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A Note On... Making The Coziest Street
Minami Lane is a cozy management game by Doot and Blibloop! Build new shops, pet cats and make your villagers happy!
One of the few times I get a game on release without backing it! Unfortunately very short, but a worthwhile experience.
I really like everything about this game. From the music that kinda goes too hard for a cozy game, to the very soft art style, to the insanity of playing on 4x (four times) speed.
The gameplay is rather simple, but it's more of a strength than a weakness for a game of this variety. Especially if you want to relax, you don't want to be worried about money or optimizations. It's more about catering to the people on your street and making it the way you want.
Each shop has recipe options. You can make a bowl full of noodles at the ramen shop, or have no tapioca at the bubble tea shop. The customers do have a preferred combination of items and prices, so of course there's a little bit of intent behind the decisions.
Something I found really fun were naming the shops however I wanted. The karaoke bars were of course Survive and Revolve Bar, especially if they're playing Maka Bitai.
Because there's a lot of sit and watch involved with sim games, there are also a variety of small mechanics to keep you involved. The really cute one is petting the cats that show up (when you have enough beauty on your street. They give you money while also being adorable.
The more gameplay-oriented mechanic is the customer feedback, telling you how to adjust your shop's recipes for their perfect experience.
As a management sim, there are of course ways to optimize things—picking up the trash and gathering customer feedback automatically. I only ended up using the feedback upgrade because at some point, you won't be able to manually pay attention to 5+ shops at the same time.
One criticism I heard while playing the game was that it looks like a mobile game, which I can see. It's not so much a negative, rather just a style you don't normally see working well on PC games. It works alright here, though.
Personally, I think the game is too small. I wouldn't know what the devs could do to make the game longer without hurting/disrupting what they have in place (that, by the way, already works really well). The missions were enjoyable and I think more of those might be worth it.
If you love cozy games, Minami Lane is one to play with its great art style and chill gameplay!
As always,
Enjoy gaming!
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you! tumblr user!
#peach rambles#hall of fame i guess#why does this one have more notes than the other one?#also yes i am as shocked as you all are that this whole time he wasn’t standing upright and looking up at the camera LOL
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Light answers a tough question
#death note#light yagami#l lawliet#ive had this comic in my wips for over a year now and suddenly got the inspo to finish it!!!! yippeeee!!!!#my art
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t-...to-...toasty s'more mushrooms.....
#i am an orphan by the bakery window#also ma he's weaving again#amaury guichon#mushroom#mushrooms#and @anyone looking to chime in with another “um akshully ☝️🤓” in the notes; it's the -TOP PART- of the mushroom that's made of marshmallow
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There's a bunch of adhd advice out there that's like "people with adhd tend to work better under deadlines due to the anxiety so here are ways to artificially induce a stress response in order to get you to get work done" and it's like well what if I don't want to be stressed out all the time in order to function
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Love it when Rolling Stone puts out an article about the 25 most influential internet creators and I've only heard of 7 of them
#kai rambles#god i feel old#but im not old#im 24#but im looking at this list like who are any of you?#why did this get 60k notes
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Amal has spoken to me, asking me to help boost her campaign to save her family from genocide. Please donate whatever you can reasonably spare!
#og post had too many notes and too many annoying people#so I hope editing it will give Amal much needed exposure
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Guys I'm so glad everyone loves hit JRWI campaign: The Suckening so much. 12 thousand notes on just a thumbnail that's so cool. Anyone think about emizel pussy-out post revival
#i make yet anothet post just for me 👍#SHUT THE FUCK UPPPP#sorry. guy who lives in new york voice i need people on tiktok to get less annoying#1k#2k#3k#4k#5k#10k#20k#30k#lord kill us all its at thirty thousand notes...#40k#50k#60k
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You guys should read thepromised neverland
#This post is about them now#Pretending all of these notes are people reblogging because they love my friends ray and don <3#Hall of fame
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Death Note AU where hbomberguy makes a five hour long video about youtuber Light Yagami that's initially completely unrelated to the murders (Light would probably plagiarize or have really unhinged right-wing political takes if he was on youtube)
but halfway through he reveals that while researching he stumbled upon evidence that Light might be behind the Kira murders, and then spends like fourty minutes explaining the concept of a shinigami, an hour explaining how he thinks Light used one to commit murders, and then another hour explaining Light's ideology and why the concept of criminals being inherently evil is flawed
He finishes the video by addressing Light directly and telling him that he (Hbomberguy) had his name legally changed before uploading the video, to something that only he knows, making it impossible for Light to kill him
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A Note On... Dwarven Space Miners
Deep Rock Galactic is a co-op, first-person shooting (FPS) game by Ghost Ship Games.
Now I don't normally play FPS games. I'm terrible at them. But for my friends, sure, okay. I'll play. And that's why I've played this.
This game has two main parts to it: mining and fending off endless waves of spiders. Each mission has a set goal and through the level, you mine minerals to bring back to base or call down supplies or as a goal itself. The domestic creatures don't take kindly and they attack you with intermittent waves of mostly grunts but with enough variety to keep players on their toes. Simple, yes. Execution is a little wonky sometimes.
The best feature of this whole experience is the uniqueness of each class and their importance. Because unlike many, many games whose classes may have specific upsides, these classes are very balanced in terms of usability. The scout has a grapple that allows quick traversal around the map. The engineer has platforms to reach places. The gunner has a zip line. And the driller has a freeze gun and a flamethrower. Also drills. With the multitude of movement abilities, it's super interesting to delegate certain tasks to certain classes. As a scout, I'm often mining the hard-to-reach minerals while my team is actually scouting the area, ironically.
Ultimately, Deep Rock Galactic is super enjoyable with pals, especially for the first 20-40 hours!
As always,
Enjoy Gaming! Rock and Stone!
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#Halloween#Spooky Season#Spooktober#1000 notes#5000 notes#10000 notes#15000 notes#20000 notes#25000 notes#30000 notes#35000 notes
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the white-green gradient of a freshly chopped spring onion…. c'est magnifique
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