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#sasquatch encounter
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The Cattanooga Cheese Explosion of Pedigreed Bull: Prime, plump, flavour full (usual apologies)
[Mise en scene: On the shore of some "swimmin' hole" spring they're fond of resorting to in the backwoods as circumstances require, ahead of a day's worth of swimming and diving.] COUNTRY, leading off the discussion to hand: Would it be better to encounter a genuine Sasquatch at its most lovesick or Chessie the Autograph Hound dressed up as Sasquatch, only recognising her intent at the last minute, when she takes off the head? SCOOTS: Beats me.... GROOVE: Is that even likely?! KITTY JO: I can hardly picture the prospect of Chessie dressing up as Sasquatch, to begin with ... but how about we get the gear on and get into diving? [You can picture how this will end up]
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hidden--existence · 6 months
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Abducted by Sasquatch?
During a family boating trip to Lake Shasta in 1967, a young child called Robyn experiences a mysterious and unexplained encounter in the forest, briefly disappearing and later found with very few memories of the events. This encounter lays the foundation for a lifelong, mystical connection with Sasquatch, leading to further encounters and insights into the existence of these elusive beings. The story weaves together elements of adventure, mystery, and a deep spiritual connection with the natural world.
Watch the encounter here
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Have YOU had a strange encounter ?
#bigfoot #sasquatch
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daydreamerdrew · 8 months
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The Incredible Hulk (1968) #268 and #272
#this is exactly something that Bruce said he did not want#and now that he’s got it he’s reveling in it#he doesn’t necessarily want to end the fight quickly because he’s enjoying having all of the Hulk’s power under his control#which reminds me of Bruce’s first encounter with Sasquatch#where Walter purposely provoked Bruce into transforming so that he could see which of them was stronger#his attitude was disconnected from the serious reality of the situation and ultimately endangered an innocent bystander#and the situation with the Wendigo where Bruce and Walter just has to keep him subdued for awhile#until the superhero that can cure him of the curse gets there was reminiscent to me of Bruce’s current ‘cure’ situation#which at this point has surprisingly worked a little after the fact#but back when Bruce was working on it and it was being discussed by the cast#the idea was raised by Rick Jones that it’s unfair to the Hulk that they were trying to erase his existence#without even asking him what he thought about this cure#which is not something that Bruce or Betty would ever really consider themselves#the Wendigo being cured stands in contrast because it’s less ambiguous because he doesn’t have distinct characteristics like the Hulk does#and also he eats people#the first time the Hulk fought the Wendigo what happened was he was somehow telepathically connected to the human man#who was still in the early stage of being transformed and so still had someone separate awareness of what was happening#and disapproval of it#and the Hulk became upset on his behalf at the Wendigo for making that man do terrible things that he hated#without ever recognizing the similarity between that and his and Bruce’s situation#which seems relevant to me in Bruce’s current lack of sympathy for the Hulk’s desire to live#marvel#bruce banner#walter langkowski#my posts#comic panels
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kevinscryptids · 1 year
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STRANGE CONNECTIONS: The Vegas Alien Encounter Vs. Hopkinsville Goblins
check one two check one two this it the K-Boss calling all squatch watchers, I know it's been awhile since I've rapped at ya but let's talk.
Look I already know what your thinking... Dr. K you usually stay in the range of terrestrial cryptids.. what's the deal with this alien shit all of the sudden.
CAN'T A MAN CHANGE?!?!? Back off Squatch Nation Daddy K has been through a lot lately.
Now that, that's outta the way we can chop shop about a modern day landing that mirrors a goblin attack from back in 50's.
Here is a low-down on the most recent Alien visitation from the man himself, Geroge Knapp.
Here is where shit drops down the jackalope hole.... in 1955 outside of Kelly Kentucky a family experienced the very same type of encounter.
The story goes like this.... Early one sweltering August evening Billy Ray Taylor, who was living with 10 others all present at the time, stepped outside for a break from the heat and a long drink of water when he spotted a bright light drop down into the valley behind the farmhouse.
Terrified Billy ran in to inform the other members of the family. No one believed him, as was the fashion at the time. Until the family dog started freaking our prompting Billy Ray and Lucky Sutton to step outside only to be confronted with a small glowing creature that was approaching them with it's arms raised. Billy did the only rational thing a man could do, blasted the little fucker with his shotgun.
After that the little goblins launched an assault on the house cause all sorts of gremlin mischief.... one can imagine it was much like this scene from Germlins:
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At around midnight fed up with the goblin bullshit the fam packed up and headed to the police department. Soon their farm was flooded with investigators from the US Air Force's project blue book. To this day the encounter remains one of the few the project blue book investigators did not have an explanation for. Chew on that little squatchers cause it's time for photo evidence!!!!
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Read em and weep the NEWS paper tells no lies...
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The boys talking bout how they shot those lil gobs
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sketch of the gob in question....
Eyes on the sky,
-Kev
The squatch watcher
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bigfootbeat · 2 months
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Psychological Impact of a Bigfoot Encounter
Experiencing an entity such as Bigfoot, a mysterious and frequently disregarded folk figure, can have a significant psychological effect on a person. It can be a very unpleasant encounter that tests one's perception of reality and arouses a variety of strong emotions. The initial reaction to encountering an unfamiliar, perhaps mythical, creature can be shock and disbelief, which can set off a fight-or-flight response. Elevated adrenaline, a faster heartbeat, and acute awareness are the hallmarks of this instantaneous response. Confusion and fear are frequently the outcomes of the mind's inability to comprehend the situation. The improbable nature of the incident forces people to question their sense of reality and sanity, leading to cognitive dissonance as they attempt to reconcile the unusual with their preexisting worldview. When people experience cognitive dissonance, they may become skeptical of what they observed and keep asking themselves whether it was a hallucination, a trick of the light, or some other plausible explanation.
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Following the interaction, some people may have ongoing worry and hypervigilance. Sleep difficulties, nightmares, and an overall sense of unease can result from the fear of running into the thing again or the possibility that it is lurking nearby. These signs resemble those of post-traumatic stress disorder (PTSD), in which the sufferer struggles to regain a sense of normalcy, replays the incident in their head, and stays on edge. An elevated startle response to unexpected noises or movements and a reluctance to return to the sighting location are two examples of hypervigilance. This may significantly restrict one's ability to appreciate the outdoors and the natural world, leading one to give up once-loved pastimes or routines. The effects can be equally difficult on a social level. Sharing the experience with others often provokes disbelief or mockery, leading to feelings of loneliness and self-doubt. People may be afraid to talk about the experience for fear of not being believed, which can make them internalize their sentiments and feel even more alienated. This social stigma may exacerbate psychological discomfort, making it challenging to receive help or affirmation. A painful internal conflict may arise because the person feels torn between wanting to keep their experience to themselves and not expose themselves to ridicule. Besides making them feel more alone, this may strain their relationships with friends and family who may not understand their situation. In certain instances, the experience may result in an interest in or fixation with the Bigfoot phenomenon. People could develop a passion for studying, searching for data, and connecting with groups of people who have similar interests and experiences. Although this might give one a sense of purpose and belonging, it can also become all-consuming and interfere with daily life and interpersonal interactions. The fixation may cause an individual to spend an inordinate amount of time on forums, go to conventions, or even go on expeditions to find more evidence—sometimes at the expense of their social, familial, and professional duties. This one focus may serve as a coping strategy, but it may also stand in the way of progress and a healthy integration of the event. On the other hand, some people could undergo a change in viewpoint, becoming more receptive to the unknown. An increased respect for nature's mysteries and a stronger interest in cryptozoology—the study of hidden or undiscovered animals—can result from the meeting. This renewed interest in the world can foster healthy human development by igniting a desire to investigate and challenge received wisdom. Accepting the mystery can help you move from fear to amazement and encourage you to explore the uncharted territory of the natural world from a more philosophical or spiritual standpoint. This can result in more empathy for those who feel excluded by their unusual encounters, as well as a wider acceptance of others' unique experiences.
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Some people may have spiritual or existential insights from the meeting, which lead to in-depth contemplation of reality's nature and humans' place in the natural world. Sighting a monster like Bigfoot can prompt individuals to reassess their fundamental beliefs about reality and possibility, potentially leading to an existential crisis. This may lead to a reevaluation of one's principles and views, resulting in a deeper sense of humility while facing the unknown and a closer bond with nature. The event may also cause someone to develop a fear of the unknown, which makes them less confident or cautious when venturing into new areas or going outside. The psychological effects of seeing Bigfoot are complex and very individual. It's possible for the experience to be both horrific and transformative, upending preconceived notions and creating opportunities for growth. The way the person handles the experience and the support they get from their social network will determine how long-lasting the impacts are. Whether viewed as a horrific experience or a deep mystery, seeing Bigfoot permanently alters a person's perspective on the world. The meeting might spark significant psychological and emotional shifts that impact an individual's reality perception, interpersonal relationships, and sense of self in the world.
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BIGFOOT vs MILITARY & GOVERNMENT | Join Us For LIVE CHAT | Questions & Answers #Bigfoot #Sasquatch
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sreegs · 2 years
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me: i gotta pop off the hiking trail real quick to piss but there's no good cover here to duck behind. i don't see anyone around i think i'm good
the forest ranger 100 yards behind me: if i give out one more public urination ticket i'll be able to retire. you know what? i feel like jogging
teacher 100 yards ahead of me: ok class, let's have a race! start running!
endangered sasquatch 10 feet away perfectly camouflaged: i hope i don't encounter any human urine, it's fatal to my species. i'm so frail :(
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Nyarla!!!!
Okay, picture a poly cross guild x reader, where reader absolutely adores and spoils Sir Crocodiles Bananawanis and the Humandrills of Kuraigana. Not only do they have the scary dog privileges of the cross guild but if they do get caught without one of their bodyguards boyfriends, all they have to do is whistle or say "walkies!" And along comes the only known natural predator of sea beasts and a giant Sasquatch with sword skills learnt from the greatest swordsman.
I feel like a healthy mixture of babying and loving the animals and treating them as just as dangerous as they are. Reader is 100% willing to line (evil) men up for the slaughter for her babies to get their proper enrichment, it's scary, and morally questionable, and the cross guild has never found anything more hot
Reader: (holding a Bananawanis by its cheeks like a puppy) who's a baby? You are! Yes you are!! Would you like to go for a walk?
Sir Crocodile: if you keep spoiling them you're going to make them soft, azizati
Reader: would you like to go for a walk over the corpses of your enemies? Would you like to crush their bones beneath your feet? I think you would! Yes you would!
Sir Crocodile: ...nevermind. This is acceptable.
Mihawk: Darling, pray tell what do you think you're doing with your protection?
Reader: blowing on their tea so they don't burn their tongues. Duh.
Mihawk: .... I don't know why I bother
I imagine Buggy gets jealous that he doesn't have a pet (except Richie, but he's not Buggy's) and ends up sulking, but as Reader is trying to comfort him Crocodile makes a snarky comment about how Buggy is pet enough as it is.... And it starts another fight.
As an animal lover in general I am DYING over this 🥹😭❤️
And also thinking about reader's first encounters with both the bananawani and the humandrills.
Crocodile: Careful, they're dan...ger...ous...?
Y/N: *already cuddling with several baby bananawanis* THEY'RE SO CUTE I LOVE THEM SO MUCH I WOULD DIE FOR THEM 🥹—
Crocodile: *heavy-sigh*
And the humandrills—
Mihawk: They have a tendency to attack anyone who—wait, don't—!
Y/N: *crouching down and offering a baby humandrill food* Oh dear—Who's a precious little baby? Aww, yes, you are! Such a lil cutiepie 🥹
Mihawk: *extra heavy-sigh*
Over time, you train the humandrills to also take care of the bananawanis. Now you have your own army commanding their own army, all at your disposal.
And they all answer to you.
Frankly even Mihawk and Crocodile are a little intimidated at this point. They won't admit it out loud, but it's there.
And jealous as Buggy is that he doesn't have his own animal mascot, he's also all starry-eyed about your humandrill/bananawani army and just "PLEASE TEACH ME YOUR WAYS"
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weirdagnes · 4 months
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a war veteran, an alcoholic in rehab, and a feminist guy hunting together and encountering a bald sasquatch who suggests ski touring instead of hunting as a bonding activity . even ai cant write a plot as hilarious as this
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total-drama-brainrot · 7 months
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RRRAAAHHHH, IL P!NOAH SM‼️‼️‼️‼️ Anyways, I’m wondering..
What happens during the earlier episodes, like Jamaica, Yukon, and even Egypt? 
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PLEASE TELL US WHAT HAPPENS, PRETTY PLEASE WITH A CHERRY ON TOP‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️
I think I've already delved into this somewhat, but for the most part the Psycho!Noah AU is canon-compliant (until the point of divergence). So a lot of the plotlines and such that happen throughout Island, Action and World Tour remain unchanged.
There is one key difference, though, in the fact that Noah's regularly toying with the show's audience. So in a lot of the challenges he'll do something absolutely batshit insane in the background- but he's quiet enough to not be noticed by his fellow castmates (save Izzy, or occasionally Owen) because his persona of a 'stoic, bookish nerd' is intentionally uninteresting and unthreatening enough for people to gloss him over.
For example, whilst canon Noah shows visible concern for Ezekiel in the World Tour intro, p!Noah watches him fall and grins, baring fanged amusement directly towards the camera.
Or, in the Yukon episode, when Noah hugs and is immediately rebuffed by Bridgette, he shoots the nearest camera a downright dangerous look- something both eerily blank and drowning in animosity- before motioning to lunge at Bridgette. Of course, Owen's quick to scoop up his little buddy into a heat preserving hug, so Noah's feigned attack doesn't work out, but the threat is there.
He later on clarifies in the confessional that he despises rude people; manners cost nothing, but rudeness might just cost someone their kidneys.
Or in Egypt, when he's left alone with just Izzy and Owen? Your boy plays dress up with his besties. He and Izzy wrap Owen up in the bandages (instead of Izzy herself being the one to 'mummify' herself) which Owen lets happen because he's kind of terrified of his girlfriend and his best friend just that good of a pal. They try to convince Owen to backtrack through the pyramid and scare the others who decided to 'go under', by pretending to be an actual mummy, but Izzy ends up getting too excited by the prospect and running ahead without them.
Instead, Noah and Owen stumble their way through to the other end of the pyramid, encountering mummy Ezekiel on the way. Owen gets spooked by the prospect of a real mummy, but Noah's not scared in the slightest* and even offers to fight it off- to protect Owen, of course. No other reason. (Fighting an actual mummy isn't exactly out there for a show as whacky as Total Drama, and Noah is always ready to throw hands with assumed adversaries.)
Owen, in his fear, runs away before Noah can 'defend his honour', leaving the crazy nerd to trail along in disappointment. Things continue as per canon from there.
(The Egypt change is a little sillier than the others, because p!Noah is primarily concerned with his own entertainment- that's his Top Priority- and he's more interested in playing a fun little prank on the rest of the cast with Izzy than he is using the solitude of the pyramid to torment the audience.)
Then there's smaller changes throughout the other episodes:
In Jamaica Noah's visibly ecstatic when DJ gets hurt on his third run of the course, and the audience can clearly see him holding back laughter when Gwen gets attacked by the electric eels during the diving challenge. He also actually participates in the first challenge, though he fails to uproot any 'treasures'.
In Paris, Noah forgoes the ball-throw trick (though it would've been a backup had his first option failed) by instead growling at the Sasquatch, intimidating it into leaving their team alone. He still dodges the lasers during "Oui, My Friends" and messes up their team's statue, but instead of just giving it extra limbs Noah somehow manages to Frankenstein his creation into something almost eldritch- before Alejandro fixes it.
In Japan, he initially tries to volunteer for the pinball challenge, citing his status as A Gamer as reason for his sudden interest (though it's really because Noah's just as much of a thrill-seeker as Izzy), but the honour goes to Alejandro because the baby panda seems to be inexplicably afraid of Noah. Their commercial has an odd grainy quality to it whenever he speaks in it, and his empty eyes never trail from the camera's lens, but no one on the cast notices.
In New York, he saves his team from an untimely demise by shooting his most deranged smile towards the alligator, though his team are fully unaware of this. Luckily the liability waver Chef had it sign negates Noah from any obligation to reimburse the reptile for the emotional/mental damages. He's still The Baby in the second challenge, that remains unchanged.
In London, he's a lot less abrasive towards his team during the clue hunt. He's also the one who ends up stripping the guard, because he gets bored of him and Owen repeatedly tying in rock-paper-scissors and Tyler's staunchly against it- Noah likes to think of himself as a Polite Young Man, all things considered, so he wasn't gonna make his teammates do something they didn't want to- and they find their first clue faster than in canon. That temporal lead is quickly squandered by Owen slowing down their team in his effort to get Noah to laugh at his jokes. The "eel" comment never happens as, after Tyler volunteers himself for the rack, Noah wastes no time abusing the opportunity to torture someone. Tyler's far too preoccupied to recognise the manic laughter that echoes through the dingy room as Noah's sadistic enjoyment, and Owen is just glad his little buddy is having fun (even if he wasn't the one to make him laugh).
As for earlier seasons... I haven't really thought that far back yet. A lot of the changes listed above were made up off the top of my head, too, so... 😳
But it'd be in the same vein as the differences here; Noah does small concerning things in the background of shots that don't really effect how the rest of the episodes play out, but are just enough for the greater audience to notice and sweat over.
I imagine, in-universe, there's probably compilation clips of "Noah Going Feral In The Background" or "Top 10 Moments Where Total Drama Contestants Almost Fell Prey To Noah", which he and his friends would watch post-season during their sleepovers to laugh at. Thankfully, their fellow cast members are kind of out of touch with the fanbase- save for Sierra, but she's already been discussed.
*I was gonna clarify why p!Noah isn't scared here when canon Noah is, but this posts already kind of long and the explanation is very wordy & science-heavy so... maybe in another 'lore' drop?
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(Unless it were from the "meddling-kids-and-dog" school. Or maybe the CB Bears ... perhaps even the Hair Bear Bunch during their mating-season road trips, come to think of it.)
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Hey Norm! Have you ever had any personal experience with extraterrestrial extranormal events, even if you haven't been to space?
Does Jennster count? Hah!
[Groan]
Anyway. A few. The nature of the...Zetan situation is that ETs are sort of rare, and the ones that are here don't like drawing attention to themselves. Most of them. I'm friends with Jenny's grandad, he's been in contact with the Office for decades. I said it earlier, but one of my friends growing up was an ET.
You know, I guess I didn't have too many encounters. There was the situation with the Zetans and a Lycan pack we had to defuse a while back, it was an eye contact thing.
There was this one time I was in Oregon for a conference. Sasquatch preservation, I think. A lot of Esoteric Rangers reupping their best practices, that sort of thing.
A couple of us were drinking around a fire after a meeting. We saw this huge ball of fire streak through the sky, and BAM. Hit the ground a little ways away. We all sort of look at each other for a minute - what were the odds of a bunch of OPN staff being nearby a possible ET crash?
Anyway we trudge through the forest to find it. We had to be careful. If it was a Zetan we had to wait until either a staff member with lycanthropy was available or wait until we could get some equipment to nullify their...effect. If it was a non-Zetan ET that was a ton of paperwork and a completely unknown element, so we needed caution there too.
Turns out it was a Zetan. I got the shivers early and we set up a perimeter until a lycan staff member came by - they're immune, of course - and was able to provide some medical care. The Zetan ended up being fine, so I hear. It's standard practice to not stand facing one if you must go near one, not to make eye contact with it, so we all sort of stood awkwardly facing away from her. I don't understand Zetan but the lycan told us later she was very appreciative. I don't think I can say who or what she was, even if I knew for sure. Classified, you know. But she left us all a scrap of metal from her ship. Not protocol, of course, but it's still in my things somewhere.
Oh, you know what. It's in that box there, Jenny. The small black one. That thing cost me days in paperwork. Enjoy it. Oh, did the henchmen bring this one in? I don't think I've seen it...
Oh right. You can read it. I didn’t even consider that. This says "Escape Pod Theta." She was crash-landing, that makes sen- And then "Creche Ship Haptanzar-011." She came from a Zetan Creche Ship.
Oh my god. That’s— There's usually only one or two per sector. They're more heavily defended than their capital ships, but if she was crashing in an escape pod...
And in Sol, that’s….no wonder Doe looked tense. Well, tense for him. It’s…best to not ask, I think. There’s a reason we don’t go beyond the moon.
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nyxfaei · 5 months
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My toxic trait is that I really like those cheesy ass YouTube videos of guys talking about/reading tales of paranormal encounters sent to them. They’re so silly yet interesting. They’re like scary campfire stories to me. Top content to doze off to. Like yeah Mr guy with a Sasquatch beard, tell me all about 15 terrifying near death experiences with dogmen and the reason why hunters are terrified of the sierra Nevada mountains! I’m just gonna have a little nappy nap :3
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theresattrpgforthat · 11 months
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do you know of any solo-player crafting / designing games? like a witch making posions or someone building a cottage? the dream is a pen and paper solo-player architecture design game. or exploration/scavenging??
THEME: Crafting and Exploration
Hello friend, I selected some games that try to fit as many of the different prompts you are looking for here. Nothing fits everything, but everything fits something.
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Dust and Void, by Robin Gibson.
The last remnants of humanity reside on Cathedral, a space-faring city, on its centuries-long mission to find a new home. Cathedral relies on spacecraft designed for deep space scavenging for vital resources.
In Dust and Void, players take on the role of these pilots. Players will explore the depths of space, look for resources, avoid dangers, and balance work, well-being and worship to make a name for themselves and build a legacy. Can you bring in enough to see humanity to a brighter tomorrow, and also to stay in the relative comfort of deep space?
This looks like a game that balances multiple characters, but is still designed for one person. It also appears to be a balancing game, so I’d expect being required to fulfill multiple objectives without depleting energy reserves or resources. If you want a game with high stakes and strategic options, you might want to check out Dust and Void.
Courier, by Sleepy Sasquatch Games.
Courier is a solo-RPG where you take control of a Courier—someone who travels the Wasteland delivering and trading cargo in exchange for REP, the currency of this post-apocalyptic future. As you explore the world around you, locations and factions are revealed and recorded on your map.
Choose to take jobs for factions and build reputation to access new benefits all while becoming better at your job and earning new character perks.
Courier is a highly structured game that focuses on exploration and salvage, leading your character through locations and various encounters, including Combat, Trade, and salvaging cargo. You work towards completing quests, earning money, and upgrading your reputation. Courier is probably the most like a traditional ttrpg in this list, and is great if you want to play a game but don’t want to be responsible for creating the world around you.
Guillotine Earrings, by Ella Watts.
You are a magical jeweller in a city on the brink of revolution. A solo RPG.
Guillotine Earrings is a magical journalling game on two pages. Your character is a jeweller living in a city on the brink of revolution, held in the grip of a cruel and despotic tyrant.  Over the course of the game, you describe and draw the jewellery they make as they attempt to fan the flames of protest in the city with their art. You also describe the parties they attend, the allies they find, and the communities they enlist as they start a revolution behind the unlikely barricade of their storefront. It's up to you to decide which you prefer - or to play the game more than once, creating different people in different cities as they try to rise up against their oppressors.
This game is intriguing to me because while your character is responsible for making items, you’re also crafting a revolution. Your decisions throughout the game will determine whether you’ll have a better chance to improve your art or improve your revolution’s odds through persuasive checks - recruiting for the cause, making powerful allies, and improving your network. There’s also optional rules for a jenga tower or a pool of jewelry, if you want to heighten the tension and increase the randomness of your results. If you want a game where your character occupies a niche in society that gives them the ability to cause great changes in the world around them, I’d recommend Guillotine Earrings.
Botanicals, by Ben K Rosenbloom.
A game for making potions to solve peoples' problems.  For one or more players. You will need some flowers, spices, maybe some bottles or cups, and anything else you want to throw in a potion.
This game can be played solo, although it also has instructions for higher player counts. This game might even work as a single-person larp, as it recommends creating your potions and determining their effects based on their colour and scent. The crafting of this game is more literal than it is theoretical, and it is likely to require some cleanup afterwards, so if what you are looking for is something immersive, this might be a good option. If you’re looking for mechanical crunch, you might want to look somewhere else.
Salvager, by TEU Games.
Collect salvage from wrecked space ships. You will gain in power and equipment. If you live long enough, retire to a life of luxury. 
This is another exploration game that brings you across a hexmap as you look for salvage. The game fits on 2 pages, but is full of descriptions of what you find inside the ships, as well as roll-tables determining what your retirement looks like depending on how many credits you save. Just be warned - if you duck out of a job before it’s done, you risk losing money and also retiring in disgrace!
Bad Bad Brew, by CABBAGEHEAD.
BAD BAD BREW features a colourful trifold spread with all the rules and inspiration you need to brew your next potion. It includes all the instructions, several tables for ingredients and side effects, and your Alchemist's Tools to easily change its properties.
The game is designed to be accessible, easy to play and highly replayable. All you need is one six-sided die, writing tools and some creativity to start playing.  The average session can be last from 10 minutes to as long as you want.
This is another game that has some tactile components to it, asking you to literally brew some of your concoctions. The game also expects your character to not always get the recipe right - and when that happens, expect a number of interesting side-effects. The game also suggests porting your creations into group sessions - perhaps something that your character made gets sold to an adventuring party! If you want something that can be played quickly, with many possible uses, check out this game.
Renovation, by kay w.
Renovation is a solo journaling game about a house. Whether or not the house is haunted depends on your definition of a haunting. In this game, you play as the house, old and worn, full of many memories and perhaps even ghosts. A new owner has come to renovate.
You do not wish for the renovation, but it comes regardless. 
This is a story in which the architecture of a house is a form of resistance - and the new creation that you turn into at the end of the game is a horror, not an accomplishment. This is the closest I could find to an architecture game, using a deck of cards to determine what element of your house is changed. If your foundation crumbles, you are no longer the house you once were. This game certainly isn’t for everyone, but if you’re interested in a horror take on a game, this might be worth taking a peek at.
Masterpiece, by LordPaido.
It was on my walk home from the store when I saw it. A bird floating through the air, barely flapping its wings. At once, ideas began clamoring for attention; moving without movement as the theme for a new poem! But my masterpiece could also use such an allegory, although it might take more editing to make work….I'm so close, and yet, I feel so much further than when I started….just a few days more, and it should be complete.
Masterpiece is a solo GM-less journaling game about the creative process and what goes into making a truly unique work of art. Maintain your inspiration as you draw on the influences of the world around you, past, present, and future. Strive to remain focused and not grow distracted by lesser works. Weather whatever storms the outside world and your inner landscape throw at you – and see if you have what it takes to reach your full potential.
This game lists architecture as one of the forms of art you could use in your creative process. The game depends on a deck of cards, which you draw from to navigate your ideas, as well as tokens, which you use to track your character’s inspiration. Every “day”, you draw and place a card, and then interpret your progress into a journal entry. Sometimes you might draw an idea for a lesser work, which is mean to replicate how artists often have more ideas than time to complete them. The game might end with a finished Masterwork, but it might not! Out of all of the games I looked at, this is probably the most suited to the architecture prompt you listed. I hope you find it interesting!
Games I’ve Recommended Before
Grimoire, by Anna Landin.
Exclusion Zone Botanist, by William Rose.
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joons · 4 months
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Why is there so much purported spooky stuff in Appalachia? And do you have any personal stories of spooky things you encountered there?
Appalachian woods are dense and remote, so whether you're seeing a person while walking alone or some strange, ghoulish cryptid, there are places where help won't reach you (extremely spotty cell service, even if you're barely a mile out of town). It's just a spooky setting to run into anything off. Because of that isolation, you are also more likely to run into little communities that still practice folk medicine, dowsing (water witching), or specific regional spiritualism like snake handling or shape-note singing. Not saying that these are widespread, but old-world traditions are more likely to survive in places that the rest of the world passes by.
Appalachian cryptids include Mothman, the Woodbooger (Sasquatch), the Wampus Cat, the Bell Witch (famous for fucking up Andrew Jackson), Tailypo (my personal favorite - a monkey/weasel-like hybrid that gets its tail eaten by a backwoodsman and comes to reclaim it). Every third natural formation is called "the Devil's ____" and has an associated legend.
A very common phenomenon is hearing a raven mimic voices or chimes in the middle of the woods, which gives the impression of hearing ghosts. This may have given rise to the Cherokee legend of the Raven Mocker, which is like a human-sized raven that can shapeshift. Lots of foxes, which sound like humans when they scream. Lots of impenetrable caves. Lots of species that don't exist anywhere else in the world (mostly salamanders). Lots of kudzu swallowing all human endeavors.
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I saw a ghost or something when I was like 2, so I have no memory of it beyond my grandmother's retelling (she claimed to see it too and only believed it had really happened because I had an instant reaction). But this was inside a normal house, not the woods! That's worse!
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presidentbungus · 11 months
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all this and that about scout doesnt have body hair because hes a tiny virginal twink boy or whatever but like lets be real i know 6 or 7 people irl who look just like scout and they all have forests growing on their skin. in my opinion scout has an inch-high layer of grassy hair snaking up his legs. his arms generally look like he had a really bad encounter with an extremely tragic porcupine. you guys need to be more inspired about these things. I know that good old baby's ass of a perfectly smooth chest joke gets raucous laughter every time but dont you think it's funnier if he wears a pair of shorts and looks like he's half-sasquatch from the waist down
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