#sims 2 road replacement
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Tristan-sims 4t2 Road Default Replacement with Criquette's Rural Charm (+ Snow-Fixed + Bridge)
I made some road replacements for myself and I thought I might as well share it in case someone finds my DR useful. This is an edit of Tristan-sims 4t2 Road Default Replacement. I wanted it to match @criquette-was-here Rural Charm (Lush) terrain. There is two versions, one with heavy snow on the sidewalks, and one with minimal (regular amount) of snow. (See above). Choose only one. Road overlays is included. There is one optional overlay set if you choose to have the heavy snow version.
More under the cut!
The original files didn't have snow on the roads in lot view, so I I fixed the road replacement so the textures for light snow shows correctly. I used textures from @tvickiesims's "Heavy Snow DR Texture" for the heavy snow version. I recommend downloading it to match the roads if you pick this version.
I use @dreadpirate's (old) lighting mod so the colours may look different If you use maxis lighting or another lighting mod. The roads look kind of weird in dusk/dawn (especially in spring), but It is an old game and I don't think there is much to do about it. I think It looks better than the original roads though.
Note: Criquette's Rural Charm Overlays is not compatible with the heavy snow overlays (optional). It wont' work properly if you have both.
I use Voeille's "No More Blurriness" for snow replacement in lot mode.
I also added the road textures to the neighbourhood bridges, originally by @tvickiesims / @criquette-was-here. (This is optional).
I have Ultimate Collection on PC. I don't know how many packs is required for this to work. Consider yourself a tester If you don't have all the packs.
Mediafire: DOWNLOAD
Box: DOWNLOAD
If anyone wants to invite me to SimFileShare I would appreciate it. I would upload it there too!
Credits: @criquette-was-here, @tristan-sims, @curiousb, @tvickiesims @dreadpirate
#ts2cc#ts2 default#sims 2#the sims 2#s2cc#ts2#s2#sims 2 default replacement#roaddr#default replacement#road default replacement#sims 2 custom content
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[DOWNLOAD] Icad Stone Road converted for Desert, Dirt & Concrete Terrains
I fell very much in love with this street from @dramallamadingdang and before I discovered its original version I discovered the edited version of @dreadpirate
At first I was happy to be able to use it only for lush terrain, but the more I looked at it, the more I wanted to have it for all other terrains…so here it is!
I have read both Icad's and Dredpirate's TOU, so I think I can share it but if not, tell me and I will remove the download immediately!
The streets of the neighborhood and the lot have different colors but I think it's only because I use the Cinema Secret lighting mod (I used the compatible textures for the MM Lighting Mod), let me know how they look in your game!
The road texture is 512x512 large. The snowy street texture does not have snow, like the original.
DOWNLOAD (SFS)
!!! Road overlays are NOT included, but you can download them from here or here !!!
THE DEFAULT TERRAIN I USED IN THE PREVIEWS:
Lush - Desert - Dirt - Concrete
#the sims 2#the sims 2 download#the sims 2 cc#the sims 2 road replacement#the sims 2 default#lush#desert#dirt#concrete#my cc
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Finally I'm releasing Westbrook Cove for download! Thanks so much to everyone who's asked for it and waited for it, I appreciate you all so much! ♥ Unedited preview under the cut! Please make a backup of your game before installing.
Creating a custom 'hood and releasing it for download is not hard and not a big deal at all, but since I was doing it for the very first time, of course it wasn't all smooth sailing- hence the wait. I had to recreate it 3 times lmao, due to not knowing all the facts (silly me) but it was all in good fun honestly and I'm super happy it's finally shareable! 🐸
Sooo, this 'hood is completely clean, no characters and no stealth 'hoods or anything. It was created using the Baskerville terrain which, of course, is included. You can play it using your own defaults, but here are the ones I use that you can see in the preview pics:
these trees
these roads
this grass replacement
Some useful mods you might need:
'hood deco placed anywhere
busy roads
gunmod's camera mod
The folder with the 'hood (N025) goes to your 'Neighborhoods' folder in the Documents/EA Games/The Sims 2 Ultimate Collection (or just The Sims 2)/Neighborhoods 🐛 I debated whether I should include a folder with all the custom neighborhood deco you need, but I figured that probably most of you already have all the CC needed since the buildings and houses I used have been in the community for years! So instead I have made a CC list (under the cut) so you can easily download and/or check if you already have the needed deco. 🦓
There is also a folder with 10 residential lots created just for this 'hood to match its vibe and the aesthetic. They have all been cleaned, compressed and the little CC they have is included and the preview pics are under the cut. 🦔 But, just in case, download these build mode sets (in case you don't already have them):
Bespoke
Well Crafted Windows
Townhouse Windows
Cottage Living Windows
I didn't end up placing the lots anywhere 'cause i wanted you to have the freedom to organize the neighborhood whichever way you want!
Please enjoy and have fun! I'm here if you need anything ♥
neighborhood download (sfs) // alt neighborhood download (mediafire)
lots download (sfs) // alt lots download (mediafire)
Neighborhood deco you need:
basically just get everything by Criquette, I have most definitely used all of it, but I'm sure you already have these, they're the best
these adorable houses
gorgeous veranda houses
amazing 4t2 houses
town hall & school
vervainwort buildings 1 & 2
pub
these various rabbit holes
downtown rabbit holes by curiousb
snowy escape 'hood deco
leoz94 misc conversions 1, 2, 3, 4, 5
these vehicles
tennis courts and soccer fields
misc deco
forestry buildings
campus buildings
Unedited 'hood preview
Virginia Lane 6- 30,961$
Green Court 8- 26,231$
Pear Tree Lane 25- 34,200$
Roslyn Road 12- 26,974$
Coventry Lane 16- 27,294$
Hidden Lane 12- 19,416$
Moorland Drive 12- 18,400$
Blairmoor Court 4- 26,032$
East Emory Court 13- 13,144$
Wedgewood Drive 8- 24,423$
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You know what the advantage is of taking an entire year to make this? Having it done for The Sims 2's 20th birthday – and, in 5 months, The Sims's 25th!
(ReShade off on the right.)
@philosimy's marvelous Old Town neighbourhood provided the base and the inspiration, and you should go put some respect on their hard work before you download this. It might even be what you came here looking for in the first place!
Their post has all the info you'll need about the SC4 terrain this neighbourhood was built on, and a list of the CC you'll need to use it:
Numenor: Maxis ‘Lost & Found’ #9: Waterfall & River
Criquette:
Lush (Temperate) Road DR & Neighborhood Road Transparency Fix
Road bridges set
Ultimate railway set
Haut-gothique: Age of Empires 3 conversions - part 1
Psychosims: Maxis Lost & Found - Plesiosaur
The good news is that that's all the CC you'll need to use the version with built lots. The bad news is that you'll need Ultimate Collection or all EPs and SPs to make everything work the way it was made. The even worse news is that it can't be perfectly 1:1 or as-is functional, but every lot is as close as I could get to how they appear in The Sims 1 Complete Collection. Basically, do a pass with your own CC and you'll make it nice.
DOWNLOAD (SFS)
To install:
Check your Documents\EA Games\The Sims 2\Neighborhoods folder to ensure it does not already contain a folder called “B407.” If it does, you will have to delete that neighbourhood to make room for this one.
Download and unpack OldTown2.rar.
Place the folder inside (named “B407”) in your Documents\EA Games\The Sims 2\Neighborhoods folder.
Start your game and play.
None of the lots in this neighbourhood have been so much as touched by a Sim to reduce game-breaking issues. It is free of the Super Duper Hug Bug. The neighbourhood itself contains no parts that will break your game. Unfortunately, it does include the default Townies, as the original did, and @creesims found memory issues among them. Some decorations may not appear in your game as advertised in this post, depending on your mix of default replacements and object fixes.
If you're only looking for individual lots, they're in the same SimFileShare folder as the neighbourhood and are 100% CC-free. I'll be making posts with caps and details for each one. I won't be making TS1 Sims to go in them, though; many others have done a better job than I could. Have fun finding or making your own.
So, not a perfect conversion. This is partially due to the self-imposed no-CC requirement, and partially due to the very nature of the differences between Sims 1 and 2. If you have an intuition of how Sims 1 looks, you'll notice:
Spiral stairs in odd positions and longer linear stairs.
A lack of curved stairs.
Wide blank spaces between the contents of a beach lot and its shoreline.
Different distances between buildings on a lot or between a building and the edge of a lot.
Differently-shaped shorelines and bodies of water.
Different terrain shapes and paints.
Fences that occupy the edge of a tile rather than the tile itself.
I can't change the above because they are foundational differences between the two games. The below, however, are stylistic choices that you should absolutely trash and redo with your own game:
Foundations and decks replacing floors.
Incongruous build and buy items.
Empty shopping and game space in community lots.
Mod-Related Notes:
The only mod compatibility issue will be with road default replacements. This hood requires Criquette's to work (see CC list above).
Voeille's Seawater: lots with or near water need a pool tile or two added to work properly.
Some community lots contain career reward objects or similar hidden items. You do not need any CC for these to appear on the lots.
However, in order for lot visitors to use the microphones, you'll need lamare's community lot mic fix.
If you know of a collection of 1t2 CC, I'd love to link it here.
Individual Lot Posts:
The Sims
2 Sim Lane (SFS, 2024-09-21)
3 Sim Lane (SFS, 2024-09-28)
5 Sim Lane (SFS, 2024-10-05)
6 Sim Lane (SFS, 2024-10-12)
7 Sim Lane (SFS, 2024-10-19)
10 Sim Lane (SFS, 2024-10-26)
Livin' Large
1 Sim Lane (SFS, 2024-11-02)
7 Sim Lane (SFS, 2024-11-09)
9 Sim Lane (SFS, 2024-11-16)
Hot Date
Hedman's Hideaway, 21 Wright Way (SFS, 2024-11-23)
Cory's Place, 22 Wright Way (SFS, 2024-11-30)
Wrensday's, 24 Wright Way (SFS, 2024-12-07)
Solana Towne Centre, 25 Main Street (SFS, 2024-12-14)
Landgraab Mall, 26 Main Street (SFS, 2024-12-21)
Old Farm Square, 27 Main Street (SFS, 2024-12-28)
Barrett's Boardwalk, 28 Main Street (SFS, 2025-01-04)
SimCity Beach, 29 Main Street (SFS, 2025-01-11)
Crumplebottom Memorial Park, 30 Main Street (SFS, 2025-01-18)
Vacation
Alpine Preserve, 40 Old Volcano Way (SFS, 2025-01-25)
Penguin Acres Campground, 41 Old Volcano Way (SFS, 2025-02-01)
Al Pine's Winter Wonderland, 42 Old Volcano Way (SFS, 2025-02-08)
Bear Essentials Lodge, 43 Lagoon Moon Road (SFS, 2025-02-15)
Ranger's Ranch Campground, 44 Lagoon Moon Road (SFS, 2025-02-22)
Wren's Fens National Park, 45 Lagoon Moon Road (SFS, 2025-03-01)
Reclaimed Public Beach, 46 Lagoon Moon Road (SFS, 2025-03-08)
Sunset Beach, 47 Lagoon Moon Road (SFS, 2025-03-15)
Palazzo Palms Hotel, 48 Lagoon Moon Road (SFS, 2025-03-22)
Unleashed
The Blackpoint Cottage, 53 Ingleside Drive (SFS, 2025-03-29)
The Walden Estate, 54 Ridge Road (SFS, 2025-04-05)
The Porte Rouge Villa, 55 Ingleside Drive (SFS, 2025-04-12)
56 Ingleside Drive (SFS, 2025-04-19)
The Somerset Home, 57 Ingleside Drive (SFS, 2025-04-26)
SimCentral Park, 58 Ingleside Drive (SFS, 2025-05-03)
The Sunflower Home, 59 Ingleside Drive (SFS, 2025-05-10)
The Meadowlark Home, 60 Happy Trail (SFS, 2025-05-17)
Custer's Market, 61 Happy Trail (SFS, 2025-05-24)
The Oak Villa, 62 Old Farm Circle (SFS, 2025-05-31)
63 Gunter Goth Highway (SFS, 2025-06-07)
The Morris Cottage, 64 Gunter Goth Highway (SFS, 2025-06-14)
The Appleview Farm, 66 Gunter Goth Highway (SFS, 2025-06-21)
The Vanilla Home, 68 First Avenue (SFS, 2025-06-28)
The Charming Family, 69 First Avenue (SFS, 2025-07-05)
Pet Paradise!, 70 Elm Street (SFS, 2025-07-12)
Old Town Quarter, 71 Elm Street (SFS, 2025-07-19)
Sidewalk Walkabout, 72 Elm Street (SFS, 2025-04-01)
McArthur Square, 73 Elm Street (SFS, 2025-07-26)
Lake Barrett, 74 Maple Street (SFS, 2025-08-02)
The Gothic Quarter, 75 Maple Street (SFS, 2025-08-09)
76 Gunter Goth Highway (SFS, 2025-08-16)
77 Maple Street (SFS, 2025-08-23)
The Courtyard Villa, 78 Maple Street (SFS, 2025-08-30)
The Mango Manor, 80 Crumplebottom Court (SFS, 2025-09-06)
Superstar
KWLW Studios, 81 Sunrise Boulevard (SFS, 2025-09-13)
Fairchild Film Studios, 82 Sunrise Boulevard (SFS, 2025-09-20)
Meeker Studios, 83 Sunrise Boulevard (SFS, 2025-09-27)
Midlock Multiplex, 84 Studio Town Drive (SFS, 2025-10-04)
Studio Town Center, 85 Studio Town Drive (SFS, 2025-10-11)
Buckingham Galleries, 86 Studio Town Drive (SFS, 2025-10-18)
Music for the Eyes Inc., 87 Studio Town Drive (SFS, 2025-10-25)
Cameron's Lounge, 88 Studio Town Drive (SFS, 2025-11-01)
The Gast District, 89 Studio Town Drive (SFS, 2025-11-08)
Makin' Magic
EverAfter Oaks, 90 Creepy Hollow (SFS, 2025-11-15)
Alfred's B & B, 91 Creepy Hollow (SFS, 2025-11-22)
Old Man Lum's, 92 Creepy Hollow (SFS, 2025-11-29)
A Spooktacular Spot, 93 Calamity Forest (SFS, 2025-12-06)
Vernon's Vault, 94 Calamity Forest (SFS, 2025-12-13)
Coldwind Meadow, 95 Calamity Forest (SFS, 2025-12-20)
Clowntastic Land, 96 Calamity Forest (SFS, 2025-12-27)
Serra Glen, 97 Calamity Forest (SFS, 2026-01-03)
Forest Edge Camp, 98 Calamity Forest (SFS, 2026-01-10)
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Beckford World- Beta
Beckford is a secluded English town situated on a picturesque little island that radiates warmth and cosiness. The central square with its fountain is surrounded by cosy cafes and shops, where locals and tourists alike can enjoy a cup of fragrant tea or coffee from the comfort of the sunny terraces. The old harbour, with its moored boats and quiet streets, invites for leisurely strolls and romantic evenings by the water. The promenade, lined with flowering shrubs and benches, offers beautiful views of the ocean and sunsets, creating an atmosphere of privacy and tranquillity. The majestic cathedral with its tall towers and the cosy old castle become the real gems of Beckford, awe-inspiring not only for their historical significance but also for the atmosphere of warmth that surrounds them. Beckford is the perfect place for those who want to escape from the hustle and bustle and enjoy the simple pleasures of life surrounded by nature and friendly people.
This world-Edit Hylewood by the amazing @nilxis,credit for the terrain and plant placement goes to them.Then the world was redone by one of my favourite creators @Gruesim so the replacement texture roads are to her credit. The world has 27 public lots and 16 residential lots. Stor sets are present in the world! They are included in the download in package format,also in the build there are fixes for these sets.Please read the document inside on how to properly install the Stor fixes in PACKAGE format!!!!
Also in the world there are some mods that you can download from these links: 1.Mod functional printer 2.Tennis court mod 3.Mod purchase from inventory 4.Mod More vending machine fods 5.Mod system of petrol use by cars 6.post mod 7.Shop for clothing display pedestal mod 8.Social clubs mod
9.Private Clinic Psychiatry
10.Get Pumped
11.Yoga mod
12.Spin Class by Twinsimming
Recommendations for optimising the world. I advise and even insist that you use with this world mods Nraas:Master controller,nraas Overwatch,nraas Register,nraas Traffic.(Links to them do not give, I think they have you and so all installed):)Optimise the world with these mods: remove unnecessary transport, generated by the game stray animals, paparazzi and tourists. The world is released in betta version as it was little tested (and I will not have such an opportunity in the near future, so I put it out to you earlier than planned).
Download World
Download (mirror)
Download(mirror 2)
Download CC
(Download mirror сс)
Download (mirror cc 2)
If you have any questions, please write to us and we will solve them together. Gratitude I would like to thank all the wonderful creators I used for this world! Without you I would have nothing and this world would not exist. Thank you so much for your hard work! @Phoebejaysims,@Grandelama,@Martassimsbook,@aelisinsims,@Analogica 40,@Gruesim,@aroundthesims3,@bioniczombie,@Noir and dark sims,@simaddix,@wanberlust-pixel,@zivas-blog,@mequestrianequipment,@syninplays,@olomaya,@omedievalpixel,@kerrigan house designs,@Mspoodle. Sorry who I forgot )
If you want to thank me, buy me a coffee.
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WINDENBURG 2024 ... A HUGE REDUX & UPDATE :)
Here we are ... After 2 weeks of intensive work :D comes the release of Windenburg 2024, 4 years after the first update and 8 years after the first release ... A long time due bold update where we tried to enhance one of the most iconic sims 4 World ...
We made a lot of work on urban stuff ( mainly ) and tried to enhance everything we could, except the ruins which are a work apart ;)
We enhanced the grounds ( streets, pavements ), the walls, some colors of the soils, the rocks, the textures, and even the fake buildings and houses :D
We made too some modifications such as the kakemono ( we made newer simlish pictures ), the streetlights ( we removed the stupid little posters in order to get cooler street lamps ), we added some textures to the plastic/glossy sculptures, we corrected basic textures we didn't make last time, we made an overhaul brighter aspect, we worked on many details all around when it was possible ...
Even where the textures were already ok, we revised the whole stuff ... Well you'll see ;)
We divided this Windenburg ( Get Together ) update in 5 files :
- k-hippie-k505-terrain-gtog-new-nature-replacement-10102024 - k-hippie-k505-terrain-gtog-new-roads-replacement-10012024 - k-hippie-k505-terrain-gtog-new-rocks-replacement-10012024 - k-hippie-k505-terrain-gtog-new-ruins-replacement-10012024 - k-hippie-k505-terrain-gtog-new-urban-replacement-10012024
Beyond the k-505 terrains, there is too an update of the k-101 and one or two important files we put in the k-303 Multifix mod ...
There are an important k-303 file in order to get all the textures in the right place ... a kinda "bizarre" element which doesn't appear without this :/ but do not worry, it's nothing embarrassing for your game ;)
- k-hippie-k303-2024-obj-gtog-debug-stonewall-both-replacement
At last, to get the modifications we made ( such as the streetlight ) :
- k-hippie-k303-2024-obj-gtog-streetlamp-replacement - k-hippie-k303-2024-obj-gtog-debug-kakemono-replacement - k-hippie-k303-2024-obj-gtog-debug-fenceiron-replacement - k-hippie-k303-2024-obj-gtog-debug-fencebrick-replacement
Attention : some of the pictures have been made using the Tudor Walls we made in 2018 : HERE
Next weekend, we'll provide the fences redux, aka the k-606 update for Get Together ( and maybe for the Base Game too ) ... if we have enough time ! :D
Ko-fi // Paypal --> if you think our creations are worthing ;)
Anyway, hope you'll like this bold update :)
xoxo
- download the k-505 terrains files
- download the k-303 files
- download the k-101 update
And Have Fun !
#sims 4#sims 4 custom content#sims 4 download#sims 4 wysiwyg#sims 4 build#sims 4 cc#ts4#the sims 4#k hippie#k-505#k-101#k-303#k-mods#2024 update#sims 4 terrains update#terrain replacement#tech hippie#terrains#sims 4 world#windenburg#get together
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Resource Page | Mods and CC I have been meaning to create a resource page for quite a while, so here it is! These are my must-have overrides, mods, and custom content that I always have in my game. I will continue to add more to it as time goes on!
Lighting Mods
Sunblind Better In-Game Lighting (bright base) Shine CAS Lighting (white) No-Glo V2 No-Blu V2 (darker)
Overrides
CAS Position Tuning CAS Organizers CAS Background (#f2f2ef) CC Wrench Replacement (white) More Columns in CAS (4) Map Replacements Loading Screen UI Normal Sim Pictures No Bump Mod
CAS Defaults
Default Underwear Bare Skintones Default Eyes Remove EA Eyelashes Default Feet Defined Hands Eye Shine Remover
Skin Details
3D Lashes (1) (2) Body Hair Cleavage Overlay (1) (2) Skinblend (1) (2) (3) Pearl Teeth Hairlines Edges Nose Overlays
Gameplay Mods
Wicked Whims (18+) Basemental Alcohol (21+) First Impressions Road to Romance MC Command Center UI Cheats Extension Childbirth Mod TOOL Mod No Makeup/Accessories on Townies Turbo Careers Meaningful Stories
#resources#simmermya#sims 4 simblr#sims 4#ts4#ts4 simblr#ts4 resources#sims 4 resources#ts4 tips#ts4cc#sims 4 custom content#custom content
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New Updated version here: Version 2
Welcome to my first save file! This is version 1. I'm so excited to put this out, this is by no means finished it is just what I have done so far, I really hope you like it. 🤗 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Worlds included: Willow Creek Newcrest Magnolia Promenade San Myshuno ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lot Types: Willow Creek: Clothing/Music store, Nightclub, Restaurant, Office Supply Store, Church, Children's play/therapy center, Pool, Wedding Venue, Gym, and Hotel Newcrest: Skating rink, Furniture store, gas station, sports store, and pet store Magnolia Promenade: Outlet mall, bank, and photography store/studio San Myshuno: nightclub, "adult" club😏 , theater, park, and restaurant !Note: I have all my sims living in San Myshuno, and I split all of the apartments to 2-3 apartments to house more sims, so if it says for example 2 of 2 apartments used it might not be! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ About this Save: All original Maxis townies have been deleted and replaced with my own sims and I used MCCC to place other creators townies in my save. Creators used: BrownieeTheGoat Plumzet Symplesimss Simquoya Kingzbomb Please check them out they have amazing sims! A lot of the lots are based on buildings in my town and surrounding cities. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I did use a lot of packs for this save however you don't need all the packs to play this save
Packs used: EPs: All packs except for Horse Ranch GPs: All packs except for Vampires, ROM, JTB, and Werewolves SPs: All Stuff Packs Kits: All kits except for Bust the Dust and Modern Menswear ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ No CC was used in this save, but I did use mods however you do now need these mods to play in this save. I do recommend some mods in order for some builds to function and some storylines to work BUT YOU DO NOT NEED THEM, they are just for realism MODS used: MCCC UI Cheats Tool Better Build Buy Recommended MODS: (They are Optional, you don't need them for this save file only if you want more realism) Simrealist: SNB, Real Estate Mod Turbo Driver: Wicked Whims Basemental Mod, Basemental Gangs BlacklifeSims: Default Car Replacements Khippie: Default Terrain Replacement Littlemisssam: SimDa Dating App, More Visitors, Zooroo ATM Lumpinou: Contextual Social Interactions, First Impressions, MoodPack, No Strings Attached, Open Love Life, Road To Romance, Relationship & Pregnancy Overhaul, Talents&Weakness Weerbesu:- Ui Cheats, More Columns Mod Adeepindigo: Dental Mod, Healthcare Redux Thepancake1 and MizoreYukii: Color Slider, Bed Cuddle MizoreYukki: Sim City Loans, Drama Mod RVSN: Retail Therapy Food Mods: Littlebowbulb | QMBIBI | Srsly | ATS4 | Somik & Severinka | TheFoodGroup: Custom Drinks, Custom Food | Icemunmun | Apricot Rush Food Retextures ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you decide to download this savefile and run into any problems please message me so I can fix them and update the save file.
Also if you decide to download this save file, please don’t claim any of the lots or townies as your own, Please tag me in any post I would like to see your sims in this save! With all that said I really do hope you enjoy this safe file if you decide to download it!
Happy Simming! Download (SimfileShare)
#thesims4#thesims#ts4#showusyoursims#ts4 sim download#the sims community#sim download#save file#sims 4 save file#ts4 save file
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I'll start a BaCC one of these days (it's set up but I don't really feel like playing rn). Less hassle with the pink soup and all. No sims and lots, no trouble, right?
Right??
I'm quite excited to play with the nhood decor and all -replace the rocks with a canal, add fields and stuff- as the town develops (I haven't even created all the settlers, yet here I am putting the carriage before the horses again).
I've settled with the map from @lordcrumps Riverview City and a mix between Harambibi's (1) and @deedee-sims (2) rulesets. Let's see were it goes.
I can't deal with how green the grass is, but I'm also too lazy to edit the roads to match the desaturated version at the moment... oh, the pain.
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Welcome to Riverview Reimagined - A complete overhaul/redo of Riverview as you know it!
" Riverview is a flourishing riverfront town with a diverse population nestled in the beautiful rolling countryside. The town was founded by the Harrington family some 200 years ago, and it has since grown significantly and begun to truly flourish, with a great sense of community. This is the ideal small, yet lively town to call home for a variety of reasons, including stunning panoramas from nearly every angle, a wide range of activities to do and sights to see, and interesting individuals to meet. Riverview is undoubtedly a remarkable town! "
WARNING:
The world may be laggy at times and take a while to load, depending on your computer specifications, but then again, The Sims 3 is a rather poorly optimised game.
Here are some general 'stats':
103 lots in total
55 residential lots (7 empty)
48 community lots
150 sims (including NPCs, role sims & animals)
30 households
This world has been PLAYTESTED by 5 other people, so no major issues should occur when playing this world, at least not any issues unheard of when generally playing this game.
REQUIRED:
ALL Expansion Packs
RIVERVIEW (Free)
Since it is somehow not possible to include the bridges and distant terrain in the exported world, that metadata will not show up and you will need to download them and place them in your mods folder to appear in-game. Technically, these are not required, however, without them, parts of the town will not look very good. Luckily simsample on ModTheSims has our backs! Get them HERE
Scroll to the bottom of the page and download the following 2 files:
Bluefunk_Riverview_Bridges_InGame.package.zip
Bluefunk_Riverview_DistantTerrain_InGame.package.zip
Then, simply place them in your packages folder within your mods folder. If you do not have a mods folder, please refer to THIS easy tutorial.
They should show up in your game now.
HIGHLY RECOMMENDED:
NRAAS MODS
NRAAS Mods are essential to a smooth, significantly less buggy game, as they assist in dealing with errors and things that cause performance issues in-game. - NRAAS Master Controller - NRAAS Overwatch - NRAAS Errortrap - NRAAS Register (optional) - NRAAS StoryProgression (optional)
HERE is a fantastic, in-depth explanation video of the NRAAS mods and what they do/how they work by the lovely acottonsock
FOR CAMPGROUND I could not find a way to place functional tents on the campground without them disappearing once the world was exported. There are a few workarounds, though.
1.) Simply type in the cheat "buydebug" and look for the tent/s that come with World Adventures. Purchase it for your sim, have them manually place it in their inventory, and from there you can place the tent/s on the campground for your sims to use. Alternatively, you can use the tents that come with Island Paradise, found in the miscellaneous part of the comfort section in buy mode. Do the same as instructed above and place the tent/s on the campground.
2.) Download this mod that enables the World Adventures tents from buydebug. In Edit Town, edit the campground and navigate to the community objects icon in build mode. From there, click on the infinity sign to load all community objects and rabbit holes. HERE you'll find the unlocked tents. Place them on the campground and they should be functional once you enter live mode.[I used the first option, "Tents as Community Objects"]
(NB!!! IF YOU INSTALL THIS MOD BEFORE LOADING THE WORLD, FUNCTIONAL TENTS WILL SHOW UP ON THE LOT.)
I'm really sad that I couldn't include the tents already, but I tried several different methods and none of them worked.
The world is populated, with 30 households in total, but there are plenty of houses available for purchase, as well as 7 empty lots.
CHANGES MADE TO THE WORLD ITSELF:
I manually replaced and added trees individually. It's a bit cluttered, but more lush, especially in the area around the campgrounds.
I manually replaced all the roads, intersections, and sidewalks. Credit goes to GrandeLlama
Added a small bay in the lake into which the river flows to add a campground with a pier.
Swapped the bridge near the campground with the green one found in Twinbrook.
Small changes and additions to some sidewalks.
Some lots were added and/or changed.
Some street addresses changed.
Other minor details.
~ I really wanted to add ghosts to the cemetery and some other lots, especially to add to the lore, but unfortunately it is not possible when exporting a world through CAW.
~ Most of the interior tips and tricks I used to make custom furniture/unique decor were my own, but for a few of them, the credit has to go to the wonderful and talented @theplumdot.
DISCLAIMERS/ISSUES:
~ I had several issues with the apartment lots but managed to fix most of them, except this one... The apartments are set to 'EP09 Apartments', which I accidentally set and even if I changed them to regular residential, they reverted back. This means roommates will appear after a while, but BEFORE you move your sims in, you can fix this by going into Edit Town, clicking on the lot, and changing it to 'Regular Lot'. If roommates still show up, you can cancel roommate services by clicking on your sim's phone and going to 'Real Estate and Travel Services'. Also, choosing where to move your sims in, two apartment lots in the central town area will be available for rent that is actually occupied and will add the existing sims as roommates. The only unoccupied apartment in town is the "Midview Apartments".
~ Some female sims have the weird two-tone blue and green lipstick from Into The Future for some outfits, mostly swimwear. I have no idea why this happened, but I tried multiple times to get rid of it but it keeps showing up again.
~ Pretty much all of the sims have gloves for their outerwear. I have this glitch where even if I remove them, they somehow show up again. Hey, Riverview gets cold in the winter!
~ The female butler, Arasha Shreshta's face goes all EA's "pudding face" when she is in her career outfit, but normal/the way I made her in her normal outfits. I have no why idea why this happens.
~ Some role NPCs might get stuck in the apartment buildings, but a simple reset should fix them. I've tried several workarounds to stop this from happening but to no avail. This tends to often occur in Bridgeport and would generate NRAAS "Unroutable Sim" popups.
~ Upon loading the world (no fly-in, unfortunately I'm not that technically inclined), you might notice the household thumbnails taking a while to load and pets showing up pitch black, it's just a simple graphical issue.
~ Most of the big houses are quite expensive, which I apologise for. I'm quite the perfectionist and detail is very important to me, which means it doesn't take much for my builds to become quite pricey.
CREDITS & THANK YOUS
Testers:
ShanFindsPixels YOUTUBE / TWITTER
@cowboysimmer YOUTUBE / TWITTER / TWITCH
@plantyl-m TWITTER / INSTAGRAM
Z_C0SM0 (Zach) TWITTER
MorningDew YOUTUBE / TWITTER
A special thanks to @theplumdot (YOUTUBE / TWITTER) for inspiring me to always try new things with builds and interiors and for the support!
INSTALLATION INSTRUCTIONS
If you want to install the .sims3pack version, simply click on it and install it through the launcher. Alternatively, if you wish to bypass the launcher, you can install the .world file by placing it in the Worlds folder within your root Sims 3 directory, and depending on what platform you play from, it will differ;
For Origin/EA App it will be 'ProgramFiles(x86)/OriginGames/The Sims 3/GameData/Shared/NonPackaged/Worlds'
For a disc/retail installation, it will be 'ProgramFIles(x86)/Electronic Arts/The Sims 3/GameData/Shared/NonPackaged/Worlds'
For Steam, it will be 'ProgramFiles/Steam/steamapps/The Sims 3/GameData/Shared/NonPackaged/Worlds'
If you encounter any issues with the installation, like the world not showing up in-game, please contact me on Twitter.
↓ DOWNLOAD ↓
IF YOU DOWNLOADED THE WORLD BEFORE MAY 24TH 2023, THERE IS AN UPDATED VERSION WITH MULTIPLE FIXES, MAINLY THE ISSUE WHERE EXISTING DOUBLE BEDS WERE UNUSABLE. LINKS ARE UPDATED.
Alternatively, you can fix this issue with the old version by installing the NRAAS SleepFreedom mod, although it does not apply to existing saves with the old version, unfortunately.
- (.sims3pack) SFS - (.world) SFS
MIRROR: - (.sims3pack) DRIVE - (.world) DRIVE
I hope you enjoy it! My amazing friend ShanFindsPixels made a world overview on his YouTube channel, please go show him some love!
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Alright, let's meet Calcinidae Bay!
Calcinidae Bay is a(n unpopulated) work-in-progress CC-free Sims 2 neighbourhood where all the buildings are made from shell challenges.
I'm planning on posting more about Calcinidae Bay and its lots, so I wanted to make an intro post to start the tag! Feel free to mute the tag "Calcinidae Bay" if you're not interested.
Shell challenges are quite popular in the Sims 4, but they're possible to do in any Sims game and the principles are largely the same; one player puts down a bunch of walls, then other Simmers have to turn those walls into something without altering that "shell". Rules may vary depending on the creator and between game versions, but here are the general rules I'm playing by:
Walls that are already placed cannot be deleted, moved, or swapped with fences/half-walls.
New exterior walls cannot be connected to the the shell; they must be separated by at least one tile. This includes vertically (e.g. additional storeys, basements, dormers). New interior walls may be placed freely, but any preexisting interior walls must be preserved.
Fences and half-walls are allowed to be added/connected anywhere.
Foundation can be added freely but any existing foundation must be preserved (though it can be replaced with any of the 3 basegame foundation types).
There are some lots in Calcinidae Bay that don't follow these exact rules (such as my Foundations For Families houses) but do follow other building-restriction challenges, but the majority of lots are based on Sims 4 shell challenges converted to the Sims 2.
Let's take a look under the hood!
Calcinidae Bay is split into five sections, and has two roads leading in/out of town. Its terrain is Compass River by Leekeaux on MTS.
The blue/cyan area is the civic centre, where the entertainment, business, and government buildings are. There are some residential lots here, but mostly community. The road out leads to/from the future Downtown subhood.
The yellow section is the suburban area where most Sims live. It has a lot of housing, some smaller shops, and community lots like a library and public primary/secondary schools. The road out leads to/from the future Shopping District subhood.
The red/pink area is the rougher side of town. Since there are no roads out, there's less incidental traffic, so the real estate is less valuable and thus tends to be cheaper. This is where the remote offices, factories/warehouses, and affordable housing is/are.
The purple area is where the rich snobs live and gather. Houses here will be larger, older, and more expensive, and the few community lots will be more exclusive. (Note that "expensive" does not always mean "tasteful".)
Lastly, the green area in the corner is military ground. Eventually, it will have barracks, offices, and research facilities.
And if you were wondering, "why Calcinidae?" Well, Calcinidae is a family of hermit crabs - creatures that take shells left by others and repurpose them for their own use. :) The hermit crab and its shell are the coat of arms for Calcinidae Bay (and would be on its flag were I using custom content).
Most of the shells I use for Calcinidae Bay are remade from Sims 4 challenges, but I would love for Sims 2 players to donate shells too! Feel free to send me a Sims2Pack of a packaged shell OR simply draw the floorplan out on a grid and I'll remake it myself. You can also include other rules/suggestions about what the lot should be, what objects must be used, etc.
Lastly, I can't promise how useful all the lots in Calcinidae Bay would be for other players, especially since shell challenges can result in some unintuitive floorplans, but if you would like any of them, simply ask and I will do my best to share them. :)
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11 Willow Road - Renovated Church (Residential) // SIMS 2
Both CC and No CC versions
This build is a little unconventional, as I tried to create it with some kind of accuracy to a lot of church renovations. Often times there are restrictions as to how you can modify decommissioned churches and space is often minimal as the churches themselves are typically small buildings.
1 BR - 1BA - 1Car
Some unique features of 11 Willow Road:
Sunken Lounge Modern Extension
Study Loft
Roof-top Glass House
Secret Room
Following is the No CC alternative:
Very minor adjustments as minimal CC was used on the first version
Briefly play tested and issues corrected however if you have any issues with Sims placing items on top of kitchen 'cabinets' these can be replaced with CC cabinets. I just use counters elevated up the wall so sometimes Sims like to put plates out of reach up there! Also, if your Sims have trouble going up any of the staircases, let me know. It means I packaged the wrong version of the builds (I don't believe I did but the Adhd memory fuzzies are hitting hard today)
FREE SFS DOWNLOAD HERE
(Zip files for CC and No CC versions both at this link)
I HAVE THE SIMS 2 ULTIMATE COLLECTION - THERFORE I HAVE ALL EXPANSIONS//ALL STUFF PACKS
CC Credits (included in CC version download):
Amor Armoire - store content/castle objects
Beacon of brightness floor lamp - store content/castle objects
Rug Modern Asian - store content/Asian furnishings
Rug Deco 2x3 - store content/deco
ALL AVAILABLE HERE
Mignon Doll - Marilu
AVAILABLE HERE
Victorian Greenhouse Set - Lethe's
AVAILABLE HERE
Floor clear transparent - rgiles
AVAILABLE HERE
If you have any questions or concerns about these builds, please don't hesitate to contact me here on my Tumblr.
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Sims In Bloom: Generation 2 Pt. 51 (Unflirty Heather Said 'No More Free Love!')
Brindleton Pawspital was always a hotbed for local gossip. More than once, Heather caught her employees and her customers cheating on their spouses in the lobby - sometimes even in the exam rooms!
Heather was so unflirty, the town's hands-off approach to extramarital romance had started to get a little disturbing. And now she had a boyfriend in town, so the last thing she wanted to think about was "free love."
None of it should have been any of her business, but she could get drawn into salacious rumours as much as the next person - especially if they were making out right under her nose!
But she had a hunch one such rumour would interest her mother, and called her one morning to pass on what she'd learned.
"I heard a rumour about the old creature keeper and grocer from Henford. You remember Hayes Harms and Abby Goldbloom, don't you?"
"Of course! They moved to Brindleton Bay and had three children together! It was a lovely happy ending to all those years of pining."
"Apparently it wasn't always happy ever after once they got here. Do you remember that old vet tech who used to work here when I was in high school? Our pets loved her, but then she left town without a trace and no one ever heard from her again."
"Emi Kudo! She was so sweet. I always wondered what happened to her!"
"I overheard someone at the clinic say she left town pregnant with Hayes' baby when he chose his wife over his mistress!"
(She had twins, and she lives in world. I know where she is and she will be back. Less so for her and moreso because one of those twins is evil and I've earmarked them to be hated by all of us for good reason in the future, so that'll be fun!)
Daisy gasped. "You're kidding? He did that to his wife?! He was always so quiet and unassuming."
"It might not be true. I'm not about to talk to the Harms, but if it is true, he might've been influenced by the free love action plan. It makes people flirty with people they barely know, or know are married. They're practically possessed. And all for influence! I can't imagine seeing someone else flirt with Conrad!"
"So maybe you should try to repeal it," suggested her mother. "Your father spearheaded a couple campaigns to get rid of things like public fighting here in Henford, and with how popular you and your clinic are, you should be able to get enough signatures in no time."
Taking her mother's advice, Heather started working to convince the locals to repeal the provision and replace it with something less scandalous, like support for performing arts.
Campaigning was going well, and she was happy to see Cassandra's brother Alexander one morning when he arrived with one of the Goth family cats. "Al, hi! How was the honeymoon in Sulani?"
"It was incredible. Lydia didn't want to leave."
"I hear it's beautiful there. But I expected to see your mother with Frankie today. Is she alright?"
"Oh, she'll be fine. She's just packing up Diego's things and she'll either be throwing them into the bay or taking them over to the Chopra place down the road. I don't think she's decided yet."
"What do you mean? What happened?"
"She found Diego in bed with Rahul Chopra. She broke up with him on the spot and I heard Diego and Rahul ran down to the courthouse to get married the same day."
"I'm stunned," said Heather. "Who gets left by their partner for another man twice but your poor mother? I'm so sorry."
"Don't be. She was fine after my father left and she knows she'll be fine again. She has no intention of being anything less than fabulous this time around, too. She's already talking about taking a trip to Ciudad Enamorada to test out the singles scene."
Heather chuckled. "I believe it." She grabbed the clipboard next to her espresso machine. "I'm not sure if you checked the community board on your way in, but I'm actually sponsoring a repeal of the free love action plan this weekend. It won't stop everyone from unnecessary public displays of affection, but it might be nice if your mother's next partner is a little less focused on scoring romantic influence points around town."
Alexander reached for her pen. "I know my mother can take care of herself, but I'm happy to sign it. Lydia's the only one for me as it is."
Once Alexander signed the petition, she had enough signatures for it to pass. Though a few of the town's randier residents were unhappy, most Brindletonians appreciated that their marriages were now much less under threat.
Heather returned home to find her son and Conrad laughing and playing helicopter upstairs, and she smiled with gratitude. ->
<- Previous Chapter | Gen 2 Start | Gen 1 Summary | Gen 1 Start
NOTE: Diego really did this and I was so annoyed. I went out of my way to hook up this randomly generated townie spawn with THE Bella Goth after she thought he was handsome, and spent way too much of my time during Cassandra and River's wedding building up their friendship and flirting. The one thing I didn't do was get them married because it felt way too soon. And he repaid me like this!
One might say it was the final straw in the Watcher's tolerance for the Romantic Aura neighbourhood action plan that had been on by default since Heather moved, and set my unflirty sim in motion. 😂 Although I'm big on control over sims in-world and that's the real reason I don't like this action plan, Heather's negative moodlets from catching the cheaters messed with her work so it had to go. When she was upset she couldn't be warm with animals, so she couldn't start exams unless she was rude, which meant exams were taken by her less-skilled vet techs and didn't help the rating I'm already struggling to raise!
FUN(?) FACT: I never got any good screenshots of the cheating because it always happened out of nowhere with sims I had no control over, so I tried to stage some to set up this post (AFTER the repeal because I'm so good at this!) and Liberty (Lee) Huntington understood the assignment just enough, but this is how Brant Hecking reacted to getting hit on by Mitchell Kalani 🙉 😂:
#sims 4#sims 4 gameplay#sims 4 screenshots#sims 4 legacy#sims in bloom#ts4#ts4 gameplay#ts4 legacy#ts4 screenshots#sims 4 story#ts4 story#legacy challenge#sims legacy#ts4 legacy challenge#gen 2#brindleton bay#alexander goth#brent hecking#liberty lee#mitchell kalani
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Questions for CAW users…
…because I know a couple of you follow me.
EDIT: So, not being able to place objects is solved, because I'm an idiot who didn't realize that you have to double-click things in order to place them. However, I still have the issue of not being able to open Edit In Game. This isn't as much of a big deal to me, though, because mostly what I wanted was to place/replace objects in an existing world and to be able to move them vertically. But still, it'd be nice to get that working, in case I ever decide to make a world from scratch, so if anyone has any ideas...
I'm fiddling around in CAW, have watched some tutorials on YouTube, and I've realized that something is messed up. Goes like this:
I can open up an existing world in CAW (using a process I found online), and everything appears in it just fine. I can move/remove existing objects in it. I can sculpt the terrain and add/edit roads. I can add lots. But, I can't add any new objects. I also can't open "Edit in Game." When I try, I get "Unable to find installed version of The Sims 3 base game." I get the message when trying to edit an "imported" world and when I just started a new, blank world to see if it would work. Obviously, I have the base game (and every other EP/SP) installed. Equally obviously, CAW is seeing the stuff in my game somehow because existing worlds imported into CAW seem to appear fine. But, it doesn't appear to be able to find objects (like trees and such) to add them. So I'm thinking this is perhaps because my current game install is Arr'ed and cracked? Or possibly because I've bypassed the launcher? I dunno.
Now, I could un-bypass my launcher if that's the issue, though 1) I don't really want to and 2) I forgot how I did it, so I'd have to re-figure that out before I can possibly undo it. Or, I could reinstall my legit game, except that I never downloaded the EA App thing. (I went Arrr! to avoid that and because my Origin install was unreliable.) It would be a ton of work (and take several days just to redownload everything) just to screw around in CAW, but I might be willing to do it. Might. However, I've also read online reports of CAW not liking the EA App, though the posts were from a year or so ago, so maybe it's been fixed now.
But before I decide whether or not it's worth screwing around with all this to see if I can get it working just to be able to edit one stupid world, I'd first like to know if anyone else who uses CAW also has an Arr'ed install and/or has bypassed the launcher and had this problem or if it's just me? And, if anyone has had the same sort of issue, were you able to fix it without taking drastic measures? And, if so, how?
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WIP: NetworkMAT Add-Ons
Published: 1-20-2024 | Updated: N/A SUMMARY The Network Materials (NetworkMAT) (Simmons, 2023) series includes assets for building modern road networks in Sims 2. Use these items to enhance your city’s streets, walkways, highways, skyways, bridges, and so on.
It’s time to give those flat, boring streets some more flavor! Road defaults and overlays like my Streets of 2Morrow (2023) set or these – Neighborhood Reboot (CuriousB, 2012), Default Hood/Road Replacements (LordCrumps, YEAR), Ultimate Road Default Replacement V2 (Tvickiesims, 2022), Rural Charm (Criquette, 2018) – certainly add some flare. Still, I want to be able to do more elaborate streetscaping in my game. To that end, here are some previews of various networkMAT objects I hope to release in 2024. These items will require my Repo Pack (Simmons, 2023).
Instead of the 1-step foundations I initially planned, I’ll be using 2-step foundations for most buildings within my city, especially downtown areas. These pieces are designed for “extending” the sidewalk and foundations (at the default 4-step height) to the edge of the lot and in other directions.
Depending on how you arrange them, they should give the illusion of a gutter/sewer system below. Of course, you could also make canals, elevated roads, tunnels, train tracks, and other structures too.
There will be bridges, overpasses, trains, trams, subways, pedways, and more! I’ll be moving the car/pedestrian portals around so that sims/traffic pass through the lot in various places. I've already tested having traffic pass on a road 2-stories above ground and pedestrians entering the lot from an elevator on the 4th floor - it works!
CREDITS Thanks: Simming, Blender, and Sketchfab communities, as well as the ChocolateCitySim, SimCrafters, and Sim Shenanigans discords. Sources: Beyno (Korn via BBFonts), EA/Maxis, Object Materials (AmbientCG.com; TB via Cities Skylines, 2023; Stonemason; Jotrain, 2023 via CCA; Just8, 2023 via CCA; Nenkea, 2023abcd via CCA; Cup_of_Tea, 2022 via CCA; Ivan-Kanaev, 2022; PForest, 2022; Tugboat Games, 2022 via CCA; Tvickiesims, 2022; Lordsamuelisolo, 2021 via CCA; Nol22, 2021 via CCA; NixNivis, 2015; Zorgoman, 2018 via CCA; Katy76/PC-Sims, 2007; Khakidoo, 2013; 2007; BuggyBooz, 2012), Offuturistic Infographic (Freepik).
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2024 Resources | Object & Gameplay Overrides
overrides (folder with /that/ name to make these 2 mods work best)
srslysims simulation lag fix (link is at bottom of page)
turbodriver simulation timeline unclogger
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overrides_objects
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No Fade on Everything
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Outdoors/Plants/Flowers/Animals
texture override for vase of sunflowers
apricotrush's rose override
Lady Moriel Plants Replacements
awingedllama's terrain/roads replacement
miiko's ghibli clouds
blue ancolia's rabbit & mini goat & dolphin
alector's ROM familiars
nesurii's mm horse texture
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Misc
apricotrush's phone replacements
channel4sims's aquarium fish recolors
largetaytertots coffee to-go cup override
largetaytertots lipstick, pet carrier & leash, nail file, lip balm, rake/shovel/mop, blush
xureila's kids homework
nordic seal's billboard overrides
dynamus's remote control
vixonspixels pencil override
largetaytertots folded laundry clothes
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Spay Bottle Override Options ***
apricotrush's spray bottle
largetaytertots spray bottle and sponge
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Sponge Override Options ***
channel4sims
apricotrush
largetaytertots
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Cutting Boards
food & utensils used with the boards have all been upgraded as well you need all 4 options
(cutting board override information page)
channel4sims's main cutting board | v1
channel4sims's 2nd cutting board | white 1 flour version
channel4sims 3rd & 4th cutting board | v1 of both
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Kitchen Misc
channel4sims spatula override
channel4sims bar items replacements | ea version
channel4sims milk bottles
channel4sims coffee bag replacement | simlish
somik and severinka's utensils
alinlin7's frying pan
yandycc's soda can
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Bathroom & Laundry
rubber duck override
dirty laundry
toothbrush
infant bath sponge
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Babies & Infants
Infant Bath Seat ***
channel4sims
pixelvibes
simbeeez
Infant Rug ***
hsmrri's invisible mat
silverhammersims infant rugs
raindropsoncowplants square infant rugs
Choose Infant Rug by Zero
Infant CAS seat ***
hsmrri's soft woodland animals
hsmrri's more options
simbeeez options
Infant Carrier
Baby Bottle Replacement
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Vehicle Replacements (previously broken? need to check)
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Lighting Overrides
no glo
no blue
no blue not orange the last one goes wherever your game is installed. (Example: Program Files/EA Games/The Sims 4) You will see the Data & Delta folders there, this replaces those files & must be updated every time you patch to work. However it will not mess up your game if you do not update, it simply will be as if it were never installed.
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*** anything with this beside them means I like several kinds & sometimes switch them out, so do not put more than 1 of each kind of override in your game.
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