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#rwby pvp
marrow-minded · 1 year
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you want rarepairs/crackships? i'll name you some of mine, so enjoy my long ramble:
-ironhill (Ironwood x Robyn) - HEAR ME OUT! i know Ironwood is disliked in rwby fandom while Robyn is, i'll safely say, unpopular in rwde community, BUT there's a certain charm of shipping disliked character with a liked character, especially when the views of the characters differ in different fandoms. Romeo & Juliet who?/j
But joking aside, i started shipping them when Robyn was like "i thought you were a jerk & didn't care about others, but i was wrong.". Call me basic but i like when two characters find a middle ground/realize they're not what they thought the other one was.
In all honestly their relationship was such a wasted potential and yes i am also saying it because i ship them, but with the theme of trust going around it would have been cool to have Ironwood & Robyn team up and become allies - with Ironwood representing Atlas & Robyn representing Mantle. Not to mention, BOTH care about their Atlas & Mantle and want the best for it's people. Just two leaders who didnt see eye to eye, only to realize both have the same goals in mind and are not each others enemy (it's Jacques)
Right now i can't name other reasons why you should like my ironhill propaganda, but consider this - they both hate jacques so that should be a sign they're soulmates/j & they both having shooting type weapons.
But even if you don't ship it, you have to admit their relationship was a wasted potential :/
-invisible poison(?) (Tyrian x Fiona) - HEAR ME OUT...it is mostly centered around them being Faunus, BUT the thing is Fiona is a sheep Faunus and Tyrian is a scorpion Faunus. Sheeps in general are seen in a positive light, while scorpions are seen in a negative light.
It's hard to put in words, but it would be interesting to explore how these two, while being Faunus had different experiences with how others treated them due to what type of Faunus they are. (Not to say Fiona never got discriminated against for being a Faunus in general).
Both are also very loyal to their leaders (Salem & Robyn), so yeah parallels...sort of. And my mind then came up with a scene where they fight and Fiona questions Tyrian on how he could be loyal to someone like Salem and he answer with that Salem is the only one who accepts him fully, never treating him badly due to him being a Faunus, UNLIKE certain other leader who called a dog Faunus "Waggs" & just makes Fiona question her role in HH and if she would have been treated differently by them if she had been a "dangerous" type of Faunus (but let's be honest he would mostly say this to mess with her)
There's the whole aesthetic/tropes with them too - short x tall, good x evil, kind x terrible etc. And I once decided to search them on google in case I find something, and while it wasn't a fanart, I did found a drawing of them together, so that's something.
-firewall/electric fire (?) (Watts x Cinder) - they hate each other and that whole balcony scene of Watts calling out Cinder's bullshit. Also unlike Ironwatts & Ironwood x Jacques, instead of them having divorced & sick of each other exes vibe, they rather have two people who refuse to get a divorce because they're petty af and want to see the other sufer. Next question
-target practice/pvp (?) (Penny x Pyrrha) - i might not ship it as i used to, but i think it started when i thought about how Pyrrha died thinking Penny is dead (which she was and will be), while Penny got brought back, not knowing Pyrrha is dead (does she know it is unknown but for the sake of angst im chosing this option) and then my mind thought of PvP Childhood AU, where Penny got the chance to travel around the world years ago and befriended Pyrrha with them keeping in touch over the years and getting to see each again other at the Vytal festival.
And yes that does make their fight a lot more devastating because now Pyrrha dies feeling the guilt of killing her best friend and Penny comes back only to learn her best friend is gone and died not knowing she's alive (if we assume bringing Penny took a lot of time).
Aside from the angst, I think they could have had a cute dynamic :)
-envy zinnia (Emerald x Ren) - it's the "because she's scared just like us" for me (dont remember if he said that because he used his semblance). It's the way Emerald reacted to his words and denied them. It's the way Ren looked at Emerald while others were arguing about her joining the team (i think it was Yang who mostly against it).
It's the idea of Emerald assuming Ren can read her well because of his semblance and trusts her based on that, only to learn he had never used his semblance and trusts her, because he wants to and sees good in her for me.
It's the idea of Ren feeling complicated about his feelings about Nora, because he feels like he should fall in love with her given she's his best friend and had always been by his side, only to fall in love with his former enemy. (nooo, i did not drop the summary of my wip here, nooo)
There isn't much with this ship, for me this mostly being "hey this is a neat one" only to then imagine Emerald getting flustered over Ren holding her hand or looking at her with a soft gaze in his eyes.
OKAY YOU SENT ME A LOT (WHICH I LOVE THANK YOU SO SO MUCH) so im gonna put my responses under a readmore bc i do actually wanna put thought into each of these
okayyyyy lets start with IRONHILL: well i think ironwood is a whole gay man but thats just MY hc so like. of the female characters u can ship him with its not the WORST option? like i 100% totally get what u mean that sometimes theres so much wasted potential or a better story hidden behind a dynamic that you either dont get to see on screen or doesnt get nearly enough to work with that u kinda end up shipping them just bc u want more of them. im not sure i see any romantic or sexual chemistry between them personally so i feel like i would "ship" them as like Business Partners. like
robyn: would you like... to form an alliance with me
james: ... yes, yes i would
robyn: EXCELLENT >:333
NOW TYRION/FIONA. This Interests Me. like i love corruption type romances, where the innocent or happy or naive one gets a dark or bad boy or straight up evil lover. some real hades/persephone type shit. ive said before that i love angel/demon imagery and u cant get more heavenly than a lamb. also i do agree that i think their parallels of their roles are very interesting and i also dont like robyn so anything that gets fiona away from her is good with me! i feel like i would really love like almost a roleswap of them? like a fiona slated to be a maiden candidate for salem, on the bad guys side, and a tyrion that was still fucked up but he is like on ironwoods payroll as a ace-op special assassin or something, like i feel like that would be really fun LOL or like a tryion that was just SLIGHTLY less insane and not on salems side but like is still a bad guy and he gets wounded and fiona finds him dying in the woods or something and brings him back to her little cottage and fixes him up and they bond as he recovers like THATS TASTY
cinder/watts im not a fan of. i do get what u mean about them having toxic divorced exes energy but i feel like watts/ironwood does that in a way sexier and fun way and i dont want to subject cinder to that sort of vibe tbh (i have another cinder-centric rarepair thats genuinely my cinder otp so theres also that)
TARGET PRACTICE IS A FUCKED UP NAME FOR PYRRHA/PENNY SKCBSODBSPEHEJ but pvp is deffo something i get... in a completely au context. like nothing about their canon vibes click for me? but with ur whole childhood friends thing i get it; i think like if somebody told me to outline a pvp fic, i would like. okay pyrrha is brought to beacon on a special recommendation and before she even starts the school, shes brought in and told about the maidens and magic and penny and the proposal to make her the next autumn and penny the next winter and ironwood and ozpin ask if shes willing and if she is, will she work with penny? and the two of them are assigned as partners (meaning jaune gets a new partner which according to canon would be WEISS so hello thats fun) and they bond and struggle with making friends and being 'normal' with these pressures and its quite bittersweet and emo and cute i like it
NOW YOU HAVE TOTALLY SOLD ME ON EMERALD/REN. i love putting ren with literally any other character and i feel like emerald has such a simple but good character that she can fit with a lot of people and tbh u really have sold me on them. i really like the imagery of like ren and emerald both having this barrier for whatever reason that prevents them from being open and honest with their feelings but using their semblances as different private u iqie communication that just WORKS for them they are both autistic and hot and i think they should kiss also their shades of green being complimentary and ren and her just having this really fun dynamic of them both being really snarky and sassy but quiet and observant and they just VIBE im highkey lowkey obsessed with the idea... ren and nora are side characters in my fic but they are on a team with merc and emerald (trust the process) and the plan is currently actually emerald/neon but... somethings may have to be rearranged bc im actually really REALLY into the idea of ren and emerald... SHIT YOU ACTUALLY DID IT YOU ACTUALLY SOLD ME ON REMERALD.....
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melonishus · 1 year
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Pyrrha asks Penny out to the Beacon dance, at first to make Jaune jealous, but it doesn't take her long to be charmed by the android
Pyrrha - Ummmm��.excuse me ?
[Penny abruptly turns around , leaving a hole in the wall from the swing of her arm]
Penny - New friend !
Pyrrha - [chuckles] Well I’m afraid I’m about to ask something that’s not too considerate
Penny - I am always ready to help new friends [salutes]
[Pyrrha pauses for a second and then regains her composure ]
Pyrrha - I was wondering if you’d like to accompany me to the Beacon dance. I’ve been hoping a certain boy would ask me , and … Penny - You wish to make him “jealous” Pyrrha - It sounds a little odd when you say it Penny - Not at all. I have read many stories involving this. It is quite normal Pyrrha - Well I suppose it’s a deal then…. Penny - What’s your name ? Pyrrha - [pauses] Excuse me ? Penny - You have not told me your name Pyrrha - [blushes] Y…you don’t know ? Penny - This is the first time we have spoken with each other =) [Pyrrha internally screams as all her requirements are met at once]
_____
Writing Requests are OPEN
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whitelikeroses · 1 year
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I think we should rename the ship between Penny and Pyrrha "Farthing".
Because a Farthing is a quarter of a Penny.
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illusory-torrent · 2 years
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this dc comics art might be nightmare fuel but that doesn’t mean i can’t meme the fuck outta it!
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dragynkeep · 1 year
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pyrrha/penny been done?
done here!
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dragon-razor-writings · 3 months
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RWBY x MMO Nonsense
*Cinder and Jaune are having friendly PVP match*
Cinder: *Does Blazing Slash*
Jaune: 'This is fine.'
Cinder: *Immediately does Fire Spear*
Jaune: 'Still fine.'
Cinder: *Dashes in with Lunge*
Jaune: 'Less fine.'
Cinder: *Does Triple Slash*
Jaune: 'Not fine!'
Cinder: *Does Burning Rosary*
Jaune: "Oh, come on!"
*Emberhail Wins!*
Jaune: "What the hell was that?!"
Cinder:
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hadesisqueer · 1 year
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itsclydebitches · 1 year
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Tonight I came across a post (that won't hit my blog until July because I queued it) about how it's unfortunate that "fun" has supposedly become a requirement of video games, given that this severely limits how they can function as works of art. We don't limit other mediums by insisting that they only produce positive emotions and experiences in the recipient, so why would video games be any different just because they're (more) interactive?
This post isn't actually about video games, but rather how that argument got me thinking about RWBY and the recent resurgence of this "Why are you still here if you hate the show?" question. Now, setting aside the acknowledgment that 99.9% of people asking that are merely trolling behind their faux-concern—they have no actual interest in hearing a RWDE poster's reasons for sticking around, they simply want a way to say, "Get out" with plausible deniability—but if we treat this question seriously, I think that post on video games may offer some insight. I have numerous reasons for keeping active in the RWBY/RWDE fandom (initial love of the show, intellectual exercises, the community we've made, etc.) but there is also some level of investment in what would traditionally be framed as non-positive emotions. RWBY can make me feel very frustrated... similar to how playing Pathalogic makes me frustrated. Many of its plot-lines make me angry... the same way numerous video games' discriminatory writing can make me angry. RWBY's community, at times, feels like an insult-laden battlefield... but I've been doing PvP in WoW since it came out, so that's familiar too.
There are so many times when I've enjoyed engaging with a piece of media even when I really didn't enjoy it. Perhaps a better way of putting it would be that I found something worthwhile in the experience, even if I couldn't label that as "fun" or "happiness" or "satisfaction." Sometimes sitting with negative emotions is a good thing. Yes, you can take that too far just like you can take any behavior to an extreme, which is where the continual demands to "watch another show" highlight those posters' willful ignorance. We're already watching other shows. Reading other books. Playing other games. Engaging with a huge, diverse variety of art. Those who gain their own enjoyment from targeting strangers online (and isn't that a significant aspect to all this) want to make it sound like RWDE posters haven't touched a single piece of art other than RWBY in ten years and if they just found something they enjoyed without reservations then they'd drop RWBY like a hot potato. But I'm already watching numerous shows that I love unconditionally and have nothing substantial to critique; shows that have me internally kicking my feet and twirling my hair because they're just sooooooo good. I have that! RWBY is a different experience. It scratches a very specific itch of "I once adored this thing and now it's disappointing, but I want to see it through to its end and unpacking the ways in which it fails is a fascinating, cathartic mental exercise." I can't get that from anything else—not right now, anyway—so why would I want to give up this unique experience to fill my time solely with art that only makes me feel Generically Good? Art I have little to say about because it already feels #perfect to my mind? Sure, I could analyze a show's positives and sing its praises (which I often do), but at a certain point you run of out ways to say, "I like it." There's a reason why transformative fandom is built around the gaps in media: missing scenes, plot holes, retcons, failures, missed opportunities, horrible disappointments. Transformation comes more easily when you're already inclined to change the canon in the first place.
Idk, I feel like there's also an element of purity culture here where there's this push to make people think they must only engage with art that aligns precisely with their moral stance, produces only positive emotions, and invites nothing but praise. If the art makes you feel bad in any way than it is bad and you have a duty to remove yourself from it post-haste just ignore that we wanted you gone the whole time. Frankly, I think we humans can handle a bit more complexity than that? Obviously, as said, you wouldn't want to make Art You're Upset With the be-all and end-all of your media engagement, and this certainly isn't a call for anyone to engage with triggers unless they're inclined to do so, but a story you're primarily here to critique, or—yes—even a bit of hate watching can be "fun" in a non-traditionally fun away. Just because the art hasn't made you grin and pump your fist in triumphant doesn't mean it's not worth interacting with as art.
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princess-of-the-corner · 10 months
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I'm pretty sure everyone has a part of canon they ignore in every fandom. My Eg: FUCK YOU PVP DID NOT HAPPEN! (RWBY)
me @ like half of ML at this point
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waheelawhisperer · 11 months
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regarding my last ask, you mention RWBY: Amity Arena as being particularly bad. i have never heard of this game before
if you have time, and are willing to humor me yet again, i would love to hear your wisdom
First of all, I'm sorry it took me a week to answer this. Work has been absolutely brutal (I've regularly been leaving the office between 8:00 and 9:00 PM for like 2 weeks now) and I really haven't had time for anything that takes actual effort. Please bear in mind that A) I'm tired as hell, and B) this game shut down in early 2021 so everything I'm telling you is based on memory that would potentially be spotty even if I was at my best.
To start with, I'll give you a brief explanation of what Amity Arena was before getting into the reasons why it sucked ass. RWBY: Amity Arena was a PVP mobile game where the goal was to destroy your opponent's base (which consisted of a central tower and two turrets to defend it) located at the other end of the map using a collection of units derived from the show. Each player had a deck of eight units, which they could deploy into one of two lanes corresponding to the two turrets. The units in question would advance toward the opposing tower, eventually converging on the base structure, and could potentially wander between them via the use of skills or by targeting enemies that stood close enough to the border for them to lock onto and follow.
The player deployed their characters by expending a resource called Aura. The player had a maximum of eight Aura, which regenerated at a set rate over time. Each unit cost a fixed amount of Aura, ranging from 1 to 8. The order of the cards (representing the units) in the player's prebuilt deck was shuffled at the start of the match and then cycled in order as the player deployed units. The player could hold four (I think?) cards in their hand at a time, and as they played a card, the next card in the deck would appear in their hand.
There was a great deal of unit variety: units were broken up into melee and range, grounded and aerial, and some cards could deploy singular strong units and others deployed swarms of weaker units (for example, Scythe Ruby deployed one powerful fighter, while White Fang Gunners deployed three relatively weak ranged fighters), and some cards had special skills they could activate to gain an advantage (Shadow Blake, for example, could dash a short distance and leave behind a targetable clone, making her very good at drawing aggro and switching rapidly between lanes, while Shield Pyrrha could throw her shield, dealing damage to all units in its path).
(If you've noticed something about the naming convention for the units above, you're on the right track: I'm about to talk about the gacha system)
So, there were a few ways to actually acquire units to add to your deck: first, you had to progress far enough up the ranks to actually unlock them. There were specified tiers that you moved up through by winning enough, and each tier gave you access to a broader selection of units. After every game, you'd get a randomly generated crate that you could open to get currency and copies of cards. Once you had a card, you could upgrade it with additional copies, and you could use the currency you got to buy stuff in the shop (new units, cosmetics, crates, premium currency, etc). I'm not going to go into exactly how the different currencies worked, mostly because I don't remember, so suffice it to say that like a lot of other mobile games, you could buy shit with real money and it fucking sucked.
Like every gacha game (or game with gacha elements), the rates were awful. Units were divided into four rarities: Normal, Rare, Epic, and Legendary. The unit distribution in each rarity was reasonably balanced early on, but as the developers added more units, it started to skew toward the Legendary category because adding new basic units didn't make money and adding rarer units did.
To give you an example of how much money, consider this: I remember one of the relatively big-name players (inasmuch as a RWBY mobile game has big-name players) would regularly roll for units on release so he could stream himself using them and give the playerbase an idea of what they did. When Sienna Khan released, this man spent 800 fucking dollars trying to get her. He wasn't even going for duplicates. He just wanted the character.
(IIRC this guy spent low 5 digits total on this game, it was insane)
This was an egregiously bad incident that didn't represent the average player experience, but I'm including it to point out that trying to even acquire new units, much less stay competitive by enhancing your cards with duplicate copies, could get real tough real fast.
(You also had to go for duplicate copies of your core units, because matchups could swing significantly if the opposing units had enough of a level advantage - say, by allowing them to survive burst from a unit that would counter them at equivalent levels)
This is before we get into the way the game balance was consistently and completely fucked. I won't bother listing every single instance, but I will go over some of the more egregious mistakes in terms of unit design. Let's start with...
Neon Katt: Probably the single most hated character throughout all of Amity Arena's run, Neon Katt somehow managed to be more annoying in the game than she was in the show. Upon deployment, Neon skates toward the opposing tower and taunts all units that enter her range. Sounds like an okay unit idea, right? Well, you're not wrong, but they fucked up the concept. First, Neon is cheap as hell (costs 2 Aura). Second, she was initially invincible until she hit a turret, so she could run down a lane and get chip damage for free while also providing utility in the form of her taunt (Neon was a major contributor to the godawful chip meta where you just spammed long-range skills that could hit structures and avoided interacting with your opponent as much as possible until the game was over). Third, her weight value was Heavy at launch, meaning she could actually push other units, which lead to the hilarious and annoying Disco Bear strat (deploying Neon behind an Ursa Major, an extremely strong, slow, and durable tank) and pushing it at top speed into the turret while preventing it from taking damage along the way.
Nobody liked this. The playerbase begged for nerfs. The devs eventually patched out Disco Bear by making her weight Light and decreased the range of her taunt or some shit idr, but it took seven fucking months to get an actual nerf, which they did by changing her from being invincible to having an HP value of 20. Normally, that would mean she dies in one hit, but they set it up so that she only takes one damage per hit, meaning you had to hit her 20 fucking times before she'd finally die. They eventually nerfed it down to 14 or 15 or something, but then they buffed it back to 20, so fuck them and fuck Neon lol
Baby Death Stalkers: Not as obviously obnoxious as the rest of this list, but they warped the meta in insidious ways by invalidating a shitton of single-target melee units. Baby Death Stalkers dropped five relatively fragile melee units with high damage and attack speed for the low, low cost of 1 Aura, allowing players to both hold a cost-effective counter to a large number of units in reserve and cycle their deck at minimal cost when necessary. Baby Death Stalkers hard countered most single-target melee units without an AoE skill or high attack speed because you could drop them around the target and force them to land five attacks to clear them, during which time the Baby Death Stalkers could attack uninterrupted with their high damage and attack speed as the target killed one, turned, reacquired a target, and repeated the process. This was how you got the comical and frustrating sight of in-universe badasses like Ren and Winter getting their asses kicked by five baby scorpions.
Using Baby Death Stalkers to counter a higher-value card often gave the player a 2+ Aura advantage, something that could rapidly snowball, and even if there wasn't a target in the field to hard counter, you could just drop them in front of one of your own higher-value units as a cheap meatshield or toss them out to cycle your deck by drawing a new card for minimal cost.
Jinn: Jinn is what happens when you think Neon isn't obnoxious enough and decide to make a unit that's actively worse for the game. She's also what happens when you look at the issues with both the playable meta and the game experience as a whole and think "that's not a bug, it's a feature!".
To start with, Jinn was a Legendary card, which meant that not only was the game continuing to release a disproportionate amount of higher-rarity cards (that made money), actually getting her was a pain in the ass. Yay, gacha.
Jinn was capable of stopping time around any unit for 7 seconds (i.e. everything caught in the blast was essentially frozen as it was. It couldn't take action, but nor could it be harmed). This meant she could be used to protect vital units by freezing them so that they didn't take damage from active effects or weren't prioritized by enemy units or to counteract enemy threats by freezing them until the player could deploy a counter or bring a skill off cooldown, and she could do it for two Aura. This is already insanely strong, but Jinn was a structure, meaning she'd just sit out on the field without moving into range of the enemy and could be used multiple times if she survived until her skill cooldown refreshed, and her incredibly low cost meant she could both provide enormous amounts of utility insanely cheaply and help cycle the deck as needed.
To make matters worse, Jinn was very obviously not playtested, both because she was broken as shit and because she initially stayed on the field long enough that if you could cycle the deck quickly enough, you could deploy two copies of her and make your towers permanently invincible, forcing a draw at worst. You could literally just say "fuck it" and prevent your opponent from even having a win condition.
(and also some of her early interactions were bugged as shit - if she used her ability on certain units during their skill animations, she could make them invincible and jump structures to the top of their priority list, so if this happened you had an unstoppable juggernaut hell-bent on destroying your towers to the exclusion of all else)
Finally, Jinn enabled a shitton of other cards that would've otherwise been okay without a get-out-of-jail-free card vs. their counters. Some of the cards I talk about later just got... so much fucking worse with Jinn. Holy shit.
White Fang Gunner Barracks: This was honestly the card that gave rise to the worst meta I've ever played. White Fang Gunner Barracks was a structure that would periodically spawn a White Fang Gunner (relatively weak ranged unit), which was pretty forgettable initially because it took a while and only spawned one at a time for a cost of 5 Aura, but then they fucking buffed it so that it spawned two at a time. It also spawned three Gunners upon expiring or being destroyed. Three White Fang Gunners is a 2-Aura value as it is. That means it only has to spawn enough Gunners to grant 3 Aura in value to pay for itself. It spawns 2 Gunners per wave. Each Gunner is worth two thirds of an Aura unit. One wave is worth 1 1/3 of an Aura unit. If the structure survives to spawn 3 waves (which it almost always did unless you had one of its small number of counters on hand to deploy immediately and the opponent couldn't protect it from those counters with Jinn), it's not just paying for itself, it's giving you more value than its cost (6 Aura vs. 5)... and it could just keep spawning Gunners. This thing stayed on the field for 45 seconds. It spawned a wave of Gunners every 7 seconds. That's 6 waves of Gunners if not stopped - 12 total Gunners from the waves, 3 Gunners from the destruction/expiration effect, for a cumulative 15 Gunners and 9 Aura of value. Admittedly, it took time for the Gunners to build up, but once they did, they could mow down a tower in seconds and you had to constantly dedicate a response to them, while the Barracks was a set-and-forget card that let the player using it focus on other parts of the battle while it did its thing.
Gunner Barracks defined the meta for six straight months. Every team had to have one of its small number of counters, all of which could be negated by Jinn and most of which were higher-rarity than Barracks and thus it was easy to level up Barracks to the point where it could survive the burst/DoT output of units that ostensibly dealt with it. This was genuinely the least fun I have ever had playing this game.
Chip Meta: I won't go into the Artillery Arena chip meta a ton, but there was a very obnoxious point in the game's lifespan where the primary method of winning was to use cards with long-range abilities that targeted enemy turrets directly to chip them down with minimal response. It was boring and uninteractive and most people hated it, much like they hated the way the abundance of AoE and presence of Baby Death Stalkers invalidated both large swarms of units and a number of single-target units.
Launcher Nora and Rifle Pyrrha: These two units were late additions to the game that were meant to help provide counterplay to the bullshit that was the White Fang Gunner Barracks, among other things, but they were annoyingly overtuned on launch and the game died before anyone could bother balancing them properly.
Launcher Nora was a unit with massive attack range (one of the three highest in the game, iirc, and one of the very few units that could outrange turrets with their basic attacks) and high AoE damage. Being a Rare card, she was easy to upgrade, which meant that she'd often just barely survive things meant to kill her, and her absurd range meant even getting to her without a skill with the range to either close the gap or just outright hit her could be extremely difficult. If properly protected, Launcher Nora could just sit on the field and tear your base and forces to pieces with very little counterplay.
Rifle Pyrrha wasn't as bad, but she was still an example of the devs kind of rushing stuff out and not giving a shit. Rifle Pyrrha was a cheap (3 Aura) ranged unit that had a long-ranged active skill automatically kited backwards after every basic attack, making it hard for melee units to catch up to her. She absolutely shat on things like the stream of Gunners coming out of the Barracks, but represented just... one more frustrating thing to play against in a game already full of them.
This isn't even getting into the way so many units and interactions were outright bugged and how much shit just didn't work. The Apathy were a unit that periodically duplicated and initially had no cap on the number of copies they could create, meaning that if you left them alone long enough, they'd just fucking spawn enough additional Apathies to crash your goddamn phone. Checkmate was supposed to make allied units in its AoE temporarily invincible and sometimes just didn't. Sienna Khan's skill regularly bugged out. Etc etc.
Compounding every one of the game's problems was the fact that the developers were extremely unresponsive and regularly ignored community feedback. Neon went untouched for ages despite the community crying out for changes at every level of play, units like Jinn and Barracks took far too long to be addressed for the community's satisfaction, even basic QoL changes or new features the community had been begging for for years never got implemented... Like, it was real bad. Units were extremely over- or undertuned and stayed that way for a long time, patches gradually went from addressing large numbers of units to only addressing a few, the devs stopped responding...
And eventually the game just died. The incompetent balancing drove players away (the playerbase decreased to the point where most people who still bothered with the game could identify the bots the devs seeded the lower levels of the ladder with so that newer players had someone to play). The devs went AWOL around December 2020 and just kinda stopped pushing shit and the team running the social media (official Twitter, community Discord, etc) admitted that they had no idea what the fuck was going on. The game went a month or two without any new content while the community wondered what the hell was happening and posted memes to cope, and then there was an official announcement that the game was shutting in January 2021. I don't know if the devs just sucked or if the killing blow was really Rooster Teeth's influence. I know RT had a hand in it because they were pushing the dev team very hard to ship new units in time for Volume 7 of the main show's release and that led to a lot of the problems mentioned above with the game balance, but I don't know how much responsibility each party bears.
Well, that's my half-remembered history of Amity Arena. As with almost everything else Rooster Teeth has ever touched, it remains an object lesson of what not to do.
Sorry it took so long, I've been very busy.
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invincibleweasel · 8 months
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awkwardsapphic · 1 year
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Haz!!!!! I just started making a Spotify playlist for the eggs and I need ur help with some musics for Pomme! I want to give her a rwby song but I don't know which :(
Checkmate- (no that's just my fav, but it can kinda work since she's really good at pvp actually, and she's smart with the strategy aspect of the song (chess and everything) but it miss all the show-off things, i just really love the songs) (actually I think this song just works well for the french family as a whole lmao)
Well first you can add Ceux qui rêvent from Pomme (I mean our Pomme say she really like the song)
And second... let me check my rwby playlist
Maybe Quiet? Since it goes with just wanting a peacefull life and everything.
Let's just live can work too, since she feels like she has a lot on her shoulders but at the same time her parents are always telling her that it is normal to be scared but you don't have to live in fear anyway
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Watching someone watching G-Witch for the first time and nearing the end of the 1st cour feels exactly like watching someone watch RWBY V3 for the first time and they hit “PvP”
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swapauanon · 6 months
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If Netflix made a Live Action Remake of RWBY
The Red, White, Black, and Yellow Trailers would probably be merged into the first episode, with Ruby's fight with Torchwick serving as the climax.
The Shining Beacon, The First Step, The Emerald Forest, and Players and Pieces would all be merged into a single episode.
The Badge and the Burden, Black and White, and the Stray would be a single episode, but with the plotline about the conflict between Weiss and Blake cut out because Netflix doesn't want "a racist main character", completely missing the point of Weiss' arc.
Best Day Ever, Welcome to Beacon, A Minor Hiccup, and Painting the Town would be merged.
Jaunediced, Extracurricular, Burning the Candle, and the dance part of Dance Dance Infiltration would be merged.
Field Trip and Forever Fall would be merged.
Search and Destroy, Mountain Glenn, and the Breach would all be one episode.
The first 5 episodes of Volume 3 would be merged with the "Infiltration" part of Dance Dance Infiltration.
The flashbacks from Midnight would be inserted into the beginning of Fall. We'd also see Adam's brand for the first time here.
Beginning of the End through the first half of PVP would be one episode.
The second half of PVP through the End of the Beginning would be one episode.
Volumes 1-3 would be a single season.
Weiss' negative traits would be downplayed to keep her from being too "problematic".
Jaune's incel behaviors would be adapted out entirely, and he'd start with his mid Volume 3 personality and competence in order to make him "more likeable".
Adam's abuse of Blake would change from psychological and emotional manipulation to physical abuse to make it more blatant.
We see Adam's SDC brand very early on in the series due to Netflix completely missing the point in some aspects.
Ironwood would have a throwaway line about planning to annex Vale "for it's own good" that gets broadcasted by Cinder during this verse's equivalent of "PvP".
Some leitmotifs that weren't introduced until later in the show, such as Lionize, would be introduced earlier. This also means that Blake gets to have "From Shadows" to herself instead of her and Adam just having the same leitmotif playing in different keys. This would be the ONLY change that fans would agree was an improvement over the original, with everything else just making everyone upset.
The opening sequence would debut at the end of Episode 1, and would either be a remix of "This Will be the Day" or an original piece.
Cinder would not shoot Pyrrha in the heart. Instead, she'd use her Semblance to immolate her alive and drop her charred corpse on the ground, then give Ruby a breaking speech and try to kill her, unwittingly triggering Ruby's Silver Eyes.
Sun would have his monkey tail, but it'd be easy to forget he has because of how rarely he'd use it.
Salem would have normal eyes instead of the red pinpricks for budget reasons.
I can absolutely think of more I might bring up later.
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ac-liveblogs · 6 months
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Seems people think Crunchy might buy RWBY's IP?
I'm not.... sure they'd do that if they didn't want to bankroll vol 10, and while RWBY is more likely to get rebooted than continued I don't know if Ice Queendom had enough impact to justify an anime studio wanting to pick it up either...
If RWBY is gonna get rebooted, my opinion is it should be;
Fighting game. RWBY's original selling points were Cool Designs, Cool Weapons, Cool Fightscenes. The original character designs were really popular; capitalise on the stuff that originally caught people's attention and make a 2D pixel art fighter like Melty Blood or Guilty Gear (story mode AND PVP) so they can Fight With Cool Weapon, which is all anyone really wanted from this show. Streamline the original plot into fluffy chunks between bouts.
OR Darker prequel fantasy series about Team STRQ that focuses on the Salem storyline and ditches the previous series' baggage entirely, but still leaves things dubiously in-continuity. This would be the hardest sell and would be best treated as an independent thing, but it would provide a really blank slate for a hard reboot.
OR stay in combat anime school and focus on cool fights with the Vytal Festival and stuff. Just don't leave the school. It's too awkward to start in anime school and then leave, unfortunately I feel you kinda have to commit to one or the other bc 'anime school' fans don't tend to love it when you leave anime school, and people that would prefer the 'after anime school' stuff will be harder to onboard.
I know that one of the original animators wants to buy the IP and would probably get it dirt cheap if he did, but... I can't say I'd prefer that?
It is sad that RWBY doesn't get to be finished, in the sense that any passion project being cancelled before it get to tell its story is sad, but given how middling RWBY always was (and how much it fell off over time) I can't really be team "let them finish the original story!" bc genuinely, I just don't think it over any number of other cancelled shows deserves to be saved. It would be a shame to lose the concept though, since I think that IS worth saving.
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dragynkeep · 1 year
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Penny/Pyrrha for the meme?
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the drama of falling in love with the person who was tricked into killing you & is traumatized by the sight of you ✨
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