#severed steel
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oldpaledrake-blog · 21 days ago
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👁️ STREAM TODAY! 👁️
Morning yall! And welcome to the SHOOT BANGS!!!
This goober didn't have the time or energy to work on FNV this week, so we're putting that playthrough on hold and playing some SEVERED STEEL tonight!!! We're gonna have a good time! :3
[Live at 7:00pm PST! Link in Bio!]
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snowbound-cabin · 1 year ago
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I think my biggest praise for Severed Steel is that I regularly find myself upside-down or sideways and it feels completely natural. Of course I flipped upside down, I went over that guy and wanted to keep shooting him. What am I gonna do, look straight down, spin 180 degrees, and then look up again? No fuck that I'm doing a sick flip
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hardcoregamer · 6 months ago
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10 Games to Play if You Love Anger Foot
It is a particular breed of action that isn't just exclusive to Anger Foot, and has indeed made for a large crop of beautifully-insane titles worth checking out, even though they don't also feature the ability to kick your enemies to death. Tragic, I know, but these are still some stellar games.
Check them out!
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quinn-mix · 2 years ago
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I want more shooters with gimmicks intrinsic to their gameplay loop
Not about any game in particular but I want more of them
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beerbatteredbooty · 9 months ago
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every few months i remember that i have severed steel and i just kinda go "huh... i should play severed steel"
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ripvixen · 9 months ago
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I was feeling a little silly and goofy. That is the actual thing I was listening to
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splashink-games · 1 year ago
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A Note On... Severed Steel
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Severed Steel is a first-person shooting game by Greylock Studio where you parkour and shoot to find your way out!
I am, once again, not great at shooting games. And I'm certain after this one that I'm not playing Ghostrunner any time soon. But I did manage to play the campaign for Severed Steel.
As far as shooting games go, the game gives the player quite a few ways to move around (sliding, double jumping, wall running, kicking) that fluidly flow into each other. At times, you'll probably lose track of where you are in space, likely floating upside down cause you're aiming at an enemy you jumped over. And that's okay, unless you're not good with motion.
The ability to move in almost whatever way you want is a very cool thing about this game that gives you that protagonist energy.
Unfortunately for me, I didn't realize there was a slow motion ability until chapter 2, which is an embarrassingly long time to figure that out. I literally played the same levels in real time over and over until I got the perfect execution. Honestly, probably helped me in the long run to get used to the pace of the game, but really suffered in those 2 hours.
Overall, Severed Steel is a great game and a fantastic choice for fast-paced action and FPS lovers!
As always,
Enjoy Gaming!
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charbear1125 · 1 year ago
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Say what you will about what epic games has done to gaming with shit like Fortnite and Fall guys I'm eating up all the free games that keep giving me
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tunzalines · 1 year ago
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release your stress
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mysteamgrids · 2 years ago
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Severed Steel
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blubbly-pizza · 2 years ago
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I played - Severed Steel - 2021
Fun.
It's frenetic as soon as the first trigger pull. Music pulses as you ride walls, slide through enemies, and dive through glass. You are revenge incarnate.
Fun.
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jesterkindreview · 2 years ago
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Severed Steel - Review
Don’t Stop Movin’.
When I was first looking at Severed Steel’s store page to get a feel for what kind of game it is, one of the mechanics it made a big deal about in descriptions is the fact that you can destroy the environment to make your own routes through its various levels. This, in my opinion, is a mistake; that element is there, it’s not a lie and it is quite fun, but it’s not the mechanic that I would say underpins and links every other mechanic to bring the game together into a beautiful whole. Of course, this raises the question of what mechanic I would say is important enough to get top billing, and the answer to that is pretty simple. Once you understand what kind of game this is - fast paced parkour shooter - then the central mechanic you need to know about is bullet time.
Severed Steel is far from the only game to have bullet time, but the way it chooses to implement it warrants the top billing that its destructible environment claimed in certain rundowns I saw. You see, using bullet time drains a pretty short timer, that only refills again when you get a kill- the only way you can regain health, too. At first blush, it seems relatively simple; play fast and use bullet time very sparingly, chaining kills to keep yourself alive. However... there’s a catch. This is a parkour shooter, and so there are a few mechanics central to that sort of game. They are, for the most part, variations on wall running, sliding, and dolphin-diving forwards. The catch I mentioned before is that while you are performing any of those actions, bullet time is free - and works even if the meter had previously been drained.
It’s this small-seeming mechanic that really brings the whole game together into a marvellous whole. Rather than being precise and judicious with your movements, you’re allowed to get as sloppy and aggressive as you want; rather than the game being almost incomprehensibly fast-paced, it ends up at almost Superhot levels of slowness... provided that you are always moving. Cover is irrelevant; wallrunning, sliding, and diving all guarantee that enemy attacks won’t hit you and can all be extended immensely with the now-free bullet time, so you don’t have to do anything other than ensure you’re always doing some sweet stunt for your character to be functionally immortal. That’s not to say the game is absurdly easy; there are a few caveats, like not being able to chain a dive into a wallrun and your character being so flimsy that a few bullets will take care of her if you do end up caught out of position and overwhelmed with numbers, or the level design of some areas featuring bottomless pits that you’ll surely perish in if you dive in the wrong direction, that keep the game feeling challenging even as you’re shrugging off bullets in ways that would make even Neo shed a single, tubular tear.
Even the way you interact with weaponry leans into the game’s aggressive vibe; you only get weapons from enemies, and they only have limited ammunition. When they run out... you just chuck them full force at whatever enemy you’re looking at, with enough velocity that they can and often will get a killing blow. If you’re lacking a weapon and there’s nothing on the ground to automatically pick up... dive at an enemy, activate slowmo, and aim a punch at them to nab the sidearm right off their belt, with enough time left in your trajectory that you can twist in midair and blow the guy away with his own stolen pistol. The variety of weapons on offer is relatively minimal- punchy pistols, spray-and-pray SMGs, and slow but monstrously powerful shotguns are the bread and butter that you’ll be swapping between as you play, with a few different variations for each one, but there are a few odd ones out like a grenade launcher stolen from heavily armoured goons requiring more precise shots to take down or flamethrowers from even tougher enemies that can only be damaged from behind to keep things spiced up. There’s even a sniper rifle, though the game didn’t bother with the laughable notion of putting a working scope on it; you’ll not be that far away from your opponent anyway, just dive and jam the barrel right in their face. The beauty of the variety is that you honestly don’t need it: I was perfectly content with any of the weapons you start with in various levels, as all the weapons are precise enough to function at the odd angles and timings you’ll be using them at. It might be tempting to pick favourites; why use anything other than, for instance, a punchy, precise pistol? Well, because the pistol runs out and your enemies are carrying other weapons, so don’t get too attached. Cycle through what’s available and adapt to what’s on hand!
It’s clear to me, all this considered, that the intended power fantasy isn’t that of breakneck speeds and godlike reactions, but rather the kind of gratuitous slow-mo action movie bullshit that many games attempt and many games entirely fumble with. I wouldn’t call Severed Steel a masterpiece in this regard, necessarily, but I’d be immensely dishonest if I implied it wasn’t extremely fun despite that. There’s a narrative running through this game, so to speak, but I would say that it’s largely irrelevant. The campaign is the most fun of the game’s three modes on offer, the other two being variations on level gauntlets with changing modifiers, but it isn’t really because of some compelling story being told- it’s really just that those levels, in that order, with those available tools, is already kind of just the most interesting and compelling version of this game to begin with. Still, if you’re like me and got hooked enough after beating the main campaign that you went to go check those out, you’ll surely find something worthy of spending some time on. If not... well, there’s always New Game Plus, right?
Accompanying these mechanics is a relatively minimalist art style conveying a few different cyberpunk-adjacent levels, and a pretty decent (but honestly not incredible) soundtrack. Neither of these things would be the draw here; the artwork isn’t breathtaking and we’re hardly talking Hotline Miami levels of soundtrack, but they’re both perfectly serviceable and add to the game’s overall charm, so I can’t complain too heavily about it. All in all, I’d recommend this game to anyone who doesn’t mind the almost vertigo-inducing twists and turns of the game’s FPS parkour nature. I had a blast with it, at the very least; amusingly, the game’s window (and thus what it shows up as in Discord’s ‘playing: [game]’ text) calls the game “ThankYouVeryCool”, and that’s pretty much exactly how I feel about it.
Have fun, and don’t stop moving.
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bangpuddingmuffin · 11 months ago
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Severed Steel
I changed my opinion on this from the demo. I ended up having a good time with the game. I just needed to embrace constantly doing moves, constantly doing slo-mo, and just being willing to blast through a level.
Playlist: https://www.youtube.com/playlist?list=PLMOeTsMoezKbJnhSVVvbDG-xBF9qy5rXq
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trendingbreakingnews365 · 1 year ago
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Unraveling the Epic Connection: Fallout 3's Impact on Gaming Through Epic Games
Epic Games, a dominant force shaping gaming landscapes, has wielded its transformative prowess across myriad collaborations. Among these, the fusion of Epic Games with Fallout 3 stands as a monument to innovation and industry evolution.
Epic Games, a dominant force shaping gaming landscapes, has wielded its transformative prowess across myriad collaborations. Among these, the fusion of Epic Games with Fallout 3 stands as a monument to innovation and industry evolution. This exploration of the Epic Games and Fallout 3 partnership unveils a narrative steeped in creative synergy, technological leaps, and an enduring legacy that…
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beaubirds · 1 year ago
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SEVERED STEEL MEETS QUICKEST OF BIRDS https://www.twitch.tv/beaubirds
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rockhoppr3 · 1 year ago
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Been on a bit of a sci-fi binge lately, so here's a pony-bot and also, ponified and protogenified versions of troops from a game called Severed Steel.
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