#sims story tutorial
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citylighten · 7 months ago
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Subtitling Tutorial
This one goes out to you @weirdosalike 🙌🏾
As a disclaimer, my program of choice is Photopea, but this is so simplistic it definitely works for Adobe Photoshop as well. The first thing to do, of course, is find the cap you want to place subtitles on.
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My caps are huge, so the size you want your subtitles to be is ultimately dependent on what you think corresponds with your image size the best. However, readability is everything. So, you want them large, but at the same time you don't want them to be overly big especially if you plan to have other characters speaking in the caption. (Enormous text is only what I do when I'm having characters really scream or be in an emotional state, it shows emphasis.)
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Generally, my setting for text look like this. The bold thickens the text and the size works well for my images. Usually, I use white and golden colors for my speakers, but if it's a scene with numerous characters I splash color to indicate who is who.
Example:
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On that note, I try my hardest to choose light colors for my speakers because it can ideally show against the background well opposed to if I used darker hues. Ultimately, I don't think I'm the best at color picking so discovering what works and what doesn't work is like trial and error but for the most part? I believe that light colors are the way to go.
But let's go back to our original cap.
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You can't read this at all! So what we're going to do is put an outline around it. By clicking the effects button you'll see this list of options
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What you want to click is stroke, which will show you these settings.
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This is how the font now looks with an outline. But it's still not quite readable, so I add a drop shadow to create a contrast.
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It stands out more prominently, although you may personally want the font to be a bit bigger. And after clicking okay, this is the outcome!
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Sometimes I consider new forms of editing like having a faded black box behind the text, but I'm not fully committed to the concept. But this is the fun of editing; figuring out what works and what doesn't work! Hope this is helpful.
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ladyluscinia · 1 year ago
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Dipping into videogame fandoms is always wild. Like fandoms of all sorts are bad at genre conventions, but gamers LOVE to praise or criticize things for, like, blatantly subjective gameplay styles that literally just are types of game that maybe they should be playing more (or less) of, and then cap it off with a suggestion that is obviously far beyond game engine capabilities based on experience, or would radically change or cripple the intended interactive player experience / replay value
You think the devs fucked up because the protagonist is a blank slate just dropped in the world with no backstory connection or driving motivations???
Bruh... Skyrim never even hinted to you what you had done to get thrown in a cart on your way to the death penalty
I think maybe you would have more fun stepping away from the RPGs. Grab something with a named protagonist on the cover and no character creator. If you don't want this canon character to have "OOC" dialogue options when you control them that make them sound like an outsider to the plot, well, they don't tend to do that when you play something with minimal / option-less cutscenes 🤷‍♀️ nor do you lose critical interactive experiences if you pick a game designed from that mindset
It's never something subtle, is the thing 🤣 always with the "TRAGIC - Amazing Game would be objectively better if only it was a Completely Different Game more suited to my preferred play style"
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sims2-build · 9 days ago
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skylarphilece · 9 months ago
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The Love family hosts their second annual Family Reunion at the San Sequoia lake!
A tutorial video is in the works on How to host the perfect family gathering in the sims 4, more specifically the perfect family reunion! Stay tuned by following here on simblr and subscribing to my YT✨
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satureja13 · 1 year ago
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How to (not) take family photos without poses ;)
Tell your Sims where to stand/sit
Place the goats
place the photographer in the right distance (better too far than too near to avoid strange angles)
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Then a vampire would hiss because it takes too long
The others would get upset, stand up/run around and scold the vampire for ruining the shoot
The Vampire would scold them back for not staying put and making it all take much longer than it should -.-
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From the Beginning  ~  Underwater Love ~  Latest
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mitchellsimsblog · 2 days ago
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Getting to know my daughter
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Do you remember the story of Isabella? She worked as Robert's manager. And so... Isa raised her daughter Zoya from Robert, who did not know about her existence. 18 years have passed, Isa has died..., and family friends decided to introduce Zoya and Robert so that they could get to know each other better.
Robert invited Zoya to a family dinner.
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ivyprism · 1 year ago
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Dating Sim Guides (Sona Info Dump)
Warnings: Not many. Short-ish.
Forsythia - The Dating Sim Tutorial Guide: H
Personality: She is both informative and charming. She has a reserved manner. She is a shy, bookish person. She is patient and has a calming demeanor. Despite being punished, she assists you when you are in severe need. She has a wonderful heart and is really polite. She adores animals and is well-liked by children. She tries to help and heal everyone she can. She has some people she admires and seeks to match the excitement of those she cares about. She tries to act boldly, which she manages to do despite her shyness.
Appearance: She is a human with hazel eyes. She has wavy brown hair. She wears glasses on occasion but often wears contacts. She has a chubby physique. She has curves. She has a few tattoos on her arms of forsythias.
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Callaia - The Dating Sim Story Guide: Skelesona
Personality: She is a shy, bookish person. She is quite informed and provides subtle indications to the plot. She is a loving individual who looks out for others. She has a wonderful heart and is really polite. She likes people and is always prepared to help. She is incredibly charming, and she does her best to assist others. She wishes to be more involved in the plot, but she is unable to do so because she will be severely punished. She tries to act boldly, which she manages to do despite her shyness.
Appearance: She is a skeleton monster with soft purple eyes. She wears glasses. She is 5'1". She has a large scar on her right eye.
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amburger0927 · 5 months ago
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theneighborhoodsave · 11 months ago
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V1: Willow Creek + Magnolia Promenade 🏠
The Neighborhood is a CC-free save file that explores the concept of home. V1 celebrates the vibrant communities of the U.S. Gulf Coast. ❤️
This is what comes in V1:
13 community lots
22 total residences (includes 3 multi-family rental lots, 9 single family homes)
New High School & Auditorium in Copperdale (+8 school staff townies)
Secret lot (Sylvan Glade) reimagined
17 unique households with skills, jobs, relationships, and stories that tie into the town
New clubs and holidays
Download, screenshots & more info below ↪
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The wonderful Ly family in Willow Creek was lovingly created for the save by @cowplant-snacks. All other neighbors were made by me, you can meet all of them here! Pets are from Pugowned, misc. townies from @cowplant-snacks and @simsontherope on the gallery.
There's lots of little details and things to explore, both around the world and relationship wise, so I'm excited to see what y'all uncover. Please feel free to @theneighborhoodsave in your posts or tag #theneighborhoodsave. I'd love to see what your sims are up to!
I also want to say thank you to anyone who's appreciated this creative journey with me. This save feels like home to me and y'all have supported me every step of the way!
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Download the The Neighborhood save on SFS
Alt: Google Drive
The save is 100% CC free! Please note that I do have all expansions, packs, and kits (except for Castle Estate, Goth Galore + Crystal Creations.) For any items you don't own the game will try to auto find replacements for those items. The file is mostly blank this time around but does include the original EA builds in university and vacation type worlds (sans Granite Falls.)
Included is a folder of completely optional skin details/eyelashes for the neighbor sims. Thank you to @faaeish, @pyxiidis, @tamo-sim, and @landgraabbed! There are 4 pieces of CC I cannot include in the folder due to creator TOU. Please check the included "Read Me" file for more information.
All builds and families are up on the gallery (@sweetbeagaming) + tray files have been shared here.
If you've never used a save file and need help installing it, I highly recommend this tutorial by @leeleebsimming.
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⚠️ A couple of disclaimers here due to some existing EA bugs. EDIT 4/25: Included in that link are directions on how to avoid TOOL'd items from disappearing. If you want to keep powerlines and such please check this out! ⚠️
Everything was tested to work around these, but I wanted to put them out there as an FYI.
TOU: Please don't reupload my save/builds/sims, claim as your own, and absolutely do not paywall them. Other than that feel free to build your own Neighborhood stories however you'd like!
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oc-ology · 2 months ago
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How to OC post without being an artist (or spending money)!
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As much as I yelled about OC-posting, some people said that they struggled to know what exactly they should be posting. Obviously the answer is whatever you feel like but if you’re already aimless, that answer isn’t very helpful. Additionally, not everyone knows how to draw (which I think is an obvious method of OC-posting) so I wanted to give some ideas for what people could post for their OC! This will be split up into different sections.
Creating visual representations of your OC
Disclaimer: I will not suggest nor support the usage of generative AI. OCs are about creating something yourself, not allowing a computer to do it for you.
Outside of commissioning someone else for art, it can be disappointing and frustrating to not have any visual representation for your character. An easy way to get a representation of your character is to use Picrew, Meiker and other similar sites. There’s a large number of art styles, types of fashion, species, that can all be used to make your OC and that amount only grows by the day. Many of these websites can be accessed on PC and mobile and take very little processing power.
However, this can be limiting at times since you might not find exactly what you’re looking for, especially if your OC has a unique combination of features. For something with more customisation, you can use video games with character creation to make a version of your character. I personally would recommend games like The Sims or Skyrim as both have very active modding communities. This way, if a certain type of clothing or facial feature isn’t present in the base game then you can often find someone who has created a mod that adds it in instead. This does require you to have access to a computer that can run not only the game but the mods as well.
Another option would be using a program like Vroid Studio to make your character from a base model. This has both a mobile and PC version, although I will primarily be speaking from a PC perspective. The mobile app, while able to create a character from scratch, is a lot more limited than the PC version. The great thing about Vroid is that there’s a lot of user-made content that you can often get for free through websites like Booth, as well as many tutorials for beginners to follow along with. Again, this requires a computer that is able to run it. I would recommend against using Vroid on a laptop as it will likely be too intensive for it.
My final suggestion for character visuals is to take a character from anime or cartoons and simply edit them. This was actually how I first got into making original characters! You can recolour their hair or outfits with an editing program (with some free examples being FireAlpaca, Krita or GIMP) and even edit different images together to create something more unique. Please only do this with characters from existing media and avoid using fanart for this.
Other OC visuals
Other than just what your OC looks like, there are other ways to visually put together your OC. Moodboards are the most obvious example of this, but you can also edit other things such as putting together outfits for them or finding pictures of items they would keep in their bag.
If you have multiple OCs, you can create fake text conversations between them using a number of websites. These can be as silly or as serious as you like!
Finally, you can always build them a pinterest board. I am a massive pinterest enjoyer and not only can you use pins that others have posted to pinterest, you can add your own from off the site. 
Writing
Beyond writing out your characters’ story, there are numerous other things you can write. Keeping in line with what you’ve already written, you can re-write scenes from alternative perspectives. These can add context to what is seen in the main story, as well as flesh out background or side characters and their relationship to your other OCs.
Another fun thing to write is non-canon scenes. Write a beach episode! Write about a character getting sick and someone else having to take care of them! There are countless ways to draw your OCs interacting with their world or other characters that wouldn’t necessarily ever fit into the “main” story.
Next is genre changes. If you had to categorise the genre of your OCs’ current story, what would it be? Now image what if the genre was something completely different? Romance to mystery… Slice of life to horror… Part of the challenge is figuring out what story beats remain the same and what gets changed, including character dynamics! And of course… Alternate Universes. There are too many types of AUs to list but some of my favourites are superpowers, mafia, zombies, time loops and time-travel-fix-its. These are similar to genre-changes but often include a number of AU specific tropes. If you’re struggling to figure out the staples of a certain AU or what kind of AUs exist, there’s a really good page about alternate universes on Fanlore.org!
Other ideas
These are ideas that didn’t quite fit into the other categories.
First is music playlists! There are two types of these. The first is a playlist of songs that describe a character and their story while the second is a playlist of songs that the character would listen to. Some people like to combine the two as well! There are no rules to this, simply have fun listening to music and picking out songs that remind you of your OCs.
Second is incorrect quotes. I remember these used to be beloved by fandom and now they can be beloved by you and your OCs! The concept of incorrect quotes is that well-known and funny quotes from pop culture (such as memes or movies) get written out and your characters are assigned a line of dialogue. While there’s a website that’ll generate these incorrect quotes for you, I personally find more fun in coming across quotes organically while scrolling social media and realising that they fit my OCs almost perfectly.
Finally, ask games. These typically take the form of lists of questions or prompts with emojis or numbers next to them. People can send in the relevant emoji or number and you then answer the corresponding prompt. There used to be a kind of “ask game etiquette” where if you reblogged an ask game from someone, you sent an ask from the list to them as well. This way, it allows the game to continue circulating and you can spread the joy of OC-posting with others! It can also lead you to making friends within the community.
And that’s it for my post! If you have other suggestions for kinds of OC-posting then I would love to see them!
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greenplumbboblover · 6 months ago
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WIP #1 - Stories Be Told
A mod that has arisen from playing TS2 and loving Stardew Valley! (and always wanting to get to know the townies a bit better :))
I know I haven't really replied too much on the post about the mod idea, but I had to figure out personally what to pick and how to even attempt this from a technical perspective.
I went through 5 adaptations, to eventually get to this result! :) So while most of it is definite, I'm still fine-tuning a lot (and writing the stories).
How does it work?
The mod comes with two ways to get to know your fellow townie! With townie, you have to understand that EA townies will have them. Newly generated townies will NOT have any stories.
🕵️‍♀️Secrets (aka, facts!)
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Depending on your sim's Lifetime points (that red/green bar), and relationship status (friends, enemies, etc), you'll get to know more about them! Of course, if you're in the red, you might get some nasty comments!
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The idea is that the better you get to know them, the more they open up. Just like real people! They all have their unique dialogue as well!
❤️ Heart Events ❤️
Inspired heavily by Stardew Valley's approach, as using the TS2's scripted events wasn't working technically speaking,
A heart event will trigger by itself with a Text message, just like getting an invitation for a party.
Let's have a look at one with Morgana's Heart events!
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Morgana has sent a text message asking Christopher to come along to have dinner at her house. We could ignore it without any consequences... or go ahead and go anyway!
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Your sim will automatically make their way to the place they are invited to go to! And Christopher just made it as well :)
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(Not getting too much into spoilers here hehe) but eventually Thornton and Morgana end up in a fight.
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What's cool is that certain heart events will want your input! Such as this one:
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I'm still working on fixing the dialogue btw :p
Some of these will have pretty unpredictable outcomes, so be aware of that if you want your town to stay the same without any progression into a family's dilemma!
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... and what's even better is that this all happened automatically!
Just like a scripted event, they ended up arguing where it made sense in the dialogue, moved to the kitchen to excuse themselves, and eventually asked the player to leave (of which the player did automatically!)
🛠 Info for World builders and Developers
What's even better is that you can make your stories yourself! While heart events will require you C#, the secrets will only require you the existing sim's Sim Id and some XML knowledge! :)
I'll make tutorials of course on how to make each, but I figured it would be good to add that this is all super flexible on making your own stories.
That's it! The mod is technically done from a technical perspective, but I still have loads of stories to write (I only finished Morgana's so far 😬), So any feedback at this point would be really appreciated so I can implement it before release! :)
I'll release it first with Stories for Sunset Valley first, then move on to twin brook, Bridgeport, etc.
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sims2-build · 9 days ago
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rheya28 · 1 year ago
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The Crown [ Lounge + Bar] ♥ The Sims 4: Speed Build // CC
Welcome to The Crown, a haven of refined indulgence that seamlessly shifts from an upscale morning restaurant and lounge to a sophisticated evening gentlemen's club. In the daylight hours, experience culinary delights in an ambiance of polished dark wood accents, moody lights, and soft jazz.
As the sun sets, The Crown transforms into an intimate and stylish club, where discreet luxury meets thrilling entertainment. With an emphasis on sophistication, The Crown offers an unforgettable fusion of exquisite dining and sensual experiences in an atmosphere of opulence.
➽ Speed Build Video
➽ Rheya's Notes:
● In order for the adult club function to work, you must download the wicked whims mod [Download at your own risk]. ● This build does not have to be a club, it can be set as a restaurant, a lounge, or a bar. ● I am not 100% familiar with wicked whims so I will not be answering questions regarding the mod. However, I played around with it and did some playtesting as a club owner and everything is functioning correctly on my end. I advice that you look up tutorials if you're not sure to how this lot type works.
● Please make sure to turn bb.moveobjects on! ● Please DO NOT reupload or claim as your own. ● Feel free to tag me if you are using it, I love seeing my build in other peoples save file ● Feel free to edit/tweak my builds, but please make sure to credit me as the original creator! ● Thank you to all CC Creators ● Please let me know if there's any problem with the build
Sim's Featured in the video are by the talented @rhdweauni0 <3
➽ LOT DETAILS
Lot Name: The Crown Lot type: Gentlemen's Club/Str*p Club [Can be set as a lounge, restaurant or bar] Lot size: 30x30 Location: Windenburg or San MyShuno
➽ MODS
● Tool Mod by Twisted Mexi ● Wicked Whims by Turbodriver [optional: This is only required if you want to set this lot as a club] ● Functional Pool Table by Utopya
➽ CC LIST:
Note: I reuse a lot of the same cc in all my builds, specifically cc's from felixandre, HeyHarrie, Tuds, and Pierisim so if you're interested in downloading past, present, future build from me i suggest getting all their cc sets to make downloading a little easier! other creators include Sooky, Charlypancakes, Sixam, Thecluttercat, Myshunosun, awingedllama, Peacemaker. This will also ensure that the lots are complete and are not missing any items upon downloading ! CharlyPancakes ● Miscellanea [books] ● Soak [ Floor pattern, wall lamp] Amelie ● Vintage Art print #3 Severinka ●Aura Bedroom - Ceiling lamp V01, V03 ● Ceiling lamp Alpha ●Industrial Light II Ceiling B, Ceiling D Sooky ● Dark Academia Victorian Oil Paintings 01 ● Horizontal Oil Painting - landscape ● Horizontal Oil Painting - Still Life ● Vertical Oil Painting - Landscape ● Vertical Oil Painting - Portrait ● Vertical Oil Painting - Still Life The Clutter Cat ● Dandy Diary pt 1, 2 ● Hello Horses FelixAndre ● Chateau [all ] ● Berlin pt 1 ● Colonial pt 2, 3 ● Florence pt 2 ● Gatsby ● Georgian ● Grove [ all ] ● London Interior ● Paris pt 2, 3 ● Soho pt 3 House of Harlix ● Harluxe ● Livin Rum ● Orjanic Harrie ● Brownstone [all] ● Baysic ● Brutalist ● Coastal pt 2, 3, 8 ● Klean pt 3 ● Kwatei ● Octave pt 2 ● Shop the look pt 1, 2 ● Spoons pt 3 ● Jardane Kiwisim4 ● Block house dining [dining chairs] Lilac Creative ● The classic Collection Little Dica ● The even Grander Piano Myshunosun ● Garden Stories [patio lights] ● Lottie [candle] ● Simmify pt 2 [book clutter] Pierisim ● Coldbrew pt 3 ● Combles [chair] ● David Apartment pt 1, 2 ● Domain du close pt 2, 3 ● MCM pt 1, 3 ● Oak House pt 4 ● Tilable ● Winter Garden pt 1, 2 ● Wood Land Ranch pt 3 Plush Pixels ● Parisian Apartment [coffee table only] Simcredible ● Bossa Nova Ceiling lamp Simplistic ● Rusticlife area rug Sixam ● Boho Bathroom [floor tiles] Taurus Design ● Lilith Chilling Areas MycupofCC ● The Modernist [wall lamp] Tuds ● Ind Syboulette ● Ratatouille [Sign ] Utopya ● Pool Table [mod]
● DOWNLOAD Tray File and CC list: Patreon Page ● Origin ID: anrheya [previous name: applez] ● Twitter: Rheya28__ ● Tiktok: Rheya28__ ● Youtube: Rheya28__
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satureja13 · 2 years ago
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It seems, when Sims Mobile was released years ago, we got the Family Portrait from Sims Mobile for Sims 4. In case you missed it (like me ^^') you can grab it on Sims 4 studio -> here (download and put the .package file in your mods folder)
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You can change the poses and the clothes! Plus you can take a photo of the portrait. I plan to make couple portraits by putting each couple in a single household.
I found this on the Sims Forum. The post is -> here
Plus - it seems Greg has a new friend. They couldn't take their 6 eyes off each other after Greg took the photos hahaha
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From the Beginning  ~  Underwater Love ~  Latest
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k-hippie · 6 days ago
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k-707 2025 BOLD UPDATE INSTRUCTIONS
Hello everyone :)
The new k-707 is going to be released in the coming days :D but as it is a kind of new experience, we have some kinda instructions in order to get everything working fine.
Step right up, folks, for the grand unveiling of our biggest project yet! The K-707 isn’t just a mod—it’s a green revolution. Taking on almost every flower, patch of grass, bush, and tree makes this even more massive than the K-505. And trust us, our brains are already feeling the strain! :D
But before instructions, let me tell you the k-707 story ;)
We really hope you'll enjoy it. We worked hard on it with 5 rules :
Replace EVERY tree of the game
NO overrides with crazy high polygons amount
Follow as much as possible the Maxis directions ( trees style )
Decrease amount of polygons where it is possible
No trees defying gravity and laws of physics
It took long for few reasons ...
At first, we always knew the first version was a vast experiment. When ea made its direct x11 update, it was time to make a bold update ... but we didn't want simply remove the non-strictly-dds-x2 images and replace them ... we wanted more. We always wanted more, even we are not kinda ea gurus :D ( hey EA ! don't you want hire some true creators with a long term vision of your game ? ) <- poll : would you like k-hippie as maxis creators or not ? :D
Joke apart, it was difficult. Almost 1 year long, we searched and searched solutions to get rid of all problems we met when replacing foliage on a debug tree, or modifying anything on a debug tree ( for info : we are not blender gurus nor sims 4 core users )
All we knew was few lines :
When cloning a tree, you cannot lose the any of the vert color data. I suspect whatever tool(s) you are using to do the cloning is losing this data, since this setup is somewhat unique to trees.
The vertex color layout for trees is as follows. Green and Blue are ignored for channels 1…4 : Color 0 RGB Surface color tint Color 1 R Rustle direction X Color 2 R Rustle direction Y Color 3 R Rustle direction Z Color 4 R Rustle phase ( game generates two wind scales that change over time, this term interpolates between the two )
The pipeline keeps the rustle information in a vertex color format for what the game engine will load, which means it’s in the range 0 and 1. The shader remaps this into a 0.5 to -0.5 range before scaling it and applying the offset to the leaves. Note that these directions are clamped but not normalized ( they’re allowed to be different lengths ) The WindMagnitude material parameter acts as a scaling factor.
So, we started with this information, begging in vain for some help, both inside the Sims community and outside ... but nobody helped us. And frankly, it interested no-one except us and our beloved followers :)
We found multitude of tutorials ( funny how many they are as soon as it is clothes related ) but nothing related to our specific target. We paused our research many times, made direct x11 updates for our other k-mods and so on. Until ... zaceitorius in July 13rd 2024
Who is zaceitorius ? We do not know. A simple member of sims4studio with 6 posts who gave us a simple bright clue which seems obvious after all, but yet very very precious indeed !
And here we are today. 300 trees and numerous plants later ... <- another reason why it took a long time :D
We made a lot of vertex experiments, we lost data colors, remade again and again some other experiments and well, we are still experiment, remake small details which seem important to us and so on ... And for now, it works :D And now you are warned : the k-707 is far from perfect.
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And now, the instructions :)
The k-707 covers both trees & plants, both debug and lot trees & plants
What's new ? No more than usual. We tracked all the non-strictly-dds-x2 images, reshaped some trees ( such as the multitude of oaks ), added some flowers ( where we removed them in 2021 ) but kept many foliage we already did. We tried to simplify many details but added some others and replaced some plants.
How many stuff it represents ? We do not know. Many indeed. We stopped the count :D
Because of its size ( and our love for our sanity ), THE RELEASE WILL ROLL OUT IN PARTS ( not slowly but piece by piece ). If we waited until it was all perfect, you’d be seeing it around ( maybe ) September 2025 ... Let’s not tempt fate—or burnout! :D
The K-707 is neatly organized for your convenience :
Each DLC gets 2 folders : one for plants, one for trees.
The base game gets 4 folders ( a bit different since most of the greenery is drawn from there ) divided into lots and debug folders.
Expansions which have very few greenies ( City, Get to Work, University ) get the same folder named : k-hippie-k707-multi-greeny-2025
IMPORTANT :
Leave them in each of their folders ( or create your owns based on a similar methodology )
If you merge files : we can’t help troubleshoot if it doesn’t work anymore, so be smart ;)
You’re free to do as you like, but we strongly recommend keeping this tidy folder setup. If you need to troubleshoot down the line, it’ll save you a major headache.
And for the mavericks out there who love merging files—go for it, but know this : we won’t be able to help if things go haywire.
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Now, we could wax poetic about how stunning the K-707 is, how every leaf, petal, and blade of grass is crisper, richer, and beautifully integrated into your worlds—but hey, we'll do it later, inside the release post :D
We could do more, more realistic trees and so on but we do not want integrate crazy high poly models. We do not want an unplayable game isn't it ? ;)
The k-707 is not yet finished. We got some more work to do on it, shape the last details, and some re-checks.
But here is what is new compare to the previous version : we kinda cracked ( a bit only ) the code. Trees swinging in the wind like it’s a dancing contest ? No more. Trees defying gravity and laws of physics by groveling into the ground ? No more. Just remember we do not have the hands upon the worlds construction, so, when trees are not into the ground, well, call your reseller aka EA itself ...
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mitchellsimsblog · 4 days ago
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Voyage🏝️
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