#scary house
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oldfarmhouse · 1 year ago
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𝐄𝐚𝐬𝐭𝐰𝐢𝐧𝐝 𝐇𝐨𝐭𝐞𝐥𝐬🕸️🕷️
𝗁𝗍𝗍𝗉s://instagram.com/jessolm
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selfhelpradio · 10 months ago
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seems legit
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orange-photoproject · 1 year ago
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Wszystko jest ..nawet pianka do golenia :)
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graft3r · 2 years ago
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in this House
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shironezuninja · 2 years ago
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I haven’t grown out of my Childhood Fictiosexualism yet. But I don’t 🤬in’ care.
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slaughtermaticgames · 2 years ago
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I started on the 2nd floor today. I really like the vibe of this all red floor and the very slightly lavender tinted light. Layout is almost final. Making a floor plan really sped that up. It is almost as if planning ahead has benefits.
Lots of furnishing to do tomorrow.
Initially (and in the game jam version) I wanted the ceilings on this floor to be barely noticeably higher to make the player feel small. I don't think I'm going to do that in this version, just a fun fact I guess.
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celesse · 1 year ago
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31 days, 6 prompts, 1 Home Sweet Home ✨🏡🎃🐈‍⬛✨
Happy Halloween! 🧡
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pangur-and-grim · 2 months ago
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every time I say “starting nooooow I won’t have any major expenses” something HAPPENS! there’s raw sewage backing up from my drains, and apparently the plumbers will need to break the floor and the wall to get to the pipes and fix it.
if the cat stuff hadn’t wiped out my bank account, this would be annoying but manageable. as it is…..I’m going to try to get everything up in the store for Friday.
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cutter-kirby · 4 months ago
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obligatory “cool characterization, still murder” like I’m not excusing him but it does make him incredibly interesting
(*girl gender neutral edition)
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goryhorroor · 7 months ago
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horror sub-genres: children horror
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astrolavas · 7 months ago
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hunter watch out don't turn away there's a little misogynist behind you
(based on this meme and this beta hunter design ofc)
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selfhelpradio · 7 months ago
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might murders happen here?
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orange-photoproject · 1 year ago
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albaharu · 1 year ago
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Me, reading GTN for the first time, biased for the Gideon POV narration: why everyone is so mean to Gideon why arent they befriending her when she is so cool???
Gideon most of the book:
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"Gonna spend my time not talking and standing in the shadows full in black"
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brainrotcharacters · 3 months ago
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Mothers and fuckers of the ketchup and mustard household (I'm going even more insane than usual)
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slaughtermaticgames · 2 years ago
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A house that is so scary
One of the origins of this EPIC JOURNEY of game development I've been on was one day in Discord with a friend. A popular low poly horror game was in a video and I said something like, "I bet I could flip some assets and make a game just like this in a few months and even make it scarier". Theres a lot wrong with that statement. There are other reasons I started this but they're not really relevant to this story.
So after watching a 5 hour tutorial about Unreal I was ready to start work on this game. First, I thought, I should just make a layout for a house. I didn't know what to name the project so I just wrote "Scary House". Thus the Scary House franchise was born.
You can probably guess what happened to that very first project. First, Scary House, then Scary House 2, 3, 4, 5 a reboot and so on. Eventually I started branching out and I discovered GBStudio and I thought maybe this is where I should start.
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Scary Pocket. I spent about a day making the bottom floor of a house and scripting an enemy to pursue and lunge at my player character. The player character had a short dash they could use to evade and it was actually pretty fun. But being on GBStudio and having like 100 events in one scene it was a little framy at times and had collision issues. Then I discovered GameMaker.
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Scary Pocket Remastered. I spent a day again making the bottom floor of that house and programming my AI. Its amazing it took me like 4 hours in GBStudio with events and it took me like 4 hours in GameMaker with code. The difference was 100 events vs 15 lines of code. This got me really interested in coding and I would split my time between learning coding concepts and game dev. Since then I haven't really messed with the Scary House property. I had (still have) an idea of what I want to do with it in 2D but pretty much shelved it. Everything game dev adjacent I'd done for a while was just basic learning. Learning ins and outs of Godot, trying out Unity (C# is now my target programming language outside of game dev).
After doing a few tutorials and learning code basics for a few weeks I felt pretty confident and decided to join 'My First Game Jam' (thats the name of the jam) and try to produce something. The theme is 'Growth' and I had a few ideas for this. One was in RPG maker using the MV3D plugin. It would start with a kid eating his vegetables and growing to titanic size and rampaging through his town mostly on rails and scripted events where people try to stop him and the fight options were just "Slap" "Squash" etc and you would just one-shot everything and eventually the police show up and shoot him (I'm bad at endings). One was reviving 2D Scary House and replacing the lunge with an expanding thing and it looked as stupid as it sounds.
Here is a link to the Game Jam if you're interested. Its aimed at beginner developers. You're even allowed to do a tutorial for it. Its meant to give people with an interest in game dev that push they might need to get started.
That pretty much brings us to today. I decided to mess with creating maps in 3D with TrenchBroom and importing them into Godot 4. I hadn't actually built anything in 3D since those early Unreal days.
So I guess I should just present the project I'm working on now for the jam. Its going to be a low poly/3D Pixel horror game. I believe this will take on the title 'Scary House'. The house has 3 floors, the gameplay is find a key open a door to the stairs, very simple; it is my first 3D game after all. I'm aiming for about 5 minutes of gameplay and 2 endings. I want to tell a small little short story primarily with symbolism.
I'm excited to see how this project turns out. I have 2 weeks to finish it but every time I think about an entire job description worth of work I need to do it makes my head spin. Hopefully I will get there.
This is the second floor. Everything is a little big. Its meant to make you feel small.
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This is the starting floor ft my monster man stuck on a table.
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I'm on the fence about this purple tint. I kinda like it but I just started experimenting with that earlier today.
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I've learned how to do a lot of things by first doing them wrong. May write something about that someday.
A SCARY ROOM TOO?
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Anyways. Thats a little backstory on me and what I'm currently working on. I may post some more stuff about this project. Topics like, learning things by doing them wrong (sort of) and why understanding documentation is like really important. Mostly just stories of me being not-so-smart.
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