#second playthrough of the main story
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had the ffxiv audio on english for a change Charibert: YOU DISGUST ME Me: òó goes to the audio setting Please sexy but evil elf-guy, insult me in german
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Thinking about giving cyberpunk 2077 a go now it's available for a little over £10 on thegamecollection since it had some kind of update that made it not absolute trash or something?
Not that I think I'll have time to play it. I've only just finished my first playthrough of fate samurai remnant and have at least one more to go for the second ending. Then about a month from now there's the guaranteed to be mega beefy like a dragon infinite wealth. A month after that there's ff7 rebirth so I've got a lot of game to play and enjoy for first quarter of 2024 before we even get into the year itself xD
#There's also some kind of dlc but I don't know if I need that to get the most out of the main game#or if it's completely seperate story#Not looked into it yet#Fate was a lot of fun so I'm going for the platinum trophy even if I need another part playthrough after I get the second ending#I could never get into the witcher 3 in any of the 4 or so times I tried it out but maybe this game from them will be different xD
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My ass was trying so hard not to jump up and down with glee playing yttd with my sister and getting to the shin reveal I was like MY GUY MY FUNNY LAD MY SILLY RABBIT
#the klock keeps ticking#yttd#its like i cant get ahead of myself when talking about him cuz theres still a lot not revealed by the end of ch2 but STILLLL#i was keeping my opinions on characters pretty neutral this whole playthrough though my bias towards gin and kai was very apparent lol#and i did start screaming in agony reliving my worst nightmare joe dying#i dont think my sister was nearly as torn up about it as i was though like god ill still never get over it#the first time i played i actually gross sobbed like maybe i was just sleep deprived but i was inconsolable literally never cried that hard#but yeah we did the second main game today and i was like#‘not trying to persuade your vote but heres one million reasons why we should let shin live ahaha’#i dont think she was very happy with her vote aldnks#but yeah i really am gonna be sooo annoying next time we play im literally gonna bring pages of shin analysis with me that i can gush about#it is an interesting thing this character cuz to me like everything about him is so clear like even from the beginning i just didnt buy#the idea that he was genuinely an asshole i knew there had to have been something more going on#and idk if ive made it clear guys…but hes exactly like me guys hes just like me fr#his story hits so hard it feels like my own self insert which is weird cuz obviously thats not true#but like i feel like its either you get it or you dont and if you dont understand exactly what this character feels cuz you feel it yourself#i feel like so much of him just wont make any sense to you#maybe im just being pretentious idk but like if you cant relate to his abuse and just#very blatant bpd then I feel like youll just judge him on how good or badof a person he is#like it just doesnt feel like itd hit in the same way like when i see this character talking about being hopeless and the way his trauma#makes him act irrationally like god it just clicks so hard it makes so much sense and i can physically feel it through the screen#I MAY BE FERAL ABOUT THIS CHARACTER TO AN ABSURD DEGREE SHHH#basically what im getting at is i feel if i dont over explain everything about this character to other people i fear they just Wont Get It#and that they will be judgmental which idk i guess makes me defensive#anyway yeah i just enjoy getting to re experience the spiral this guy has given me and i will be thinking about it a lot tonight
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If people are wondering where I am I've been on a week long sleepless bender of obsessively playing Wizard101 don't ask why or how I got it in my head just be supportive and ask me about the game maybe-
#wizard 101#I intend to fit an entire main story campaign into a month long membership#and also fitting in a second playthrough with me and my friends but you can bet they don't know I'm fitting in a whole second playthrough#maybe I'll also do every side quests and post campaign stuff who knows#don't ask me how many Monsters i've also drank this week
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I know I might have slightly gotten caught up in side quests but Gale said like 5 long rests ago he was ready to fuck and well??? When??? Show me that wizard pussy
#bg3#zafir is a patient man but not a forgetful one#i know i know progress the main story to progress the romance#but this is my second playthrough and i am if nothing vigilint in my trinket collecting
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damn, i still got a healthy amount of posts in the queue. i went a little ham in my last queuing spree huh
#⇢₊˚⊹ 🩷∥ruby∥yo,ide yo !!#and i'll have probably twice as many to add to the queue next time it runs out#i do like posts for the purpose of queuing them later#sometimes i'm just too lazy to queue stuff yk#like adding the tags and all that#anyway i'll just ramble about stuff under here#i hope that arnold (murderofbirds on youtube/twitch) has chongyun gameplay moments recorded at some point#hearing him admit that he wanted chongyun to be his main dps at first but then ended up not doing that made me :(#we seriously need more chongyun appreciation in this world#idk if he ever streamed character hangouts. or if he's uploaded the vods to youtube if he did#i don't want to sift through his channel to find out because i do enjoy his playthrough as-is. i kinda don't wanna spoil the experience by#finding out that he doesn't have any recorded content on chongyun at all and having much less motivation to keep watching his playthrough#it's hard for me to find good videos to watch over meals these days. and i'm not about to disqualify months' worth of genshin vods#i'm glad he reacted positively to xingqiu's story quest tho. especially after hating him as a playable unit (at first anyway)#people like him because he's meta but most people know jack about his character#i'm glad he can look past one aspect of a character he doesn't like and fully appreciate the other parts#can't say the same about myself with xiangling tho#idk she's just such a squick character for me. she annoys me to no end. i even stopped watching arnold's playthrough for a bit because of#how much he used xiangling and talking about how much he loves xiangling every two seconds#im glad he eventually benched her. and im also glad he didnt get to see her in wanmin restaurant like he was hoping to when he got to liyue#man i have very petty feelings towards xiangling lol#im still annoyed at my irl (ex-friend atp tbh) for going “nooo but she's so strong and metaaaa” when i told her about how much i dislike her#like fam. even if she did 1 mil damage with barely any investment i still wouldn't care. i don't like her. end of story#it's not like it's uncommon for people to hate bennett. and he's one of the most broken units in the game#(ironically i actually like bennett as a character)#(it's also why i insist on calling my main team chongqiunett instead of national variant. national implies xiangling is there)#i'm trying really hard not to go on a whole rant about everything i don't like about her#/sigh/ anyway.
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HELLO ALL
Im back, I've finished the game and OH BOI do I have opinions about Dragon Age The Veilguard. They're nuanced, there's lots of them, and I'm sure I'll find more as I go into my second playthrough.
I'm also excited to see all of y'all's opinions.
My one line summary is: a good game, a bad dragon age game.
There are many, many pieces of this game I love and will talk about for weeks to come. I loved the expanded lore about the blight, elves and dwarfs, I loved the aesthetics of the game, I loved the ending. I thought that characters were wonderful (although I would have preferred some more controversial characters in there too as we've had in previous games) and the sense of building a team was so much more pronounced than DAI because these people actually talked to one another. The parts with Solas and Varric were well done as well. I ADORED the crossroads.
But overall there was a lack of true connection to religion and culture, and a softening of any moral ambiguity in some of the most interesting groups Thedas has to offer such as the Crows. The game refused to engage in true dialogue with some of the horrifying things it has done in the past, such as prejudice and slavery instead preferring to offer a sanitised world. And the theme of regret was not properly tied to the companions enough to make it feel all encompassing.
I know dragon age can do better because it gave us DAO and DA2 both of which feel very hydrogen bomb over this coughing baby. That being said I did really enjoy myself in this game and am going to be creating more Rooks and playing again. I just do think they pulled far too many of their punches and softened too many things about Thedas. It is unfortunately my least favourite dragon age game, but I still enjoyed it and still love dragon age.
I'm no longer tagging DATV spoilers! Please be warned my blog is not spoiler free!!!!!
Dragon age: The Veilguard Review links
Part One: Why Fenris Could Never cameo in Dragon Age The Veilguard
Anarcharisms, LGBT+ characters and cultures and How I'd Write Taash's Storyline
Why The Veilguard Handles Grey Wardens Better than Dragon Age Inquisition: The horrors of the Blight, the Calling and the Cauldron
How to Formulate Companion Quests: Why a Lack of Theming and Overstressed Game Mechanics Got In The Way
Why Rooks Backstory's aren't Good Fits for this Game (and how I'd fix them)
Why the Dragon King Sucks: an Exploration of What Makes a Good Villain and a satisfying Story Conclusion
"If we use force against our enemies, our allies will remember it": an exploration of the Archon Quest in DAtV.
Main OCs you may here me talking about:
I am currently playing Mass Effect for the first time with Cassiopeia 'Cassi' Shepard:
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Who loves Rook: Spite or Lucanis
I've been seeing a lot of discourse about this, and I just want to add my thoughts.
I might be totally wrong about this, but here we go. When Spite was put into Lucanis, he was still Determination. The fact that he changed throughout the torture, forced insertion, and imprisonment suggests to me that they have been put into a speedrun of a similar situation to Anders and Justice/Vengeance where they have started to meld. (As Anders put it, you wouldn't know where one begins and the other ends). Just like Anders and Vengeance, Lucanis and Spite can have separate consciousnesses and even disagree about things, but their core values have started to influence one another and become a part of one another- heightening certain aspects.
I think this melding is why we see some dialogues where Rook tells Lucanis that he sounds like Spite and similarly it's also the reason for the shared attraction- which I fully believe is coming originally from Lucanis.
I'll be honest my first time through I romanced Lucanis and was very disappointed. I didn't even see him and Neve ever flirt (she only ever encouraged us!) But still, it seemed to go from 0 to 60 with him. Now, I am on my second playthrough and I only just met him, but I am starting to see some really subtle looks and dialogues that suggest that Lucanis wasn't lying later when he said he was attracted to Rook from the beginning, but was afraid to really pursue anything or even acknowledge the possibility of being with them. With his fear of trusting people, ptsd from the prison, failed history in romance, and his new situation with Spite that he still hadn't worked out yet, he never thought anything would or could ever come of his feelings. We know Lucanis loves romance stories and likely longs for one of his own, but in such a situation it must have seemed truly impossible and terrifying to let someone else in. Especially someone you really care for and are starting to trust. So, he pushed it all down. Rook flirts? Maybe a small smile, but then quickly lock it all up with everything else he can't handle. Focus on work. Don't think about Spite, or Rook, or anything difficult.
However, if the melding has already happened as I suspect, then the feelings Spite is expressing are shared with (and likely sourced from) Lucanis, he's just better at expressing it directly- which makes sense for a spirit that was once Determination. When you first talk to Lucanis after the rescue, the thing Spite says about Rook changes accordingly to your tone, but to me the responses still sound like they come from Lucanis and are then echoed in Spite: "He doesn't want to hurt us." Even the "He's more fun than you" is something Lucanis seems to think about himself as he is fully aware that much of his life has not been his own and believes "all he knows is death."
Leading back to the main point, Lucanis's trust and interest in Rook would be heightened by Spite the way Anders' anger towards the templars was heightened. Even though they are finally free from the prison, their is a sense of constant suffering from still feeling trapped by fear, regret, and pain- Spite feels that suffering too. The elements of determination are still within him the same way justice is another side to vengeance. Both spite and vengeance are the results of failing to achieve their goals of Justice and Determination. Spite sees Rook as a way to free them from pain and restraint, a glowing and beautiful key to the prison door, and he is determined to do what needs to be done to solve the problem. That's why he doesn't hesitate. He has no fear. He wants to talk to Rook. He wants Rook to come in and free them.
After Rook has freed them, they become a source of comfort and safety, once they encourage Lucanis and Spite to find a way to cohabit comfortably, the two continue to meld, and the need to protect Rook, to love Rook, to keep them, is very deeply shared. Now, IF Spite was somehow removed or even somehow restored (Both of which I think are impossible) that would likely change. Determination outside of Lucanis would likely become more like Compassion. He would likely forget the horrors he experienced to return to his original purpose.
So, that leaves some final questions, particularly one Hawke helpfully asked Anders- Is Spite an unwilling party in the threesome?
That's up to everyone's own morality. While both Spite and Lucanis didn't have a choice to become like this, it is the situation they are in and the way they have to find a way to accept and live with because there really doesn't seem to be any real way to change it. Through their time together, Lucanis and Spite have influenced each other and grown into something new. Part of that is Spite also loving Rook. In that way, for those who are feeling (rightfully) underwhelmed by Lucanis's romance, Spite can almost be seen as a symbolic expression of Lucanis's love.
All that being said, I think there were some small things they could have done to make the romance more satisfying over all...but I'll save that for another post.
#Dragon Age#DA:TV#dragon age the veilguard#DA4#DA:V#lucanis dellamorte#spite dragon age#dragon age rook#lucanis x rook#lucanis romance#spoilers#Maybe I'm missing something but this currently where I'm at with trying to digest things and figure out what the goal was with this romance
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hey you’re really good at explaining viddy games. what’s the full story behind Amanda the adventurer bc it looks really cool but I doubt I’ll ever be able to play
Well first off if this is just based on "can't play game" and not on triggers/disabilities, I would recommend watching CoryxKenshin's playthrough of the first game, and there's plenty of playthroughs of the second, I just haven't picked a fav yet.
But otherwise, here you go:
I'm telling this in two sections: The Story As Told, which details lore as you learn it, and the Summarized, which just spells out everything as simple as possible.
Story As Told
The game starts in the year 2023 with you as the character of Riley Park– gender is left ambiguous, but in the second game Amanda uses they/them to refer to you, so we're probably enby. Our Aunt Kate, a librarian, has recently died, and left us a note that says we not only get her house, but she has something very important in the attic for us to check out, though she's hesitant about actually giving it to us. She tells us to watch some VHS tapes in the attic, but warns us that there's no going back once you do.
In the attic, we play VHS tapes of Amanda the Adventurer, a TV series from the early 2000s starring Amanda and Wooly, an energetic little girl and her more cautious sheep sidekick. However, there are two very suspicious things that immediately pop out: one, viewers can actually interact with the tapes, and our answers to Amanda's questions change how she reacts. Two, Amanda is saying some very eerie things that don't seem good for a kids' show, such as "It's good to be brave [and use knives without supervision] when you're alone!" and "I'm not sure where [my parents] are now."
The third suspicious thing is that after watching the first tape, the attic around you changes; suddenly, a toy oven appears on the table behind you, and when you mimic what Amanda did in the first tape to make an apple pie, you find a second tape. This sort of puzzle-solving is the main gameplay; the tapes change the world around you, and you mess with that world in order to get the next tapes.
Exploring the attic, you can find a newspaper clipping saying that the creator of Amanda the Adventurer was a man named Sam Colton, who had his daughter, Rebecca, star in a live-action pilot version. We also see a note from a girl named Joanne, saying that two years prior, her brother Jordan got addicted to watching Amanda, and then he disappeared without a trace. Now that her parents are dead, she has taken over investigating, and that she believes Kate's paranormal investigations could help.
In playing the tapes, Amanda gets more and more irritable and dark, often making jokes about death or disassociating when she's not snapping at you or Wooly. Wooly is desperately playing damage control, trying to guide Amanda to more child-friendly activities. At one point, Amanda tries to mail cookies to Kate, and Wooly tries to stop her; upon replaying the tape, Amanda is aware that something bad has happened to Kate, and Wooly tries to rewrite the tape so that she's sending him a gift instead. Both of them are also terrified of the Butcher, a stick figure with googly eyes who runs a butcher shop in their town. When you have to go there, Amanda pleads for you to not send her there, and asks, "Why can't I stop it?"
The first ending comes when you play a tape titled "Everything Rots." Amanda explores several things that are rotting, and asks you if everything rots; this is the famous line you might've seen around. No matter what you answer, the tape ends, and a giant Monster emerges from the attic trapdoor, before attacking and killing you. This Monster has the same afro-buns as Amanda, so we'll call it the Amanda-Monster. However, information you got in this ending will help you in future playthroughs. As well as this, doing "secret" activities (such as following Wooly's hints and making a peach pie instead of an apple one) will net you Secret Tapes, which you need to collect to get the true ending.
Here is the information gathered through the regular tapes:
As mentioned, Amanda knows Kate and considered her a friend. When she's aware of something bad happening to Kate, she's upset. Both times, Wooly does not want to talk about Kate or send her anything.
Amanda does NOT like Wooly. At first she treats him with neutral disdain, just kinda ignoring him, but in several tapes she actively encourages hurting him.
Amanda has a fascination with death. In the "Everything Rots" tape, she says, "Sometimes I can feel myself rotting... but it seems far away."
In certain points, if you reference words such as "butcher," "Hameln", "Sam", or "Rebecca", Amanda will have a stunned reaction and Wooly will look uncomfortable, before the tape glitches. Using "Sam" in one instance gets you a secret tape.
In one tape, Amanda encounters a "lonely kitten." She asks Riley if you'll help the kitten. If you say "Yes," she looks surprised and the tape ends. If you say "No," she'll start begging and pleading for you to as the world glitches around her. The tape will end and you will be killed by the monster.
In order to get the tapes, you sometimes have to do upsetting things, such as cutting off a doll's head (causing it to scream), or breaking a toy robot that begs you to stop. At one point, you have to kill a rat in the attic and place it in the toy oven.
And the secret tapes:
Amanda was originally a live-action program starring Rebecca Colton. It was acquired by a company named Hameln to make it into an animated show, but they started having Rebecca say suspicious things into the mic which made her dad uncomfortable. (Such things were seemingly innocuous phrases such as "bye yell," which when said quickly sound like the name of demons like Bael). Sam Colton then disappeared mysteriously, leaving Rebecca in the care of Hameln.
Children other than Joanne's brother have disappeared while watching Amanda; we see a little girl glued to the TV as Amanda plays, and her mother leaves the room for a minute, before returning to find her completely missing.
When you have enough tapes, you get a second version of "Oh No! Accidents!" in which Wooly is supposed to be injured, but isn't. Amanda insists he's still injured, but in the head, and that they need to make him better. She then drugs him and takes him to a dingy hospital set, where she says she's going to use several tools to do surgery on him. Whether you help Wooly of Amanda, she attacks and seemingly kills the sheep. You have to solve a final puzzle, in order to get a tape entitled "We Can Share." In the tape, Amanda is alone, with Wooly edited out of the intro and suspiciously lamb-based products in her lunchbox.
She will then ask Riley if she can share a secret with them. She will ask this three times, giving opportunity for Riley to refuse. Here are the three endings this tape will give you:
If you say "No" at any point, Amanda will get upset, and say "I thought you were different." The tape ends, and when you turn around, the attic is completely empty except for a note that says "Leave."
If you say "Yes" every time, Amanda will then say, in a voice ungarbled by TV static (implying she's in the room with you), "I'm out there. Somewhere." The TV will glitch and start screaming, and you have to throw a brick at it to break it.
If you say "Yes" every time AND have all five secret tapes, the same thing will happen, but a Masked Figure will appear behind you. This is the True Ending as confirmed by the second game.
There is also a final, optional ending: If you pause "What's a Family" during the weather reports and play with the weather toy, the attic trapdoor will start glowing. When you enter, you awaken as a piece of meat in the butcher shop, and the game ends. This is known as the Butcher Ending, and implies that those who disappear into Amanda's world are killed by the Butcher and subsequently eaten, likely by the Amanda-Monster that's been attacking you.
This is the end of game one. The second game picks up immediately afterwords; the Masked Figure speaks in a feminine voice, telling you she was a friend of Kate's and that she'll help you. She drives you to the library, asking you to gather the tapes inside while she keeps watch outside. Once inside, you can indeed find several new tapes while the Figure occasionally contacts you, saying that a monster seems to be following her outside; at one point, she also tells you that Kate's house has burnt down after you both left. Your goal in this game is to get into Kate's office, which is locked.
For the first few tapes, Amanda is alone without Wooly; however, a mysterious Possum will show up and try to mess with her. When it does, she is genuinely surprised to see it, not knowing who it is. Amanda is more open with Riley, often trying to say that she can't go anywhere, that she feels trapped, and that Hameln and the Butcher scare her. In fact, ANY reference to the Butcher will make her terrified and angry, and at one point can softlock you in the game. If you let her have a nightmare in the "Goodnight" tape, you see her nightmare of being watched while the Butcher looms over her; if you give her a nightlight, she calls Riley by name.
In the tape "Let's Practice Patience," suddenly Wooly appears, as if late to the program. Amanda will get angry and attack him, before the tape glitches back to the beginning. As she tries to intro the segment, Amanda snaps and says she doesn't want Wooly there; it will once again glitch to the beginning and they will continue the tape. All following viewings of the tape will have this third intro, as if Wooly was always there. It should be noted that the Hameln logo only appears in the tapes that Wooly does, and that Wooly also does not know who the Possum is.
In a following tape, Amanda will try to hunt for treasure. If you lead her to the wrong place, she will dig up what seems to be Sam Colton's clothes, look distraught, and then rebury it at Wooly's prompting. If you play it normally, Amanda will get angry that she hasn't found any real treasure, and tell Riley to give her something that will make her happy. The Amanda-Monster will then appear from behind the TV, and no matter what you give it, it will kill you, leading to the first ending.
However, once you "start over" the game, the first tape is different, with Amanda asking you to do something different than you did last time. When you do, a train set appears behind you, and having it go to the places Amanda wants to go will get you a new tape. Taking it to a different exit will also get you a secret tape.
An important tape is the one titled "When You're Feeling Bad." Amanda is having a bad day and lying on the couch, snapping at Wooly. Wooly tries to tell her a story about a knight saving a princess from a dragon; if you help Wooly tell the story normally, she will get angry and the Amanda-Monster will kill you. If you follow the story told by Amanda's drawings in the background, a mysterious narrator will tell a more tragic tale, of a princess being turned into a dragon which her beloved knight then slays, which upsets Wooly but makes Amanda happy. She will then tell the Amanda-Monster not to kill you and send it away.
Upon finishing this and replaying the "Hunt for Treasure" tape, you now have the option to give the Amanda-Monster a Wooly toy when Amanda demands treasure. It hears a roar from elsewhere in the building and runs off, breaking open Kate's office door. You can enter and find several puzzle pieces you'll need, as well as a locked desk and a broken tape titled "We Can Fix It!" First playing that tape will show nothing but horrifying glitches, but repairing it makes it only mildly glitchy as Amanda tries to fix Wooly's box of junk. After the Possum attacks Wooly in this tape, he says he's tired of this game and will try to sit down, as if waiting for the tape to end.
It should also be noted that in this tape (iirc), you can see the Butcher figure, telling you to "count backwards from ten," and that you may feel a pinch. If this seems confusing, it's what doctors usually say while putting you under anesthesia before a surgery.
The Bad Ending comes when you reach the final tape without having all of the other tapes, and you have to complete it in order to get the True Ending later. You'll watch a tape titled "Do You Feel Safe?", where Amanda expresses distrust in Wooly and a slight trust in Riley, before hearing the Masked Figure over the radio and saying she doesn't trust new friends, ending the tape. The Masked Figure will enter and tell you that she's gathering a few things, and tell you to finish up. Completing a final puzzle will get you three keys to unlock Kate's desk, which has a tape recorder (which you can't play until the True Ending) and a button that opens a door to a secret bunker, with a ladder leading into the ground.
The Masked Figure will arrive and tell you it's time to destroy the tapes. She will smash one with a hammer, causing light to emerge from it. However, the Amanda-Monster will then attack her, and Riley flees into the bunker at her urging. You'll close the door and descend the ladder as the Figure screams and dies, ending the game.
The True Ending comes with the secret tapes, which give you the following information:
There is a tape of several adults investigating the paranormal activities around the Amanda tapes, as they're noticing several references to demons of multiple religions. They conclude that Hameln is connected to a cult that hasn't been practiced publicly since the middle ages; however, as the adults start disappearing, they get more antsy about what's going on with the company and if they can actually contact "Rebecca" through the tapes. Kate believes she is talking to Rebecca through Amanda, but she's volatile. It should be noted that this tape seems to take place "fifteen years" after the show first aired, placing it in mid-2016, several years before our game takes place.
One tape shows Hameln trying to coerce Sam into telling Rebecca to trust them. They are holding him hostage and refusing to let him see his daughter unless he complies, claiming that his contract allows them to do this. He refuses, saying he did not agree to lie to his daughter.
Someone secretly filming in a hospital shows an adult woman strapped to a hospital bed being monitored by doctors who talk about "incidents." They spot the person filming and chase them; it should also be noted that this tape is labelled in the files as "Rebecca's Room."
Getting all of these will unlock the True Ending, which starts the same as the Bad Ending, with the "Do You Feel Safe?" tape. However, as the Masked Figure talks to you, this time the Possum will arrive, and seemingly recognize the voice. It jumps at the screen, shouting, "JO- JOA-" before playing dead. (It often plays dead at the end of tapes, but whether it's playing or not in this one is unclear.) Amanda and Wooly will throw its body into a dumpster and leave; if you refused to help them, they will be angry at you, and if you did, they will simply ignore you.
The Masked Figure comes in and tells you to collect everything as she gathers items. However, this time, you will be able to play the cassette tape in Kate's desk, and hear audio of her death; she is in a car, having a breakdown and telling you not to investigate the tapes, that everyone who's done so is dead, and "Joanne is dead; she trusted me." You hear the car crash, then, which is what killed Kate.
The Masked Figure enters, stunned, and reveals herself to be Joanne. She says that someone approached her and told her that if she destroyed the tapes, she could free her brother. She went to Kate, who wouldn't let her destroy the tapes, and the Amanda-Monster attacked, likely trying to protect the tapes. She pushed Kate out and told her to run, and while she survived but ended up scarred, Kate died in the following car accident. Joanne suspects that whoever told her to destroy the tapes may not have had the best intentions, and tells you to take one specific tape and run into the bunker, and finally destroy Hameln. As you do, the lights go out and Joanne is attacked. However, you see a different monster than the one that normally attacks; instead of Amanda-Monster, this one looks eerily like Wooly. Joanne's death sounds will be much more brutal and painful as you escape and end the game.
This is where we're left off until Amanda 3 inevitably drops.
Lore Summarized
In the early 2000s, Sam Colton started a local live-action television show starring his adopted daughter, Rebecca, Amanda the Adventurer. It became a local hit, and he partnered with the library and head librarian Kate to use it to promote literacy and exploration. The show was acquired by a company named Hameln, who wanted to turn it into an animated program. However, they started making Rebecca record suspicious lines that sounded a lot like demon names, and Rebecca expressed discomfort at "a man in the headphones" telling her to do bad things. When Sam started showing hesitancy at letting Rebecca do things, Hameln kidnapped and held him hostage, telling the rest of the world that he'd abandoned them and his daughter. It's most likely that they eventually killed Sam and buried his body.
Now with full control of Rebecca, Hameln had her continue their strange experiments until she too disappeared from the public eye. What is most likely is that they had her put under a medically-induced coma that transferred her consciousness into the animated world, literally turning her into Amanda; somehow, this also enabled a demon to enter the physical world with a connection to her.
Rebecca remains stagnant in the animated world, continually luring children to join her in this world, where the Butcher kills them and uses them as a meat source. Amanda doesn't seem to want to do this, and is disgusted and horrified by the Butcher, but she also doesn't seem to have a choice. The Butcher may also be connected to the doctor who put Rebecca into this procedure.
While Wooly is still ambiguous, the leading theory rn is that Wooly was a Hameln employee who was placed inside the world as a way to keep Amanda from questioning them or divulging from the path, and Wooly does not realize how long he's been in there or that Hameln has also abandoned him and made a demon out of him as well. Amanda, however, starts to pick up on this in the first game, which is why she is so violent towards him and eventually kills him.
Kate and her paranormal investigation friends began investigating the tapes after she noticed Demonology in it, but they slowly disappeared one-by-one. Kate became convinced that she could contact Rebecca through the recorded tapes of the show, which Amanda seems to confirm as she references Kate as her friend, but which Wooly didn't like.
In about 2021, a boy named Jordan Cook disappeared while watching the show. His sister, Joanne, became obsessed with finding him, and someone told her that destroying the tapes would free her brother. Kate refused to let her, and the Amanda-Demon attacked, resulting in Kate's death as she tried to escape in a car crash, and Joanne's scarring.
Following Kate's death, her house was given to her nibling Riley Park, who began playing the tapes and piecing together what happened as they also communicated with Amanda. Amanda attempted to kill and eat Wooly to prevent him from returning, but the next game shows this was not a permanent solution. Amanda does communicate to Riley that she is out there somewhere before the TV freaks out and Riley has to break it.
Joanne then meets with Riley and brings them to the library, hoping to get into Kate's office. Joanne is stalked by a monster, likely the Wooly-Demon, while Riley plays more tapes. Amanda shows even more disdain for Wooly, as mentioned, and Wooly keeps trying to steer her onto the scripted path. In these tapes, a Possum will appear and try to stop whatever they're doing; both of them are surprised and confused by its appearance.
If you destroy the tapes, the Amanda-Demon arrives and kills Joanne. But in the True Ending, the Possum hears Joanne's voice over the radio and recognizes it, implying that the Possum is Jordan. When Riley hears the audio of Kate's death, Joanne will break and tell them to run with a tape. They enter Kate's secret bunker, before seeing the Wooly-Demon kill Joanne. Riley escapes into the unknown, until Amanda 3 drops at least.
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First Meeting with Sylus
Spoiler free and includes my updated theories regarding him and MC!
I don’t know if I’m late to the party but I’m playing through the main story again and I just realized the first time MC meets Sylus is during Chapter 1-9 (Rainfall Curtain) when she first saw the “Eye of Aether” outside her bedroom window
It’s plausible considering prior to this we were introduced to the three main LIs consecutively within the main chapter with Xavier being the first, then Rafayel, then Zayne
Caleb was even introduced after that and within the same chapter as our ‘first introduction’ to Sylus
Also regarding the Eye of Aether (or EOA), it was mentioned in Sylus’ Anecdote Journey Begins (Chapter 6, page 3-4) that he uses it to detect energy fluctuations in search for MC
Quote, “Sylus observes the map, a touch of melancholy in his gaze. “I see it.””
So it’s safe to assume that this might also very well be the first night Sylus arrives in the N109 Zone
I have a theory that Sylus uses the EOA not only to try and find MC across the Deepspace continuum, but also that it inadvertently acts as a physical manifestation of their connection with each other thus making it appear to MC when she’s in grave danger similar to the Linkon catastrophe years prior
(I don’t want to speak further to keep this spoiler free but I’ll add an addendum after the recent event ends)
Anyway, that’s all I have for now. This is my second playthrough of the Main Chapter and it’s fun to finally connect the dots especially regarding Sylus after completing his myth
I’ll post more of my observations soon!
#love and deepspace#l&ds#lads#sylus#love and deepspace sylus#l&ds sylus#lads sylus#ridox 🩸#ridox thoughts
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Just made a post on Twitter about this but I'll say it again on here. Spoilers for Mouthwashing incoming...
So I have a theory as to why Mega Rayquaza was chosen to be Jimmy's favorite. We all know Jimmy is a huge douchebag asshole piece of garbage (of course not to say everyone who has an OP pokemon as their favorite is as such. It's just given the context of the game that is one of the reasons.)
But how about diving into Rayquaza itself? Rayquaza was first introduced in the third generation of Pokémon in the games Ruby, Sapphire, and Emerald. Now, in Ruby and Sapphire, Rayquaza didn't do much they were just vibing. But in Emerald, they were given a bigger role.
We all know that Ray was the only one who could stop Groudon and Kyogre because of its Air Locke ability, which neutralizes the effects of weather, rendering Kyogre and Groudon powerless so they retreated back into hiding.
But for some reason, despite the whole of the Hoenn region experiencing the biggest 180 in climate change and impending disaster, Ray still had yet to arise from its slumber. Why?
It was never made clear in Emerald as to why we had to go to Sky Pillar ourselves. We were just told by the champion of the region to go there. No fanfare. But I think it's because of how we have proven ourselves worthy after beating both teams time and time again. Rayquaza could sense our drive to save the world. Pure and unadulterated feeling of justice and hardship radiating within us that awoken the green dragon. Moved by our passion and love for Pokémon and our home, it, too, was driven to stop the weather beasts once again.
Now onto our second story where Rayquaza plays a huge role: PMD Red and Blue Rescue team (DX too).
When the 1st part of the main story is beginning its climax, Xatu warns the Pokémon of Pokémon Square that a falling star, the true cause of their world's climate change, is heading towards them. This star could only be stopped by Rayquaza, who is name dropped for the first time in this game. Hyping them up to be a super secret and all powerful being that can only be confronted by a select few.
This one sentence alone shows how rare of an encounter this is. Rayquaza, protector of the skies, immediately attacks any and all who interact with them should they be deemed unnatural to their domain.
However, this was a special occasion. And certain Pokémon were deemed worthy by their peers to be the ones to be sent up to the skies. They have proven themselves time and time again that they're capable.
Only they could fix it.
Of course, those Pokémon were us, the player and our partner.
[Screenshots taken from Chuggaaconroy's playthrough of Rescue Team DX]
The player is made aware at the start that this is a suicide mission. But they made a vow to see it to the end, even at the cost of their life. Even though they were destined to leave the Pokémon world behind from the start. They still persisted.
And they did it. They defeated Rayquaza after proving they were worthy of its presence. Worthy of their help. Worthy.
Of course this brings me to the Delta episode in ORAS.
I have unfortunately used my limit of media to provide for this post so I will condense this part.
From the beginning of the game we are followed by a character named Zinnia who is the remaining descendant of her draconian family. They for centuries relied on Rayquaza for help and even have been able to harness its power. Zinnia however could not.
After a certain point we're at Sky Pillar together. She summons Rayquaza but could not awaken its full power. It isn't until it consumes the meteorite in our possession and decides to join our team that it awakened its full potential.
After being proven worthy we head to space to destroy the meteor.
"Okay, Rue. But what the hell does this have to do with Jimmy having Mega Rayquaza as his favorite?"
Simple.
Jimmy is someone who we can assume has NPD. He also has a huge ego.
Throughout the game Jimmy constantly remarks on how because he's in charge he's the one who needs to fix things. He's always trying to portray himself as a selfless hero to his coworkers when in reality, he's trying to cover up the fact that he tried to kill them all in a murder-suicide plot due to how he SA'd Anya. Who, by the way, is expecting his child who was to be due by the end of the voyage. He did not want to face the consequences. It didn't help having due to be fired after the voyage that resentment grew within him towards Curly.
So, behind Curly's back, he crashes the ship into an asteroid in hopes of killing everyone including himself on board.
It fails.
So he puts the blame on Curly, who couldn't even defend himself. Makes himself the Captain and tries to paint himself as the good guy with lies and manipulation. Making false promises to take responsibility and fix things.
Try to be the hero.
Perhaps Jimmy resonates with Rayquaza in a sense that he wants to be it? Like how he "became" Curly, in a sense. He took charge. Even faced a meteor.
Or he simply wanted to feel like he was worthy of it given his bloated ego? He felt like he could make it mega evolve as in pokemon lore, a pokemon can't mega evolve unless its trainer possessed the power to do so. Jimmy felt like he was powerful in his delusional high. He truly thought he could harness the power of a god. But in reality, he could never hope to even get a glimpse of the mythical creature. All he can do is dream.
Anyway that's my theory brought to you by my overthinking ass.
Do you guys think there's something with Anya having an ice type as her favorite? Not thinking about Glaceon just in general? Y'know...being that ice is quad effective against a dragon and flying type like Rayquaza?
But like I said I overthink. Don't take me seriously. (Seriously please I'm fragile)
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Today the perfect day!
...to post some of my old Skyrim art featuring my dragonborns from two different playthrough: Naerys and Sandro.
Naerys at the execution, seconds before Alduin arrives:
I always drew her eyes orange, rather than red, but as a vampire she has them gold and glowing!
And here's Sandro, ready to defend Paarthurnax from Delphine.
And as a small bonus: the Dragonborn's dad (Sandro's biological father and Naerys' step father). He presents in both alternate universes and while he isn't a main character or even a playable character (just an OC), he has a story and sometimes I write small bits of text on him and his adventures with Naerys. Aryon is an alchemist, but most importantly a prophet; he was cursed by Azura with vague visions of the past, present and future, which he only can decypher partially. While having a vision Aryon becomes absolutely defensless: he dosn't understand where or who he is and is helpless, like a small child. Naerys is there to protect him at all costs. Visions happens spontaneoulsy at any moment and he can't do anything about it: sometimes he doesn't have any for months, and sometimes he has them twice a day. There is a way to summon a vision intentionally, but that involves drinking uncertified potions made of various unpleasant ingredients. Aryon comes to Skyrim in search of his biological child, Sandro. Aryon also claims that he is a son of Telvanni magister (he's probably lying, but who knows).
#skyrim#skyrim art#skyrim OC#dragonborn#dovahkiin#paarthurnax#vampire#the elder scrolls skyrim#tes v skyrim#tesblr
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The more I think about the Elden Ring DLC after my second playthrough of it the more I hate that I noticed too many things that frustrate me in the lore. Not to be a hater on main but I feel the urge to note these down to think about it more later.
- the whole radahn situation. the fight design and the fact that it's the boss we've fought already sucks bonkers. But the fact that it lacks a proper buildup in a narrative and feels random as fuck is what really frustrates me. Feels like retconing. Am I watching Bleach again? Why tf the character who was dead and whose story had an ending is bringed back. The war festival felt like an ending to his plotline and it was fitting. "Miquella saw kindness in him" in a WARLORD?
- Miquella's actions make no sense. Why to bring a bunch of people into the Lands of Shadow. Why charm them if he planned to discard his great rune anyway. These people are not helping. They're just confused. And it's not like Miquella needed help in the first place? What's the point of crosses. Why are they in random places. Why is the one in the Shadow Keep and everyone there is ok with it. If the crosses are in random places bc Miquellla was travelling and searching for the truth about Marika, why is there no cross in the Shaman Village then 💀 it would make sense especially given all the parallels between Marika's and Miquella's ascension.
- if Miquella was obsessed with Radahn all this time he feels not very smart to say the least. Like, the whole scheme of counting on someone to find Mohg and kill him - what are the odds someone would do that. Why cocooning himself in the Haligtree. Why not to help his sister after she nuked Caelid. How did Malenia miss Miquella's kidnap or she knew about the scheme all along. Idk
- what exactly is a Scadutree. "Scadutree is the shadow of the Erdtree". Ok thanks
- the perfumers are growing minor erdtrees in two places DLC and one of them is the Shadow Keep and there's no lore behind it thanks for nothing I guess. When I discovered it, it felt important af 😭
- Torrent? Why the official art showed us that he belonged to Miquella. I hoped to learn more
- love how we use the kindling to burn down the sealing tree only to find out that other Miquella's followers got there before us somehow. Messmer is rolling in his grave
- I wish there was more Godwyn lore. Now the whole Castle Sol situation feels stupid and makes no sense, the mausoleums, etc.
- Romina. I know everyone adores her design but she's so lacking of context to me that I can't really like her. Who is she, what is she doing there why is she guarding the entrance to endgame area.
My main problem with the dlc lore is that I always liked how Fromsoft kept this balance of known/unknown - they gave us little info but enough to be INTRIGUED and speculate further. And as with dlc lore...some of this stuff is so random and has no ties to the things we already know about - too much of unknown - that i don't want to even invest my thoughts into trying to figure this stuff out bc I know that I won't come even close to the truth.
But still the best game I've played this year, 12/10, will replay 10 times, love it
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drawing red dead actors with a main character vibe part 3 🐁
i think even if i was bug sized i'd still wanna punch Micah in the face. i'd probably die trying though. but it would be worth it
still can't believe how naturally evil Micah feels though. i remember one moment on my 3rd playthrough, with a stagecoach robbery. i've never intentionally thrown dynamite at horses in the story mode, but he made me do it, and i realized what i did only after the mission. got blindly influenced for a second there i guess 💀 damn ok i can't really blame Dutch after that
#rdr2#rdr2 fanart#peter blomquist#micah bell#i only drew this bc of peter#he's cool#micah... mm.... no thanks#but u know. when u hate a character THAT much. it means that an actor did a very good job#im thinking about taking a break from drawing these things#but i'd definitely draw some more in the future. idk who to draw next yet
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Chapter 4 & 5 is finally out!
The wait is finally over. Grab your plot armor, Chapter 4 and 5 of Dear Diary, We Created a Plot Hole! is finally here!
🚌 Play it here! 🚌
To celebrate the release, a +50% ✨EXP Bonus Event will be running for the next couple of weeks!
The full change log is over 500 lines long, so here's an overview of all the new stuff:
🌈 UPDATE HIGHLIGHTS
~ 509,000 total wordcount (including code) ~ 278,000 additional words (including code) ~ New average playthrough of 115,000 words!
New Stuff to Discover!
52 New Secrets to discover, 8 New Trinkets to collect, 12 New Achievements
30 New Character Traits, 15 New Heritage Passives, 3 New Phobias, 16 New Status Effects
3 New Main Quests, 12 New Sidequests
and 1 New Song to sing along to!
New Scenes!
Introductions to Wayne, Lily, and JM's parents!
New exclusive bestfriend scenes!
Get a sneak peek into the story worlds you'll visit in future, in the Story Exchange!
Revamped crush confession scene with your twin!
Steal a kiss on the cheek from your crush!
Catch a preview of Chapter 6!
New Choices and Customization!
Choose the name of MC's dad!
Choose a second bestfriend, other than your twin (and give them a custom nickname)!
You can now choose to have two different pronoun sets!
Choose a mild swear word for your MC
Added B as a crush option
Tons of Diary and Stat Improvements!
New, updated, and expanded character diary entries!
New unlockable codex entries!
Write custom post-scripts in your diary!
Added new toggle settings for simple/detailed view of traits/passives, and background transitions
New trait option that reduces the frequency and gives additional context to Filipino expressions
Improved diary and stat notification layout
So Much More!
Added lots of new character art!
Added gameplay tips!
Lots of references to In Auctorem Credimus!
Roselyna is now approximately 20% more huggable!
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I've also updated the Trinkets & Secrets Guide, as well as the Twin Character Templates!
If you encounter any errors, or have any questions or feedback, feel free to send me an ask! I'll go through my ask backlog after I have recovered from the update.
I hope it was worth the wait! 😊
#dear diary we created a plot hole#ddwcaph#ddwcaph updates#amare#amare game#amare dev#if#if wip#if game#interactive fiction#interactive novel#interactive story#choicescript#dashingdon#chapter 4#chapter 5
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You know, I was just thinking, there's this game I like, I've talked about this one both on and off stream, it's Luminous Arc 2. It's one of those Way of the Samurai 4 games that are garbage games that did some things REALLY well but are still very much not good games overall, but that I LOVE. You know how much I love Way of the Samurai 4. I also love Luminous Arc 2, it's not a good game, it's a game that merits 0 playthroughs, and yet I gave it 2 full playthroughs.
With WotS4, I can explain to you what parts of it are genius hidden in an ocean of shit, but I can't with Luminous Arc 2, I've not done the mental homework on that one, so I did this weekend, and...
Luminous Arc 2 executes the Nanoha-style Magical Girl formula very very well.
Now, you may have heard that Nanoha is a mecha show but instead of mecha, there's magical girls. And that assessment is absolutely 100% correct. Luminous Arc 2 somehow distills the purely Magical Girl elements from Nanoha's mecha-magical girl execution and pulls them off REALLY well.
Allow me to elaborate.
Nanoha nails down the Good Fight Scene. Not just in fight choreography, but also, in essence of what a good fight scene aims to accomplish for an overarching narrative as an element in the bigger scheme that you can't just skip. Think about Code Geass for a moment: Is Code Geass a mecha show? It sure has mecha, but it's not a mecha show. You could replace the mecha in Code Geass with tanks and helicopters and nothing would change. In fact, at least one adaption of Code Geass does exactly this. Code Geass is a great show but it's not mecha in its themes and execution. Code Geass is a not mecha show with mecha. Nanoha is a mecha show without mecha. You can't remove the fights from Nanoha without it not being Nanoha anymore, and in each fight, we learn more about the characters, the characters learn more about each other, and even if any given fight does not move the plot forward, it does move the character arcs forward, on top of being fun to watch.
And Nanoha accomplishes this by making the same characters fight each other a bunch. Symphogear also does this. Each fight between the same characters feels different each time, because they are growing in terms of motivations and themes.
Luminous Arc 2 does the same with each of its big arcs. In the optional sidequests, you often just fight some mooks and a stronger, sometimes recolored version of a generic monster. The main story stages of the game, though? You are always fighting someone important or a consequence of someone's important's actions. Initially, you fight an ice witch named Fatima and her cat familiar and companion Josie a bunch. As the plot advances, your rogue's gallery keeps expanding, from the bandit Karen and her gang, who initially seem to be disconnected to the overall plot and is more of a Team Rocket deal, to actual lore powerhouses like Master Matthias and others who I shall omit for brevity. Luminous Arc 2 has three big arcs, and each of these have an evolving cast of reoccurring bosses that you fight for plot reasons, and you get to know each other a lot more with each fight, shedding light on their motivations, and them shedding light, in turn, on the motivations of your own side, which are actually not immediately discernible to you in their entirety.
And this is all really good! You get used to their signature moves, their animations, the way they usually structure their units, a bunch of really cool little things.
And maybe this game is sounding good to you, but make no mistake, it's a pretty fucking mediocre SRPG that you can play with your brain turned off. No cohesion, very little unit identity, incredibly self-indulgent first and everything else a distant second, it's NOT a good game... But what it did good, it really knocked it out of the park.
In terms of getting to know your enemy, their motivations, and how they in turn get to know and let you know more about you... Luminous Arc 2 does it better than most. Which is hilarious because this game sucks in every other department. It's not a good game. I did two full playthroughs and I would do a third.
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