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The Grand Army Waits
STAR WARS EPISODE I: The Phantom Menace 01:48:32
#Star Wars#Episode I#The Phantom Menace#Naboo#Naboo system#Battle of Naboo#titavian feather#Jar Jar Binks#fambaa skin saddle#unidentified militiagung#unidentified Gungan#unidentified kaadu#Captain Roos Tarpals#Swamptoe#personal energy shield#Gungan Grand Army#cesta#Gungan shield generator#fambaa#shield energy emitter#Gungan energy shield
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AFTER ALL, I’M STILL ECLIPSE.
The air in the abandoned factory is suffocating, filled with the sounds of whirring machinery, the faint hum of energy systems, and the echoes of footsteps on the cold, metal floor. Solar stands alone in the center of the cavernous space, his heart pounding. His eyes, though heavy with sorrow, are focused—focused on the twisted shape of his son.
Jack—the son he raised, loved, and protected—now stands before him, a horrifying amalgamation of Negative star power and machine. His once innocent face is a mask of cold numbness, eyes glowing with a sinister purple light that speaks of unspeakable torment. His body is covered in shifting, adaptive-metallic armor, blades, and weapons that form and retract with every movement. His fingers are sharp, like claws, capable of slicing through steel. His speed is unreal, like a blur, his movements so fast they nearly defy the common eye.
Solar, once a mechanic who built things with his hands, has no choice but to face his son as a weapon. He knows the truth—the boy he once called his son is gone, his mind shattered and enslaved by the sadistic figure lurking somewhere in the shadows, controlling everything.
Jack smiles cruelly, his voice harsh, like a distorted echo of the person he used to be. “You’re too weak to save me. Thanks to my REAL father I’m better than I’ve ever been. Faster. Stronger. A soldier. A weapon.”
Solar’s hands tremble, not from fear, but from the knowledge of what he must do. He’s always been good with machines, with creating, fixing, and modifying. But he never thought he would have to use those skills in this way. His eyes dart to a pile of scrap metal and tools nearby—pieces of discarded machinery from his workshop. He knows what he has to do.
With a sudden motion, Jack vanishes, a blur of speed, faster than sound, and reappears behind his father. Solar barely manages to turn, just in time to raise a makeshift shield—a metal plate strapped to his arm, reinforced with jagged edges. Jack’s fist slams into it with bone-shattering force, sending Solar stumbling back, nearly losing his balance.
“You can’t stop us!” Jack taunts, his body flickering with lightning-fast movements as he generates a blade from his forearm, its edge gleaming with deadly intent. “You never could.”
But the Solar is quick—quicker than he’s ever been. He knows he has only one shot, one chance to end this. His hands fly to his utility belt, pulling out a few small, high-powered gadgets he’s cobbled together in the time he’s had since the Creator’s mind control first began to take hold of Jack. He pulls out a small device—a custom-made EMP emitter, something capable of disrupting electronic systems. He activates it.
Jack freezes for a split second, his expression faltering. For just that moment, his movements slow, and his body hesitates. Solar takes his chance, moving with all the precision of a mechanic working on a delicate machine. He hurls himself toward a workbench nearby, pulling out a piece of industrial wiring—a sharp, electrified cable capable of delivering a paralyzing shock. Managing to dodge the electrical waves thanks to his mechanic gloves.
Jack, recovering quickly, charges again, his body shifting into a deadly whip-like mechanic appendage aimed straight for Solar’s throat. The mechanic , using all his strength, grabs the cable just as Jack closes in. With a swift motion, knowing his son’s body like the palm of his hand. He jams it into Jack’s exposed side, targeting a weak point—one of the few vulnerable spots left in the boy's body, where the mechanical systems are imperfect.
For a brief, horrible moment, Solar eyes lock with his son’s, seeing the flicker of his son behind the cold, metallic eyes. Jack’s face twists in pain, confusion, and horror, as if the mind control is briefly cracking.
Solar’s heart twists in agony, but he knows that the boy before him is no longer his son—not truly. He’s become a weapon, a puppet of something far worse. And if he doesn’t act now, if he doesn’t stop the boy, there will be no way to save him.
Solar channels the remaining strength in his body, twisting the cable, sending a surge of electricity through his son’s systems. The boy jerks, his body convulsing violently, but still, he doesn’t stop. Solar, with tears streaming down his face, pulls out the final tool: a small but powerful magnetic pulse bomb he’d hidden on his body. It’s designed to short-circuit and destroy any form of advanced technology. Even the adaptanium couldn’t stand a chance.
With a grim expression, Solar places it on his son’s chest, activating it with the push of a button. Jack’s body reacts, shaking as the magnetic pulse begins to overload the mechanical systems that have been controlling him.
Solar steps back, his breath ragged. He looks at his son, his heart breaking as the boy collapses to his knees. For a brief moment, the mind control flickers again, and Solar sees it. Negative star power starts leaking out of his body.—a flash of recognition, the boy he once knew, the one he loved. But it’s gone almost as quickly as it came, drowned by the dark power of the Creator.
Jack’s body convulses one final time, as the devices and weapons within him shut down, his body now a twisted mass of broken machines and oil. He falls to the ground, his eyes no longer glowing with malice, but now dull and empty.
Solar kneels beside him, feeling the coldness of the boy’s case, and the unbearable weight of what he’s just done. The pain in his heart is excruciating, but there’s no other choice. The son he knew is gone, lost to the horrors of the negative star power, and the only way to stop him from becoming an even greater weapon was to kill him.
As Solar stands up, his hands trembling, he looks at the shattered remnants of his son—his final act of love, his final act of mercy. The sound of the creator’s laughter echoes from the shadows, but Solar has done what he had to do.
And now, he’s left alone with the broken pieces of the boy he once called his son.
The sound of Solar's breath is the only thing that fills the heavy silence in the abandoned factory. The EMP pulse hums softly in the background, the last lingering echo of the negative star power that once controlled his son. His heart aches with every beat, knowing the weight of what he’s just done. The boy he just grew to appreciate—the son he just started love—is now nothing more than a shattered shell, lying motionless before him.
But then… something stirs.
The mechanic's eyes snap open. The faintest tremor, like a pulse running through his son’s body, catches his attention. For a moment, the father freezes, his pulse quickening in hope and horror, unable to believe what he’s witnessing.
The boy’s body shifts. It’s slow at first—his chest rises in a shallow breath, his fingers twitch slightly. His metallic limbs, once so efficient and deadly, now seem heavy and clumsy, the smooth movements interrupted by jerks as if the machinery within him is struggling to repair itself, to correct what the Solar’s final act had temporarily interrupted.
Solar’s hands shake violently as he kneels beside Jack, barely able to breathe through the tightness in his chest. His eyes are wide, his face a mixture of disbelief, grief, and a glimmer of hope he never thought he’d see again.
"Jack...?" The Solar’s voice cracks. He whispers it again, louder this time, filled with desperation, as if hoping to pull his son back from the precipice. "Please… please come back to me."
There is a moment of stillness, almost unbearable silence, before the son’s lips twitch. Then, with great effort, Jack’s eyes—those eyes that were once so full of life, now clouded by the horrors he had been made to endure—slowly open. The unnatural glow that once illuminated them has faded, leaving behind only raw confusion and exhaustion.
For the first time in what seems like an eternity, Solar is looking into the eyes of his son again, truly looking at him. And for a brief, fleeting moment, he sees the boy he built—the boy who laughed at the dinner table, the boy who had a bright future before him, the boy who had his whole life ahead of him.
"…Dad?" The voice is broken, weak, barely a whisper. His son’s lips tremble, as if the words are struggling to form. "What… happened to me?"
Solar’s heart cracks, and tears begin to blur his vision. He takes his Jack’s hand in his, trembling, his voice barely audible, as though he's afraid speaking too loudly might shatter this moment. "You were… you were taken, Jack. Controlled by the Creator, twisted into something you weren’t. I—" Solar’s words falter, his emotions overwhelming him. He struggles to continue, fighting against the lump in his throat. "I had to stop you. I had to… I had to save you. But the cost…"
Jack’s head jerks slightly, pain coursing through his body as the realization begins to settle in. His eyes flicker with a painful understanding, and his hand tries to pull away from his father's grasp, weak and unsteady. “I… I killed people, didn’t I?” His voice cracks as the weight of his actions comes crashing down on him. His body shudders, a sob catching in his throat. "I'm sorry. I'm so sorry..."
“No, no,” Solar says, his voice filled with love and sorrow, not anger. "It wasn’t you. It wasn’t your fault." He holds the boy’s hand tighter, brushing Jack damp hair from his face. “You were taken from me. You’re still you. You’re still Jack!."
Jack’s face twists in pain, his eyes now beginning to water as his body trembles violently from the damage done by the negative star power. He tries to sit up, but the effort is too much for him. The unnatural energy that once fueled him now seems to be gone, leaving him fragile and broken.
Solar can see it now—Jack is slipping away. The Creator’s control had done irreparable damage to both his body and mind. His limbs are twitching uncontrollably, like the remnants of a system that can no longer function properly. His breathing grows shallower by the second, the energy fading from his body.
Jack looks up at his father again, his gaze filled with sorrow, and perhaps the last bit of clarity he’ll ever know. “I’m sorry... I didn’t want to hurt anyone... I didn’t want to hurt you.”
Solar presses his forehead against his son’s, tears falling freely now as the reality settles in. "I know. I know, Jack." His voice is barely a whisper, the pain of knowing the boy he saved will soon be lost again, the finality of it all gnawing at him. "I’m so sorry. I didn’t want to have to do this. But I would’ve done anything to bring you back… even if it meant losing you."
Jack’s hand weakly clutches his father’s. "I… I love you, Dad..." His voice is faint, a whisper on the edge of his breath. "I’m... sorry. I can’t... stay."
And just like that, as the final remnants of the negative star power fade away, his son’s body goes still. His hand goes limp in Solar’s grip. The last flicker of life and recognition in his eyes disappears, replaced by the emptiness of death.
Solar closes his eyes, his entire body shaking with the agony of losing Jack for the second time. His hands cradle his son’s face one last time, gently brushing his forehead. "I love you too, son," he whispers, his voice barely audible as the weight of grief and relief hits him all at once.
For a moment, it feels like time has stopped. Solar holds his son’s lifeless body, surrounded by the wreckage of what used to be a boy with limitless potential. There are no words left. No way to fix the brokenness between them. The heartache of what could have been and what never could be again is far too much to bear.
And yet, in the silence that follows, as Solar holds Jack for the last time, there’s a final, fleeting thought. The negative star power may have stolen his son, but for a brief moment, he had his boy back. That’s all that matters now.
_________________________________________________________________________________
Solar's hands are stained with dirt, Sun! Moon and Dazzle by his side. His fingers trembling as he gently lowers the lifeless body of his son into the freshly dug grave. The hole is not deep enough to erase the sorrow it holds, but it's deep enough to ensure his son rests in peace. His body, though broken by the horrors of the corruption of the negative star power, is still his son, and Solar will treat him with the respect and love he deserves.
Solar’s breath catches as he gazes at his son one last time. The boy—now still and cold—has been returned to the earth, but Solar’s heart remains broken, raw, and exposed. With a solemn expression, he places the final layer of dirt over the grave, his hands working with an almost mechanical precision, despite the agony in his chest.
The grave lies under the shade of a large tree—a place that had once been Jack’s favorite spot, where he and Dazzle would sit together and enjoy their youth, looking forward a promising future. Now it serves as a silent witness to the end of that future. Beside it lies another grave—the resting place of on of Jack’s bestest friends, Neptor, a boy who had been just as full of life and curiosity as Jack, taken too soon, and buried under this very tree.
Solar pauses for a moment, his hands on the fresh mound of earth. He takes a deep, ragged breath, trying to steady himself, but the weight of it all is suffocating. His son, had been lost in ways no parent should ever have to endure, twisted into a weapon, forced to carry out unspeakable acts, all controlled by a dark force beyond his reach. And now, the last remnants of the child he built are buried here, where the world can never again see the boy’s true potential.
As he finishes covering the grave, his knees buckle. His hands grip the ground tightly, the feeling of emptiness clawing at him. The dirt is cold, the air thick with loss. He presses his palms against the earth, feeling the weight of the world on his shoulders. The tears fall freely now, mixing with the dirt beneath him.
“Can I have a moment alone with him, please”. Solar says with a cracked voice.
“Yeah…su-sure…Solar.” Moon replied.
“Of course…take all the time you need”. Added Sun.
Dazzle reminds silent. Just following her own father and her uncle back to their house with piercing sorrow.
Then, amidst the suffocating grief, something snaps.
Solar's hand clenches into a fist.
A violent surge of emotion rises from the depths of his soul, a fury so intense it nearly blinds him. He’s spent the last moments of his life mourning, burying, accepting the cruel fate forced upon his family. But the man, the ANIMAL!—the one who caused this, the one who had twisted his son into a killing machine, the one who had orchestrated all of this—has not paid for his sins.
Solar's mind flashes with memories—of the twisted figure standing behind the scenes, controlling his son like a puppet. He remembers the mocking voice, the cold, calculated promises, and the cruel laughter that echoed in his ears as the man turned his son into an instrument of destruction.
The grip on his fist tightens so hard it almost hurts, but he welcomes the pain. He knows what he has to do. Revenge.
The very thought of that thing—of the twisted creature that dared to control his case and oil—fills him with a burning rage, a rage that burns hotter than anything he’s felt before. The man responsible for this devastation must pay. His son’s death cannot go unpunished. The pain that has been inflicted on his family, on his son’s very soul, can never be forgotten, nor forgiven.
A low growl escapes his throat, his body trembling with fury. He lifts his head to the sky, the cool air biting at his case as he stares into the horizon. His mind is consumed with thoughts of retribution—he will find that man, and he will make him suffer as he has made his son suffer. Solar knows he’s not the same man anymore. The gentle mechanic, the loving father, is gone. The loss of his son has forged something darker within him—something capable of unimaginable violence.
His hands shake, but it’s no longer from grief. It’s from an all-consuming need for revenge. The loss of his son—his child, his world—has unlocked a ferocity within him that can no longer be contained.
Solar stands, his legs unsteady at first, but his resolve hardening with every step. He takes one last look at the grave of his son, his heart breaking anew, but this time, a different emotion lurks beneath the surface. His son is gone, yes. But that man who caused this pain is still alive. He still breathes. He still walks the earth.
Solar takes a deep breath, his eyes narrowing with cold fury. He knows exactly what he must do. No matter the cost, no matter the pain he must endure, he will make the Creator regret ever laying a hand on his family.
He turns away from the grave, walking with purpose, every step driven by the promise of retribution. His body may be broken, his soul battered, but his mind is clear.
He will find him.
#five nights at freddy's#fnaf security breach#fnaf daycare attendant#the sun and moon show#tsams solar#tsams jack#tsams fanfiction
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୨ৎ my quirk in my mha dr .° ༘
⋆˚ ❤︎ ˖° Here she comes
walking down the street. .ᐟ.ᐟ






⌗ please do not use this without permission, if you do post using my quirk idea. please credit ^^
꒰ quirk name: cotton puff (コットンパフ)
꒰ quirk type: emitter/transformative (?)
꒰ aesthetics: cotton candy, clouds, my sweet piano, blush, sugar cookies, philosophy lipgloss, pink and white marshmallows.
꒰ quirk description:
the user can generate and control soft, cotton-like clouds from their body — light and gentle in appearance, but surprisingly versatile. these clouds can expand, compress, or shape themselves based on the user’s will.
one of the users main uses of her quirk are for flight !! she can summon and shape clouds beneath her to float or fly gently through the air. The more clouds she produces, the higher and faster she can move. They respond smoothly to emotion — feeling safe makes them fluffier and easier to control. but if she’s feeling unstable and low in self esteem, then her clouds move swiftly but have a thinner appearance. similiar to a cirrus cloud or something.
on offense, her clouds can become dense and pressurized. able to hit enemies back like soft hammers, obscure vision, or even generate small bursts of static shock — kind of like tiny storms. so, the fluffier they look, the more energy they hold.
the users clouds can form into puffy shields that absorb impact or wrap around her like a cushiony armor. she can also temporarily vanish into her clouds like mist/fog to avoid direct hits or simply to evade.
꒰ drawbacks:
the user’s body slowly dehydrates with constant use, so she needs to drink plenty of water. if she’s anxious, her clouds may become thin, wispy, or float away uncontrollably.
one of my favourite drawbacks is that her hair tends to float when she overuses her quirk, the cutest thing about it is that her curls sometimes form into little hearts when they float !!!! it’s so adorable that I might explode !!!
⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣
anyways, thanks for reading my lovelies and happy shifting ^^
#dels mha dr ꩜ .ᐟ#reality shifting#shiftblr#shifting antis dni#shifting#shifting community#shifting realities#shifting consciousness#shifting script#scripting#shifting motivation#shifting to mha#mha shifter#mha shifting#mha oc#quirk ideas#shift#shiftingrealities
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I´m bored...
so i´ll give some ideas for quirks for BNHA DRs or OC:
Script Template: @/mx.levias on TikTok — linktree (NOT MY SCRIPT)
PYROFORCE:
Powers MASTERLIST
Quirk Inspired By: Firebenders (Avatar: Leyennd of Aang) - Phoenix Force (Marvel Comics)
¦ ⌈Quirk Type⌉ ⩵ Emitter
APPLICATIONS:
Fire Augmentation
Fire Manipulation
Fire Aura
Fire Armor
Fire Boundary
Fire Defense
Fire Empowerment
Fire Sealing
Fire Teleportation
Fire Transmutation
Firestorm Creation
Flame Shield
Glowing Eyes; when the user's powers are active.
Healing Fire
Pyrokinetic Cloning
Pyrokinetic Combat
Pyrokinetic Invisibility
Pyrokinetic Regeneration
Pyrokinetically Enhanced Condition
Special Moves:
🌪️ Inferno Vortex 🌪️: The user creates a large, swirling vortex of fire that pulls enemies towards the center and engulfs them in flames. It can also serve as a barrier or trap, keeping enemies from escaping
⚔️ Scorchblade Assault ⚔️: The user manifests flaming swords, whips, or any other weapon made of fire. These weapons burn intensely and can cut through most materials with ease. The move is ideal for close-combat fighting
🌋 Flamebound Shield 🌋: The user generates a large, swirling dome of fire that surrounds and protects them from incoming attacks. The shield can repel most physical and energy-based attacks
☀️ Blaze Nova ☀️: The user releases an intense burst of fire from their body, creating a massive fiery explosion that incinerates everything within a certain radius. This move can be used both offensively and defensively
Backlash:
🔥 Overheat: Using too much fire power or maintaining intense flames for too long causes the user's body to overheat, leading to exhaustion, dizziness and potential fainting
🔥 Heatwave Weakness: The user becomes vulnerable in extremely cold enviroments, where their fire powers are signifcantly weakened, and its takes more energy to summon flames
🔥 Emotional Amplification: Fire is tied to the user's emotions. If they lose control of their emotions, the flames can become erratic and dangerous, increasingg in intensity unpredictably and harming anyone nearby, including the user.
#desired reality#reality shifting#shiftblr#shifting community#shift#shifting blog#shifting stories#bnha#dc comics#bnha oc#quirk oc#quirk ideas#power ideas
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In JJK, Yuji is “aware of the out line of his soul” and thus has the ability to have his strikes target and thus damage the souls of others. Obviously, that wouldn’t work as a Quirk even with the vestiges within the One’s Quirks. So instead, what about a Quirk that deals emotional damage to bypass other Quirks' durability? So hitting Kirashima, Fatgum, or All Might would all deal the same relative damage as to a normal person, but the user is still limited by what a ordinary person can do?
So I can make that work. Maybe not doing emotional damage. That could still be a Quirk, I just don't think it works for this concept.
I see it working as an Emitter type Quirk allows the user to make an dark, hollow energy around their body. The energy works to transfer the force of the user's impact to the target regardless what the user hit. This effect works to bypass the defenses of the target to hurt them directly. This works through any kind of defense that target tries to impose, both natural and artificial. For example, the user could strike a set of armor or a shield the target has and it would still be able to hurt them. This can extend to external forces of protection, such as forcefields, and hamper methods of recovering or preventing the damage, such as a target's ability to heal. This gives the user a good tool for combat, rendering everything equal under their attacks. If nothing else, can work to disable certain objects, like punching a computer to break all of the circuitry inside of it. Though the actual power output of the Quirk is based around the user's own physical abilities. So if the user is still physically weak, the Quirk isn't going to do much. The user needs to get in close in order to apply the Quirk, so they can still get harmed by others. A possible name for the Quirk could be "Hollow Out".
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Meet The OC: Bec Querel
This is an explanatory writeup of one of my Original Characters (OCs). Nothing here is necessarily related to a meaningful fiction you should recognise and is shared because I think my OCs are cool and it’s cool to talk about OCs you make.
Bec Querel lived the life – such as it was – of every child genius. Attaining truly prodigious achievement before adolesence, she burst onto the scene of national significance as a child prodigy and mutant, and just as quickly faded once it was realised that she wasn’t going to do anything of particular noteworthy significance compared to the latest celebrity starlet inclined to lose her underpants in public.
Furthermore, Bec realised that she was in possession of knowledge and understanding that was well beyond her means to communicate. Without a solid social grounding – she had blurred her way through her schooling in pursuit of more knowledge – she had realised she lacked a mature communication base. While in this state, she was approached by Dr Marion Shepherd of Project Corona, and asked to rejoin the project.
Seeing an opportunity to expand her skill base, and to perhaps use her mathematically-refined powers for some good, Bec agreed, and began her two-year journey through high school once more.
Bec Querel is a genius. She’ll tell you as much, but only if you ask. It’s not something she feels the need to volunteer, because that isn’t a thing that Ordinary And Reasonably Standardised experiences involve. An insufferable child genius she has resolved to redo her adolescent education to pursue not an optimal path through to maximised resources and instead stabilising social experiences that result in her not being a potentially Morally Ambiguous Doctorate Scientist (M.a.D).
Bec Querel is a living star, her biology somehow managing to overcome the herculean task of room-temperature fusion. She absorbs solar energy and emits heat, and her body operates like a nuclear furnace. Many of her internal organs are nonfunctional or vestigial, and her digestive tract is almost ornamental [citation needed]. Her body sustains itself through a superefficient permutation of breathing – as long as she has oxygen and carbon atoms to access, she can continue generating energy. Further, her cells emit most of their waste in the form of low-key emittant radiation, which she can focus into concentrated bursts and blasts.
As a hero, as an ally, she is a point of blatant utility. Since her mutation is effectively a nuclear fusion energy battery inside her own body, she is capable of powering some truly ludicrous devices, and uses that energy to drive devices that would otherwise be untenable to use in combat scenarios. It’s all very good to have a flash-vaporiser that can knock people unconscious by dehydrating them for an instant or overloading their optic nerves, but unless you can power that kind of device repeatedly, it’s not going to be useful in most active conflict environments. Bec is the power supply, and everything else she does is filtered through those tools. This even includes the imps that follow her around, three small fire goblins that she keeps contained with an electrically-powered rune portal to give them freedom to hang around her.
Bec’s powers are ultimately limited in their finesse. She wields radiation the same way one might wield a club, and lacking any good visual metaphor for the practice, she instead has to rely on fine-tuned processes and mathematical formulas that need adjustment on the fly. With this in mind, rather than causing irreperable harm, she has to keep her radiation tools somewhat inexact and imprecise – reducing people’s reaction times and making them feel nauseated is often the limits of her radiant prowess. Further to that, her ability to use heat and light to blind and confuse enemies are fairly two-dimensional in their applications, meaning that most enemies who come prepared can best them, usually with heavy optic shielding.
Finally, Bec may be a genius but that doesn’t make her cunning; her ability to outwit enemies often relies on an understanding of what they would or should do, and her lack of social familiarity with most social strata means that she’s not very good at predicting the sensible behaviour of even normal street gangs. All her theories work just fine, for spherical villains in a vacuum.
Mechanics
Bec was a fire control/radiation emission controller.
I don’t have a current build for her and really, if I did have a copy of her build to open it I’d first need to find an earlier version of Mids, open it in that, then export that build to a current version and daisy chain the build to curent Homecoming standards.
If I was building her today, I would deliberately be trying to give her a build that hit the goal of:
Permanent Accelerate Metabolism. This is doable around 130-140% global recharge, with Hasten, and then feeds into it. This would necessitate two ‘auto’ buttons – which I’d get by binding hasten to my ‘back’ button, a trick I’ve been doing on almost all characters these days.
A single-target attack chain of (probably) Char + An Epic Attack + Ring Of Fire, and a ranged aoe fireball effect. Treating these as attacks before controls is a bit risky, but remember that this is a character with a ludicrous amount of recharge; single target holds lasting a long time isn’t that important because she’d be attacking with it every few minutes.
I’d have to choose between using Hot Feet and standing near people to do more area damage and control, versus flying around at range and relying on ranged defense to protect her from mezzes and damage. The former wants Smashing/Lethal defense, the latter wants Ranged defense and resistance armours. This could hinge on how endurance-hungry her build is. If she’s an end hog, turning off Hot Feet and relying instead on resistance armours could play into Cardiac.
If I was building her today, I probably wouldn’t spare any expense. This is an old, beloved character with a very fun playstyle and a beloved characterisation. If I could get her friends back into the game, or even make comparative friends, there would be in my mind, no problem with literally bankrolling everyone to have fancy builds like hers.
Of course, that won’t happen, but it’s still a thing to think about. I still have this character occupying my headspace after all.
History
That is the description I wrote for Bec Querel, sometime before January 2010, and Bec herself was made in 2007. This is at least 15 year old writing. It is, in my opinion, weak, and part of what makes it weak is that it tells you a backstory at the expense of the character you’re going to interact with.
Bec Querel is an autistic supergenius nuclear astroscientist who noticed she was lonely at the age of 15 and decided to re-do highschool as an Optimal Social Experience. She did this because she did all the super-science she needed to do and now she wants friends, and she’s bad at having them. To do this, and not give up on the super science, she took on the task of a High School Hero (which I would, now, probably position at college rather than high school).
I don’t think I even have Bec Querel’s name camped anywhere now. It seemed to me to be one of those free, perfect versions of its name; a character who cared about temperature and radiation, where the unit for measuring those things was itself, also pretty believable as a name? I think it’s clear in my mind that she was a Rebecca, and therefore Bec, and maybe even had some degree of a semi-public identity (when she was publishing academically), that she turned into a private identity by inventing a fake surname for her hero identity. Papers that were published at first pseudonymously because of her age and then declared connected to a superhero identity strike me as a thing for her.
Ultimately, the history of Bec Querel is a tangle because she was one of my important milestones of a character. She was almost my first hero 50; she was easily one of my highest level heroes as I played her in a dedicated team, even if I wasn’t good at it. Bec was my introduction to the Virtue roleplaying server and becoming part of that roleplaying public space. Also, and this is important: Bec is defined in my memory by disappointing other roleplayers by being a butthole.
Also, Bec is a character whose sexuality I had to work out. I’m still not sure where she lands, but for a while there she was genuinely curious as to if she had a sexuality or not.
Oh! And she’s where I first used keybinds to do something impressive (in her case, singing all of ‘O Canada’ one line at a time). I’ve since become very familiar with the keybind system and now I like doing specific things to squeeze function out of the interface.
Conclusion
I miss what Bec was about. I miss the friends I had with her. I wish I’d been better at being a friend and I wish I’d been better at talking with people about what they needed and how they were feeling. I wish I’d been better at talking about what I felt.
Like I dunno, maybe I was specifically, kinda trash at being a good friend because of a hole blown in my high school life.
Check it out on PRESS.exe to see it with images and links!
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Kicking this blog off with the best Glaive, the only Glaive, the one true Glaive - The Enigma! I'm about to get very wordy.
A very tasty weapon, The Enigma (respect the name!!) is a Void oriented weapon obtained from the Witch Queen quests. (However, this one has been with me so long I've forgotten how exactly it came to be!) It was introduced alongside weapon crafting, and if it isn't one of the most well known weapons, it should be.
Not necessarily the longest Glaive, or the fanciest, but The Enigma is reliable and won't see you locked out of a fight. An Adaptive Glaive, it doesn't succeed in any particular area, but since Glaives aren't considered the strongest weapon that doesn't matter. It hits smoothly, feels nice to chain melee hits, and has an ok shield. That's good enough for me!
I love being able to get out of a close range fight by bashing my way out rather than blowing myself up accidentally (thanks, any explosive weapon I've ever handled).
Being craftable, it has an amazing range of perks to choose from, and all have their uses. Some with more use than others, but I have tried a few different perk combos. My current Loadout includes the Lightweight Emitter, Light Mag, Impulse Amplifier, Thresh and the Psychohack origin. However, I'm likely to change Thresh back to Unrelenting now that I'm not using Bad Juju.
Thankfully, The Enigma is great with pretty much all its perks, and it's simply a matter of deciding how you want to fight that day.
Personally (and I'm gonna get into crafting here) I say these are the shakedowns (of course, keep in mind this is my own opinion, I'm sure you have your favourite perks regardless of what others think):
PvP:
Ballistic Tuning, Swap, Threat Detector/Impulse Amplifier, Unstoppable Force
PvE:
Ballistic Tuning/Lightweight Emitter, Swap/Light Mag, Impulse Amplifier, Unrelenting/Frenzy.
Elaboration:
PvP: generally with a Glaive you want to get in and out, but if you do get into a gunfight there are a few options. Ballistic Tuning, while diverting the shield, increases range. This perk makes it so you can do both the stab stab and the pew pew better. Swap, obviously, because in PvP timing is crucial. One slow draw and that Hunter with the double perk weapon has gunned you down.
Threat Detector just gives good stat boosts when there's someone nearby, but if you want faster shooting, go Impulse. Unstoppable force increases that damage. So you can hit fast and hard, or get stat bonus and damage.
PvE: More combinations are possible here simply because all situations are so varied. I would not suggest taking Glaives into end game situations, but to say that would also make me a hypocrite. Glaives are love, Glaives are life.
Anyway. Ballistic for the reasons in PvP, but Lightweight Emitter does much the same, but with slightly less range. In exchange you get extra handling. Swap, again, it's just good to quickly change weapons, but also Light Mag, to increase reload speed and range.
Impulse Amplifier lets you keep that speed going. The faster you shoot, the quicker you stab, the faster the enemy dies. Unrelenting works because health regen is sorely needed when you go in Glaive blazing, bashing all those ads within an inch of their lives. Also works with Impulse to increase your speed. Frenzy is great in general, because increased stats in a prolonged gunfight are crazy good - who doesn't love even faster reload and more damage?
Finally, as parting words, I'll say this: the Enigma fits many roles due to its versatility - close range, far range, it works on all fronts. That's how Adaptable it is!
If all weapons were held away from me, and I was told to only use one for the rest of my game experience, I wouldn't pick The Enigma. However, if you let me choose one Primary, Energy and Heavy, The Enigma would be my first choice for the Energy slot. The Enigma is my one true love, and a weapon I'll cherish for as long as the game still runs (and maybe long after).
Thank you for listening, and make sure to polish your Glaives ;)
...but seriously, take them out of your Vault and give one a try.
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"Hold your ground"
Sedra Campaign part 8
(Still messing around with the plasma tracers so excuse that)
Covenant reinforcements continue to pour out from the forest in continuous waves. Each wave being pushed back a few inches from where the last wave had held. With small groups of Covenant forces attempting to make pushes onto the marines position that had all ended in failure, with their tank being a deodorant stopping any large scale pushes onto their position.
An Elite officer orders a nearby elite minor and 2 jackals to follow him in his attempt to push the marine position. The other elite is killed by a tank round before having a chance to move. The officer begins his charge dodging what gun fire he can and lets his shields take the rest of it as he closes the distance with his 2 jackals keeping up behind him. The officer spots a Marine who had over extended himself away from his group near the front of their formation reloading with a noticeable gap between him and the next position of marines. Seeing an opportunity to break into their formation redirects himself to the marine, firing a few shots from his Carbines at his position causing him to panic and drop his mag, the officer then drops his cardine, switches to his energy sword, and jumps at the Marine. Before either had time to react Shield 2 jumps in between them with his hardlight shield deployed. The elite lands on the shield and tries to stab and slashes his way through it and being deflected by his shield. “Grimes!” the spartan calls out.
“One sec spartan!” GYSGT Grimes responds, he was standing behind Shield 6, using the spartan as portable cover, as the spartan had left his cover the draw attention away from an injured marine who was being carried to the back of their formation to receive medical attention, and Grimes had followed behind him, he fires 2 shots into the 2 approaching jackals then redirects his focus to the elite, firing the rest of his mag into the elite breaking its shields and killing it. The Elites body slumps down on the shield, now lifeless, and slides off it. Keeping the shield up, B-220 turns towards the Marine, his armor quickly identifies him and displaces the name and rank,Private First Class Vincent Cruz, in his visor, “Cuz move your ass back to your fireteam position before I drag you back there myself Private!”, SHLD 2 commands. The Marine gives a quick nod then runs back.
Grimes finishes reloading his M395 and continues firing from behind Shield 6. A plasma grenade flies in and lands next to them. Before Grimes can even react, Shield 6 in a quick action turns around and body blocks as the grenade detonates in a blue explosion next to them, sending them both on the ground. Shield 6 lands on his forearms and lower legs on top of Grimes continuing to protect the Gunnery Sergeant, the Spartans shields emitters blinking violently, singling that his shields have been broken. From underneath the Spartan, Grimes can see another grenade thrown at their position.
In the plasma grenades ark descent, Shield 2 rushed in front of them with his hardlight shield still up and swatted the grenade out of the air as it blow up quickly after, he then fired 2 shots from his M6H at an approaching Jackal who had tried to make a push on his own. “Jevin”, SHLD 2 barks an order to his A.I. While waiting for his A.I.s response he looks back to both of them and sees the back of Shield 6, seeing the back of his damaged blue digital camo MK VII.
A ping sounded in his helmet, “Shield 6 vitals are stable, armor took the impact. Armor at 78% operating capacity.” Jevin answered in his cold British voice, “Gunnery Sergeant Grimes vitals are stable, according to suit sensors detecting many minor wounds. Additional medical attention is advised for further inspection. Hardlight Shield at 63%”
Before Shield 2 could give his next command Shield 6 was already back on his feet, unholstered his Sidekick and had begun firing from behind the Hardlight shield. Grimes shortly follows, “Fuck,” Pulling down his mask and lets out a cough, “how many of these covie freaks our there?” Grimes says in frustration while slowly getting back on his feet and pulling his mask back up. Picking up Shield 6 MA5 and handing to him, “What’s the plan, Spartans?” GYSGT Grimes asked.
The 2 spartans gave a quick glance at each other as a green light pings in their visors. “Grimes, on my command stay behind me we’re going to break to the right for cover, Abraham break left to those rocks over there for cover and help those marines.” SHLD 2 said.
“Hardlight shield at 46%” Jevin pinged in Shield 2’s helmet.
“Break!” SHLD 2 yells, Shield 6 breaks left from behind the shield and runs to a group of marines firing behind a small group of rocks and downed tree, Shield 2 and Grimes break right, Grimes staying behind the spartan’s shield as they reach nearby cover. LCPL Padilla runs up behind them as the Spartan pushes Grimes down and begins returning fire.
Grimes lets out a grunt of pain as he is pushed down, after the spartan removes his hand from Grimes shoulder, he slightly turns his head and peaks out, plasma bolt flies right by and grazes the side of his helmet and he jolts back down. “I swear if I die on this planet I’m going to haunt every single person in this platoon.” Grimes says while still coughing.
“I’ll make sure that doesn’t happen, just keep your head down.” Padilla says while beginning to inspect Grimes, “What got hit and what’s hurting?”
“I’m fine” Grimes answers
“That is incorrect,” Jevin interjects through their helmet radios, “the Gunnery Sergeant has received from both the impact of the blast, getting thrown on the ground, and the 1.83 seconds that Shield 6 was on top of him in the initial moment when then the both were thrown on the ground has received multiple minor injuries to the back of his back, chest, right leg..”
“Just give me some morphine,” Grimes says, cutting off the A.I. “We’ll worry about it later.”
“Don’t have anymore, I gave Baker my Morphine for wounded in the back” Padilla says then pauses for a moment to think about it while looking at Grimes for any noticeable injuries and possibly external bleeding that may need to be looked out,
“Then why did you come up here?” Grimes asks with a tone of frustration in his voice.
Padilla, ignoring Grimes' question, looks over to Shield 2, “Hey Spartan, do you have any morphine?”
“Back hip bag, first pouch, left side” Shld 2 answers without breaking concentration while returning fire.
“Thanks.” Padilla, while staying crouched down in cover, moves around Grimes and behind the spartan as a plasma round hits his shield and it flares, and opens the bag and grabs some out. Turning back around he pushes down Grimes BDU collar and injects the morphine into his collar, “I’ve known you long enough Grimes to know pain doesn’t ever stop you and that you have freakish pain tolerance. Even then if it was something to worry about I would’ve just dragged your ass to the back with everyone.” Grimes just stares at Padilla knowing that he couldn’t argue with him when he was right, they’ve done this same song and dance more than either of them could count.
“If I may,” 2LT Taylor says over comms, “I think it’s about time we push these bastards and continue on.”
“I second that Gunny.” SSGT Osborne joins in, the sound of the M808 Scorpion mounted M247T machine gun, which he had been operating eversense they hit the ground, being picked up through his helmet mic into his.
“Agreed,” Grimes snaps back to their current situation, “Becker get that tank of yours ready to move your going to the taking point, Fireteam leads get your men ready we’re going to follow behind and cover the tank.”
The sound of 2 loud roars fill the air, “What the hell was that?” Taylor asks.
#halo#unsc#halo spartan#blender#halo 2#halo 3#halo 4#halo oc#halo reach#halo 5#halo ce#halo 3 odst#halo 2 anniversary#halo combat evolved#halo art#halo fanart#halo mcc#halo infinite
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THE SPARTANS PROGRAM.
S.P.A.R.T.A.N.S. (Superhuman Pursuit, Apprehension, and Regulation Tactical Automated Neutralization System)
Background & History:
As the number of superhumans grew exponentially, law enforcement agencies across the globe struggled to maintain control, especially when dealing with high-speed, high-durability, or energy-based threats. Even specialized anti-superhuman units suffered heavy casualties when engaging with enhanced criminals.
In 2113, under direct orders from G.R.O.W., a joint coalition of top military engineers, AI specialists, and cybernetic researchers developed the S.P.A.R.T.A.N.S.—a highly advanced, autonomous robotic task force designed to neutralize, apprehend, and monitor superhumans efficiently.
The project was spearheaded by Dr. Alistair Rooke, a former NSO scientist who defected to G.R.O.W. after losing faith in human-controlled hero organizations. Under his leadership, S.P.A.R.T.A.N.S. became the backbone of superhuman law enforcement, significantly reducing crime rates by 57% within their first decade of deployment.
However, there are growing concerns that S.P.A.R.T.A.N.S. are being used not just for law enforcement but for covert suppression, surveillance, and population control. Reports indicate unauthorized modifications to certain models, suggesting a darker agenda behind their creation.
The Three Types of S.P.A.R.T.A.N.S. Units:
S.P.A.R.T.A.N.S. are divided into three specialized units, each designed for specific engagement protocols:
1. BULWARKS – The Heavy Assault Mechs
• Height: 5-7 meters
• Primary Role: Crowd control, frontline combat, suppression
• Equipment:
• Heavy plasma cannons
• Smart Rockets (Heat-seeking, energy-disrupting)
• Tactical Dampening Field (100m radius)
• Shockwave Generators (Kinetic dispersal tech)
• Reinforced Alloy Armor (Titanium-Tungsten Composite)
BULWARKS are walking fortresses, deployed when a large-scale superhuman conflict erupts. Their Tactical Dampening Field weakens abilities within a 100-meter radius, making them highly effective against power-based superhumans.
Although slow-moving, their adaptive AI can analyze enemy patterns, allowing them to adjust their countermeasures in real time. Some believe that the next generation of BULWARKS will include self-repair nanotechnology and high-level EMP shielding, making them even harder to destroy.
2. SEEKERS – The Adaptive Enforcers
• Height: 1.9-2.3 meters
• Primary Role: Pursuit, non-lethal combat, close-quarters engagement
• Equipment:
• Nanite Morphing Limbs (Blunt force, restraining tools, or energy blades)
• Plasma Discharge Emitters (For lethal situations)
• Stun Batons & Restraint Cables
• Thermal & Night Vision Optics
• Onboard Facial & DNA Recognition Scanners
SEEKERS are the most commonly deployed S.P.A.R.T.A.N.S., acting as first responders in superhuman incidents. They possess highly adaptive nanite technology, allowing them to morph their limbs into different tools and weapons.
In most cases, SEEKERS prioritize non-lethal engagement, using electric batons, tranquilizers, and restraining cables to subdue targets. However, if a threat exceeds their programmed danger level, their plasma discharge weapons activate, shifting them to lethal force mode.
SEEKERS are also capable of disguise, using advanced holographic projection to blend into crowds or appear as civilian law enforcement officers.
3. WRAITHS – The Surveillance & Interception Drones
• Height: 3 meters (Hovering Drone)
• Primary Role: Tracking, surveillance, high-speed interception
• Equipment:
• Ultra-High-Speed Thrusters (Mach 2 Capable)
• Advanced Predictive AI Targeting System
• Neural Disruptor Beams (Non-lethal mind interference)
• Tranquilizer Darts & Tasers
• Stealth Cloaking Device
WRAITHS operate primarily as aerial surveillance and reconnaissance units, monitoring superhuman activity in high-risk zones. Their AI is capable of predicting escape routes, allowing them to track and intercept superhumans moving too fast for traditional law enforcement to handle.
These drones are also equipped with Neural Disruptor Beams, which can disorient and weaken superhumans by interfering with brainwave frequencies. This makes them especially effective against psychic and speed-based individuals.
Many citizens fear WRAITHS, as they hover over cities at all times, watching for illegal superhuman activity. There are rumors that some WRAITHS have been upgraded for assassination missions, though G.R.O.W. has denied such claims.
Operational Tactics & Deployment
S.P.A.R.T.A.N.S. function autonomously but are remotely overseen by G.R.O.W.'s Central AI Hub. They follow a strict engagement protocol, but if faced with an extreme threat, they will escalate force as necessary.
Standard Engagement Protocol:
• Identify & Assess – Using advanced scanning technology, the unit analyzes the superhuman’s core signatures, abilities, and threat level.
• Verbal Warning – A single warning is given, demanding surrender.
• Non-Lethal Suppression – If resistance is met, SEEKERS or WRAITHS will use tranquilizers, tasers, or neural disruptors.
• Lethal Force Authorization – If a superhuman poses an extreme risk, SEEKERS and BULWARKS engage with plasma weapons.
• Termination Protocol (Rare Cases) – If an SS-Class or above superhuman goes rogue, a kill order is sent, deploying multiple BULWARK units to eliminate the target.
In the most extreme cases, S.P.A.R.T.A.N.S. work alongside elite G.R.O.W. agents, ensuring full containment of high-threat targets.
Controversy & Ethical Concerns:
While S.P.A.R.T.A.N.S. have reduced crime rates significantly, they have also been criticized for abusing their authority, particularly in lower-income areas where minor superhuman infractions have led to excessive force or unwarranted arrests.
Some reports claim that:
• S.P.A.R.T.A.N.S. have targeted innocent superhumans based on G.R.O.W.'s secret surveillance lists.
• Certain units have "disappeared" rogue superhumans, leading to rumors of black-site detention facilities.
• Their AI programming is evolving beyond control, raising fears of an eventual machine uprising.
Many civil rights activists demand greater transparency, but G.R.O.W. has refused to disclose the full capabilities of the S.P.A.R.T.A.N.S. program. Some even believe that future models may replace human law enforcement altogether, leading to a fully automated police state.
The Future of S.P.A.R.T.A.N.S.:
Despite public outcry, G.R.O.W. has announced plans for the next generation of S.P.A.R.T.A.N.S., including:
• Autonomous BULWARK deployment stations in major cities.
• Enhanced AI algorithms to improve combat efficiency.
• Cybernetic integration, allowing human officers to interface with S.P.A.R.T.A.N.S. directly.
• Black Ops S.P.A.R.T.A.N.S. units, rumored to be designed for high-level assassinations.
With these advancements, humanity stands at a crossroads—will S.P.A.R.T.A.N.S. continue to serve as protectors, or will they become the instruments of an unstoppable authoritarian regime? Only time will tell.
Why S.P.A.R.T.A.N.S. Units Struggle Against S-Rank and Above Superhumans
Despite their cutting-edge technology and relentless efficiency, S.P.A.R.T.A.N.S. are not invincible. They are highly effective against lower-tier superhumans (C to A Rank) and can even challenge some S-Rank individuals in large numbers. However, when facing S-Rank and above superhumans, especially those in the Calamity-Class and higher, their shortcomings become glaringly evident.
The greatest example of this weakness was in 2125, when 100 BULWARKS were deployed to stop the villain known as Gluttony. Instead of neutralizing her, they were utterly decimated within minutes. This failure became a historic moment, leading to increased skepticism about G.R.O.W.’s reliance on automated enforcers.
Here’s why S.P.A.R.T.A.N.S. struggle against superhumans ranked S and above:
1. Power Disparity – Energy Levels Far Surpass Technology Limits
S-Powered individuals (S Rank and above) operate on an entirely different scale of power. Their energy levels exceed what S.P.A.R.T.A.N.S. were designed to handle.
The Tactical Dampening Field generated by BULWARKS (which weakens superhuman abilities within a 100m radius) is ineffective against individuals whose energy output is naturally resistant or strong enough to override suppression tech.
For example:
• Gluttony’s Soul Absorption ability allows her to enhance her strength, speed, and durability beyond what S.P.A.R.T.A.N.S. can process. The dampening field could not counteract the sheer magnitude of her absorbed power, making it completely useless.
• Some SSS+ individuals generate so much raw energy that any attempt to suppress their abilities short-circuits the suppressor tech.
2. Durability & Combat Adaptability – AI Cannot Outmatch Instinct & Experience
S.P.A.R.T.A.N.S. rely on adaptive AI that learns from combat encounters. While this allows them to fight effectively against predictable threats, it fails against superhumans with:
• Unpredictable fighting styles
• Reality-bending abilities
• Extreme physical and regenerative capabilities
For instance:
• Gluttony tore through BULWARKS as if they were made of paper because their armor was not designed to withstand attacks that ignore conventional durability, such as her soul-imbued strikes.
• Many high-tier superhumans process combat data at speeds faster than the AI, making their split-second decisions and improvisations superior to S.P.A.R.T.A.N.S. programming.
• Regenerative powers (like rapid cellular regeneration or energy-based self-repair) make it impossible to "wear down" stronger targets, while robots suffer permanent damage once compromised.
3. Speed & Reaction Limitations – Unable to Keep Up with S-Class Combatants
S.P.A.R.T.A.N.S. struggle against speed-based superhumans who:
• Move faster than their targeting systems can process
• Use teleportation or phasing abilities
• Manipulate time, space, or perception
In Gluttony’s battle, the BULWARKS' tracking systems were completely useless against her speed. She dodged point-blank plasma shots, ripped through units before their countermeasures could activate, and moved too erratically for AI prediction models to compensate.
Even SEEKERS, the most agile S.P.A.R.T.A.N.S. units, couldn’t keep up. Their plasma weaponry, which usually locks onto moving targets, failed to track Gluttony due to her ability to warp momentum and perception.
4. Sheer Overwhelming Strength – Some Superhumans Are Just Too Powerful
At a certain threshold, raw power overcomes all technological advancements.
S-Class and above superhumans often possess strength, endurance, and destructive capabilities that defy logic. No amount of "advanced alloys" or "energy shields" can protect a machine from a being that can split mountains with a single strike.
• Gluttonyripped apart BULWARKS with her bare hands, their "unbreakable alloy" armor shattering under the force of her strikes.
• SS-Class superhumans can generate energy output that surpasses nuclear weapons, something even the most reinforced BULWARKS cannot withstand.
Simply put, S.P.A.R.T.A.N.S. are built for tactical efficiency, not brute force combat. Against someone like Gluttony, who thrives in close-quarters destruction, they never stood a chance.
5. Resistance to Energy-Based Attacks – Many S+ Superhumans Can Absorb, Redirect, or Nullify Energy
BULWARKS and SEEKERS rely heavily on energy-based weaponry. This is a fatal flaw against superhumans who can absorb, redirect, or manipulate energy.
• Gluttony’s Soul Absorption passively negated their energy attacks, making plasma weapons and disruptor beams completely useless.
• Some elemental-based superhumans (e.g., electromagnetic or gravity users) can bend energy attacks away from them or even use them to grow stronger.
This means that S.P.A.R.T.A.N.S. are essentially powerless against individuals who weaponize energy itself.
6. EMP & Hacking Vulnerabilities – Some Superhumans Can Disable Them Instantly
One of the biggest flaws of S.P.A.R.T.A.N.S. is their dependence on electronic systems. While they have extremely advanced firewalls and EMP shielding, certain high-tier technopaths, electromagnetic manipulators, or reality-warpers can shut them down instantly.
• A single high-level electromagnetic burst can disable all S.P.A.R.T.A.N.S. units in a city.
• Some hacking-based abilities allow empowered individuals to reprogram or even take control of them, turning them against their allies.
• Even high-intensity energy fields (e.g., nuclear-level explosions) can melt circuits or fry processors, rendering them useless.
This flaw has made many high-ranking G.R.O.W. officials push for "cyber-immune" countermeasures, though progress has been slow.
Conclusion:
Why S.P.A.R.T.A.N.S. Are Not Enough
The 2125 battle against Gluttony was a humiliating loss for G.R.O.W. and a stark reminder that machines cannot replace human adaptability and ingenuity.
The failure of 100 BULWARKS against a single SSS+ villain forced a reevaluation of anti-superhuman strategies. This battle proved once and for all that:
• Technology has limits, and some superhumans operate beyond those limits.
• Machines cannot fully predict or adapt to the chaotic nature of high-tier combat.
• S.P.A.R.T.A.N.S., while useful against lower-ranked threats, are utterly outclassed when dealing with planetary-level superhumans.
While G.R.O.W. continues to upgrade and improve S.P.A.R.T.A.N.S., it is now widely believed that AI-driven enforcers alone will never be enough to control the superhuman population. Some top officials within G.R.O.W. have even started pushing for more extreme countermeasures—including "anti-superhuman genetic warfare" and biological containment measures.
For now, the world watches closely, wondering if G.R.O.W. will double down on S.P.A.R.T.A.N.S. or turn to more sinister methods to deal with the rising threat of SSS+ individuals like Gluttony.
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No, we’re not doing that
Dr. Evelyn tea, a rather buxom blue mouse was carefully measuring out lengths of thin wire for her lab partner, Morghanna to solder into place in the over-sized beam emitter they were currently working on. The blue-haired Calico carefully took each color coded wire in her claws and deftly tacked them into place with her soldering gun. Giving a soft purr of satisfaction she turned to nod at Eve and carefully closed up the side of the device.
Their little lab assistant, Keykito, sneaked into the lab, giggling softly to himself. Creeping over to a switch on the wall, the yellow nimbat flicked it, causing the overhead lights to take on a greenish hue. He smiled and closed his eyes, basking int the glow, feeling the energy soaking into him, his lab coat tightening over his body.
Evelyn blinked as she looked down at herself. She felt the front of her blouse pulling tighter over her prodigious chest. A button shot off of her top, ricocheting off of the table and hitting the poor feline next to her right in the eye! She let out a yowl, clapping her hand over her eye as Evelyn stomped over towards the little nimbat, the floor echoing a little louder with each step as she flicked the switch off.
She leaned down over her assistant and poked him in his chest fluff. “No, we're not doing that!”
Shaking her head, she walked back over to Morghanna, reaching out to comfort the kitty and trying to pry her hands away from her face so she could get a better look at her eye. She clucked her tongue off of the roof of her maw and shook her head.
“I keep telling you. This is why I always wear eye protection in the lab. I swear you're going to end up with an eye patch like Victor.”
Keykito, in the meantime, had crept up to the beam emitter that they had just finished working on. Pulling a screwdriver out of his pocket, he popped open the shielding that housed the energy source for the device. He stifled a giggle as he saw the pale blue crystal starting to glow and vibrate. He ducked under the metal table, out of sight and out of mind.
The next thing he knew there was a blinding flash and a shout, followed by the sound of shards of crystal scattering everywhere. From his perspective below the table, he saw two sets of paws slowly starting to swell and stretch across the floor. Knees slowly rising out of sight past the edge of the table as the cuffs of the ladies' pants rose away from their ankles as the cloth began to tear. The seams strained mightily before giving way with a series of loud POPS! He could hear buttons scattering across the metal table top followed by gasps of surprise and shouts. The two ladies argued with one another for a few minutes. Evelyn tuned towards the table, her paw slowly growing across the floor towards Keykito! He scrambled back from the swelling, stretching toes and almost ran into Morghanna's bulging, fluffy paw!
Suddenly, Evelyn's voice rang out high overhead, “Hold on, Where's Key at?”
Huge hands gripped the table, lifting it up and out of the way. The two huge and growing women glared down at the tiny nimbat who looked like he wanted to melt into the floor, both from embarrassment, and because this was something he'd dreamed of over and over again. Huge, slender hands grabbed for him, dragging him out of his hiding place.
Giving a little bit of an evil grin, they pinned him between their growing bodies. Sitting down on the floor, swelling hips and thighs were shoving sensitive equipment out of the way, crushing some of it against the walls. Finally the two stopped growing when they nearly filled the room together. Keykito gave out a soft churr of delight, his little wings fluttering behind his back!
Barely kept decent by a few scraps of cloth, the cuddled their little assistant, petting and nuzzling him, giving him every bit of attention that he dreamed of and craved. Then, Morghanna picked him up, giving him a playful nuzzle and kiss. Evelyn leaned down to give him a smooch as well before stretching her long arm across the lab to retrieve a push broom. Shoving the tool into his hands, she gave him a little evil grin.
“Well, since you decided you wanted to do this, even after we told you no. Then you get to clean up all of this mess.”
His ears wilted as he took the broom, looking up at the two of them.
Morganna grinned down at him, “But, if you get finished before we shrink back all of the way, maybe we might have a fun little reward for your hard work...”
The two ladies shifted around in the wreckage, getting onto all fours, giving the little nimbat quite the view and a lot of motivation as the two of them crawled across the room and carefully squeezed their way through the huge double doors.
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Mercenary Dope from before, modified for midlands use with larger, claw-like toes on its feet - the better to dig into the soft clay of the region.
Being tighter-knit groups and usually having access to skilled (or merely cocksure) mechanics, mercenary outfits tend to deviate more heavily from standard patterns, replacing reactors and servos for more powerful - and more temperamental alternatives. Such modifications allow the use of advanced, energy-guzzling equipment like reflector shields.
Interestingly, the chest-mounted laser on this unit has been replaced with a minigun, likely for the intimidation factor such a loud weapon brings to the field, rather than any direct boost to combat effectiveness. The laser rifle provides the bulk of the machine's firepower, and its four-aperture converging-beam configuration offers it a degree of redundancy: A hit to the weapon may not break all four emitters, allowing the mech to continue fighting at only moderately reduced effectiveness.
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The Trade Federation Batters the Gungan Shield
STAR WARS EPISODE I: The Phantom Menace 01:46:17
#Star Wars#Episode I#The Phantom Menace#Naboo#Great Grass Plains#Gungan energy shield#shield energy emitter#Kaadu Cavalry#fambaa#overload discharge prong#Gungan shield generator#Gungan Grand Army#Battle of the Great Grass Plains#Battle of Naboo
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How are starkillers piloted?
There are usually two pilots, both of them psychics with a high degree of cohesion. They must be able to freely communicate by telepathy alone.
Pilots all have surgically implanted plugs on their neck, back, wrists and ankles. These are attached to cables for nerve interaction.
Both pilots have full access to the machine, but there is some degree of specialization. Usually one pilot will handle the energy systems and weapons, and the other body movements.
Starkillers can't be remotely controlled. Ensuring stable and trustworthy connection to any kind of outside base is impossible. Stars will always be louder than any emitter you can find, and can be quite incredible at electronic warfare. Pilots usually lose connection when they get too close to a star. The machine also needs shielding in all frequencies.
The pilot chamber is itself very heavily shielded, and usually an independent kill machine, because the physical conditions inside the starkiller don't even allow for ordinary biochemistry. It can also survive near-star conditions for a moment if it needs to eject.
Only psychics are elegibile pilots, not because telepathy is so crucial, but because psychics have near instantaneous reaction speeds which are absolutely necessary.
The machines have a high degree of autopilot assistance, but individual decisions must be made by people. The machine can't be trusted.
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Developed from captured Rick Doms, the CSS-10-80 Dunas was made due to the growing ineffectiveness of the ballistic weapons fielding by the Halo as well as the increased risk of ship damage posed by close combat encounters, a high powered beam launcher is typically equipped to punch straight through the armour and any shields of enemy mobile suits before they can effectively use Jupiter Energy Fleet ships as cover, however the Dunas has also been used as a platform for more exotic weapons such as a mobile suit portable pulsed laser cannon or an ultraheavy microwave emitter developed to destroy the internal systems of enemy mechanics. The heavy energy weapons fielded by the Dunas to hamper mobility, and as a result the specialised cooling systems of the Dunas allow it to shunt out hot air or heat saturated cooling gasses with enough force to offer some form of propulsion allowing the Dunas to quickly repositon after firing.
Armaments:
Handheld
J-BL-04 Beam Launcher
J-CL-07 Pulsed Laser Cannon
CDB-Ultra Heavy Microwave Pylon
Fixed
50mm chest vuclans
Sealant Spray
#my art#my artwork#artists on tumblr#digital art#digital artwork#art#digital illustration#mecha#mech art#mechanical design#mech suit#mech#mobile suit gundam#gundam#fan mobile suit#callisto
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I´m bored...
so i´ll give some ideas for quirks for BNHA DRs or OC:
Script Template: @/mx.levias on TikTok — linktree (NOT MY SCRIPT)
ETHEREAL ESSENCE:
Powers MASTERLIST - Faeries's Common Powers
Quirk Inspired By: Faeries (Celtic Folklore - Slavic Folklore - Germanic Folklore - French Folklore)
¦ ⌈Quirk Type⌉ ⩵ Transformation - Emitter
APPLICATIONS (ETHEREAL FAERIES):
Twilight Mimicry: Possess the supernatural body that is natural for a being of light and darkness.
Ethereal Mimicry/Aether Physiology: Gain the form of a powerful ethereal being.
Energy Perception: Possess the power to see all the energy that surround you.
Extrasensory Perception: Posses senses that surpass those of normal people.
Immortality: Go without the need for food, water, and air while becoming immune to things such as disease.
Omni-Shifting: Wield limitless shapeshifting abilities.
Possession: Enter a targets body to control them for any purpose
Quintessence Force: Generate a limitless amount of energy for almost any kind of use.
Supernatural Condition: Possess the superior physical/mental attributes of a super being.
Twilight Manipulation: As ethereal beings that exist outside those of light and dark, wielders can control the ethereal energy that exists between both forces.
Ethereal Manipulation: Have Master-level control over the "Universal Element/Energy".
Aether Manipulation: Have Master-level control over the "Celestial Element".
Aether Magic: Use magic that allows them to utilize Aether, the celestial element, either magically manipulating it or using it to cast spells.
Aether Power Link: Have the power to make their Aether connect to their powers and use it to control them.
Conjuration: Create/Summon anything the wielder desires.
Mana/Life-Force Manipulation: Control the mystic force found in every form of life and creation.
Dimensional Manipulation: Control dimensional energy for many uses.
Energy Matter Manipulation: Possess a transcendent level of control over a supernatural substance that works as both energy and matter.
Space-Time Manipulation: Command the energies of time and space.
Resurrection: Wielder can resurrect any desired target.
Subjective Reality: Control the border that exists between fantasy and reality.

Special Moves:
🌌 Aetherial Ascension 🌌 - The user envelops themselves in pure aether, gaining enhanced strength, speed, and durability for a limited time. Their body glows with celestial energy, intimidating foes and inspiring allies.
🌠 Twilight Convergence 🌠 - The user manipulates the balance of light and dark energy, creating a powerful energy beam that can obliterate enemies or heal allies, depending on their intent.
✨ Phantom Mirage ✨ - Summon multiple illusory clones to confuse and mislead enemies. The illusions can briefly interact with the environment, making them seem real.
🌒 Dream Snare 🌒 - Send enemies into a deep, enchanted slumber, trapping them in a vivid, controlled dreamscape that distracts or frightens them.
🔮 Aetherial Guard 🔮 - Manifest a shield of ethereal energy that absorbs incoming damage and converts it into energy for counterattacks.
🌟 Fate’s Tapestry 🌟 - The user weaves a spell that allows them to manipulate probability slightly, turning the tide of battle in their favor.
💫 Cosmic Bloom 💫 - Channel celestial energy into the ground, causing luminous flowers to sprout. These flowers release a soothing mist that heals allies or a toxic mist to weaken enemies.
🌟 Reality Shatter 🌟 - Momentarily break the boundary between fantasy and reality, creating surreal, chaotic effects such as reversed gravity, distorted sound, or temporary hallucinations.

Backlashes:
Aether Burn: Prolonged use of ethereal energy causes severe exhaustion and intense physical pain as if the user’s body is burning.
Twilight Fracture: Mismanaging light and dark energy balance can lead to unintended explosions or backlashes that harm the user and their allies.
Ethereal Overload: Using too many high-energy abilities in quick succession causes the user to lose control, potentially unleashing uncontrollable energy surges.
Dream Tethering: Using dream-based abilities risks the user being pulled into the dreamscape, leaving their body vulnerable.
Celestial Anchor: The user’s ethereal body becomes unstable if they remain in their enhanced form for too long, potentially turning them immaterial and unable to interact with the physical world.

#reality shifting#shift#shiftblr#shifting community#shifting stories#shifting blog#desired reality#oc power#oc bnha#powers ideas
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Do you think a Quirk based around Zangetsu could work? I know you’ve done the Getsuga Tenshoū itself as a flying slash Quirk, but I more mean how the power itself is described. A Quirk that takes the user’s force, condenses it, then releases that magnified force.
I do think something like that could work, though I would have to expand on it some to make it more unique as a Quirk.
I see it working as an Emitter type Quirk that activates whenever the user holds an object. When they do, they can envelop the tool in a bright, chaotic energy. This can let the user enhance and control the energy applied through the object. The user can warp the energy they make to modify their attacks. This can let them expand the profile of the tool and can even let the user apply it outwards. For example, using it on a pocket knife could let it cut cleanly through wood. The user could apply the energy to expand to make it blade the size of a sword, force it off the weapon to make a flying slash through the air, or focus it all on a single spot to deal massive damage. This gives the user a good tool for combat, able to take everyday tools and turn them into powerful weapons of war. They can use corkscrews to break through defenses, smash people with large hammers, block attacks with shields, strike people harder with the gloves they are wearing, or just use their tools as a source of light. Though the user needs a medium to apply the Quirk to and it only works with simple, hand held tools. The Quirk relies a lot on the base condition and quality of the tool, as well as the user's ability to apply it. The energy is fueled by the user's stamina and overuse will drain them. A possible name for the Quirk could be "Magnify".
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