#shit is making me want to get a gaming pc goddamn
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Holy fucking shit Baldur’s Gate is so good game of the year indeed
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devotion-disorder · 20 days ago
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Hey Devo! I came here to ask about if you were keeping up with DOL but I just noticed your post yesterday! I was about to ask if you just updated it because of the new Housekeeping class?
when i made that post i dont think the update was out yet haha! but just now i did just sink a couple hours trying out the update :DD I finally have proper free time now to actually play the damn game rather than living vicariously through other people's screenshots LOL
I had to open a new save because in my old save the goddamn ear slime kept stopping me from going to the housekeeping class specifically LMAOO i couldn't get rid of it even with cheats ;_; i haven't actually cooked anything so far but think its a fun addition!! vrel is right that since class is the only way to learn recipes its gonna take a looooong time to actually unlock a decent amount of them...i wasn't expecting a skillcheck a la weekly exam to successfully learn a recipe, which makes it hard bc housekeeping is probably gonna be the last skill i choose to grind esp in early game...but im excited about gifting food to the LI's :DDD
i've been getting too complacent cause before i just play with cheats to get the scenes i want but now i actually wanna try to unlock some more feats....Ive never even won the maths competition and it seems so hard 😭😭😭 and I want to save pc's virginity for wren / one of the LI's but I also want to see bailey's rescue for the stimulant kidnapping which will include a really messy gangbang encounter 💀💀💀💀
but this does remind me how crazy complex DoL as a game is like its got me planning strategically what i should do and shit. and each playthrough im still finding out new stuff like I only JUST discovered the phallic option for the science fair💀💀💀like no two playthroughs will be the same fr!!!
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anthurak · 9 months ago
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9S is the final boss though? Like his whole arc after 2B dies is him going insane until you get to the final fight with A2 with her being the obviously better choice.
Alright, ‘cracks knuckles’ guess I’m finally talking about those Nier takes I’ve never gotten around to.
Yes, you are correct. Which is why I call 9S a ‘blemish’ and not something that outright ruined the game for me.
It’s still annoying when you get into later parts of Route B when 9S starts stumbling onto all the big lore and backstory reveals with even Commander White dropping into emphasize how important what he’s finding is. As if the story is saying ‘aren’t you a smart and special little boy, 9S, for discovering all these important things’. Which combined with 2B dying at the start of Route C, makes it feel like, as I said, 9S is getting the ‘he was the REAL main character all along!’ treatment. Particularly when we consider that 9S gets to be the PC of both Route B and half of Route C, whereas 2B only gets Route A and A2 only gets half of Route C, effectively meaning that 9S technically gets the most screen time, story-wise.
Add on the fact that, as I said in the original repost, 9S reads and acts like literally every generic, cardboard-cutout self-insert anime protag-guy, to the point where some of his dialogue with 2B that I think the game wants us to interpret as ‘flirting’ feels like it’s out of a goddamn visual novel, and you can see why I consider him pretty insufferable.
It also doesn’t help that every time I’ve revisited Nier: Automata, I’m always finding 2B more and more interesting and compelling as a character. Just as an example, has anyone noticed that despite being seemingly the most ‘professional’ and loyal to the YoRHA cause on the surface of the three PCs, 2B is actually the most merciful of the three to the machine lifeforms? Like how when you first encounter non-hostile machines, 2B doesn’t want to attack them, stating that there is no reason to attack those that aren’t attacking them. Or how 2B is actually the MOST open of the three to talking and working with Pascal, whereas A2 is at first extremely distrustful and 9S just wanted to attack him on sight.
And yes, I really like A2 as well. Unfortunately the way her route is constructed means that she feels just as much like a replacement for 2B as she does a separate character in her own right. Which combined with the shorter length of Route C, makes her character feel a bit truncated.
And yes, 9S rapidly revealing himself to be a crazed, murderous incel simping for 2B the moment she dies IS in and of itself a great, twisted and interesting character turn, and I wholly agree that A2 having to Old-Yeller him is absolutely the better choice for the final battle. Unfortunately, it doesn’t really change everything else I’ve been saying up to now. Or the fact that 2B absolutely got fridged to make it happen.
Personally, for a long time now I’ve felt a better way to do the post-‘everything’s gone to shit’ reveal that we see in Route C would have 2B not actually dying but instead taken by A2 and eventually purged of the logic virus, though with 9S still wholly BELIEVING that 2B is dead at A2’s hands. Say, A2 still stabs 2B, but it turns out to be non-fatal.
From there, Route C follows A2 and a weakened/regaining-her-strength 2B working together. Likely with some fun gameplay twists were-in you’re switching control between the two. All the while, 9S is deteriorating even further than what we saw originally, to the point where even when he learns that 2B is alive and sees her again, he just goes into an even more crazed ‘you abandoned me!’ and ‘you left me for her!’ mode.
Which actually ends up leading to 9S mirroring Eve’s own crazed obsession with Adam and the rampage he went on after the latter’s death. Which in turn at first leads 2B to believe that 9S has some lingering virus infection from Adam and Eve from when they were holding him captive and that is the source of his madness, meaning that 9S could still be saved.
Of course, in a tragic twist, it is revealed that it ISN’T something lingering from Eve, but rather that 9S is deliberately re-infecting himself with the virus. That the true source of 9S’s madness is simply his own twisted obsession with 2B.
Which in turn leads to a final boss fight of 2B and A2 fighting a now-monstrous 9S. A fight which culminates in 2B and A2, with the help of Pods 042 and 153, hacking 9S in an extended trippy hacking sequence.
A sequence which culminates in 2B/the player having to hack into 9S’s menu and actually forcibly uninstall his OS-chip in order to put him down for good. Complete with you/2B effectively having to fight the ‘Are you sure?’ confirmation box which becomes progressively more crazed and unhinged, until Pod 042 mentions that you can force-uninstall the chip through some seemingly simply method like holding the button. Or perhaps something equally zany like switching control to A2 to uninstall the chip while the confirmation box is ‘occupied’ with 2B.
Thus, we still get a tragic/bittersweet ending of 2B being forced to kill 9S, but this time for good with the sense that now she can finally move on. Also this version would absolutely have 2B and A2 becoming a couple.
So yeah, that's a... few of my takes on Nier. Heck, I didn't even go into the AU I've had percolating for a few years now wherein 9S is expunged from the story entirely, 2B is partnered with 60 and is a bit of a yuri-harem-protag and there is frankly WAY more world-building than is necessary.
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hellafluff · 3 months ago
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@dalishious made a fun fillable chart (blank here) for your DA Faves. Gave my reasoning under the cut bc i love to talk
DAO Companion: Shale of course! If Shale has 1 fan its me and if Shale has 0 fans I'm dead, you know how it goes. Shale is sassy and delightful and I love that they're my nonbinary rep bc I for one LOVE non-human enbies as someone who feels pretty non-human.
DA2 Companion: I'm extremely basic and have been in love with Varric Tetras for years.
DAI Companion: DORIAN!!! His journey through the game and how involved the Quizzy gets feels more personal then any of the other companions and I love the banter the two have together. My Lavellan and him are extremely close.
Excited for Veilguard Companion: Emmrich Volkarin I am Deeply Attracted To You. I have his official art as my phone lockscreen right now. I love necromancers and older men and he's so goddamn cute. Plus, Skeleton friend!!!!!!
Favorite Other Media Character: I've been obsessed with Maevaris Tilani for years and if she isn't in Veilguard I am going to end up on the news. She's a queen and the scene of her and her husband in the fade in the comics makes me so sad.
Favorite NPC: Sandal because I decided to put the Architect in the antagonist slot! I do sincerely love Sandal and I'm excited to see if we get anymore lore on him in DATV. I love the theory that he's a Sha-Brytol.
Favorite PC: Warden-Commander Mirabelle Aeducan, Mira to her friends. I love my get-shit-done exiled princess. She put her brother on the throne but also punched him very hard first chance they were alone. She is still treated as royalty in Orzammar and keeps visiting and making surface trade agreements for them as she searches for a Cure for the Calling. Is she supposed to be doing all that? No but the Wardens sure as shit aren't gonna stop her. She misses Alistair very much but purposefully broke up with him so he could be on the throne. They still keep in contact whenever they can.
Favorite Antagonist: I'm going to kiss The Architect. If we do not see him again in DATV I'm. Well I'm not gonna end up on the news but I will be extremely sad. I want to see the rest of the Ancient Magisters very bad, I think they would make great side DLC content for DATV.
Fave NPC Ship: Wade and Herren are married and I am constantly upset that weren't in Inquisition as like a specialty weapon shop at the very least.
Fave NPC Friends: Blackwall and Sera. The goddamn... Weird Uncle and Weird Niece ass relationship they have. They have some of the best banter in the game. I wasn't a Sera fan for a long time but them together really makes both of their characters shine.
Favorite Romance: I'm extremely basic and want to commit terrorism with and for Anders. Krista Hawke can and will do everything in her power to protect this man.
Favorite Friendship: Dorian again! Seriously, him and my Lavellan are basically in a QPR. He really brings her out of her shell and she matches his energy and wants to help him anyway she can. If she wasn't with Iron Bull by Trespasser she'd probably have gone to Tevinter with him.
Favorite Quest: I like the back half of Paragon of Her Kind a lot, the final confrontation with Branka and Caridin especially. Throw Shale in there for lore and fuck yeah. A lot of it comes down to my Warden being Aeducan and my love of Shale but what can I say, if my Hawke could be a Dwarf she absolutely would have been.
Favorite DLC: I played Jaws of Hakkon as a reluctant mage elf on my last playthrough and fucking sobbed after the Ameridan Meeting. That DLC is absolutely life ruining if you play that kind of Inquisitor, it was all of Adana's deepest fears realized and it shook me how deep in character I got playing it.
Favorite Game: DA2! I love it's jank and story in a story nature and relationship mechanics. I really hope we get a rivalry mechanic in DATV or other games try something like that. I don't want to piss a companion off so much they leave I want them to stay and get bitchy with me in every dialogue! I wanna romance someone who curses my name! Also just has the best story of all the games.
Favorite Other Media: I really enjoyed Absolution! I think some parts of it are under written because of how short it is (Qwydion just being comic relief is the thing that really gets me) but the overall plot and animation is REALLY good! I haven't watched it since it aired tho. I'm hoping it gets another season to cover the Meredith stinger, because I don't know how they'd handle that in DATV.
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balketh · 3 months ago
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Lol, sorry if I want clear: I'm not here to debate. If you disagree with my thoughts on Starfield because you still like what Bethesda are doing, keep it to yourself. Triple A gaming has gotten worse because of this acceptance of shit (aside from the CEO capitalistic nightmare in the industry atm.) I truly could not want to hear those opinions less; it's like hearing from sports video game fans that current gen sports games are fine being so utterly engorged with dark pattern microtransations. Have some fucking standards, please.
Skyrim was truly only worth a damn because of modding. Oblivion, Morrowind; only still relevant because they're moddable. Bethesda wouldn't have been the first company ever to successfully shoehorn PAID MODDING on CONSOLES if that wasn't 100% the case. Something literally NO other company forced through before them. Skyrim would not have been a mega success if players on PC couldn't fix their issues. It didn't last because of console players. It lasted because of bugfixing and pornmaking modders, and that's a goddamn fact.
Nothing else they've done since has been nearly as good or long lasting. That longevity - because of modding - is the only real reason they've had so many chances to make more games. It's the only reason they're such a big fucking company now. If it wasn't, they wouldn't have released the CK for Starfield.
They have not learned; their games keep getting worse, their sales keep going down. It might be slow, but it's a fucking fact. Reviews aren't everything, just as sales aren't everything, but Bethesda is, largely, on the decline, and that's not up for debate.
Jee, it's almost like headlines like "An All-Time Low For Bethesda Studios" re: Starfield DLC completely support my entire point that Bethesda is in a serious decline that they won't recover from because they keep making worse shit than the last thing they made, and it's been that way SINCE THEY JUST KEPT REMAKING SKYRIM.
I cannot be clear enough when I say it won't improve. A writer for Bethesda, Will Shen, (one of the better writers - responsible for all of Nick Valentine/Far Harbour in FO4, the best bits of FO4), left Bethesda after Starfield, because of how awfully run by upper management it was. That's 1000000% what I'm talking about. I could not be more correct. You don't have to believe me if you don't want to, but people inside the fucking company can see it, exactly as I said.
Emil Pagliarulo, lead writer on - let's see, Bethesda's four worst written games, games known for having shitty stories that people actively disregard in favour of just playing with the game like a sandbox full of toys - FO3, Skyrim, FO4, and Starfield, (with known shitty contributions to Oblivion) claims that Starfield is Bethesda's best work yet. The guy who wrote the Dark Brotherhood storyline in Oblivion, which, to be clear, is dogshit. Not the 'kill creatively' gameplay, not the lore from TES at large, the actual writing, dialogue, and in-game narrative surrounding your actions; go and look it up right now. It's contrived slop, and this was his 'big win'.
The man who openly stated that he doesn't like using design documents in his work. On massive, sprawling, open-world narrative games. The man literally responsible for every single bad story Bethesda has released since Oblivion - yes, all of them, because that's what lead writers do, they approve and direct the writing of their team. The awful non-protag from-birth-fInD-uR-dAd of FO3. Skyrim's utterly generic dRaGoNs-R-bAcK! Go shout at them until they stop! and the god awful lol-all-sides-are-shitheels-but-whatever Thalmor, Legion, and Stormcloaks. FO4's hilarious improvement on FO3, 'SHAUN, WHERE IS MY BABY SHAUN', with the most obvious fucking minute-one twist imaginable, and now, his pièce de résistance, an entire universe of uninteresting, themeless, cookie-cutter sci-fi drudgery with no real reason to explore or be invested. A man so anti-protag in singleplayer games that rather than make you the protagonist in Starfield, they used the restartable ending to write off your singular importance by having there be infinity of you.
The fucker responsible for Shattered Space's absolutely dogshit reception, and its terrible writing and narrative direction. That lead to article headlines like 'Bethesda Honcho says Starfield is "the best game we've ever made" in massive bout of amnesia', something that would only fly if, oh, I don't know, we were generally all aware of how dogshit Bethesda's writing and dialogue have been for a decade. He might not have done the genuinely fucking bland, soulless gameplay, or riddled the game with fucking BETHESDA MENUS, but he's responsible for the most unfixable thing in all of these games: the writing.
That's who will be doing ES6, probably with Todd backing him.
People didn't buy Skyrim 17 times (yes, that's how many discrete versions of Skyrim you could have bought without buying the same game on the same console twice) for the fucking story. They bought it because it's a fucking fantasy sandbox that did not have a competitor of similar scope for years. Starfield is a bad sandbox, and it shows.
Yeah, no, Bethesda's a fucking goner if he does ES6. It won't flop, because people will fucking RUSH to buy it day 1 without knowing a thing about it, but the reviews that follow will eviscerate it. ES6 will be the downfall of Bethesda. Both of them need to fuckin' retire, and let some actual talent do the writing for once in this decade.
I can only wish it would drop sooner rather than later, so they could just fucking stop.
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chipped-chimera · 5 months ago
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I enter the cyberpunk 2077 tag. I see a post about the game not being 'punk' because of all the triple A gaming company typical shit 'means it's not punk'. I roll my eyes so hard I exit the tag.
Points, context, rebuttal, whatever beloooow (I am not reblogging post because I don't want to attract hate to OP, but I am writing this cause I'm sick of seeing it).
Yeah triple A dev treatment fucking sucks. It sucks CDPR vowed to do different and didn't but that is missing a bunch of context. Here comes the context -
I've been following CDPR since about 2010-ish. They've always held onto older era gaming attitudes and respect their consumers. I guess in a way they were still made for an older era around the Cyberpunk release for the following reasons.
They shot themselves in the foot with their own marketing. Hiring a big name may have done that. If you look at the teaser trailer for Cyberpunk 2077 on announcement it basically says release date wise 'its done when it's done'. Being part of that older era they want to put out a COMPLETE game. Well tested. They came from a time where game updates were a LUXURY and that's why I trusted them to release a good product.
Marketing however got so big that it exited the realm of core fans and into the general public (derogatory). When they announced another delay, I was chill. I trusted them. Shit takes time man, whatever it takes to make it good AND treat your employees well bro. General public however was out for blood, sending death threats, pulling preorders.
There's this fine line you have to tread in marketing. Too little hype, no one knows about your product. Too much hype, you skyrocket expectations. Hype at the wrong time - you end up peaking at the wrong moment and end up losing momentum for release. You can see the conundrum here. They were arguably in the skyrocketed expectations and the losing momentum risk region.
So they did crunch time for release. In a way they had to. I mean sure they could have been 'punk' like OP suggested and said fuck you to the non-core fanbase but unfortunately punk doesn't pay bills. It doesn't keep the lights on. It doesn't keep your employees employed. It doesn't stop them from getting sent death threats for a delay.
So they rushed it out, it bombed. That sucked BUT it brought them peace. Because while everyone was making fun of them and quickly forgetting about it to go laugh at the next bomb of the month - it meant they could actually get onto fixing/finishing their game because people like ME knew them. It wouldn't be left as is. Also let them work at a less insane pace.
I started playing it (I finally had a PC that could handle it) right before the Edgerunners release and the public reboot. It was a fucking. Solid. Game. I studied game design and if I didn't get sick and had to stop this game would have been my goddamn final paper. There are so many good choices narratively and mechanically to the point you can't separate the two. It was everything I expected.
They worked hard to get there. We currently live in an era where entertainment is treated like fast food and people can be fucking incoherent when they're told to have patience. Why do you think so many games release in a scuffed state? Why do you think this new 'redemption arc' story in the game industry has become increasingly common? Because Devs keep getting sent DEATH THREATS just for doing work. That's fucking insane. No wonder they're working overtime and sleeping at the office because the general public has turned gamedev into an industry that basically uses psychological torture as a whip to get your game out 'on time'.
Yes there are absolutely horrible triple A gamedev companies, usually under the stable of a larger company (EA, Activision etc. take your pick) but CDPR ain't that. In my eyes their hand was forced.
You know what is punk? Going with a little, 'unpopular' (basically not DnD) ttrpg written by a black man and building a new IP and experience from it - AND having him on board and getting his active input during development. Because dear lord current media in general seems to be allergic to taking risks and new IPs.
You know what else is punk? Releasing free DLC updates that would be a micro transaction otherwise (no I am not talking about Phantom Liberty and I argue that's an 'expansion' though I guess no one uses that word now) and putting the goddamn pdf of the ttrpg handbook they based it off with the game download. Putting stickers in physical releases (going by my witcher experience), giving you goddamn HIGH RESOLUTION IMAGES of in game posters to print for yourself FOR. FREE. No one DOES THAT anymore.
Also arguably putting out Cyberpunk is punk just in the narrative it tells in the goddamn first place - especially in the current climate, but I think I've made my point here.
Also my last point, in big letters because it's driving me fucking insane:
CYBERPUNK. IS. A. GENRE. A GENRE. THEY DID NOT INVENT CYBERPUNK. BLADE RUNNER. NEUROMANCER. ALTERED CARBON. IT'S A GENRE. THE PUNK ELEMENT IS IN THE NARRATIVE. IT'S NOT SOME KIND OF 'STATEMENT' ABOUT THEMSELVES, IT'S A GENRE AND ALSO THE LITERAL TITLE OF THE TTRPG THE THING WAS BASED OFF IN THE FIRST PLACE.
Anyway I'm sick of seeing CDPR being thrown under the bus and being treated in ways that will actively end up affecting future development. I really, really hope they haven't been too affected but if they end up feeling forced into modern day gamedev cycles and all the bullshit that goes with it ... well I know why.
And it starts with people who spout shit like this.
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styrmwb · 4 months ago
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I beat Final Fantasy Tactics Advance
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This might be the longest game from start to finish I've ever played
Not in the sense that this is a long game but in the fact that this is the first real game I ever played (I'm sorry, I'm not considering pc learning programs for baby), and it took me approximately 18-19 years to get around to Finally beating it. It's very funny to say that my first experience into gaming was a strategy game. I also think that somewhere, deep down in my heart, this planted the seed for what games I ended up loving in my present. Experiencing this game with an adult mind was ALMOST a fresh experience, yet I uncovered a lot of old memories and experiences during it.
This game is goddamn addicting. I Genuinely had so much trouble putting it down at times because I just Kept Wanting To Play. Let me explain to you my thoughts :)
Gameplay
I love RPGs to the bottom of my heart; HOWEVER. I have Always Always Always HATED gear management. I don't think I ever truly appreciated it in a game until Final Fantasy IX, where equipping gear and holding onto it taught you abilities permanently. It made me care about my gear and when to equip it more than just stat buffs and "yeah I guess I'll get fire immunity whatever". I LOVE that system so much. Another system that I love to the bottom of my heart (also an FF Classic but Dragon Quest gave me this too) is the job/class system. The freedom of changing my characters to be whatever I want and to mix and match their abilities is so fun and leads to a lot of flavor and mechanics. Final Fantasy V does it the best imo. So what do I get here? I get 2 of my favorite RPG mechanics of all time put into one!!! The reason this game is so addicting is it's basically to me character building simulator. I am constantly thinking about job paths, what I want each of my guys to be, how much time am I putting them in battles and spreading across their usage and swapping gear to maximize AP gains and make a small army of broken warriors. It's an absolute joy. The base gameplay is super solid too which helps. I mean, I love strategy RPGs (I am, unfortunately, a Fire Emblem bitch), so you literally can't go wrong with it.
I loved the jobs in this game. In fact, I'm gonna be a big nerd and tell you about my whole clan because this is MY post and I make the rules
Marche - Paladin/Fighter: World's Strongest Child. Fighter's damage output is insane, and has a wide range of abilities that helped out with its accuracy or distance, as well as just some meaty hits to annihilate. I went into Paladin just for some extra defense, and was also blessed with some good support skills and a stupid strong nuke in Holy Blade.
Montblanc - Mog Knight/Juggler: To be real here, I fucked up with this dude. I Did Not know what I wanted to do with him, and messed his stats up a little as a result. But Juggler is such a good support unit, especially with Dagger's disable + damage and Smile's instant turn ratio. Mog Knight did not perform how I wanted it to, but it has funny ability names.
Nikolai - Hunter/Archer: As I mentioned before, I'm a Fire Emblem bitch; and what that means is that I'm used to archers sucking shit (fuck you Python hit your damned shots). I was NOT expecting the bowman here to be as goated as he was. The utility of the aim abilities from damage boosting to disabling the enemy, as well as hunt's huge monster damage, this dude was a prime stay throughout the entire playthrough.
Chelney - Dragoon/Gladiator: This guy took a bit to load up, but once he did, holy shit. Absolute damage demon. Dragoon's wide range of AOE abilities + spear usage given some extra strength and smaller focus when needed from Gladiator, on top of the insane movement I gave him meant I had a Bangaa missile land wherever I wanted it to.
Eugene - Sage/White Mage/Beastmaster (when needed): Another unit I didn't really do optimally. White Mage is obviously a great support as it always is, but I genuinely thought Sage was gonna be a support type. Instead I got some damage skills (which to be fair were nice to have) that were super rare to find and didn't feel really BEEFY. Beastmaster was mostly there to support the Blue Mage.
Gertrude - Red Mage/Summoner: The early playthrough goat and 1/2 of the reason why I think Viera units are the best units in the game. Red Mage's wide variety of abilities came in clutch, as well as the bit of Fencer I gave her at first to cover both magic and physical. Then came Summoner, which was just "haha drop a big explosion". THEN I got Doublecast. "HAHA DROP TWO BIG EXPLOSIONS". Very very very fun unit, I just wish she actually managed to hit more. I blame myself for not giving her more movement to get behind the enemy.
Skimble - Time Mage/Black Mage: The epitome of a glass cannon, Poor Skimble could nuke anyone he saw but kept constantly getting targeted and killed. I actually did really like this mix of jobs because he could pull off support and damage well whenever I needed.
Gotwald - Bishop/White Monk: Not the most used unit, but a VERY fun combination of jobs. Bishop is like, Good Sage, with its healing and damage magic, and then the White Monk abilities balanced it out with some physical attacks as needed and Revive. Thematically it all balances out very well, I loved this.
Gallahad - Ninja: Another unit I didn't really know what to do with. He started out as a thief but I never really liked stealing in games (mainly cause it just never seemed worth the trouble). It was worth it to get to Ninja, though. His damage output, especially once I unlocked Double Sword was insane. The utility of Ninja Skills are also awesome, I just wish he could land them.
Agatha - Assassin/Sniper: I lied when I said Gertrude was 1/2 of what convinced me Vieras were the best. Agatha is 5/6ths of what convinced me of this fact. Having her in Sniper was already really solid with Doubleshot, Death Scythe, Aim:Weapon, etc (a really funny combo was dooming someone then using Montblanc to speed up their turns and thus their demise.) But then Assassin? Holy shit. Literally just instantly killing anything across the field, dashing around at mach speed, everything in her range. Once I mastered Ultima Buster and gave her back a greatbow, everyone was just "am I going to Last Breath or Ultima Buster you? You get one shot either way". Insane unit.
Karl - Gunner/Animist: This is such a fun long range hide in the back of the map combo. Gunner has surprisingly crazy damage, and it can keep up that damage AND cause statuses. Animist rounds it out nicely with the self heal and AOE attacks (oh I can't shoot you? Get Chocobo'd, idiot.)
Nobel - Blue Mage/Fighter: This is a Blue Mage that is 1000% worth the investment. You don't even need all the spells. Matra Magic is one of the funniest spells in a strategy game I've ever used, and even beyond that I had Twister and Dragon Force. Fighter was there to give them extra meat for their attack based spells, as well as no MP options because Damage > MP is a thing and is good.
That was my clan, and I feel like most everyone got their time to shine (even if certain bunnies and lizards got a little more than others). There are some jobs I wish I got to experience a little more but I just couldn't put the investment into it. Illusionist and Alchemist are a couple that I think I could have cooked with in an alternate timeline; Templar as well. Gadgeteer scares me, but a luck based affect everyone class is really funny conceptually. I also really appreciated how throughout the game, the base jobs weren't always invalidated, and they had their place when needed.
I think building characters, while it is the part I enjoyed the most through the game, is very much sunk cost. You gotta just invest in your guys from the get go cause nobody you recruit later is going to even out just due to amount of abilities.
Other gameplay things I liked: customizable map is really cool. I ended up going with an optimized guide just cause I wanted treasure and I know I don't play games more than once often so I was going for full 100%, but as a replayability feature it's SO cool. I also actually quite enjoyed the little bit of time management that was there; it reminded me of Persona. Hold off to accept this mission cause I can't make it in time to do these other couple, plan out my optimal route to hit as many or as little battles as I could in this period. Map navigation was an actual part of the game which was cool.
The Law system gives me feelings so complicated. Thematically, it's very cool and fits in perfectly in the world (or I should say the world is built around it very well.) And theoretically, it really gives you incentive to switch around your units and plan out their growth. But in my experience, 80% of the time it was just annoying? (which again, flavor wise, VERY accurate). Like there were times where I got hit with "do not hit animals go to jail" on a mission I did not know was exclusively full of animals. I also don't think they were the clearest things at times, and you really do just have to get punished to find out the limits of stuff. It's not The Worst, but I don't think I had a lot of fun with it. Except when it prevented the enemies from doing something that was hilarious. Stupid Illusionist can't do anything when target all is illegal lmfao
To tie in two previous points, I think Jagds were a very cool area. The trade off of no laws but for permadeath is neat, and those zones actually gave me fear and made me try to plan and prepare when I went around them. I also have a memory of my childhood playthrough losing my favorite guy so I didn't want a repeat of that hahaha. But I think the permadeath eventually becomes WAY more of a punishment than it should be due to how hard raising a character is. One wrong move, and the guy you put dozens of hours and AP into is gone. I will say, this game absolutely made me anal about saving constantly, so that might be good? Maybe?
Two things I can strictly say I disliked, were the randomness and dispatch missions/mission items. When it comes to randomness, I feel like I was really blocked out of certain things just because I couldn't get the units or items I wanted. I didn't get the chance to recruit a second Viera for so long, which sucks when jobs are race based. (I read somewhere that it was based off month but I found that out way too late). Items as well; when abilities are locked to gear, you Need gear to reach potentials. But I barely got any Sage weapons, I was losing out on a lot of ice magic cause I just couldn't get the items, and I literally never got to figure out how to steal said weapons cause I didn't get the weapon to do that. It bothered me. Mission items are the absolute bane of my existence. I HATED them. You need them for so many missions, but those missions will appear WAY before you can even get the items, and some items are one time get only meaning you can screw yourself out of everything, which I hated. Yes, I know that if I was playing this back in the day (and if I had friends when I was playing this back in the day), you could trade and link for items, but as a solo player, it just doesn't work. The mystery difficulty of dispatch missions sucked too. I had to look up the formula just to figure out how to make something guaranteed to win.
I think this wins the award for Game With Gameplay I Actually Really Cared For And Had Opinions About 2024
Story + Characters
As a kid, I really didn't think about the story at all even though I could read it just fine. I was just a small one who named his character ABCDabcdef and had fun moving my guys around (also god damn I was a lot smarter than I thought considering how far I got) My adult brain though, was actually able to appreciate what this game was. I think it offers a really interesting inversion on the Isekai genre, before the Isekai genre even blew up. What if the main character wanted to go home? For a GBA game in 2003, I feel like this was surprisingly... profound? is that the word? I'm not saying it was the greatest piece of media ever written, in fact I think there were a couple areas where I would have liked a little more clarification/details, but like, for what it is. It's really cool.
Marche I think is an interesting character. He felt very... responsible. Like "haha ok guys we had our fun but we Need to go back." He was able to call the bullshit on the world, and try to pull everything back to reality. I felt this even further reading about his backstory and relationship to his family. Sure, he had freedom, but he dedicated his effort To his brother, and his mother, to make them happy, even at the cost of his own. He's a character that I very much appreciated and related to. Although, I think I would have liked more to his motivation. A stronger reason behind his intense want to go home.
Ritz and Doned were fine. I like them, but there isn't much To them. Ritz was a cool, strong character who I liked how she never backed down from her wants, and Doned hit close to my heart, being a very accurate younger brother; and I felt for him, "gaining" the health he always wanted. I really liked the scene between him and Marche fighting about what the other has. But they didn't get to show up much, which stinks, and in Ritz's case especially I wish her motivation was a little stronger.
Mewt I think was the perfect character to cause this story and this world. I completely understood his struggles between the bullying and the loss of his mother, seeing the struggles of his father, and wanting that all to go away, dealing with, or more aptly NOT dealing with the pain by running away from it. His mental state literally shaped the world, from the laws of the land to creating an overpowered coping mechanism in the form of him but backwards (fuck you Llednar you're too damn strong).
This game has a good Cid. I expected him to be a shithead, but in the real world he was just depressed and in Ivalice he was actually really honorable.
Montblanc and Shara were both good friends to their respective child, but I do wish they both had a little more background/depth. (I also wish that Shara hit literally any of her shots come on I wasted a unit slot on you)
Both the Nu Mou surprised me; Babus actually made me feel for the dude, clearly caring about his prince and fighting for him; his behavior and appearance made me think he was Mewt's stuffed animal given life. Ezel's fucking hilarious, this dude said FUCK the government, laws are no fun at all. I love that dude so much.
I don't have much to say about Remedi, as she's literally an extension of Mewt. She serves her role as being that physical incarnation of a metaphysical concept to plunge your sword into that every FF game needs.
To kinda summarize my point, I did like everything, and I thought there were a lot of cool concepts. The game made me feel feelings, it plucked at my heart a little. But it's not as deep as I would have liked, I don't think. Granted, this is a GBA game. I'm not expecting Shakespeare or anything, but if we ever got a remake or something? I'd love some expansion.
Apart from the main story, I actually quite enjoyed the background story of Clan Borzoi. These guys are being menaces, you defeat them, and through reading the rumors and dispatch missions, you find out their leader runs away in a boat you helped him with, only for him to come back 4x as evil, bringing fiends and becoming a fucking vampire. It was honestly a joy and a side plot that Did Not need to be there but I loved.
The post game 100% completion judge storyline was fun too. We get more Cid screentime AND we get to fight against the law being shitty and corrupt which you always love to see.
Art
I love this game's art style and direction. The portraits, the way everyone looks, is so fun, it's cartoony and unique. The monster designs are so special yet still recognizably classic. The game itself is really colorful and vibrant which makes it a joy to look at, especially as I can't tear myself away from playing it.
Even the animations just make me really happy to look at, although I recognize part of that is nostalgia. The spells are fun, like the demi squishy circle, or the Illusionist full screen hellfests (Stardust is the best one). Even the summon animations, for being on a GBA game, had that classic FF sense of grandness, power, and being over the top. I love looking at this game.
Music
It's amazing how even through the GBA sounds, this is very recognizably a Sakimoto soundtrack. I can feel that grand feeling that the XII OST gives me in the form of beeps and boops. I don't care what some people say, I love the way the GBA sounds, and I think this game has a very good soundtrack. The title theme lives in my head rent free, as well as the bar theme. Marche's theme is also probably one of my favorites, being a slower piece compared to most of the game.
Stranger of Paradise: Final Fantasy Origin
See it's funny cause Marche is a stranger in paradise and I'm about to talk about the origins of Final Fantasy
Go play the silly Jack game dammit
I never truly appreciated how FF this game is. I will preface this by saying I Have Not played the original Tactics yet (I should have done it before Advance but childhood experiences win the matchup low diff), so my experiences are mainly second hand, that might affect some of my outlook. But as I was saying, this game feels INCREDIBLY classic Final Fantasy. Between the monsters, the jobs, the colorful nature of the game, the references to previous characters (I saw the four fiends! And Gilgame[sh]!) the fantastical aspects over the more serious political drama, I get the same vibes as the first few FF games, which makes me happy. I honestly feel like this game feels more FF than XII does (I am not saying XII is not an FF game it obviously is).
Speaking of XII, it is INSANE how much Tactics Advance brought to that game, and how little credit I feel the general public attributes to it. Like, This Game Came First. This game created Viera, Bangaa, Nu Mou. This game had Montblanc and Nono. This game had the Giza Plains. This game had monsters like Carrot. This game created Judges! So much of XII's identity is Tactics, and playing through this made me realize that even more of it is still Tactics. We wouldn't have Fran, we wouldn't have Gabranth, without Tactics Advance, and I wish this game got the respect it was due.
Shoutouts to XIV being the only game to acknowledge it in the form of Clan Nutsy. (I'm retroactively mad at Theatrhythm for not doing ANYTHING)
Post Too Long! Red Card: Go To Prison!
I'm so glad I finally got to finish this game, and complete a mission that I've had since I was a kid. I specifically remember giving up on the Llednar -> Mateus combo, and now here I am, 100% completion.
I can absolutely see why I put so much time into this game; it's addicting, and it has so many features and aspects of games that I love put into one package, even if there are bits I could do without.
The game as a whole feels ahead of its time, and even beyond the console it was on, and I hope one day it can get the recognition it deserves, rather than only getting a rerelease on the Wii U. I do recommend any FF fan to play this game. To finish off the post, I would say;
8/10. An absolutely addicting fun time and a key point in the history of my favorite franchise, as well as my own life. It's got some frustrations and imperfections, but it's such a solid experience.
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porygon2electricboogaloo · 24 days ago
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what is your favourite thing about each of your pcs and why do you enjoy playing them?
Ooh get ready for a hefty reply. I'm gonna cap the list start at where I really got back into dnd, since my characters before this point weren't as deep. Shoutout to Dax Ironbeard, Finnan Tealeaf, and Ling Fai though (yeah I know Ling Fai is one of my npcs but I just really like the name). And as fun and silly as one shot characters can be (lookin at you Klutzy and Waldo and Witchhunter Recruit Binglebangle) they aren't really developed enough to make the list. But here goes!
Oogway: a tortle knowledge cleric from @a-very-angry-woodchuck's Dungeoneers campaign. I liked how level-headed he was, being more interested in exploring than fighting. He made me fall in love with support roles in combat as well.
Gundor of Moonfell, AKA Gary: a human blood hunter/ranger and my second character from @a-very-angry-woodchuck's Dungeoneers campaign. He was a delightfully traumatized shit disturber, and I loved how deep his backstory lore went. I never really realized you could get that into a character up until here. (If only I could have played him for more than 3 sessions... Womp womp)
Nicky Nickson: a fixer from @quantemphys's Cyberpunk Red crew. It was really fun to have such strong ties to an NPC, in this case the pop star Sunny Sun Lee, and seeing that relationship develop.
Rocky Gallagher: a raccoonfolk divine soul sorcerer from @quantemphys's Idle Creek campaign. My favourite thing about him was how interwoven he was into the whole big conspiracy plot of the campaign (even getting his sorcerer powers as a result), while staying pretty clueless about it. Having a hint of metaknowledge while playing a less smart character was really really fun. Also his arc from sad janitor living in a soap house to town mayor is maybe my favourite tied up development of any of my characters thus far.
Spike Dynamo, AKA Death Wurm: a solo from @quantemphys's Cyberpunk Red crew. I LOVE the energy he brings to the table: nonchalant, serious, can and will shut down shenanigans, but his intensity is like no one else I've played. He's also so damn good at what he does, and having the vigilante alias is just so cool!! Highlight was almost killing AV in the very first session, though very excited to see how his backstory elements are gonna play out :)))
Jasper Taliesin: a spider from @a-very-angry-woodchuck's Blades in the Dark campaign. My bastard son, my lil manipulator, my pride and joy. I love him for many reasons, but I think the core is how much I enjoy creative solutions. He's always prepared for a problem, is cunning and fast-talking enough to get out of trouble, and knows how to pull a hell of a scam to get what he wants. I'm only limited by what I can come up with, which is especially fun when used to set up your allies. I also liked that his backstory was simple, letting me really discover him, with his actions in the game itself having the greatest impact. Oh and betraying the crew to secure a long-term win was so exciting to play out. He's so close to being a villain with his ends-justify-the-means, but still morally good somehow. Still haven't gotten over his death, even though he PLANNED IT IN ADVANCE GODDAMN
Draco Acid Bloodhowl Infinity: a duergar necromancer from @quantemphys's Aldermoore campaign. We have not seen much from you, but you were still delightful! Playing an angsty character was a challenge but very fun. I also enjoyed being a very flawed character, both selfish and temperamental. Hope to see more of him eventually!
Crazy Moe: a leech from @a-very-angry-woodchuck's Blades in the Dark campaign. If you want chaos, havoc, and destruction, look no further. Moe is as reckless as they come, and really just wants to blow shit up. I love playing him because he feels like a force of nature, and seeing how much damage can be done in just one guest appearance is just *chef's kiss*
Cadence Sarabande: a lurk from @a-very-angry-woodchuck's Blades in the Dark campaign. She's been a really interesting character to play between her lore and her being a 15 year old assassin, but I think the real selling point is her demeanor. So optimistic, so sassy, so naive. I love her dynamics with the rest of the party and the inevitable disagreements that arise from all her opinions. Also the accent is a lot of fun lol
Captain Jaq Bram: a sea dragonborn, leviathan hunter ranger from @lilmissrandom's unnamed campaign. While I've only gotten the joy of playing him for a few sessions, I get to live out my grizzled sea captain fantasy. He's incredibly surly, and he's going very much insane, but still has a soft spot for his crew. I love how obsessive he is toward exclusively hunting sea monsters, and getting to use a custom subclass to really portray that! Confrontations with the party over his alleged misogyny have also been really fun to play out, and I'm super excited to watch his nuances and trauma get investigated.
I'd also like to shout out Voltergeist and Fronk Shoetwos, a pair of very recent creations that I hope will slam dunk their way into my heart.
Thank you for the question it was SO much fun to answer!
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alertarchitect · 11 months ago
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Full disclosure, this is a long one. It's also a vent post. I'm mainly writing this out to help get the thoughts and feelings regarding this kind of organized and out of my head, makes dealing with them just a little easier. Maybe it'll help you put to words your own thoughts & feelings on this kinda shit, too, and if it does, I'm glad my screaming into the void at least helped out someone other than myself! After all, if anything I say, write, or do ends up helping at least one other person, then maybe I'm doing something right :]
Sometimes having long-time special interests in an ongoing franchise FUCKING SUCKS. Perfect example - I am both a big Halo nerd, and really enjoy the overaching lore of Bungie's connected worlds (with how Marathon, Pathways into Darkness, Myth, Destiny, and even the ways Halo originally connected before it had to become its own thing thanks to Microsoft). Here are the ways that currently sucks:
The state of Halo Infinite, the most recent Halo game, both currently and at launch. At launch, you had a buggy mess, with multiplayer that barely functioned, lacking feature parity (even just on the multiplayer side of things, not counting the campaign) with Halo Reach, a game from 2010. Currently, 343i has admittedly fixed a lot of the launch issues - there's more customization than the game has ever had before (still not as good as Reach's customization imo, but at this point I've given up hope on any multiplayer AAA game having that level of customization for free ever again), the desync issues (in my experience) are no longer happening, and it has the most powerful Forge mode in any Halo game to date. The flip side of that, though? Egregiously horrendous monetization, an armor core and coating system that both hurt the customization more than help, and a drip-feed of content with little to no communication from 343 on anything past the most recent update. Not to mention the issues that come from a focus on "Live Service" bullshit.
The issues at 343 Industries itself, which come part and parcel with the massive issues related to Microsoft as a company. Massive megacorporation, horrible management, staff getting screwed over, crunch culture, and more - it just goes on and on.
Halo 5, despite its generally negative reception, is horrendously inaccessible to those of us that want to experience it as a piece of history and/or try out the multiplayer. A perfect example of how little companies care about game preservation, despite the decent track record 343i has had in that respect thanks to the Master Chief Collection, its PC release and addition of Halo Reach, and the efforts to find, occasionally recreate from almost nothing, and implement lost & cut content in the MCC titles.
Being a fan of Bungie's overarching stuff... really bad when you are at PEAK investment into their stuff, namely my Destiny 2 hyperfixation, and they not only announce that their new Marathon game is going to be a fucking EXTRACTION SHOOTER, and thus unlikely to have one of the most interesting things about Marathon in it (that being its lore) while also being very hard to get into thanks to people treating that kind of game as a massive sweat-fest, but also suddenly lay off a bunch of employees (when previously they had a good track record of treating employees decently...) due to Square Enix levels of profit overestimations of Lightfall, the BEST SELLING DESTINY EXPANSION EVER only getting 45% of the expected sales. Because why be realistic, right? Just fuck over employees, that certainly won't hurt us in the end!
The fact that, despite ALL OF THIS and my moral convictions against the shitty nature of this stuff, my dumbass brain still wants me to just spend spend spend on it anyway because of how much of a special interest Halo & the Bungie lore are to me - it almost hurts. I generally prefer fantasy stuff, but I can't stop myself from loving the lore and stories associated with this stuff. I have to fight myself every goddamn time I have money to not fall into the traps. It's easier with Destiny - I uninstalled it, replaced my PvE needs with Warframe and Risk of Rain 2, replaced my PvP needs with Halo Infinite, and just keep up with the story from a distance. But now that Halo Infinite is back in my life? I love the gameplay, hell I'd go as far as to say it has some of the strongest gameplay in the series (though some modes could use a bit more work, for example the Infection mode just isn't as fun as the Infection from Halo Reach), but the monetization just... AAAARGH it hurts me that I want to spend on it, both for customization and to have little goals to work towards in the (thankfully well-implemented due to them being available eternally) battle passes.
I just want to be able to love something that's been so central to me for so long - I played a cracked version of the CE PC demo for countless hours growing up, to the point that to this day I know the mission Silent Cartographer back to front from memory & could do it in my sleep, and associate Blood Gulch with countless memories of Halo's multiplayer from how often I'd play it with my sister, and to add onto all of that Halo Reach is one of my favorite games ever made, period - without caveats and moral hangups. I just want to love something without justifying it every time I think of it, both to myself and others.
I know this is a massively first-world issue, having the luxury to whine about my Favorite Things going through years and years of getting fucked by their own successes driving them into corporatism, but it still sucks. Obviously not as much as other issues both myself and others deal with, and DEFINITELY not as much as the horrible shit people are enduring in several parts of the world, but just enough for me to want/need to vent about how much corporations like to shit on the little rays of sunshine that we use to feel better about life.
#vent post#halo#halo infinite#marathon#pathways into darkness#myth the fallen lords#destiny 2#corporate bullshit#fuck corpos#just let me have nice things in peace goddammit#why does everything have to be fucked with SO MUCH over time#I just want comfort games I don't have to think about the real-world bullshit of too much#but unfortunately my brain landed on options that#while not the WORST by any stretch of the imagination#I mean just LOOK at the state of CoD Battlefield and just...#EVERYTHING that was touched by the Shitty Wizard Franchise#which I only mention due to how many people I've known who had to find a completely new comfort media after JKR proved herself to be a TERF#it still sucks that it's nearly impossible to find something that isn't either problematic or actively getting enshittified#at least in my favorite genres#namely FPS games (both modern and retro) and Metroidvanias#and while the latter isn't too bad#the former just gets infested with so much assholery and corpo fuckery that#you either have to play an indie game made by one person who could turn out shit at any time and that is so niche there's no multiplayer#or just deal with the shittiness involved with getting too attached to a franchise owned and produced by a megacorporation#and unfortunately I got attached to one of the latter from a young age so#at least I can feel a little better now that I've kinda gotten the bulk of my thoughts about it off of my chest#which I honestly REALLY needed to do#so that's good at least
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bossyuri · 2 years ago
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Ima put my random thoughts about SRV in here! It probably won't make much sense but wtv sdfsg
again I haven't placed the last building or conquered the whole map yet, as context, but i did finish the main story aside from that.
So ima start of with thoughts while disregarding how the bugs affected the experience!
Overall, I had a good time! I really enjoyed it. I love the new crew. I loved the focus on friendship. I'd say the story overall is nothing really special though, which I don't think is necesserily a bad thing. Sometimes a chill story packaged in a fun game is good ya know.
I loved finding out bits and pieces about our friends through dialogue, I think that was great, and I really liked that it felt like a solid friend group. Modern Yuri (as I like to colloqually call him lmao) is so much more mellow from having a good support system early on lol. But he's still got some Classic Yuri in him.
The rival gangs I think that thematically, visually, their music and stuff, they were great. I liked them a lot, they had good contrast, their music when you fight them rules. I do think that they were a little underused in the actual story though so they don't quite leave the impact that say, the Syndicate did. The threat they posed felt more theorical than anything you actually see. Again not the worst thing, but I feel like they could've used a bit more time to be more present. (I did like how the Panteros stuff ended because it tied in with other things later though!). Like I think in particular that the collective could have been used a lot more.
That said I did play with looong months-long break for the first quarter of the game so idk how that affected my impression. And the last few missions I think were really, really cool, I really liked them! But I felt like the middle parts after a certain point weren't quite as memorable.
But I don't think it was bad! And the game isn't quite over yet, so I'm looking forward to what's to come.
Also I did like how narratively the game tries to give you a nice fantasy release from a lot of real life issues. I'm sure many people at Volition had to face these frustrations in their lives and it felt like. relatable yknow.
Now though.....so I work in game QA, going on my 7th year, and the game released in....really an unnacceptable state, which was really a bummer and really harmed it. I don't blame the devs. Devs want to give us good games. But they don't control release dates.
and they did not control covid. I know a lot people see covid as an "excuse" to fuck up games but trust me as someone who was working in the industry through it all, it absolutely messed up a *lot* of stuff that you may never know about. My setup from home is still not ideal. And thats not even getting into employee burnout but anyway-
I've had crashes to desktop, blockers in missions (regularly), broken multiplayer (tho i havent had a chance to test it again after patches) needing full game restarts for a variety of reasons (clothes broken, face broken, world stopped populating, quest blocked...) the clothes system still breaks for me after so many months after release (thought its a lot better. i dont fear the stores as much anymore lol). I don't know if it's a quirk of the PC version, but it would have been so much more of a good experience if they had had the time to polish the game more before release. Lots of gamers don't have much patience for this kinda shit, and it's a shame for a game that has a lot of love put into it.
But they're still patching the game, and the QOL changes that they keep adding are really good. The game is a lot more stable for me too so I will definitely keep playing, and I'm hoping that my mental state will allow me to make some fun content from it. I'm still kinda hoping for a steam release sometime so I might get to replay the story again if that happens. Because taking screenshots on epic is a goddamn pain.
So huh anyway. I don't think anyone cares that much but if you've read that far thank you! And also thanks for sticking around with me for so long despite my dropping off the face of the earth in a depression spiral. But I'm still around and Yuri is still around. And Saints Row V is fun!
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carterashofficial · 1 year ago
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I need to vent for a hot moment about my usually fantastic boyfriend
So. Tonight I make dinner. My boyfriend knows I love to cook. His father has been living with us since April (don’t even get me started but I am ready for him to move out)
I make Tacos b/c Taco Tuesday. I’ve got a chicken breast the size of Rhode Island (thanks Costco), beans, rice, cheese, tortillas, cilantro, a whole onion. I go all out. My big frypan is full of onion and chicken. Like 2lbs of this shit. Can of beans boiling on the stove with cumin and salt. I add cilantro and lime to my rice.
When I say that this could’ve fed like 6 people, I mean it. 6 people with 2 tacos made of 10” tortillas, and it would be fine. I have 2 tacos. Boyfriend has 3? His father, I’m not sure, I’m going to assume 3. Point is, a decent amount of chicken and beans were left over, certainly enough for my lunch tomorrow and maybe the day after.
I tell both of these dudes that in an hour, during break time for my group video game night, I will pack up the leftovers for my lunch tomorrow. Both make sounds of acknowledgement.
Break time comes.
There are no beans or chicken left. I ask where it all went, because boyfriend’s father sometimes packs up the leftovers.
Boyfriend says his dad asked if he could eat the rest, and boyfriend said yes.
I tell them both that I literally had said that I was going to pack it up for my lunch. Boyfriend says he can cook more chicken. Or do something with the 1/4 cup rice left.
Dear reader, this man can build a high level gaming PC or decently play a song on a guitar. His skills do not lay in cooking unless someone (me) is there to keep him from stabbing himself with a paring knife, or he has a YouTube video open to follow along; and even then I’m still nearby b/c he will ask “is this okay?” Or “is this mixed enough together”. I love him. Cooking is not his strong suit, but he can make a nice grilled cheese or scrambled eggs.
So I do not trust my boyfriend to cut up another Rhode-Island chicken tit with a paring knife. We have no beans. The rice has been sitting out for an hour and is slightly crunchy.
I’m pissed. I spent an hour making dinner and I can’t even take any leftovers for lunch, which I definitely made enough to do.
Boyfriend is mad that I’m upset b/c I have to cook again. It’s that or I spend $ on takeout for lunch tomorrow and I don’t want to do that. I wanted my taco salad.
Boyfriend offers to tell his dad to go get me something I can take tomorrow. Obviously it would be takeout b/c his dad can’t cook either. I don’t want takeout.
So.
I’m pissed and cooking again at 9 at night.
Boyfriend is upset b/c I’m pissed.
And his dad is snoring on my couch and I want to scream b/c it’s been 5 goddamn months of him living here and he can’t go somewhere else.
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by-ilmater · 2 months ago
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okay i'm a good ways into my second playthrough of datv and i realized i never posted any of my thoughts after i finished the first time. warning for end game spoilers, like big time, i mean it
many of my initial criticisms still stand, for me. like dai before it, i think datv suffers from some pacing issues. it starts off very slow, and i don't think it really starts to open up until after the dragons. i've always thought dai had the same issue, that the game only really gets going after you get to skyhold.
idk how to really phrase this, but the emotional pacing? feels off for me? does that make sense? like, there's several moments in the game where something absolutely devastating happens, and they did a really good job of capturing that. i think the aftermath of the dragons are a good example of this. in my second playthrough i'm playing a crow rook, so i chose to save treviso (did it the other way the first time) and the moment you fast travel back to dock town after that and half the building is just fucking GONE. that was a gut punch holy shit.
but then, so much of the rest of the game feels.....idk. cold? flat? it just doesn't seem to have a happy medium, there's either huge shit happening or....eh.
i will say, i think i'm enjoying the game more on a second run and that's not super common for me. it has let me pay way closer attention to how they actually handled varric after knowing he's dead the entire time, and there's some surprisingly clever moments.
speaking of the dragons, something i do like that datv did that felt more in line with origins is the game forcing you to make fucked up choices and live with the consequences. there's several moments in origins where you can just straight up lose a party member if you say something wrong or do something wrong, and I think that got kinda lost in da2 and dai. especially in dai, you have to go out of your way to really fuck shit up. i like that the dragons are bad no matter how you choose. i like that, if you choose wrong during the final battle, people will just straight up die (that's also very mass effect 2 and i love it). someone will also die no matter how you choose! there's no way to save harding or davrin after that choice, afaik. i like that.
i wish that we had more freedom over our rook as far as backstory and age and things like that. i really hate that the game basically railroads me into playing rook as young, especially during the emmrich romance. that irritates the fuck outta me. why give us the option to give rook wrinkles and grey hair and whatnot, and then insist that they're some naive twentysomething? haaaaaaaaaate that. i think, for a voiced pc that wasn't just a named person like hawke or shepard, dai struck a good balance. i liked that characters would ask your inquisitor questions, and then you got to decide how they felt. rook doesn't get that.
i miss being able to just talk to the companions whenever. like, i do like that they kinda move around the lighthouse and interact with each other, but i think we also could've been given the ability to talk to them while they did that, instead of having to wait til they have their little speech bubble prompt. idk what inspired the decision to make it like this, idk if people complained that there's too much talking in previous da games. but i loved all the talking and i want it back.
this is a petty personal issue, but i am so so sad we finally got to see weisshaupt in a game and it immediately gets fucking destroyed. literally so heartbroken. i've wanted to see weisshaupt since alistair talked about it in origins.
this feels like a mean criticism but.....some of the voice acting does not hit for me. i chose the american male voice for ezra, cuz he's a city elf from ferelden. and man, it bugged me the whole fucking game lol. but with kai i chose the british male voice and the difference is huge.
goddamn this got long lmao sorry. i'm sure i'll think of more later.
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angrelysimpping · 7 months ago
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Off Screen
Written April 3, 2024
Shout out to the talented, sweet, n hampsom 💜@inkyquince 💜 for the amazing vtm game and who made Tekli and Luka (and Rada, who is more connected to Necro's PC yet here she fucking is because I'm a silly billy >m<) (and Ifan who is connected more to Benji than Andi yet here we are)(and Sigvar, who is also more connected to Necro's PC uh)
Contents: talk of curses and ghosts; suicidal ideation and planed scuicide; unreliable narrator; dry humping; some cum eating; briefly implied sex work; biting; some mild blood and blood drinking
Words: 1,813
The boat was…eventful. Yes, that's the word he'd use, eventful. Better for keeping the spirits up. 
Eventful. 
God, he couldn't wait to get to Russia. Luka would finally be safe, they'd be-
Tekli. Tekli might be there. That's why he'd chosen this boat, in the end. He'd seen the letters, saw she might be held up in Russia. So close. So goddamn close. He just had to actually make it there. 
Not die first. 
Would he die first?
His chest still ached where the spirit, Rada, had touched him. Cursed him. 
He'd been so fucking stupid. But, hey, maybe something good would come of it? He could only hope as he trudged back to his rooms, lingering cold of the Shadow Lands still clinging to him. Funnily enough, it was almost comforting. The same constant ache that lingered in his fingers during winters, the same numbness deep in his bones that'd been the only thing keeping him from falling apart when he found himself alone. 
Alone. He always ended up alone, one way or another. 
It'd be a blessing to die. He wouldn't be alone then, would he?
The ship buckles under him, lights dimming and colors failing. Only a second, a blink of an eye, and everything is right again. 
Or would he go there? To the Shadow Lands? His family wouldn't be there, would they? He can't see Mir past the serious six year old boy fascinated with insects. Can't fathom Rzepka other than a sweet nine year old, dirt smeared across her cheek from gardening. And Polina? Whatever had happened in death, she wouldn't end up somewhere like…like the Shadow Lands, would she?
Alone, then? Alone even in death? Or, stuck hunted? Spirits like Rada chasing him down. Rada herself after him? A special hell he’d never conceptualized before?
He didn't particularly want to find out. Though, if the world kept sliding around him, out from under him, he'd have to get used to that place, sooner or later. 
Andrzej is careful not to make too much noise as he slips into his rooms. Even as sleep calls to him, he takes time to make sure the door is barricaded. 
Shuffling into his room, Andrzej changes into his sleeping clothes before pausing, looking at his rumpled bed. He'd dozed there for a bit while Luka had read and it'd been fine, comfortable. A good enough bed, better than others he'd slept on. Yet, he turns, walking back out into the shared room before crossing over to Luka's. 
The man is sound asleep, and there's a pang in Andrzej’s chest. 
God, he'd dragged Luka into a mess. Maybe he should've left him in Italy. Or not snuck him from the brothel- no. 
He's gone down that line of thought too often. If he didn't offer Luka a way out of the brothel, he would've been killed. He was sure of it. But, maybe death would've been better. Isn't that what he himself was chasing, after all? His own death?
If that’s what would've been granted to Luka, that is. Who knows what could have happened, really? Some all knowing God, maybe? Not him, though. No, if anything was proven tonight it was that he didn't know shit. 
He couldn't even find Luka a safer place to sleep. 
Do you see me as a protector, Andrzej? 
Throat constricting, lip curling, he has to fight off the urge to scream. A protector? A protector? He'd met Ifan twice and he seemed trustworthy enough but…but he knew her. He knew Tekli. Sigvar and Ifan had been there, they said, when she ghouled him. And he can't remember, he can't fucking remember. 
He'd rather cut out his own tongue than claim he thought of anyone in that sense. Yet, he might just do it if it'd secured Luka a safe place to sleep away the day. 
A protector? When was the last time Andrzej felt protected in any sense? 
And he knows the answer. Even as his own impending death bounces around his brain, Andrzej lets himself forget for a moment, dropping into bed with Luka. 
He'd meant to find a way to hide Luka away on the boat, and he'd been cursed instead. 
Maybe that's the tipping point. Maybe that's the reason a few stray tears escape the corners of his eyes, wetting Luka's hair. As the smaller man presses against him, nuzzling his face into the crook of Andrzej’s neck, what little resistance he had to becoming attached to Luka dissolves. 
Andrzej tugs off his ever present gloves, worn leather hitting the floor as he tosses them irregardless of where they fall. His hands slip under Luka’s shirt, drag the fabric up as his hands splay over smooth skin. A desperate bid to be even closer to the sleeping man that works. Even though Luka is a thinblood, dead yet not and lacking a mortal's warmth, the shards of ice lingering in Andrzej’s marrow seemed to melt away. 
“Sweet dreams, Lukasha.” He mumbles the words directly into Luka’s hair as he presses a soft kiss to the dark locks. “I’m so, so sorry.”
-
There’s a hardness pressed against his thigh.
It’s the first thing Andrzej becomes aware of as he wakes, momentary worry that he’d pulled a knife or stake in his sleep. But, that’s not what he finds. 
Luka is curled against him, and Andrzej can’t help the way his heart stutters at the sight. Dark lashes and freckled cheeks, so close he could count them if he wanted. And right next to him, still in his arms, hands still spread over his back and keeping him close. 
It’s as Luka’s dark eyes blink open, still bleary from sleep, that he registers what actually woke him. 
Luka seems to notice it at the same time as him, eyes going wide and face burning as he yelps, trying to pull away. Trying to hide the erection poking into Andrzej’s thigh. 
He can’t though. He can’t pull away when Andrzej is still holding him close, eyes wide as Luka inadvertently grinds against him. 
And, interestingly enough, his own cock answers with interest, slowly growing hard as Luka moves. 
“S-sorry.” Luka’s voice is choked, shaking as he speaks. “I-I don’t…” He trails off as Andrzej continues to stare at where their bodies meet, slowly lifting his leg to press a strong thigh against Luka’s cock. 
When was the last time he wanted this? Actually wanted? Not the itching, burning need brought on by the blood, the vitae? 
“Do you…” Andrzej’s mismatched eyes meet Luka’s. “Do you want me to, uh, take care of that?”
He didn’t think Luka could blush any darker, but he’s proven wrong as the Italian tries to register what he was just asked. 
“I-I…want,” he manages to get out, barely above a whisper, “want to…if you wanna.”
Andrzej groans, deep in the back of his throat, as he presses forward, brushing his lips right over the beauty mark on the other man’s collar bone. “If you want me to, I will, Lukasha.”
Luka isn’t graceful by any measure as he shifts, movements still blunt and clumsy by sleep as he slides on top. Not that it matters to Andrzej, his breath catching in his throat as Luka settles himself. His hands slide down, over Luka’s sides and making him shiver, before resting on the smaller man’s hips. 
The first movement is hesitant, experimental. Beyond perfect. 
Sparks shoot down Andrzej’s spine as Luka rocks forward. If he wasn’t already fully hard, he is now as Luka lets out a small, high pitched mewling sound. That seems to be some kind of trigger for the thinblood as he nearly collapses forward to tuck his face into Andrzej’s neck, humping their clothed cocks together in earnest. 
Andrzej helps him move as best he can, fingers digging into hip as the muscles flex under his palms. Each desperate movement pulls another sweet sound from Luka’s lips, and Andrzej revels in each and every one. With the way Luka is hunched over, he has unlimited access to an expanse of slender shoulder. It’d be a sin not to take advantage of such a blessing. 
Maybe he should’ve asked first, seeing as what they are, but Luka doesn’t seem to mind when Andrzej starts nipping and sucking at his exposed shoulder. In fact, his noises get louder, his movements more fervent as Andrzej bites and kisses, uncaring if he leaves any marks that might be visible once they left the sanctuary of their rooms. 
It’s greedy, but Andrzej has been in want for so long he doesn’t think of it. He bucks up, throwing off Luka’s rhythm and making the man squeal. He chuckles even as fingers dig into his shoulder, into his ribs. He bucks up again, tight grip on Luka’s hips keeping him firmly in place. It does exactly what Andrzej wanted, another cute sound escaping Luka's throat.
So, he keeps going. 
Luka’s mouth latches onto the joint between his shoulder and neck, hanging onto Andrzej for dear life even if the ghoul’s hold on his hips kept him safely in place. 
It’s with one of Andrzej’s rough jerks up that he makes the mistake. He’s still giving Luka’s shoulder the occasionally lick, kiss, nip, and his canine catches. Copper tang spreads over his tongue, metallic and sweet.
Luka whines, shivering, as Andrzej’s hot tongue instinctively laps up the spilt blood.
And Andrzej freezes, chest heaving and eyes wide.
Fuck. Fuck. Had he hurt Luka? He wasn’t sure. He’s still hard but that didn’t matter. Nothing else would. Luka was the one person he didn’t want to hurt and if he had-
A warm wetness seeps into his clothes.
Cum.
Luka had cum. 
Not hurt. No. The opposite. 
Luka leans back, looking down at Andrzej. His dark eyes are glazed over, somehow softer looking than ever as he slips a hand under Andrzej’s clothes. The hand is cool compared to his burning skin, a welcome change. 
He can’t look away from Luka as he starts to jerk him off. His mind empties. Maybe the first time in a long time as he gazes into the endless depths of Luka’s eyes. It’s on pure instinct, complete auto pilot, as he dips his fingers under Luka’s clothes. Collects some of the spent cum on his thumb. Pops the digit into his mouth, licking it clean. Finally breaking eye contact as his lids shut in pure pleasure, salt and copper across his tongue. 
His hand drops, gripping onto Luka’s thigh as Luka lurches forward, pressing their lips together in a quick kiss. 
“Lukasha.” 
A gasp of his name against his lips as Andrzej reaches his end, spilling into Luka’s hand. 
They stay like that for a moment, close and breathing heavy before Andrzej smiles, sitting up, Luka sprawling in his lap. “Come on, Lukallini. Let’s get cleaned up.”
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punishedsurge · 1 year ago
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SBFC 001: This is Gonna be Terrible. [08/13/13]
1hr 12min runtime, respectable.
“TheSw1tcher” man…
Rustlemania and LoU this year on the channel, awesome.
Dragon’s Crown talk. [Still haven’t played it.]
Wonderful 101 demo talk, haven’t played it either. “WiiU is a Platinum Box.” They wonder why games are developed to need the big gamepad. [I mean of course Nintendo wanted devs to utilize it.]
Matt: I bought a brick with a screen, it’s called a Vita.
Pat: Woolie, you’re the only person without that particular brick!
Woolie: This is the worst peer pressure ever.
Matt talks about the vita making his hands cramp and ache, says meaty man hands are to blame. [I agree, mobile gaming ergonomics still suck.]
Guacamelee talk. [Haven’t played this either.]
Divekick talk, [Me no play.]
Liam: AoT and Free are the best anime ever. Free has well developed characters and abs.
Smt 4 talk.
Pat: It’s not like Persona. That would be like saying Darkstalkers is like SF because they’re 2D fighters by Capcom.
Project CrossZone talk. [No play dis either nope nope nope. They all dropped it eventually for being too long and not seeing characters they like.]
“Visual Sex Game” Ghost Song kickstarter talk. [It hit it’s funding but didn’t get released until 2022?! What the fuck.]
Shitting on Shadows of the Eternals. [CP charges dropped on someone in the dev team in between kickstarter campaigns. Oof.]
Project Phonenix talk. The various titles and IPs the team had worked on screams that the game is too good to be true. [And it was. This shit died with zero fanfare lmao.]
Pat: Diablo 3 is a weird game because it’s so good and one decision fucking ruined it (the auction house). [Sounds kind of like Diablo 4 tee-hee lol.]
Yatagarasu kickstarter talk. Bunch of small Japanese fite game devs came together for this kickstarter. Matt and Pat had issues with the characters, Matt for their designs and Pat for half the cast being palette swaps. [Max made a video about this too.]
Project Awakened mention. Matt is glad it’s kickstarter failed because it looked like shit. Looking at it, it’s hard to argue against him. [They confuse the name with “Project Awakening”, a much newer game that looks like a more generic FF16.]
Infamous and Prototype talk.
Woolie: Second Son is the first one that looks interesting.
Liam: I played Festival of Blood, that one was good.
Woolie and Pat both like Prototype more.
Pat: Infamous clearly had better production and gameplay, with more thought put into it— but you run faster in Prototype, so I’ll play that one.
Atlas sale. Index Corporation turned out to be fucky-wucky and stopped existing because of bankruptcy. The entire company is up for sale, Sega is offering 201 million dollars for the company.
Pat doesn’t like it because Sega’s output sucks, which even then wasn’t all that true. But he’s right about them axing Sega USA after bad business practices which lead to a lot of games not coming to America, except for European PC games? Idk sure I guess.
Woolie doesn’t like Sega because they ‘mistreated Platinum.’ Name a more overrated game developer (I still like their old games)
Liam accurately describes Sega’s plan for Atlus, “let them cook”, basically. He also argues there’s a huge market for Persona in the West.
Pat: Persona and SMT have a larger market out here than Yakuza ever had. [I feel Yakuza is a lot more popular than Persona nowadays, but idk]
Pat tells Liam to shut the fuck up about his desire for Project Diva to come out, he punches back by asking when Streets of Rage 4 is coming out. Pat responds with “Never”. [It finally came out in 2020, I dunno if he played it or like it.]
SALTY BET MENTIONED GODDAMN I FORGOT. [It’s still going to this day, I looked it up on Twitch and it had 300+ viewers.]
Discussion about pot splitting and collusion in the FGC. “Spooky is going nutssss” is dropped. The boys also shame players who did it. [One of the guilty is Justin Wong, one of Matt’s co-hosts on Triple K.O.]
MATT WATCH: One of the people he’s ’stalking’ is Bryan Singer for his return to the X-Men movie series with Days of Future Past, after going to a talk with the director he thinks he’s a cool enough guy.
[Dude has had sexual harassment/assault allegations since 1997, definitely not cool lmao. Pre-MeToo era Hollywood really protected shitty people, still do.]
Outro is that dope KI sample by Mick Gordon. So much better than the choice to let Woolie put on 144p songs at the end.
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turoce · 1 year ago
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i mean, we've seen in the past, the two (and only) devs did show that they wanted to make more types of games (like a Cactus McCoy 3...), but we've never really seen anything other than Restauranterias after like, 2015? or 2012 if we don't count Papa Louie 3.
sure, i love the Restauranteria format, and i'm defos excited for Papa's Paleteria (even if i likely can't play it... more on that in a bit)... but goddamn, wouldn't it be nice if we could see some more varied games getting made!
i feel like Flipline is sticking to the Papa games because it's their most recognized ip, and that makes the most money... i mean, they kinda have to, because the other options are to raise the price of the games, or insert ads in the games, which i don't think they're keen on doing.
but it's also a format that's been working for a while, and it's not like they have to tweak them too much for each new game they make. there's work that needs to be put into them of course, but like, less than developing an entirely new game altogether. which is good, because these games are made between two people (one of them has 4 children), and are released near-yearly.
it makes me think though... is this really sustainable?
first off, aren't they burned out by now? they've been doing this for 18 years straight (with a single dry year of 2009), and you can only do the same thing over and over again before you start to run out of ideas. Matt Neff and Tony Solary seem like genuinely creative people, because if you look at their earlier projects a lot of them had a world with a story behind it. it's a shame they've been stuck to one world since 2012, because i'd love to see what other worlds they could think of.
second, how long can they keep a formula running before people start losing interest? like, either people get tired of the formula, or a worthy competitor arises (because honestly? aside from like, Good Pizza Great Pizza, i really can't think of a decent cooking game on mobile, and i think that's part of what keeps the company relevant). and if people do lose interest... where can they fall back to? (the studio's probs not gonna fall any time soon though, since Freezeria To Go! is like, 4th in rank for Apple games. but it's probably not a good idea to put your eggs in one basket.)
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third, don't they feel like they're missing out on a lot? don't they ever feel disappointed they never got a chance to make different games? an original title, or at least a sequel to another game? they've expressed wanting to make another Cactus McCoy game... in 2013. i guess it's on infinite hold.
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don't they ever want to make more desktop/modern ports of older games so more people could play their games? they've seen the boom Freezeria Deluxe made last year, shit, that was the reason I got into the Papa Louie games in the first place. because otherwise, with Flash down, and me not really having nostalgia for the series, i never would've looked into the games in the first place. i'd argue that they need to make PC ports if they want more dedicated fans. ...don't they ever think about merch? look i wont lie i need merch. Flipdecks have not been re-released in years, the available shirt and sticker merch are frankly bad (and also really old), and god knows what happened to Chuck and Akari's Statuettes. it's nice they're collabing with Makeship to create plushies, but those are temporary. (were Grumpy Onions a temporary thing too? they're not listed anywhere on the store anymore, but it never really said anywhere they were limited in stock...?)
i appreciate the efforts of Matt Neff and Tony Solary, but... i think they're stretching things a bit too thin between two people.
i think Flipline Studios really needs to hire more people
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fernsnailz · 2 years ago
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goddamn it now you've got me thinking about Sonic Minecraft headcanons and shit lmaoooo lemme like... spout a few: -Tails is the redstone nerd, he's the one who would literally learn to build computers inside of minecraft. The others purposefully ignore redstone in caves purely because they dont want him building massive shit that lags the entire server lmao, if he wants the redstone he has to get it himself. -Amy and Sonic are the two who use shaders, Sonic has a beefy-ass PC that Tails made for him so he likes to use shaders to make the world look as cool as possible, but he's also still a freak for high FPS so he tends to use low-end shaders with very basic texture packs. Amy, however, pushes her own PC to it's limits to make shit look as beautiful as possible, and she has a whole slew of texture packs that she's organized and uses. She's the screenshot lover, and the primary builder of the group. -Omega isn't in the server because he would not stop asking for mods that add explosives so he gets his own modded world where it's just.... always chaos. -Amy is also the primary server moderator, while Tails helps her with the technical stuff. -Rouge has been banned and unbanned like 14 times for stealing so now they shut down the server if Amy or Tails isn't online to make sure she doesn't cause trouble again. -Sonic, as you've mentioned, tends to explore a lot, so the others often find random dirt huts every 1000 blocks or so from when he forgets to take food with him and his sprint runs out at night time lol -Knuckles is the primary mining dude, he also absolutely refuses to give up his emeralds to trade with villagers because he wants to rebuild his home ruins in Minecraft and hopes to use emerald blocks for that. -Shadow is.... a bit of a wildcard??? He just tends to do whatever the hell he feels like, which is either building onto his house made of an assortment of random blocks, or causing absolute fucking mayhem for everyone else. He's also the one who spends his EXP on naming his weapons the most batshit insane stuff. -There was a moment in time when they were all in a VC together that Sonic said "Oh hey I found Shadow!" and not even 5 seconds later the message "SpeedyBoi was slain by XxUltimateShitlordxX" appeared in the in-game chat -Tails most likely helped set up some of their Minecraft accounts so many of them ended up stuck with names they absolutely did not choose
thats all i can think of right now lol, but this is making me wanna make a Shadow skin for MC
these are very fun, i think the only thing i would add is that the one time omega was in the server he downloaded every speedrunning strat known to man and beat the ender dragon in under five minutes
also silver does not play because he thinks herobrine is real <3
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