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#sidequest.
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not "i ship these characters" or "i want them to bond platonically" but a secret 3rd thing (I want them to be forced to interact by the Narrative bc they would HATE that)
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christadeguchi · 6 months
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silly little sport… i imagine being a professional baseball player is like being paid to play in the dirt with your friends during recess
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stars-obsession-pit · 2 months
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Danny Phantom finds John Constantine’s trenchcoat floating around in the Ghost Zone, having accumulated enough magical effects to form its own ghostly entity upon its “death” (it being destroyed somehow).
Thus, Danny decides to help the coat make its way back to reunite with its human. He figures it shouldn’t take too long, and he does like helping people. Plus, the whole situation will make a hilarious story to tell his friends later.
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v-poreons · 2 months
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That's it that's their dynamic
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fruit-sy · 1 year
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Despite feral raccoon woman Stelle's quirks, she takes fighting very seriously
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choccy-milky · 2 months
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💖🎊the end, & thank you for reading!!🎊💖
im so thankful for all the support i got on this story, and i wouldn't have finished it if not for all of you, and for the love i got for seb and clora. so thank you again for giving me the motivation to write this 600k+ monster, and to see it through to the very end. LOVE YALL💖🫶 (ao3/wattpad)
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nataliescatorccio · 1 month
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"Before all that, I'd had three years clean. Three whole years. But the problem was, I was trying to do it all by myself. Staying all closeted in my safe little bubble, scared of death, scared of life. And taking it out on the people who love me the most. Who are sitting outside by the way. So, I just wanna say for the first time in my entire life, without irony, that my name is Klaus, and I am an alcoholic. And I am a complete drug addict. And, while we're at it, I'm probably addicted to love, and sex, and tweezing all the little tiny body hairs..." THE UMBRELLA ACADEMY | Season 4: Deleted Scene
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mynabirb · 2 months
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the temple of silence would probably be very interested in mysterious realms and baby dragons
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emetitur · 1 year
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the insulindian phasmid - favourite disco elysium moments
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daeyumi · 9 months
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🌜🎭🎊Dawn of a New Day 🎊🎭🌞
[2022]
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blorbologist · 3 months
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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tevintersnakes · 5 months
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Reviewing some holotape records
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eurymille · 1 month
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Koana and the color green.
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p1ctur3 · 4 days
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Wild child
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King Orange's children just like the high ground
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tharenia · 9 months
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date night ✨
inspiration/references:
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gauntletqueen · 6 months
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When a non-horror game has a horror section, I often find it a little more effective or memorable than a full-on horror title's horror, in a way. I think that's because, for characters in fiction, they usually don't know they're about to experience a horror story, so they aren't mentally prepared at all. As the audience, we know that when we boot up Silent Hill, we're gonna see some scary stuff and can mentally prepare accordingly. But when some innocuous children's platformer or RPG or whatever suddenly throws genuine horror elements at me, I'm taken out of my comfort zone much more roughly since I don't expect it at all. I think that's neat :>
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