Vampire Therapist FTW
I don't tend to buy games/visual novels when they're first released and this week was an expensive one for me, but I grabbed this little gem as a consolation prize. I've missed visual novels and I was instantly interested in its premise. I mean, "Vampire Therapist" says so much so quickly!
Now, I haven't finished it yet, but I have had a delightful time with it thus far. The main character, Sam Walls the vampire cowboy, is an adorable cinnamon roll who wants to help other vampires thrive. His new vampire mentor, Andromachos, is as patient and civilized as you could hope an ancient vampire could be. Each of the patients is unique, and some of them are historic figures.
The view on vampires, their psychology, and their issues is interesting. One thing I appreciate is that the game goes out of its way to show how philosophies, religious beliefs, and other modes of thought influence their worldviews, even many years after those modes of thoughts dwindled in popularity. It reinforces how they are products of older times.
I've become partial to the term "bloodfather/mother/parent" for those who turn others into vampires; I automatically liked it better than V:tM's "sire."
You learn various cognitive distortions and identify them in the statements your patients make; this is the heart of the game experience. I've found myself hearing Sam in my head, identifying them IRL since I started playing, which has added an extra layer of amusement.
I haven't done multiple playthroughs yet so I haven't seen if your choices make much of a difference. There have been some moments when it's clear that it doesn't matter what you choose - you'll either have to go through all the options or you'll go through until you choose the right one. Either way, there doesn't seem to be much difference in how others respond. After a certain point in the patient-cowboy therapist exchange, you don't get many choices; Sam just proceeds to wrap up with his observations and advice.
This has been a little disappointing, since it may make replaying it less satisfying, but it's also reduced the need to save-scum for a persistent little perfectionist like me.
The art is beautiful and Western-style, which I prefer. The entire thing is voiced by good voice actors in a variety of accents which I have had no trouble understanding; having so much voiced is a special treat!
The music is good, but one thing that might bother some of folks is that the music from the club runs rather continuously beneath most conversations. If you find it distracting, you may have to turn it off.
I hope to say more later, but I thought I should put in a good word now. $15 ain't a lot but can be a lot to an indie game company, and buzz can be important for something newly released. If this sounds like it's your bag, there's no harm in grabbing it. You might even learn some things that'll be of use to you.
And yes, Matt Mercer does voice a couple of characters. That wasn't a main draw for me, but I know it is for some folks.
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i need to get this out of my head before i continue clone^2 but danny being the first batkid. Like, standard procedure stuff: his parents and sister die, danny ends up with Vlad Masters. He drags him along to stereotypical galas and stuff; Danny is not having a good time.
He ends up going to one of the Wayne Galas being hosted ever since elusive Bruce Wayne has returned to Gotham. Vlad is crowing about having this opportunity as he's been wanting to sink his claws into the company for a long while now. Danny is too busy grieving to care what he wants.
And like most Galas, once Vlad is done showing him off to the other socialites and the like, he disappears. Off to a dark corner, or to one of the many balconies; doesn't matter. There he runs into said star of the show, Bruce who is still young, has been Batman for at least a year at this point, but still getting used to all these damn people and socializing. He's stepped off to hide for a few minutes before stepping back into the shark tank.
And he runs into a kid with circles under his eyes and a dull gleam in them. Familiar, like looking into a mirror.
Danny tries to excuse himself, he hasn't stopped crying since his parents died and it's been months. He rubs his eyes and stands up, and stumbles over a half-hearted apology to Mister Wayne. Some of Vlad's etiquette lessons kicking in.
Bruce is awkward, but he softens. "That's alright, lad," he says, pulling up some of that Brucie Wayne confidence, "I was just coming out here to get some fresh air."
There's a little pressing; Bruce asks who he's here with, Danny says, voice quiet and grief-stricken, that he's with his godfather Vlad Masters. Bruce asks him if he knows where he is, and Danny tells him he does. Bruce offers to leave, Danny tells him to do whatever he wants.
It ends with Bruce staying, standing off to the side with Danny in silence. Neither of them say a word, and Danny eventually leaves first in that same silence.
Bruce looks into Vlad Masters after everything is over, his interest piqued. He finds news about him taking in Danny Fenton: he looks into Danny Fenton. He finds news articles about his parents' deaths, their occupations, everything he can get his hands on.
At the next gala, he sees Danny again. And he looks the same as ever: quiet like a ghost, just as pale, and full of grief. Bruce sits in silence with him again for nearly ten minutes before he strikes a conversation.
"Do you like to do anything?"
Nothing. Just silence.
Bruce isn't quite sure what to do: comfort is not his forte, and Danny doesn't know him. He's smart enough to know that. So he starts talking about other things; anything he can think of that Brucie Wayne might say, that also wasn't inappropriate for a kid to hear.
Danny says nothing the entire time, and is again the first to leave.
Bruce watches from a distance as he intercts with Vlad Masters; how Vlad Masters interacts with him. He doesn't like what he sees: Vlad Masters keeps a hand on Danny's shoulder like one would hold onto the collar of a dog. He parades him around like a trophy he won.
And there are moments, when someone gets too close or when someone tries to shake Danny's hand, of deep possessiveness that flints over Vlad Masters' eyes. Like a dragon guarding a horde.
He plays the act of doting godfather well: but Bruce knows a liar when he sees one. Like recognizes like.
Danny is dull-eyed and blank faced the entire time; he looks miserable.
So Bruce tries to host more parties; if only so that he can talk to Danny alone. Vlad seems all too happy to attend, toting Danny along like a ribbon, and on the dot every hour, Danny slips away to somewhere to hide. Bruce appears twenty minutes later.
"I was looking into your godfather's company," he says one night, trying to think of more things to say. Some nights all they do is sit in silence. "Some of my shareholders were thinking of partnering up--"
"Don't."
He stops. Danny hardly says a word to him, he doesn't even look at him -- he's sitting on the ground, his head in his knees. Like he's trying to hide from the world. But he's looking, blue eyes piercing up at Bruce.
Bruce tilts his head, practiced puppy-like. "Pardon?"
"Don't." Danny says, strongly. "Don't make any deals with Vlad."
It's the most words Danny's spoken to him, and there's a look in his eyes like a candle finding its spark. Something hard. Bruce presses further, "And why is that?"
The spark flutters, and flushes out. Danny blinks like he's coming out of a trance, and slumps back into himself. "Just don't."
Bruce stares at him, thoughtful, before looking away. "Alright. I won't."
And they fall back into silence.
Danny, when he leaves, turns to look at Bruce, "I mean it." He says; soft like he's telling a secret, "Don't make any deals with him. Don't be alone with him. Don't work with him."
He's scampered away before Bruce can question him further.
(He never planned on working with Vlad Masters and his company; he's done his research. He's seen the misfortune. But nothing ever leads back to him. There's no evidence of anything. But Danny knows something.)
At their next meeting, Danny starts the conversation. It's new, and it's welcomed. He says, cutting through their five minute quiet, that he likes stars. And he doesn't like that he can't see them in Gotham.
Bruce hums in interest, and Danny continues talking. It's as if floodgates had been opened, and as Bruce takes a sip of his wine, it tastes like victory.
("Tucker told me once--")
("Tucker?")
("Oh-- uh, one of my best friends. He's a tech geek. We haven't talked in a while.")
(Danny shut down in his grief -- his friends are worried, but can't reach him. When he goes back to the manor with Vlad, he fishes out his phone and sends them a message.)
(They are ecstatic to hear from him.)
It all culminates until one day, when Danny is leaving to go back inside, that Bruce speaks up. "You know," He says, leaning against the railing. "The manor has many rooms; plenty of space for a guest."
The implication there, hidden between the lines. And Danny is smart, he looks at Bruce with a sharp glean in his eyes, and he nods. "Good to know."
The next time they see each other, Danny has something in his hands. "Can you hold onto something for me?" He asks.
When Bruce agrees, Danny places a pearl into his palm. or, at least, it's something that looks like a pearl. Because it's cold to the touch; sinking into Bruce's white silk gloves with ease and shimmering like an opal. It moves a little as it settles into his hand, and the moves like its full of liquid.
Bruce has never seen anything like it before, but he does know this; it's not human. "What is it?" He asks, and Danny looks uncomfortable.
"I can't tell you that." He says, shifting on his foot like he's scared of someone seeing it. "But please be careful with it. Treat it like it's extremely fragile."
When Bruce gets home, he puts it in an empty ring box and hides the box in the cave. He tries researching into what it is. he can't find anything concrete.
Everything comes to a head one day when Danny appears at the manor's doorstep one evening, soaking wet in the rain, and bleeding from the side.
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Be Fine
“Are you saying I would have done it wrong?” Riela asked dangerously.
Nathaniel opened his mouth to speak, then put up a finger wordlessly. “I’m not gonna say anythin’ else ‘cause if I do yer gonna hit me.”
Walls snickered and jotted something into his notebook. It looked something like: “subject is a wise man”.
“You sir, are absolutely piss-drunk,” Walls said, smirking.
“You would be too if you’d almosh been sheparated from your nutsh mishter guardsman, sir!” Nathaniel declared, still holding up his finger.
Riela couldn’t take it any longer. She hurt and Nathaniel was hurt and drunk and making an ass of himself in both a frustrating and attractive way. He would be fine. She needed some painkillers or maybe some more alcohol herself. She went to find Mama.
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Dc x dp idea: time travel yaaaay
Danny, Sam and Tucker get back from fixing some errors in the time line in France just before the French Revolution.
And sure Danny got mistaken for a French aristocrat that had died the day before they got there but it wasn’t to bad, it only made their jobs easier. It won’t be a problem for them.
Meanwhile Constantine, Batman and whoever the fuck else (imma say Hal, I love that green bitch) are exploring an abandoned manor in France after there being reports of strange, violent activity, and with their latest teammate Phantom not picking up their calls Constantine had to pull these two with him instead.
“Hey guys, Phantom’s a ghost, right?”
Hal sounds hesitant as Constantine replies
“Yes, why?”
“I think I found a picture of him living.”
and there on the wall is a picture of a long dead french aristocrat, with black hair and blue eyes but every other detail the same as Phantom’s
There on the wall sits a photo of Daniel Nightingale, a teenager who was possessed by a demon and killed two servants, then himself.
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