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Mega Man: The Wily Wars
Because of course my journey through classic Mega Man would take me through the versions officially made for my favourite console ever.
Wily Wars is an odd beast. On paper it's fine; a Megadrive remake of the first three games with some additional content for those who complete said trio of titles. They look fine enough and sound okay (YM2612 variants of the tunes are in my eyes a large case of Your Mileage May Vary™) but they've got some weirdness about them for sure.
To start with, the visuals are usually wonderful in their own way; not really showcasing the Megadrive's visual flair as much as they could, but servicing as a slightly-fancier redraw of the originals. Mega's sprite looks a little weird though, and there's some slight hitbox dissonance that may throw-off fans of the original. By and large, I've no problem with the rest; it's sometimes actually kinda nice to see a large boss sprite without a flat black background accompanying it. But then again, other times have a completely different atmosphere because of this. Again, it's fine.
And they sound fine, too. As in 'okay' -- the Megadrive renditions of the tunes largely being inoffensive and having minimal 'twang' associated with the format; but as a side-effect of this, very few of them are memorable. Indeed, the only tune I can bring to mind right now is Shadow Man's from MM3, because dat Megadrive bass actually does wonders in giving the piece a funky new feel. Most of the rest are serviceable, forgettable, alright.
Gameplay, then; the most-important element of any videogame (ignore the haters, all three of them, it is!). Mega controls fine, perhaps a little on the sluggish side when trying to 'twitch' toward a platform edge for a further jump, but nothing majorly serious. Firing, however, is another story. Most of the weapons function fine, but there's the odd occasion (Hard Knuckle I'm looking right at you) where the speed is so out of whack that it becomes almost unusable as it was in the original game. That, plus the plain old buster shots seem to move in slow-motion, three of them lingering onscreen; especially when running in their direction; for much longer than desired. As if to knowingly 'fix' this little problem, the potential firing rate of them has been slowed down from "almost as fast as you can mash" to something like 1/4 a second. It's not ideal, although it serves as something of an incentive to use the special weapons more, I guess.
It's worth noting that a fan-created patch exists that fixes the buster shot speed among other things. I may play with this in the future, if it improves the proceedings, but I digress here.
So the three games are fine-but-not perfect. If you want a 1:1 recreation of the NES trio, it's probably better to stick to those unless you really want the fixed Top Spin this collection has. But! There's that 'Wily Tower' thing, a whole new minigame unlocked when beating the three main titles, as something of a challenge for those who've mastered them.
Except it's not. The interesting thing it does offer is a user-chosen 'loadout' of eight weapons chosen of any of the game's selections; plus three of the various support items, be they Magnet Beam or the numbered Items or the Rush support tools. However, probably because of this, Wily Tower is actually very easy indeed. It's little more than a curio, and not too interesting one at that; the mix-and-match nature of the weapons extends to the level gimmicks and enemies and gives the minigame more than a little of the same feel a fangame or hack may have. It's there if you want more Mega Man, but it won't absolutely Rock (Man) your (Mega) World or anything. 3/5
#mega man#megaman#classic megaman#classic mega man#rockman#rock man#mega man the wily wars#wily wars#rock man mega world#rockman megaworld#capcom#sega#genesis#megadrive#mega drive#sega genesis#sega mega drive#sega megadrive#16 bit#retro#retrogaming#videogames
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Mega Man: The Wily Wars - Megaman 2 (GEN) #16BitWinter FINALE: #JustOneHit
#zero plays#16-bit winter#16bitwinter#16 bit winter#mega man: the wily wars#megaman: the wily wars#mega man the wily wars#megaman the wily wars#the wily wars#mega man 2#megaman 2#mega man#megaman#rockman megaworld#rockman#let's play#video games
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Retrospective: MegaMan Classic [Part 1]
I’ve said this so many times, it’s probably a cliché at this point, but I owe much of my love to the entire medium of video games to MegaMan. When I was a kid, my only regular outlet for playing video games on a console was the old NES at a childhood friend’s house. Of the numerous games he’d traded back and forth to Funcoland (Ah, Funcoland!), there were three games that stood out to me, that…
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#capcom#hi-tech expressions#mega man#mega man 2#mega man 3#mega man: the wily wars#megaman#megaman 2#megaman 3#megaman: the wily wars#minakuchi engineering#rockman#rockman megaworld#rozner labs
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Shadow blade mega man
#Shadow blade mega man upgrade#
Actually a Doombot: The pilot of Wily Machine 3 is a fake Wily, the real one operating Gamma.DWN-024: Shadow Man, weak to Top Spin, gives the Shadow Blade.DWN-023: Spark Man, weak to Spark Shock / Shadow Blade, gives the Spark Shock.DWN-022: Snake Man, weak to Search Snake / Needle Cannon, gives the Search Snake.DWN-021: Top Man, weak to Hard Knuckle, gives the Top Spin.DWN-020: Hard Man, weak to Hard Knuckle / Magnet Missile, gives the Hard Knuckle.DWN-019: Gemini Man, weak to Search Snake, gives the Gemini Laser.DWN-018: Magnet Man, weak to Shadow Blade / Spark Shock, gives the Magnet Missile.DWN-017: Needle Man, weak to Gemini Laser, gives the Needle Cannon.The game would eventually get a major re-release as part of Anniversary Collection for PS2, Nintendo GameCube, and Xbox, and it is now available on Virtual Console and as part of Mega Man Legacy Collection. It would also receive a Japan-only PS1 re-release as Rockman 3: Complete Works, complete with remixed music and bonus content.
#Shadow blade mega man upgrade#
On top of that, 3 is the longest game in the entire NES Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that 3 was his least favorite Mega Man game, due to the strained development of the game keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.Īs with Mega Man and Mega Man 2, 3 would later receive a 16-bit upgrade as part of the Europe and Japan-only Mega Man: The Wily Wars / Rockman Megaworld cartridge for the Sega Genesis note Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player - but without the save feature and extra Wily Tower game. The refined gameplay of 2 was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, a much higher limit on how many E-Tanks you could carry (9 instead of 4), and a new slide move. A certain blue UFO flies away, its inhabitant alive and well, and plotting his next scheme.Īll in all, Mega Man 3 was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2. Light could have just told him at some point) is Mega Man's long lost, aloof older brother. Light reveals to Mega Man that Break Man's real identity is Proto Man, who ( in info only shown to the audience note on the other hand, Dr. Fortunately, Mega Man is rescued by Break Man, who drops him off at Dr. After a climatic battle, Gamma is destroyed and Wily surrenders again.only for both him and Mega Man to be crushed under the rubble of his collapsing castle. Wily was behind the whole scheme, tricking Mega Man into a wild goose chase so he could steal Gamma once it was finished and use it for his own evil ends.
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Imagine this, Rockman 1-Forte plus the Rockman World games and Rockman Megaworld remade in the ZERO engine with similar game play mechanics and in the art style of Megamix.
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AnonisittingdownwhilelisteningtosongsfromthebandPrimus said: Have any more concept art scans from Rockman Maniax we've never seen?
Depends, anon, on what haven’t you seen?
Going back through my files, 7-9′s RM character model sheets were all posted, along with the Stardroids and Rockman Killers. There was really nothing new added for the 1-6 bots that were in Megamix.
But, it doesn’t look like I’ve scanned these yet, so enjoy the Megaworld trio, Duo, Rush armor for both Rock and Cut (with the amusing “Rockman Wolerd 5” title for Tango’s game debut), and the sketchiness of panel concepts from Ariga’s RM9AST booklet comic.
Scanned from: Rockman Maniax First Edition, by Hitoshi Ariga, Circa July 2011
#Rockman#Megaman#Hitoshi Ariga#Rockman Maniax#Rockman Megaworld#Buster Rod G#Hyper Storm H#Mega Water S#Duo#Cut Man#Cutman#Rush#Beat#Tango#Rockman Power Armor#Rockman Jet Armor#Rockman Super Armor#Cut Man Super Armor#Roll#Tornado Man#Splash Woman#Jewel Man#Concrete Man#Plug Man#Dr. Light#Thomas Light#Miyabi Scans Stuff
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Watch pstart tackle Mega Man 3 on the Sega Genesis/Mega Drive collection, Wily Wars!
#mega man the wily wars#mega man#megaman#rockman#rockman megaworld#sega mega drive#sega genesis#multitap classic console showcase#mega man 3#rockman 3
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Mega Man: The Wily Wars - Megaman 2 (GEN) #16BitWinter Part 7: Best Boss Gauntlet Run Ever!
#zero plays#16-bit winter#16 bit winter#16bitwinter#Mega Man: The Wily Wars#megaman: the wily wars#mega man the wily wars#megaman the wily wars#the wily wars#mega man 2#megaman 2#mega man#megaman#rockman megaworld#rockman#let's play#video games
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Mega Man: The Wily Wars - Megaman 2 (GEN) #16BitWinter Part 5: Bait Your Fish
#zero plays#16-bit winter#16 bit winter#16bitwinter#mega man: the wily wars#megaman: the wily wars#mega man the wily wars#megaman the wily wars#the wily wars#mega man 2#megaman 2#mega man#megaman#rockman#rockman megaworld#let's play#video games
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Mega Man: The Wily Wars - Megaman 2 (GEN) #16BitWinter Part 4: Bubble, but...
#zero plays#16bitwinter#16 bit winter#16-bit winter#mega man: the wily wars#megaman: the wily wars#mega man the wily wars#megaman the wily wars#the wily wars#mega man 2#megaman 2#mega man#megaman#rockman#rockman megaworld#let's play#video games#mm2
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Mega Man: The Wily Wars - Megaman 2 (GEN) #16BitWinter Part 3: Dive From The Crabs!
#zero plays#16-bit winter#16bitwinter#16 bit winter#mega man: the wily wars#megaman: the wily wars#mega man the wily wars#megaman the wily wars#the wily wars#mega man 2#megaman 2#mega man#megaman#mm2#rockman megaworld#rockman#let's play#video games
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Mega Man: The Wily Wars - Megaman 2 (GEN) #16BitWinter Part 2: That Was A Dumb!
#zero plays#16-bit winter#16 bit winter#16bitwinter#mega man: the wily wars#megaman: the wily wars#mega man the wily wars#megaman the wily wars#the wily wars#mega man 2#megaman 2#mega man#megaman#mm2#rockman megaworld#rockman#let's play#video games
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Mega Man: The Wily Wars - Megaman 2 (GEN) #16BitWinter Part 1: So Excited!
#zero plays#16-bit winter#16 bit winter#16bitwinter#mega man#megaman#mega man 2#megaman 2#mega man: the wily wars#megaman: the wily wars#mega man the wily wars#megaman the wily wars#the wily wars#mm2#mmww#rockman megaworld#let's play#video games
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