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mayovi · 4 years ago
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ई-कॉमर्स कंपनी फ्लिपकार्ट ग्रुप ने मंगलवार को घोषणा किया कि उन्होंने 2017 में स्थापित और बैंगलोर स्थित ऑग्मेंटेड रियलिटी स्टार्टअप कंपनी Scapic का अधिग्रहण कर लिया है। फ्लिपकार्ट ग्रुप ने Scapic में 100% हिस्सेदारी का अधिग्रहण कर लिया है । #startup #india #flipkart #scapic #augmentedreality #augmentedrealityart #augmentedrealityapp #augmentedrealitygame #augmentedreality4d #arvr #virtualreality #virtualrealityworld #virtualrealityart #virtualrealitygames #virtualrealityheadset #virtualrealitytour #startupnews #india #mayovi (at Bangalore, India) https://www.instagram.com/p/CHsqFdEnDJS/?igshid=1oy4n3op8ylzu
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newsheadlines2020 · 4 years ago
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Flipkart acquires AR firm Scapic to boost user experience Image Source : FILE FILE In a bid to offer more immersive experiences to its consumers, Flipkart Group on Tuesday announced the acquisition of Bengaluru-based Augmented Reality (AR) company Scapic for an undisclosed sum.
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plugxr · 5 years ago
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5 Amazing Augmented Reality SaaS platforms
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Augmented Reality can be considered as one of the biggest technology trends right now that places virtual objects in the real world. If the stats are top be believed there will be more than 1 billion augmented reality users in 2020. Augmented Reality will enhance and expand the real world by adding layers of digital information to it. It can be one of the interactive and appealing ways that will help to render the real world information so that the virtual elements will become part of the real world. 
Top industries like Entertainment, Healthcare, Architecture, and eCommerce are widely using AR SaaS platforms. It is a very good idea to create a mobile application related to AR. Therefore it is necessary to have an AR development platform to showcase your brand in a better way. Here we have listed 5 Amazing Augmented Reality SaaS platforms that will bring your ideas to life.
PlugXR - 
PlugXR is a cloud-based AR SaaS platform that will help to enhance your AR experiences with simple drag and drop options. This platform supports advanced analytics, call to actions, images, animations, and bundled with many other features. There is no dependency on a developer that will help to save the cost and time with 10X speed and eliminating the dependency on Hardware, Software, and any other resources.
Yeppar - 
Yeppar is an augmented reality mobile application for many industries that will help to convert personal memories into reality through “marker image recognition”. It easily recognizes the images, products, memories and this recognition will trigger a response to mobile devices. It is an industry-centric platform that will turn any product into an interactive and innovative experience. 
Onirix -  
Onirix is a cloud-based Augmented Reality platform that allows publishing without any coding knowledge. It is a good publishing tool for social media, print, and Web AR without the need for an app. It provides you with a complete custom AR experience for the events and campaigns. It will allow managing and hosting your AR content in an easy and quick way.
UniteAR - 
UniteAR allows creating AR very quickly without any technical knowledge and uses all types of digital content. It provides an interactive learning system that combines digital objects and the real world. It provides a great customer experience that will integrate Augmented Reality into different Marketing campaigns.
Scapic - 
Scapic is one of the simplest and easy platforms that will allow people to create experiences within hours. This tool will help to increase conversions and boost engagement without any coding knowledge. It will allow users to explore and build VR/VR experiences from their web browsers. 
The above-mentioned platforms will surely give you the idea of Augmented Reality SaaS platforms. You can go through the features offered by these platforms and check how it can be beneficial for your brands and business.
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paisawapas · 7 years ago
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The Story Of An Accidental Entrepreneur! Sai Krishna VK Is More Than It! Tech Geek, Serial Entrepreneur And What Not ?
“Technology, like art, is a soaring exercise of the human imagination!.”
When you get right down to technology, Sai Krishna VK, is a builder, entrepreneur and a tech geek. He is what the text book calls as an “accidental entrepreneur”.As a technology guy, he found himself constantly drawn towards building things and believes in the empowering nature of technology. Since then he has had the…
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nftfun · 3 years ago
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Il futuro degli eventi nel Metaverso
Il futuro degli eventi nel Metaverso
Mini Sintonizzati su Cryptocurrency Podcast mentre Manisha Gupta di CNBC-Tv18 parla con Rohit Kundliwal, Cryptocurrency Marketing Manager di WazirX, e Sai Krishna, VK-fondatore di Scapic, sul futuro degli eventi nel metaverso. Il Metaverse sta cambiando rapidamente il panorama dei media interattivi e della comunicazione. Manisha Gupta di CNBC-TV18 ha parlato con Rohit Kundliwal, Cryptocurrency…
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smitamaxi · 3 years ago
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Global Virtual Reality Content Creation Market Size, Share Leaders, Opportunities Assessment, Development Status, Top Manufacturers, And Forecast 2021-2027
Global Virtual Reality Content Creation Market Overview:
Market dynamics, product types, applications, end-users, and other market segments, regional market insights, country-level market insights, Global Virtual Reality Content Creation market competitive environment, and competitiveness are all included in Maximize market research reports. COVID-19's impact on Matrix, recent industry trends, Global Virtual Reality Content Creation market, market features, sales volume, projected period market size, and market share Market elements such as market momentum, market restraints, market opportunities, and market difficulties that are projected to slow market growth are all examined in the MMR Report.
The Maximize Market Research Report's market segmentation is the most complete in the industry. MMR's study includes a complete patent analysis as well as profiles of significant market competitors, all of which contribute to a competitive climate. MMR Research provides Global Virtual Reality Content Creation market data in all regions for segments like technology, services, and applications. The MMR Report presents an in-depth analysis of key industry areas and their prospects
Request for free sample: https://www.maximizemarketresearch.com/request-sample/55631
Key Players:
• Blippar • 360 Labs • Matterport • Koncept VR • SubVRsive • Panedia Pty Ltd. • WeMakeVR • VIAR (Viar360) • Pixvana Inc. • Scapic • IBM Corporation • Dell • Intel Corporation • McAfee, LLC • Trend Micro • VMware • Juniper Networks • Fortinet, Inc • Sophos Ltd. • Cisco Systems Inc.
Regional Analysis:
Europe, North America, Asia Pacific, Middle East and Africa, and Latin America are the five regions that make up the Global Virtual Reality Content Creation market. The Global Virtual Reality Content Creation market study includes important market regions, as well as notable sectors and sub segments. The present situation of regional development in terms of market size, market share, and volume is investigated in this study. This Global Virtual Reality Content Creation Market Report examines numbers, regions, revenues, business chain structures, opportunities, and news in great detail.
The goal of this report is to provide a comprehensive analysis of the Global Virtual Reality Content Creation Market, which includes all industry players. The research provides an easy-to-understand analysis of complex data, as well as historical and current industry information, as well as projected market size and trends. This Global Virtual Reality Content Creation market report examines every facet of the industry, with a particular focus on key players such as market leaders, followers, and newcomers. The study includes a PORTER, SWOT, and PESTEL analysis, as well as the influence of microeconomic market determinants. External and internal factors that are likely to have a positive or negative impact on the company have been investigated to give the reader a clear futuristic perspective of the industry.
Get more Report Details : https://www.maximizemarketresearch.com/market-report/global-virtual-reality-content-creation-market/55631/
COVID-19 Impact Analysis on Global Virtual Reality Content Creation Market:
This report looks into the impact of COVID-19 containment on the profitability of leaders, followers, and disruptors. Since its implementation, the impact of the blockade has varied not just by region and segment, but also by sector, location, and country. This paper discusses the market's short- and long-term implications. This assists decision-makers in developing short- and long-term business strategies for each region.
Key Questions answered in the Global Virtual Reality Content Creation Market Report are:
Which product segment grabbed the largest share in the Global Virtual Reality Content Creation market?
How is the competitive scenario of the Global Virtual Reality Content Creation market?
Which are the key factors aiding the Global Virtual Reality Content Creation market growth?
Which region holds the maximum share in the Global Virtual Reality Content Creation market?
What will be the CAGR of the Global Virtual Reality Content Creation market during the forecast period?
Which application segment emerged as the leading segment in the Global Virtual Reality Content Creation market?
Which are the prominent players in the Global Virtual Reality Content Creation market?
What key trends are likely to emerge in the Global Virtual Reality Content Creation market in the coming years?
What will be the Global Virtual Reality Content Creation market size by 2027?
Which company held the largest share in the Global Virtual Reality Content Creation market?
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easyusertest · 3 years ago
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Here are 6 no code solutions to help you with your start-up. 1. Webflow 2. Bubble.io 3. Glide 4. Scapic 5. Mailchimp 6. Voiceflow Thanks for reading! Follow for more daily content. . . . #uidesign #uxdesign #webdesign #nocode #entrepreneur #startup #business #websitedesigner #lowcode #design #developer #uiux #websitedesign #designer #webflow #graphicdesign #startups #tech #businessenligne #growthhacking #website #entreprenariat #growthmindset #affaire #apps #autoentrepreneur #businessmind #businessmindset #userinterface #userexperience https://www.instagram.com/p/CXf5IjVNZm6/?utm_medium=tumblr
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ericvanbaarss · 3 years ago
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3 Innovative Ways To Boost Your Online Store
3 Innovative Ways To Boost Your Online Store
To say we are in a year of change is a massive understatement, however learning how to cope and evolve is key, the current economic… Continue reading on Scapic » Source link The post 3 Innovative Ways To Boost Your Online Store appeared first on No Rug Pull. http://ifttt.com/images/no_image_card.png…
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technologyreport · 4 years ago
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Virtual Reality Content Creation Market 2021 COVID-19 Pandemic Impact, Key Players and Comprehensive Research Study till 2027
Global Virtual Reality Content Creation Market - Overview
The growing need to be physically in specific places is estimated to spur the virtual reality content creation market 2020. The global Virtual Reality Content Creation Market report by Market Research Future (MRFR) provides a clear outline on various niches and trends in VR coupled with drivers and challenges to be aware of in the period of 2019 to 2025 (forecast period). The COVID-19 outbreak and its impact on the industry are also included.
The popularity and improved accessibility to open-source platforms are anticipated to transform the virtual reality content creation market in the coming years. The escalation in demand for head-mounted displays (HMDs) like VR and AR products, especially in times like the current COVID-19 crisis is estimated to promote further growth in the virtual reality content creation market in the foreseeable future.
Get Free Sample Copy at: https://www.marketresearchfuture.com/sample_request/9552
Segmental Analysis
The segmental insight into the virtual reality content creation market has been segmented based on component, end-user, content-type, and region.
On the basis of component, the virtual reality content creation market has been divided into software and service.
Based on the content type, the virtual reality content creation market has been segmented into 360-degree photos, videos, and gaming.
The end-user basis of segmenting the virtual reality content creation market has been segmented into travel & hospitality, real estate, media & entertainment, gaming, automotive, healthcare, and others.
Based on the regions, the virtual reality content creation market consists of the Asia Pacific, the Middle East, North America, Europe, Africa, and South America.
Detailed Regional Analysis
The regional study of the virtual reality content creation market has been segmented into the Asia Pacific, the Middle East, North America, Europe, Africa, and South America. The North American region led the virtual reality content creation market in the year of 2018 and is projected to have the leading market portion all through the forecast period. The augmentation of the regional market in North America is majorly ascribed to the accessibility to a secure IT infrastructure. Moreover, towering IT spending capacity of the nation in North America also motivates the development of virtual reality content creation in the region. The virtual reality content creation market in the Asia Pacific region is anticipated to record the maximum CAGR in the forecast period due to the escalating establishment of VR based startups in different countries in this region.
Competitive Analysis
The instability in the forces of demand and supply is estimated to create a beneficial impact on the overall global market in the forecast period. The restoration and everyday operations are estimated to take some time, which will lead to intensive development of backlog in delivery. The financial assistance provided by the government around the world and trade bodies is estimated to salvage the situation in the coming years. The downturn effects visible in the market are estimated to stay a little longer due to the scale of impact on the global market. The need for prudent analysis of the market trends and demand projections is estimated to lead to formidable development in the market. The constraints of growth are expected to be significant and considerable support will be needed to transform the market effectively.
The crucial companies in the virtual reality content creation market are Koncept VR, SubVRsive, Matterport, Panedia Pty Ltd., Blippar, 360 Labs, Pixvana, Inc., WeMakeVR, VIAR (Viar360), and Scapic among others.
Industry Updates:
May 2020 Apple Inc. has purchased the virtual reality startup NextVR Inc., which concentrates on making VR video content on events such as musical performances and sports matches. It creates VR content that can be seen on consumer headsets such as the PlayStation VR, Facebook Inc.’s Oculus, and others. The startup is also recognized for its partnership with the NBA and Wimbledon to stream live sports from dedicated cameras set up courtside to individual’s headsets at home.
Get Complete Report Details at: https://www.marketresearchfuture.com/reports/virtual-reality-content-creation-market-9552
About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.
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anitakumarigrewal · 4 years ago
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Proficient Growth in Scenario of Europe Virtual Reality Content Creator Market Outlook: Ken Research
The Virtual reality creates a digital environment to deliver real lifelike experience to the user. Rampant growth of the gaming segment is a major aspect for the growth of virtual reality content creation market. The effective growth in demand for virtual reality games on several platform such as Smartphone, PlayStation, and computer have enhanced the growth of gaming sector in the virtual reality content creation market.
According to the report analysis, ‘Europe Virtual Reality Content Creation Market 2020-2030 by Solution, Content Type, VR Medium, Application, and Country: Trend Outlook and Growth Opportunity’ states that 360 Labs, Blippar, Koncept VR, Matterport, Panedia Pty Ltd., Pixvana Inc., Scapic., SubVRsive, VIAR (Viar360)and WeMakeVR are the foremost corporate which presently operating more effectively for leading the highest market growth and dominating the great value of market share around the globe during the short span of time while delivering the better consumer satisfaction, decreasing the linked prices, employing the young prices and spreading the awareness connected to such. In addition, the virtual reality content creation tools are extensively used as an open source podium to produce immersive experience content. Such tools are developed to be user friendly; hence the acceptance of virtual reality content creation is anticipated to rise at a high rate during the review period.
Moreover, there is an augment in requirement for VR content in marketing sector owing to surge in requirement for exquisite customer experience marketing strategies across assorted end-users. However, the paucity of awareness linked with benefits of using VR devices in developing regions is a factor projected to curb the growth of the global market to a certain extent. Furthermore, the significant growth in R&D activities to increase the virtual marketing scope in retail segment is an opportunistic factor of the Europe market.
Furthermore, the virtual reality content creation market has taken a leaping fullness in the unnatural engineering and technology partition which are assisting the e-trade and direct storehouses for creating a customer-aiding interface of which their consumers or buyers can get pleasure from the hassle-free rehearsal of purchasing or trading of assets or possessions. Further, it is meeting an quickening call in pharmaceutical and healthcare locations by accepting the 3D visualization of cryosurgeries and process, subsequently equipping the medicinal scholars with the superior practical executed in the therapeutic enterprise, hence assistance the market to arise. Smartphone’s are the principal and leading target by virtual reality software expressing businesses, envisioned to function a pivotal function in establishment a user-friendly context for knowledge, intelligence, and presentation of the virtual reality content creation market around the Europe.
Furthermore, immersive gaming is anticipated to gain mainstream appeal between the individuals that are dwelling on heightened interactive virtual devices for an enthralled understanding. Thus, virtual reality has transfigured the gaming industry, as a person can understanding and interacts in a three-dimensional environment during a game. This has enlarged the need for games, the content for which is based on the virtual reality. Aforementioned is a foremost factor to influence the growth of the Europe market during the coming years.
For More Information, click on the link below:-
Europe Virtual Reality Content Creation Market Research Report
Related Report:-
Global Virtual Reality Content Creation Market 2020-2030 by Solution, Content Type, VR Medium, Application, and Region: Trend Outlook and Growth Opportunity
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Ken Research
Ankur Gupta, Head Marketing & Communications
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myoliver123stuff · 4 years ago
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Virtual Reality Content Creation Market Insights with Key Company Profiles – Forecast to 2028
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Virtual reality (VR) is a virtual environment that is created by computer-generated simulations. VR devices replicates the real-time environment into the virtual environment. For example, the driving simulators in VR headsets provide actual simulations of driving a vehicle by displaying vehicular motion and corresponding visual, motion, and audio indications to the driver. These simulations are high definition content known as VR content, which are developed with the help of software that creates three-dimensional environment or videos. Thus, the virtual reality content creation market growth is expected to rise at a significant rate in the coming years owing to proliferation of VR devices in diverse industries. The VR content is created in two different ways. First, the VR content is produced by taking a 360-degree immersive videos with the help of 360-degree camera, which has high definition such as 4K resolution. Secondly, the content is produced by making a 3-dimensional (3D) animation with the help of advanced and interactive software applications. Rise in demand for high quality content such as 4K among individuals coupled with high availability of cost-efficient VR devices are major factors expected to drive the growth of the global virtual reality content creation market during the forecast period. Ongoing modernization of visual display electronics such as TV, desktops, and others are proliferating the demand for VR content owing to its ability to adapt to surrounding environments displaying systems and provide virtual simulations. Click Here to Get Sample Premium Report @ https://www.trendsmarketresearch.com/report/sample/13379 Moreover, rise in sales of head-mounted display (HMDs) especially in gaming and entertainment sector is another factor anticipated to propel the growth of the global virtual reality content creation market. However, concerns associated with VR content piracy is a factor that hampers the growth of the global virtual reality content creation market to a certain extent. Furthermore, rise in diversification applications of VR in various industries is an opportunistic factor for the players operating in the market, which in turn is expected to fuel the growth of the global market. The virtual reality content creation market is segmented on the basis of content type, component, end-use sector, and region. Further, the videos segment is sub-categorized into 360 degree and immersive. Based on content type, the market is categorized into videos, 360 degree photos, and games. On the basis of component, it is divided into software and services. Depending on end-use sector, it is categorized into real estate, travel & hospitality, media & entertainment, healthcare, retail, gaming, automotive, and others. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA. The market players operating in the virtual reality content creation market include Blippar, 360 Labs, Matterport, Koncept VR, SubVRsive, Panedia Pty Ltd., WeMakeVR, VIAR (Viar360), Pixvana Inc., and Scapic. KEY BENEFITS FOR STAKEHOLDERS • The study provides an in-depth analysis of the market trends to elucidate the imminent investment pockets. • Information about key drivers, restraints, and opportunities and their impact analyses on the global virtual reality content creation market size is provided. • Porter’s five forces analysis illustrates the potency of the buyers and suppliers operating in the industry. • The quantitative analysis of the market from 2018 to 2026 is provided to determine the global virtual reality content creation market potential. Buy Now report with Analysis of COVID-19 @ https://www.trendsmarketresearch.com/checkout/13379/Single KEY MARKET SEGMENTS Content Type • Videos o 360 Degree o Immersive • 360 Degree Photos • Games Component • Software • Services End-use Sector • Real Estate • Travel & Hospitality • Media & Entertainment • Healthcare • Retail • Gaming • Automotive • Others BY REGION • North America o U.S. o Canada • Europe o Germany o France o UK o Rest
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michaeldiaszkirindage · 4 years ago
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Flipkart Acquires AR Startup Scapic to Offer You Immersive Shopping Experiences
Flipkart Acquires AR Startup Scapic to Offer You Immersive Shopping Experiences
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In order to compete against Amazon in India, homegrown e-commerce giant Flipkart has been quickly growing its technology stack. After acquiring Mech Mocha to deliver new in-app gaming experiences, Flipkart has now picked up AR startup Scapic to let users view products in their own living space before buying them.
Flipkart has announced today that it will acquire a 100% stakein the company.…
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norugpull · 3 years ago
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3 Innovative Ways To Boost Your Online Store
3 Innovative Ways To Boost Your Online Store
To say we are in a year of change is a massive understatement, however learning how to cope and evolve is key, the current economic… Continue reading on Scapic » Source link The post 3 Innovative Ways To Boost Your Online Store appeared first on No Rug Pull. http://ifttt.com/images/no_image_card.png…
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technologyreport · 4 years ago
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Virtual Reality Content Creation Market Size, Analysis, Competitive Landscape and Gross Margin Analysis till 2027
Global Virtual Reality Content Creation Market - Overview
Virtual reality (VR) content creation is software used in creating immersive experiences via different types of mediums. The mediums can be games, education, and others for providing entertainment or knowledge through a 360 degree perspective. The global Virtual Reality Content Creation Market report by Market Research Future (MRFR) provides a clear outline on various niches and trends in VR coupled with drivers and challenges to be aware of in the period of 2019 to 2025 (forecast period). The COVID-19 outbreak and its impact on the industry are also included.
Market Scope
The global virtual reality content creation market is expected to register a CAGR of 76.5% during the review period. Rising demand of head-mounted displays by individuals and lowered costs of VR devices can drive the market demand significantly. Increasing demand for immersive experiences and its potential in entertainment and gaming sectors can bode well for the market.
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Rollout of VR content by TV channels for increasing the retention of viewers can drive the market demand. Recently, RTV Slovenia implemented VR for covering important announcement and news and registered 5,000 viewers in 2 minutes. According to a study by researchers at CUB Erasmus Hospital, Belarus, VR can improve tolerance of local anesthesia required for orthopedic procedures. The research indicated a drop in requirement for intravenous sedation by 50% for patients at the hospital.
But lack of awareness of benefits of VR in developing economies can impede the market growth.
Segmentation
By content type, the market has been segmented into 360-degree photos, videos, and gaming. The gaming segment can capture a large market share owing to advances in VR headsets. Inclination towards gaming by a large demographic globally can drive the demand of VR content. Moreover, the penchant for storytelling and immersive storylines and development of VR headsets can drive the segment demand.
By component, the market has been segmented into software and service.
By end user, the market has been segmented into travel & hospitality, media & entertainment, gaming, healthcare, automotive, real estate, and others. The healthcare segment is expected to earn huge dividends for the global virtual reality content creation market owing to its assistance in healthcare education and precision in surgery. Rehabilitation, pain management, and others are vital sub-segments in healthcare likely to drive the market demand till 2025.
Regional Analysis
North America dominated the global virtual reality content creation market in 2018 and is expected to have the largest market share during the forecast period. The growth is majorly attributed to the availability of well-developed IT infrastructure. Also, high IT spending capability of the countries in North America also supports the growth of virtual reality content creation in this region. Improvement in tolerance levels of anesthesia using VR is an indicator of the large potential for the market.
The market in Asia Pacific is expected to register the highest CAGR over the forecast period owing to increasing emergence of VR based startups across various countries in this region. Introduction of 5G networks and adoption of VR games by consumers are major drivers of the regional market.
Competitive Outlook
Pixvana, Inc., SubVRsive, 360 Labs, Koncept VR, Scapic, Blippar, Panedia Pty Ltd., Matterport, VIAR (Viar360), WeMakeVR, and others are key players of the global virtual reality content creation market.
Get Complete Report Details at: https://www.marketresearchfuture.com/reports/virtual-reality-content-creation-market-9552
About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.
Contact:
Market Research Future
+1 646 845 9312
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anitakumarigrewal · 4 years ago
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Effective Trends in Virtual Reality Content Creation Market Outlook: Ken Research
The virtual reality content creation software is measured as leapfrog of content-based applications owing to its widening scope of usage amongst the end users. The virtual reality content creation tools are broadly utilized as an open-source platform to generate the immersive experience content. Such tools are improved to be user friendly; hence the implementation of virtual reality content creation is projected to rise at a great rate throughout the forecast period.
According to the report analysis, ‘Global Virtual Reality Content Creation Market 2020-2030 by Solution, Content Type, VR Medium, Application, and Region: Trend Outlook and Growth Opportunity’ states that 360 Labs, Blippar, Koncept VR, Matterport, Panedia Pty Ltd., Pixvana Inc., Scapic., SubVRsive, VIAR (Viar360), and WeMakeVR are the great players which recently operating more actively for leading the highest market growth and dominating the highest value of market share around the globe more effectively over the inflowing duration.
In addition, the significant growth in requirement for head-mounted display (HMDs) such as VR and AR products amongst the individuals around the globe and great availability of cost-efficient VR devices in the gaming and entertainment segment majorly influence the growth of the worldwide virtual reality content creation market. Moreover, there is an augment in requirement for VR content in marketing sector owing to surge in requirement for exquisite consumer experience marketing strategies around diverse end-users. However, paucity of awareness linked with advantages of using VR devices in developing economies is anaspect expected to limit the growth of the worldwide market to a certain extent. Furthermore, the effective augment in R&D activities to improve the virtual marketing scope in retail sector is an opportunistic aspect of the worldwide market.
In addition, it is predicted that the North America registered the entire virtual reality content creation market growth during the recent past years, as numerous major players are functioning from this region, due to availability of well-developed IT infrastructure. The North America predicted to register the entire virtual reality content creation market during the recent past, as several foremost players are functioning from this region, due to availability of well-developed IT infrastructure.
Moreover, the playing video games have become a prominent leisure activity in several regions of the world, as it is measured as one of the popular contemporary recreational activities. Augment in number of individuals motivated toward indoor video gaming activity is exponentially propelling the requirement for high-quality virtual reality content. This is a major aspect expected to propel the growth of the worldwide virtual reality content creation market. Furthermore, immersive gaming is projected to obtain mainstream appeal amongst the individuals that are dwelling on improved interactive virtual devices for an enthralled experience. Thus, virtual reality has transformed the gaming industry, as a person can witness and cooperate in a three-dimensional environment throughout a game. This has augmented the requirement for games, the content for which is based on virtual reality. Aforementioned is a foremost factor to drive the growth of the worldwide market during the coming years.
For More Information, click on the link below:-
Global Virtual Reality Content Creation Market Research Report
Related Report:-
North America Virtual Reality Content Creation Market 2020-2030 by Solution, Content Type, VR Medium, Application, and Country: Trend Outlook and Growth Opportunity
Contact Us:-
Ken Research
Ankur Gupta, Head Marketing & Communications
+91-9015378249
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onlineandyou · 4 years ago
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Flipkart Group Acquires Augmented Reality Company Scapic to enhance user experience
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The Flipkart Group announced the acquisition of Scapic, an Augmented Reality company, to enhance its immersive shopping experience capabilities. Scapic is a cloud-based platform which enables creation and publishing of Augmented Reality (AR) and 3D content, currently serving clients across e-commerce and marketing. With the pandemic bringing about a change in consumer behaviour and an increase in online adoption, Flipkart has been focusing on enhancing consumer experiences through several investments, including strengthening technology capabilities. In addition to providing local language interfaces on its platform for consumers across the country, the company also recognises the Indian consumers' preference for experiences that replicate the tangible shopping process. Through the acquisition of Scapic, the Flipkart Group will acquire a 100% stake in the company and welcomes onboard a talented team of experienced developers and designers. This team will work towards accelerating the company’s efforts to provide deeper camera experiences, virtual storefronts and new opportunities for brand advertising on its platform. Speaking on the investment, Kalyan Krishnamurthy, CEO, Flipkart Group, said, “At the Flipkart Group we are focused on providing Indian consumers experiences that make shopping online a seamless and more enjoyable experience. This year has accelerated online adoption - be it education, communication or shopping, as people prioritise health and safety. Read the full article
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