapers designed with Affinity Designer 2 and Affinity Photo 2; imposed with Renegade's Community Imposer (settings: Quarto, snug against binding edge, signatures of 2 sheets).
Text & QR codes printed with colour laser printer (duplex, flip long edge), images printed with inkjet printer (HP Envy 5055; one sheet at a time, single sided, place facedown in tray)
BINDING: quarto (quarter-letter) size, sewn board binding with french link stitch and breakaway spine.
.
Absolutely LOVED this story! I've reread this one a number of times, and keep going back for more. Alphera's writing is so good! Ye Xiu is the series protagonist so things usually follow him, which makes it refreshing to see a story through Han Wenqing's eyes. And the author does it SO WELL! AHHH!
It's been a while since my first read-through, but I'm pretty sure this was the first TKA fic that I actually downloaded and started typesetting. Absolutely chuffed to have it finished! (Love me some growth-- the typeset looks a LOT better than my earlier attempts!)
RAMBLES
Another sewn board binding and breakaway spine! Since this isn't my first go at it, the construction of the book was considerably faster and smoother than my last one. It's just as well, because I ran into a speed bump that stretched out how long it took to typeset and print.
The culprit: (very pretty) illustrations. My laser's colour printing capabilities are shot to hell, so I used my inkjet for the artwork. This involved creating 3 copies of my typeset: 1) the completed typeset; 2) just the text, images hidden; 3) just the images, text hidden/white. Then I ran them through the imposer and printed the text version. The real issue was figuring out how to feed the sheets through my inkjet printer to print the images where I want them. Had to go one page at a time, single-sided. (Just need to place sheet facedown in the tray. So flip along vertical axis.) It took a while, but I got there in the end. And the results were SO worth it! 😊
For the scene breaks I left them as written. I had tried inserting images of the Glory Logo and account card, or using crossed swords emojis ⚔️, but nothing I tried worked as well as what the author did. (It's really neat! Different characters were used to indicate the direction of the timeskip: >>>> for a jump forward in time; <<<< for a flash into the past; and ==== for regular scene breaks, a 'next' rather than 'before' or 'later/after'.)
The cover and endpapers were based off of Shirou's fantastic cover illustration of HQW and YX walking hand-in-hand down a beach at sunset. The art itself is phenomenal so I had it stand alone as a frontispiece and didn't do anything fancy with the title page. For the covers, I looked through my decorative paper stash for something red or black to represent HWQ or Team Tyranny. What I found was paper with pinks, oranges, and purples similar to that illustration -- and that was that. I liked how the colours matched the art, and the gold splashed across it. (Gold for victory, gold for wedding rings and a happy golden future together.)
(Sidenote: I love how the beginning of the end of HWQ's career as an e-sports player "starts with a tingle in his ring finger", leading him and YX to taking the next steps in their relationship and eventually getting married 💍🖐)
I went with a red bookcloth for the spine because it's a common team colour for Tyranny, Excellent Era, and Happy. It also represents good fortune, courage, passion, and love -- things that come to mind when I think about YX, HWQ, and HanYe. The particular shade of red I used is Madeira. It's darker than Ruby Red and leans a little cooler, which suits the decorative paper more.
The endpapers use two background images (overlayed, adjusted, using multiple blending modes) and some images of HWQ and YX from The King's Avatar Wikia.
The background images are from Rawpixel -- I was just minding my own business looking for images of clouds and maybe some mountains to represent overcoming challenges/glory/looking up to the sky, when I found some clouds with the same sunset colours of Shirou's art. Figured it was too perfect, and if I'm going to lean into that design-wise, I might as well go whole hog and full-ass it. Then I found a starry night sky to add some darker blues and stars to it to match. After that it was a matter of overlapping them and positioning them to fit. I also grabbed some images of HWQ and YX from the King's Avatar Wikia and added them to it because HanYe. (After removing the backgrounds).
#Keep Your Head Up to the Sky (As Your Day Unfolds)#alphera#fanfiction#bookbinding#the king's avatar#qzgs#tka#sewn board binding
98 notes
·
View notes
Text
Wishlist for various Fontaine character movesets:
1) Emilie (perfumer) as either Hydro or Anemo Catalyst who just. fills the battlefield. with mist.
2) Chiori's normal attack sequence involves measuring tape
3) Sigewinne's burst has a screen-recolour effect, like Shogun/Cyno/Itto, but because she's Melusine that effect mostly involves the entire UI completely rotating hue. Red becomes blue, blue becomes green, green becomes red. You don't notice it immediately, but the text on all UI elements changes to Khaenri'ahn (exception: characters Kaeya and Albedo's names are unaffected). The expressions on your team's character portraits grows distant, pensive. There is blood weeping from the enemies' healthbars and it doesn't go away when the camera moves. The moon is smiling. You're indoors, but you can tell the moon is smiling. It's okay, the moon tells you. I don't blame you. You will not suffer.
The burst ends and even though you were in the Spiral Abyss a second ago now you are in a field of Inteyvats. They stretch out forever like the sea. You swap out to another character and they are screaming. But so are all the enemy mobs. Or are they thanking you? It's so hard to say. If you look at your health bar there's a little string attached to it that leads to the sky.
#genshin emilie#chiori#genshin melusine#sigewinne#genshin impact#silly headcanons#well. “silly”.#genshin meta#fontaine
131 notes
·
View notes
Note
With your new icon (lovely art I gotta say) I think you could go for blues and grays! Maybe even some white? Night sky theme..
I'm thinking of turning to a nice dusky blue or a really lovely dark red. I like the vampy jewel tones a little too much...
I'll figure it out.
But yes the art is lovely. Genuinely can't thank @gild-ui enough and you should check out the rest of their amazing art.
9 notes
·
View notes
Text
Just a little height chart reference thing here for the hell of it + some basic design stuff + heavy iterator generation lore. Warning; this gets LONG, so the rest after the height chart is under the cut. Massive lore dump inside, be prepared.
The height order of the main iterators mentioned in this AU, from tallest to shortest, is Wind > Suns > Moon > Pebbles > Sig > UI.
UI is pretty much around as short as iterators get, Suns is around as tall as normal iterators get. For comparison; UI pretty much comes up to around mid chest height on Suns.
Wind is a special case and is one of the tallest select few because they're a patriarch. For another comparison, Suns comes up to their shoulder at best. The tallest patriarch however, and iterator as a whole, is Pillars; they're at least a solid head taller than Wind.
Patriarchs, who mark the beginning of the first generation and the creation of iterators as a whole, are absolutely massive and are just generally quite bulky due to technological limitations so early in, making the progress towards a more streamlined design a later trait. They're built to last over to look good. There's more dramatic head shape variation in patriarchs than in other iterators. They tend to have dull main colors, often shades of gray, with bright markings.
Patriarchs are the centers of regional groups (multiple clusters of local groups forming a broader region), in charge of keeping watch of and keeping order in their regions. They're the ones who big issues are brought to, and their cities can pass laws that effect the entire region, although this level of involvement is rare.
Patriarch examples include:
Pillars of Change; they have a light gray puppet with green markings, a more blocky/squarish head shape, and short, straight gray antennae.
Chasing Wind/Grey Wind; they have a medium gray puppet with orange markings, a longer face (think that common Pebbles design trope type of head design), and long, mostly straight gray antennae.
Storm on the Horizon; they have a dark gray/nearly black puppet with light blue/cyan markings, a rounded head shape, and three sets of gray antennae.
First generation iterators are generally on the taller side and are rarely below where falls Pebbles in height, most being around the same height as Moon give or take a bit. After the time of creating the patriarchs, the rest of the iterators in this generation were generally designed with a very friendly appearance in mind, to help further increase public favor towards iterators. They often have a more rounded/"soft" looking build, although there are a few rare exceptions, and they typically have softer features and friendly looking design traits such as rounded or circular heads, vibrant or pastel color schemes, and big antennae. Not a lot of points and edges, lots of curves.
First generation iterators typically hold important roles in their local groups, and are usually the first sources younger iterators go to for guidance. Quite a few are group seniors; the heads of local group who act as leads of sorts, ranking directly below their patriarchs and reporting to them any issues that need greater interference than what they themselves have authority over. They are as vital to the functions of their local groups as patriarchs are to their regional groups.
First generation examples include:
A Hazy Sky; they have a dusty teal puppet with yellow markings, a rounded face shape (but a bit tapered at the chin), and short but wide, rounded dark gray antennae. They have a very chubby build. They're a local group senior under Pillars.
Sliver of Straw; she has a dull cream puppet with darker cream markings, a rounded face shape, and long, thin, straight antennae shaped similarly to thin rods. Her rather muted color scheme is notably somewhat rare for this stage in the generation. She has a slightly slimmer build than a lot of first generation iterators, but still a bit rounded/"soft" looking. She's a local group senior under Storm.
Looks to the Moon (we all know more or less how she looks); she has a turquoise(?) puppet with red markings, a somewhat long face shape, and somewhat rectangular light gray antennae. She has a more rounded/"soft" build that's typical of her generation. She's a local group senior under Wind.
Second generation iterators vary heavily in design overall, from height to build to colors to common traits. This was by far the longest generation, spanning at least 1000 kilocycles, and it shows in the sheer number and variety of iterators created during this time period. Quite a few of them have more unusual physical traits, as during this time the Ancients experimented with just about anything at least once. Technology was improving and changed heavily over the duration of this generation.
While iterators of this generation are typically no longer group seniors, early second generation iterators are also common sources of advice to turn to, and they may temporarily fill in for their seniors for certain tasks in the case of said senior being away, incapacitated, or otherwise temporarily occupied.
Second generation examples include:
No Significant Harassment; he has a green puppet with lighter green markings, a somewhat long face shape, and light gray antennae bases with no "proper" antennae. He has a very rounded, stocky build, more so than even a lot of first generator iterators such as Moon. He has a screen/LED type display for an upper face in order to make him more expressive; looking too closely or when his display is off can get creepy however, as what resembles pupils in the display are actually typical iterator eye cameras that are more visible due to the screen. He at one point filled in for Moon and acted as her replacement for a rather important project she couldn't supervise at the time.
Waning Fire; they have a pale gray puppet with orange markings, a slightly tapered head shape (sort of a heart shaped face look), and two sets of medium length, mostly straight dark gray antennae. They have a medium to somewhat thin build.
Seven Red Suns; they have a light yellow puppet with red markings, a tapered head shape (their face more resembling a mask in a way than anything), and long, outwards pointing triangular dark gray antennae. They have somewhat chubby build. They have quite a few odd traits. They have expressive antennae that are mobile sideways, unlike normal iterator antennae. They have very unusual eyes with colored "iris" lights in the usual black eye; the right is red and has an actual camera capable of zooming and taking pictures, the left is gold/yellow and actually has fairly poor vision due to only being intended to give them a proper field of vision and depth perception when not using their camera eye. They're also the last or one of the last few iterators in their generation, and they have some third generation level technology as a result.
Third generation iterators are usually on the shorter side, with most ranging in height from as short as Unparalleled Innocence to around as tall as No Significant Harassment. They're typically very slender, being quite sleek and streamlined in build, with a few sporadic models with a slightly bulkier build mixed in. Their colors vary heavily varied in range, with everything from muted monochromes to bright vibrant hues and anything in between. In a more canon leaning timeline this would be a very short generation, not even 100 kilocycles before ending in mass ascension, but mass ascension didn't happen here so it could theoretically last at least a good bit longer than that.
Third generation iterators have no real notable positions in the chain of command; they're simply made to iterate and get their tasks done while doing so. Unintentional built in flaws or outright oversights and careless design traits aren't uncommon in this generation, having started to pop up at the tail end of the second generation and becoming more common at this point.
Third generation examples include:
Five Pebbles (we know more or less how he's gonna look too); he has a pink puppet with yellow markings, a long face shape, and long, mostly straight gray antennae antennae. He has a thin, almost too skinny looking build. His appearance, especially head shape, is notably odd among iterators of his generation; this is this is because he was modeled after Wind, with intent to directly resemble them, and as a result he heavily looks like a smaller, more streamlined version of them with different colors, down to having the same forehead markings. This is also why he's the tallest in his generation.
Unparalleled Innocence; they have a white puppet with bright teal markings, a long face shape, and light gray antlerlike antennae. They have a sleek/slender build that's typical for their generation.
#machines of wartime au#okay to reblog btw#rain world#rain world downpour#rain world au#rw au#chasing wind#grey wind#rw chasing wind#rw grey wind#sliver of straw#rw sliver of straw#looks to the moon#rw looks to the moon#no significant harassment#rw no significant harassment#seven red suns#rw seven red suns#five pebbles#rw five pebbles#unparalleled innocence#rw unparalleled innocence#pillars of change#storm on the horizon#a hazy sky#waning fire
19 notes
·
View notes
Note
do you have any refs of your iterator or slugcat designs? :0
i don't for my current ones, but theyre much more simplified now because i just preferred the loose neckline and made them more plushie-like, hence the lack of segmented limbs.... i think the puppets are more plushie-like because they ragdoll a LOT and moon being darker and desaturated post-collapse is because she's constantly exposed to rain, like how plushies get darker when theyre wet because of absorption....... basically they're heavily based off their ingame appearance (with the exception of srs & sos; srs still has the layered clothes and sos has a veil)
i did make these ref sheets back in july; riv had a more scaley(???) look like ....kaliskis??? so they had some weird white spots going on (which ill admit. didn't draw too well HSHDJSHDHS) i also interpreted the rot as some sort of. Melting. thing. which causes the tentacles
as for cw and ui, i only have this drawing i did soon after the "iterators under the blue sky" post since i wanted to explore them more...
their forehead markings are actually based off a chamber projection! i think it was moon's??? i don't remember but while looking through the game files there were nsh and srs' markings with their corresponding colors, so i just assumed the unknown ones were cw's and ui's ....
but yeah, i don't have a ref for my current iterator/slugcat designs since they're just heavily based off the game now (with minor changes)... they do have different necklines though
#ask#rain world#im Not Tagging everyone#artatat#also ill get to the rest of the reqs sooner or later! im a bit sick rn so ive been sleeping a lot#digital art
41 notes
·
View notes
Text
Sky Oceans: Wings for Hire launches October 10 - Gematsu
Turn-based RPG Sky Oceans: Wings for Hire will launch for PlayStation 5, Xbox Series, Switch, and PC via Steam, Epic Games Store, and GOG on October 10, publisher PQube and developer Octeto Studios announced.
Here is an overview of the game, via PQube:
About
Set in the open skies, experience adrenaline-filled turn-based dogfights as you take the role of captain and unite a party of rag-tag sky pirates setting upon an unforgettable, touching journey. Be among the first to get your hands on Sky Oceans: Wings For Hire with an all-new demo at Steam Summer Next Fest, on June 10!
Relive a Golden Era of Classic JRPGs with a touching, heartfelt narrative about the search for purpose and building friendships that last a lifetime.
Become Captain of a Rag-tag Crew of Sky Pirates! – As head of your crew, you must recruit new members and secure enough resources for your fleet!
Stylistic, Strategic Turn-Based Dog-Fights! – Tactically plan attacks and adapt your strategy as you clash with adversaries in the open blue skies!
Gather Resources and Upgrade Your Airships! – Upgrade your crew with new special abilities as you progress through a winding narrative! Manage resources and expand your airship departments as new characters join your band of pirates.
A Beautiful Ghibli-Esque World, Filled With Wonder – Stunning Japanese animation inspired visuals make for diverse environments and memorable character design. Discover new towns and cultures, and help solve local problems to gain their support and loyalty.
Original Orchestral Soundtrack – A beautifully orchestrated original soundtrack accompanies you along your journey.
Experience an Unforgettable Coming-of-Age Tale
Centuries have passed since The Great Scattering, a cataclysmic event that shattered the surface of the planet, throwing large portions of land toward the skies, and destroying most of the human civilization in the process. Remnants of the planet are still found within the atmosphere, where humanity has formed new tribes and adapted to live up in the skies… Take the role of Glenn Windwalker, a young and tenacious captain who yearns for exploration as he is thrust into an adventure of a lifetime…
Take to the Open Skies and Explore a Stunning, Vibrant World…
Command your air fleet through the boundless expanse of Sky Oceans, traversing awe-inspiring locations as you undertake diverse missions and challenges. Discover concealed treasures and precious resources along the way, guiding your journey to new heights of adventure and exploration.
Discover Beautiful Ghibli-Esque Towns
Stunning Ghibli-inspired visuals bring to life diverse environments rich in detail, complemented by memorable character designs. As you explore, you’ll uncover new towns and immerse yourself in various cultures, each with its own unique charm and challenges. By helping to solve local problems, you’ll earn the support and loyalty of the inhabitants, deepening your connection to the world and its people. Discover the stories behind each community and witness how your actions shape their futures!
Clash in Stylistic, Strategic Turn-Based Dogfights!
Clash with adversaries in the open skies in thrilling dogfights, beautifully rendered with gorgeous, screen-popping UI elements. Tactically choose your attacks or take the option to evade incoming fire from your enemies! After extensive battles in the skies, it is important to maintain your team’s safety. Upgrade your team’s offensive and defensive power with extra weapons, reinforced equipment, and agility improvements to help you survive!
Recruit Crew Members and Form Unbreakable Bonds
Recruit your very own crew of swash-buckling Sky Pirates one by one. Each unique member comes with a diverse background, strengths, weaknesses, likes, and dislikes… It is up to you to keep them happy for bonus efficiency in battles! As Captain, heartfelt conversations with your crew will shape their perceptions of you. Carefully managing your crew is essential!
Collect Money and Resources to Bolster Your Airships!
Upgrade your crew with new special abilities as you progress through a winding narrative! Manage resources and expand your airship departments as new characters join your band of pirates.
Watch a new trailer below.
Release Date Trailer
youtube
#Sky Oceans: Wings for Hire#Sky Oceans#Octeto Studios#PQube#RPG#Gematsu#I guess part of that description is old since it mentions June of this year.#Youtube
7 notes
·
View notes
Text
Thinking about caving and making a shrine to Sky. For those not in the know, it's somewhat of a... trend(?) amongst owners of personal websites (also known as webmasters) to create and decorate webpages dedicated to a particular subject. In other words, I'm not building a physical shrine, haha.
Several examples of what a shrine is / could be:
A shrine for t.A.T.u by October of goblin-heart.net
A shrine for capybaras by Adilene of adilene.net
A shrine for a specific shade of blue by yours truly (me, this one was made by me)
Below is my plans for the shrine layout.
Planned pages/features:
Home page: Contains most of the informational content of the shrine. Includes some sort of link or embed for Sky news. I won't be maintaining it myself, so it'll probably link to an official TGC social media or a more dedicated group of maintainers when it comes to that-sky-news on Tumblr.
"Why?" page: What Sky means to me and why I decided to make a shrine for it.
Photo page: Some Sky photos I like -- may take a few from my Sky photo album website.
Resource/Other page: Links to useful Sky-related resources and/or fun things like games (mainly thinking of that one Sky trivia game which I could never get to work).
The message boat box: I recently was able to get a comment widget set up for my site's guestbook. This is basically like a little comment section or theoretical "message boat pond".
Something I also wanna try with the creation of this shrine is recreating the Frutiger Aero aesthetic. I was surprised to find that the aesthetics wiki lists a few TGC games as being part of the Frutiger Aero aesthetic, but it makes sense. (Images below pulled straight from the aesthetic wiki page for Frutiger Aero)
Some areas of Sky also seem perfectly suited to the aesthetic (mainly thinking of Daylight Prairie, heheh). Granted, I'm not sure if the FA aesthetic will look good as a site's UI, but that's a bridge I'll cross when I get to it.
8 notes
·
View notes
Text
ive discussed this before and i knowww More Consumerism isnt the solution and its not what i mean but idk why certain things havent leaned more into ❓ customization ❓ ykwim? I know xp pen sells a few colorful tablets but theyre a specific model like why cant any given drawing tablet i look at come in a cute sky blue why cant i customize my csp UI to be pink and blue borders and windows. why not. Why.
47 notes
·
View notes
Text
Adra's Ace Combat 7: Skies Unknown In-Depth Review (contains spoilers)
(Caution: Extremely long read, please ask for snacks from Long Caster)
Let's start with a little background of me as a player. Before 7, my Ace Combat games were:
Ace Combat 2
Ace Combat 3: Electrosphere (EU and JP versions)
Ace Combat 04: Shattered Skies
Ace Combat 5: The Unsung War
Ace Combat Zero: The Belkan War
Ace Combat X: Skies of Deception
Ace Combat: Joint Assault
Ace Combat: Assault Horizon
With the exception of Assault Horizon and the EU version of AC3, I played all of them on emulators. Because I was too poor to afford anything. I haven't played AC6 because I haven't seen the reason to buy an X360 just to play 1 game, so I'm waiting for a fully developed X360 emulator that can run 6 flawlessly.
Yes I used to play AH. Quite a lot. Yes it was a decent enough game. Yes it's strayed ungodly far from the true Ace Combat that we know of. But the soundtracks absolutely make up for it. And frankly, without AH, there won't be Ace Combat Infinity, because it used the same game engine as AH. Also AC7 reuses several sounds from AH.
I'm not saying we should accept AH as a true Ace Combat game, because it's not. But over time, it became a necessary stepping stone towards Ace Combat Infinity and Ace Combat 7 we know today.
Just a note that I have never played Infinity. I was still in mid school when Infinity was up and running. I never even owned a PS3. Any mention of AC Infinity in my following review is based on watching YT videos because the game is dead now (thanks Namco, I guess).
I spent 5 years aggressively avoiding spoilers for Ace Combat 7 because it's more fun that way. As such I had no idea what the story is like, what Strangereal country the protag is affiliated with, or which country we're fighting. About the only thing I know is that the protag goes by the nickname Trigger.
Anyway, Ace Combat 7 now. So my first impression was. Wow. I absolutely loved the menu UI. Minimalistic, yes, but very straightforward. And the splash screen before the main menu. The overall dark blue theme of course is a nod towards the blue skies that every pilot knows, whether real or virtual. And apparently also a reference for the theme of the game plot, "Dark Blue."
(Tumblr voice: do you love the color of the sky-- *forcibly removed from stage*)
The controls again are also familiar, although I have to change the scheme in settings first, because I'm used to using the Select button instead of Square to change SP weapons. Again it's configurable, so a nice feature.
The mission briefing scene was... to put it simply, a little convoluted. Maybe that's just me, seeing Ace Combat 5 and Zero also had similar briefing screens with a buttload of flavor text that mostly doesn't matter to the actual gameplay. I let it slide because it's "the Ace Combat DNA", if you will. And I also love the animations, so good job devs.
First mission, you're a peacekeeping pilot. So I guess like the precursor of Ace Combat 3's UPEO. You get F-16C with 4AAMs. And thank God for that because I'm kinda fed up with starter planes being something ancient like F-4s or F-5s. And I quite like Vipers. Not as much as I like Flank-- sorry, moving on.
Oh shit, we're fighting Erusea now. I think we fought Erusea as well in 04, right? So I was interested if maybe there would be a mention of Yellow 13 (spoiler: there isn't).
The graphics were stunning. I played the game on max graphics. Lighting, shadows, glow/bloom effects, clouds, skies, a couple of shadow staircasing every now and then, but it's not super noticeable. And the game was very well optimized as well because I was getting 120+ fps at all times.
Although to be fair Ace Combat 7 is my first proper "next gen" game. After years and years of playing games on 720p Low, playing something on 1080p Ultra with smooth 60fps+ is mind blowing.
I think the only times I switch to first person/HUD view is during dogfights in thick clouds, just so I can see where my aircraft is pointing and avoid a premature nose-first landing.
Then the soundtracks. My god, this game delivers and goes beyond. Several times I get the chills when the music ramps up during the right moment. And the way the BGM gets muffled when you're in the clouds and becomes clear again when you're out? Such a genius idea. Replayability value increased.
The flight model/physics is... well, quite different from what I'm used to, which is AC5 and AC0's flight model. Your left thumbstick input isn't instantaneous, there's a bit of inertia and momentum in plane's roll, pitch and yaw, but I quickly got used to it. In contrast to PS2 titles, AC7 planes are so easy to accelerate and very hard to decelerate, and I learned that the hard way from overshooting enemy planes and crashing to the ground a couple of times trying to do dive bomb attacks.
And then the flight model for landing on runways or carriers is another level of different. Somehow your air speed doesn't decrease when you fully press the decel button and the air brakes are extended. Even increasing sometimes, during approach. Your plane only actually starts losing speed when you're directly above the runway. And I hear you, Ace Combat isn't known for realistic flight physics. Never was, and never will be. I have fully accepted that since Ace Combat 2. But you can actually decrease your speed during landing, as you should be able to, in all the previous titles, so why not in 7? That means most of the time I was landing my plane in AC7 with nose gear first. Doesn't damage my plane in the game or anything, but still, I loved doing realistic landings in previous games.
During takeoffs your plane also pitches up automatically after surpassing V1 and V2 speeds, like in Assault Horizon. I prefer previous titles where you have to manually pull the stick back to takeoff from the runway/carrier.
I'm slightly disappointed that there isn't any vapor cloud forming on your plane when you breach Mach 1. AC5 and Zero had that small touch of realism (I think 04 also did but I don't remember), so seeing it absent in 7 is a bit sad. But not game breaking.
Harling rescue mission. He's no longer president of Osea but he's still alive, and apparently built the space elevator near Selatapura. Flew my Super Tomcat with 8AAM through the radar network. Reminding me of the Mother Goose One escort mission from 5. Even the rescue chopper is Sea Goblin, the same one from 5. I love it.
My hype was shattered at the end of the mission where apparently one of my missiles hit Harling and killed him??? Oh well, solitary now I guess.
Oh great, first mission apparently with other pilot convicts. Take off and make Erusean bombers think they're attacking a real AFB. While Count and other Spare squadron members keep calling me Harling's murderer.
My true complain so far in my first time playing is that the characters talk SO much during actual gameplay. Way too much. Half the time I don't hear or get the chance to read subtitles because I'm too focused on dogfighting or blowing stuff up with HVAAs and GPBs. So I'm missing quite a lot of what the characters say during flight.
About the only thing I catch in the entire game is just Long Caster talking about food (affectionate). He probably has an entire buffet line for himself in his E-767. Hey I don't blame him, you're not yourself when you're hungry.
Although, Long Caster, did you really just say you were gonna order food from "Italian" bistro near LRSSG base? That's a bit of an oversight from PA.
My only source of the game's storyline is through cutscenes, which, may I add, are rendered extremely nicely. Like, I couldn't tell if the cutscenes were pre-rendered MP4 clips or real-time 3D render. We've gone from AC04's manga slideshow, AC5's 3D anime, AC0's green screen mocaps, to realistic and high fidelity CGI cutscenes in 7. With the exception of the static JPEG dog that appears beside the Princess of Erusea and Mihaly's granddaughters.
Speaking of which. Mihaly. What the hell is with that full name, old man? Even the noble Altmer families in Elder Scrolls Online are jealous of your monarchy name. I don't want to be your commanding officer who will probably have to write your full name everytime I make an official report.
The cutscenes show an interesting story from Avril's point of view. How she went from apparently spending years building an F-104 from scraps to fulfill her dream as a sky drag racer, shot down by an Osean fighter for breaching airspace regulation, held as a prisoner for god knows how long, and finally becoming the Scrap Queen for the OADF/OMDF and making tweaks for Trigger's aircrafts.
(You! Solitary, now!)
Let's move to weapons. SP weapons especially, and my god there's a lot of them now. LAAM, HVAA, HPAA, HCAA, 8AAM, GRKT, SASM, IEWS, PLSL, so many to choose from. I still remember when 4AGMs and 4AAMs were just called XAGMs and XMAAs. And now there's even a goddamn 8AGM for when you really hate tank columns. If the next Ace Combat game were to feature the new F-15EX, they should make 10AAM or 12AAM SP weapon for it.
For area of effect (AOE) weapons like UGBs, GPBs and SFFSs, they now use predicted impact point and blast radius as your aiming guide, previously also seen in AH and Infinity. It's a very good way to aim AOE weapons and decide where you should aim for maximum effect. In AC3 and PS2 titles, they just displayed a hovering on-screen reticle that tells you roughly where your bombs will go, no information about how large the lethal radius is.
You have access to countermeasures now like in ACAH! Gone are the days you have to perform pugachev kulbit 60G shit yourself maneuver to avoid incoming QAAMs. You can still do that, of course, but now at least they give you a second option, for when you're in a pinch, which is nice.
Let's talk about the aircraft tree. And my thoughts? I really like it. Intuitive and easy to understand. All SP weapons for each aircraft are also available to view before you buy. A little weird how the F-16C tree branches out to F-2A, but also the F-14D Super Tomcat. I mean I was expecting the F-16C to branch out to Falcon derivatives like F-16XL and F-16 Block 60, and the F-14D would be unlocked by purchasing F-14A first, like in Ace Combat 5. I mean I get to play with F-14D's 8AAM early in the game. Still, a little weird.
(After writing this I just remembered that F-16XL is a DLC, so disregard that)
I also love the way it incorporates aircraft parts previously seen in Ace Combat X, Infinity and AH (yes that game actually had aircraft parts, although a little different, and only seen in Free Mission and multiplayer). And once you unlock one aircraft upgrade part, you can apply it to any aircraft! 10/10.
From my earlier point of "planes too easy to accel and too hard to decel", maybe there are parts that can make decel easier, but I haven't unlocked it by the time I'm writing this review. I will, however, attempt to unlock everything in the aircraft tree because this game is fun.
My aircraft tree path in my first playthrough was F-16C, F-14D, A-10C, MiG-29, Su-33, Su-30M2, Su-34, Su-30SM, and finally for the last mission I saved up enough MRPs for Su-57 with PLSL. Which is quite effective for boss fights I must say. I haven't used pulse laser since AC3's pulse laser (that was usable on R-103 Delphinus 3 and R-311 Remora). Different in how it works because in AC3 the pulse laser occupies your machine gun slot, and in AC7 it's an SPW, but considering AC3 takes place in 2040 Strangereal, it's fine.
Did you know I clapped Mihaly's X-02S with an Su-34, first try, with standard missiles alone? I played on Normal diff, but I was dogfighting him with 90% damage, so I'm quite proud of that.
In the wise words of Lt. Bradley Bradshaw, "It's not the plane, it's the pilot."
Next the flight controls. God it feels so satisfying and immersive. The way your controller vibrates, the FOV shakes when an explosion happens near you, or when going through a turbulence or wind shear in the clouds, I love it. Although not gonna lie I've crashed my MiG-29 once into a cliffside from extreme wind shear in one of that canyon mission, and I nearly pissed myself when my Fullback was struck by lightning and my HUD was gone.
I do miss the oil splatter effect on your screen when you fly through an explosion, that was last seen in AH and Infinity.
The clouds aren't just decors of the sky now, they can alter the gameplay! From masking radar pings, forming ice layers on your plane which hampers its performance, to disrupting missile tracking ability. And in cockpit view, your glass canopy actually gets wet from the water vapors, and icy when your plane's icing up, so that's an awesome level of detail. A great way to make gameplay less boring and make players rethink their strats. Which I'm guessing will be even more important in multiplayer PvP matches.
(Actually now I want to try if SAAM's guidance is affected by clouds at all. I haven't used SAAM in my first playthrough)
The story is good. I mean I didn't get 30% of it because the characters talk so damn much during missions, but I love Trigger's progression from an IUN-PKF pilot (with a suspiciously furry emblem, but hey, I'm part of furry fandom myself), a convict with three white stripes on his tail, and finally the three stripes turn into three claws like the claws of a predator that hunts down every bird in the sky.
Does that kinda resemble the story of Razgriz? Probably. Probably not. I'm overthinking.
They make a several references from previous games. At some points there were mentions of ISAF (AC04), Razgriz squadron (AC5) although indirectly, and Belka's seven nukes (AC0). I think I saw the name Albert Genette once in one of the cutscenes, the reporter/photographer guy from 5! He's still alive by the time 7 takes place! And a mention of the original Kestrel as well as Captain Andersen. Maybe there was a reference from 6 that I didn't catch because I haven't played it. But still, good stuff.
I'm still bummed that Harling dies in this game. In AC5's ending screen it was mentioned that in 2020 Harling would declassify military records about the Osea-Yuktobania war (was it called Circum Pacific war? The war in AC5) to the public. But AC7 takes place in 2019, so I guess the truth of Razgriz squadron's identity, 8492nd and the Grey Men will likely remain in secrecy in Strangereal universe.
There was one mission that took place near Basset Space Center, the place where the mass driver (the railway space ramp launcher thing) is located, that was used to send stuff up to the Arkbird. And my god that mission gave me bad memories of that one mission in AC5 that also took place there. At least this time I don't have to defend the place from falling tanks or a swarm of cruise missiles.
One of my favorite missions was using targeting pods (TGTP) to guide ordnance from bombers above you in order to destroy missile silos. It's almost like a ground target version of SAAM, and reminds me of the bombing run mission in Top Gun: Maverick. Nice gameplay mechanic. Although the final part of the mission where you have to shoot down IRBMs launched from secret locations has to be inspired by the ICBM chase in Assault Horizon. But thankfully in 7 it's not as annoying as it is in AH. My god you do not want to know how annoying it is in AH.
I do appreciate that mission checkpoints are a thing now. In previous titles, if you die at any point before the mission ends, that's it. You start from the beginning again regardless of progress. Checkpoint system was first implemented in AH (because AH is just Call of Duty with planes). Checkpoints in 7 are not common, but that's a good thing. Don't want to resemble AH too much, while also giving casual (and new) players some cushion for failure.
Now let's talk bosses. Arsenal Bird. Or Birds, because apparently there were 2 of them. Fighting them is fucking annoying because of the massive swarm of MQ-101 drones all around it. One standard missile hit does kill the drones, but there's a lot of them. And hundreds of them flying criss cross applesauce all over my screen just gives me sensory overload. Maybe that's the intent.
The design of the Arsenal Bird is... intriguing. Not because it's a flying wing design, we've seen that with the X-49 Night Raven and XR-900 Geopelia (AC3), Arkbird (AC5) and XB-0 Hresvelgr (AC0), but the fact that's it's propeller driven (turboprop, presumably), with counter-rotating blades, and it's in pusher configuration??
By the way, pusher config just means that for a prop driven aircraft, the propeller(s) is behind the engine. Some examples include Airco DH2, a British WW1 biplane fighter, and Kyushu J7W Shinden, a Japanese WW2-era prototype interceptor (don't ask me where or how I know about those two obscure planes). Literally the propellers push the plane forward, like the massive fan on a hovercraft, instead of the more common pulling action in other prop planes like Mitsubishi A6M Zero and Messerschmitt BF 109.
I don't remember the reason why, but they're rare and ultimately didn't catch on in our real world, probably due to complexity issues and no real performance benefit. So seeing an Ace Combat boss plane/mothership that flies on pusher prop engines, in the game's modern timeline where jet/turbofan propulsion is everywhere and tactical laser weapons are a thing, is... something else. There's probably an in-universe explanation for it. Maybe Project Aces just ran out of ideas.
Although, whoever designed the Arsenal Bird (both in the dev team and canonically in the game's universe) must've taken some reference from the Arkbird, judging by the location of laser pod in the middle section, drone pods underneath, and AAM pods on top. Maybe they even salvaged Arkbird parts from the sea after Razgriz shot it down?
You guys remember that the Arkbird had drones, right? The Vogels, that Belka attached to the Arkbird in AC5? Whatever. Someone else reading this remembers.
Let's talk Mihaly. My god, old man, I want to complain about your obnoxiously long full name again, but I'm not going to. At least it's only mentioned exactly one time in the cutscene. But fighting him is actually fun and challenging, both against his Su-30SM and X-02S Strike Wyvern. Especially in Farbanti when the fight brings you near the sunken parts of the city, dodging ruined buildings left and right.
Although I can't help but notice that the layout of his Erusean black and orange livery is reminiscent of Cipher's F-15C livery just in different colors.
(Mihaly: There are pilots like you in every generation, and I felled every last one of them. | Trigger: Ok boomer.)
At the time of writing this review I don't fully remember why he was the enemy boss in 7. Something along the lines of seeing his former country crumble? But then he exhibits certain traits. His body is failing, he loves the skies like it's his one and only home, and his flight data is used to train drones.
Who else shares those traits? Rena Hirose from AC3.
(At one cutscene he was heard talking about borders being an imaginary line that separates countries, which made me think of Pixy and AWWNB, but I felt that's too minor to point out the similarity, so I will gloss over it)
In this paragraph you don't have to listen to me, because I'm not an Ace Combat lore expert. But the similarity of Mihaly and Rena Hirose makes me suspect that Ace Combat 7 is the start of a bridge, one that heads towards Ace Combat 3 timeline. A bridge where we see the next Ace Combat game showing the turnover of the world of Strangereal into the one seen in AC3. We will probably see, in Ace Combat 8, the events that transpire before the continent of Usea (and possibly the entire Strangereal Earth) is ruled by megacorporations instead of countries.
(I just love that some missions in AC7 take place in locations like Waiapolo mountains and Chopinburg, the same locations in some AC3 missons. It's a nice nostalgia)
We've also already seen what looks like an early attempt of thought-controlled combat aircraft, with the ADF fighter series. And in Ace Combat 3, reportedly all playable aircrafts are controlled by thoughts, through the use of COFFIN technology.
Actually now that I talk about it, I'm still damn surprised that old designs like Typhoon, Fulcrum, Raptor, Falcon, Eagle and Hornet all exist by the time AC3 takes place, retrofitted with COFFINs to make them look futuristic. EF-2000E Typhoon II, MiG-33 Fulcrum SS, F-22C Raptor II, F-16XF Gyrfalcon, F-15SMT Eagle+, F/A-18I Hornet ADV, I mean I get that the game was developed in the 90s and there was no way Namco could've predicted what the real world would use in the future.
(Yes I did just recite the full names of those AC3 planes from memory because I'm that much of a nerd)
Regardless, I personally can't wait to see what actually happens before 2040 Strangereal in the next Ace Combat game.
Another mission I really liked. The night mission after the comm satellites in space are gone and every target appears as unknowns. You have to fly close to ID them (with your plane's IRST cam probably) so you don't mistakenly shoot a friendly.
Finally let's talk the ending of the game. Assault on Erusean rogue forces near the space elevator. A coalition of OADF/OMDF, LRSSG and conservative Eruseans. Even the remaining Sol squadron is also here. Really reminds me of the ACES mission in 5 where Osea and Yuktobania gather their senses and fight together against their true enemy.
Mission was fairly straightforward until the second Arsenal Bird appears, its MQ-101 swarm and protective shielding rendering most attacks useless. Kinda felt this mission is a bit scripted because you have to wait until the Erusean princess destroys the Arsenal Bird modules in the ISEV control room. And even after that, this fight is like AC5 Arkbird fight on steroids. Added with the TLS pod and PLSL pods underneath. Still, I downed it.
And oh my god, the music that massively ramps up when the shield is down. Fuck, man. It's just a plane game. It has no right being absolutely majestic.
Last mission. You and your mates versus 2 ADF-11F drones. Saved up enough for Su-57 with PLSL, but I wasn't expecting to takeoff from a carrier. So the sight of a Felon being raised on the platform, taxiing to the deck and taking off to the skies (without even using the catapult or the launch pad, just sheer power of determination and Belkan witchcraft) is a fun one.
ISEV again, Hugin and Munin. The two birds of Odin that fly around the world and act as his eyes. One by one Sol squadron gets shot down. My Su-57 with PLSL makes relatively quick work of Hugin and Munin. Until the last one where its head broke off into a smaller drone and absolutely peppers my Felon with its MG. And of course it's hyper agile with no human pilot inside and apparently learning from Trigger's style. But challenges are meant to be overcome.
Nope. There's another one, it zooms towards the undersea tunnel, heading towards the ISEV. Of course Trigger is up to the task. Or not, because I underestimated the size of the tunnel and clipped my wing on entry, and I couldn't help but laugh at myself. Thankfully the game respawns me already facing the entrance.
Alright, focus this time, no messing about. But anxiety immediately creeps up my spine because of how narrow the passage is. I've flown the tunnels to the ICBM in AC2, the Geofront tunnels in AC3, the Megalith missile silo tunnel in 04, the SOLG control station in 5, and the V2 launch facility in Zero. This ISEV tunnel is narrower than all of them. But Count believes in me (no I don't have feelings for him shut up).
(What are the odds that the next AC game will have you fly through someone's fireplace chimney)
My hands grip my Xbox controller tight, eyes locked to my monitor and my fingers ready to make throttle and yaw adjustments at any moment's notice. Then the shutters start closing pretty quickly in front of me. Fuck, I can't just idle throttle my way through this. I have to push. And so I push my Felon just slightly above Mach 1.
Finally right underneath the ISEV, with no way to go but turn in circles chasing the ADF drone. I don't remember what Count or AWACS was saying but on my HUD there are target markers on the support beams of the ISEV, which I presume are the computer control units that control the ADF drone. PLSL away again, control units destroyed, the ADF drone slows down and I splashed it. This is reminiscent of the AC3 Geofront mission where you have to destroy the support pillars to trap the X-49 Night Raven inside.
But now what, there's no way out. Count said something about exiting out of the space elevator's pillar. I hesitated for a moment, he shouted me to just fucking go, so I went for it. The narrowest of slits in the base of the ISEV, I went through and pitched my nose up, and start sending it.
Are you fucking kidding me, there are actual cargos being moved through the ISEV on the cables. I mean, no shit Sherlock, it's in the name. Space elevator. I've never felt so tense in an Ace Combat game since I fought Pixy in Zero, because I've come this far and I don't want to start again. I kept going for it until I saw an opening. Cutscene plays. My black Su-57 with PLSL pods and three strikes on the tail, soars through the skies and finally out of the ISEV. I heard something about Count making a belly landing in the base of the ISEV. No damn idea how he does it but I guess I'm glad he's alive.
And then, at the end of the cutscene, a name I haven't heard in a long time.
Kei Nagase. She's become an astronaut, callsign Pilgrim One, up in the skies watching over us all.
I wonder what happened to the rest of Razgriz. Blaze, Archer and Swordsman.
"Hey Trigger, you dumbass, tell me something. What color's the sky up there?"
I've won the game. X-02S Strike Wyvern is available for purchase in the aircraft tree. Credits are rolling, tears are flowing. What a beautiful game. I settled my controller down and took a breather after an adventure full of intense action and engaging storyline. Although, PA, could you uhmm, slow down the credits? They scroll too fast lmao.
(Why do I have a feeling that Avril has a crush on Trigger?)
I wanna go learn how to do PSMs now because I heard it's something you can pull off in 7.
At the aircraft data viewer I ended up using Su-33, Su-30M2 and Su-30SM the most (3 times each). What can I say, man? I love Flonkers. I mean Flankers.
Though one thing is still a bit of mystery for me. What is Trigger's canon aircraft? Mobius 1 (AC04) and Warwolf 1 (ACAH) flew F-22A, Razgriz squadron (AC5) flew F-14As, and Cipher (AC0) flew an F-15C. I haven't played AC6 but I think the main character's canon plane is an F-15E? So what is Trigger's canon aircraft? I'm hoping it is some Russian plane because previous protags all fly American planes. A nice change would be welcome.
Although, remembering that fleet destruction mission where all of Trigger's wingmen fly F-15s, it's probable that Trigger's canon aircraft is also an F-15. And the game cover for Ace Combat 7 depicts an F-22. I guess Trigger's canon aircraft is also an American jet, which will be boring if that's true.
Guessing they have to appear appealing to the American audience.
My final verdict, a solid 9/10 game. I loved every single second of it. And Ace Combat series in general. Its thrill, its charm, its embrace of fantasy science fiction with no care of what's realistic and what's not. Because who fucking cares? It's a video game, and it's fun. That's all that matters. We know we will never be real pilots in the sky, but we can know the thrill of it like it's our childhood dreams as an action hero pilot. And elitists who whine about the unrealism of Ace Combat can suck on a Stonehenge barrel.
That concludes my review of the base game. But rest assured I will not stop here until I find all the secrets and unlockables and all unique named pilots because this game is awesome and has become my new obsession. After 5 years of aggressively avoiding spoilers, I can finally enjoy Ace Combat 7 like it's meant to be.
Now I want to tell my experience with DLC missions! Also DLC planes because I bought quite a lot of them, from CFA-44 to XFA-27 to F-15S/MTD. Not all of them, I didn't purchase the MiG-35D or the Top Gun Maverick set.
I played DLC missions after completing the main story. Which is good because before starting the DLC missions (labeled SP Campaign in the game) the game tells you that it's best to play them after completing the story. Also I did not use DLC planes at all in my first time through the main campaign, for that pure Ace Combat 7 first experience (I literally turned off all the AC7 DLCs in my Steam library until after I finished the main campaign).
But I've finished the main story, so great! I could jump in no problem!
Unexpected Visitor. Simple in the briefing, absolutely and unexpectedly challenging in its gameplay. It feels like your wingmen are absolutely useless and everyone is aiming at Trigger. Seriously it's like the later missions in the game's main story where all the AIs are better and harder to defeat, and make it 50% harder. And I'm playing the DLC missions on Normal diff. I don't remember what plane or SPW I used in my first attempt, but I got my ass absolutely handed to me. I began wondering if the DLC missions are supposed to be played co-op at some point during development. Anyway I switched to CFA-44 with ADMM.
And then those twin Berkuts appear. Scream and Rage. The crazed pilot siblings with no desire but to have Trigger's blood, for some reason. I could not get a single missile hit them. In fact I was shot down by an enemy SAM while I was trying to get them in my sights. Although that's kind of my fault because I forgot I could pop flares. Come on man, back in my day we didn't have flares!
Retried the mission with the same plane and SPW, this time deleting all the ground targets first with my flurry of ADMMs before Scream and Rage showed up. It worked. Landed a few hits on them, Scream and Rage fled the AO, mission completed. Kind of. We failed capturing the Alicorn, and Matias Torres has brought it somewhere underwater.
Next, Anchorhead Raid. Briefing showed a shit load of ground targets in a cluster. Hm, maybe ADMMs wouldn't be the right tool for this. But I have downloaded a Morgan, and it comes with a bunch of MPBMs.
First flight out. Once again did not work as well as I hoped for. Enemy CIWS kept destroying my MPBMs before they could get close, no matter which angle I launched them from. Even trying to drop them directly from above caused almost no damage.
Right, back to the hangar. What else do I have? Ah, a FALKEN and FAEBs. Let's try that. Nope. Still no considerable effect against target clusters that have CIWS in them. Back to the hangar again. Maybe FALKEN-TLS combo will work this time? Eh, sort of, but not really, its firing duration is too short to destroy a lot of targets, even when I'm flying real low and level with the ground targets.
Back to the hangar again. Starting to think I need a goddamn Erusean IRBM to efficiently complete this mission. And then I remember what I flew in AC7's final campaign mission.
Su-57 with PLSL, you're up. I dive low until I'm just a few meters above sea, leveling out with my gunsights pointed directly towards the ground targets. Getting closer and when the PLSL reticle turns red, I begin firing. To my surprise, it works remarkably well. From my experience shooting down Hugin and Munin, I start to learn that PLSL has some splash damage/AOE, and you don't have to be pinpoint accurate with it.
Scream and Rage show up again with more thirst for blood, but I also have equally strong thirst for their blood after harrassing me so much in the previous mission. I still have a few hundred "rounds" of PLSL. With no missile lock warning to make them scurry away, Scream is downed easily. Rage naturally, well, rages (ayy). His moves become faster and tighter. A Berkut and a Felon in a deadly dance in the skies above Anchorhead. After a long tail to tail and a tired left thumb, Rage is downed.
Alicorn apparently resupplied in Anchorhead under our noses, using the chaos in the skies as cover. Now intel suggest it's heading to the seas near Oured.
Ten Million Relief Plan. The final DLC mission. I anticipated that I will fight the Alicorn in this one, but did not know the kind of attacks it would have. I know it has massive railguns but no idea about its true capability. But Su-57 with PLSL has served me well, so I fly out in it again.
First phase of the mission. Wait for the allied planes to drop sonobuoys. This is just like the first time I fight the Scinfaxi in Ace Combat 5, but that mission had Arkbird in the skies above me. No orbital laser to help with this one. A few Rafales appear on the horizon, apparently launched from the Alicorn, but I downed them no problem.
The sonobuoys detected something and displayed a circle on radar that prompts me to go there. With the MAD device (magnetic something something device that I don't remember the name of) I begin searching for the Alicorn. The signal homing indicator on my HUD really just reminds me of White Noise mission in AC5 where you had to find Nagase in the snow.
Signal locked. Alicorn spotted. Nope. It's released jammers to disguise its presence. Sonobuoy planes are also harrassed by drones at the same time. Quickly I destroyed the jammers and the drones.
Trying to detect Alicorn again using sonobuoys. Having to keep speed below 800 kph so the tracker can work, all while trying to avoid missiles from more drones. Alicorn was found again, this time allied ships launch anti sub missiles.
Alicorn surfaced. No visible damage. Allied ships taking damage from Alicorn. Order to attack the Alicorn is a go. Unfortunately this time my PLSLs don't seem to make a dent. By the time the Alicorn gets within PLSL's range, my Felon gets peppered from its guns. 50% damage, 75% damage, 90% damage, I pulled out and quit the mission to choose another plane.
The last time I fought Scinfaxi and Hrimfaxi in 5, I used GPBs and LASMs. But those subs were much smaller and weaker than Alicorn, and I don't have any aircraft with high enough performance and durability that can also carry GPBs/LASMs.
I decided to give the Morgan and MPBM another go.
Alicorn surfaces again. This time I already have my MPBM ready, locked to its ballasts on the side. 2 to 3 MPBM hits later, the Alicorn loses the ability to dive, they're...
Surrendering?
No, this is way too convenient. Even the other Striders think this is too easy. AWACS insists to stand down. So we did, but I kept my MPBM ready to launch just in case, flying my Morgan in circles around the Alicorn like a vulture.
And of course it was a bluff. Torres was just simply buying enough time to prepare Alicorn's massive rail guns, aiming for the Osean capital of Oured. Madman thinks he can stop the war and save 10 million lives by sacrificing 1 million in the process. And he plans to start it by killing Trigger first. Order to attack the Alicorn is a go again.
I don't remember who said "they stopped being soldiers the moment they faked their surrender." Probably Count. But I agree with that sentiment.
Now suddenly we're under time constrain of just 1 or 2 minutes to destroy the Alicorn's nuclear core at the base of its massive railgun. But on the radar I can see the Alicorn's railgun predicted trajectory chasing my aircraft. I fly in a tight circle around it and wait for it to fire and miss. This is like the Excalibur onslaught (AC0) but 6 times harder. And when I try to get close to the railgun, the Alicorn yet has another trick up its sleeve. Defensive bubble fields around it, similar that the Arsenal Bird used but on smaller scale.
Time is ticking down. Just less than one minute now. I put max throttle and slip through the defense bubbles, my MPBM is already locked to the base of the Alicorn's railgun. One successful hit but it's not dead yet. I quickly turned around again, pulling dozens of Gs that would probably kill the pilot in real life. I flew in again, less than 30 seconds on the clock, I landed another MPBM in it.
And then the radar clears.
It's done. The Alicorn is destroyed. A massive explosion went off in the middle section, Torres laughing like a maniac on the radio as he dies and the Alicorn splits in half and sinks to the bottom of the sea. Another explosion went off underwater, the force enough to spew a mountain of sea water dozens of meters to the sky, and finally coming down like a pseudo rain that refreshes the atmosphere.
We never captured the Alicorn, but at least this way we prevented another superweapon from being misused.
I completed Ace Combat 7. Again. Such a cool set of DLC missions. Especially with the fact that they have their own storyline adjacent to the main campaign story. It's difficult, yes, but it's challenging enough that makes you want to try and try again until you succeed. Not Dark Souls-level of difficult that makes you want to murder a child with a controller. So, my thoughts on DLC missions? I loved them. Another solid 9/10.
And you know what? I wanna play them again.
And now I can watch Max0r's Incorrect Summary of Ace Combat 7 that I have postponed for so long!
8 notes
·
View notes
Text
Dragon Ball Super Manga ch.51-54
Dragon Ball fans will read a comic like this and be like “It’s about time they let the supporting characters do something for a change!” even when “something” is “getting clobbered by henchmen.”
So last time, Moro defeated everyone on New Namek and consumed the planet’s life force. Goku, Meerus, and Majin Buu narrowly escaped via Instant Transmission, while Vegeta hitched a ride on Merus’ GP ship, then hijacked it and made the pilot take him to Planet Yardrat.
Moro doesn’t particularly care what the good guys do from here, since he no longer sees them as a threat. He’s content to let them run loose in the universe until he’s ready to consume their power. In the meantime, he’s got his army of escaped space crooks, and he sends them to find worlds with plenty of ki energy for him to eat. Their first target is Zoon, the homeworld of Pui Pui and a bunch of crewmen from Babidi’s spaceship. The criminals loot the planet of its treasures, then Moro shows up to devour its energy. Then they move on to the next world.
However, this particular group of crooks is only feigning loyalty to Moro, so when they scout a planet, they just loot it and tell the others that it was a dry well. Then they get the bright idea to loot Earth, since they heard that it has a supply of “blue aurum” or “sky gold”, a precious metal used for spaceship propulsion.
Meanwhile, Goku spars with Merus because he’s curious about Merus’ powers. There’s a special training room in GP headquarters, but it’s not reinforced to handle Goku beyond Super Saiyan 3. Nonetheless, Goku is satisfied that Merus has powers and abilities that he doesn’t understand, which means Merus might be able to train him, which could help him refine his control over Ultra Instinct. Goku thinks UI could turn the tide against Moro, except he doesn’t know how to activate Ultra Instinct at will. Merus agrees, and takes Goku to a Hyperbolic Time Chamber where three days pass on the inside for every one day on the outside. The time dilation isn’t as great as the Chamber on Earth, but Merus is only interested in using it because he can cut loose in there without anyone knowing about it.
Meanwhile, Vegeta meets the Yardratti master who taught Goku Instant Transmission, a guy named Pybara. The Yardratti look different in this comic because I guess Toyotaro wasn’t sold on how they looked in the anime, but he still included the anime design, and wrote a throwaway line about how there’s multiple types of Yardratti.
Anyway, in DBZ, Goku said that they knew lots of neat techniques, but Pybara explains here that they really only deal in a single study-- Ki Control-- which can be applied in a multitude of ways: Teleportation, duplication, size changing, etc.
While Goku and Vegeta train, the Galactic Patrol struggles to deal with the unfolding crisis. They send Jaco to Earth to deputize more fighters into the Patrol. What he doesn’t know is that Piccolo has already caught the bunch who came to loot the Earth of its sky gold, and he failed to stop them from sending out a distress signal to Moro.
I think I’m up to Volume 11 of the manga. It ends with a bonus comic where Goku and Vegeta explain the plot of the Broly movie to Meerus.
Jaco briefs Dragon Team on the group of criminals Moro sent to investigate the first group’s disappearance. Moro doesn’t particularly care about the first group, but he figures if they got captured on Earth then, there must be some decent power there worth absorbing. Jaco knows the next group, but in particular, he’s concerned about an android called Seven Three. He has a copy ability that he activates by grabbing a victim by the neck. Once he does that, he can imitate the victims entire moveset for thirty minutes. They’re supposed to be ten days away by spaceship, but Seven Three last used his copy power on a planet of Sonic the Hedgehog guys, and it turns out they can make warp portals, so he arrives early.
So Seven Three manages to copy Piccolo’s powers, which forces Piccolo into a veritable stalemate. Then Gohan shows up and turns the tide, because he’s more powerful than Piccolo and he knows Piccolo’s moves so well. Seven Three tries a Hellzone Grenade on Gohan and he just slips out of is and catches Seven Three unaware.
Gohan manages to get the upper hand, but before he can finish Seven Three off, he switches powers. Turns out he can save power-sets that he copied earlier, and one of them was Moro’s. So now Gohan has to fight a guy with all of Moro’s abilities, and Moro made short work of Goku and Vegeta.
But the real Moro learns that Earth is where Goku and Vegeta came from, and that they’ll return eventually, and Moro decides he’d rather postpone the attack on Earth until then. So he orders his goons with withdraw and plans to return two months later. This is relayed to Merus, and then to Goku.
Meanwhile, Whis visits his father, the Grand Minister, and asks about Merus. Apparently he’s not what he seems, or something. I... sort of don’t care, to be honest.
This arc is really all over the place. The basic conflict is overly simplistic: Moro wants to eat all life energy in the universe and no one is powerful enough to stop him. And yet we have all these subplots going on, most of which don’t really matter in the long run. The fight on Earth was pointless, since Moro has nothing to win or lose, and then he just calls off the battle so he can do it again later. The whole thing with Majin Buu apparently went nowhere. I liked the idea of calling back to the Grand Supreme Kai, but none of it actually mattered. Now we’ve got this whole mystery surrounding Merus, but what difference does it make? He can’t beat Moro, and if he’s a double-agent, it doesn’t matter, because Moro has no need for such things.
#dragon ball#dragon ball super manga#2023dbapocryphaliveblog#goku#vegeta#whis#grand minister#krillin#piccolo#gohan#jaco teirimentenpibosshi#merus#mr satan#majin buu#bulma#moro#ugh
43 notes
·
View notes
Text
In the Sink by Plumtree
[ID: A drawing using Tuxpaint with the UI visible. A kid with short hair holds a handful of worms up to a sink. They look behind them frowning, almost ashamed of their worms. Below them is written, “I wash them twice a day.” The background is abstract grass and blue sky, heavily distorted and layered with static. /END ID]
12 notes
·
View notes
Text
Castles in the Sky by Shadaras @shadaras
Fandom: 全职高手 | The King's Avatar
Rating: General Audiences
Category: Gen
Relationships: Chu Yunxiu/Ye Xiu
Words: 36 613
Here are two truths and a lie: Chu Yunxiu is Misty Rain’s captain. Chu Yunxiu is dating Ye Qiu. Chu Yunxiu is happy to have the Shu twins on her team. Of course, a lie can become true if you believe in it enough… (A Chu Yunxiu character study.)
About the book:
FONTS: Alegreya [Google Fonts], Raleway [Google Fonts], Catchy Mager [purchased from MyFonts], Segoe UI Emoji
IMAGES: Clouds from Rawpixel (ID: 9581058); Misty Rain logo from The King's Avatar Wiki (stretched slightly horizontally and traced)
MATERIALS: Domtar Earthchoice multipurpose copy paper, cream, 11"x17" cut in half to form short-grained letter size paper; Recollections' Gilded Ink paper pad; Cialux bookcloth, black; heat transfer foil, gold; 2mm binder board; waxed linen thread, 30/3 size; wheat paste (this time I used 1:4 flour to water ratio, and heated until conditioner-like consistency. An improvement over last attempt.)
PROGRAMS USED: typeset in LibreOffice Writer; title page mocked-up in Procreate then designed in GIMP; imposed with Renegade's Community Imposer.
I spied this fic towards the top of the kudos and kept it in the back of my mind while trawling for more HanYe fics. Thought, well it's gotta be there for a reason so should be good! ooh look aroace queerplatonic relationship 👀👀 Definitely bumping up to top of Read Next!
The amazing thing I've found about The King's Avatar is that the CP possibilities are endless! The characters are both friends and rivals, there's respect and history and it all mixes and clashes creating more possibilities and chemistries than I've ever seen in a fandom before. The fact that AllYe is so popular (and not just in an NSFW way) is testament to it, and also, in part, what drew me to this fic. Asexual representation is scant, aromantic even more so — especially in fandom (in my experience of it at least).
If I were to add a tag to describe Castles in the Sky it would be 'heartwarming'. Shadaras' writing and characterization is wonderful, and I really enjoyed the both the story and the aroace representation. They took a character with relatively little content (in comparison to others in fandom. I have not read the source material) and gave her a voice, dreams, and made me really care about her. I was touched, and after finishing it I jumped to my laptop and set about turning it into a physical book.
So, onto the details.
The thing that stuck out and stayed with me the most about the story was the aroace aspect (Shadaras fed my smol aroace heart so well), so that's what I focused on design-wise.
The title page features a large black ring, referencing the black ring worn usually on the middle finger of the right hand as a symbol of asexuality. The colours of the asexual pride flag are also represented: the text is purple; the clouds colour the page in shades of white and grey; and the ring is black. For the endpapers/cover backing I chose paper that mixes green, purple, and blue: green for the aromantic pride flag; purple for the ace. I also found the green-blue mix of colours to be rather fitting, inspired by the description of Misty Rain's HQ with the "cool blues and greens of Misty Rain's walls" (chapter 5: Transformations). While I personally find CYX's relationship with YX significant, her relationship with her team is just as important.
When choosing which cover each endpaper goes on, I thought about how the story begins with CYX and YX's relationship, and about how after it's established we see her team and it's future at the forefront of her mind. Following that line of thought I put the paper with more purple on the front cover (purple for aroace CYX), and the more green-blue paper on the back (Misty Rain's colours).
The process of foiling the cover took me 3 hours (the length of the movie RRR — good movie actually, would recommend. Which is surprising because I usually find Oscar movies rather boring). The foiling was done with a heat pen. Three hours is not the norm: first, I had the foil backwards and foiled my template instead of the cover; then, my power banks kept dying, so I had to take charging breaks, and I also went over everything again just to make sure that I didn't miss a spot; and of course I was also watching a movie while working, so that ate up some time too.
I had initially planned to bind it as a casebound book, but I didn't have enough time to do it (I was about to go on vacation and wanted to read the book in my downtime). Instead, I did a Coptic binding. The covers were pulled from the press and foiled leaving me 5 hours of sleep to spare.
I went simple on the outer covers to contrast the fun paper on the inside of the covers. I used black Cialux bookcloth instead of my green-blue 'petrol' Iris bookcloth for the contrast, and because it picks up the black from the title page. The text foiled onto the cover is a simple sans serif (Raleway, the same as used inside), and the image is Misty Rain's logo from the donghua. (Image came from The King's Avatar Wiki. It was stretched slightly horizontally because it seemed a bit squished compared to other versions seen on Google, and then traced). Using the colourful paper inside was a practical choice: I couldn't get two covers out of one sheet of paper, but one sheet would do the inner covers with some material leftover.
The sewing and construction of the book was done while camping — I'd packed up what I needed and brought it with me: the signatures (folded and punched); the finished covers; thread; a needle; and an awl. As for the actual sewing, it's supposed to be Coptic but don't look too closely. This was the second time I've tried Coptic stitching and I didn't have any instructions with me. (My first Coptic binding was a thin 2-signature notebook I did a few weeks ago. It was for taking notes at the event I was at, Pennsic War 50).
Book is primarily set in Alegreya. It's currently my favourite body font, and has a matching sans serif family. The fonts used in the title page are Raleway and Catchy Mager. Raleway is also used for titles, headings, etc. Segoe UI Emoji was used for any emojis that cropped up throughout the text (Pretty sure they're the same emojis as seen while reading on my phone and laptop). Catchy Mager was purchased from MyFont. (The first and only font I have ever bought, but I saw it used in a fic's title art and fell in love.)
Lastly, onto The Comedy of Errors, or: When-You-Finally-See-All-the-Typos-and-Mistakes-Once-You're-Done-and-Can-Only-Laugh-While-You-Cry-Inside.
Appendix's footer says 'Epilogue', so I must have missed something with the paragraph style for the Appendix heading.
Forgot about using Segoe UI Emoji font and did not include it in the About the Book.
Missed fixing the archive info for gnomen in the Author's Notes — the copy/paste of metadata into Notebook to remove formatting also removed the commas and spaces between tags.
Because I hadn't planned cover materials/design before printing, there isn't a section for that in the About the Book. Also the reason why the artwork on the cover is not credited in it, as I had not planned to use it.
#bookbinding#fanbinding#Castles in the Sky#Shadaras#qzgs#tka#the king's avatar#hopefully the video works.#first my computer cant view videos taken on my phone. then adding the video to the post from my phone removed allll the text in the post#and it's quality also went down :/#almost feels like just trying to POST this should be on my Comedy of Errors section lol#ALSO#so much rambling in this post because i had more downtime than planned and i reread it all and highlighted stuff and was FULL OF FEELS#sidenote: it was a bit windy out when i filmed that so its nice that the pages weren't flipping in the wind! (that wasn't the 1st take lmao
54 notes
·
View notes