#rook here looks more like rook hunt than rook hunt has ever looked like rook hunt. like am i wrong
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suntails · 2 months ago
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etheries1015 · 11 months ago
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The Twisted Wonderland orange peel theory
The orange peel theory: A theory in which one requests their significant other to peel an orange for them. If they say yes, then it means they are willing to do small tasks for their lover. If they say no, it may suggest they are less willing to offer support, the theory says.
featuring: Lilia, Malleus, Trey, Rook, Vil, Leona, Ruggie, Ace, Deuce, Riddle, Jade, Floyd
Sitting around in the presence of your beloved whilst holding an orange, you glance at him contemplating something. You decided to put him to the test! Will he pass?
General warnings: Gender-neutral reader. Also if you don't like oranges/are allergic to them, just imagine something else! <3
TW: None! Just fluff <3
Lilia
Your fae lover sat at his computer playing away at his video game while you lay upon his bed fiddling with an orange in hand. You glanced over at him, turning around to lay on your stomach and holding out the orange.
"Lilia, love?" You asked.
"Yes, darling?" He replied, eyes glued to his screen
"Will you peel this orange for me please?" He paused his movements and turned his head to look at you with a carefree smile upon his face. Without hesitation, he grabbed the orange out of your hand and began peeling away at the skin and discard it in the garbage that sat next to his gaming desk. You giggled slightly and thanked him with a kiss against his cheek, Lilia removing himself from his computer and engulfing you in a hug tackling you to the bed.
"If you wanted my attention, surely you could have found something more creative than peeling an orange, my little bat~"
verdict: Pass! He had the wrong idea of your intentions, but he still won.
Malleus
"Malleus," You asked the tall male, interrupting his focus in crafting the gargoyle he had been paying attention to, holding out the orange in your hand.
"Yes?" He asked, averting his attention from his craft to attentively look at you. He glanced at the orange and flicked his eyes back to yours, tilting his head in confusion.
"Will you peel this for me, please?" Malleus had furrowed his eyebrows ever so slightly- a frown upon his lips as he studied the fruit.
"Are you struggling with peeling it by yourself?" He asked in genuine concern, grasping your hands to study them, "Are you experiencing any pain that is hindering your skills?" You giggled at his strangely focused pout while analyzing your hands, it wasn't even a moment later before he used his magic to lift the orange, peel it, and even take apart each of the slices before grabbing it with his hands and holding one to your mouth.
"Here, I shall feed you. No need to further strain your hands, dearest."
Verdict: Pass...? he has the spirit!!
Trey
The moment you were studying the orange dubiously with an interesting look of focus immediately caught his attention. You didn't even have to ask Trey before he was asking for you!
"Would you like me to peel that for you? You've been staring at it for a while," He chuckled. You smiled up at him and held out the orange with enthusiasm and a nod. He took it gracefully and peeled it perfectly, handing it back and throwing away the peels for you.
"You're the sweetest," You smiled whilst popping a slice into your mouth, Trey responding with a bashful smile and rubbing the back of his neck awkwardly.
"There's no need for that...you just seemed deep in thought, so it was more or less an excuse to bring that up. Is something on your mind? You can talk to me about anything."
Verdict: Pass with flying colors!
Rook
"Rooook!" You called out holding an orange to the sky, "Can you peel this orange for me, please!? I don't want my hands to smell like oranges!" You seemed to be calling out into the woods at nothing, but in reality you were sitting against a tree waiting for Rook to finish hunting. You decided to put his loyalty to the test. You heard rustling around before an arrow zoomed past the top of your head, piercing the orange out of your hand and hitting the tree.
Your jaw slacked open, mortified.
You trusted Rook with your life, yes, but he likes to test this sometimes.
"If that is what your heart desires, of course I shall peel this orange for you, my beloved!" He skipped over and took the orange off of the tip of the arrow and began to peel away at it. You stared at him in horror.
"...Rook."
"oui?" An innocent smile as he worked away at the...now miss-shapen fruit.
"Go get me a new orange."
Verdict: ...Questionable pass..? He went and got you a new orange, and peeled it properly for you.
Vil
"Can you peel this for me?" Vil glanced over with furrowed eyebrows and a frown upon his perfect features.
"Why do you require my assistance in peeling an orange? Are you unable to do it yourself?" The question was valid and innocent enough, but you were determined to go through with this challenge.
"Just do it, please?" You gave him puppy eyes, "I don't want to get the peeling under my nails." An excuse you felt he would be able to understand, surely!
"And you believe I do?" He retorted.
Touché...
You flashed him a pout, and he caved. Vil sighed and held out his hand for you to place the orange, slowly and with care removing it's peel. You gave him a bright smile and a little giggle, for you knew he always caves eventually when it comes to you. He loves that part of you though, how you seem to always brighten up at the smallest of things. It's a part of your charm.
"What are you giggling about? It's just an orange, silly potato. You get excited over the most random of things..."
Verdict: Pass with some push
Leona
"No." He was pretty immediate to reject your question. You began to whine and pester him.
"Leona! Please? Will you do just this little thing for me?" You gave him puppy eyes, to which he sighed exasperatedly and rolled his eyes.
"Why can't you do it yourself?"
"Because I want you to do it."
"That's not an answer."
"Why do I need to have a reason?"
"You woke me up from my nap to peel an orange."
"And?"
He turned around to fall back asleep, you responded with shaking his body and complaining to your lover. Leona turned his body and used his strong arms to pull you into his chest.
"Stop your whining and take a nap with me, herbivore. The orange can wait."
Verdict: Fail...? but in a weird way. You get it?
Ruggie
"Eh?" Ruggie looked up at you with wide eyes, "Peel an orange? Why?" You pouted at the brown haired heyena and placed your free hand upon your hips.
"Because you're my boyfriend, and i'm asking you oh-so-nicely..." He shrugged and took the orange, peeling it.
And then, when you thought he was being extra nice to you and peeling away the slices for you to eat, he took half of the orange and popped it into his mouth. Much to your dismay.
"My orange!!" You complained. Ruggie handed you the other half and laughed.
"What? There's always a price for labor, even if it's just an orange! Besides, you're my s/o, and I wanted it oh-so-bad...sharing is caring, right?"
Verdict: Pass...and you made him go get you another orange. In which he also ate half of before it got to you.
Ace
"Peel this for me," You said in the middle of watching a movie, holding out the orange. Ace eyed it dubiously before looking back up at you.
"Eh? Why can't you do it yourself?" He whined, "I don't wanna smell like oranges."
"Ace, please? for me?" He gave you a deadpan stare and you spent a solid minute just looking at each other in a silent battle. He then sighed loudly and obviously theatrically, snatching the orange away from you and peeling it (not without some attitude.)
"I don't get it...I've seen you peel oranges so many times. I don't think you actually care about smelling like oranges, somethin' else is definitely going on here!"
Verdict: Lowkey failed, but that's okay. Eventually, it worked!
Deuce
"Deuce, can you peel this for me, please?" You asked the blue eyed male, offering up the orange.
Deuce was pretty fast to jump to the opportunity to peel it for you. He likes when you can depend on him on such tasks that are seemingly mundane, it makes him feel important, that you trust him. Even though it isn't that deep. Grabbing the orange and peeling it with eagerness, you smiled fondly at him.
"Here you go!" He said proudly, handing you a...messily peeled orange. It wasn't very pretty, you could see parts of the orange where he managed to either miss some of the peel or scraped some of the main part with his nail by mistake. But that didn't matter to you.
"Sorry it isn't the best...I should practice peeling oranges so it's perfect next time. Huh? You were just testing me? Don't worry, i'll do anything you ask of me! It's important to work as a team, so you won't have to worry about doing tasks by yourself!"
Verdict: Pass, he's a little angel
Riddle
"Riddle," You said taking him away from his studies, "Will you peel this orange for me?" The red head set down his pen and looked over at you and then the orange, holding out his hand for you to give to him right away.
"Of course. Hand it here." You gladly gave him the orange and he peeled it perfectly, cleanly, and discarding the peels right away and standing up to wash his hands.
"I don't mind doing such things upon your request. It's a healthy snack too, much better than the chips and other things I see Ace and Deuce sneak around...hm? No, I don't mind if you eat your orange while we study. Now... where were we?."
Verdict: passed with flying colors (Already knew about this theory beforehand, but wouldn't let you in on that!)
Jade
It was pretty simple, you handed the orange while he was reading something, and he peeled it without you even asking. He peeled it while reading, handed it back to you, although handing you the peels to throw away yourself. You smiled and gave him a kiss on his cheek, Jade chuckling in response.
"Were you testing me with the orange peel theory? What, are you surprised I know of it's existence? I actually anticipated you would attempt it at some point. I see some of the things you like to look up. How do I know what you search online? ...hehe. That's a secret."
Verdict: Pass! ...with a few extra questionable things!
Floyd
"Haahhh?" He looked at you with his signature look of annoyance and dismay. "What'dya mean you can't peel an orange? I don't wanna either," He whined, going back to...whatever weird thing he gets up to in his free time.
"Floydddd," You pouted, "Please? for me?" He looked at you, then the orange. Then you, then the orange. This went on for a minute.
"Fine. I'll go ask Jade." You fled the scene before you could reap the consequences of your statement, hearing his loud protests from afar and the sound of scrambling to catch up to you...
Verdict: Fail. Big big fail. Sorry Floyd lovers.
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kiame-sama · 2 months ago
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Not gonna lie, Drider!Rook made me think about the story ‘The Most Dangerous Game’ and I can just picture him wanting to hunt Reader since he’s never encountered such an exotic and unique prey like a Human, as he’s vibrating from excitement about how his newest ‘Prey’ shall fair against him
He probably read stories about Humans in his youth and wondered before they went extinct, how they were able to survive without gills, scales, claws, wings, poison, etc or even without magic
Because Reader uses hidden traps and misleading tracks, Rook calls her ‘Mademoiselle Trickster’ (Mademoiselle is a title for an Unmarried Women in French) and felt his heart skip a beat seeing Reader use her intelligence, cunning and trickery to get the upper hand over him
Only he’s not going to eat or kill her, rather he just wants to feel the thrill of the hunt by chasing an endangered species (He has no intention to harm her)
But here’s a twist, the hunt is actually a common mating practice for his species of Drider (Or just his family) when it comes to finding a mate
There’s not really a lot of information about Rook’s family as he’s quite secretive about himself (Which I find ironic because he wants to know everything when it comes to his ‘Muses’)
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(I know the shadows over his eyes don't make sense given the pose and the angle of the lighting, but I liked the way they looked all darkened and menacing, so I kept the eye shadows for my own aesthetic.)
(Rook waiting in his web on the Pomefiore ballroom ceiling. He does this to observe the other students and document their habits and will even do this web building around campus in heavy traffic areas/popular gathering spots to stalk others more effectively. Vil will often throw things at Rook if he sees the Drider has built yet another web on the Pomefiore ceiling. His dorm robes aren't well suited for the upsidedown life, but he makes due and uses magic to keep his favorite hat in place on his head.)
- Rook would absolutely love hunting the little Human Trickster if only to experience the thrill of The Hunt. He wouldn't dare harm a hair on his sweet Human's head, but he would absolutely love a back and forth of Hunter and Hunted with them just for fun. He may not tell the little Human it is just for fun, seeing as he wants an authentic experience and a good hunt. Once he eventually catches his Human- and he will catch them at some point- he will be practically bouncing from the thrill of it all and only then will he inform the terrified Human that this was a game and not an actual hunt. Were it an actual hunt, they would not have seen a single hair of the Drider before he struck.
- There is little as exhilarating to Rook than a hunt for prey that knows how to fight back and evade him. Any traps his Human sets, no matter how flimsy or obvious, will only thrill Rook becuase he loves the idea of being hunted by his own prey. To flip the tables on such a skilled Huntsman only makes the game more fun. There is nothing quite like the thrill of chasing down dangerous game and it certainly gets Rook's blood burning hot and pumping.
- As Rook is a Golden Huntsman Drider, he doesn't often participate in web-building in regards to hunting his prey. He will build webs for many reasons in many places, but rarely ever will he build a web to be used in an actual hunt. Huntsman are a spider species known for wandering, tracking down prey, and foraging when needed, Rook is no different and is a voracious predator when it comes to the true hunting and gathering of prey. Naturally, this does mean all of his family shares this drive to hunt. Hunting is ingrained in a Huntsman's DNA so naturally they will also hunt prospective mates.
- Like their spider counterparts, male Huntsman Driders- upon locating a suitable mate- have a tendency to lay their legs in substrate and shuffle them back and forth to make a rustling or rattling sound depending on the substrate. Usually a hunter would not be keen to reveal themselves, but this sound can draw in curious prey and curious mates who are seeking the Drider making the sound. Part of this mating display is hunting their mates down and drawing them in with the sound before springing. Naturally, when they have their mates in their grasp, they don't let go easily as Huntsman Spiders are known to cling tightly to prey and even predators to stop themselves from being shaken off or dislodged from their quarry.
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astarion-dekarios · 5 months ago
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I did a live transcription of the Dragon Age: the Veilguard dev Q&A session today.
UPDATE/EDIT: I made a second pass of this and cleaned it up into a full/complete transcript.
Q: If you could belong to any of the main factions, which would you choose? 
Corinne: Listen Katie, you say softball but this is hard. I'm gonna cheat and I’m gonna give you two. So for fashion, the Antivan Crows all day long. their threads, you're gonna love it. For vibes though, the ones that capture my vibe, Mournwatch. Gimme those necromancers.
John: Those are good answers. I have one for fashion and for just general faction that I’d like to be a part of. Veil jumpers - who doesn't like a nice walk in the forest, you know, even if that forest is filled with horrifying monsters and terrifying anomalies, but uh, yeah.
Matt: For me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, and I think I’ve finally settled on them, and I think it’s just because pirate barbarian is just such a great combination of elements. Treasure hunting, plus beaches and palm trees and all that stuff, it’s a really good mix, so that’s kind of my default.
Q: I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning this and will we get the same companion conversations and banter as seen in the previous Dragon Age Games?? 
Corinne: Such a good question. Thank you to whoever submitted this one. I'll start and then turn it over to John Epler. As you saw in the gameplay reveal, this is a much more intimate experience. We pulled the camera in. For those that aren't aware, the reason why is we want you to feel like you actually are in this world, like you’re walking these the city streets of Minrathous, you’re looking up at the buildings all around you. You're a part of this place. It's much more intimate, and we believe as the narrative unfolds that this creates a lot more immersion. Now how this relates to the companions is in doing this, we went back and forth on it a lot, but we actually found that having two companions allows them more visibility and presence. We've talked about the incredible depth and focus we’ve put on fleshing out these companions, they're very fully realized, so here you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and release a volley of arrows, you can only get that because of this more intimate view. So I love the spotlight that’s been put on them. But I think in addition to the banter, one of the things people are wondering about is, ok but what about gameplay. Again, this has come about from our testing, working with the internal team and also our lovely our council of players. We just found that in the combat system, when you're planning your strategies, two felt like the right number to manage. Keep in mind, Rook has a lot of different types of actions: abilities, individual attacks that are more fleshed out than ever before. Timing and positioning matter a lot, so this really felt like the right balance. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say that I engage with the companions, I actively control what they're doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter.
John: So banter, honestly I don't think you could stop the writers from writing banters. I will say for myself, it's one of the more light but fun things to do. You get to write little stories, little arcs between the characters, and Veilguard is no different. Banter is still absolutely a core part of it. We've got global banter, you know the general stuff that you get in all spaces, as well as mission specific stuff. But yeah. It's definitely still a big thing, if anything it's the most we've ever done for pairings of companions. Beyond that, we’ve also made sure—and I mean, I’ve been on Dragon Age for a while, and I know there’s been an issue, you know, things like, “well, I don’t wanna miss this banter.” So we've even added stuff like interruptable and resumable banter as well, just to make sure that—because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other. Everyone loves hearing these little stories and relationships develop over the course of the game, and as mentioned before, companions are the heart of this experience. So we still have it, if anything like I said, you could not stop the writers from doing it, even if you tried.
Corinne: Well John, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field, do I get less interaction? Like do I get a scene with my companions interacting with a broader group more often? And the way you'll gather them around the kitchen table, there's just so many of those moments where they're all interacting with each other. Those are some of my favorite parts.
John: Yeah, and that’s a good callout, because I think the other side of it is, we aren’t talking too much about your home, but we also wanna make sure that they feel like they have relationships and a life outside of just the times you take a certain pair of companions out on the field, so we made sure that they have interactions there as well.
Q: How customizable is the backstory of Rook? Will we get to determine their past in the character creator?
John: Absolutely. So Rook has six different backgrounds that you can choose from. Each  one is tied to one of the major factions in the Veilguard, and each one sets out who Rook was before they were recruited by Varric. While that sets up the broad events, as you go through the game and have conversations either with members of your faction, other characters, you can define not just what those events were but what they meant to you – what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them a background in the world but letting you decide what that means and what that says about you is also a big part of it. And again, there are six different factions in this game. Two which anyone who’s played Dragon Age for a while would remember, you’ve got the Gray Wardens and Antivan Crows. We also have, in addition to them, four new ones because we’re in Northern Thedas. We’ve got the Veil Jumpers, Mournwatch, Shadow Dragons, and Lords of Fortune. A lot of different options, a lot of different backgrounds, and a lot of opportunities to define who your Rook was and who they are now.
Q: Will crafting return and has it been improved since Inquisition?
Corinne: Will crafting return? You can absolutely improve and customize your gear, yes. That is a big part of RPG progression, so yes you can improve and customize it. I will say though, it's different this time around, and it does get into spoiler territory so I'm gonna be a little cagey about it, but there might be a mysterious entity that assists you with that that will be an important part of the narrative.
Q: Can we kiss or romance Manfred the skeleton? 
John: I would say, not that skeleton, but we're not saying no skeletons.
Q: What were some of the development considerations that you had to take into account to ensure this game flows & functions with prior games & dragon age keep, if keep is being utilized? 
Corinne: We did an interview with IGN that goes into some of the details there. To summarize, we have taken a different approach on how you import your decisions this time around. It's now fully integrated into the character creator and serves a dual purpose, to be honest. It’s not called this in game, but I playfully think of it as "last time on dragon age". When I talk about its dual purpose, it's been 10 years since the last dragon age game release, so it serves as a refresher on critical events as well as allowing you to remake those decisions that are critical to you. The thing I love about it is it's very highly visual, it uses the familiar tarot card aesthetic, so it's actually a very visual and playful experience as you go through it. It is very much important to us that it's built into the client, though. You can play this game entirely offline, no connection, you don’t have to link to your EA accounts. That's been a really big request, so the refresher plus make those decisions in client, I think we're all pretty happy about that. I don't wanna spoil anything by revealing what decisions you can import. Y'all don't want the spoilers. But it's been a really interesting creative intersection for us. Because on the one hand, this is a whole new adventure. You're in northern thedas, these locations you've literally never been to before, so that affects what will matter and what we’re not using this time around as far as decisions. But obviously there’s some very very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so that's a factor.
Q: Will this next game be an open world game or is it just confined to Tevinter? 
John: Yeah, so you are in northern Thedas, but the game only begins in Minrathous. It doesn't stay there. I think one of the most exciting things for me, and again, I don’t wanna get into too much spoiler detail, but getting to go to and work with the art team, the narrative, the design team to build out these locations we've talked about, places that character have referred to as where they’ve come from, places that characters obviously in previous games have hailed from, has been absolutely exciting. So you do start in Tevinter, you do start in Minrathous, but again that’s not the entire game by any stretch.
Corinne: And the first half of it is, is it an open world game? We've gone back to what we believe delivers the best, most curated, intense narratives. So this is a hand crafted experience, it's mission based. Now these locations can open up, you can go back, solve mysteries, do some really great side content - not fetch quests, not grind quests, some really great side content. But I wanna be clear, it's a really curated, hand crafted experience.
John: Just to bounce off of that very quickly, the most important thing for us and what Corinne was saying about hand crafted, obviously we’ve talked about how characters, story, narrative are critical to us, and this has allowed us to build those experiences in a way that emphasized that really well while still tying it into the story threads and story beats.
Q: Will the companions have unique specializations like DA2 or the same as player?
Corinne: I think the best way for me to describe this is that yes, our companions will have abilities that are truly unique to them, but also the companions do fall into the archetypes of mage, rogue, and warrior. For instance, you might be surprised to hear, because she has a bow, but Bellara is in fact a mage, and I love that. Some of the abilities, the bulk of the abilities of the companions, are based on their own unique personalities. Neve is the only mage that is an ice mage, so you get distinct abilities for her. But because she's a mage, she does have access to abilities that all mages share, like Time Slow. We really like the balance there. It’s a good mix of representing their archetype, their class, and also their distinct specialization or personality or whatever you wanna call it.
John: Yeah actually, I would say the word personality is a great one, because all of these characters exist, have a story, have a history of how they became who they were, and part of that was finding that intersection between narrative and gameplay and making sure that again, we serve the needs of gameplay, but also allow these characters to exist as their own people, not just in conversation but out of conversations as well.
Corinne: I would also say that as part of that core mage kit, healing spells are there. So if your mages, you wanna make ‘em a healer, yeah.
Q: Will the Veilguard have tactical combat still? 
Corinne: Yes. Combat gets quite tactical. Obviously this is an evolution of the combat system. I talked about immersion, wanting to put you in the world like you’re actually living and existing in it, but it is very tactical and I will say we have a robust difficulty system. The tactics are increasingly important the higher difficulty that you go. So if you’re showing up for a highly tactical experience, I would crank that difficulty in particular. But I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets in and out of combat, there’s a reason for that. As the game progresses, you didn’t see this in that opening hour of the game, but it will display strategic information on the enemies, so what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to, so your type of abilities, leaning into elemental gameplay matters a lot.
I would also say, this is a long answer because it’s such a great question, tactical decision making also takes the form, I would say this is front and center, of coordinating your ability usage between Rook and your companions to create synergies and or really devastating, we call them detonation combos. So let me give you a couple of examples, because it can be really hard to visualize, so hopefully this helps. One of the tactics that I personally enjoy in my own builds, I just recently played as a veil ranger, I love it, it’s one of my favorites. if I'm fighting fade touched enemies in Artlathan, I like to use Bellara's galvanized tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve – Slow Time affects the world around you, but it does not affect you, so you clump them up, you slow time -- and then with Rook I come in and do a devastating AOE or damage over time spell or ability. And it’s even better if it's a lightning based ability, because the fade touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategies and tactics. We did talk about the devastating detonation combos, that's one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook or the companions together. When I build out my team and I'm going into a mission, I try to ensure that I have at least a couple possible synergies, detonation combo synergies, between my team. It might be between Harding and Neve, Neve and me, or both. So here, I'd go into battle, pause time, open the ability wheel, get information on the enemy – and the wheel will actually tell you that there is a synergy combo, you  might have seen a screenshot that says “combo available” – it will remind you of synergies between companions, you can queue both of those abilities up at the same time, close out of the pause time menu, they’ll both execute, both abilities will happen. Then the detonation AOE happens, applies debuffs to all the enemies in a radius of it. It's so satisfying. I can’t wait for yall to see it, but the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity costs. I could spend the rest of the session talking about this, apologies for being long winded, but this is one of my favorite parts of the game.
Q: Can you choose rook's pronouns? If yes, is being non-binary an option? How detailed is the character creator?
Corinne: Well yeah you can select your pronouns. Absolutely. You can actually select your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing. Yeah, you can be non-binary, we have he/him, she/her, they/them. Yes. Emphatic yes. How detailed is the character creator? Oh my goodness, yall. Very. I don't wanna give away too much just yet but it's very very deep. It has been revealed, it’s out there in a couple articles about the focus on hair, the focus on skin tones that are done respectfully, full body customization, hell yeah, we love to see it. But we’re gonna come back, we’re gonna show you a lot more on character creator, but we wanna make sure we have the time and space to do that.
Q: Will there be a photo mode in game? 
Corinne: That is something we’re actively looking into, we know there’s a ton of interest, so stay tuned on that one, but we are very much looking into it.
John: I can add too, that is a feature that we like, we like the idea of, and it’s not just player facing, but internally it’s a really helpful thing to have that as we’re building things out, so we’ll let you know.
Corinne: Yes, yeah, absolutely. We are as geeked on that possibility as you all are.
Q: A lot of people were asking about abilities. Are we going to be limited in how many abilities we can pick from the wheel?
Corinne: Ability wheel does have a capacity. You have to choose which three abilities you wanna bring for Rook, which three for  a companion, and which three for another companion. What I like about this is there is kind of an emergent gameplay depending on who you and your companions are coming into a mission with. Now the reason for that is it actually creates a really interesting balance between strategizing, having to do that strategy about your combat kit before the mission, and then the tactical decisions once you're in the field deciding what to do. I want to clear one thing up, while there are three ability slots for Rook, there's so much more than that - other actions that you can perform directly from the wheel like you’ll have an ultimate ability associated with your class or your specialization, so there’s variants there. There’s a type of items you can get that function like abilities, they’re typically like buffs and enhancements, in the form of runes, so you’ll control that for Rook and/or the team from the wheel. You may have also seen that you can direct which targets your companions can focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing with your companions. When you issue those commands, that too will proc depending on the gear they have equipped, really interesting and strategic effects. They can be more ability like, more like proc’d effects, there’s just so much from the wheel that once you get in and see everything working together, becomes more and more apparent.
Q: Will fireball and cone of cold be back as spells in Dragon Age: the Veilguard? 
Corinne: All these combat questions, really good. Fireball and Cone of Cold aren't specifically back, however their successors are, frost nova and meteor. These serve the exact same combat role and function as those other abilities. I would also say it gives them quite the glow up. Meteor in particular, so satisfying nuking a group of darkspawn with a well placed meteor. It’s wonderful
Q: What accessibility features are available? Arachnophobia mode? Mod support? 
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too. My partner always laughs at me, I’m just terrified of them. That said, that's one we're going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you we have spent a lot of time thinking about this topic, so that you can play the game in a way that really works for you. I'm excited to share that with you when the time is right.
Q: How long is the time skip from Inquisition to the Veilguard? 
John: Anyone who's paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change and they morph over development as we see how longs things are taking, but for Veilguard we were actually pretty consistent from the start that it's been about 10 years since trespasser, as you may or may not have noticed, Varric's become a bit of a silver fox. I’ve seen a lot of comments about that on social media. Yeah, 10 years. Solas's ritual has taken time to set up and you’re kinda coming in at the end of that hunt.
Q: Is Solas still bald? 
Matt: Yeah. I mean if you’ve watched the gameplay thing, we can all confirm that Solas is still bald, Solas is still Solas. I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitor, but once you get a chance to play a little bit more, maybe you’ll – In Thedas, ancient elves go bald when they are millenia old, so Solas wasn't always bald. So if you end up seeing what Solas looked like in the past, things might be a little different. Now that said, I’m sure some of you are wondering what happened to Solas’s wig from Tevinter Nights. I’m sure he still has it somewhere, so… It’s his most important possession.
Corinne: Some pride there, huh.
Q: Will we be able to change companions appearances and outfits or are they fixed, similar to Dragon Age 2? 
Matt: Dragon Age 2 was, we loved how the followers turned out in that, but it was sad given our constraints that we had to keep them with just one basic outfit. We really tried to make some space for them this time around. They have iconic color palettes and things like that, but they do have a wider range of appearances that you can find for them, some are just cool but then there are some  that are tied to directly to their narrative and just kind of what’s happening in their life.
Q: Will we be seeing or visiting Kal’Sharok? 
Matt: What’s been really cool, so in previous games, we’ve kind of alluded to this before, it was a lot of fun to hint at the locations that were off the map, the mysterious places you were not going, and so you could just bring in some props, some characters, a piece of art, things like that. Even Tevinter was only vaguely hinted at and we’d just add drips and bits and pieces, so that stuff was really fun. In the Veilguard we’re actually getting to visit a whole lot of those locations that had only been hinted at for real, so you do actually run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means that we're not completely filling out the map, and that there are new things we can start hinting at and we can start drip feeding. It’s kinda fun, I’d say for what we can show of Kal’Sharok and other locations, there’s more to do.
Q: Will the dialogue wheel/options be similar to Inquisition and Andromeda in the sense that it's more tone based?
John: We have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle, anyone who’s played a dragon age game and remembers what they look like. In Dragon Age: the Veilguard, we have tone wheels which are roleplaying your character picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions, and choice wheels which are, I don’t have a strong emotional or tone tie here, but I do want to make a choice based on what I do. Investigate’s obviously return as well. We want players to understand as much as possible what it is they are going to be picking, we want the choice to be clear even if one of the best things about consequence is making sure that’s not entirely clear.
Q: How extensive are Rook’s dialogue decision trees? 
John: Huge. Again, it’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying, but also choose outcomes of conversations, choose how events unfold. Again it’s a Dragon Age game, we wanna make sure we also react to decisions you’ve made. So for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you'll have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to be entirely new dialogue trees, as well as based off decisions you’ve made throughout the game, so again, making sure the game feels like it notices what you’re doing is a huge part of how we’ve written out the dialogue wheel and dialogue trees in this game.
Q: All companions romanceable by all player characters regardless of race and gender? 
Corinne: Yeah, yeah. We have talked about this in some of the interviews, I’ve seen a few articles about it, so I'd recommend everyone check out those articles, but let me just give you a quick interview. Each of the seven companions has full romance arcs and they are romanceable by all genders. Absolutely. But something that’s really important to us on the team, and so I just wanna make sure and double down on, that doesn't mean playersexual. If anyone’s unaware of what we mean by that, it doesn’t mean they conform or twist their identities to who you the player are. They won’t suddenly have a preference for men or women based on what you’re playing. Instead they have their own fully fleshed out identities. They are true and authentic to that. So in this game they are all pansexuals, they all have histories and romances, sometimes you’ll hear about preferences and things of that nature. And what I really love is if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because it’s one of my favorites. I’m gonna put a question back to the community though. I’ve heard we’re going with Laash for that ship name? You tell me what is that ship name?
Q: What are the markings on the faces of the elven warden and veil hopper?
John: So there’s quite a few, I think more than we’ve done before, tattoos from various cultures. We're bringing the vallaslin back of course but there's a ton of different options, especially when we’re going into these new regions. Each area has its own kind of visual language for that. We are bringing the vallaslin back and a couple characters have them, but we've customized them a bit. They’re a bit more specific to their personality.
Q: What are you as a developer most proud of and excited for players to experience? 
Corinne: I suspect for most of us, myself included, it's the depths and authenticity of the companions journey along with on their arcs, learning about their hardships, what they care about, being by their side. That authenticity is just so good, they all feel like my dear friends. But I have to say, the closest runner up for me has to be the character creator. Has to be. That character creator, the makeup options, the range of sliders... I'm a Qunari fan, so even just the way you customize the horns and combine that with the really great looking hair. Character creator has to be my very close runner up.
Matt: As far as what I can say I’m most proud of on this one, I can speak for the art team, we worked incredible hard to make the story more visible than ever. Games are a visual medium, but sometimes it's easier to do things in text format or written in a codex somewhere or alluded to off screen, but we really leaned into trying to make sure that every design, prop, character, environment, that the effects we’re choosing, all these choices were putting the story on screen so you can see it unfold, and I think having worked on all the dragon age games, I'd say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat and kind of combine both Corinne’s and Matt’s answers. Honestly the companions for me are the absolute highlight. Just being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we've ever done, not just on Dragon Age but in BioWare in general. Each companion has their own story arc you can go through, decisions you can make. They really do take center stage. As you play through them, you see the care and love that the team has put into each and every one. I mean, there’s moments in each arc that make you cry, make you angry, make you excited, and the way they integrate into the story as a whole for me is something that’s been really fun. Finding ways to bring these characters together, ways to bring this story, this narrative, of you know, you need to put together a team and stop the end of the world, has been absolutely exciting and thrilling. And again, you see the team's love in every single piece of it. As for what I’m most excited, Dragon Age has been part of my career and part of my life for literally the last decade and a half, I’ve worked on it since Origins, and there's something about the Veilguard that feels an amazing mix of novelty and familiarity, it’s like coming home in a way that I feel is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. Going to parts of the world, seeing things we’ve never seen before, and just getting to take this amazing world and series and expand on it and build on it in ways that I’ve just been, honestly an absolute thrill, the best part of my career, and I’ve been in games for 17 years now and this has been the absolute highlight for me, so that’s what I’m excited about.
Corinne: I just wanna yes and that. I so completely agree with you. There’ve been times in companion arcs where even knowing what's going to happen, we work on the game, with some of these decisions, I've had to set down the controller, let out a heavy sigh, and go “oh my god, what am I gonna do here?” The depth of them is wonderful. I do wanna put this out there, when we talk about as a developer what we are most proud of, can we just give a big shout out to the dev team? I am so proud of them. This team has poured their hearts into this. Anyone from BioWare who’s listening in, thank you so much. Y’all are just the best.
Q: Why does Varric have dark hair now? 
Matt: He's been adventuring for a while now. His hair is more gray, but he's been in very dark scenes so far, so we’ll see him in some more contexts.
Q: Will the Inquisitor be appearing in the flesh or are we just choosing their major DAI decisions?
Corinne: Yes they will. The Inky does appear. We've know how attached y’all are to the Inquisitor, we’ve seen the love for your OC. Yes, the Inquisitor shows up. We'd already confirmed that a few places, so let me just say you can also customize them and it includes some of our new customization options. Yeah they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think beyond that, the story of Solas and the story of the Inquisitor obviously are tied together as much as any story, so it would have been strange for us not to bring them in for this one. They’re gonna be a part of this story.
Q: Will there be any planned DLCs and transmog armor? 
Corinne: Right now our focus is entirely on the quality of the game, it's so important at this stage for us to be all in, all attention on finishing this game and delivering on the quality and the promise of it. So that's all I can really say on it, we're 100% focused on this being the most complete game we can make it. I wanna emphasize, there's not gonna be any microtransactions or battle passes, you don't have to connect online. Our focus is making this the most complete single player we possibly can. Now this was kind of a twofer question. Will there be transmog? Hell yeah. I’m the kind of player that believes fashion is the real endgames. Yeah there’s a transmog system, absolutely. It’s sick.
Q: Will any of the characters be asexual? 
Corinne: Such a good question. So, look I'm gonna be really forthcoming with yall and a little bit vulnerable, I'm ace. I'm a gray ace, I don't mind sharing that, I’m kind of public with it. I will say though that none of our companions this time around are explicitly ace. We look at the characters, their motivations, who they are, we always assess is this the right time. This time it wasn't. What I will say for everyone on the ace spectrum on there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. And I do see some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Q: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: OK, this gets a bit spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna wanna be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits, and perks to give you a ton of flexibility in your magic. Gonna go off script just a little bit because I’ve seen “just tell us about the specializations”. I’m not gonna tell you the deets, but there is a necromancer one. There is an elemental one, and there is one that’s actually more of like a combat mage. It’s my favorite.
Q: Can we name the griffon? We also have a griffon emoji in this Discord server.
John: Excellent. So, someone in your party, again, spoilers, may have already named the baby griffon, but don’t worry, Assan is a very good boy.
Corinne: All these griffon emojis, y’all are killing me.
Q: Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that, but narratively it serves kind of a different purpose, but also the same purpose. As far as customization goes, there are elements of it that change over time and some things you can adjust. I don’t know how much we’re really going into that at the moment. One thing I like about it is that it definitely does start to feel very much like home over time.
Q: We need to know, does pasta and noodles exist in Thedas? 
Matt: I’ll take it as a chance just to geek out about worldbuilding. Again, the Veilguard for us is a really kind of dream opportunity to go to places we've only ever heard reference to or we’ve seen in set. In going through the world building process, and trying to build these things out not just as neat things from the IP, but also as, if you’ve read about this stuff, you've got your own version in your head, you’ve imagined what it might be like and you're probably hoping for something spectacular, and our brains are always far better at creating this stuff than any game developer or any artist can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. That can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture and costume design, and also food. This time around that was one of the many things we did look into to try to catch the character and feel of a place to make it feel believable and lived in. So that’s my really long answer for yeah, I'm sure at least one place does have pasta.
Q: Are we getting a mabari?
Matt: Ooh, that’s a good question. I will say you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so in this particular instance, no, you will not get a mabari, sadly.
Q: Can we pet the griffon? 
John: You, I’m really sorry to have to be the one to tell you—Nah, I’m kidding, yes you can. It's not even just petting the griffon, I've actually hugged the griffon, so that feels like even there a step up.
Matt: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see Assan in chat if we wanna see him in the Lighthouse hanging out? And hey, y’all, this was so important to the team, too. Like this is the team’s like, just huge support for this feature, so props to them.
Q: Will we get to see any of the character creator before the game releases?
Corinne: Yes. Yes you will. You've probably seen we are laying out a roadmap for what we're gonna show and when we’re gonna talk about it. You will see it  as we get a little closer to launch.
Q: Will we be able to play as a qunari dwarf elf or human? 
Corinne: hell yeah you will. All 4. And all 4 have that full body customization. I already talked a little bit about, I’ve always loved the qunari, I will say in Dragon Age: Inquisition it was hard to get a good looking qunari hairstyle. So yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also related to this, your lineage gives you a lot of really unique dialogue options. So that’s really one aspect of choosing your lineage as well.
John: So actually just to bounce off that, earlier questions about backgrouds. Each lineage, depending on the lineage you choose and the background you choose, there are some specific callouts to, for example, if it’s a Mournwatch, Mournwatch being from Nevarra and mages, if you play as a dwarf, obviously your experiences in that faction is going to be different from, say, a human or an elf, so there are also specific callouts tailored to those combinations and, with the intention of giving each lineage a little flavor as to how they fit into that faction as a whole.
Q: Where is barkspawn and is he ok?
John: Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden. Don’t worry, he’s fine. You may ask yourself, “but John, it’s been so long.” To which I say, Mabari live exactly as long as they need to.
Q: Will Rook have a set of default name?
John: Yeah, so Rook’s last name is defined based on their faction, again we wanted to tie that into your backstory, but also there's a name generator that can give you a selection of first names, obviously if you wanted to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little more difficulty coming up with a name, so for example you name every single character Bob because that’s the only name you can think of, we also give that opportunity for that generation.
Q: When will the voice acting cast be announced? 
John: We worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast, we’ll be talking about it more over the summer, we’re not quite ready to announce names yet.
Same answer for collectors editions and preorders, and required PC specs.
Q: Any special musical guests? Tavern songs? 
Corinne: Yeah there are tavern songs and a huge credit to the audio team and performance teams, because they’re pretty great. There’s one at a little tavern in Minrathous called the Swan, and the song you hear there might just be my favorite of the tavern songs.
Q: DA2's main theme brought back motifs from DAO main theme. Can we expect DAV to recall more or less of that original thematic material than inquisition? 
John: We are not quite ready to talk about music yet in specifics. But in broad strokes I can say that the process for us is always the same. Working with the composer, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to maybe specific characters, it's very in depth process and a very collaborative process. We have some fantastic audio people on our team that have done some fantastic work, that have done an amazing job working with composers and with the team as a whole to make sure that again, we said earlier about cohesiveness, making sure that the music feels like a cohesive part of the experience.
Q: When writing the overall story of this game, what themes did you want to have as the prominent focus? 
John: Again, it’s interesting. When writing these games, and this has been true on every Dragon Age I’ve been a part of, what you start with and where you end up aren't always necessarily the same. Sometimes you start writing a theme, you realize actually it’s more interesting if you attack it from this angle, or maybe it ends up twisted a little bit. I will say for Dragon Age: the Veilguard, from the beginning one of the biggest themes has been regret. How regret shapes people’s lives, how they deal with their regrets, how maybe people move past regrets. Each of the characters and the story as a whole have elements of these. We wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing.
Q: Can you play a dwarf and does the world react to your race and backstory?
John: Yes, you can play as a dwarf. Yes, the world does react to your race and backstory. And again you’ll have unique dialogues or unique conversations based on that backstory as well as that race.
Corinne: And to give you a little nugget here because I saw it scrolling through real quickly, you have beards. So when I think of dwarves, I think about glorious, fantastic beards. Hell yeah we do.
John: Yeah I can say, as somebody who plays a lot of games, the character creator—I don’t know what magic they did, but the beards, they feel like a beard should feel like, it’s great, they look awesome.
Q: Will our heroes and companions leave us if we go against their wishes? 
Corinne: Do y’all just love pain? Do you want us to make you cry? Um... if you go against their wishes and make decisions they don't like, I will tell you, you can piss them off, they might not agree with you, and they will take some time away. That said this is the biggest threat to Thedas we've ever seen, so they will always be willing to defend Thedas, but yeah you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah they will, UNLESS…
John: No spoilers, Corinne. No spoilers.
Corinne: Alright, alright. But they want it!
Q: Did any songs, books, movies, or anything inspire character writing? 
John: Art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention. I don't think that any characters have a direct reference or inspiration, but yeah, they're all inspired by the things we do both in the real world and in the media we consume. And you’re gonna see elements of characters that yeah. The things that we’ve enjoyed show up in these characters. For me it comes down to, writing can be a deeply personal experience, so even if you don't intend for it to be the case, parts of you will show up in the characters. I think that’s true for all the characters in the Veilguard. Sometimes it's exploring things about yourself that you may like or may not like, and sometimes exploring things about characters you like or don't like. So that’s my longwinded way of saying yes, it’s impossible to not have that happen when you’re creating art, but I don’t think there’s one where you can say, “oh this is this character, this is this character.”
Q: What was the thinking process behind making Harding a companion this time around? 
John: When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She has always been a fan favorite obviously. But I think beyond that, it's something that Harding's writer wanted to explore, there was more of a story to tell there and more perspective. And beyond that Harding also has a strong connection to Solas, to Varric, and the events of the last 10 years. So I wouldn’t say it’s always been but I’d say Harding’s probably one of the first ones we settled on as like yes, this is a character we want, and the writer had a story that they wanted to tell with her, so it just made sense.
Matt: You know, actually, to piggy back on that, that’s something I hadn’t even thought about that much and it’s not a huge part of her character, but she tends to be one of the people that have the most insight into who he was.
John: Yeah that’s exactly—that’s a great way of looking at it, too, it also provides you with a little bit of perspective, for players who’ve been around for previous Dragon Age games, but also for new ones, who was Solas? What kind of character was he? Yeah it’s a great, using characters to provide windows into the world is honestly one of my favorite things.
Matt: And when I say was, I just mean in Inquisition.
John: Yes, that’s exactly, yes. Thank you for correcting that.
Q: What approach are you taking to quest and world design in the Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We wanna make sure that each quest provides either a perspective on the world, a perspective on the characters, or it feels immediately and obviously relevant to what you’re doing here. You’re here to save the world. At the end of the day, one of the things that we heard loud and clear was the feedback about how relevant, or in our case not relevant, previous quests have felt, so for Veilguard, we really wanted all quests to feel like something somebody faced with the end of the world would believe was necessary and important. So again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that the Veilguard would do. This is the kind of thing that my hero would do. Especially faced with the end of the world.
Corinne: That’s really good, John. That’s so right. I would just again double down on how hand crafted all the quests are. Whether you’re doing the main story or you’re journeying with your companions or you’re out exploring and you encounter a mystery, everything's hand crafted, intentional, we spend a lot of time listening to what yall said, and of course everyone has slightly different tastes, but you're not gonna be gathering shards in the Hinterlands. Everything is built with intention and they’re lovingly handcrafting the experience.
Q: Are there any locations in the game that can only be accessed by making specific story choices? 
John: So I don’t wanna get too much into spoilers here, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the choices you make have an impact on how these spaces exist and develop.
Q: Will we be able to control companions in combat?
Corinne: If Rook gets KO'd, the player character gets knocked out, this time around it is time to reload your save, or better yet, the companions have really interesting progression. You can spec them out to be able to revive you, but that’s if you’ve invested in their progression and what they can do. And that said, I mentioned this earlier but I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games. So like that’s interactivity between them. Once you play it you’ll see just how engaged the scene is.
Q: Will Solas still occasionally or dramatically speak in iambic pentameter? 
John: I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter, and then I very quickly gave up. Massive kudos to Patrick who always writes Solas so well. Again, Solas is a returning character. It's the same Solas you know and love or hate depending on who you are. The same writer. So I think this is, the answer is yeah, it's Solas.
Q: Will our decision of who was left in the fade be important? 
John: While that decision does not show up—not for the Veilguard, now that said, that doesn’t mean that’s not a decision that won’t ever be important in the future. Not for this one.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in Reboot.
John: That’s a deep cut! The sound of my childhood.
Q: Will we have mounts again? 
Matt: No, mounts were, they addressed a need in Inquisition that we don't have in Veilguard, and you’ll see why when you get to play.
Q: How is the side quest design? Will they be mostly story based or will there be a lot of radiant and quests for power like in Inquisition? 
John: We talked about this a bit earlier, but they are all hand crafted and story focused. The narrative, the companions, not just the companions but the characters and the world as a whole, are so much at the core of the Veilguard that anything other than handcrafting quests just felt like it would be a disservice to the game we were building.
Corinne: And maybe we can clarify as well, because with power was such a devisive mechanic in Inquisition, there’s no mechanic like that that blocks your progression until you fill a bar. That’s just not a thing in this. You have the autonomy to engage in these quests as you like, there’s no grind out gates before you can progress.
John: That’s right. Again we want to make sure that doing this content feels as natural and part of the logical flow of the story as possible.
Q: Will there be a similar system to war table? 
Corinne: We haven't talked much about the player's base, the Lighthouse, and we're gonna save that, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that's an area that we'll leave for you when we talk more about the Lighthouse and when you have a chance to hop in, you’ll be able to see what those unique purposes are.
Q: If there is dual wield for warriors, is it dex or str? 
Corinne: So we did wanna bring dual wielding back. It is part of the rogue kit this time, warriors are really focused on mighty two handed weapons, I can’t wait until you see, when you swing those weapons there's a real heft to it, and then of course sword and shield. So we’re leaving the dual wielding to the rogues, but you can see, the amount of hits you can get in in rapid succession dual wielding as a rogue is really satisfying.  
Q: What have been some of the challenges and advantages of working on a single game for so many years? 
John: That is a fantastic question. I have often joked, and I don’t know how much of a joke it is, that when this game is out and I suddenly don't have to keep all these pieces of game and lore and story and everything straight in my head, I'm suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brain power freed up. But for me it’s just, the thing that keeps me sustained is just knowing the game we're building is the right one. Knowing that the pieces are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work the team has been doing. I’ve been on this project since the start, and even today I see things on a daily basis that I’m like holy smokes I can't believe what the team is doing, I can’t believe how good this looks. It's a huge game and I don't see every piece every day, so I get pleasantly surprised on a daily basis. Sometimes if I’m having a particularly long day, I'll spend about an hour late at night just watching cutscenes come in, watching the work coming together, and just sitting back and being like, holy smokes, I can’t wait for someone who hasn’t seen this every day as I have, to see this and just be blown away by the work.
Corinne: It's been very real, hasn’t it? I will just say speaking on behalf of the dev team, everyone's working so hard and putting so much passion, so much of themselves into it. This is a franchise they truly love and seeing your support cheering us on has meant a lot to them. So let me just say thank you to all of you.
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offorestsongs · 7 days ago
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designs for my Rapunzel/fairy tale AU! because i still have worms in my brain!
some more lore for this AU under the cut <3
🩷 Lysander was raised by his grandma, a witch; he lived in a tiny room on top of a tower in the middle of the woods, spending most of his days alone, cooking, cleaning, embroidering, caring for the plants on his windowsill — anything, really, that could help him occupy his time
🩷 his grandma was strict, always controling how he looked and behaved. she kept insisting that Lysander should keep acting like a "real lady"
🩷 she also kept telling him that he should never leave his tower. a stain on the family's honor should better stay hidden. and besides, it's not like he could ever survive on his own, could he?
🩷 despite that, on the day of his 19th birthday, Lysander runs away. he's been preparing for this for quite some time; sewing himself new clothes, storing food
🩷 his goal is to find his parents. he's never meet them or doesn't know much about them, but they have to be somewhere out there and they surely can't be worse than his grandma, right? right?
🩷 i wrote a whole fic about his first meeting with Rook here if you want to read it, but the tl;dr version is that: while in the forest at early morning, Lysander loses his shoe in the dark and accidentally gets caught in one of the snares that Rook set up in the woods
🩷 Rook doesn't actually live in the woods. his family are merchants (well, that's what he says, anyways), quite wealthy ones at that and their summer estate is located near the forest
🩷 Rook has seen Lysander before — he would come across Lysander's tower during his hunts and stop to watch the boy thru the window
🩷 basically they go searching for Lysander's parents together and go thru all the fun classic "fantasy adventure journey romance" tropes (yes they had to share a horse and yes there was only one bed in the tavern, why are you asking)
🩷 idk i haven't gotten that far yet lmao
🩷 there are other characters that i want to be involved but i haven't thought about that yet also lmao
taglist (ask to be added <3): @thehollowwriter @tixdixl @scint1llat3
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cosmiccrushes · 10 days ago
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The Potential of a Painting
Solavellan || 2.1k words
on ao3 here!
summary: Lavellan visits the Lighthouse for the first time and finds, upon its walls, something she did not expect.
notes: I'm just obsessed with the idea of the frescoes in the Lighthouse being Solas' venerations to Lavellan. And her having to process that. I cannot stop thinking about it
***
The Inquisitor's boot connects with smooth, flat stone as she steps through the eluvian. 
“Home, sweet, home,” Rook says as they step through the mirror behind her. 
“Is it sweet?” Inquisitor Lenore Lavellan asks, tilting her head thoughtfully at Rook. The idea of Solas having a place, comfortable and safe, to return to after leaving his bloody trail through Thedas stirs her emotions into a muddled brew. Not quite rage, not quite relief. Bitter on her tongue. Telling in the warmth it spreads down her throat, through her stomach. 
Rook shrugs their shoulders. “Eh, it grows on you. Strange to be in a place that keeps expanding and changing as more of us arrive.” 
Strange indeed, Lavellan thinks. That Solas would choose to live in a place capable of transformation when he himself has refused to evolve. She’s heard all about this Fade-touched place from her various reports and letters from Varric. The Lighthouse- where rooms appear to accommodate Rook’s growing team. A place that seems to be made for community, to provide for its occupants. Yes, strange that Solas, who’s chosen to walk his lonely path, would take his rest here. Then again, did the Dread Wolf ever rest? The last decade spent always a step too far behind him would suggest otherwise. Her own restless nights would demand it. 
“So, a tour first? Or,” Rook pauses, “Would you like to see Varric? He's resting in the infirmary.”
Lavellan smiles at Rook’s kindness. It's been many moons since she's seen her dear friend, yet, “Thank you, Rook. But a tour first, I think.” 
Rook nods, sweeping their arm forward. “Right this way.” 
She climbs the steps from the eluvian’s chamber into a wide, circular space. Her gaze is immediately drawn upwards. Her lips part in awe at the beautiful, mysterious contraption spinning in the center of the room. 
Rook is watching her, something of pride in the curve of their mouth. “Yeah, it's breathtaking.” 
“Mmm,” Lavellan hums, rotating in a slow circle, as her gaze hunts hungrily across the low tables and chairs, prowling for signs that Solas was ever here. 
Rook’s voice breaks through her focus. “This is the main entrance hall. We take a lot of our meetings gathered here. The fireplace has a nice ambience for discussing the downfall of ancient elven gods.” Rook shrugs their shoulders playfully. “Since we're already downstairs, let's see the music room first.” 
“Music room?” Lavellan asks sharply, a memory glinting like the edge of a knife before it plunges through her. 
***
“Yes, vhenan, I've been known to dabble in piano.” 
Lavellan stares at him doubtfully. “You? Play piano?” 
Solas gives the tiniest shake of his head and his lips pull at the edges, like he's fighting back a smile. “I've dabbled over the years, yes. Is that hard for you to believe?” 
She leans an elbow atop her balcony, resting her chin in her hand. “It's hard to imagine you dabbling in anything. You seem more of an, ah…” She taps a finger against her bottom lip as she searches for the right word. “A deliberate pursuer of things.” She looks back at Solas. His eyes are fixed on her lips. 
“Ah, yes. I suppose I can be rather decisive in my drives.” His gaze finally lifts to her eyes. “Most of the time.” 
A warmth spreads through her at his words, and she thinks, not for the first time, that perhaps Solas had rather meant to dabble with her. Had stumbled into something far more definitive than he intended.
“Maybe it’s just surprising that you would have a more idle hobby.” 
“I paint, do I not? It is not so far reaching that I might enjoy leisure time with other arts.” 
Lavellan laughs, wide and open-mouthed. “Solas!” She gasps between mirthful breaths. “You don’t dabble in painting. You create-” She shakes her head, picturing the beautiful murals adorning the walls of his room. “Masterpieces,” she says softly. 
Solas stares at her like she’s the sun. Warm and bright, but difficult to look at for too long. He’s always watching her like this. With a reverence and longing that makes her ache. He’s just as likely to reach for her in those moments as he is to turn away, as though afraid she might scorch his skin. 
“Perhaps I can hear you play, when this is all over,” she gestures vaguely at where the sky is torn open, bleeding Fade and demons. 
Solas’ answering smile is brittle and breaking. Like bark peeling off a tree, revealing the growth of something new and harder underneath. Many of Solas’ smiles were like this. It maddened her not to know what they meant. 
“Maybe, vhenan,” he replies, his fingertips reaching to brush gently against her temple, trailing the shape of her vallaslin. It did not feel like the potential of a promise though. More the doleful caress of a decision already made. 
***
“Yep, a music room, complete with a piano!” Rook is saying, striding across the room to reveal a round door in the wall. Lavellan follows them down a long hall, drawing a deep steadying breath through her nose- that she immediately exhales sharply in a quiet gasp as she steps fully into the music room. 
Paint is splashed across every wall. Perilously parallel to the frescoes Solas created in Skyhold. As if sensing the lurking danger, her heartbeat increases its pace. She half expects Solas to look up from one of the armchairs, a book open on his lap, old elven endearments on his lips.  
Rook is saying something, but Lavellan cannot hear over the rushing in her ears. For across the walls, is the story of the Inquisition. Just as Solas once painted it in a tower room that smelled of earth and spice. If she could force her lungs to draw breath, would she be able to smell his scent lingering here? 
“Inquisitor? Inquisitor?” Rook's concern is etched across their brows when Lavellan looks at them. “Are you okay?” 
Lavellan nods slowly. “Yes, sorry. I'm just… taking it all in.” 
“Right,” Rook says with the undercurrent of knowing there's something more to it but being tactful enough not to ask. Lavellan's fondness of Rook grows by the moment. 
Rook leads them from the music room, re-entering the central chamber. “I'll show you the upstairs rooms next. It's amazing- everyone has their own chambers, curated specifically to meet their needs. Somehow, the Lighthouse knows what we'll require.” 
Lavellan's footsteps are heavy on the stairs, her mind tumbling through time. She watches her feet lift from step to step in a detached sort of way. She feels weighed down by the past. A past she didn't expect to encounter here. A past someone did not warn her was gaping open here, hemorrhaging from the walls. 
Color at the corner of her vision catches her attention. She turns her head, footsteps faltering as she crests the landing to the second floor. 
Now she's not just weighed down, she is falling. Plummeting to the bottom of a well where she floats, weightless, at the edge of drowning. One mouthful of broken heart away from going under. 
She spins to look out at the other walls on the second floor landing. Every single one of them is a brutal punch to the gut, a glorious blade to the bone. Like a gift wrapped in rose thorns, beautiful and promising but horribly confounding. 
Solas has painted frescoes here too. But these she has never seen. Suspects they were not made to be seen. Solas filled his empty lighthouse with the ghosts of a person still amongst the living. She swallows hard, forces tears not to fall. Would they be from grief or gratitude? She does not know. 
Every painting depicts wolves, an homage to Fen'Harel, one might think. But amongst the wolves, too prominent to be mistaken as anything but a focal point, is her. Bathed in golds and reds, fiery like the rising sun. Hair flowing long around her, like she used to wear it in moments of refuge at Skyhold. A Dalish charm dangling from her neck in the painting closest to her. Her own vallaslin depicted on the charm’s surface. As if Solas plucked it from her brow all those years ago and enshrined it here.   
Rook’s tour is forgotten. Lavellan makes her own way from painting to painting nestled between doorways, gaping at her likeness. Why? Why has Solas painted her here? All these years he has refused to stand before her- or so she thought. How many times has he stood before her portraits? Are they here for his pleasure or his penance? 
She traces a finger down her face in one of the murals. Her hair is flowing around her in this one too. Her hands clasped around the hilt of a sword at her chest, its blade pointed to the ground. A large wolf, his head tilted back in a howl, sits at her feet. She lays her palm against the wolf and a single, strangled sob chokes out of her. 
“Uh, Inquisitor?” She remembers Rook is with her. They are looking back and forth between her and the mural. “Is that you?” Rook asks, bewilderment permeating their question. 
“Yes,” Lavellan states plainly. 
“Oh,” Rook’s head bobs up and down. The upward slant of their eyebrows indicative of how baffling they find this development. “Varric never said-” 
“I’d like to see Varric now.” Lavellan cuts them off, offering a gentle smile to soften her bluntness. 
“Of course, sure, yes.” Rook’s head is still nodding. “Over here.” 
Lavellan exchanges pleasant greetings with Varric, waiting until Rook shuts the door behind them as they exit. Then she turns to Varric and demands, “Why didn't you tell me?”
“Ah, I take it you saw our very own little museum to the Inquisition.” Merriment dances in Varric’s eyes. 
“Varric,” Lavellan says, exasperated with his response. “There are paintings of me everywhere. Maker’s breath, why didn’t you tell me they were here?” 
Varric sighs. “I thought it was best for you to see it for yourself, Lenny.” 
She softens at the nickname. “I suppose I might not have believed you if you’d written to me about it.” 
“I do love a good joke,” Varric smiles dimly. “Although, I’m not sure that would have been a very amusing lie.” 
Lavellan sits on the edge of his bed, taking care not to disturb his injuries. “Then why are you so amused?” 
“Because, Lenny, don’t you see? He can be saved.” Varric says it with a conviction that presses on her heart painfully. 
“Varric, I don’t think-” 
He interrupts her with a raised palm, before she can begin the same argument they've had for the last decade. It's not that she doesn't want to save Solas from himself- that had been her own steadfast conviction ten years ago. But with every body he dropped behind him, every instance he avoided a confrontation with her, Lavellan felt him slip further away. He didn't want to be saved. The Dread Wolf had chosen, and his choice had not been her. She had to choose too. If she could not save him, she would stop him. 
“I trust my gut on this one. I’m right. Chuckles can be pulled back from the ledge, whether he knows it or not.”
“He stabbed you!” Levallen exclaims. 
Varric sighs again. “And I’ll be pissed at him about that when I see him next. But first, you need to knock some sense into him.” 
“Me?” She huffs an incredulous laugh. “Varric, he didn’t listen to me eight years ago. What makes you think he’ll listen now?” 
“Those are veritable venerations to you out there,” Varric implores, pointing at the door, the faintest tinge of vexation in his tone. “That’s not the work of a man who’s given up on what he really wants.” 
“Or perhaps it’s the graveyard where he’s laid to rest the wants he refuses to have,” she says darkly. “Besides, he is trapped in the Fade now. It hardly matters.” 
Varric studies her intently. “Doesn’t it? Do you really think he'll stay quietly locked up there forever?” Varric pauses. “Is that where you really want to leave him?”
“Damn you.” 
“All the way to the Deep Roads if you like, but I’ll still be right.” 
She smiles at her oldest friend. “You really think I can reach him this time?” 
“I think,” Varric says slowly. “He’s spent his last lonely decade painting your portrait to fill the emptiness around him.” Varric softens, voice dropping to a low murmur. “Those paintings aren't a cemetery, Lenny. They're his salvation.” 
Lavellan sinks. Slips beneath the cold, calm surface of her hope. Chokes on a lungful of potential. Varric takes her hand gently in his and squeezes as she weeps for a painting and what it might promise.
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linkemon · 1 year ago
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Love language headcanons
Friendly reminder that English is not my first language. You can check my Masterlists both in English and Polish here.
Consider supporting me on Ko-fi.
Other headcanons from this series can be found here.
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Rook Hunt • Words
• If there is anyone at Night Raven College who has mastered the art of speech, it is definitely Rook. The boy has been using flowery phrases since you first met. It has become so much a part of him that you can't imagine him speaking in normal words.
• His love language is words, so he naturally gave nicknames to the people around him during the time he spent with them. However, you are unique and that comes with certain privileges. You have already been called the Crown jewel of his heart, An angel with a divine face, and The most beautiful person the world has ever seen. Interestingly, if anyone else had said it, you would have thought of it as empty platitudes but not with Rook. You know he sincerely believes everything he says.
• First graders literally can't listen to the boy for long periods of time. His words are so sweet that it makes them all sick, as Ace put it...
• Hunt likes to give you poems in which he praises various aspects of your character. Of course, the concept of beauty must always come up but he wants you to remember that beauty is not just about appearance.
• Rook uses foreign-sounding words very often. At first you looked up what they meant. Now you simply ask him to translate what he is saying but sometimes you will be refused. Some things are more interesting being a mystery...
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Jack Howl • Acts of service
• Something broke? Need help you with your bag? Renovation at Ramshackle? This man is definitely the answer to all your problems. At times you feel that perhaps his distant connection to dogs due to being a beast with wolf-like characteristics is responsible for his textbook loyalty. Once you have won him over, he will always be there, willing to help.
• His love language seems to be usually favors. He'll find or take care of Grim when you're having a bad day. He will help fill the hole when your dormitory roof is leaking. He will lend you his jacket when you are cold.
• You sometimes let him do things that you could do yourself. All this just to see his satisfied face and his tail moving left and right when you thank him.
• You're not as fit as he is. If you go for a morning training session in the forest on the school grounds and fall down along the way, you can be sure that he will take you ona piggyback ride. He doesn't take you in his arms because he's a little embarrassed that you'll see him blush. But you know what's going on in his head because his ears give him away.
• You especially like it when Jack's favors include manual labor. You then have the opportunity to take a closer look at his muscles. And there are many of them...
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Floyd Leech • Physical touch
• Floyd is a walking fan of touch. In various forms. Mostly squeezing, which most Night Raven College students don't like. Fortunately, he doesn't threaten you with anything terrible in this matter.
• It started with Floyd simply throwing his arm around your shoulders. He would always tell you that he was extremely bored as he led you to Mostro Lounge. It wasn't long before he started literally hanging on to you if you weren't paying attention to him.
• Nowadays, a boy loves to give you surprise hugs. Sometimes you have to remind him that he has a lot more strength than the average person and that you need a little more air in your lungs.
• He likes to grab your hand unexpectedly when you're passing the school corridors. One time it got to the point that he didn't want to let you go and went with you to Professor Trein's class. You felt a lot of shame then, especially when he told the teacher that he couldn't be separated from his shrimpy. Only when Jade came to talk his brother out of the idea of starting an argument with Trein, he announced that it was over for the day because he was tired of sitting in the stuffy atmosphere. He then got a week's punishment.
• You once bought him a tiny rubber ball so he could squeeze it when you weren't around. He liked it so much that now he won't part with it. You can meet many dissatisfied people on campus who were hit in the head with such a ball.
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shinjisdone · 1 year ago
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Hi! If it's possible can I request a version of f!Mc and friends with Rook or Azul? (whichever is easier to write) I’m loving the series thank you for writing it! (o^ ^o)
Rook👏 it👏is👏. He may not be in my top 5 but there is SOMETHING about him. He is so predictable but for that the man goes full out. Literally wears his heart on his sleeve so much that there is no need to think about what he would ponder to himself/keep to himself. Nah. The guy has no filter, he just does and says it👏. Rook also holds nothing back and is kinda crazy?? And too much into his 'hunter' thing?? It's great for writing though, I can also go full out lol
Female!MC and Friends - Rook Hunt
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Wohohohoho. Rook Hunt.
A true enigmatic yet predictable charmer from beginning to end.
He is awfully nice and kind despite his oddball behaviour. Loyal to a fault while knowing which side to choose. His view of 'beauty' proves itself to be more than just superficial.
He sees it in everyone equally. Including you...
When He Spends Helloween With You...
Oh boy. Hoooo boy! Someone tell wannabe Dracula that this is just cosplay!
Rook lives for the vampire act - so much so that he seems to become one. No other needed to bite and turn him - he has the passion for it all on his own.
Beginning from when dusk fell and stalking through the dorm and the makeshift graveyards, dancing under the stars as he hovers close and closer to all that appraoch him carelessly...while greeting them with his fangs...
It's quite ironic. Since he was always so keen on hunters, you'd think he'd rather hunt monsters than become one. Au contrair! Rook is open for all kinds of roles...
The guy sticks close and attempts to scare you with the classic Dracula stick - his shadow passing by the bushes, seeing a glimpse of his cape as he ever so slowly stalks behind you and hands goofily shooting up like in a cartoon.
"It is quite late for young ladies such as yourself to roam around..."
Rook. Please.
You are no Dracula, Alucard, Nosferatu - whatever it is, you ain't it.
Well, if you are able to say that. Perhaps it does spook you to have someone creep up from behind but seeing it's just Rook, you are sure to calm down.
He might ask for candy but is definitely the type to tend to give you sweets instead. Mademoiselle, you look terrifiyingly beautiful! (get it) Here, take these sweets!
However, will also ask you to give your best scare! A monster is only truly a monster when their heart is wicked, no? And wicked hearts terrifiy humans.
Will give a little laugh when you fail. Not out of mockery but, hey, you did try! Still, have some candy. Don't tell Vil.
Doesn't stop talking about Helloween. The makeshift horror, the beauty of the night, the calling of darkness, the mieschief when it comes to candy...he's really living it. Would like to have you enjoy the night as much as he does.
A haunted house? Oh my, how exciting! We cannot let such a moment not be seized! To the horrors!
Gracefully links his arm with yours. He is still a charmer as ever and insists that vampires are one of the most charming monsters out there. So he cannot disappoint you~
Winks as he takes your hand and guides you into the lion's den~ Fear not, this vampire shall protect you.
Treats you a bit as a damsel in distress mixed with his captive. Vampires are graceful and gentlemen but also...selfish. Lonely. Longing. Monsters.
Well, only if you are into vampires as well!
It's hard to imagine him getting scared but rather indulges in these spooks. Heartily laughing. Tres bìen! How wonderful this terror is! Everyone put such effort into everything!
Takes you under his cape. Does mademoiselle seek shelter in his magical cape?! Calm down Rook
Protects you but keeps reminding you that accepting his protection is accepting to become his~
Rook. Pls. Bro, come on.
When He...Proposes To A Ghost?!
GASP
ROOK WAS BORN FOR THIS.
No matter if alive or not, Rook will be sure to have everyone get the love they deserve!
A great romanticist. It is all so beautiful, all so magical. Like in a fairy tale! Oh, he'll gladly play prince charming!
And of course to be worthy for the great, dead princess, Rook will be sure to ask you to practice with him. You do not even need to do much! Just play the part and see if you'll fall in love with him.
Rook is something more, distinctively more than just a mere prince charming. His actions, his words, his gifts are something no royal would think of, the most lovesick fool would not think of! The play and the dozens upon dozens of poems he thinks of in a span of minutes and the flowers he so gently plucks the thorns off before offering them to you - you might actually fall for him!
Don't tell him that though. He might not stop.
It is...confusing for the heart. He treats you not like nobility, but like royalty, a red rose in a maze of daisies. The names he so fondly bestows you seem even more...longingly dreamy, as if the mere utter of your nickname feels like sculpting your perfect face. He shall say it perfectly with the utmost love as to not to insult you.
His dance movements are swift and light, his poems escape his lips like birds out of cages and even his gaze seems so....genuine?
This is what it makes it so hard. Rook is through and through genuine.
The most candid student you know and just like his openness, his kindness is abundant.
The princess MUST fall for him! There is no other perfect match!
"Oh, you think so? Mademoiselle, your praise delights me and makes my heart free like a bird! ...But, I'd rather stay here with you."
OMG OMG OMG HUUUH???!?!?!?!?!
WAIT WAIT WHAT DOES HE MEAN
When He...Hunts You Down...
Oh, my, oh my...what a predicament.
In this Beans Fest, it looks like Rook will be the monster and you the hunter...yet you do know that it really isn't the case, right?
Rook will always be the hunter. Of guards. Of monsters. Of your heart.
Try to trick him, try to find him. You are supposed to be the one playing the hero yet Rook takes the initiative like it is his instinct.
Finding you is his instinct.
He takes a certain glee and excitement while playing this wonderous game! Why, he cannot stop himself from chasing and challenging you!
Deep in his heart, the thought of you being his prey is exciting~
Go on, do your best!
Things do get...odd.
You often find yourself facing Rook several times in the forest all alone.
He appraoches you and exchanges words and tips...some of survival, some of how to hunt down his own teammates and their weaknesses.
You joke how this feels like a meeting between enemies...but more like between opposing phantom thieves or rivals in a game.
Magnifique! Exactly like that, sustain an energy just like that!
He'll play around but he does not really wish to defeat you...he kind of wants you to win. But alas, he might as well have his fun and meet up with you. A forbidden love between two opposing teams spiced up with excitment and a clear winner.
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k1ngdom-of-thieves · 2 years ago
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Can you do this https://at.tumblr.com/k1ngdom-of-thieves/hi-there-can-you-do-headcanons-for-the/qpbnbhv4sgel but with the vice dorm leaders?
Of course! Thanks for coming back :)
Vice Dorm leaders + Finding out reader is a girl
Trey Clover
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Poor guy genuinely had no idea that you were until you told him. Depending on if you told him during book 1 or waited until later to tell him, he’ll feel slightly embarrassed or absolutely mortified that he made that mistake.
He’d apologize anyway but will still feel really guilty about it. Let him bake you a pastry or something just so he can feel better over it. Those things look so good anyway.
He asks if the others in the Heartslabyul dorm know and if you’d like him to tell them. He doesn’t mind telling them, although he might be a little embarrassed if he was the last one to realize you were a girl.
“Is there anything specific you’d like me to bake? I know you said it didn’t bother you, but I still wanted to apologize somehow.”
Ruggie Bucchi
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Ruggie had a feeling that you were a girl. Your scent was different from the rest of the guys so he had a feeling. Still feels great to be proven right tho.
He won’t ask you about it because: 1 it’s really none of his business, and 2 there’s no guarantee that you’ll actually tell the truth when asked. So he waited for you to tell him, if you ever wanted to.
He’d ask if you told others about this before making jokes. If you said yes, prepare for the dumbest jokes you’ve ever heard. Almost constantly.
Ruggie’s gonna try to get you to do dumb shit with him just so he can’t get in trouble with Leona. He kinda forgot that only you wouldn’t get in trouble and he would still get his ass kicked.
“Hey (Y/N), wanna hear something fun we could do? How about we go into Leona’s room when he’s in the observatory and take a couple bucks?”
Jade Leech
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Jade was actually surprised that you were a girl. He never really thought about it since it was an all boys school, but he’s realizes it must’ve been obvious in hindsight.
His surprise only lasts for a little while before it turns into his signature off putting smile. He chuckles and comments on how difficult it must’ve been to be the only girl for a few miles. Bro do you know how terrifying that sounds.
Of course he wouldn’t try to do anything to you. yet He’s just letting you know that if you need anything, your friends at the Monstro Lounge are always here to help. For a price.
If you’re worried about someone harassing you, just ask Jade to help you. He’d be more than happy to stand threateningly behind you to scare away anyone who tries to get to you.
“Just remember if you ever need anything, you know where to find me. I doubt anyone would want to bother you after hearing we’re in cahoots.”
Jamil Viper
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Jamil did have the passing thought of you not actually being a guy. It wasn’t something he took seriously, it was just a random thought. ..right?
Until you told him that you were a girl. Even though he had thought about it before, he never once thought about it actually being true.
Don’t think that he’s taking this negatively, he’s just completely in shock. He’s actually really happy that you decided to trust him with this information.
He’s more than willing to help out with anything you might need. He has a younger sister, so he has a general idea of what to do if you get any pains or discomfort.
“I’m going to Sam’s shop to buy a couple of things. Would you like me to bring you a few things? Don’t worry, I won’t make you pay me back.”
Rook Hunt
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Rook 100% knew you were a girl before you even spoke to each other. How? Don’t question it, his answer probably wouldn’t make much sense anyway.
He wouldn’t say anything about it before you told him, he didn’t want to make you uncomfortable! Bro you cross that bridge a while ago. He wants to make sure you’re ok with others knowing that you’re a girl before walking around school announcing it.
Thinks it’s so beautiful how you manage to make connections while being so fundamentally different from everyone around you. He finds your stubborn strength to persevere inspiring!
Will tell tales of your efforts even if it was something really mundane. He just wants you know that he sees how hard you try, in his own odd way.
“Oh how have I been blessed to see the trickster and her companions beat the odds yet again!”
Ortho Shroud (Completely platonic)
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Ortho’s sensors initially told him that you were a girl, but he thought that there was an error and had Idia check them out. It was only after Idia told him there was nothing wrong, he finally realized that you were actually a girl.
He’s gonna be a little confused for a while, he didn’t know that it was possible for a girl to attend an all boys school. Then again, most schools don’t have robot younger brothers so he figures he’s in the same boat as you.
He doesn’t mention anything to you until you tell him, he doesn’t want to accidentally make a friend uncomfortable. Besides, he’s learned not to point things out before others tell him. Once he pointed out Floyd’s jacket was missing buttons. Didn’t end well.
Installs applications that help him understand more feminine topics. Even if you aren’t into traditionally feminine things, he just doesn’t want you to feel isolated.
“I hope I can help you when you want to have someone to talk to. That’s what friends are for, right?”
Lilia Vanrouge
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Lilia had no idea that you were a girl, but he isn’t that surprised. He’s seen a lot of different people in his time, so a girl in an all-boys school is honestly pretty mundane for him.
Aside from the simple change of pronouns, his treatment of you is really similar. He treats all of his friends the same, so he never needed to change how he acts around you.
He does get a little protective of you around some of the boys. Father’s reflex. With him on your side, most of the student body wouldn’t dare bother you.
Don’t be afraid to ask him if you need anything, he’d be more than happy to help. He may seem like he has a lot on his plate, with watching over practically everyone in his dorm; but he doesn’t mind doing something for you now and then.
“Well, I’m glad that you trust me enough to tell me. Let me know if you need someone to talk to. I’m sure that with my many years of walking this land, I might know something to make you feel better.”
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soratsuart · 1 month ago
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Now how about octavinelle ace vil Lilia malleus sebek and yor :]
Hey Salt, the first three seem weirdly targetted/j
Long post, long post, here we go!! Yor relationships with everyone!
Azul Ashengrotto:
Yor initially doesn't think much of him, honestly. He's classic sketchy dealer, the type of person one should know better than to make a deal with and they want nothing to do with him, plus, his dorm is underwater, that is reason enough for them to want to stay away. Since they of course end up making the deal like in canon, at the very least Yor can say they find him interesting and fun. Azul is cunning and always one step ahead and that is nothing if not a challenge. Yor enjoys a good match of wits even after his overblot. After learning about his past, they feel like they can relate a lot more to him: being hurt by others, seeking revenge and eventually becoming strong so no one can hurt you ever again... they can admire all of his hard work and they will tell him so. (and if that admiration turns into other feelings in certain timelines that is another matter).
As for Azul's opinion on them... what is wrong with them??? Azul initially thought they would be an easy target with them coming from another world and not understanding stuff but they keep throwing him for a loop. Their mood changes so quickly it rivals Floyd, they can either act as a mastermind whose thoughts he can't easily read or as the biggest cat he's ever seen. For a while he disliked them after the destruction of his contracts, but it doesn't last long since they aren't fighting anymore and Yor has no reason to provoke him or be antagonistic of him, and it's actually nice to talk to them. One could even say he considers them a friend!
Jade and Floyd Leech:
Yor is so uncomfortable around both twins. It's the same as with Rook initially, they don't like the feeling of being hunted, and these two are definitely hunting them. They are just the most startled cat ever whenever they are around. It's not like they can't work with them when it matters and even enjoy some conversations, but then Jade says something mildly ominous and Floyd is laughing about their startled look and it gets ruined.
Of course this means Yor is terribly interesting to the two of them. Not only the entrance ceremony already put a big target on them, the reputation they win over the months and their first official meeting only make them more and more interested in them. They have the funniest reactions if you push the right buttons and they are experts at doing so. It's even funniers with how much of an aversion to the ocean they have. Maybe Yor should consider being a bit more boring if they don't want them to keep an eye on them!
Ace Trappola:
If you asked them at the beginning of everything, Yor would say they couldn't care less about Ace. He was annoying and childish trying to get on their nerves and mocking them for being "magicless" (they were pretending not to be able to use magic, but it was still upsetting to hear him). They first started to see him with better eyes (er, eye) after he punched Riddle. That was the first time someone ever defended them like that, and from then on they allow themself to not be so biased against him. He is still very annoying, but they can tease him back and it's more lighthearted, like friends bickering. He has their back and they have his, and it's a weird and new feeling for them, but they don't dislike it at all.
Likewise, Ace's first opinion of them is that he dislikes them. Yor was funny during the entrance ceremony and he thought it would be fun to bully them a little the first day. He thought wrong! Turns out Yor knows how to provoke him instead and then make him look bad and get in trouble. He has to admit they are smart, though. As their relationship improves and they become actual friends, he finds he really likes their dynamic. Yor is quick with their comebacks for anything he says and it's genuinely fun to go back and forth with them. They are an important friend to him, but he wishes they wouldn't be so reckless with how much of a trouble magnet they are (like he isn't a trouble magnet himself).
Vil Schoenheit:
Wow, he's really pretty. As a fellow theater enthusiastic (because they don't know what cinema is), Yor can recognize Vil for his talent and hard work. It's easier to like someone when the two of you share a passion such as performing, be it acting, dancing, making music, etc. When it comes to that, they can get just as strict and perfectionist as Vil himself. They do steer clear of him when it comes to his perfectionism with beauty though, they know they are NOT up to his standards dsjhfgedsrf with their (inexistent) routine. They also are wary around him whenever the conversation gets too much into personal matters. The bad side of Vil being a great actor is that he can see right through them a lot of the time, and they really don't want that.
As for Vil's opinion, well... He likes Yor. He really does. But he's really exhasperated with them. It's like they are allergic to taking care of themself! (pray he never finds out about how they cut their hair with a knife). He fusses a lot over it, but they keep running away from him when it comes to that topic. Vil is also not an idiot, he can tell Yor hides a lot of secrets and they aren't quite as cheerful and carefree as they pretend to be, and this only gets reinforced the more he learns about them. He won't force them to speak, but he sees little point on playing along when it's just the two of them together. If they ever decide there is something they want to say, they can come to him.
Lilia Vanrouge:
Lilia is someone Yor is comfortable around. Maybe it's because he has lived long enough that he saw a Twisted Wonderland that was once very similar to their own world, but they can communicate with him in a way they can't with most others. He's also very similar to them in a lot of aspects, it's just easy to talk to him. Yor gets the feeling from the beginning that Lilia truly is both older than he looks and trained in combat, and is not surprised to find out how right they are. They naturally orbit towards him when dealing with how different this world is from theirs gets too exhausted. He's just familiar enough like that. ...There is also a certain feeling they get from seeing him and Silver interact knowing they're family even if not related, a bitter, angry feeling they really dislike. why couldn't their own story be like that?
Lilia really likes Yor, they are a very nice kid. It's endearing to see them get adjusted to all the new technology and inventions they are unfamiliar with, it reminds him of Malleus, and it's always nice to see a youngster act so motivated towards learning. He likes to keep an eye on them and give them chances to be a kid. He's an old soul and a war veteran, no matter how good they are at acting, he knows the stance of someone who is used to fighting, and he knows their scars are not ones you get from a silly accident. If he can, he wants to act as a guide for them whenever they need it, it's his job as an adult to look out for the new generations.
Malleus Draconia:
Malleus is not the type of person they would have befriended if it weren't for the special conditions in which they first met him. Their distaste for royalty would have ruined their interactions immediately. Alas, for Yor Malleus was first their good old friend Tsunotaro, the weird but strangely endearing guy who likes to take midnight strolls around Ramshackle and is defensive about telling them his name. Yor simply assumed he was another strange person in NRC and moved on with their life. Like with Lilia, they feel comfortable in his presence due to how much he reminds them of their world, a sort of familiarity you only get from someone who was born before phones were a thing. He becomes a precious friend to them and someone they can talk to when things becomes too overwhelming and they need a break from this futuristic world. Plus, since he almost always meets them at night, they've come to associate him with their beloved night sky. (They are, however, not ready to accept the idea that the prospect of them going back to their original world could have been one of the reasons that led to his overblot).
Malleus is ever so curious about this child of man who isn't afraid of him and doesn't even know him. Much like in canon, he simply enjoys their dynamic where they can be friends and he isn't neither feared nor idolized and they can just enjoy each other's company. Yor is a dear friend and similar to him in the way they both ramble about their own interests but will always listen to what the other has to say. Yor also shares an aura of loneliness he is painfully familiar with, even though in his eyes they seem to have many friends. Being surrounded by a crowd and still feel alone is a sentiment he is come to understand very well. There is a sort of understanding and connection he has never experienced before and doesn't wish to lose. He just hopes he can be as much of a support and friend to Yor as they often are to him.
Sebek Zigbolt:
For the longest time, they don't like him, period. Sebek is loud, always yelling with a bombing voice and looking condescending at others. They are not a fan of how he looks down on humans, the disdainful way in he says the word reminds them all too much of things they would rather not think about. I don't think they start warming up to him until midway through Book 7 and seeing a bit more of his own insecurity with being half human. Even then it might be a rocky relationship for a while, but slowly they'll get to a point where they can just exist in the same room without them being in constant tension.
Sebek initially despises Yor. They are a disheveld, disrespectful troublemaker who keeps talking like they are above all consequences. And what is that god awful nickname with which they dare call his master!? Unbelievable, simply blasphemy! They should be punished immediately for their audacity!
But... he will concede they are stronger than he gave them credit for. He can respect their skills and intelect as well as their tenacity, they really prove themself in Lilia's dream. And after getting to know them a bit better he guesses they are not the worst person out there. They should still be way more respectful towards Malleus!!
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binint · 2 years ago
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ೃ⁀➷ "Everything I know about Love"
A Twisted Wonderland Series based off of Laufey's beautiful album "Everything I know about Love"
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(ongoing series)
Synopsis for stories may not reflect the final piece :")
Dance with You Tonight ➻ Ace Trappola
╰─▸ "You're a charmer that's for sure, but I can't stand anymore. Shame I would've danced with you tonight..."
Prom with you would be perfect.
----
Fragile ➻ Deuce Spade
╰─▸ "Your skin on my skin, the room is spinning..."
┊͙School is rough, classes, sports and the cherry on top: chores. Everyday more work than the next. One moment of calm would be nice wouldn't it?
----
Beautiful Stranger ➻ Idia Shroud
╰─▸ "A fairytale moment could've occurred, but my beautiful stranger will have to remain a stranger until I see him again..."
┊͙You needed help fixing your laptop and Crowley knew the exact person to ask.
----
Above the Chinese Restaurant ➻ Rook Hunt
╰─▸ "I still freeze when I look at these faded photographs from February, last twenty-second or twenty-third..."
┊͙You have some photos from your old world and reminisce of a time you can't imagine anymore.
----
Dear Soulmate ➻ Floyd Leech
╰─▸ "Dear soulmate, I can't wait to fall in love with you..."
┊͙Soulmates have always been a foreign language to you, but in this new world, these tales of destiny and soulmates seem to be translating.
----
What Love will do to You ➻ Jade Leech
╰─▸ "Losing my mind, drunk on jazz and wine..."
┊͙You can't get him out of your head, why won't he leave your mind?
----
I've Never Been in Love Before ➻ Sebek Zigvolt
╰─▸ "So please, forgive this helpless haze I'm in. I've never really been in love before..."
┊͙Falling in love for the first time is scary and sometimes you end up doing strange and irrational things
----
Just like Chet ➻ Ruggie Bucchi
╰─▸ "I don't know anything about love and its' foolish tendencies, and just like Chet I tend to fall in love too easily..."
┊͙
----
Everything I know about Love ➻ Jack Howl
╰─▸ "I don't know that much at all, I trip I fall, every time I try it's all too much. That's everything I know about love..."
┊͙From all the fairytales that have been read to you as a child, you would expect to know a little bit more about love.
----
Falling Behind ➻ Jamil Viper
╰─▸ "I've never had a shoulder to cry on, someone to call mine. Everybody's falling in love, and I'm falling behind..."
┊͙You've always been way too busy for anything other than school and now is a good time to relax, if ever a time.
----
Hi ➻ Azul Ashengrotto
╰─▸ "Now I'm dreaming of your moonlight glow from my empty studio, hoping that you'll say 'hello' to me..."
┊͙You've always been a nervous figure, the 1st years only being the people truly close to you. You should probably go out and say "hi."
----
Valentine ➻ Silver
╰─▸ "Don't know how to respond. I tell him that he's pretty too. Can I say that? Don't have a clue..."
┊͙Valentine's day has always been one of your favorite holidays, isn't it nice you get to spend it with your favorite person?
----
Night Light ➻ Secret
╰─▸ "Guess I won't be living in here anymore. Take down the posters of the pop stars on the wall. Empty room, it looks so small..."
┊͙Twisted Wonderland has such a lasting impact on your life. Nice things don't always last forever though.
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kunikame · 2 months ago
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TWISTED WONDERLAND
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NATSUME DROPLIGHT (ref. to sundrop flower from tangled)
ramshackle dorm leader, 1st year
dominant hand : right homeland : ? club : gargoyle studies club best subject : astrology hobbies : art pet peeves : grim talking in his sleep favorite food : macarons least favorite food : pumpkin soup talent : quick to pick up skills friends : 1st year gang, kalim al-asim, silver vanrouge, malleus draconia, cater diamond, ruggie bucchi neutral : vil schoenheit, rook hunt, floyd leech (she’s scared of them), trey clover, jamil viper, idia shroud, leona kingscholar
her favorite vest is yellow but she had to give up wearing it because she was mistaken as a savanaclaw resident. mostly wears greyscale clothes now (partly due to ramshackle aesthetic), but she puts red ribbons in her hair since heartslabyul is like her 3rd home.
has a new bandage like every other day. ramshackle is a health hazard (curse you crowley. fix the damn staircase already).
she's on relatively good terms with everyone important, except floyd. the moment she glimpses him in a crowd she's GONE with the wind.
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HEARTDROPS !! ace trappola x natsume droplight
#HEARTSHACKLE for life!! (deuce is third wheeling.)
everyone knew it was gonna happen eventually, but nobody knows how exactly it did (natsume asked ace out with a corny pick up line and he doesn't want anyone to know it worked)
nothing really changed between them, except the small sprinkle of additional pda (hand holding ew!!!!! - ace). they still relentlessly bully each other cause it’s fun.
deep down though, ace sometimes worries whether his jabs hurt more than she shows (he’s aware he can be an asshole, but hurting her is the last thing he would ever want to do).
he’s also terrified of the day she gets the chance to leave twisted wonderland. he knows this is not her real home and that she probably misses her family and friends, but he likes to think he and their friends are also essentially like family to her now– he likes to think she belongs here, with him (he doesn’t know she has no plans to leave).
movie nights every saturday, and 1st year game nights on fridays
though natsume constantly complains about them getting her in trouble with crowley, she would not trade their stupid asses for anything in the world.
very common date activity is dancing in ramshackle to songs from her homeland, or stargazing on the roof (ace fell off one time and he has not let her live it down since).
rarely will you find one without the other being somewhere nearby. it's an eyesore. they are banned from most public spaces.
ace offers to be her human canvas out of boredom sometimes and thoroughly enjoys the feeling of the cold paints on his skin, though he will never admit it aloud. when she gives him a painting or sketch of him as a gift he puts it in a hidden box under his bed. he faithfully collects them all to look back on when they're older. he swears up and down every new one he gets is better than the last one. he just loves being her muse
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BACKSTORY !!
back at her original world, natsume was a pretty normal kid growing up. divorced parents with shared custody, a couple friends, some after school clubs and niche interests. average teen life basically
on a lovely friday morning, she had a nasty argument with her mother, and her already sour mood at the prospect of having to go to her fathers house later soured even further. she had a surprise math exam and her friends kept throwing jabs at her throughout the day.
safe to say, she’s had enough. after school she immediately rushed home without saying bye to her friends.
she tried to rush home anyway, but then a medieval looking carriage hit her and some magic dark mirror spoke at her. she honestly thought she was dead, but, nope, somehow even worse. some crazy dimensional travel occured and she found herself in the magical land of twisted wonderland. booyah!
ace, deuce and grim being her first friends in this crazed dimension was truly a blessing. despite grim being a talking cat and the other 2 being complete idiots, they were still somehow the most normal beings she's had the fortune to meet.
and, somehow, somewhere along the way, she found her eyes lingering on ace a tad longer than they normally should. found herself thinking about him more than it was socially acceptable between friends.
what joy. if she were alice she could never return now, for love is the strongest magic of all, or however the saying goes. be as it may, she stopped planning her return home long ago. perhaps staying here wouldn't be too bad, after all.
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hawkeish · 8 days ago
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1, 7, 9, 20, 27 for Orrenrook? :3
ooh thank you for asking!! I’m gonna send some right back at you, I’m so intrigued by Eve
1 - Where in Thedas is Rook from?
Nevarra City! More specifically, beneath a bush in the Necropolis’ Memorial Gardens
7 - Romantically close with…?
It takes her a while and there are more than a few stumbles along the way, but she’s a Demon of Vyrantium enjoyer 😌 Spite also becomes strangely charming (and doesn’t faze her. she’s had to work with the irritating spirits inhabiting dead Nevarran nobles for her entire life. what’s a silly little demon who wants to eat candles in comparison)
9 - Does your Rook get along with their chosen faction?
The Mourn Watch are all Rook has ever known and she’s fiercely, fiercely loyal to them, to a potentially dangerous degree. Even after she gets put on sabbatical following the controversial way she ended the War of the Banners and other Watchers are not her biggest fans, she has faith in the order till the end.
20 - Would they side with Solas or fight him?
Orrenrook may be a lovely, gentle forgiving soul but Solas made her do an annoying amount of exercise in order to stop the ritual. and also stabbed the guy who’s paying for her meals. she’s scrapping with him as soon as she can.
27 - What was their life like before the events of Veilguard?
oh mad look at that it’s almost like the opening chapters of my rookanis fic reveal a bit about this (sorry for the shameless plug)
but here’s the rundown: she was adopted by a Watcher academic and raised as her studious protegé. she was never really exposed to city elven culture and, at the start of the game, hasn’t actually left the grounds of the Necropolis on her own for twelve years. all she wants is to sit in the library, finish her Masters dissertation and tell spirits to piss off when necessary. oh also her adoptive mother has just been killed and she’s going to hunt down the people that did it
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zevzevarainai · 8 days ago
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because i always feel the need to fill in gaps and fix things, here is my current thoughts for my rook's backstory. i dont have anywhere else to get this off my chest, so here i go
My rough plan is that the crows were in even more in-fighting because of Zevran, which essentially branched the crows into those who were willing to reform into not being a colossal piece of shit and those who weren't and were like yeah no you can't stop us from making children slaves. The reform people would be the Viago, Teia, etc.
My vision for my Rook has been from the start that she fled the templars/Circle and the crows were like, "hey. we'll protect you from the templars in exchange for your service." (This is also my way of coping justifying not having an Antivan accent). And this would have been when she was young so during/after the fifth blight when the anti-mage stuff was still a major plotline. So she agrees and ends up being one of the kids in horrible conditions described in dao
Fast forward, she's one of the ones who makes it (obviously), but then Zevran comes to Make Problems. I imagine he must have like, killed the worst of the crows leaving Mihnyla and her peers, well, not so much free as rejoining society would be rough but at least not treated like total shit. She somehow gets picked up and taken to house de Riva-- which, at this point, she's an authority-pleasing husk. Viago is assigned to watch over her and try to acclimate her, especially since she is ~a mage~. He slowly pulls out her personality with Basic Decency. Eventually, she becomes optimistic-Rook and the first time she jokes around with him, Viago gets attached but in a sibling way like this is my little sister which soon evolves into this is my annoying idiot little sister and in turn Mihnyla looks to him as her older brother with a stick up his ass. It's the closest thing she's ever had to family. They annoy the crap out of each other, but if someone else talked shit about one of them, the other would threaten your life. Hence the "he is insufferable when you're not here" despite being a crab ass when she is there.
Fast forward again to the crow rook backstory event where she takes out all those antaam but then the crows are pissed. She is scared shitless. If you fail the crows, you're hunted and killed slowly. She is so scared to the point where she starts going by Varric's nickname for her (Rook) as to better increase her chances of not being found by the Crows. When the team wants to go to the Crows for help, she agrees but is secretly terrified that they're going to grab her the second she steps foot in Antiva. That is, until Teia smiles at her and Viago treats her like always.
The fact that I stumbled into Lucanis' romance makes it funnier because he basically tried to court her brother figure years ago and failed spectacularly. Then she's like. imma take this one off your hands. although in reality they never encountered each other in person
More Mihnyla and Lucanis bits:
They have long, extensive talks about their very different experience with the crows, that is also not that different at all at the same time.
She also gossips about Viago and tells embarrassing stories
Lucanis, being the man that he is, feels a strange sense of anger and guilt when after asking where a scar is from, the answer is more often than not "her trainers" or "when I had to fight another crow." This is even though he probably got some scars the same way and there's no way he could have done anything anyway.
Her being a mage helps diplomacy with Spite and Fade Nonsense. Before they enter any relationship, Mihnyla offers to watch Lucanis' body while he sleeps, but he refuses to let her.
Because of her conditioning at a young age, she feels way less important than he is as he is Caterina's heir. She overcomes this pretty quickly and before the relationship goes anywhere. Lucanis shooting down her self-deprecating comments in-game is so important to me
Lucanis learns to see through her brave face, but only brings it up in private. He knows that they've both been taught not to show emotion, but he also knows that they're safe to break that around each other (breaking apart his perfectly gathered clouds of doom). I just know post-game the second they were alone she was a hysterical mess after bottling all that shit up
When Lucanis uses her real name in private she turns into a metaphorical pile of goo
Post-game he probably takes her back to Antiva and spoils the shit out of her with his Rich Kid Privileges (in Villa Dellamorte: Rook - "wow! this is nuts! my lodgings were the size of one of these bathrooms!" Lucanis: "...HUH?")
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lemonhemlock · 1 year ago
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Actually episode 4 being Rook's Rest plus Alan Taylor directing it has been pretty much confirmed including by reliable sources like Redanian Intelligence (sure, they don't have a 100% track record for accuracy and they do get things wrong sometimes but that's RARE, everyone who's been following them either for Witcher stuff or HOTD knows this). Like the other anon had said, some directors and their cinematographers were photographed on set…so it really isn't that hard to deduce who is filming what based on information we already know. And let's be real, Alan Taylor is pretty big and they're not gonna bring him on location to shoot some random scenes with Aemond, Criston and Gwayne that don't belong to a major episode. He was very much directing scenes related to the battle. I know it's very easy to dismiss every piece of information as trolls making stuff up but some of these people DO have inside sources. The thing is no one will be exposing them because some fans on the internet refuse to believe the claims they're making. Yes, there is this notorious troll on Reddit who's been making the same claim that Rook's Rest will be episode 4 since last Autumn but please, it's obvious he accidentally got it right. Other reliable source/leak accounts have been calling him out on his fabricated leaks from the start. They never relied on his "leaked" outline for S2 nor did they ever prop it up as truth. Not wanting to be spoiled, not following leaks/filming news and relying on Condal's words that the season will be paced like the early GOT seasons, that it will focusing on the kids (now adults) and won't be rushing things is totally fine, but pretty much anyone who's been following them knows for sure the fourth episode is indeed RR, the second one is very likely B&C (although the first one seems to be be the actual set-up for the assassination and Daemon will be unsurprisingly behind it), the third one is for sure Jaehaerys' funeral. The main question now, that no one seems to have a definitive answer on, is whether or not the fall of KL is the season finale since the Battle of the Gullet has been pretty surely moved to S3. At this point, denying the obvious and believing the battle of Rook's Rest will be happening later in the season, or will be the season's finale together with Aemond being crowned as Prince Regent, is just cope. I don't like it either, it's too rushed, but I'd rather be honest from the start about how things are looking: not very good.
well......i don't follow the redanian intelligence to form an evaluation of their accuracy rate, though i do vaguely remember some kind of drama i tangentially encountered on twitter by scrolling
i guess that something to keep in mind for these scavenger hunts is also that scenes can be filmed out of order, so they may film a scene from one episode here and after that a scene from another episode with another director etc. i would think it's prioritised by set, too, so for example if scenes from harrenhal appear in several episodes, they're gonna build that set / go to that location and then film all the material there before moving onto another location? so you'd have sightings of several actors/directors filming their episodes in a similar window of time, which wouldn't necessarily speak to the chronology of their episodes
idk bc i've never worked in film or anything of the sort but it would make more sense from a cost perspective. so i suppose that's how things can start getting confusing fast
other than yet, i have no doubt some leakers have inside info, it's just that sometimes it's difficult to parse through the real and the fake. ofc the people truly in the know won't reveal their sources just bc some rando in the comments doesn't believe them, so, at the end of the day, it's only after you see the finished product that you can identify the real ones without the shadow of a doubt
anyway, who is this notorious troll on reddit :)) sounds spicy 🌶️
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windalchemist001 · 1 year ago
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I doubt I'll ever write them so here are my ideas for twisted wonderland fanfics.
1) both malleus and yuu/mc are relaxing outside the ramshackle dorm. Just enjoying each other company after having a long talk. Malleus is thinking about how he wants this to last while yuu/mc is doing a hobby (drawing, writing, or sowing )
after a moment yuu/mc asks malleus if the faries of this world have the power to control someone, if they knew their full name. Which malleus would confirm (or not but I'm thinking yes) in which yuu/mc sighs and says she's glad she doesn't have to worry to much than, but she feels sorry for everyone else. Mind you this confuses malleus before yuu/mc explains that the reason their not worried is because they explain, they've never given out their full name while here in twisted wonderland.
Which makes malleus really want to know which yuu/mc tells him she'll only tell the person she marries. Which makes malleus huffs and laughing at how cut he is pouting yuu/mc gives a hint or rather sends him on a scavenger hunt to figure it out. And after he finds all the clues rather than solve it he meets yuu/mc who looks at him having expected for him to solve it.
Only to see malleus burn the clues. And when yuu/mc is confused says he'll find out one day, but today isn't that day. (Aka hinting he'll marry yuu/mc)
2) now this second idea is a soulmate au but I've thought quite about it like everyone has symbolic marks(almost tattoos) of their other half somewhere one their body.
Now here the thing it is rather common for people not to find their soulmates and still be in love. Or even decided that they don't want a romantic relationship with said soulmate. Because they don't feel that was about them.
Though with one you might feel pulled to them and when you touch both soulmate mark glows. Than their is also the fact that they are in fact each others strength. And i mean literally way, since when one is at their weakest point (they other half can take the burden and fill them with power even if across the world and have never meet.) Basically helping with what ever burden the other has.
Now despite this their is also ways to "lose" a soulmate. And by this one or more parties (twins are said to be the same soil split in two) have done something so horrible that it shaters the others soul link.
The usual causes are cheating, abuse, murder, and acts that are reprehensible to society you guys can guess on what that is. Also even attempting to do the above could also cause the brake, since it would still hurt someone.
If something form above happens in the current life the person who was hurt will no longer have a glow when in contact with the other. The person who did the hurting will still have the mark glow though. But it is said if they are reborn and the issue wasn't fixed than the person who had been hurt will no longer have the soulmate mark. Though the other person might or will still have their mark.
Now their is also another thing is that their use to a rumor so old that it was only spoken in whispers back in Lilia youth, so now it isn't even known forgeten to time. That being the reason why a soulmate mark would be faded, but it doesn't stay that way since it seems to change as if someone was moving the transparency up and down. Though it was said (in lillia time) that their was someone so desperat to find the mean as to why that was spent years looking for the reason. And ended up coming up with the conclusion that their soulmate was unattainable. And he was trying to change that. But that was again only rumors whipsered about in his time.
Now to get the characters that don't known who their soulmate or are not featured in the story are trey, duece, Carter, Jack, rook, epel, idia , ortho, lillia.
Ace and riddle are soulmate though they had felt a ping when ace had punched riddle neither had acknowledged it till they had some time alone and quietly discussed it with each other. Neither believed in the whole soulmate thing ace because it didn't seem important since his parents love each other and aren't soulmates. His brother found his and is happy and he's seen all sort of relationships so he didn't put to much stock into it. Riddle didn't belive because his mom always insult it when bought up and was more set in other thing. Now while ace and riddle were going to ingore it they still felt the pull and while they don't talk about it in the light of day they do share moments in riddles room where skin meets and muffled voice and shared kisses are swapped. But again that isn't spoken about outside riddles room and everyone else is asleep.
The next ship is Leona and ruggie. Lions beastmen are known to have more than one mate (mostly royal families) and ruggie is one of two that Leona has. And while they are mostly fuck buddies after the event of book 2, ruggie is the first to notice that contact with Leona doesn't make his mark glow anymore (Leona did try to kill him after all) so ruggie does everything like normal and tries to hide that little fact, but Leona isn't stupid and quickly finds out that ruggie's mark isn't glowing. And he could only blame himself, but he promises to work to make it glow again. And while they still tend to be rough their are days were Leona is gentle in a more loving way this being a shift in their relationship from just fuck buddies to something more.
Now with azul and the twins. They are soul mates but azul tries to keep it all business and the twins are mostly ok with that but they do like messing with azul. Since they enjoy being beside him, after all azul happens to entertain them. But they both have molested azul but they only gotten so far as getting azul off but nothing past that because azul normally snaps out of the feel good feeling that their bonds gives him. But the twins do enjoy azul flustered and huffy face so their ok with taking a while.
Also Kailim and Jamil are mates Jamil doesn't like it and kailim doesn't want to push him also kailim knows he will have a few wifes. So he is ok with waiting for Jamil. And hopes Jamil will be his first lover.
Next we are.dealing with vil who has no soulmark and he's perfectly fine with that. Problem is that the person who has his mark is not who they appear to be and in the past life and current isn't the best in fact a curse/spell was put on the past so now the current person can see flashes of what vil sees. And thus why they decided to be an actor. Just so they can be close to vil (they didn't know who at first but once they found out they try to always be near aka their yandare and honestly vil would be 100% justified killing him. Aka were talking about neige
And while I don't really know if idia will be ship with anyone so while that's going on we deal with the ship that would be the over arcing ship for the story malleus and yuu/mc since there is attraction between them out.main character has been dealing with a lot of stuff and malleus is unsure if he is doing the human court right, since all he wants to do is spend time with yuu/mc but he can tell while enjoying it seems frighten to admit it.so he doesn't want to push bit its not like he's admitted to so Lilia tells malleus to take the plung and thus after book 6 he decides he's going to do
Unfortunately before he does yuu/oc admits to him that she's going home, and while I haven't seen chapter 7 i do know spoilers so maybe let that play before I write the last bit or something I don't know.
But what I do know is I want a scene where yuu/mc gets put in a position that they have to borrow the strength of their soulmate which than puts them straight into an overblot situation, after all they been dealing with a lot and let's be honest there is a reason people "mad with power" and what better power than that of the most powerful being in all of twisted wonderland?
Either way they defeat yuu/mc and everyone one learns that one their malleus soulmate, and two to try to maybe behave as not to stress a already stressed and should be on medication for depression perfect
3) so this somewhat goes along with me playing hp hogwarts legacy for my YouTube channel (the videos are going to up in October) but none the less so the story goes mallus and yuu/mc/self insert (not hiding it here) ate together and they do the deed and their just oh so happy, but with happiness comes suffering and thus yuu/mc is kidnapped malleus finds out to late and though he tried to save yuu/mc the last thing he would hear was his name being yelled out and busting though the door a portal closing with the knife he gave her to protect herself (if by some chance no one else was around) and in his rage he destroy everything even the way to re open the portal thus beginning his years of trying to figure out how to open it (they used a mix of magic and technology so that second part is the problem.)
On the flip side yuu/mc finds themselves in what they know as the past but also in Britain for some reason. So rather than go home and mess with any time lines decided to try and make it work here in England only to find out their pregnant. Which is worry some but they some how mange. And while they do struggle the do there best to raise their daughter while also trying to figure out a way back to twisted wonderland.
One day both mother and daughter find out that this world does in fact have magic (besides minnia) and that there is a school that wants her. So much to yuu/mc worry minna decides to go in hopes to learn a way to reunite her mother and father and meet the dad she never meet.
And while minna is off doing that. A portal opens up and for a moment malleus and yuu/mc see each other and while malleus is asking yuu to hurry and jump though (he's holding it open but it would collapse if he wasn't using his magic to do so) or maybe it could simple just be a thing that only allows them to talk either way malleus finds out he has a daughter before it closes again and he is more determined to get his beloved and his child to his side.
Now I haven't finished the hogwarts legacy game yet and depending on how it ends decided a bit how the ending of the fic goes but I would like for yuu/mc and minna to return to twisted wonderland also maybe take Sebastián with them because I have decided he would be my son in law
4) its omegaverse mostly focusing on sebek x silver with some protective dad Lilia (because sebek gets lost in instinct one time... ok a bit more than once but still) oh and some malleus x yuu/mc in the background.
5) Basically everyone knows yuu/mc has a crush on trey what no one knew before the trip to kailim and Jamil home town was that was nothing compared to their crush on malleus and its just them watching it all in all. Not to say trey was ingored but more attention was give to malleus. And trey didn't know how to feel about all this.
6) assuming phone games still work in a different world yuu/mc is hiding and playing colorfulstage (vocloid rather game) and ortho finds them and thus drags yuu/mc to idia so he can play the game and maybe see if they can at least get more games from yuu/mc's world. But because they are having out a lot people think idia and yuu/mc are dating and malleus is grumpy about it.
7) yuu/mc is about to introduce valentines day to twisted wonderland because they wanted to give trey and malleus presents for said days. Que a few days before running about trying to get everything ready for the gifts.
8) just your basic what if I was in twisted wonderland and what would change due to my own personality vs how the game goes
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