#rune of: character creation
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Unveiling the Epic World of Palladium Fantasy RPG, 2nd Edition
📚 Unveil the magic of Palladium Fantasy RPG, 2nd Edition! ✨ Join us on an epic tabletop journey as we explore this captivating world. #TTRPG #PalladiumFantasy #TabletopGaming #RPGAdventure #UnveilTheMagic
Palladium Fantasy RPG (2e) – [PDF]Welcome, fellow adventurers of the tabletop realm! If you’re seeking a new and exhilarating journey in the world of tabletop role-playing games, you’re in for a treat. Today, we’re diving deep into the captivating universe of Palladium Fantasy RPG, 2nd Edition. Whether you’re a seasoned Dungeon Master or a rookie explorer, this game is bound to ignite your…

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#2nd Edition#alternative to d&d#Character creation in Palladium Fantasy#Character races in Palladium Fantasy#Fantasy campaign settings#Fantasy role-playing game#Fantasy world lore#Gaming beyond D&D#Immersive gaming experience#Lesser-known tabletop games#Magic-rich RPG#Non-D&D tabletop games#old school renaissance rpg#palladium books rpg#palladium fantasy rpg®#Rune magic system#tabletop role-playing game#TTRPG with rich lore#Unique tabletop adventures#Unique TTRPG systems
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Dragon Age: The Veilguard Q&A Notes Part 2
There are "fade-touched" enemies in Arlathan.
The detonation combos are meant to create a feeling of teamwork.
You can select both your pronouns and gender separately. The character creation is extremely deep. There was a focus on skin tones done respectfully!
They are actively looking into developing a photomode for the game.
The ability wheel does have a capacity. You can choose three abilities for Rook, and three for each companion. This means strategizing is important before the mission. There will be an "ultiamte" ability associated with your class. There are also runes that can be used as temporary buffs.
There are "Frost Nova" and "Meteor" abilities similar to "Cone of Cold" and "Fireball" in the past.
They have spent time on accessibilty features, but will not share details until closer to launch.
It's been about ten years since the events of Trespasser. Solas's ritual has taken time to set up, and Rook is coming in at the end of that.
In Thedas, ancient elves go bald after a millennia. Solas was not always bald! "If you see Solas in the past, he will look different."
Companions have specific colour palettes and styles, but you can modify them.
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Another jayvik book!!! This is the incredible divine alchemy of the self, by r0sie_p0sies.
This fic was recommended to me by dear friend @ilgaksu and holyyyyy shit. It was written pre-s2 and yet somehow ends up in the exact same emotional place as the finale; the similarities range from larger scene beats all the way down to certain dialogue choices. Rosie just gets these characters, through and through!
As usual, process chatter under the cut!
It's fitting for a jayvik book that this first attempt was chock-full of experiments and new techniques! This is my first hardcover quarto Legal size, which I really loved doing. I also finally have a proper finishing press, so I was able to properly round and back a book for the first time! The shoulders are a little weak, so I'm hoping to improve when I make Rosie's author copy. I also used my foil pen for the first time and handwrote the little blurb on the back.
Most exciting, this was the first time I tried an inset! I used some of my favorite blue Momi marbled paper; rectangle placement is heavily inspired by one of @pleasantboatpress's gorgeous binds. Loveee me a good rectangle, heh. I thought an inset was fitting for this story; as you can probably tell from the title, the fic is all about transforming oneself--through grief, through illness, through love. I wanted this to be a book of contrasts--stark white for a kind of blank canvas (also a nod to Viktor's hexcorized dolls in s2), blue and gold for magic/hextech. Here's an abridged version of what I sent Rosie while chatting about design (please picture me as that It's Always Sunny conspiracy meme, but in DMs):
The framework of the fic being alchemy, creation, a literal step-by-step guide for how to create something divine, is something I really want to explore! I really like the idea of this kind of blank canvas casing + swirling paper inset. All the love and life and messy tendrils of illness surrounded by this...blank divinity. That divinity as a medium, a container, for the complicated human experience. But also the inverse--the blankness of the canvas drawing attention to the brilliant blue/gold of the inset. The bright light shining through the windows of their living room in the ending scene juxtaposed with the moment of their (possible? wonderfully ambiguous?) deaths; those two moments being, in many ways, the same. A window into their lives loving each other, seen from both the outside and within. *insert lots of keyboard smashing*
Interiority and vulnerability were also two themes I wanted to convey. So with that theme in mind, I tried something very, very new to me, and thought, fuck it, let's try to use paper vellum for the endpapers:

You're not really supposed to use paper vellum for endpapers because 1) it wrinkles and curls like all hell and 2) since it's translucent, it means you can see the inside of the boards and the tapes. But for this bind, I decided to lean into that effect--I scribbled the four stages of the alchemical process (the framework of the fic's chapters) onto the boards so you could see them when you opened the book (I wanted to evoke jayvik's "mad scientists" vibe lol); I cut the supporting linen tapes into points (a nod to the rune Viktor carves into his leg brace) and painted them gold so they'd stand out more (they reminded me of Vik's spine brace; I mean hell, they're literally sewn into the spine of the book for extra support. It felt criminal to not incorporate them in some way!); I tried to be more intentional with the glue brushstrokes while casing in to give the paste-down a more painted effect; and finally, probably the thing that was hardest to let go (and which I'm still a little unsure about, to be honest), I let the damn endpapers wrinkle, for more ~texture.~
The overall effect is something I'm still mulling over, even as I write this--it kind of goes against everything I've learned as a bookbinder, and almost makes me feel (or rather, the book feel lol) naked. These are the parts of the book you aren't normally supposed to see, put on display the moment you open it. But! I think that even if it's not the strongest from a design perspective, I think thematically, it works. Reading this fic made me feel like I was being carved open, so I wanted the experience of reading the book to be a little vulnerable, too. Also: beauty in imperfections, right? :3

Aaand that's all for today! A million thanks again to Rosie for letting me bind her wonderful work <3
And once more for the road: you can read divine alchemy of the self on ao3!
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I See You, Darling (2)
[Astarion x reader] Due to surprisingly overwhelming demand, the previous fic, along with this one and many more to follow, will now be part of a series!! It was honestly very difficult trying to come up with what happens next, but here we are. The idea came to me during a fever!! |Word count: 2.5k.| Based off of this post I made.
Part 1 here!!
Next part here!!
The reader believes they are in a dream. It wouldn’t be the first time their fantasies conjured up such an obscure, yet somehow realistic scene. And so they’ve elected to treat the experience with as much realism as one would observe in a dream; little to none.
Alternatively;An ex-art-student-now-traveler accustoms themselves to the party.
————━─━────༺༻────━─━————
“Shadowheart. Shadow…heart. Hm.” His gaze bounced between you and her.
“I’m sure her parents meant well, but the name is rather ominous, isn’t it?” He leaned over to your side, not bothering to hide his blatant distrust. Lowering his voice dramatically, if anything.
“Unless she chose it herself. Which is even more worrying, honestly.” He chuckled out.
It had been no more than two bells after mornbright when you met Astarion. Since then, you’ve come to realize how…different your presence has changed the course of the story. Though more subtle than you expected.
It would seem as if you had met the elven vampire before the party was formed, which was strange as your last save point was far later than that and the forest had been quite a long way from the beach.
When you finally stumbled upon Shadowheart, he was quick to share his inner thoughts that you haven’t heard from the game before.
As they continued with their quest to find a cure for the Illithid problem, expanding their party as they did so, you had tried to make yourself useful by doing the dirty work for them. Looting and opening crates filled with camp supplies, armor, and potentially useful weapons and artifacts could always come in handy for trade or for “artifact consumption,” as per Gale’s need. Sorting them for your group’s convenience.
And while you did not have more direct and immediate practical use for your course of study in the modern world, the research you’ve created and reviewed for character creation and world building was doing wonders for your survival.
Or as much as it can for a magicless, not so athletic human.
The “runes” of the medieval ages that have been carved into stone, along with the basic history and background of the common races and deities of the fantastical world that tabletop RPG has offered puts you at quite an advantage.
Not to mention your experience with the areas of the game giving you the same effect.
But this library of information had also aroused something akin to suspicion and concern. It would be understandable if you were a simple traveler just like them, or perhaps even an artisan from the guild, but you were not as astute as either background.
So how could you have access to this much knowledge yet be unaware of more practical matters? It’s as if you had simply read about it from somewhere.
Astarion had been quick to give an explanation before you could form one of your own that could poorly convince your companions. Although, perhaps his suggestion was more outlandish than anything you could have come up with.
“They came with me. Property and all the formality that comes with it. A family pet, if you will.” A perfect excuse to justify your constant proximity to him, and a likely explanation to being well read, but not well experienced.
You thought nothing of the title, your apathy to the non-hazardous labels of this world apparent.
The same couldn’t have been said about your associates who had a few comments about this disclosure.
“I am unfamiliar with the–well, I shall not say ‘culture.’ ‘Customs’, perhaps. I did not think your kind to house such breed of cattle. Perhaps they could be useful.” Was Lae’zel’s.
“I assure you, they typically don’t. Humans aren’t naturally subservient to Elves, at least in this manner. This setup sounds more akin to slavery. Blink twice if you need help.” Was Gale’s response.
“It seems like Astarion's from the upper city, given the embroidery on his armor. I wouldn’t put it past them to have servants that follow them around.” Shadowheart’s nose crinkled at the thought.
The party already had such an interesting rapport. Not entirely comfortable with one another to divulge everything, but loose enough to have semi-pleasant conversation with.
You thought this as you sorted out the fruits of your collective labor into neat pouches and bags, keeping items similar to one another factioned into their respective holding space. The chest being closer to Withers more than you’d like, but it was nice to hear the ramblings of an…undead person? Hearing someone continuously talking allows you to be more productive.
You’ll admit, handling enchanted armor and crystals does make you a tad nervous but you’re comforted by the thought that it will not be you who wields it in battle.
Out of the corner of your eye, you see Gale approaching your direction. Possibly to ask for his share of the camp supplies just a little earlier to sate himself as you had an abundance of it for now. You regard him with your back turned and he stops for a bit.
“I will say that I don’t have the lightest of feet, but I figured myself better at sneaking around.” It’s not his fault that he got caught, but the bright purple robe and the smell of the oils you’ve been crafting for them are particularly noticeable.
“You are, but I’ll assume you're not exactly in the best shape after dealing with a few goblins.” You hold up a bottle of a healing potion, swinging it a bit with your fingers to indicate that the smell had warned you of his arrival.
“You’ve got a keen nose on you. Must be from all of Astarion’s training but, speaking of which,” He nears himself to your crouched form, going in to lean against a very old and empty crate.
“Gale, wait–” Right as your warning leaves you, they seem to evade him as falls right through the wood. A comical layer of dust and lichen pluming out from the force. He tries to quickly recover from both the physical and emotional damage as he brushes himself off to make himself presentable once more.
“Ahem, as I was saying,” He again makes his way over to you, settling for just standing close as his attempts to look unbothered temporarily cost him his ego.
“I was serious about what I said before. While I don’t know what to make of our pallid friend just yet, as enigmatic as he is, what he said before is quite confusing. Best make haste away from here if you want your freedom while we’re distracted with this worm problem.” His tone suggests a genuine concern which confuses you.
You’d be lying to yourself if the label of the set up didn’t sound odd, but you’ve never expressed discomfort as there was nothing all too worrying about it on your end. It was mostly for show, and you had as much independence as Tav would have in your game.
You endeavor to quickly dispel his worries.
“You don’t have to worry, I’m very satisfied with my servitude under Astarion. He’s very lenient and reliable, and I’m better off with him than on my own." You return to your task of sifting through your materials but pause and look back up at him to continue.
"I do thank you for turning my way though. Your concern is much appreciated but unnecessary.” You lowered your head a bit to show your thanks.
“Well if someone as generous as yourself says to trust you on this, then I have no choice but to concede! I’ll keep a watchful eye and offer guidance, should you need it. Also, do we happen to have something for—” As he asks you for some sort of salve, just a few ways off, your eccentric “handler,” of sorts, watches the two of you interact.
Don’t get him wrong, such matters don’t really catch his attention, but being an elf does curse him with the ability to have extensive hearing. Something that he thinks Gale knew, and something you forgot. That would explain the lack of distance between you two.
He thinks it’s amusing how the wizard is trying to make conversation with you as if you were some foreign creature. His usual eloquence nowhere to be seen, and you seemed as unbothered as ever. Like how he usually saw you when you conversed with someone through a crystal.
It was a phone, not that he knew that though.
“They’re a real nice one, aren’t they?” Karlach says from her side of the camp which was nearer towards his tent and yours.
“Hm, yes. While that may be an admirable trait, it’s hardly going to get them anywhere if they keep this up.” Astarion huffed out, not very keen on your altruistic playstyle so far.
He doesn’t know much about what you do and don’t know, all he knows is that you do know of the events to unfold and could be the key to defeating his master.
All he needs is to keep you at his side. So he’ll allow you this much freedom.
“Oh come on, you. You can’t seriously think that after everything. Our camp’s pretty well maintained because of ‘em, not to mention the connections we’ve been able to get!” She fortifies her statement by knocking on her chest, the engine humming within feels lighter and newer since you’ve informed her of the tiefling blacksmith at the grove.
He hums in response, returning to reading his book as he thinks about his growing hunger. He’ll have to hunt soon enough. While your positive reputation occasionally reflects on him by proxy, it can also reflect negatively due to the alleged nature of your relationship. If he wants the journey to a way of understanding the tadpoles to be a more comfortable one, he has to at least prevent their trust in him from diminishing.
~
Night falls later than he’d have liked, having waited for everyone to be asleep so that he may prowl the forest for sustenance.
The rest were sound asleep in their bedroll as the skirmish from earlier on in the day had proven to be sufficiently tiring. The crackling fire surely brings a lulling warmth that he supposes he’ll have to miss out on for a while.
As he begins to slink off into the darkness, he looks back to gauge his surroundings and catches your form from across the settlement. It seems you were tallying away the items in the shared chest and double-checking to see that everything is checked and balanced with your records.
Your shoulders jump at his suddenly standing form, but try to understand his intentions. You mouth, “where?” with a very confused face, to which he responds with a simple shushing motion and waits for your acknowledgement.
You nod slowly, and he holds your gaze before sneaking off once again.
‘He’s coming back, right?’ You wondered. The progression of your experience now in comparison to the game was vastly different, and you didn’t know if all scenes, or only some, would present themselves in this world. You assume he planned to hunt, and while you trust his abilities, you want to make sure he’s attended to properly should he be harmed in any way.
So after retrieving a few potions, a journal, and a pencil, you stashed them in a satchel and positioned yourself at the base of the tree in the direction he left in. You weren’t particularly sleepy tonight, and planned to pass the time in wait of your companion.
There wasn’t much to do in this century to keep yourself entertained. The only things you’ve found so far were a few instruments and all manners of journals and inks.
The inkpot that you picked up appeared to be red this time. The game of, “which ink dye will I get this time?” will have to be the most of your entertainment for now. Not all too different from home, you suppose. And while writing keeps your mind at bay, illustrating all manners of wildlife have proven to be quite the fun exercise.
You’ve made a few notes on creatures that you and your company have encountered. The visual elements of a drawing allowed you and the others to keep track of materials that could be salvaged from them, and their resistances to certain attacks.
Though as much as you liked depicting such lifeforms in paper, you’ve come to be very interested in portraying your vampire friend.
Evidence of your interest present in the pages filled with his likeness as you search for an unmarked page. You’ve made a few of the others, yes, but anyone who would gain access to your journal would surely see which member of the group you favor more.
You continued to draw, and occasionally write, on the parchment as you waited for Astarion to come back. All sense of time evading you as you focus on the task at hand.
A perfect opportunity for a tired rogue to surprise an unsuspecting human.
“And what are you still doing up, little one?” He appears from behind the very tree you rested against, causing you to spill a bit of ink on your thumb.
You clicked your tongue, not at all annoyed by the character but by your absentmindedness and now stained appendage.
“Sorry, I was just waiting for you.” You sealed the inkpot, and gathered your materials. Effectively, but unknowingly, hiding your work from peering eyes that were the same deep red as your finger.
“I’m very flattered, darling. But couldn’t you wait until morning? I'm sure this couldn’t have been all too important, yes?” He gestures to your satchel, referring to your journal, but you misinterpreted it as him asking for your medical supplies.
“Oh, that depends. Are you hurt, by any chance? I stayed awake in case you might've needed help tending to yourself.” You opened the pouch to reveal its contents to him, your stained thumb in full view.
The sight makes him sigh out, but is thankful for your offered service.
“I’m alright, nothing of interest happened while I was away.” He considers telling you about the nature of his little…'escapade.' He's unaware if you are of his condition, and he doesn’t wish to out himself if not necessary to avoid possible conflict. So he settles for advising you to rest.
“We need you well rested, my dear. You sleep. I’ll keep watch.” The dialogue is familiar, and you can’t stop yourself from letting a small laugh out as you responded with an equally familiar line
“Thank you. I’ll sleep better for that.” You lower your head as you usually do in gratitude.
“The pleasure is all mine.” He mirrors your gesture, albeit in a way that is most appropriate for someone of his character. “Sweet dreams.”
You walked back to the chest. Returning the potions and ink you’ve plucked from the supply, but keeping the rest of the pouch’s materials with you as you turn in for the night. Awaiting the promise of further study that a new day typically makes.
As Astarion is left with his own thoughts, a sour taste still in his mouth from his earlier meal, he thinks about the man in the journal you kept. He did not see much, only a vague outline of the figure. He thinks about who, or what, it could have been but dismisses the thought rather quickly.
He has no time for a mysterious person with hair less perfect than his own, touching his untainted locks as he does.
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Thank you everyone for your interest in the series!! As per the request of some, I'll now be adding a taglist!
Thank you to @rey26, @shyminnie07, @lynnloveshobi, @iggee-rose, @automnepoet, and @tiannamortis for asking to be tagged!!
#astarion ancunin#astarion x reader#astarion x you#astarion ancunin x reader#astarion x mc#baldur's gate 3 x reader#bg3 x reader isekai(?)#aware!astarion#though I guess not so aware--#lol
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My theory on Sampo's true identity...
(Minor Spoilers for 2.4) (also, I’m no expert in… anything, really, but these are just my ramblings).
So, this has probably been mentioned before, but I have a teeny-tiny theory about Sampo’s true identity, and it relates to Finnish mythology.
So, “Sampo” in and of itself doesn’t have a set meaning, but it has its roots in Finnish mythology, particularly the “Kalevala” which is a 19th-century compilation of epic poetry. In it, a blacksmith god by the name of Seppo Ilmari(nen) forges the mythical device known as “The Sampo”. It’s never quite explained what The Sampo really is; some versions depict it as a mill, others as a cornucopia from which bountiful creations flow from, and some even have it as being a world tree/world pillar, so what The Sampo really is, isn’t entirely known. But, what is known, is that it brought riches and good fortune to its holder (again, the same as the cornucopia from Greek mythology).
But why am I mentioning all of this? Why bring up the Kalevala? It could be that Hoyo just chose the name “Sampo” for some flavour—befitting of a character who magics up relics from seemingly thin air and is trying to create riches—and yeah, it’s a possibility…
Until I saw these two screenshots from the 2.4 story:
You know what this means, right?
Kalevala is a real planet in Hoyo’s Star Rail universe, and I find it awfully coincidental that they would use this name for a planet and not have it related to a certain blue haired conman, especially since The Sampo is such a pivotal element in the plot of the Kalevala—there is no way this is a coincidence (I refuse to believe it).
This leads me to believe that Kalevala is Sampo’s real home world, and is where he originates from.
Now, this is all well and good, knowing where “The Sampo” hails from, but I want to focus on its creator—Seppo Ilmari(nen)—and his parallels to a certain blue haired conman. For one, Ilmari(nen)’s name is quite interesting as the ‘Ilma’ part is Finnish for ‘air’ or ‘weather’, and as we know, Sampo’s element is that of ‘wind’ (And also the fact that Ilmari(nen) is credited as “Godlike smith-hero and creator of the sky”. I could go into a whole spiel about Ilmari(nen) and Qlipoth swinging their giant hammers in tandem together for all eternity (Go Sampard! Geppie is Qlipoth's true heir, you can't convince me otherwise!), but that’s for another conspiracy theory lol).
So, ‘Ilma’ means ‘air’, and Sampo wields ‘wind’.
Cool.
If the parallels ended there, I’d just say I was being crazy… but there’s more.
Sampo’s 4th (and arguably best) eidolon is called “The Deeper the Love, the Stronger the Hate”. Two out of his six eidolons refer to 'love', whilst the other 4 are to do with wealth and riches. The wealth and richest aspect leans towards The Sampo of mythology, whilst the ‘love’ aspect, well…
According to the story, Seppo Ilmari(nen) is the unluckiest bastard alive when it comes to love. Like, seriously. His whole storyline is that he can’t find a woman. For one, Seppo Ilmari(nen) is double crossed by his so called buddy, Väinämöinen, into creating The Sampo for the evil witch Louhi of Pohjola in exchange for her daughter’s hand in marriage (which, Ilmari didn’t even want in the beginning), but when the poor guy actually sees the daughter and falls in love with her (and subsequently creates the Sampo—after failing miserably a number of times, mind you—he creates a crossbow, a boat, a cow(wtf?) and a plough, all which are somehow either evil or flawed), she ups and just leaves him hanging! (in the original runes, however, he is successful in gaining a wife, as his ‘unlucky in love’ spiel was later added by Lönnrot in compiling the Kalevala).
As with any mythology and re-telling of it, there’s so many different versions of the same event. In “The Maiden of the North”, a 1898 opera written by Oskar Merikanto, both Ilmarinen and Väinämöinen compete for the chance to marry Louhi’s daughter, who is then mentioned as being “Ilmari(nen)’s first wife” and who later dies to Kullervo’s curse (apparently she was a bit of a bitch to Kullervo by taunting and tormenting the poor boy—who was a child slave mind you!). Distraught, Ilmari(nen) forges himself a wife of gold and silver, but he finds her to be too cold and callous—he forges her out of love but only finds hate—so he tries to gift her to Väinämöinen (who doesn’t want her either, lol), and suggests he cast her back into the furnace and to “forge from her a thousand trinkets”.
Here’s the accompanying poem:
Never, youths, however wretched,
Nor in future, upgrown heroes,
Whether you have large possessions,
Or are poor in your possessions,
In the course of all your lifetime,
While the golden moon is shining,
May you woo a golden woman,
Or distress yourselves for silver,
For the gleam of gold is freezing,
Only frost is breathed by silver.
It is apparently your standard Aesop’s fable of “money can’t buy happiness”, which is something else I see in our dear old Sampo Koski. During our time in Belobog, we see how different he acts with the Underworld and Overworlders. To the poor, he actually seems approachable (albeit a bit of a nuisance), going so far as to help the Underworlders (an example being the questline “Survival Wisdom” in which he and Peak set up a business together renting out his tools to help the miners make a decent wage to support their families). In contrast, we actively see Sampo being very hostile towards the Overworlders, scamming them and putting the nobles in their place or setting them up to be caught by the Silvermane Guards (an example being during the museum questline where you discover his identity as “Mr Cold Feet”. Sampo clearly states to who he thinks is his mark that ‘we are not friends’ in a very hostile manner, something which we’ve not seen from Sampo before as he is usually quite amicable).
For all Sampo’s showboating and flashing his money around, he helps where it counts. He wants to make money, sure, but not at the detriment of the people who need it the most, only to those with excess.
Anyway, back to him being unlucky in love…
In another rune entitled “Kosinta”, Ilmari(nen) goes on a journey to compete for Hiisi’s daughter, and wins by completing various feats, one of them being “ploughing a field full of snakes”:

And as we know, Sampo is very heavy on the snake motifs (the head of the snake on his shoulders, the spine wrapped around him, the daggers are its fangs…etc.)
So that’s another interesting link between Seppo Ilmari(nen) and Sampo Koski.
So, why have I gone on this long winded tangent about Seppo Ilmari(nen) when I’m supposed to be talking about Sampo Koski?
Well, that’s because I think Sampo Koski’s real name is (or a variant of) Ilmarinen.
In the Hoyo universe, I believe Ilmarinen came from the planet Kalevala and ‘created’ the persona of Sampo Koski, much like how in the Kalevala, Seppo Ilmari(nen) forged The Sampo.
As I’ve listed above, there’s so many links between the two:
“Air” as a name and “Wind” as an element.
Seppo Ilmari(nen) ploughed a field of snakes to win Hiisi’s daughter’s hand in marriage, whilst Sampo Koski relies heavily on snake motifs for his attire.
Sampo’s two eidolon names that relate to love (which are completely different from the other 4 eidolon names), whilst Seppo Ilmari(nen) is known to be unlucky in love.
I’m pretty damn sure Sampo creates his own bombs and tinkers with the old relics to bring them back to life, whereas Seppo Ilmari(nen) is a smith who created the dome of the sky! They’re both artificers!
And now the revelation that a planet by the name of “Kalevala” exists is no mere coincidence.
So, either Sampo is Ilmari(nen) - or! - Sampo is a puppet (like Herta) created by someone called Ilmari(nen).
(I would love if his 5* version is him with this name).
Right, I’m finished rambling. Gonna go huff some copium...
#honkai star rail#sampo koski#hsr#Sampo#fan theory#theorycrafting#huffing the copium#I really need a 5* of this man#There's probably a bunch of stuff I've missed...#I am literally dying for Sampo content#I WANNA GO BACK TO BELOBOG!#Seriously when I saw the name 'Kalevala' show up as a planet name I lost my shit#Kalevala#finnish mythology
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I apologize in advance, but the brainworms did a heckin screech and I felt the need to share the chaos.
Imagine, if you will, that our Creator let's it slip that they've interacted with other worlds before reaching Teyvat. (Played other video games) Imagine having to explain that in these other worlds, they may or may not have been interested in the denizens of those realms...sometimes in the romantic sense, which led to wedding bells and/or children.
Cue the uproar from the Genshin cast. The Creator, Blessed Maker of All...you have courted others? Have been married?? You have had children??? Their image of you being pure and untouchable, blown apart into tiny little pieces of confetti. 🎉
Though many loathe to admit it, they are curious...who are these people, what are they like? Is there a common factor in your selection of spouses? You would only pick the very best of a realm to choose as a potential partner, surely another being of creation...or perhaps a demigod?
It leads to the proverbial red string board getting made, the Archons trying to find out who is your most likely pick from their regions. It's all for your safety, your Benevolence! If you insist on having a partner, they must find the perfect match for you! You deserve only the best of the best, after all.
Bonus points if the Creator was a fan of games like the Harvest Moon/Rune Factory series. They're gonna need to make a list of all their partners, there are so many options to choose from. >>_>>
I'll admit I never played any of those games so I skimmed through the harvest moon wiki and chose one of the bachelors and chose some other game characters lol. Plus a game for all of you, guess the characters.
Though I do think that the reader having children before causes a bit of whiplash because it's totally unexpected, mostly because there were no records of you taking spouses or kids, even knowing you ‘have’ (play) other worlds is a surprise that causes a bit of a crisis. Either way here are some head cannons.
“I must admit, your grace is awfully attached to Qiqi” Zhongli hums as he blows on his white tea, a small cloud of steam leaving.
Qiqi doesn't pay him much mind, her head coddled under your chin like a little puppy, between her hands there is a small bird plushie “Well, I must admit she does kind of remind me of one of my little ones” Your hand softly pats her head, a few strands of hair moving as you do.
He stills as you spoke, eyes fixated on his cup “your… little ones?”
“Mhm?” Without looking up from the braid you were giving to the little girl you just nod “yep, she is quite soft spoken like Milenoe”
“... I wasn't aware your grace had sired children” there was never any mentions about holy spawns or spouses taken by you in any manuscript he got his hands on.
“Well, I never chose a couple from this world, so there wouldn't be any descendants” the comment slips airly from your lips as Qiqi slides off your lap towards baizhu who had finished checking the books from your bookshelf. “Do you want to see her? She started elementary school a few weeks ago” without waiting for an answer a screen appears displaying a tall man with black hair and horns standing regally behind you and a child with emerald eyes and horns.
“She looks rather shy”
You hum nodding “she is as shy as her father when he was her age. There aren't many children her age she can play with so she was pretty lonely her first 50 years”
“50 years?”
“her dad is a slow maturing species” so it should be 10 times the life expectancy than humans. Not that long for him but certainly longer than usual.
•°•°•
“It's a wonder to see how you manage to get Klee to change her mind about going fish blasting,” albedo scribbles some data half mindedly as he watches you hover next to Klee, who showed you a new drawings every few minutes “she is so stubborn even with Alice”
“Well I do have experience with headstrong children, Pardine is as focused on her goal as her father” one of your hands fall on her blonde hair, bright but still darker than Pardine’s almost champagne blonde and her red eyes polar opposite to her icy ones, a carbon copy to her dad. Even if your genetics rarely showed up on any of your kids it was uncanny how similar she looked to her dad and aunts “but I will admit she does annoy many guards asking to train her”
Albedo just laughs it off, listing the few loose characteristics of one of her spouses. Venti has been annoying him about his nation almost getting no information so he hopes a few spare tidbits and Klee’s rough drawing of a blond blue eyed man with a big shield works for whatever weird thing the archons have going on.
•°•°•
“Your Grace has married before?!” Ayaka gasps as you take a stroll around the nature surrounding her home. Her hand had swiftly unfolded her fan in front of her face.
“Mhm, I don't know why people get so surprised, after all it would be weirder if I spent so much time somewhere but took no lovers” you laugh at her slightly seeing her slightly flustered “it's almost a tradition at this point, to wed someone from each world. Want to see some family portraits?” She nods fervently looking at the tablet like thing that appeared on your hands, first a white haired cowboy like man is kneeling on the ground holding a baby by the armpits surrounded by three wolves ,seemingly playing with an older child, by the time the next imagine passes Ayaka is almost hanging by your shoulder, asking things about the siblings and begging to see more photos of your babies.
“And who did you take from teyvat?” Ayaka looks up sweetly at you, she has always held you in high regard and now that you are in Inazuma she can't help but get giddy thinking about how you decided to spend the stay in her state and most of your time with her.
Feigning surprise you tap your chin with your index finger “now that I think about it I didn't choose anyone yet... maybe it's about time”
“Then that means you could pick my brother!” She wraps her hand around your own, smiling as if she got the best idea ever “I could even call you older sibling!... If you wanted so of course”
“Big brother you remember how you told me you would find me a proper bachelor”
“If this is about wanting me to rush it won't work”
“It's not about it, I found you someone”
“Fine, as you please, need I remind you my standards are quite high”
“It's their grace!... Why are you choking on your tea!?”
•°•°•
“There isn't one damned coincidence…” Raiden slaps her head against the table with the rough drawings and some information about them “a king, a captain, a cowboy, a damned sorcerer…”
“Maybe there isn't supposed to be a coincidence” Nahida guesses “maybe they just look for someone who catches their eye”
“It doesn't help out as much as you think it does” the tsaritsa crosses her legs and leans against the back of the chair “if we are doing people with very clear characteristics maybe Ajax could fit nicely? Redheads aren't very common”
“Mhm, maybe but don't they have a liking for smart men? Then Alhaitham would be closer to their past couples”
“Well if we are going by that logic they should like the geo archon, as one of them has dragonic features” the tsaritsa side eyes Zhongli from the other side of the table.
Sighing deeply Furina, who came in place of Neuvillette, chimes in “It is their decision who they want to marry and even if they wanted to!”
"obviously you would be so calm, after all they are very close with your iudex. Don't get so cocky, I heard the commissioner Ayato is interested in the idea"
#genshin impact#gi#sagau#genshin x reader#self aware genshin impact#genshin sagau#x reader#gn reader
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Piltover and Zaun Lore Deep Dive
I've been doing extensive research into the history of P&Z for a Silco and Vander origin story fic, and I figured it could be helpful to share my findings here too!
My main goal was to try and integrate known Arcane lore with League lore and iron out some of the creases, to nail down exactly what the world of P&Z looked like in Arcane. I've done a lot of extrapolating and theorising to make sense of it all, but if you're just interested in the raw data from canon, I've compiled all my notes on a Google Doc. All sources are listed throughout.
The contents of this post are as follows:
Part 1: Chronology (the timeline)
Part 1.1: Chronology in League of Legends
Part 1.2: Chronology in Arcane
Part 1.3: Integrating the timelines
Part 2: Geography (the layout of P&Z)
Part 2.1: Existing maps of Piltover and Zaun
Part 2.2: Geography in League of Legends
Part 2.3: Geography in Arcane
Part 2.4: Integrating the layouts
Part 3: Modern Zaun (ft. Silco and Vander)
Part 3.0: Preamble
Part 3.1: The timeline of Zaun’s creation
Part 3.2: Vander and Silco’s early life
Part 3.3: Golden age of Vander and Silco
Part 3.4: After the betrayal
Part 4: Wrap-Up
Summary of the timeline
~~~
Part 1.1: Chronology (League of Legends)
Information derived from the LoL Fandom Wiki and official LoL website, with most details corroborated by various Reddit threads and similar forums. BN means Before Noxus, and AN means After Noxus.
6000-5000 BN: Westward Migration. Humans began to migrate from the eastern hemisphere to the western hemisphere, towards the Shuriman Continent. Settlers founded many new nations and cities. Among these was a sea port called Oshra Va’Zaun (also referred to in some places as Osha Va’Zaun or Kha’Zhun, but I went with what was most consistently used on the Wiki). Oshra Va’Zaun connected the Shuriman Continent to Valoran via an isthmus, or artificial land bridge, that allowed for free trade between the continents and also comprised docks from which sailors could travel in and out. The people of Oshra Va’Zaun worshipped Janna (then known as Jan’ahrem), the wind spirit. As a spirit god, she relies on prayers to keep her strong. Sailors and merchants would pray for calm seas, and she would deliver.
2000-3 BN: Various Wars. The fall of the Shuriman Empire (2000 BN), the Darkin War (550 BN) and the Rune Wars (25-3 BN) all took place during this time. Janna protected Oshra Va’Zaun from every conflict, preventing it from becoming rubble.
772 AN: The Collapse. The people of Oshra Va’Zaun planned to destroy a portion of the isthmus connecting Valoran and the Southern Continent, allowing for safe sea passage between eastern and western Valoran. The plan was to use thousands of Chemtech bombs to crack open an area of the land so that a cavern could be created. Instead, the bombs triggered a series of earthquakes that completely destroyed the isthmus and sank large districts of Zaun. Thousands of citizens were killed, and poisonous gases leaked into the city’s surviving areas. Allegedly, Janna saved many of the citizens by holding back the seas to prevent floods.
790 AN: Piltover is Established. Over the last 18 years, the ruins of Oshra Va’Zaun underwent extensive reconstruction. The Sun Gates were established to regulate travel through the oceanic passage that had opened up where the isthmus used to be. This essentially forced all ocean transport through these waters, which brought wealth to the city and spurred the development of Piltover - named after its construction over the Pilt River. Merchant clans dominated the trade route and built up towards the sky, while those still living in the ruins built down into the fissures.
~~~
Part 1.2: Chronology (Arcane)
The only traces I could find of a timeline were on the League of Legends Universe Wiki, where birth years are given for several of the main characters. Most were given a range, as follows:
676 AN: Heimerdinger is born
959-963 AN: Jayce is born
961-968 AN: Viktor is born
966-970 AN: Caitlyn is born
967-971 AN: Vi is born
972-976 AN: Jinx is born
In Season 1 Act 1, Heimerdinger specifically states that he is 307, and Jayce states that he is 24. The writers also stated that 7 years had passed between Acts 1 and 2. This gives us a good base to work from, especially since Heimerdinger's birth year is the only one that is dated precisely. 676 + 307 = 983; thus, Act 1 takes place in 983 AN, and Act 2 onwards takes place in 990 AN. Working backwards, we can determine that Jayce was born in 959 AN, and everything works itself out from there.
676 AN: Heimerdinger is born. He is 307 (Act 1) / 314 (Act 2 and beyond).
959 AN: Jayce is born. He is 24 / 31.
961 AN: Viktor is born. He is 22 / 29.
966 AN: Caitlyn is born. She is 17 / 24 (honestly 17 seems too old to me based on what we see of her in Act 1, but 966 is the earliest year listed on her wiki page, so this is what I’m running with).
967 AN: Vi is born. She is 16 / 23.
972 AN: Jinx is born. She is 11 / 18.
983 AN: Events of Act 1. Key events here are the raid on the Kiramman warehouse and the subsequent invention of Hextech.
990 AN: Events of Act 2. At the start of Act 2, Heimerdinger says that Piltover is turning 200, so this works out perfectly with the League of Legends timeline.
~~~
Part 1.3: Chronology (Integrated)
So, how exactly do Arcane and League lore fit together? The answer essentially boils down to: there isn't one. Everyone in every thread has a different solution, and the timeline is so messy that there is even a dedicated Wiki page to all the various contradictions. I'm going to spend this final section developing my own theories and solutions based on what I know; feel free to take or leave any of this.
Pre-772 AN: From everything I’ve read, it seems like there are hardly any indications of Zaun and Piltover’s history before the events of the main timeline. There is no mention of Janna at all in Arcane, but subtle imagery of her is sprinkled throughout the art, which suggests that she could still be a figure present in the history and protection of Zaun. Thus, I think we can reasonably assume that everything was much the same up to the collapse. There don't seem to be any lore inconsistencies prior to 772 AN that would make the timeline impossible (other than Heimerdinger having supposedly lived through the Rune Wars, but Yordle lore is a whole different ball game that I'm not even going to touch lmao).
Post-772 AN: From the collapse onwards, there are two main issues I ran into in getting the lore to match up. One of these issues is the absence of the Sun Gates in Arcane. Instead, the Hexgates play the role of facilitating trade, which is treated like a new and revolutionary invention. This raises questions regarding how exactly Piltover came to prosper for ~2 centuries before Hextech. It’s possible that the Sun Gates did exist at a point in time, but were destroyed for one reason or another before we get to the main timeline. Otherwise, it could just be that they flourished through maritime trade for a while without the Sun Gates, given that they are still positioned at the intersection between continents (the Hexgates facilitate air travel, not sea travel, so that would have still been a pivotal change). The council is made up of wealthy merchant clans, which suggests that Piltover was still a place of high traffic for traders. We also know that Piltover and Zaun are realms of innovation, and with Heimerdinger at the forefront of Piltover’s establishment, it seems viable that they had a lot to offer that made Piltover attractive to other regions. This also raises the question of what exactly Piltover was inventing before Hextech, but I'm going to shelve that question, as it integrates slightly better with the next section.
The other issue that came up is with regards to Chemtech. In League lore, Chemtech is consistently listed as “Zaun’s answer to Hextech”. The Wiki also mentions that it has existed in Zaun “since the early 900s AN”, but wasn’t widely used until “the later half of the 900s AN”. There are two issues with this. Firstly, the lore specifically mentions that Chemtech bombs were used to explode the land in 772 AN, which means that it did exist before the 900s. The second issue is that Hextech was not invented until 983 AN, which contradicts the notion that Chemtech was “Zaun’s answer” to it. We see green lights all over the Lanes in Arcane Episode 1, so it was definitely in use before Hextech existed. So the questions that arise are 1) What was the timeline of Chemtech usage in Zaun?, 2) Why wasn’t it ever used in Piltover?, and 3) Why was Piltover the city that prospered through trade and innovation, if Zaun was the one who had Chemtech?
I think the most sensible answer to question 2 is simply that it's toxic. People in Piltover are terrified of change, judging by the council’s reaction to magic the first time Jayce brings it up. If a Chemtech bomb was what caused the destruction of Oshra Va’Zaun in the first place, it makes sense that Piltover would have avoided using it. This could also help with the answer to question 1. If we believe that Chemtech wasn't widely used in Zaun until the 900s, it could just be that they were afraid to touch it again for a very long time after the collapse. That just leaves question 3, and I think to answer this, we need to return to that earlier question of what exactly Piltover invented/traded that cemented their position of affluence. The official League webpage for Piltover talks extensively about Hextech, and also includes images of Piltover's inventions under the umbrella of "Hextech". However, there are three images in that category that stand out to me as different:
In the bottom series of pictures, three of the images are in black and white, and look more like sketches than the fully-rendered designs of the other inventions. The first of these images is just a string of merchant clan sigils, which don't give us all that much information. What I'm most interested in are the second image, which is a dome-shaped streetlight:
And the third image, which is a "Pneuma-Tube Conduit":
The black-and-white design of these makes them look older, as opposed to the modern designs of objects like the gauntlets, which we know are newer. That indicates that these inventions existed before Hextech. The light source looks like it has a wire running through it and a switch of sorts, which suggests that they had some form of electricity. Another possibility is that it functions using solar power, given that the Zaunites, despite being inventors in their own rights, seem to rely mostly on Chemtech for light and haven't been able to built light sources that can pierce darkness/the Grey. It would make sense if they simply don't get the sunlight down there to operate them properly.
The pneuma tube is the most notable to me, given that it seems to match the tube Grayson gives Vander in Episode 1 as a method of contacting her ("this will reach me, and only me") - again, before Hextech existed. What's interesting about that tube is that, when I went back to the scene where Vi decides to turn herself in, the tube arrives with a puff of gas and a small lime-coloured light that turns on. There's also a green-tinted lamp in the police station where they appear to be located. It looks very Chemtech-like, which I'm intrigued by; it makes me wonder if Piltover actually does use Chemtech to some extent, but in much smaller doses with extensive safety measures to keep the gases from escaping.
I also found a Weebly website, which looks very unofficial (i.e. I cannot verify any of the information on there) but has a ton of lore for various regions, including the only mention I could find of a Piltovian energy source that wasn't Hextech. The site mentions that Piltover uses liquids and gases from a nearby marsh to power the city. This seems like a viable option to me, especially given the detail of the gases coming off the tube, and the images of factories with smoke coming from the underground. So I guess, rather than being Zaun's "answer" to Hextech, Chemtech is more like the toxic and volatile version of the various controlled gases and liquids that Piltover uses as an energy source.
On the topic of other things Piltover invented, here are some additional notes from my research:
Weaponry - There are guns everywhere in Piltover, particularly for the Enforcers. Presumably one of the wealthy clans had to manufacture these.
Tools - We know that the Talis family gained wealth and notoriety for their invention of various tools, including mostly hammers and the "collapsible pocket wrench".
Lock System - Amanda Overton stated that the Kirammans became wealthy for building "the very important lock system in the channel that first allowed trade between regions". I suppose this must have been instead of the Sun Gates, if we're assuming they don't exist?
Other Systems - The Kirammans also appeared to be the ones who built the underground ventilation system for Zaun. The tube conduit is also an example of a miscellaneous system invented by someone in Piltover, as well as presumably whatever wiring system allows the streetlights to function.
Machinery/Machine Parts - It's mentioned in League lore that the Medarda clan became wealthy for their invention of the piston, which is part of an engine. It's unclear whether this is still the case in Arcane, though.
Prosthetics - In the story The Lady of Clockwork, it's said that Corin Reveck was renowned for his design of prosthetics. Arcane canon calls him a "revered academy alchemist", so it seems like his creations there had more to do with chemistry and magic, but prosthetics could have been the specialty of someone else in Piltover.
Clockwork - I've also seen Corin Reveck described as a clockwork inventor, so revolutionary clocks and time-based inventions could have also come out of Piltover.
Cameras - Caitlyn has a camera in Act 1 when she's investigating the crime scene after the Firelights raided Silco's shipment. The flash has a blue tint, so this could have been a Hextech invention, but I was interested to see that it had a green pipe running along the side; perhaps it was a Zaunite camera that she asked Jayce to modify for her.
Food/Drink - In S1E4, it's mentioned that Councillor Hoskel ships wine to Noxus. Perhaps some clans in Piltover accumulated wealth from unique food/drink products that other regions could not cultivate.
Various Gadgets - Mel's very first scene shows her choosing a gift for Hoskel from an assortment of mechanical gadgets. These could have been a smaller byproduct of Piltover's invention boom. This category also covers the items in Jayce's lab, many of which seem to be assorted gadgets like the nose hair trimmer, the spinning mobile on the ceiling and the "real Valdiani".
So, to recap, here's a summary of the integrated timeline for P&Z in Arcane:
Pre-772 AN: Westward migration led to the establishment of the sea port of Oshra Va'Zaun. Wars ravaged the Shuriman Continent, but Oshra Va'Zaun was protected through all of it, until their own innovation caused the collapse of the isthmus via Chemtech bomb.
Post-772 AN: Piltover was gradually built over the ruins, and formally established in 790 AN. Meanwhile, those still living underground were forced into labour, working in the mines and factories to provide for Piltover's inventions. Piltover became richer and richer as trade increased, while the people of Zaun had nothing themselves.
959-972 AN: Births of the leading cast members. Jayce is the oldest, and Jinx is the youngest.
983 AN: Events of Act 1. Vi, Powder, Mylo and Claggor raid the Kiramman warehouse. Hextech is invented. Vander turns himself in for the raid, Silco intercepts the arrest, and Vander, Mylo and Claggor end up dead.
990 AN: Events of Act 2. The main Arcane timeline starts here.
~~~
Part 2.1: Geography (Maps)
Figure 1: Piltover and Zaun in the wider landscape of Runeterra (source)
Figure 2: Piltover trade routes per the Medarda Heirloom (source)
Figure 3: Piltover and Zaun map in Arcane (source)
Figure 4: Map of Piltover and Zaun from Jinx Fixes Everything (source)
Figure 5: Map of Piltover and Zaun from World Anvil (source)*
*I'm not sure of the exact source for this map; the page I found this from is a fanmade D&D campaign but the creator has a disclaimer that they sourced the artwork externally and do not own it.
Figures 6 and 7: Maps of P&Z from Arcane and the Medarda Heirloom respectively. The Arcane map has been rotated to align the structure of the land masses in the Medarda Heirloom.
~~~
Part 2.2: Geography (League of Legends)
In League, Zaun is built quite literally underneath Piltover; there are some absolutely beautiful official artworks depicting this. In the League version of Zaun, there are three levels, as per the Wiki page:
Promenade Level: The top level of Zaun. Described as an "entertainment and commercial zone", this is where Zaun's wealthy reside, and where the line between Piltover and Zaun blurs. Some of its features include a thriving marketplace on the boundary (several regions are named specifically; the Boundary Markets and the Skylight Commercia), a pump station to move clean air from Piltover into Zaun, and the College of Techmaturgy.
Entresol Level: The level just below Promenade, this is considered the main hub of activity for Zaunites. It's one of the most populated districts between the two cities, and is also where the Zaun Grey lingers most. Some of its features include augmentation parlours for prosthetics and other bodily augmentations, a breather station where Zaunites can find reprieve from the Grey, the Chemtech Seam in the cliffs where compounds for Chemtech are sourced, markets and greenhouses, and laboratories for science and invention.
Sump Level: Zaun's deepest level where the light doesn't reach. It's chaotic and grim, with disorderly piping everywhere and discarded waste from Piltover. This is the origin of the Grey, from polluted waterways and grilles. Some of its features include a pump station for removing sewage, a prison mine where convicts are forced to mine Chemtech compounds, factories and warehouses, a surviving clock tower from Oshra Va'Zaun, densely-populated slums, the Black Lanes where merchants and thieves do business, sewers, an orphanage and an asylum.
Other Features: There's a large cliff in Zaun that makes up part of the Promenade Level, and is home to shipping docks and the Sun Gates. There are also Hexdraulic Conveyors in various locations throughout Zaun, which allow Piltovans to descend into Zaun - some available to the public, and some for private use, especially for the Chem-Barons and wealthy Piltovans.
As for Piltover, per the Wiki page, there are only two main regions - North Piltover and South Piltover:
North Piltover: Most of the clans have their mansions and "heavily guarded workshop compounds" here, in a region called Bluewind Court. The north also contains a menagerie, theatres and workshops, a promenade of cafes and bistros, and a region dedicated to banks and secure vaults for the wealthy.
South Piltover: Not much is mentioned of South Piltover, but it seems like it involves several shopping districts, more workshops and lavish residences, and the fissures where Zaun is located.
I recognised a lot of the location names on the Wiki from the map in Figure 5, so presumably the north just means everything north of the canal and the south is the region on the other side; then Zaun exists directly underneath southern Piltover, carved out of the land underneath the fissures.
~~~
Part 2.3: Geography (Arcane)
The geography in Arcane was a little confusing to make sense of. These are the changes noted on the Wiki:
The Sun Gates do not exist
The fissures are narrower
Zaun does not have three levels, instead being divided into the Lanes which each represent one of the fissures
The tallest tower in Zaun is now the Chem-Baron tower, which replaces the College of Techmaturgy
There are no Hexdraulic Descenders, instead replaced by smaller elevators
The Lanes in Zaun are home to Babette's brothel and The Last Drop
The Firelight Hideout is built in a large, abandoned sewer
The north and south parts of Piltover are connected by The Bridge of Progress
In mid-Piltover is the University of Piltover, located near the Hexgates, where most council meetings take place
Stillwater Hold is located on an island just outside the eastern part of the city
I've read a lot of other forum threads, and it seems like there's no real consensus on where exactly Zaun is located in relation to Piltover. Some people say it's still directly underneath southern Piltover, while others think the entire region across the bridge (see Figure 3) is now entirely Zaun. I get the impression that a lot of the confusion comes from Arcane visuals that make it look like Zaun is just everything on the other side of the bridge. Vander also describes the Undercity as "our side", making it seem like Zaun is that entire side of the region rather than just a part of it built underground.
Personally, I'm inclined to think Zaun is still predominantly underneath Piltover, judging by the maps in Figures 3 & 4 from Arcane canon. It seems like the Alcove District, Low Piltover and South Side Harbour are still part of south Piltover, while everything around the Fissures are part of Zaun. The scene in Season 1 Episode 1 where Vi and the kids are running away from the Enforcers also seems to support this. They run through a corridor, then slide down a sewer grate, into the underground where we can see all of Piltover's metal scraps and parts discarded as per the lore. I presumed, from this, that the first place they entered across the bridge was still part of Piltover, and then they went down the pipe to get to Zaun. Deckard confronts them before they take the elevator even further down, and we know that this confrontation happened on their "side", per Vi's conversation with Vander, so this was likely an upper part of Zaun.
Additionally, we see this wide shot as they run across the bridge:
Figure 8: Wide shot of the Bridge of Progress from Season 1 Episode 1, timestamp 13:01
Figure 8 shows Zaun/South Piltover on the left side of the bridge, and North Piltover on the right side. The architecture immediately across the bridge still looks very Piltovian, while towards the back of the image, we can see large green towers and smoke, more akin to Zaunite infrastructure. This makes me think there's still something like the Promenade level at the same altitude as south Piltover, where the lines between cities are blurred, but most of the activity takes place underneath. The maps from Arcane are also specifically labelled "Piltover", which further supports the idea that the entire region is Piltover, with most of Zaun lying underneath.
~~~
Part 2.4: Geography (Integrated)
I don't think Zaun was just made up of the Lanes, as the Wiki page seems to imply. There's a line from Silco in S1E3 in which he says "not just for the Lanes, but the whole of the underground united as one". It seems like the Lanes were the region Silco and Vander had control over ("you had my respect, the Lanes' respect" - Vander, S1E3), but there were other parts to the underground too.
There's a really useful Twitter post here that proposes one theory as to how Arcane and League geography can be integrated. As previously mentioned, I like the idea that the levels still exist to some extent. The Promenade level bleeds into South Piltover, and looks to be where many of the factories and warehouses are located judging by the smoke - as well as, of course, the Chem-Baron tower where Silco gasses them all in S1E7. This is also where the fight with Deckard happened. Every theory I've seen that incorporates the levels places The Last Drop on Entresol, so I'm inclined to say that's where the Lanes are located, with The Last Drop a central feature, and quite close to the Sump. And the Sump is where the mines are, all the way down in the lowest inhabitable (using that term very loosely) part of Zaun. There are also ruins of Oshra Va'Zaun underneath this where it's completely deserted.
~~~
Part 3.0: The Creation of Modern Zaun (Preamble)
So all of this brings me back to the question at the heart of it all: where do Silco and Vander fit in? There are three big questions I am aiming to answer in this section.
Question 1: What is the timeline of Silco and Vander's past?
Question 2: What did Zaun look like before Silco and Vander took control of it?
Question 3: What was their vision for Zaun and how far did they get with it?
Before I can get into answering those questions, I want to compile everything that we already know about Silco and Vander. From Arcane canon, here is what we're given:
Vander and Silco started as miners who "had nothing" (Silco's words, S1E9), and had a shared vision for what Zaun could have been. Silco talks very distastefully about his experience in the mines, describing "air so thick it clogged your throat, stuck in your eyes".
They are said to have "built the underground", according to Sevika (or, at the very least, she says that Vander built the underground).
Zaun was governed by Piltover and their council; Silco and Vander wanted Zaun to become an independent nation in its own right.
Silco’s description in S1E3: “We shared a vision, Vander. A dream of freedom. Not just for the Lanes, but the whole of the underground united as one. The Nation of Zaun.” In S1E9, he also says "everything we ever wanted" when he's talking to the Vander statue about Jayce's offer of peace, so all signs point to them having both been set on independence for Zaun.
Sevika says that "Silco spent his whole life trying to rally the Undercity together" in S2E4.
At some point, Felicia joined their fight, and the three of them were seen at The Last Drop together around the time of its founding. Sevika and Connol also knew them in their youth. I don't believe it's ever explicitly stated whether Benzo knew them back then, but Vander mentions him by name to Silco, which suggests a mutual connection.
Felicia speaks about the vision for Zaun as theirs, not hers, so it seems like her role was not quite as prominent as theirs in the actual conception and construction of Zaun.
Felicia encourages Silco and Vander to "figure this Zaun thing out", even if they have to "carve it out of the bedrock, covered in blisters". Much like Sevika using the word "built", this seems to imply a very literal kind of construction.
When Vi, Powder and co raid the Kirammans' warehouse, Vi mentions that it's exactly the kind of job Vander would've done when he was their age. We know that Vi was 16 at the time, and Mylo and Claggor were also both older than Powder, so presumably she means 15-16.
In S1E2, Vander tells Vi that when he was younger, he "was angry" about the treatment of Zaun by Piltover, and led the bridge riot that killed Felicia and Connol.
Using this post and the Arcane artbook as a guide, I also pulled information out of comments from the creators, which I'm regarding as canon-adjacent:
The Lanes is the black market area of the Undercity, created through Vander and Silco's smuggling operation that gave them the chance to make money outside of working as miners for topsiders.
Silco "grew up working in the mines", which is where Vander, Silco and Felicia met. It's also mentioned that this is why he was the only one who could tolerate the gas in S1E7, but he specifically says that the Chem-Barons used to work in the mines as well (“The mines they had us in” / “I pulled you all up from the depths”), so that seems inconsistent. I'm inclined to believe that it's a combination of him growing up in the mines and continuing to live on the Entresol level (in The Last Drop), while the others lived on the Promenade level.
Silco and Vander led a movement towards independence. Both were unhappy with the "oppressive feeling" of being "under the thumb of Piltover".
In the artbook, it's said that Silco hated the way he was treated by Piltover and wanted to prove that he was more than what the world had made him out to be. He and Vander "tried to build this world together", with the main goal of independence and pride for Zaun. Ultimately, there were limits to what Vander was willing to lose, while Silco always wanted to keep fighting no matter the cost.
There's an image of young Benzo with Silco, Vander and Felicia in the artbook, confirming the implication that he knew them at that time.
The bridge riot was incited after Benzo got arrested, and Silco was the one really pushing for the uprising; hence he was the one who threw the first Molotov cocktail. This was when Vander decided that violence was not the way to achieve peace.
Amanda Overton frequently refers to that riot as the "Day of Ash". I could only find one source on this, a Fandom Wiki page with no additional references cited. According to this page, the Day of Ash took place on December 1st 979 AN, and involved a protest march on the Bridge of Progress in which over 100 unarmed Zaunites were shot and 84 died on the spot. This seems inconsistent with what we see in canon (the "unarmed" part specifically; Silco throwing the Molotov, Vander beating up Enforcers with his mining gloves), but I'm listing it here anyway for full disclosure.
The drowning incident happened after the riot, apparently after Vander had already taken the kids (so I guess he came back for Silco??? Or it happened a few days after?).
Something else worth noting is that in the Season 2 flashback, Felicia says that "tonight", their dream of turning the underground into a community became a reality. This obviously marks a very significant date for them, and they toast to the occasion. My assumption was that this was meant to show us the opening of The Last Drop, and that's what I ran with for much of my analysis throughout this section; however, I don't think it's ever actually specified which milestone they're celebrating, so this detail is ultimately up to interpretation.
~~~
Part 3.1: The Creation of Modern Zaun (Timeline)
All of the wiki pages I've looked at place Silco at 37-39 in Act 1, and 43-46 in Act 2; and for Vander, 43 in Act 1 and 50 in Act 2 (in the AU/as Warwick). As far as birth years go, this would translate to 944-946 AN for Silco, and 940 AN for Vander.
At the time of The Last Drop's opening, Felicia is pregnant with Vi. That would place this scene in either 966 or 967 AN. I struggled to find an official reference for Arcane character birthdays, but Vi's birthday is very consistently celebrated on December 19th across the fandom, which puts us in early 967. That makes Silco and Vander 21-23 and 27 respectively. Based on what we see of Silco in that scene, I'm inclined to place him at the upper end of that range, or even a year or two older. So more like 39-41 in Act 1 and 46-48 in Act 2.
The Day of Ash is an interesting conundrum. 979 AN, as per the wiki article I found, would make Vi and Powder 12 and 7 respectively. I'm not sure how reliable the source is, and my personal estimate would have been 977-978 AN, factoring in the kids' ages and the time it would take for Silco to rebuild his life from scratch.
Combining all of this information, we get the following timeline:
940 AN: Vander is born
942-944 AN: Silco is born
966-967 AN: The Last Drop is opened
977-979 AN: The Day of Ash
For the next few sections, I'd like to have precise years to focus on, so I'm going to run with these dates:
940 AN: Vander is born. He is 43 / 50.
943 AN: Silco is born. He is 40 / 47.
967 AN: The Last Drop is opened. This marks the birth of modern Zaun.
978 AN: The Day of Ash. Silco is betrayed, and Vander swears off violence.
~~~
Part 3.2: The Creation of Modern Zaun (Early Life of S&V)
Content warning for discussions of slavery/slave labour in this section; I'll mark the paragraph that includes this with ~!!~ at the start just in case anyone wants to skip it.
It's pretty solid canon that Vander and Silco started as miners, and built up their world of Zaun from there. The mining tunnels run all along the fissures, as per this map from the Jinx Fixes Everything minigame:
Figure 9: Map of mining tunnels from Jinx Fixes Everything
I get the impression, based on the prevalence of the tunnels & Silco's dialogue to the Chem-Barons ("We had nothing" / "Have you forgotten where we came from? The mines they had us in?") that the underground, at the time, was mostly just mines.
~!!~ I'm particularly interested in how this fits in with the original League geography of the Sump, given that's where the mines are located. In League, the Sump included a prison mine for "Chemtech compounds", factories, warehouses, and slums where the workers lived. There's one particular factory mentioned which involved "slave labour camps" and "tightly controlled torture chambers". This is a very dark but plausible look into one possibility for the Undercity's past. Since Silco and Vander were said to have grown up in the mines, I assume it's most likely that they were the children of prisoners, rather than prisoners themselves - although it isn't outside the realm of possibility, since Powder's visibly young age did not stop the Enforcers from going after her at the beginning of the show. Alternatively (if we want to assume the slave labour aspect did not exist/was very far in the past) we could just assume Vander and Silco were children of people who worked in the mines, and were essentially born into it.
Regardless, I don't think they had many other options outside of mining, so we can assume that this was much the same for most people living in the Undercity. Something I'm curious about is, with the interpretation that there was still some semblance of a level system in modern Zaun, when and how Entresol and Promenade came about.
My personal assumption for Promenade is that the level existed as a sort of gateway between south Piltover and the underground. The elevator from S1E1 is on this level, and it looks to be in an abandoned house, judging by the stairs, furniture and paintings on the walls. The decor is quite fancy and the people in the paintings are dressed similarly to the Kirammans in their family portraits, which makes me think this was the repurposed home of a wealthy topsider. One possibility is that Promenade held the residences of Piltovan elites who worked close to Zaun (e.g. owned factories, oversaw mining operations). I think it's unlikely that Promenade had anything to do with Silco and Vander's operations, since it's much closer to the surface than where they reside, but their revolution could have been the force that drove many of the topsiders out.
Entresol is where the Lanes and The Last Drop are located, so I'm inclined to assume this was the part that Silco and Vander built. This is also corroborated by the various references to the Lanes in S1E3, which I elaborated on in Part 2.4, that makes it sound like this was the part that they had the most involvement with. This was where both of them ended up living, and Vander says that Silco "had the Lanes' respect", suggesting that this was where they started out, too.
The way Sevika and Felicia both talk about Silco and Vander's work makes it sound like they built the Lanes in a very literal sense. This leaves us with two main questions; 1) What was there before?, and 2) How much of it was built by them?. Unfortunately for us, I don't think there's actually enough in canon to answer either of those questions with any real certainty. The best I can do is suggest possibilities. We do know that there were other parts to the underground outside of the Lanes, so one possibility is that there was already a community inhabiting Entresol that they took over as their own - perhaps a small rebel group, or colonies of Zaunite labourers who lived on that level. These are all the other options I came up with:
There were semi-intact ruins still lying around Entresol that they built out of.
There was a large, empty space in the place that would later become the Lanes. They built on top of this and filled out the entire region.
They literally built the Entresol level themselves. The mining tunnels had been dug out of nothing, and all that was lying on top of them was rock; they quite literally "carve[d] it out of the bedrock", as Felicia's phrasing would imply.
So in summary, I'm imagining that the Sump was the main region of the Undercity at the time, comprising a network of mines where the Grey originated, sewers for wastage from up above, and potentially factories or warehouses as well. Another question is what exactly was being mined here, and again, we can turn to League lore for possible ideas. The prison mines mentioned on the Zaun wiki page were for "Chemtech compounds". Amanda Overton described Silco and Vander as "miners working for topsiders", which makes me wonder - if they were mining for Chemtech compounds - what exactly the topsiders in question wanted to do with those compounds. This brings me back to my long-winded Chemtech musings from Part 1.3. I can think of three primary explanations for this:
The compounds in question could be used for a variety of inventions, not just Chemtech. Perhaps there were elements involved that had to be chemically separated; one of which was safer and used to power Piltover's inventions, while the other was highly toxic and was originally discarded as waste, but later became the basis for Chemtech.
Chemtech was mined and used in smaller doses/quantities in Piltovian inventions, while the people of the Undercity began to use it in larger quantities, harnessing the toxic properties that released the Grey as a byproduct.
Chemtech compounds were one of many things mined, and were used for inventions that were limited to the underground, like mechanical mining and factory tools (drills, bombs, transport, etc.)
Alternatively, if we ignore the mention of Chemtech, we could assume that the underground was rich in natural minerals and resources that Piltovans needed for their inventions. We could also assume they were mining for the other gases and/or liquids that Piltovans used as an energy source (it's mentioned that these came from a "nearby marsh", but I couldn't find an actual canon source for that, so I think it's fine to take some liberties with it). I suspect that there are many other possible explanations, with the foundational principle being that they were mining for materials which the topsiders would then use to boost their own wealth, one way or another.
~~~
Part 3.3: The Creation of Modern Zaun (Golden Age of S&V)
In S1E5, we see an old hideout of Silco and Vander's, with plans for the Nation of Zaun strewn all over the desk and plastered on the walls. I've compiled a list of everything we see in that hideout and where it's all located:
CEILING/TOP
Pipework
Low wooden beams
Lantern box hanging from the ceiling
LEFT OF THE ENTRANCE
Boxes/crates
Barrels
Mining gloves
Shovel
Something coiled and hanging on the left wall - perhaps a rope? Or a hose?
RIGHT OF THE ENTRANCE
Small wooden table
Vanity next to the coat rack
Another shovel
Time-worn plans covering the right wall (maps, tables, lots of illegible writing)
BACK OF THE ROOM
Left corner, storage unit/bookshelf (books, boxes, small lopsided paper bag, cylindrical flask or thick drink bottle?)
Left of centre, jackets and hats
Centre, flag with green, red and gold detailing, NoZ logo in gold
Right corner, coat rack and a ledge with hangers and a kettle
CENTRE OF THE ROOM
Desk (more books, flask, glass, tobacco pipe, letter)
Another crate
Knocked-over stool
Tall chair (for the vanity?)
TRIVIA
Walls are all boarded up with wooden planks and metal reinforcements
Vander’s number: 135 714 (from the canon scene)
Silco’s number: 132 219 (loosely interpreted from the very grainy image in the artbook)
I think it's safe to say that they started devising their vision of Zaun in the mines, with comprehensive plans for the nation that include maps and diagrams, a flag with a logo, and many long pages of writing. I'm guessing they were living here for a while, judging by the flask, the kettle, the paper bag that looks like the kind used to carry food, and the clothes hung up on the wall. The furniture is an interesting detail; I'm struggling to imagine that they got away with dragging all of that furniture down to the mines, which makes me wonder if it was there before. Perhaps it used to be someone's office down there? Or some kind of bunker/storm shelter? I have no clear answer for this so I guess it's entirely up to the imagination.
Then at some point, they got out of the mines and began a smuggling operation to make money. I assume this is the era Vi was talking about when she said the break-in was "the kind of job Vander would've pulled when he was [their] age". I'm not sure exactly how reliable this statement is, or whether it even really tells us anything; Vander could've snuck away from the mines to steal from topside when he was a teenager, before he had even developed the goal of an independent nation, or Vi could've heard rumours about Vander's past that weren't entirely accurate. Still, it's the best we have to go on, and if we assume this references Vander and Silco's smuggling operation, it would imply that they started relatively young. In my opinion, 16-year-old Vi saying "our age" could imply anywhere from about 15-18 realistically, and that gives us a maximum of about a decade between the start of their smuggling ventures and The Last Drop opening. We also have to factor in Silco being 2-3 years younger, which means I'm more inclined to assume Vander was an older teen, if not already in his 20s (unless we're meant to assume they were just extremely young when they started all this, but I think that's unlikely, given they already look like adults while still working in the mines). For the sake of the timeline, we'll say they started their smuggling operation somewhere between the late 950s and early 960s AN.
We also don't know for sure when the Lanes were actually built; whether they started with The Last Drop and built everything around it, or built the Lanes and opened The Last Drop as a finishing touch of sorts. Felicia's lines in the flashback - "You two are going to figure this Zaun thing out. I don't care if you have to carve it out of the bedrock covered in blisters." - definitely make it sound like The Last Drop was built first, and everything else followed. Amanda Overton also specified that the smuggling operation helped Vander and Silco make money, so it seems like they were selling their stolen goods (to topsiders?) and running a back-alley black market operation until they had enough to actually start building.
There were about 10-11 years between the opening of The Last Drop and the estrangement of Silco from his allies, which they spent building the Lanes. I was initially thinking this sounded insane, but from this Reddit thread, I gathered that it's actually a fairly reasonable timeline - especially if we assume that they had others helping them with the physical construction, which I'm certain they would've. One of the commenters in the thread brought up the city of Brasilia, which was a planned city built over the span of about 3.5 years. It has a total federal district area of 5,802km^2 built by about 60,000 people (not sure exactly how much of that area was actually built up; the Demographia World Urban Areas Report 2023 counts a total urban area of 963km^2, similar to the size of Buffalo NY).
There's another post I found by a Redditor who calculated the area and population of Piltover and Zaun using the height of streetlamps as a reference. These totals came out to 5.30km^2 (~100,000 population) and 4.12km^2 (~400,000 population) for Zaun. This was calculated under the assumption that Zaun and Piltover each covered one region on either side of the bridge, so the sizes might differ under the model with Zaun being mostly underneath. However, in this case, the Entresol level alone would be even smaller than 4.12km^2, so the task sounds overall very manageable. Worth noting that I think it's unlikely that Zaun was a precisely planned city like Brasilia was, and more likely that they built up the city around themselves, in response to the growing population and demands for facilities. Although we do see very thorough-looking diagrams on the walls of Vander and Silco's hideout, so I suppose you could reasonably assume any degree of planning.
In canon, we do see some glimpses into the post-Last Drop era through the sequence of Warwick/Vander's memories in S1E6. Here are all the memories we see, in order:
Vander and Silco in the mines
Silco sitting at a bar with a book open in his hands
The flashback from S2E5 with Felicia, Silco and Vander toasting in the bar
Young Vander and Benzo leaning over a counter; both look to be around the same age as they were in Act 1, maybe slightly younger
Felicia pregnant with Powder, and a man (presumably Connol) holding child Vi
Powder, Vi, Mylo and Claggor all standing in a group with their backs turned
Vi sparring with Vander, starting around the age she was in Act 1 and then morphing into her younger child self
Felicia and Connol come home with their mining hats and gloves, and Vi and Powder get excited to see them
Vi tries on the mining glove Felicia gives her
Felicia and Powder cook together
Felicia cuts Vi's hair
Felicia, Powder and Vi chase each other around a post
Felicia measures Vi's height
These being Vander's memories, it seems like the kids had a much more resonant impact on him at the time than Silco or the fight for independence did. This explains a lot with regards to the difference in ideologies that eventually divided Vander and Silco. We also see that Felicia and Connol were still working in the mines when the kids were young, implying that Silco and Vander did not shut down mining operations (perhaps they cleaned it up so the work was less dangerous?). The logo for the Nation of Zaun that we see on the flag & on Silco's notebook doesn't come up ever again, and seems to be absent from the modern timeline.
I'm guessing the focus during this period was on the physical construction of the Lanes, and accumulating more and more capital to distribute among the people of the underground. It definitely seems like they were intending to go to war for their independence, judging by Vander's assumption in S1E3 that Silco wanted to use Shimmer to start a war - as well as Vander telling Vi that he "was angry" when he was younger and wanted to fight for change (S1E2). The flag/logo in their hideout was presumably something they planned to fly once they had achieved an independent Nation of Zaun.
They never did end up engaging in a full-on war though, based on various context clues and dialogue exchanges implying that a) Vander and Silco's revolution was never successful, and b) war between Piltover and Zaun is only hypothetical, rather than something that has happened once before. Vander also indicates that the Day of Ash was a one-off incident ("we crossed that bridge once before" in S1E2), which is consistent with how peaceful his early memories are. I presume they wanted to focus on establishing Zaun as a thriving community first before escalating the issue with Piltover; they couldn't exactly fight for independence if there was no nation to fight for in the first place. They most likely didn't have the numbers to form an actual army either, especially not with the Lanes alone.
Eventually, Vander and Silco incited the bridge riot as what was meant to be the start of a bigger revolution, "thinking things could change". The riot was a massive failure for Zaun, and most of the fighters ended up dead. Vander decided that he had too much to lose and attempted to drown Silco to end the cycle of violence. I tend to assume this happened before Vander picked up the kids, but if you want to stay as loyal as possible to the creators' comments, I think this is a very plausible theory that explains the weird timeline and visual continuity errors.
~~~
Part 3.4: The Creation of Modern Zaun (Aftermath of S&V)
Bonus section to discuss my thoughts on what exactly happened to Silco after the Day of Ash; most of this is conjecture rather than fact.
It's pretty obvious what Vander got up to after the drowning attempt. He made a deal with Grayson to keep Zaunites off of Piltover's streets in return for peace. Much of the infrastructure in The Lanes was built during Vander and Silco's era, but I imagine construction continued into this era as well. However, any progress towards independence stagnated under Vander's leadership.
As for Silco, it seems most likely that he met up with Singed pretty soon after the betrayal. There seems to be a distinct lack of trust between them - Singed hasn't told Silco what his true motivations are, per him vaguely telling Silco "I, too, once had a daughter" (S1E8), and Silco tells Jinx that "you're the only one I can trust with this" when she suggests that he give the Hex crystal to Singed instead (S1E5). Thus, I'm inclined to believe it's a purely practical partnership, unlike Silco's relationship with Vander which was much more personal.
Silco's intention with Shimmer, as he tells Vander, was to mass-produce it at such a scale that it would scare Piltover out of entering the Lanes (many of the wiki pages say he wanted to start a war with Shimmer-enhanced soldiers, but he outright tells Vander that this is not the case). It could be that he wanted a bargaining chip too, given that "discontinue the production of Shimmer" was one of Jayce's conditions for independence in S1E9. So, Silco and Singed joined forces at some point to mass-produce Shimmer, Silco used a variant in the meantime to keep his eye infection at bay, and that brings us to the canon timeline.
I want to look a little bit into Singed and his past, as I'm very curious to know where Silco's vision fits in with Singed's motivations. We don't know exactly how much of Dr. Reveck/Orianna's story translates into Arcane, but we do know the following:
Singed was Dr. Reveck, a "revered academy alchemist" in Piltover. His work was "unparalleled", but he was dismissed from the academy with "no mention of his crime" (from Caitlyn; S2E5).
Everything he's done since his dismissal was to cure his daughter. This included the creation of Shimmer, which he did using Rio (the giant purple creature in the cave) as a vessel through which to sustain the regenerative mutation he wanted to harness. When questioned by Ambessa, he says that he's trying to cure "death".
He runs his operations out of the cave in Zaun where Rio is kept. Viktor worked with him briefly as a child, but became horrified by the sight of Rio connected to a series of wires and clearly in pain, so he left. Later, he is seen working out of several locations that all look slightly different (the place where Warwick is created, and Silco's first office under the river), so either the cave is massive with many rooms, or he has several different HQs for his experiments.
Singed uses Chemtech and Shimmer for all his experiments, often a combination of the two. It seems like Chemtech has the potential to sustain life, and Shimmer has the potential to enhance it.
In comparison, these are the main details of Orianna's origin story in League of Legends:
Corin Reveck was famous for making artificial limbs with intricate brass designs.
His daughter, Orianna, was his apprentice. She was adventurous and inquisitive, and wanted to explore the world outside of Piltover, but Dr. Reveck told her it was too dangerous.
An explosion in Zaun ruptured a chemical line and released clouds of poisonous gas. Orianna wanted to help the victims, but Dr. Reveck wouldn’t let her.
Orianna snuck away at night and helped fix the damage, repairing respirators and installing esophilters (described on the wiki as “a Chemtech augmentation that allows people to breathe noxious fumes safely”). She offered her own mask to a child who was struggling to breathe.
After returning to Piltover, Orianna became terminally ill, lungs ravaged by the toxic fumes. Dr. Reveck built her a new set of lungs, and as the poison spread throughout her body, he continued to build new implants and prosthetics for her until most of her body was mechanical.
The process cost Dr. Reveck his entire fortune, which forced them to relocate to Zaun.
Eventually Dr. Reveck fell ill, and she gave up her last remaining human organ for him - her heart.
There are obvious changes that would have to be made to this story to fit with Arcane lore. For example, Singed was already living in Zaun by the time he met up with Viktor, well before Orianna was revived. It also doesn't seem like he built her "piece by piece" as stated in the original story, instead keeping her alive and unconscious until he was certain he could save her. However, I think a lot of these details can be integrated with Arcane lore, and I have some ideas about exactly where it fits in.
As with all things, I want to figure out a timeline first before anything else. This is what we know so far:
Late 950s-960s AN: Silco and Vander start their smuggling operation with the goal of establishing the Lanes
961 AN: Viktor is born
967 AN: The Last Drop is opened
978 AN: Silco is betrayed by Vander
983 AN: Silco and Singed are working together by this point
I found no information on how old Viktor was when he met Singed, so I'm going to estimate around 12-13 judging by his appearance and voice. This would mean they met around 973-974 AN, which matches up with the timeline, given that Zaun looks quite built-up where we see other children playing (although I'm pretty sure this takes place on the Promenade level? Since it seems to be in direct sunlight). It seems like Singed is a fair way into his venture when Viktor runs into him; he's managed to cultivate the mutation he is looking for, and he has a laboratory of sorts that he operates inside the cave, with a vast array of potions, many different vats and test tubes with mutilated animals inside, and a network of pipes and wires that power his equipment. From this, I presume he's been at it for at least a few years.
With this timeline, Orianna would have fallen ill somewhere in the late 960s, right at the height of Vander and Silco's golden age when they were still building the Lanes. An explosion that ruptured a chemical line is an extremely plausible event to happen during this era, for any number of reasons; a riot in the underground, Enforcers trying to halt the construction of Zaun, explosions used to clear rocks so they had a clear path to build, etc etc. It could've been any number of things. Orianna went down there, against her father's orders, and her lungs were ravaged by the gas. Singed started to focus his research on keeping Orianna's condition stable and devising a cure by testing on animals. His unethical activities were discovered, and he was kicked out of the academy in the early 970s for his experiments. He permanently relocated to Zaun.
Sometime after Silco was betrayed, he and Singed met. I am quite confident that Silco was the one to approach Singed, and my primary justification for this comes from Singed's conversation with Viktor in S1E7. Viktor tries to pretend that he wants to use Shimmer on plants, and Singed expresses that he knows what Viktor is really there for, by saying "I know the look of a doomed man". I am convinced that he is talking about Silco here. From what we see of Singed's past before meeting Silco, he had only experimented on animals, and the only human involved before Viktor was his daughter. None of that would justify him "know[ing] the look of a doomed man". I don't think he's talking about himself either, since his injuries don't appear to be fatal and we never see him using himself as a test subject.
So I think Silco somehow found out about his operations and came to him seeking help after the betrayal. Silco had no power without Vander - all their friends/allies that we know of were either dead (Felicia and Connol) or took Vander's side (Benzo and Sevika) - and after being exposed to the toxins in the Pilt, he definitely would have been at risk for a much worse infection if left untreated. He was already taking his injections when we first see him in canon, and it actually looks like Singed might have even performed surgery of some kind on Silco, given that he has both eyelids in the actual drowning scene but one of them is missing later on.
This also helps explain what Singed was getting out of the deal, since Silco couldn't offer him anything tangible at the time; he essentially acted as Singed's first human test subject for a cure. We don't know if Silco's early injections involved Shimmer though, or if he was using some other temporary cure (Chemtech?) that Singed came up with for him before Shimmer had been perfected. Singed mentions to Viktor that he has several different variants of Shimmer, and he was already working on it for at least a little while before Silco came to him, so I'm assuming it was probably one of these variants. If that's the case, I'd guess that Silco is using a stronger dosage after the timeskip, since he responds to it differently (in S1E1 he injects it very calmly with no visible reaction at all, while later on in the series, his body seizes up and he looks to be in pain).
I'm interested in what comes after that, too. I could absolutely understand Singed agreeing to help Silco out after the betrayal, since Silco is in a similar position to Viktor at that point, and a very valuable tool in Singed's research. What I'm curious about is why Singed then agrees to mass-produce Shimmer and "flood the lanes" with it, as it's often described. These are the two explanations I came up with:
Singed wanted to explore the effects of Shimmer on the "average person", so to speak. Flooding the Lanes with Shimmer means putting it in the hands of anyone and everyone, which means ample test subjects for Singed to observe and learn from. The main issue I can think of with this theory is that Singed does all of his research from inside his lab, and one of the key things he notes about himself is that he's a loner, so it doesn't seem like he was going out there and doing field research. There could have been ways for him to learn from afar, though.
Silco offered to make Singed rich. Silco knew Shimmer could turn the tides back in his favour, and he could have tempted Singed to join him with the promise of everything they could eventually have. Early in Season 1, they share an office space underwater, and they have many giant factories with regular shipments in and out of Piltover after the timeskip. We can only assume that both of them became wealthy from this, with Singed making enough money to continue his research, and Silco making enough to build the version of the underground that he always envisioned.
And finally, I want to jump back to the aforementioned discussions about Chemtech, because something is still bugging me about it. If Chemtech existed before Hextech, and it's supposed to be this brilliant but toxic formula at the heart of Zaun's inventions, why didn't they ever weaponise it against Piltover? We know that Jinx uses Chemtech for her bombs, and Renni is seen using a chainsaw powered by Chemtech - and we also know that Silco and Vander both wanted to fight Piltover. So if Chemtech is a power source exclusive to Zaun, why didn't they mass-produce Chemtech weapons or release toxic gases into the streets of Piltover as part of their fight for independence? And after the timeskip, when Silco is working on his own, why did he focus on the production of Shimmer when Chemtech already existed?
By the time we catch up with everyone in canon in S1E1, Chemtech is very widespread. It looks like the Undercity is essentially built on it, with green lights everywhere and massive structures powered entirely by chemicals. I think it's reasonable to assume that Vander and Silco were the ones who facilitated the widespread use of Chemtech. This would fill in a lot of the gaps with regards to the precise timeline of Chemtech usage; it could have been something they once used sparingly, for things like mining equipment and light sources, but when Silco and Vander built the Undercity, it became a staple of Zaunite infrastructure. Since there was a long period over which they were smuggling goods out of Piltover and preparing to start building their nation, they could have also used that time to start developing Chemtech. I'm guessing they would've recruited someone to do this for them, since neither Vander nor Silco seem to have a knack for invention.
This leaves me with three theories with regards to the potential for Chemtech to become a weapon:
Theory 1 - They did try to use it against Piltover, but their attempts were always unsuccessful (e.g. the Day of Ash riot).
This one is pretty self-explanatory. They tried to use Chemtech weapons against Piltover, but the Enforcers were just too powerful. There are two main issues with this theory; the first being that we don't know how exactly the Enforcers would have overpowered them without Hextech, and the second being that, when we see Silco and Vander on the bridge during that riot, there's no sign of Chemtech's trademark green. Silco has a very standard-looking Molotov cocktail that produces orange flames, and Vander uses his mining gloves to beat up the Enforcers using brute force. I suppose the Molotov could have been filled with chemicals, so it's still an option.
Theory 2 - Chemtech isn't powerful enough on its own.
I believe this is the most plausible theory of the three. Chemtech is an energy source, good for powering things like light sources and machinery, but in itself, we don't actually see any evidence to suggest that it's useful on a larger scale. Powder's bombs don't work when she's younger, despite being powered by Chemtech - and even then, Chemtech is never the main feature anyway, with her bombs either being smoke-powered or filled with nails. In S1E4, Councilor Hoskel describes Zaun's "ingenuity over the years", with specific mentions of "Shimmer" and "body replacements"; I would assume, if Zaun really was capable of making deadly weapons with Chemtech, he would have mentioned that as well. Chemtech does appear to be the sole power source behind Renni's chainsaw, but mass-producing chainsaws as a war weapon is not the most practical nor smart strategy. Chemtech just isn't effective enough to make weapons that can be used to fight Piltover with, or on a large enough scale to put them in the hands of average Zaunites.
A major point in favour of this theory is the fact that no one in the Undercity seems to have guns except Jinx, which I find really interesting. During the bridge riot, all of the Enforcers are armed with guns, while Vander fights with his fists, and Silco fights with the aforementioned Molotov cocktail. Later, we see that Sevika and Vi also fight with their fists, and the Firelights use hoverboards and spears. Vander has a dagger which Silco later uses as his own melee weapon of choice. So why does no one in Zaun have guns? Surely Jinx can't be the only person who's ever thought to make her own? The answer has to be that they don't have access to them; either the money to buy them or the materials to make them. The Enforcers are always armed with them, and families like the Kirammans are known to hunt recreationally, which seems to demonstrate that guns are a mark of wealth and status. Jinx is only able to make hers once she's living with Silco, who could easily source the supplies for her.
Theory 3 - They did manage to successfully weaponise Chemtech against Piltover, but Piltover was able to harness the chemicals for themselves before Zaun could take advantage of it.
We know in canon that Silco's goal was to use Shimmer as something powerful enough to scare Piltover off their streets. I think it could be interesting if this was initially the plan for Chemtech, but the council caught wind of this dangerous invention, and commissioned the academy to work on a solution - just like Silco does with Jinx when Hextech becomes an issue. Piltover created Chemtech weapons of their own, so that Zaun would no longer have a technological advantage.
This is where Singed comes in. I think it could be interesting if Singed was the alchemist recruited to work on Chemtech; perhaps even Heimerdinger too, given that Singed mentions them having worked together. Singed managed to extract the chemicals used for Chemtech and create defensive measures against it for Piltover, thus explaining why he had such a good handle on it when he transferred his operations to Zaun. Either he managed to safely extract it, and it was subsequently used for smaller inventions in Piltover (thus explaining the green lamp and the pneuma tube gas in Grayson's office), or he made weapons that were just as toxic and dangerous as those in Zaun, which had to be locked away in case of absolute emergency (this would make sense if we assume Heimerdinger had a part in it; there's no way he would let them use it freely). This theory also explains why Singed would be especially cautious about letting Orianna visit the underground, if he was working with Chemtech himself at the time and knew how dangerous it could be.
Here's my proposal for a rough timeline, using this theory:
Late 950s-960s AN: Silco and Vander start their smuggling operation with the goal of establishing the Lanes.
Early 960s AN: Chemical compounds are smuggled out of the mines, and a group of rebels start using it to develop new inventions, per Silco and Vander's plan.
967 AN: The Last Drop is opened; Vander and Silco start actually building the Lanes. Piltover catches wind of the construction and tries to send Enforcers down there to stop them, but they use newly-forged Chemtech weapons to keep them out. Enforcers are ordered by the council to stay out of the underground due to the danger. Singed (and possibly Heimerdinger) starts working with the compounds mined for Chemtech to develop stronger defensive measures.
Late 960s AN: During construction of the Lanes, something goes wrong that results in the release of toxic gases from Chemtech (a "ruptured chemical line", according to Orianna's League lore story). Singed is the first in Piltover to learn about it, and Orianna overhears. He warns her not to go down there; she does not listen. She goes to help the victims, and falls gravely ill. Singed continues his Chemtech research as authorised, but starts a side project using the chemicals to develop a cure, with a giant vat of liquid to keep her alive in the meantime.
Early 970s AN: Singed's unethical experiments are discovered, and he is booted out of the academy and stripped of his status. He permanently relocates to Zaun.
978 AN: The Day of Ash; Vander and Silco lead an army across the bridge, Enforcers fight back, disaster strikes. It's the first fight for which Piltover brings out the locked-away Chemtech weapons, which is what makes it so explosive (we see Enforcers' guns explode on impact in S1E1, which they don't seem to do any other time).
978 AN (cont'd): Silco finds out about Singed's research somehow and they meet up. Silco knows that Chemtech is no longer an advantage for the Undercity, so he seeks a new solution. Meanwhile, Vander makes his deal with Grayson, and Chemtech weapons on both sides are destroyed.
983 AN: Singed tests his newest Shimmer variant on a rat. He determines that it's now adequate for a human to drink.
This theory does have a few minor holes - Hoskel's line in S1E4 again being one of them, as well as the fact that Silco doesn't consider the possibility of weaponising Hextech until after Jinx steals the crystal - but I find it to be the most intriguing, and could be a compelling way of tying all these stories together.
~~~
Part 4: Wrap-Up
PHEW. We've finally reached the Sump. If you read this entire post, congrats on making it all the way down here! This was over 12k words total so certainly a behemoth to get through; thank you so much for sticking with me <3
I wanted to include one final summary of the timeline, colour-coded to indicate where all this information comes from. I’ve used blue to indicate origins in League of Legends lore, green to indicate Arcane lore (according to the wiki), and red to indicate that I extrapolated the dates myself. In case anyone has trouble distinguishing red and green, I’ve also included an asterisk (*) next to all the reds.
6000-5000 BN: Westward Migration. Humans began to migrate towards the Shuriman Continent. One of the new cities founded was a sea port called Oshra Va’Zaun.
2000-3 BN: Various Wars. Several wars happened during this time; Janna protected Oshra Va’Zaun from every conflict.
676 AN: Heimerdinger is born. He is 307 (Act 1) / 314 (Act 2).
772 AN: The Collapse. The people of Oshra Va’Zaun attempted to crack open an area of the land using Chemtech bombs. The bombs triggered a series of earthquakes that destroyed the isthmus.
790 AN: Piltover is Established. The ruins of Oshra Va’Zaun underwent extensive reconstruction, and the new city of Piltover was built over the Pilt River.
940 AN: Vander is born. He is 43 / 50.
*943 AN: Silco is born. He is 40 / 47.
*Late 950s-Early 960s AN: Smuggling begins. Vander and Silco start their smuggling operation.
959 AN: Jayce is born. He is 24 / 31.
961 AN: Viktor is born. He is 22 / 29.
966 AN: Caitlyn is born. She is 17 / 24.
966-67 AN: Felicia-Vander-Silco scene. A milestone of Zaun's development is celebrated in The Last Drop.
967 AN: Vi is born. She is 16 / 23.
972 AN: Jinx is born. She is 11 / 18.
*978 AN: Silco is betrayed. Beginning of Vander's solo reign and an armistice between Piltover and Zaun.
983 AN: Events of Season 1 Act 1. The Kiramman warehouse is raided, Hextech is invented, and Powder accidentally kills most of her family.
990 AN: Events of Season 1 Act 2. The main Arcane timeline starts here.
I cannot emphasise enough that I put this all together on my own with zero knowledge of League lore going into it, so there are bound to be gaps and inaccuracies somewhere along the way. This is by no means intended as the be-all and end-all of Arcane lore guides, but hopefully there are things in here that someone else will find helpful!
Good luck with your fanworks ventures :-)
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I am going? Insane?? It's driving me mad.
(Ffs this isn't EVEN A PLOT OUTLINE) (。>﹏<)
So! I am reading SVSSS, as ya do, because it's my current obsession, right? And?? The SAME terrible, awful, "oh~?"-"owo what's this?" GREMLIN part of my brain? Perked up, rolled out of it's decadent day bed, and started paying attention.
To the plot? The CHARACTERS, perhaps? Oooh ho ho, NO! THAT would TO FUCKING EASY! No, no! No, see, THIS horrible curse goblin? Inside my skull? Is the SAME one that fuckin OBSESSED over both Runes & magical crafts in Harry Potter AND Seals in Naruto!
The Daughter of a Crafter, who is in turn, ALSO a Crafter... presented with an INTERESTING new Medium, part of my brain.
ᐠ( ᐛ )ᐟ Guess I'll just di- obsess without the sweet relief of GETTING TO DO A PROJECT, huh? Yaaaaay~ ᐠ( ᐛ )ᐟ
.·°՞(¯□¯)՞°·. (This is hell. I am in hell.)
Cause? I WANNA TRY TALISMANS!!!
Yeah, yeah, cool Xanxia sword magic and flying thunder beasts. BUT WHAT ABOUT THOSE TREASURES? I wanna sit in on a hour long lecture about WHY you gotta use silk thread and not cotton to embroider this array vs that one! Can those qiankun pouches be sewed into anything? What OTHER things can I sew into fabric?
My hold over unused "a Lady is, in fact, a Walking Tank, you fools" theory carries over BEAUTIFULLY! Especially with all those LAYERS??‽ That? Is so, SO much fabric to carefully and intricately sew? Teeny tiny little Rune/talismans/array thingies onto? Into this slowly building brocade of pure power?
It would take foreeeeeever. BUT‽
An ounce of prevention is worth a pound of cure!
Cause like imagine it? This middling cultivator. Nothing special. No great beauty, no legendary strength. Not even that STRONG spiritually. You think you can just... squash them like an ant. Just one more bit of Cannon fodder. Not even worth being called a pebble on your path.
You smack them aside. (Because even with protection. Somethings can not cross the gulf of raw power.)
And yet? They DO NOT die. They ALONE get back up, where far greater have fallen. How? Lightning rolls off them. Acid? Does not touch. Fire? They barely sweat. Swords do not seem to cut at ALL! But of course, nothing is flawless. Brute force still works. Each blow, softened as it is? Still lands.
And yours are powerful enough? That THAT means broken bones.
Just? Imagine~☆
Being a Treasure maker in the lands of gods and monsters. Each equally covetous, though half of them LIE. Wanting only to create for the simple joy of creation. The WONDER and curiosity of it all! And being HUNTED for it.
They want weapons! They want DEATH! Make them war, war, WAR!!!
Better ways to KILL each other.
They claim they are Righteous. Pure. Yet... standing before you? They hold such greed and distain. Such hatred. You no longer wonder, now. Why every master before you, fled to hidden realms.
You just want to learn. Cultivate. Grow.
Make beautiful, interesting things.
(You start looking up how to create a hidden realm. Because you are tired. Because enough is enough. Because... eventually? They will push too far. You just... you just wanted to create.)
@mayfay @babbling-babull @legitimatesatanspawn @hdgnj @spidori @leftnotright @lolottes
#minji's writing#svsss#in that i would probably peace out to the talisman peak#then probable die#fantasy crafting#xanxia crafting#treasure creation#xanxia#treasures maker au#i guess?
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Here is a list of all the games i played in 2024
Agon
One of my favorite games, gm'd it for a local con. It's basically the Odyssey, but told in a fast & furious fashion
Argyropée
French only, a optimistic renaissance fantasy game where i enjoy the universe, the worldbuilding decision, but the system could be better
City of Mist
A noir urban fantasy game, of misteries and myths, stories mixing with regular life.
Donjon & Cie
french only for now. Instead of playing the adventurers, instead your characters are the monsters of the Dungeon, in reality the biggest business in the land. Dongeons meet the office. Will be "translated" ( more of a 2nd edition) by the Merry Mushmen as Dungeon Inc.
Eureka investigative urban fantasy
What it says in the title. It's good, it's great, it's what i will use to run cthulhu modules in the future
Exquisite Biome
Occuped some long train rides this year. A solo game where you create little ( or big) creatures in the environment you made up.
Feathered adventures
It's ducktales without the branding. A diceless and possibly gmless game that plays like Scrooge McDuck comics
FIST
I think I traumatized my fellow players with my character. It's great
Knight an avalon rpg
A french game translated in english ( the books are coming). King Arthur in mecha armor fighting against horrors that threatens humanity in the 2030s. One of the most played because we're playing the epic (yes, epic, not campaign).
Lalaland of the dead
French only. Being in the right discords, sometimes, you can play with the authors themselves. A zombie apocalypse game that is also a musical. Sing for more dice.
Magie de minuit
French Only. A gmless tarot game of witches fighting darkness within and out.
Mausritter
Play as little mice, it's totally not terrifying.
Meanwhile in the subway
The game is not a book, it's a subway map
Mothership
The worst rolls possible at creation. Yet the character survived.
Naheulbeuk
French only. The ttrpg parody that is often played at the club when we just need a quick one shot, a silly session.
Nova
The sun exploded ( or did it ? some revelations of the designer on the bird app says it was eaten actually), so get your power suits out. My players managed to be the Horsemen of the Apocalypse.
pasion de las pasiones
A demo session with the french translator. Now sitting nicely on a shelf.
Rune
Elden ring as a solo game
The Dark Eye
In germany they created this to avoid playing D&D. I am wary of games that ask me to successfully roll a d20 3 times for each roll. (yes you do roll 3d20 for most things)
The Thunder perfect mind
In development, a game created by Tanya Floaker during NaGaDemon that I playtested. A gmless game of gnostic gothic punk where you play as undeads.
Triangle agency
It's on most list of games of the year for a good reason. Also be careful when reading it or you will get too many demerits and lose access to the Frozen Yogurt Room.
Troika
Used to be my cursed game. The one I would propose but something always happened and couldn't play. Finally I have played it. (But the curse transfered...)
Vaesen
Occult mysteries based on Nordic mythology.
Wilderfeast
Monster hunter meets Dungeon Meshi. I love cooking monsters.
World Wide Wrestling
The new cursed game. Did a first session for a group ( for a mini campaign). That was in August and was supposed to last 1-2 months.............this was the only session
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About Hogwarts Castle's Architecture
I think the history is wrong... Like, stone castles only became a thing in Britain when the Normans brought the practice over with them from France (Norman rule was officially established in 1066). And the first stone castles in Scotland were only built around the 1100s. Hogwarts was built around the 990s... so what's up with that?
(Like, there were some fortified stone structures in Scotland pre-normans (brochs), but no one would really call them a typical castle. Also, they were built in the Iron Age (Brochs were specifically built between 400 BC and 200 AD), so not the founders' times)
Also, many of the architectural details of Hogwarts in the movies/Hogwarts Legacy/any other video games/illustrations have much later influences, what with the Gothic architecture (which only came around in the 1200s) and elements from Victorian restored castles (I'll go more about what this means later).
And I have a Watsonian theory/headcanon to make it make sense.
What I think, is that the Hogwarts castle we (and the characters) experience, has been heavily reconstructed over the past thousand years. So Hogwarts likely started as a simpler, wooden structure (as was common in Scotland around the 10th century) and it changed and grew and evolved throughout the centuries.
So we'll walk through the history of castle architecture in Scotland and explain how Hogwats evolved over the years. (Becouse I'm an architecture and history nerd, sue me).
Pre Founders
Hogwarts is legend to have been built where the founders found a pensive:
The Hogwarts Pensieve is made of ornately carved stone and is engraved with modified Saxon runes, which mark it as an artefact of immense antiquity that pre-dates the creation of the school. One (unsubstantiated) legend says that the founders discovered the Pensieve half-buried in the ground on the very spot where they decided to erect their school.
(Pottermore)
So, the location probably wasn't empty, but had some evidence of past wizarding residence there. How much is unclear, but it was a place magic was practiced in before the founders.
990s
Hogwarts is founded as a school and sanctuary. Muggles at the time didn't really believe in witchcraft (the church considers believing in witchcraft heresy). So, it's not really to protect themselves together, but more to allow wizards to build a united community.
There is an element of hiding magic from muggles:
Why didn’t we choose to produce flying barrels, flying armchairs, flying bathtubs – why brooms? Shrewd enough to see that their Muggle neighbours would seek to exploit their powers if they knew their full extent, witches and wizards kept themselves to themselves long before the International Statute of Wizarding Secrecy came into effect.
(Quidditch Through the Ages)
But it's not for the same reason as the later witch hunts. At this time, people who confessed to witchcraft would need to repent (not via execution, mind) because they'd be seen as delusional. After all, magic doesn't exist according to church doctrine at the time. and as mentioned in the book, the concern was to be bothered to help muggles with everything, not because they were hunted at the time.
Around this time there is the magical government in England at least, is the Wizard Council, also known as the Wizengamot. Due to the similar name, the muggle Wittengamot (the council of lords that chose the king of England) might be aware of their wizard equivalent, but they might also be completely unaware (explained in the next section).
Castles, in this time period in the UK, looked something like this:
Hogwarts, when founded, probably looked like this combination of buildings and not what we imagine as a castle.
with the Chamber of Secrets as a basement. It's canon that a Gaunt later added the pipe entrance from the bathroom, so it's original entrance lay elsewhere.
Note that this means it wasn't the founders who but the Common Rooms, Room of Requirement, or the moving staircases and that the in-universe history books are wrong.
Since Hogsmeade was founded by Hengist of Woodcroft who was a student of Helga Hufflepuff when she was alive, the village was probably founded in the century following the school's founding.
1000s-1100s
Here we get the Norman Conquest of England, and while Scotland wasn't Norman, the culture in Scotland was influenced by the changes down south. Specifically, castle architecture is something they copied from the Normans.
The reason I mentioned earlier the muggle Witengamot might've not been aware of the wizarding community is because we know William brought with him wizards in his army, like the Malfoys:
Like many other progenitors of noble English families, the wizard Armand Malfoy arrived in Britain with William the Conqueror as part of the invading Norman army. Having rendered unknown, shady (and almost certainly magical) services to King William I, Malfoy was given a prime piece of land in Wiltshire, seized from local landowners, upon which his descendants have lived for ten consecutive centuries.
(Pottermore)
But many other pureblood wizard family names we can date back to the Norman invasion. Such as: Lestrange, Peverell, Wealey, Gaunt, etc. So, it's somewhat implied William won England with the help of wizards that the local Anglo-Saxon English didn't have fighting with them.
Due to these Norman wizards clearly getting positions of influence in the wizarding community (talked a bit more about this here[]), it's likely they or even William himself wanted to improve Hogwarts to keep the wizardibg population onside.
So, around the later 1000s or early 1100 Hogwarts would've looked something like this:
So, basically, the same structure as before, but the keep (where the Great Hall is, is built from stone. The Great Hall (AKA the most defensible place in the castle everyone fell back to in the Battle of Hogwarts) was the first built.
As for the inside:
We have geometric details on the columns and archways (which are round, it's not yet the pointed gothic arches we all know and love). The walls would all be painted white and then colorful and vibrant colors over it (somewhat visible in the picture on the left).
1200s-1300s
Throughout the next two centuries, more and more wings would be added to the castle. Many of the classrooms and dorms that were outside the keep in the outer buildings moved to these new wings inside the main stone castle. The outer walls & fortifications would also be improved and extended from the former ones and a proper gatehouse would likely be built:
And a few churches, since they tended to be more decorated on the outside and I want to explain this is when gothic architecture was a thing and that most of the styles we recognize for castles are from this period:
This is when the Room of Requirement, the moving staircases, the towers (the Astronomy Tower, the Headmaster's Tower, and perhaps the Owlery), and the various common rooms would be built.
(Note the castle on the left would've likely had a whitewash on all of the exterior back in the day)
At this point, the Great Hall, and the quad if we think of the typical Hogwarts castle would be built:
(Image from Hogwarts Legacy)
There would be no transfiguration courtyard area yet and no clocktower yet as they are likely later additions.
I'd also note the inside of the castle, would look something like this at this point:
The walls would be painted and colorful and vibrant. You might also see wall hangings like we see in the Gryffindor Common room in the movies, that's actually accurate (the wall tapestry/curtain things, not the furniture, the furniture is 17th and 18th century) except the stone would likely not be bear stone and instead have a whitewash over it and tapestries over the whitewashed stone. Bear stone wasn't an all that common look in this era unless they used pretty stones that were meant to be shown off (which was expensive, hence rare).
1500s-1600s
This period is still building in a style called Gothic (12th to 16th century), but we're adding more intricate detail, and the style for furniture changes quite drastically (because we've entered the Tudor area). I believe that around the 1500s and the 1600s, more wings were added, like the clocktower, the transfiguration courtyard, and the viaduct (a bridge was probably there before, but I think it was rebuilt with the new building):
The style of buildings we're looking at now would have this sort of exterior:
(Note the house on the left and castle on the white would've likely had a whitewash on all of the exterior back in the day)
And this is the interior we're talking about:
Also, up until this point, greenhouses weren't really a thing (at least not the glasshouse variety). I assume there was an Herbology Garden or that perhaps a Vegetable Patch Harry mentions exists next to the greenhouses and served as the place where they grew plants because glasshouses like we think of when we read the word "greenhouse" were only started being built in England late in the 16th century. So the Greenhouses are likely a 17th-century addition since the wizards probably adopted them a little later than the muggles.
1700s
This is when indoor plumbing was introduced to Hogwarts and the entrance to the Chamber of Secrets was changed:
When first created, the Chamber was accessed through a concealed trapdoor and a series of magical tunnels. However, when Hogwarts’ plumbing became more elaborate in the eighteenth century (this was a rare instance of wizards copying Muggles, because hitherto they simply relieved themselves wherever they stood, and vanished the evidence), the entrance to the Chamber was threatened, being located on the site of a proposed bathroom. The presence in school at the time of a student called Corvinus Gaunt – direct descendant of Slytherin, and antecedent of Tom Riddle – explains how the simple trapdoor was secretly protected, so that those who knew how could still access the entrance to the Chamber even after newfangled plumbing had been placed on top of it.
(Pottermore)
1800s
Now, back to what I mentioned in the opening paragraph about Victorian castle reconstruction. So, during the Victorian era, many rich people bought castles to restore and preserve them. Victorians in England were kinda obsessed with the Medieval period (and Ancient Egypt, but we're not talking about that right now) so they wanted to be able to walk around castles, and they had a lot of castles in the UK that fell into disrepair and just stood there empty. The thing is, the Victorian people who restored castles had no idea what Medieval castles actually looked like in the Medieval period. So all the castles you see with this sort of interior (which are most reconstructed castles, btw):
That's a Victorian reconstruction. They built how they imagined medieval castles looked like according to their own tastes and aesthetics and what they saw from more recent Todur castles, not how medieval castles actually looked like.
That being said, Hogwarts was continuously used throughout all these years, so I imagine some of these Victorian elements would make their way in, but not to the same level as these reconstructions.
Basically, different locations in the castle would look different depending on when they were built. Most furniture is likely to have been replaced more recently and would at most date back to the 1500s. So, we'll see a lot of dark wood furniture that isn't painted the way they would've painted furniture in the medieval period.
I'd also expect that some of the older walls/ceilings are still painted very vibrantly (which fits with the wizard's sense of style overall).
Basically, I think the Hogwarts we experienced in the books wasn't built in one year as a monolith by the founders. It was added to over time. Rooms that look older Medieval, and ones that look like a Tudor addition would all exist within the same castle. Areas in the older sections would have 18th-century wooden paneling because reconstruction was needed. I personally think that's the right way to go about designing Hogwarts since most castles in Britain are like that (and in the rest of Europe).
Castles changed and grew according to the needs of whoever lived there at the time and the technology available. And since, well, at some point castles weren't needed as fortified structures anymore, they lost fortifications for aesthetics. We have no surviving castles that actually look the way they did back when they were built. All the preserved ones had wings added, walls paneled with wood, and the windows replaced. And in many of them, you can actually see the patchwork in the bricks, the window style changing from one window to the next across a single wall. I think that's part of what makes castles gorgeous and it always made sense to me Hogwarts was like that too.
#harry potter#hp#hp meta#hollowedtheory#harry potter meta#wizarding world#hogwarts#hogwarts school of witchcraft and wizardry#hogwarts castle#wizarding world of harry potter#hollowedheadcanon#hp headcanon#hollowed hp redesign#historical context#wizarding history
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Astral Prism, Orpheus & Raphael Theory
So you know how most people in Baldur's Gate 3 fandom make the Raphael joke?
I'm here to tell you that it's extremely hurtful, because his character has a lot more depth than some of you are willing to see.
Behold, my Baldur's Gate 3 theory:
Right before we enter Act 3, we are jumped by githyanki who want to retrieve our Astral Prism. We are summoned to the Dream Visitor - The Emperor, to help him in the fight.
We find out then that our supposed ally is an illithid but there is one more guy, The Gith, the Orpheus, The Prince of the Comet.
You can ask the Emperor what the heck is a githyanki doing there and he will tell you the brief story about the War of The Comet*.
He is going to mention, that he is bound by INFERNAL chains. Hold on? How come?

After we are done with the Royal Guard, we can go to the upper left side from Orpheus's prison and find an ancient Githyanki disc. It will tell us, that Vlaakith had some infernal business conducted with a devil with wry charm. Of course Raphael isn't the only devil capable of being charming, but it feels natural for it to be him when he is already a very important character in game.

Baldur's Gate 3 Wiki says that it is indeed Vlaakith and Raphael.
OK, but why would they exchange the Astral Prism and is it Vlaakith getting it or Raphael receiving the relic?
He is giving it to Vlaakith. But how would he be in possession of such an artifact?
My theory: He is the one who had it created for that trade. (Commissioned from someone else)
Explanation:
If you look at Hope's and Orpheus's prison, you will notice a striking resemblance at the crystals that can be only shattered by the Orphic Hammer. A Hammer, that Raphael is in possession of! How convenient!
(Even Hope's and Orpheus' eyes are glowing in the same way when they are enslaved.**)

The runes and the design of both Astral Prism and Orpheus' shackles are also strikingly similar. It does not look like anything of Githyanki creation, it screams infernal.

But that still doesn't really add up, does it? Who would possibly create such a powerful object which plays such a major role in the plot?
Here, we have to familiarise ourselves with the wonderful post by Bearhugsandshrugs
Em explains above who the people visiting House of Hope are***.
One of them is a crazy, extremely knowledgeable wizard who specialises in creating copies of himself which prevents him from dying in battle.
When we kill Raphael, we kill him in HoH, in his own domain. He should be gone, for good! But yet, upon interacting with the Orb of Infernal Envisioning, we see that he is soon to be devoured by his father. Hells do not split into separate planes - so either Mephisto snatched his soul somehow (which seems impossible because his body is still there and devil's souls are their bodies) or Raphael respawned and his father took one of his clones or something like that. (He's just so cool I had to put it in here, but let me return to my theory now)
Another name on the list points out to Raphael's interest in different planes (even the ones which don't seem to be reachable) but also, magical puzzle boxes capable of holding items inside. As you can see, the name on the list is under the uninvited visitors section, which most likely means that they either fuel his soul pillars or have been turned into a soul coin. So it didn't have to be that particular person helping Raphael with the creation of the Astral Prism, but it points out to his interest in that topic.
Now, when would that even happen?
Karsus Folly took place in -339 DR, BG3 takes place in 1492 DR, around 2000 years later.
The enslavement of Orpheus - so also the Vlaakith trade - happened at around -4000 DR.
It is not impossible that Raphael was already around and scheming at that time. Why? Because Mephistopheles gifted Haarlep to Raphael most likely when Raphael was about to get the Crown before his father snatched it. Comparing their visual age, it seems that Raphael was already a young adult cambion at around the War of The Comet age.
Another thing is the fact that, Kith'rak Voss, the badass Githyanki Red Dragon rider, the sword of Vlaakith, found out about Raphael and contacted him and told us to get our ass inside Sharess Caress. Raphael doesn't mention him having an 'office' there, it's Voss who does it. Only upon entering the place, we can interact with Korrilla who's like, hey girl go upstairs Raphael rented a room hoping you'd drop by. HE KNOWS WE SPOKE TO VOSS, he has to! And also, Voss was around when Orpheus got enslaved! According to Wiki he was inside the Astral Plane when that happened. And Raphael has absolutely 0 interest in trading with Voss, yet the githyanki managed to reach him somehow. In my opinion, when he finally realised the lies of Vlaakith, he was looking for a specific devil, for Raphael, because he might remember him from back then.
(* Justice to my poor Githyanki, the most based and cool race in BG3. Imagine how painful it has to be to realize over centuries of time that you helped the self-proclaimed queen establish her tyranny over your own people because you've been brainwashed to believe that Orpheus is a traitor and Vlaakith the rightful heir of the throne)
(** The eyes, the chains, the crystals. The top of the Orphic Hammer is literally partially built from that same gem/crystal and on top of that, if you use Examine on it, it clearly states that it has been built in Infernal forges.)
(*** headcanon warning: The Amulet of Vigor that is present in the Archive is actually proven to have some... Other invigorating capabilities ☠️☠️☠️ and the old, ancient, crazy wizard has the boudoir privileges. Coincidence? ☠️☠️)
Anyways, to sum up:
• Githyanki disc shows us a deal between Vlaakith and Raphael where the devil gives her the Astral Prism.
• Raphael orders creation of the Orphic Hammer (the name itself, come on, it's such a mockery just like House of Hope) to make sure that he has the means to free him if it will benefit him in any way.
• In exchange for the Hammer, he receives some kind of knowledge of ascension to godhood. (Lae'Zel tells us during the game that ascension is the githyanki's greatest honour but it turns out it is nothing else but ensuring that Vlaakith remains alive and a god, because she just consumes the life force of her greatest warriors)
• Hope's and Orpheus's chains are strikingly similar and the part of the Orphic Hammer is built from the same gem/crystal that seems to be enslaving both of them.
So yea, my humble request is that you start fully appreciating the incredible writing of the game, instead of just focusing on the shallow 'haha bottom' jokes. I could make another post about that itself, but it's pointless. I hope you enjoyed!
#bg3 raphael#baldurs gate 3#bg3#bg3 githyanki#orpheus#vlaakith#bg3 tav#kith'rak voss#the emperor#astral prism#theory#fan theory#bg3 headcanons
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I just don’t get how they built such a beautiful connection between Viktor and Sky (or HexcoreSky, whatever you want to call her) in Acts 1 and 2, only to destroy it all in Episode 8 with a super rushed goodbye, and then give us a Viktor without humanity for just one episode (or half, really). And then, his "best friend" suddenly accepts him as he is when Sky had done that all along?
Like, if they were going to do that, they should’ve just written Sky out way earlier and let us have this no-humanity Viktor on screen for way longer. And don’t even get me started on the fandom. They don’t get that it was Ekko who saved Viktor, not Jayce. Ekko was the one stepping out of Viktor’s equation, not Jayce. Plus, in Season 1, the mage that gave Jayce the rune design was based on Ryze, so that whole Viktor Doctor Strange time-travel vibe in Episode 9 just felt... so bland. I’m over the whole time-travel trope—it’s so overused that it’s boring. I always knew Ekko would be the one to do it because that’s his whole character, but Viktor? Ugh, it felt like they were trying to wrap everything up way too quickly in the last episode, so they just threw in time-rewinding to make it all fit. Honestly, I rolled my eyes so hard when Viktor started his speech to Jayce about the different timelines. I was like, "Oh no, here we go."
Honestly, I get why League of Legends fans didn’t like Viktor’s rework. Mechanical Herald Viktor was way more tied to the social inequality conflict between Zaun and Piltover, something I was really hoping they’d explore in more depth. The new Viktor is much more connected to the arcane and magic, which is fine—I like cult-leader Viktor—but it loses that important conflict we saw in Season 1.
We were all excited to see Viktor’s final evolution, which lasted… half an episode? Why? Like I said, they could’ve written Sky out way earlier, given that her ending was so lackluster, and spent more time exploring this emotionless being. Maybe he was just too OP and they couldn’t keep his superpowers on-screen for too long without completely wrecking the world. I get that. Machine Viktor could’ve lasted longer because he wasn’t tied to those arcane powers.
I get it, the show is called Arcane, but the conflict between Zaun and Piltover made it feel so much more relatable. As someone from Latin America, watching how northern hemisphere countries pollute my country, dump their waste here, and have companies that destroy our environment (it's not like we don't do it to ourselves but it's still a form of oppression)—it’s a form of first-world oppression that I saw reflected in Season 1 of Arcane. But Season 2? It felt so distant. Magic isn’t real in real life, and yet Season 1 balanced magic so well that it still resonated with issues like social, economic, educational, and environmental oppression. Season 2, though, started to drift away from that. Sure, at first, you see more of that Zaun/Piltover conflict, especially with Caitlyn and the oppressive martial law (because yes, that’s literally a dictatorship). But then Jayce swoops in like, “Hey, we’ve got a bigger enemy, let’s team up,” and boom—Marvel finale.
Anyway, these are just some fever-induced thoughts I’ve been having. My ideal ending? Viktor slowly becoming Singed, like they hinted in Season 1 with that “I understand now” line. Viktor as the Herald, tucked away in a corner of Zaun like Singed, secretly helping people—not driven by feelings or morality, but by a greater good: helping those in need. Meanwhile, his humanity (Sky) tries to find him somewhere deep in his mind, ultimately leading to the creation of Blitzcrank. That’s what I thought we were getting. Instead, we got astral destruction and a bromance. Oh well, it is what it is.
#don't mind me that much im just angry and sick#but i said what i said#my happy ending was a bad ending#and wth about Jayce's redemption arc?#that's another story#arcane#viktor#arcane viktor#viktor arcane#arcane netflix#arcane sky#arcane season 2#arcane spoilers
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Jayvik/Hadestown AU
It's mostly just notes, but I couldn't get the thought out of my head after listening to the musical
Characters:
Orpheus - Jayce
Eurydice - Viktor
Hermes - Heimerdinger/Vi/Ekko/Vander
Hades - Silco
Persephone - Vander/Warwick
Fates - Council members
Workers of Hadestown - Firelights (i.e. Ekko, Scar)
Additional Characters Needed - Caitlyn, Sevika, Jinx, Isha, Chembarons (?)
Come home with me - Heimerdinger introduces Jayce and Viktor as both are his proteges. Jayce has figured out more of Hextech than the original timeline and his research catches Viktor’s attention. Jayce is enamored with Viktor from the start, both for his beauty and the way his mind quickly latches on and absorbs the information about Hextech. Viktor is cautious of Jayce, recognizing him as a member of Piltover’s Houses (even if it is a lower House) and the inherent privilege and biases he has. Yet the more Jayce shows him of Hextech and talks about his dream of helping people, not just in Piltover, Viktor can feel himself being swayed.
Wedding Song - Jayce asks Viktor to join him as his partner, offering to give him as much creative control as he wants along with his name being attached to every work and project. Viktor argues that the Council and Piltover will never accept a Zaunite as a founding member of their innovative technology. Jayce argues that scientists don’t need to ask for permission to work on bettering people’s lives.
Epic 1 - Heimerdinger and Jayce discuss his founding and use of the arcane for Hextech, the use of the arcane is supposed to be something that is biologically inherent, Jayce tells the story of the mage that saved him as a child and gave him a rune. Heimerdinger stresses the importance of understanding the failings of the arcane and the devastation of the Rune Wars.
Living It Up On Top - The story of Silco and Vander’s relationship, the story of Felicia and the girls, how Vander worked with Piltover and Silco eventually betrayed him to become leader of Zaun, potential foreshadowing of Warwick’s creation. Also the relationship between Piltover and Zaun
All I’ve Ever Known - Viktor’s story of being born in Zaun and climbing his way to Piltover, finding a place in the Academy, becoming Heimerdinger’s assistant, being ostracized for being visibly disabled despite being the youngest person to ever graduate from the Academy. The first inklings of Viktor’s illness from his time in the fissures.
Way Down to Hadestown - Silco beginning to make bigger moves against Piltover with Jinx and Sevika by his side, including raids on factories and shipping ports, the exportation of Shimmer, and an attack on the Sun Gates/bombings in the city
Epic 2 - Jayce is offered a position as Councilor, believing it will allowed him and Viktor a bigger say in how Hextech is used and can help people he readily accepts the position and his place in the spotlight
Chant - Jayce begins to drift farther away as he is swept up in the Council, leaving Viktor alone more frequently. Viktor is trying to have faith in Jayce and their dreams, but his growing relationship with Mel and the Council is beginning to have negative effects. Throughout, Viktor's illness from his time living in Zaun is getting worse. He doesn’t tell Jayce.
Hey Little Songbird - Viktor approaches Singed with the hope of finding a cure for his disease and he is introduced to Silco, who makes him an offer of a place in his organization, funding, and as much Shimmer as needed to prolong his life until he finds a cure. As tempting as the offer is, he originally refuses, not wanting to leave Jayce and return to Zaun.
Gone, I’m Gone - Viktor finds out about the blockade between Zaun and Piltover that Jayce approved as a leading member of the Council. Jayce’s response to finding out Viktor was in Zaun breaks the last of Viktor’s trust in him. He decides that it’s time to focus on saving his own life instead of working on Hextech for Jayce. With a note and his House Talis crutch left to Heimerdinger, Viktor leaves for Zaun to accept Silco’s offer.
Wait for Me - Looking for Viktor after their disagreement on the Sun Gates, Jayce finds out from Heimerdinger that Viktor has left. It leaves Jayce completely unmoored, with the yordle making it worse as he tells Jayce that he’ll find another partner in time. Jayce is ready to dash into Zaun to try and find Viktor especially after he reads the letter left behind that outlines the Zaunite’s sickness that will likely kill him. Mel and Caitlyn stop him from diving in head first, but cannot convince him to let Viktor go. Caitlyn introduces him to her friend Vi (wasn’t in Stillwater in this version) to lead him into Zaun through a less public route. Jayce becomes like a hound dog with a single minded focus of finding Viktor. He deconstructs Viktor’s crutch to bring it with him.
Why We Build the Wall - Silco introduces Viktor to his empire including the Shimmer production, the Chembarons, and the renovated Last Drop. Viktor slowly becomes more grim as the full weight of his deal with Silco sinks in. Unable to damage the leg brace Jayce made for him, Viktor covers the House Talis emblems on the buckles.
Our Lady of the Underground - Warwick’s introduction, Singed experimented on Vander alone though Silco had some type of inkling, but was unwilling to find out if it was true. Jinx’s finds out about Vander/Warwick and it fractures her relationship with Silco
Flowers - Viktor is mourning his life with Jayce in Piltover and how things have changed for him personally and Zaun post Vander’s death. He realizes how much he was used to seeing the sun and stars in Piltover and misses their light in Zaun.
Come Home with Me (Reprise) - Jayce and Vi track down Silco’s main nest and Viktor working in a lab with Singed. Viktor is shocked to see Jayce in Zaun, especially with a Zaunite and dressed like one. Jayce tries to beg Viktor to come back and to return his crutch, but as Viktor refuses, Jayce’s temper rises until he snaps at Viktor for never telling him about his disease.
“How could you hide something like that from me?”
“Where were you for me to disclose such information?”
A fight amongst the pair breaks out and draws Silco’s attention. Viktor still refuses to leave with Jayce and a fight breaks out between Silco’s men and Jayce/Vi (using prototypes of the Mercury Hammer and Atlas Gauntlets). Jayce is injured and in a moment of panic, Viktor cries out to distract Silco. It’s enough for Vi to get Jayce out of the fight and disappear into the streets.
Nothing Changes - Vi smuggles Jayce away from the main streets of Zaun and snarls at his optimism about the way of the world, especially relationships between Piltover and Zaun. Jayce laments his choices, guilt ridden and hurt to have lost his partner. Looking back over his decisions, Jayce feels like he never made the right choice when it came to Viktor. They slip into Firelight territory as a safe house
If It’s True - Ekko and the Firelights are reluctant to take Jayce in, but agree as a favor to Vi and due to his resistance to Silco. The time with the Firelights is used to heal Jayce’s injury (shoulder/back wound?) and for him to see what Zaun could truly be. Jayce’s time with the Firelights begins to break down his misconceptions and biases about the Undercity, leading him to realize how wrong his actions on the Council were and why Viktor had lost faith in him. Jayce also finds old journals of Silco and Vander’s before their falling out, detailing their plans for the future of Zaun.
How Long - Vander and Jinx work together to begin arguing with Silco about the state of Zaun and his role in the decline of their people. Silco argues that Vander is the one who originally betrayed him and that he helped to raise Jinx. He states that he does not care what method he has to take if it gains Zaun independence. Relations between Silco and Vander/Jinx strain further.
Chant (Reprise) - Jayce has spent weeks/months (s2 Jayce?) with the Firelights, learning everything that he can and trading information with Ekko. Together, the pair work to devise a plan to take Silco down and work towards independence with Piltover. It is agreed that some of the Firelights will go with Jayce and Vi to confront Silco. Viktor has remained in the lab with Singed though he refuses to work on genetic mutations experiments like Rio. With the help of Shimmer, he has managed to slow his decline and pinpoint the root area of his disease.
Epic 3 - With the help of the Firelights, Jayce and Vi sneak into Silco’s headquarters once more. This time, Jayce leaves the hammer behind, only bringing Viktor’s crutch with him. This is the first time that Vi sees Warwick and finds out that he is really Vander which leads to a united front of Jinx, Vi, and Vander against Silco (it’s Vi and Jinx’s peaceful reunion as well). Although the tension is high, Jayce begs for a chance to talk with Silco. Deciding to humor him, Silco gives Jayce one chance to convince him. Jayce talks about Silco and Vander’s vision for Zaun that he found, about how Piltover - despite being flawed - strives for progress, that they all want to make a better world for the people they care about.
“Blister and Bedrock, City of Progress, none of that matters if we cannot create a safe place to raise a couple of ankle biters.”
Viktor feels his heart ache as he listens to Jayce and vividly remembers why he became enamored with his vision and agreed to be his partner. Vander pushes the conversation farther, bringing up Felicia and her wish for her girls to grow up well without having to worry about the horrors of the world hanging over them.
Promises - Jayce hesitantly approaches Viktor again, offering his crutch once more. He does not comment about the hidden House Talis emblems on his brace or ask Viktor to return with him again. Instead, Jayce apologizes for his blindness about Viktor and about Zaun. He swears to do everything in his power to right the wrongs he and Piltover have done to Zaun. When Viktor questions him about the Council’s opinion, Jayce stands firm, uncaring if they dislike what he is pushing. Embracing Jayce, Viktor asks to go home with him.
Word to the Wise - While Vander and Silco are talking amongst themselves and Jinx and Vi, Ekko approaches Viktor and Jayce. He warns them that it is not going to be easy to convince Silco to let them leave Zaun. Viktor has proven himself as a useful asset and Jayce represents everything hated about Piltover. It would be more beneficial for Silco to keep them in Zaun.
His Kiss, the Riot - Viktor demands to end his contract with Silco and Singed, offering for them to keep whatever projects he has worked on in his time in the Undercity. Silco and Jayce make a deal. Viktor can leave with Jayce under the condition that he has to get them out of Zaun on his own. He has until sunrise to make it back to Piltover or Viktor returns to Silco and Jayce’s fate is left to Zaun. Vi must stay with Jinx and Vander until the sun rises, then she is free to leave as she wishes.
Wait for Me (Reprise) - Jayce has Viktor climb onto his back and quickly moves to escape from Silco’s territory. Jinx and Vi are glued to one another’s side with Ekko hesitant, but close by. Vander and Silco talk a distance away, conversation stilted due to Vander’s limitations with words. Separating him from the beast and deciding what to do with Singed are primary focuses though a part of Vander hopes the conversation will distract Silco from Jayce and Viktor.
Doubt Comes In - With Viktor on his back, Jayce begins to make his way through the Lanes. It is late (or early) enough that there are few people out on the streets and anyone around is intoxicated or high on Shimmer. Face buried in his neck, Viktor gives him quiet directions, uncertain if his words break the deal Jayce has with Silco. The pair can feel eyes on them as they navigate closer to topside, a weight settling into Viktor’s stomach while Jayce becomes increasingly nervous. Viktor tries to calm and reassure Jayce as much as possible - hugging him close, rubbing his chest - but he’s becoming increasingly paranoid, distracted as he looks for the people following them.
Road to Hell - Jayce takes too long, lost in his fear and paranoia, the sun rising before they make it to the bridge between Zaun and Piltover. Viktor tries to encourage him forward, but it’s too late. A shot rings out. Jayce collapses. Silco’s men appear, ignoring Viktor’s screams to pull him away from the other man and back to the leader of Zaun.
We Raise Our Cups - You decide the ending…..
#arcane#jayvik#jayce talis#viktor arcane#jayvik au#hadestown au#zaundads#zaun family#this got away from me#it wasnt supposed to be this long#but here we are
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Cazador's Ritual Runes, Translated
Inner: AMPLIFY + HIM + FLOW + EMPOWR [sic] Middle: WE OFFER THE FORCE OF LIFE Outer: WE GATHER HERE TO INVOKE THE POWER OF BLOD [sic]
Mephistopheles can't spell for beans.
(Detailed analysis & conjecture regarding this text, the Rite of Profane Ascension, & Astarion's translated scars under the cut.)



The second ring was the easiest, as the characters are very similar to Latin letters and clearly read out "WE OFFER THE FORCE OF LIFE." Characters were now known for C, E, F, H, I, L, O, R, T, and W. It wasn't clear yet if there were cases.
I was struggling with the first ring, though after decoding the second, I could get a likely "_M_LIF_ + _IM + _LOW + EM_OWR". Guessing the character for P, Y, and A based on context gave me "AMPLIFY + _IM + _LOW + EMPOWR", but I had doubts over the first characters for words two and three. I suspected they would be HIM and FLOW, but the H and F characters didn't match the H from the second ring's "THE" or the F from "AMPLIFY". Also, "empower" was misspelled, which made me pause.
Abandoning those for a moment, the third ring mapped well onto "WE _ATHER HERE TO I__O_E THE _OWER OF _LO_". Ruling out known letters which were not present, I could guess "WE GATHER HERE TO I__O_E THE POWER OF _LO_", but again the P from "POWER" was not the same as the P from "AMPLIFY" in the inner ring. However, it was very, very similar, and nothing else fit, so I committed, now suspecting there were capital versions of some letters included in the text.
At this point I went digging for resources. I found a copy of an Infernal alphabet on the Forgotten Realms wiki, and while it looks like the typeface Larian used is a bespoke creation for the game rather than a 1:1 copy of this alphabet, the letters for lowercase G, N, K, B, and D were nearly identical. Y (from AMPLIFY) also matched perfectly, confirming that earlier guess. This gave a clear "WE GATHER HERE TO INVOKE THE POWER OF BLOD."
This resulted in: AMPLIFY + _IM + _LOW + EMPOWR WE OFFER THE FORCE OF LIFE WE GATHER HERE TO INVOKE THE POWER OF BLOD
Looking at the wiki for capital letters, the only ones I could find which might reasonably fit the _IM missing character (assuming the Larian alphabet was based off this wiki typography) were A, B, H, O, T, V, and Y. Of those choices, only AIM, HIM, TIM, and VIM were words, and as cheesy as Cazador is, I couldn't imagine him saying AMPLIFY TIM FLOW EMPOWR. Given the alternatives, HIM was the only choice which made sense.
I went through the same process for _LOW, but this character seems unmatchable to me. By far it looks the most like the E from the Infernal alphabet, with maybe a capital Y being a distant second. However, ELOW and YLOW are certainly not words, and absent all other comparatives, the character in question does resemble a fancy F. Barring other languages, FLOW with a capital or unique F fits best.
AMPLIFY + HIM + FLOW + EMPOWR WE OFFER THE FORCE OF LIFE WE GATHER HERE TO INVOKE THE POWER OF BLOD
I did double-check the texts available in Cazador's mansion just to make sure this hadn't been translated elsewhere (after I'd done all the work, of course), and the only written text of relevance is from the Black Mass scroll you find near Vellioth's skull. It reads:
The Rite of Profane Ascension Oh, piteous dead! Oh, ravenous dead! Immortality is your gift, but darkness is your prison and hunger its gaoler. The Rite of Profane Ascension will release you. Walk in the sun. Suffer not from hunger. Grow your power beyond anything you imagined. A pact has been made with the Lord of Hellfire. Deliver unto him seven thousand souls, each bearing an Infernal mark, and you shall be free of your chains. You shall know true power. Deliver the souls. Speak the words. Ecce dominus, Has animas offero in sacrificio, Nunc volo potestatem quam pollicitus es mihi.
The Latin translates (as best I can tell with my incredibly weak Latin) to:
Behold [the] Lord, I offer these souls in sacrifice, I want the power thou hast promised me.
Which is interesting, but not clearly mapped to the Infernal above. Then I started wondering what relationship Astarion's scars have with all this, but thankfully, someone else has done the work here!
Astarion's scars have been transcribed and translated in a wonderfully detailed Reddit post by northpaw_s in 2020, but the salient points are that they appear to be in a mishmash of mangled Latin and Romance languages ("Infernal") and read:
Hoyc inferiu non iurare per igneu Naec virba loquor Eoai mundo muoat
Which appears to roughly translate to:
This soul swears no oath by fire Nor words does he speak In the realm of death
This makes sense if it's a fragment of a contract. I suspect the other spawn's scars are all identical to Astarion's for game mechanics/development reasons, but it'd be wild if they did have minor differences to complete the rest of the phrases! I know the scars don't show on their backs they way they do on Astarion's outside of the moment of the ritual, but it really does make me wonder if there's a complete text of the poem in some writer's documentation somewhere.
Anyway, what did you do with your Thursday night?
#astarion#cazador#no wonder the rite was so secretive mephistopheles didn't want anyone to know he's a terrible speller#baldur's gate 3#plus a lot of talk about astarion's scars' meaning & the rite's text#puzzles! neat!#i don't know what to tag this so i'll be able to find it again#quark plays bg3#quark rambles#each phrase is repeated three times on each ring by the by
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Dragon Age 2 Mod List!
And the mod recs continue! Here's DA2!
Under the cut:
Character Creation KS Hairs for Dragon Age 2 (so many incredible options!) SJC's Makeup Edit Pineappletree's Vibrant Eyes for DA2 LOTC's DA2 Eyelash Fix
Bug Fixes Unobtainable Item Fix DLC Tint Fix DA2 Epilogue Restoration and Fixes NEW Import Vault Fixes and Editable Vault
Companions (and Prominent NPCs) Alternative Alistair DA2 NPC Hands Wesley's Ring Fenris Spring Cleaning Sebastian Revisited Sleeping Cat for Anders Anders Dialogue Edits Younger Inquisition Cullen Rutherford Anders-50 Shades of Mage (I'm using Raggedy Anders and I love it!) Varric Dialogue Edits and Restoration
Romance Anders Automatic Romance Armors Repeatable Romance Scenes Anders Romance Dialogue Overhaul
Outfits/Armour Hawke Estate Mirror and Outfit Changer The Witcher Wardrobe-Fancy Dresses for a Fashionable FemHawke Armour of the Nevarran Princess Dream of Antiva SG Finery Shop Ashara Party Dress for MotA Armour of the Orlesian Fashionista DAI Noble Dress MotA and Home Outfit Replacement
Other Rune Expansion Pack Evolving Champion No Talent Requirements and Barrier Haste Fix Kidnappapalooza-Best Served Cold Redux
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Thoughts/Theories for Arcane Season 2 Act 2: Jayvik centered
Potential spoilers so read under the cut if you've watched Act 1!
To recap, at the end of Act 1 we see Jayce, Heimer and Ekko all get messed around with by the Wild Rune, causing anything linked to the Arcane to glitch out and malfunction. Based on the visuals and what we know about the characters it's likely those three will be scattered across time and space to different degrees;
Ekko will be gone long enough to be considered dead by the Firelights but return with his time powers to deal with the final confrontation with Noxus.
Heimer may be tossed back in time to confront his past trauma and be key in getting he and Ekko back to their correct time.
Jayce... He's gonna have the hardest time. He attacked the Wild Rune with the hammer which caused a massive reaction, so as a result he may be the one separated and lost in the Arcane dimension the longest. Based on the new Arcane Survivor Skin preview and the sneak peaks we got in both the newest teaser for Act 2, he'll most likely be stuck in this dimension for an undetermined amount of time, enough that it will affect his hammer directly and fuse the arcane shard in his cuff to his skin. The question is, how does he get out?
I think Viktor will be the key to his escape. Viktor, as we saw in his last scene in Act 1, is now inherently connected to the Arcane and by extension the Void given that he was fused with the Shimmer-tainted Hexcore. His continued use of the Arcane to heal his new followers will continue to destabilise the barrier between the realm of the Arcane and the material plane, but it could also potentially save Jayce.
If we're sticking with the Jesus/religious leader angle, Viktor was already shown to be having visions since he first coughed blood down into the matrix leading to the Hexcore's creation. After being fused with the Hexcore and by extension granted direct connection to the Arcane, he's been shown to be guided by 'Sky,' or at least a memory/fraction of her that now currently exists within the Hexcore and the Arcane.
My theory is, the more he settles into his new role and newfound connection to the Arcane, I think he'll start having visions of Jayce in the Arcane dimension and endeavour to get him out. While 'affection kept them together,' I think it's more than that now. They built hextech and the gates together, and with Jayce now directly affected and trapped by the Arcane they have a mystic connection to each other through the Hexcore. Despite their abrupt and bitter parting, I think seeing the main object of his affection trapped in such a state and clearly not yet fused to it like Sky is, he'll extend his power to get Jayce out.
Inevitably, this would lead to a potential clash/confrontation over both men's involvement of destabilising the Arcane in Zaun and Piltover... But I think in the end they will always do what they feel is right to save eachother.
I also want to add real quick that Ekko's criticism of how the Hexgates were built to send all runoff and potential fall out to the Undercity is valid and a gross oversight on Jayce's part, Viktor being from the Underground would have had to have a say in its design too so he will have possibly overlooked or felt confident this detail would be unlikely as well. Jayce and Viktor were partners on the project despite Jayce being the face of it; i.e. they're both responsible for what happened with the corruption and the Wild Rune.
With time being a key theme being shown in both the opening credits and how Ekko operates, it's looking like the theory that Viktor is the mage that saves young Jayve and Zimmena may be more likely than we think. But at the same time, even though we see in Viktor's new poster that he is able to thrive for some time, the plants that they experimented in did eventually wither and this may be a problem for Viktor as the next two acts progress.
Whether this means Viktor accepts or defies this rot to be in line with League Lore... I'm putting my faith in the writers on that one.
Let me know your thoughts!
#viktor#arcane#arcane viktor#arcane jayce#jayce talis#jayvik#leauge of legends#theories#arcane spoilers#spoilers#just to be safe
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