#Rockman Power Armor
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bassdaily · 3 months ago
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The Complete Visual Guide to Bass (from Mega Man) in the Third Dimension That No One Wanted or Asked For: A Checklist
Articulated "Action Figures" (including model kits):
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Tamashii Nations D-Arts Forte [4.5"] - 2013 Tamashii Nations D-Arts Gospel Jazwares Series 1 Bass [6", short helmet fins] - 2003 Jazwares Series 2 Bass [6", long helmet fins] - 2004 • Remote Mine [teal colorways]
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Bandai Mega Armor Iron Buster Forte model kit - 1997 Bandai Power Buster Rockman Forte candy toy [4"] - 1997 Atelier Sai Forte garage kit - 2009 Crossover! Megamix Forte garage kit - 2015 Jazwares Bass [3"] - 2004 • Remote Mine [teal colorways] The Loyal Subjects Bass - 2020 • [metallic colorways] • [battle damage colorways] • [glow in the dark colorways] The Loyal Subjects Treble - 2020
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Canceled: Jazwares "Minimates-style" Bass (proof of concept) • From the collection of nightram56 on Youtube • "These prototypes are from Jazwares […] the designer called these "Minimate-type" figures. They are not related to Minimates from Diamond Select Toys, but it seems at one point Jazwares wanted to mimic the brand." Canceled Jazwares Treble Darkstar 3" line vehicle [riding cars] Canceled: Jazwares Retro Roto Bass (picture is a custom) • Custom by hankhillp65 on eBay • Announced for a future Retro Roto release but it doesn't look like there were any prototypes, this custom gives a glimpse of what might have been. Canceled: Bandai Iron Buster metallic plated vers. [gold colorways] • From the collection of u/Last_Disk on Reddit • "Is that a gold Forte ironbuster I see? What's the story on that?" "Prototypes from ex bandai employee."
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Bonus - Articulated Dr. Wily:
Funko Action Figures Dr. Wily - 2018 Jazwares Dr. Wily [from "Dr. Wiley's Lab" playset] - 2005 Canceled: Jazwares Retro Roto Dr. Wily
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Figurines, mini figs, statuettes:
Tamashii Trading Super Model Spirit Rockman Forte - 2010 • A [standing, open palm] • B [jumping, fist] Unknown MM7 Bass minifig [purple] 25¢ Capsule/Dollar Store Bass minifig - early 2000's
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Tamashii Chogokin 10th Anniversary Forte metal mini [4cm] - 1997 Bandai Rockman & Forte Forte candy toy ["puzzle pieces"] - 1998 Bandai Battle Brushers RM7 set Forte mini - 1995 Jazwares Wrecking Station Bass mini [playset] - 2004 • Clear minifigure [yellow colorways] (bonus with 6" S2 Proto Man)
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Chibis:
Funko Pint Size Heroes Bass - 2017 Mitsubishi Pencil Forte pencil topper Banpresto Forte keychain [4.5cm] - 1998 Bandai Rockman Chasers Battle & Chase Forte and Gospel candy toys [riding cars] - 1997 Planeswalker chibi Forte and Gospel statue garage kit Q's Workshop chibi Forte and Rockman minifig garage kit - 2024
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Keshigomu:
Unknown Battle & Chase Forte and Gospel [riding cars] Bandai Rockman 7 3D Encyclopedia Forte [assorted colorways] Bandai Rockman Fighters Forte [assorted colorways] Bandai Super Forte [assorted colorways] Bandai Rockman 8 Chibi Forte [assorted colorways] Bandai Rockman 8 Gospel [assorted colorways]
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None of the images are mine, most are collected from public auction and sales listings, toy news sites, review sites. I have a lot of additional information on some of these, as well as a lot of thoughts about scale and which lines work together. At some point I'll put together something for Forte.exe too.
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jolikmc-stuff · 2 months ago
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Sibling Bonding at Castle Wily by Jo Li KMC at Tumblr
I had a really dumb idea to celebrate @kaitlinexe's birthday, this year. And, despite my best efforts… I somehow managed to not only find the ambition to draw it, but draw it in acceptable quality, too!
Happy Birthday, Kaitlin! And welcome back to Tumblr!
(More info and whatnot under the Read More.)
Albert Wily, Forte, "Rockman" series and related characters and concepts created by Akira Kitamura and Keiji Inafune for Capcom Co, Ltd. Background from Rockman & Forte by Capcom Co, Ltd. Dr. Wily pose based on art from Rockman 2: The Power Fighters by Capcom Co, Ltd. Thundergirl and Forte pose based on "Young Women Laughing in a Photo Booth" image by gettyimages Thundergirl created by and © KaitlinEXE Art drawn by and © (I guess?) Jo Li
··· ᵗʰᵃᵗ'ˢ ᵃ ˡᵒᵗ ᵒᶠ ᶜᵒᵖʸʳᶦᵍʰᵗ ᶦⁿᶠᵒ˴ ʰᵘʰˀ
Did You Know?™ This is the first time I've ever drawn Forte. I think I've drawn Dr. Wily before, but it was a long time ago.
Anyhoo. You might be wondering what this idea is all about and why I said it was "dumb". Basically, it's Thundergirl and Forte doing the "girls laughing meme" — wherein two or more girls laugh about some nuanced trait of someone they know, or just laugh in general.
As to how I came to this idea, Thundergirl is (fan-)canonically one of Wily's "adopted" 'bots, according to lore. Forte, of course, didn't accept her as a "sibling"… at first. Luckily, she and Forte eventually started bonding over Wily's misery. So, I somehow combined that bit of info with this meme, and that's about it. (:
Thundergirl and Forte went through quite a few revisions before I got them "right". Since I was basing their pose on that "girls laughing" image, I had to accommodate for their height difference since they're both "kid-sized".
I think Thundergirl looks too tall here, but I've done far worse, I suppose. I kind of wish her lightning emblems were a bit more visible, but once I decided Forte should be the one in front, I kind of committed to stuff getting hidden. It's worth mentioning that her outfit comes from a Rockman 30th Anniversary (I think?) redesign Kaitlin did around that time. It's basically her usual outfit, but with detached sleeves, a visor, and I think one or two more add-ons. It's not a design that stuck, which is kind of a shame. I like it!
As for Forte? Eeeeeh… I could do better, but I spent way too much time on him and wanted to get this done before tomorrow. I also wasn't sure if I should add the trim to the bottom of his armor since he's leaning forward. I think it looks equal parts wonky and okay. I also made a conscious decision not to give him his warpaint as it would have conflicted with the laugh-induced teardrop.
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I also shamelessly doodled over a certain sprite from Rockman 2: The Power Fighters, then drew the rest in from scratch. I didn't even resize him or anything. It's a 1:1 ratio. How utterly lazy of me~
I think that's about all the trivia for this piece.
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For making it this far, you get a version of the image without text! Aren't you the lucky one~?
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descendant-of-truth · 1 year ago
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On principle, I don't really prefer Cross Fusion as a mainstay, episodic mechanic - Netto already takes up more screentime than Rockman does, and having him be in the lead when it comes to physical fighting just comes across like he's taking over Rockman's role in the show.
However, I do like the concept of it, and I feel like all of my complaints about how it was used are very easily fixable.
Probably my biggest problem with it is that, despite being a fusion mechanic, we don't actually get to see the Operators and Navis working together during it, which is like. the whole point of the series. It comes off more like they're just wearing their Navis' clothes
Which isn't a bad way of setting it up, really, but why are the Operators the only ones in control of their movements? Rockman's voice still comes through with a filter, and he doesn't speak with Netto's mouth, implying that he's just... thinking at him?? Talking through an unidentified intercom in the helmet, maybe??? It's super vague
There's so much you could do with the Navis inhabiting their Operators' bodies, I can't stop thinking about it. Blues being surprised at how fragile Enzan's squishy human body feels, even with the power upgrade. Meiru giving herself a big hug because she and Roll love those.
Rockman tearing up because he never thought he'd get to be in the same world as Netto, and Netto loudly complaining that Rockman's making him look uncool. they start crying twice as hard and Netto refuses to admit that it's because he's emotional about it, too
And even beyond the emotional stuff (or the comedic potential of any bantering), there's some practical things you could consider, too. How strong does the armor actually make them? Would Rockman struggle to use his regular battle strategies now that he has to take Netto's presence into account?
What if there was a cost to using Cross Fusion, like having it wear both of them out quicker? That would definitely add some more stakes to each fight, and make it so that it's not just "business as usual but in the real world." It forces them to think fast and find more efficient ways to deal damage
There's so much potential for character exploration and fight scene creativity with Cross Fusion, and even if I'd rather they stick to the traditional fights more often than not, I would have loved to see them use the ability in more engaging ways
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ick25 · 1 year ago
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Rockman.EXE and Cyber Security.
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When you are a Rockman/Megaman Battle Network fan and you take a college course about networking, you start to notice how broken the internet is in the anime. So just for fun, I want to talk about a few things I learn about network security and how it is interpreted in the Megaman Battle Network anime.
1. Firewalls
What are firewalls? In simple terms, it is a security barrier that is placed between a private network and the public network. 
They are configured to monitor and filter networking traffic, hackers go through them by figuring out how they are programed, once they do they can either bypass the security undetected or simply disable the firewall.
Lets take a scene from the movie where Lan sends Megaman into a secretary’s console to destroy a program inside a company’s server.
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Megaman is running through the network between the console and the firewall, which protects the private network of the company.
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Logically, for Megaman to go through the firewall, he is going to need to use his powers as a Net Navigator (Net Navi) to analyze the firewall at an incredible speed to try to find a way to go through it, right?
WRONG! Battle Network logic says you can just break it with brute force!
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You see the problem?
Does this mean Navis and battle chips are just as destructive to the net as viruses? Because last time I checked, Viruses and malware are the only programs with the ability to destroy networks.
2. Viruses
Viruses are man made, they are programed with a purpose that’s usually to destroy data files. They can also be used to change and manipulate programs, that’s why you can see evil Navis controlling viruses to do specific jobs for them. Viruses can’t replicate on their own without a user interface, so how is this Moloko a baby?!
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There was an undubbed episode of Megaman Axess where Rush meets and befriends a baby Moloko virus, which doesn’t make any sense. Yes, Rush is a virus, and it has been established that viruses can communicate with each other, but why does this Moloko have parents? And why was the group of Molokos it separated from was being herded by other viruses like Trumpy? All I’ve seen Molokos do is charge at megaman when they see him, trying to ram him. Why would someone herd them? For the wool? It disappears after you hit it!
And what even is Rush’s purpose anyway? When he first appeared in the anime, he was made to track down Rockman’s frame or structure when they were trying to revive him with the backup data, but now?
All he does is being a crappy character who runs away when things get dangerous, doesn’t act like a dog anymore, and irritates me because he can move between the cyberworld and the real world! He is selfish, lacy, and practically useless, there are several times where Megaman goes missing and Rush is never even called to track him down, so he doesn’t even have that ability anymore.
On a positive note, viruses can be interesting, I found out that there are different types of viruses. For example.
A Stealth virus is a virus that avoids detection from anti virus software, this means it can conceal itself and attack without being spotted, sounds familiar? In this case the anti-virus software would also include Navis.
A retro virus tries to destroy anti-virus programs, I like to think these apply to viruses who specifically target Navis in battle like Canodumbs and Piranahs since they only attack when they detect an enemy in the line of fire.
Armored Viruses are hard to detect or analyze because they have a protective code, These could be Viruses with armors or auras like the Dominerd or even the life virus.
But Phage viruses remind me of these guys because they rewrite programs.
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And I guess this one counts too?
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Other viruses just act like malware, like the Alpha bug that is more of a worm than a virus, because it can replicate and travel across networks without any human assistance.
Others are obvious like the Pop up virus which is just Rush, and it is supposed to be adware, but just like Rush, it is more annoying than harmful.
In the anime, killereye viruses are used as spyware, there was an episode were Videoman used them to spy on Rockman and make copies of him.
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3. Tracing a signal.
Basically, everything you do on the net leaves bread crumps or cookies behind that makes it easy to track a user online, every device have a Mac Address and every network has an IP address, but it takes a special kind of software and advance skills to track down somebody in the real world.
Let’s talk about episode 32 of Stream.
Remember that episode were Megaman followed a revived Shademan to 20 Years in the past and he witnessed a famous hacking incident that was stopped by Colonel?
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Aside from the fact that it was 20 years in the past and Megaman is more advance than most of the technology there, there were a few things bothering me.
For starters, why does that computer show a little Colonel doing something to that guy’s hacking program? It’s cute and all, but this is a confusing way to show someone disabling a program, it usually just shows a notification. Or is that how the computer sees colonel, like a little pixel version of him? XD
That hacking program was made to open any cyber lock, it uses three special pillars to disguise the signal so the police wouldn’t be able to track down the address, this means those pillars have some special form of encryption to cover the data to make it untraceable. In the anime’s world, that means it’s invisible, but somehow Megaman can still sense it? And how did Barryl know where the guy was? Did colonel tell him? Or did the viruses he sent to delete colonel revealed his location? Oops.
4. Hard Drives.
To end this post, what are hard drives? They are what your computer uses to store files, so Navis can obviously be stored in a computer as well. The problem is that they are still sentient inside the computer instead of dormant.
The concept of containing a Navi, yes, Navis have their own jail in this universe, doesn’t really make any sense. We know Navis can sleep, but the Navis we see in cages are still active, and if everything is connected to the internet, how can they not escape?
I’m using this scene with Megaman as an example, when he was arrested for being in the wrong place at the wrong time, he was put in a cute little cyber cage.
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However, since Megaman is more advance, he wonders if the hard drive of the computer he is stored in is weak against vibrations. What does he mean by that? Physical or cyber vibrations? Does that mean he can control a frequency in that computer’s cyberworld to alter it? 
Whatever he did worked, because he left a gap in the cage, but how did he do it without damaging the Hard Drive? The police officer wouldn’t be able to access his files anymore, maybe it was minor file corruption?
And the worst part is that he opened a gateway into the internet, which is still there! I guess Megaman can travel through routers by himself? Maybe that wouldn’t have happen if the officer just disconnected his ethernet cable. 
This Network based world is a scary one.
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archoneddzs15 · 2 months ago
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Super Famicom - Rockman X2 (Mega Man X2)
Title: Rockman X2 / ロックマンX2
Developer/Publisher: Capcom
Release date: 16 December 1994
Catalogue Code: SHVC-ARXJ-JPN
Genre: Run-N-Gun Platform Action
No. of Players: 1
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So, we all knew it was inevitable. With Rockman X's huge success and Capcom's love of proliferating sequels, Rockman X2 was a game that pretty much anyone in the 90s could have seen coming. So, it came as no surprise when Capcom finally announced the sequel was in production and would be released one year after the release of Rockman X. Utilizing a brand-new add-on chip (the Capcom Cx4) that could create 3D wireframe graphics, a plethora of new weapons and a brand-new storyline, Capcom finally released this game to fans everywhere. But how does it stand against one of the best SFC games of all time? Did it improve on an already amazing game, or does it suffer from unnecessary sequel syndrome? Read on.
As stated before, Capcom included a brand-new add-on chip that was capable of creating basic 3D objects, and were told to use it as much as possible. This chip is dubbed the Capcom Cx4. While the graphics are pretty much X's graphics with some tweaks, this is certainly not a bad thing as X had some very amazing graphics for the SFC and the new chip only enhances it. The 3D effect is done well and doesn't feel tacked on like many late SFC games, which simply had it included because 3D was new and cool at the time. Just like Rockman X, as you pick up new weapons and armor, X's sprite changes to reflect the new addition. However, unlike the first X game, the armor upgrades are much more noticeable on the sprite, and by the time you collect all four, X will look much different than when he first started. All in all, these graphics are some of the best that you'll find on the SFC.
X2 continues the darker storyline and though X's storyline was pretty straightforward from the get-go, X2's is full of twists and turns that will keep you enticed. While I won't mention any of the twists, the basic storyline takes place six months after the first X game ends. Having defeated Sigma and supposedly stopped the Maverick's genocide against humans, X returns to his former role as a Maverick Hunter and eventually becomes the leader of the group. However, he's surprised to find out that the Mavericks are still going strong and attempts to hunt them down. However, three powerful Mavericks calling themselves the "X-Hunters" rally a group of Mavericks against him and soon X finds himself fighting eight new robot masters. However, as I mentioned, the story has a few twists and turns that make it a whole lot better, and unlike X, there are actually two different storylines depending on your actions within the game. Because of this, I personally enjoyed Rockman X2's storyline much better than X1's (but X1's was still really cool, if not a bit predictable).
You'll know exactly what to expect from X2. If not, let me explain. Pretty much every game in the classic Rockman series as well as the X series features eight major bosses which you can face in any order. After each boss fights, you gain the ability to use their weapon (of which one of the other bosses has a weakness and can be beaten further with it). After beating all eight stages, you go through a mini gauntlet of four stages that ultimately leads to the final boss.
Sure, Rockman X upped the ante by adding in hidden armor pieces that give you all-new abilities or upgraded stats, hidden sub tanks (which store extra life to be used later) and hearts (which upgrade your life), and lots of little features that are cool like levels changing their environment after beating certain bosses or the bosses themselves having their attack pattern radically altered after you use a specific weapon on them. Rest assured, all these features return in Rockman X2 and there's even a new gameplay feature that truly makes this game replayable.
Rockman X2 isn't a revolutionary sequel that adds numerous unbelievable features to the game, but it sure didn't need to and what it did add makes playing it all the more fun. Honestly, I couldn't imagine how you could top Rockman X, but somehow X2 did that for me and I'd have to rank it as one of my all-time favorite games. If you have any interest in video gaming, you HAVE to get this game. The same addicting gameplay from X is improved and still, a blast, the graphics are still gorgeous, and the storyline was much improved (in my opinion) over X's. Trust me, this game is worth every penny. And while you're picking this up, get Rockman X and X3. You'll be glad you did.
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tulipthealtsblog · 1 year ago
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Tickletober Day 5: "I'm Not Ticklish"
(Fandom: Mega Man X/Rockman X
Lee!Zero, Ler!X
Spots: Upper Body
My first ever story with a male Lee lol
Also on AO3)
To be a Maverick Hunter takes a lot.
A lot of courage. A lot of power. A sheer amount of determination only found in the best of Reploids.
It also took a lot of endurance.
Something Zero made sure they had. It wasn't anything big. A jab, occasionally a slap on the armor.
But one top Maverick Hunter, X, had a question on his mind.
How durable was Zero himself?
He knew exactly how to test it.
"You wanna tickle me? Really? Get a load of this guy!" Zero said.
X was really close with Zero. They were always placed on missions together. As they came to find out, they came from rival creators from the start. It was a long relationship between these two.
Because of this, playful fights like what is happening now are common between them, and the other hunters can't seem to get enough of it.
"What are you, 10?"
"I'm serious. I'll bet you won't last two minutes!" X said.
"How much?" Zero asked.
"20 bucks, leave it at that." X replied.
The other hunters surrounding them went into whispers of "ooh" and "he's serious"
"Count me in for 15." Zero said.
The risk was high. If Zero laughs within the next 2 minutes, he; A) Embarrasses himself in front of his peers, and B) Loses a whole 15 bucks.
X knew he was onto something.
Back when Iris was still around, she'd constantly tease Zero about how ticklish he was. X could hear it from the other room.
"H-hey! Stop that!"
"Aww, why are you moving so much? Is the big hunter a little ticklish?"
Oh, X remembered it clearly.
"It's on then, Zero." X shouted.
"It's on, X. I'll just let you know in advance,
I'm. Not. Ticklish."
Another Hunter in the back set a timer, and X was off.
He wiggled his fingers all around Zero's body.
He was barely keeping himself together.
"Come on Zero. Hold out. You've been through worse torture before. Inhale and exhale. 
We're at a minute now. He's speeding up. In. Out. Stay strong…
X did a 3 finger jab into Zero's rib area, and started rapidly wiggling them.
Zero jumped and made a quiet giggle.
"Oh, Zero? What was that I heard?" X asked teasingly.
It was over for Zero.
He went even harder on Zero, causing him to burst into laughter
X released Zero from his grasp, only to grab him again to get him in a better position.
"OK! X! I SURRENDER! PLEHEHEASE, NO MORE!"
"Not so durable after all, huh?" X asked
X dug his fingers into Zero's sides. 
Oh, the embarrassment. This was quite the lesson for the legendary reploid.
Never get overconfident on your ticklishness.
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spudnikgames · 2 years ago
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Devlog 1 - Designing Kero and collecting ideas.
So I think I am at a point to start the Devlog proper. Moving forward everything from here on out should be new production, new ideas, and new work. What better a place to start then with the design of the main character, Kero!
As mentioned before her original design was built entirely as a sprite with no actual reference art. I just started with a mock screenshot and came up with the design seen here.
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I didn't really draw anything as I had a pretty good idea to go from right from the beginning of what I wanted. This time, however, because I am planning to be working in the 3rd dimension I felt it was appropriate to test out some designs on paper to model from.
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The first one I went for a more detail focused approach based off of Mega Man Zero and Mega Man Maverick Hunter X. This style uses longer limbs that have exaggeration to them in key places such as the head, forearms, hands, and feet.
You may also notice that the original sprite's armor is a bit different than the new concepts. Originally she was going to have a breast plate and more underwear like marking on the suit more reminiscent to Mega Man's design. Since then I have opted for a design more inspired by Protoman and I think it looks better and less goofy than the undies on the outside of the spandex look haha.
While I am indeed happy with how this turned out, after plenty of meditating on it I decided to go ahead and try a different approach that, anatomically, is closer to the proportions of the original sprite.
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This design pulls much more from the original sprite but is also HEAVILY inspired by Mega Man Powered Up (Rockman Rockman in Japan) It features a more "chibi" like design with a large head and smaller body with exaggerated proportions.
This design is not only much closer to the original sprite design in terms of body proportions but also has the benefit of a much more stylized look as well as an opportunity for much more exaggerated facial expressions which I believe are important. One of my favorite aspects of games like Wind Waker were the fantastic facial designs.
Overall, I think that the latter will be the design I want to flesh out and work on more for the game and moving forward. Mind you it's still just a sketch even if a colored one.
The next thing on my agenda is to work on some variations of the character. One of the things I am not happy with are her freckles and I would like to re-work them. I also want to mess around with the design of her pupils a bit.
With that said I feel like it's at least a good start design wise and provides plenty of room to expand upon.
I am also working on learning C# through Codecademy for use with Unity and I also need to pick up blender again if my ADHD riddled attention span will allow it.
At the very least I am happy to have gotten something done and I hope you all enjoy the designs.
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raposarealm · 3 years ago
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Rockman Characters as Magireco Units Part 3: Kodama Drift
I jokingly mentioned in last year's Magitober that, since I'd done Magireco builds for the main Fusion trio from Exe, that I would also do one for Starforce's Subaru eventually. Well, a buddy and I were chatting away on Discord a few days ago, and I got inspired to do that now. So I present to you, Exe Rockman characters as Magireco Units Part 3: Starforce Edition!
Staring with the main protagonist again, Subaru. Now, unlike with the Fusion trio, the Starforce characters kinda don't work together often in-series until game three, which I'm handily ignoring on account of... not having actually finished it yet. Whoops. I'm only covering Ryuusei (Subaru) and Harp Note (Misora, AKA the First Hibiki) here, though I might do something with Rogue eventually, because he's fun. (Also anime version Cancer Bubble just screams 'Magirepo unit'.)
Onto stats! First up, Subaru:
Ryuusei no Rockman Element: Light Type: Balance Growth Pattern: Attack/HP Disks: AABBC, one vertical blast and one horizontal
Compared to our previous Rockman, the Hikari twins, Ryuusei's got a bit more armor, and a lot more HP. He's got more of a focus on blocking attacks versus evading them. I've loosely based some of his build here on Yachiyo's, partially since Yachiyo's the default 'does it all' veteran (tanky, high damage, good HP pool, and inherited protection to top it off,) and partially because Yachiyo gives me similar vibes to Subaru's character. For some reason. Depressed and cynical grump who learns to be friendly again through the power of found family, I guess. 
Connect: If There's Even a Sliver of a Chance... Attack Up, Blast Up, Damage Cut. A reference to this line Subaru says in game 1.
Magia: Star Fall Damage All Enemies, Attack Up (Allies/2t), Light Attack Up (Allies/2t), Remove Status Ailments (Allies) 
So I couldn't think of an actual attack to reference here, so I made one up. I imagine the animation looking similar to Momoko's magia 'Edge of Universe,' and maybe utilizing one of the sword cards. Alternatively, maybe it could look similar to Tanabachi's Doppel? 
(Also a very obtuse pun on the 'Heaven's Fall' catastrophe in Aldnoah.Zero because I keep rewatching it I regret nothing)
Second Magia: Star Break
Now, there's actually three Star Force forms (which are activated by the Star Break move in the anime, for those uninitiated,) so I could just pick one like the games did, or... we could use all three. So! Like Theresia, Sana's Doppel, has 2 forms, this one's gonna have one for each Star Force form. Fun!
1st pattern: Atomic Blazer (Fire Leo) Damage All Enemies, Attack Up (Allies/3t), Defense Up (Allies/3t), Chance to Burn (Enemies/2t) 2nd pattern: Magician's Freeze (Ice Pegasus) Damage All Enemies, Attack Up (Allies/3t), Damage Cut (Allies/3t), Chance to Skill Seal (Enemies/2t) 3rd pattern: Elemental Cyclone (Green Dragon) Damage All Enemies, Damage Inflicted Up (Allies/3t), Variable (Self/1t)
I nerfed the last one to allow for Variable. Now, this doesn't really track to the actual in-series attack, but 'elemental' immediately made me think 'variable!' so here we are. Also possibly an homage to Aniyachi.
Once again, I'll deal with SE later. Onto Misora! That's right, I'm doing both of them.
Harp Note Element: Flame Type: Attack Growth Pattern: Attack/Defense Disks: ABBCC, both blasts are vertical
Not quite an honorary Chargius, I've mostly just riffed off of Aimi here. Misora's an attack type here, because she takes No Shit™. 
Connect: Raise Your Voice! Damage Up, Chance to Stun, Endure
In the first game, Misora gives the link skill 'Undershirt,' which is effectively Endure. I figure this would track to anybody else she formed a Brotherband with, and what are connects but temporary Brotherbands? (Except I've already made that joke about Soul Unison, crap.) In addition, her 'Pulse Song' attack in-game stuns.
Magia: Shock note Damage Enemies in a Horizontal Line, Damage Up (Allies/2t), Chance to Stun (Enemies/1t), Defense Down (Enemies/2t)
Second Magia: Machine Gun String Damage Enemies in a Horizontal Line, Damage Up (Allies/3t), Chance to Stun (Enemies/1t), Defense Down (Enemies/2t)
I've got some ideas for card art and personal memos and whatnot, but it's late and I'm tired. It'll be tackled later.
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victor-skywalke · 4 years ago
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Holaaa a todos este mi primer blog jeje ^^" espero que les guste pero bueno, hoy les hablare de algunas curiosidades de megaban que tal vez no sabias o tal vez si :^
1-bombardero azul fue un termino usado en una revista de nintendo power hacia megaman
2-la mayoría de los personajes de megaman tienen nombres dirigidos hacia la musica, por ejemplo megaman en japonés es rockman y su hermana es roll pero sus juntas algunas letras suena: "rock and roll" (un estilo de musica)
3- con un parecido al anterior bass y treble son algo igual verán:
bass:bajo en ingles (instrumento de musica parecido a una guitarra)
treble:signo de musica (partitura)
4-zero iba a ser el protagonista principal de megaman x , pero al tener tantas diferencias con el original se creo a megaman x y se dejo a zero de compañero
5-vile de la saga de megaman x esta basado en boba fet de starwars
6-en megaman x se puede hacer el hadouken y en megaman x2 el shoriuken.
7-el túnel antes de el jefe en los primeros juegos era para que la memoria RAM pudiera pasar de el escenario al cuarto de el jefe, pero con el tiempo ya no era necesario pero lo dejaron porque ya era símbolo de la saga.
8-los mavericks son todos basados en animales excepto 4 que son basados en plantas.
9-el enemigo mettaur tal ves ya lo conozcan, es ese enemigo que tiene un casco indestructible que lo hace muy fastidioso si se protege con el, pero además de eso ¿sabias que el mettaur aparece en absolutamente todas las sagas de megaman?
10-el megaman de la saga original es el único que tiene los ojos azules, el resto de los megamanes en otras sagas tienen sus ojos de color verde.
11-el Dr.albert willy esta basado en albert Einstein y el Dr.tomas ligth en tomas edison
12-la mascara de elect man esta basada en la mascara de electro de la saga de spider man.
13- keiji inafume le tiene un gran cariño a elect man ya que fue el primero en ser creado.
14- megaman 1 es el único que tiene una barra de puntaje, esto es porque megaman 1 iba a ser un juego de arcade pero lo decidieron cambiar a último momento y no tuvieron tiempo para cambiarlo.
15- desde megaman 2 en adelante los juegos tienen subtítulos en sus portadas.
16-el arma mas fuerte le pertenece a metal man ya que este se puede usar contra varios enemigos (jefes)y matarlos muy rápido,además de que puede matar a su dueño de 2 disparos.
17-en megaman x8 se puede pelear contra cut man pero este tendrá su diseño 8 bits.
18-megaman 2 es considerado el mejor juego de la franquicia.
19-antes de su cancelación megaman universe iba a ser el primer juego en Japón en llamarse megaman y no rockman
20- en Europa megaman 6 no salio a la venta
21-megaman es de color azul porque la nes tenia muchas limitaciones y keiji inafine quería tener muchos detalles en su personaje y la nes tenia mas características con el azul.
22-megaman 5 de gameboy tiene robots originales
23-los robots masters de megaman 2 asta cerca del 6 fueron diseñados a través de un concurso donde tenias que mandar tus bocetos.
26-protoman en japonés se dice blues al igual que bass se dice forte y megaman rockman
27-la saga mas corta de megaman es megaman zx que tiene 2 títulos
28-la ultimate armor es la armadura que en mas juegos de megaman x aparese.
29-en megaman x wolf sigma tiene manos que flotan pero en maverick hunter x tiene brazos
30-en megaman x5 los nombres de los mavericks hacen referencia a gun's roses
31-se han realizado 6 versiones del megaman 1
-megaman: the willy wars
-rockman complete works
-megaman anniversary colleción
-megaman powered up
-megaman legacy collection
☆Extra☆:Axl the red un enemigo (jefe ) de megaman x5 si lo separan queda:
Axl - red
Axl: personaje aparecido en megaman x7
Red:equipo que se debe derrotar en megaman x7.
Bueno por ahora es todo, los veo hasta la próxima adiós!
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miamiartdistrict · 5 years ago
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KAMROOZ ARAM
on the ancient arts of Iran
Achaemenid (Iran, Susa). Bricks with a palmette motif, ca. 6th–4th century B.C. Ceramic, glaze. The Metropolitan Museum of Art, Rogers Fund, 1948 (48.98.20a–c)
The Artist Project
Vito Acconci on Gerrit Rietveld's Zig Zag Stoel
Ann Agee on the Villeroy Harlequin Family
Diana Al-Hadid on the cubiculum from the villa of P. Fannius Synistor at Boscoreale
Ghada Amer on an Iranian tile panel, Garden Gathering
Kamrooz Aram on the ancient arts of Iran
Cory Arcangel on the harpsichord
John Baldessari on Philip Guston's Stationary Figure
Barry X Ball on an Egyptian fragment of a queen’s face
Ali Banisadr on Hieronymus Bosch's The Adoration of the Magi
Dia Batal on a Syrian tile panel with calligraphic inscription
Zoe Beloff on Édouard Manet's Civil War (Guerre Civile)
Dawoud Bey on Roy DeCarava
Nayland Blake on boli
Barbara Bloom on Vilhelm Hammershøi's Moonlight, Strandgade 30
Andrea Bowers on Howardena Pindell
Mark Bradford on Clyfford Still
Cecily Brown on medieval sculptures of the Madonna and Child
Luis Camnitzer on Giovanni Battista Piranesi's etchings
Nick Cave on Kuba cloths
Alejandro Cesarco on Gallery 907
Enrique Chagoya on Goya's Los Caprichos
Roz Chast on Italian Renaissance painting
Willie Cole on Ci Wara sculpture
George Condo on Claude Monet's The Path through the Irises
Petah Coyne on a Japanese outer robe with Mount Hōrai
Njideka Akunyili CROSBY on Georges Seurat's Embroidery; The Artist's Mother
John Currin on Ludovico Carracci's The Lamentation
Moyra Davey on a rosary terminal bead with lovers and Death's head
Edmund de Waal on an ewer in the shape of a Tibetan monk's cap
Thomas Demand on the Gubbio studiolo
Jacob El Hanani on the Mishneh Torah, by Master of the Barbo Missal
Teresita Fernández on Precolumbian gold
Spencer Finch on William Michael Harnett's The Artist's Letter Rack
Eric Fischl on Max Beckmann's Beginning
Roland Flexner on Jacques de Gheyn II's Vanitas Still Life
Walton Ford on Jan van Eyck and workshop's The Last Judgment
Natalie Frank on Käthe Kollwitz
LaToya Ruby FRAZIER on Gordon Parks's Red Jackson
Suzan Frecon on Duccio di Buoninsegna's Madonna and Child
Adam Fuss on a marble grave stele of a little girl
Maureen Gallace on Paul Cézanne's still life paintings with apples
Jeffrey Gibson on Vanuatu slit gongs
Nan Goldin on Julia Margaret Cameron
Wenda Gu on Robert Motherwell's Lyric Suite
Ann Hamilton on a Bamana marionette
Jane Hammond on snapshots and vernacular photography
Zarina Hashmi on Arabic calligraphy
Sheila Hicks on The Organ of Mary, a prayer book by Ethiopian scribe Baselyos
Rashid Johnson on Robert Frank
Y.Z. Kami on Egyptian mummy portraits
Deborah Kass on Athenian vases
Nina Katchadourian on Early Netherlandish portraiture
Alex Katz on Franz Kline's Black, White, and Gray
Jeff Koons on Roman sculpture
An-My Lê on Eugène Atget's Cuisine
Il Lee on Rembrandt van Rijn's portraits
Lee Mingwei on Chinese ceremonial robes
Lee Ufan on the Moon Jar
Glenn Ligon on The Great Bieri
Lin Tianmiao on Alex Katz's Black and Brown Blouse
Kalup Linzy on Édouard Manet
Robert Longo on Jackson Pollock's Autumn Rhythm (Number 30)
Nicola López on works on paper
Nalini Malani on Hanuman Bearing the Mountaintop with Medicinal Herbs
Kerry James MARSHALL on Jean Auguste Dominique Ingres's Odalisque in Grisaille
Josiah McElheny on Horace Pippin
Laura McPhee on Pieter Bruegel the Elder's The Harvesters
Josephine Meckseper on George Tooker's Government Bureau
Julie Mehretu on Velázquez's Juan de Pareja
Alexander Melamid on Ernest Meissonier's 1807, Friedland
Mariko Mori on Botticelli's The Annunciation
Vik Muniz on The Henry R. Luce Center for the Study of American Art
Wangechi Mutu on Egon Schiele
James Nares on Chinese calligraphy
Catherine Opie on the Louis XIV bedroom
Cornelia Parker on Robert Capa's The Falling Soldier
Izhar Patkin on Shiva as Lord of Dance
Sheila Pepe on European armor
Raymond Pettibon on Joseph Mallord William Turner
Sopheap Pich on Vincent van Gogh's drawings
Robert Polidori on Jules Bastien-Lepage's Joan of Arc
Rona Pondick on Egyptian sculpture fragments
Liliana Porter on Jacometto's Portrait of a Young Man
Wilfredo Prieto on Auguste Rodin's sculptures
Rashid Rana on Umberto Boccioni's Unique Forms of Continuity in Space
Krishna Reddy on Henry Moore
Matthew Ritchie on The Triumph of Fame over Death
Dorothea Rockburne on an ancient Near Eastern head of a ruler
Alexis Rockman on Martin Johnson Heade's Hummingbird and Passionflowers
Annabeth Rosen on ceramic deer figurines
Martha Rosler on The Met Cloisters
Tom Sachs on the Shaker Retiring Room
David Salle on Marsden Hartley
Carolee Schneemann on Cycladic female figures
Dana Schutz on Balthus's The Mountain
Arlene Shechet on a bronze statuette of a veiled and masked dancer
James Siena on the Buddha of Medicine Bhaishajyaguru
Katrín Sigurdardóttir on the Hôtel de Cabris, Grasse
Shahzia Sikander on Persian miniature painting
Joan Snyder on Florine Stettheimer's Cathedrals paintings
Pat Steir on the Kongo Power Figure
Thomas Struth on Chinese Buddhist sculpture
Hiroshi Sugimoto on Bamboo in the Four Seasons, attributed to Tosa Mitsunobu
Eve Sussman on William Eggleston
Swoon on Honoré Daumier's The Third-Class Carriage
Sarah Sze on the Tomb of Perneb
Paul Tazewell on Anthony van Dyck's portraits
Wayne Thiebaud on Rosa Bonheur's The Horse Fair
Hank Willis THOMAS on a daguerreotype button
Mickalene Thomas on Seydou Keïta
Fred Tomaselli on Guru Dragpo
Jacques Villeglé on Georges Braque and Pablo Picasso
Mary Weatherford on Goya's Manuel Osorio Manrique de Zuñiga
William Wegman on Walker Evans's postcard collection
Kehinde Wiley on John Singer Sargent
Betty Woodman on a Minoan terracotta larnax
Xu Bing on Jean-François Millet's Haystacks: Autumn
Dustin Yellin on ancient Near Eastern cylinder seals
Lisa Yuskavage on Édouard Vuillard's The Green Interior
Zhang Xiaogang on El Greco's The Vision of Saint John
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rockmiyabideusexmachina · 5 years ago
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2020 Megaman Valentine’s Day Contest - Cat. 1 (Talent) Results!
Thank you to everyone again for your patience! This is getting posted way later than I wanted to. As much as I try to keep it short and sweet, I never do, so bear with my walls of text. 
For the talent category this year, the theme was about killing Mega Man with kindness. More specifically, entrants had to create their own original love/Valentine’s-themed Robot Master or equivalent boss character that was created to defeat Mega Man with the power of love! Even though the theme title and concept alluded more to the classic Robot Master character contests, designs for any series were acceptable. But other than one Navi and one Reploid entry, everyone stuck to a Classic-series themed creation. So you were all pretty consistent! 
There were a total of 16 entries for this category this year. Thank you all for your participation! It was extremely hard to choose winners for this category, because you all had really clever and creative concepts based off of this theme. So thank you for thinking up such clever and cool characters!!
Also thanks to Reploid 21XX for the coloring book prizes and for some additional insight. 
Again, raffle prize winners will be contained in both posts, so keep an eye out between your name and your art. Not all raffle prize winners are contained in this post. I’ll be contacting all winners soon enough, so sit tight! Might be late after work tonight, so don’t panic if you don’t hear from me right after this is posted.
Your category winners and full gallery of entries are right here, after the break:
Category 1 (Talent) -  Dr. Wily’s Greatest Creation: Killing Mega Man With Kindness
[Full Talent Gallery]
1.) @mo-sketchbook​:
*For coming in 1st, mo-sketchbook has won $100 via Paypal, or a prize of their choice up to that value AND a Rockman 7 Coloring Book.*
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First and foremost, I appreciate all the effort you put into covering so many aspects of your creation, from the various design viewpoints, weapon get form for Mega Man, and showing the weapon in action. I really loved all the things you integrated into the design to give off the feeling that it is a love-based character. The “love bug” form, cherub-like Heat/Plug-type facial features, and how you utilized hearts in different ways for his design and powers. 
I’m no Keiji Inafune, but I feel like this is a concept he would greenlight, in terms of it following his Robot Master design formula. It doesn’t need to be super detailed or flashy, but still fits the mold very well! The thought of the hearts missing their target and love energy then getting weaker is actually pretty clever, too. Cute, and I wuv it. 
2.) @peachycircuits​:
*For coming in 2nd, peachy has won $50 via Paypal, or a prize of their choice up to that value AND a Rockman 7 Coloring Book*
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As usual, on the technical side of things, your art is one of the more polished and clean entries of the bunch. Combining a couple different aspects - swans as a creature known as a symbol of love, bonded for life like in marriage, and turning that into an inseparable pair of Robot Masters, was a clever way to think about your design, in terms of the theme of this category. 
And then echoing that with the iconic Swan Lake, making them ballet dancers, is like taking Tundra Man and Gemini Man’s concept up another notch. Plus, not gonna lie, amused seeing Mega Man getting equipped with a tutu. LOL So even if it’s not as heart-themed as most of the other entries, I totally liked how you thought outside the box a little bit for this. 
3.) Komito Amae:
*For coming in 3rd, Komito has won $25 via Paypal, or a prize of their choice up to that value*
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I figured a cupid-styled arrow theme would pop up in a bunch of entries, but your Reploid, Beta, here caught my eye. Both in terms of the hearts, arrows and wings incorporated into her armor, and the pretty sweet looking buster that she and X both have equipped. 
While I’m not sure how it would play out in the game, I think it would be interesting to suddenly take control of random enemies in a stage, and be able to change perspective as them for a short time, after you have shot them. Whether it would be to take out an enemy horde, or perform a task X can’t that the enemy could, it would be different! Can’t see it quite having the same powerful effect on a Maverick boss, but it’s certainly neat to think about how that could work!
And the rest of the wonderful entries, in alphabetical order by alias: 
@autobot-bumblebee​:
*Raffle Prize Winner*  Dreamwave Comics: Issue 4 Page 15
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I’m sorry you didn’t win a cash prize this time! Please don’t take me hostage! I totally loved the creative vintage chocolate factory mascot backstory, along with making your entry like an Ariga-styled character sheet page. Certainly get that retro feel with her clothing design. Her rose blade kinda reminds me of other hand-turned-blade-like-weapon characters, such as Alan Gabriel in the Big O or Ed transmuting one in FMA. Which is always a snazzy transformation for a robot!
@drewblossom​:
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In all honesty, if I hadn’t placed you in the humor category, I think this would have very likely been somewhere in the top 3 for this category. A cuddly teddy bear with a massive Ariga-Quick Man-sized heart for a chest, extending flailing tube arms, who just wants to hug Mega Man to death is so amusing and awesome of a design. Hugs for everyone!
FluffyFrostyFury:
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Your take of heat-seeking arrows and the added high jump powers were certainly a different take compared to the other cupid-styled creations. Definitely would be nice gameplay bonuses when equipped. I like how Mega Man also has the wings sprout out of his head, to mimic Cherub Woman’s pigtails, rather than the usual spot you would assume, on his back. 
HealerCharm:
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Hahaha, I love how your creation has caused Mega Man to wave the white flag after falling in love...wait, it isn’t White Day, and he should be giving her a gift if it was! XD Her hair tied up into a heart was a creative touch, much like how her dress flows into all those heart shapes. Adorable!
@inanehipsterslang​:
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Um, can...can I count on you to vote for Bernie this election year?
Remember kids, it’s what’s on the inside that counts, looks don’t matter. Everyone deserves love, even those you consider ‘vermin.’ This was certainly an unexpected take on the theme, and gave me a good laugh, too. ‘Boiling-hot water...with a hint of citrus!’ It burns, but it smells so lemony-fresh!! XD But the two different moves fit together well, to protect and attack. 
I like how you still incorporated a heart shape into Rodent Woman’s design with, both in her chest shape and the “nostril” area which is echoed in the Rodent Rover. And also props for giving her the non-armor form, unique compared to other entries. 
Mattasaurs:
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On the one hand, your design feels so different for a Robot Master, and maybe more Navi-like. But then I get the Astro/Galaxy-type eye vibe, and sort of a Plant Man~ish body with Devil hands feel, and see how it’d fit into Classic. It’s a unique look, and I liked it the more I inspected it. I really do love the idea of the heart bubble entrapping more and more enemies, and the big ol’ group hug ending up bursting their love bubble. It’s a different concept that stood out!
Minnie:
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Our Navi of the bunch combined the love bug and cupid design, but your concept changed up the attack to suck out the energy of it’s target. Which almost made me think she should have an arrow-like mosquito nose, to feast on her target that way. XD I liked your wing shield concept and RiCO-styled skirt of hearts. Rock gets some cool shades in his Love Soul/Cross form, and I get the ProtoSoul vibe, with the shield transferring to his arm as well.
@pstart​:
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Another Heat/Plug-type design Share Man looks cute and sleepy, but is also “clumsy and weak.” His ability is to share body parts, so “the danger is in him sharing his less than ideal parts with his opponents.” It’s a totally neat concept, to see Mega Man lose his buster almost by accident, and now be powerless to stop Share Man. His split color scheme drives home the concept that his parts might not all be his own, and sort of a Frankenstein bot at times. Props to that idea!
While his weapon gives Mega Man the power to make enemies docile and sleepy, I really almost want to see Mega Man get dumb parts of enemies, too! Helmet switched to a Met helmet, Batton wings, a big Suzy eye! It’s now I’ve got your power...but...but what am I supposed to do with it? XD
RetroNinjin:
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Unlike most others, your entry pushed the heart theme heavily in her armor design around the entire head and shoulder parts, so I definitely felt the love vibe. The color scheme fits well. Just would have liked to have had seen a little more information about her attack and concept.
RoninApprentice:
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Mega Man having a “Wing Man” to set him up is a hilarious and clever idea! I give you kudos for thinking outside the box a bit on your concept and theme here. The shipping chart certainly drives the idea home, too. You still give him a classy/formal look, and keep the wing man aviation origin apparent in his attack style. Certainly a different idea having the heart bowtie transfer to Rock’s helmet in the form change, but it really doesn’t look that bad there, opposed to around his neck like it would be normally.
@star-crossed-swords​:
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Different from the other cupid concepts, Eros Woman utilizes a Search-Man like targeting system to hit her targets. I like the heart scope addition over her and Rock’s eye when they go into firing mode. You took a different approach to the wing concept compared to others, echoing Cinnamon’s hairstyle in many respects. But it certainly fits with the rest of her design nicely, and looks good for Mega Man’s equipped form.
@star-shaped-soul:
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Love that you were able to both include a drawing and your own sprite, to mix in with the weapon equip ones. That is one powerful crush Mega Man has on his enemies now! I feel bad for Crush Man with how big and heavy those snare trap hands of his are. This seems like a Robot Master too cute for Wily to design; more like he stole him and added horrible, cruel hands onto him! This is taking a crush on someone to a whole different level! XD
Yuri Kadry:
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When equipped with Cupid Man’s power, I like the visor Mega Man gets. I think this is also a clever use of the weapon, having enemies shot attracted to one another, causing them to collide into each other. Well thought out! Love the original sprite art, and he stands out nicely against the pinks and purples in the background. 
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gaylienstage · 5 years ago
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Guess who found the (possibly) most ridiculous Megaman article ever. (WARNING: VERY LONG.)
So I was scrolling down Google because I was bored, I have a tendency to type in some of my favorite things onto the search bar and see what comes up, in this case, I typed in something like "megaman x zero" or something, this was like... 5 months ago? Shortly before I started using Tumblr.
Now, this particular article came up after pressing the "more results" button a couple of times, a little bit of context: I'm from Indonesia, so I dunno whether it was just because Google knows where I live that caused the article to show up quickly.
The article was on an Indonesian site called "KINCIR", a site I rarely visited, if I'm being honest, it was called, "7 Karakter Terbaik dari Franchise Mega Man yang Sangat Ikonis", which translates to "7 Iconic Characters from the Mega Man Franchise."
Anyway, I decided to read the article, and hoo boy, this was an amusing read.
Here's a link, I'll be copy-pasting parts of the article and then translating it into English.
(PS: The article was published on the 10th of October last year, and just for the sake of it I'm gonna point out the numerous mistakes the article made, after typing out the translation of each section.)
Trust me, I was cringing all throughout the proccess of reading this.
ORIGINAL:
"Menyambut perilisan game baru Mega Man 11 yang rilis di awal bulan ini, gimana kalau kita sedikit retrospeksi mengenal lagi karakter-karakter ikonis yang ada di waralaba ini? Beberapa karakter tersebut adalah protagonis maupun antagonis yang kita temukan di dalam gamenya. Nuansa dunia futuristik dan karakter robot dengan senjata canggih membuat serial ini memang jadi favorit banyak orang."
TRANSLATION:
"Welcoming the release of Mega Man 11 that will release early this month, what if we did a little retrospective on the iconic characters from this franchise? Some of these characters can be protagonists and/or antagonists that we see in the games, the nuance of a futuristic world and robotic characters with sophisticated weapons makes this series a favorite of many people."
Doesn't seem too far off the mark, until we get into the actual list itself...
ORIGINAL:
1. Mega Man/X
"Karakter biru yang menjadi ikon Mega Man ini akhirnya mendapatkan kode yang menjadi namanya yaitu, X di salah satu game terbaiknya, Mega Man ZX. Sebelumnya, kita mengenal robot biru ini dengan sebutan Mega Man saja atau Rockman untuk serial dari Jepang. Dia adalah wajah waralaba game yang sudah populer sejak 30 tahun lalu. Di hampir semua gamenya, kemampuannya untuk bisa menembakkan energi dari tangan kanannya enggak berubah dan jadi ciri khas yang bikin dia sangat terkenal. Wajar saja kalau dia jadi langganan kalau Mega Man diangkat ke seri crossover seperti Smash Bros atau Marvel VS Capcom."
TRANSLATION:
1. Mega Man/X
"The blue character that has become the icon of Mega Man finally recieved the code that changed him into X in one of the greater games in the series, Mega Man ZX, before that, we knew the blue robot as just Mega Man, or Rockman in Japan, he is the face of a franchise that has been popular for 30 years, in almost all of his games, his main ability is being able to shoot balls of energy from his right hand, this has never changed and has made him more well-known, it's only fair that he is used a lot in other games like Smash Bros. and Marvel vs. Capcom."
ISSUES:
-Ahhh, yes, claiming that X and Rock are the same character is surely a great way to start the list!
-"...changed his name to X in one of he greater games in the series, Mega Man ZX.", Apparently the X series doesn't exist, even so, again, X and the original Mega Man are not the same character.
-Minor nitpick here, but according to the article, "his main ability is being able to shoot small balls of energy from his right hand", with no mention whatsoever to his Buster.
ORIGINAL:
2. Zero
"Karakter protagonis yang biasanya muncul pertama sebagai penjahat ini bisa dibilang sebagai karakter terbaik dan paling keren. Kepribadiannya yang acuh tak acuh ini jadi tekanan cerita yang menarik. Meski X selalu berusaha menjadi teman untuknya, Zero selalu menganggap dirinya sebagai lone wolf alias enggak perlu orang lain untuk mendukungnya. Di beberapa kesempatan, Zero jadi karakter sekunder yang bisa pemain pakai untuk bertualang. Ini mengganti sudut pandang pertarungan menjadi terkesan lebih beat-em-up karena senjata dan kemampuan Zero yang bertumpu pada jarak dekat."
TRANSLATION:
2. Zero
"A protagonist who first appeared as a villain is now arguably one of the greatest and coolest characters, his indifferent personality is a compelling part of the story. Although X tries to be friendly towards him, Zero always sees himself as a lone wolf who doesn't need anyone to support him. On several occasions, he is a secondary playable character that players can use, this changes the gameplay to a more "beat-em-up" style because his weapons have a shorter range."
ISSUES:
-This seems more like a miswording, but Zero did not debut as a villain, rather he originated as one, but we were not shown until X4.
-"...he always thinks of himself as a lone wolf who doesn't need anyone to support him." Sigh... Y'know what? Lemme throw in some quotes said by the Maverick Hunter himself.
"You don't need to worry. Even though we are far away, I have a feeling that I've been protected by his power. We'll get through this." -Zero in Xtreme 2, to Iris, referring to X.
"So be it... But that's why we are the best partners... I'll do what you want... Rest for a while. I will handle it, you can count on me. I won't stop! When an enemy appears... I'll terminate it..." -Zero in Mega Man Zero, to X.
...What did you say about him being a lone wolf and not needing any support from others, author?
ORIGINAL:
3. Dr. Light & Dr. Willy
"Sebagai robot, Mega Man diciptakan oleh dua ilmuwan yakni Dr. Light dan Dr. Willy. Pemain akan menemukan Dr. Light sebagai sosok ayah yang mengenalkan Mega Man kepada dunia dan kelihatan tampil sebagai hologram yang membantu Mega Man dalam perjalanannya. Dia menjadi tokoh yang memberikan Mega Man senjata-senjata baru untuk membantu Mega Man menyelesaikan petualangannya.
Di lain sisi, Dr. Willy adalah antagonis dan mantan asisten Dr. Light yang cemburu karena namanya enggak bersinar dan orang hanya mengingat sosok Thomas Light. Kecemburuannya menuntun dia untuk memprogram ulang Mega Man untuk membantunya mengambil alih dunia. Untungnya, Mega Man mendapat pencerahan dari Light lewat sistem back-up dan meraih kesadarannya untuk menggagalkan rencana Dr. Willy."
TRANSLATION:
3. Dr. Light & Dr. Willy
"As a robot, Mega Man was created by two scientists, namely Dr. Light and Dr. Willy. Players will find Dr. Light as a father figure to Mega Man who introduced him to the world and appears as a hologram to help Mega Man on his journey, he gives Mega Man new weapons to help on his adventure.
On the other hand, Dr. Willy is the antagonist of the series and the former assistant of Dr. Light, who became jealous because Light got all the recognition, his jealousy lead him to reprogram Mega Man to help him take over the world. Thankfully, Mega Man was brought back to his original programming by Dr. Light through a back-up system and thwarted Dr. Willy's plans."
ISSUES:
-"Mega Man was created by two scientists, namely Dr. Light and Dr. Willy."
Uhhh...Proto Man much?
-D'you wanna know why I made Willy bold? IT'S BECAUSE IT'S SUPPOSED TO BE "WILY", WITH ONE L! THE AUTHOR COULDN'T GET HIS NAME RIGHT! I wouldn't even be mad if it was spelt as "Wiley", given that some official materials spell his name that way.
-"appears as a hologram...he gives new weapons to help Mega Man on his adventure."
Um, nope, sorry, that's X, and he doesn't really give out new weapons, he gives out armor parts.
-"Dr. Willy is the antagonist of the series and the former assistant of Dr. Light."
Again, minor nitpick, but they were colleauges, working together, on the same level.
-"...His jealousy lead him to reprogram Mega Man to help him take over the world."
Quint? What are you doing here? This doesn't happen untill much later!
-"Thankfully, he was brought back to his original programming by Dr. Light through a back-up system-"
Just...no.
ORIGINAL:
4. Shadow
"Selain Zero, tokoh antagonis yang juga jadi baik dan membantu Mega Man dalam petualangannya adalah sosok Shadow atau Shadow Man. Salah satu robot humanoid yang mempunyai kemampuan dan ciri khas seperti ninja ini bisa dimainkan oleh pemain dalam beberapa kesempatan. Dia punya kemampuan unik untuk kebal dari duri dan bisa melemparkan senjata khusus ang membantu Mega Man dan Zero untuk berjalan lebih jauh."
TRANSLATION:
4. Shadow
"Besides Zero, another antagonist that later reformed was Shadow or Shadow Man. A humanoid robot who reseembles and has the characteristics of a ninja who can ocassionally be playable, he has the special ability to be immume to spikes and can throw special weapons that help Mega Man and Zero go further."
ISSUES:
-If you read the article via the link, you should know that the article seems to be talking about Shadow from Command Mission and Shadow Man from Mega Man 3 as if they were the same character, and yet they use a picture of X'S SHADOW ARMOR in the article...oh god.
-How the hell is Shadow OR Shadow Man an antagonist turned good guy?
-They aren't playable, unless the author is talking about the Shadow Armor, even then the Shadow Armor isn't a character.
-"...can throw special weapons that help Mega Man and Zero go further."
Huh?
ORIGINAL:
5. Fenri Lunaedge
"Banyak karakter baru yang berubah di jalan cerita yang berkembang di dunia Mega Man. Ini berdampak kepada perubahan karakter-karakter musuh yang diganti di beberapa kesempatan. Semenjak serial Mega Man memperkenalkan jalan cerita Mega Man - X ada komplotan penjahat yang dikenal dengan sebutan Mutos Reploid. Sala satu Mutos Reploid yang paling ikonis adalah Fenri yang berwujud serigala. Dengan bisa memanipulasi es, setiap stage bernuansa dunia salju pasti berkesan kalau kita bisa menemukan Fenri di akhir perjalanannya."
TRANSLATION:
5. Fenri Lunaedge
"There are many new characters that change in the Mega Man storyline, this impacts the enemies that are changed in the games occasionally, after the Mega Man universe introduced the Mega Man X storyline, there's a gang of villains known as the Mutos Reploids, one of the most iconic Mutos Reploids is Fenri, who takes the form of a wolf and can manipulate ice, each stage with the nuance of snow is truly memorable if we can find Fenri at the end of the journey."
ISSUES:
-Oh, so the X series does exist, BUT FENRI'S A ZERO CHARACTER!
-"The enemies that are changed in the games occasionally."
Uhhh, if you mean regular bosses, those are changed nearly every game.
-Ever since when were the Mutos Reploids a gang?
-That part around the end...huh?
ORIGINAL:
6. Proto-Man
"Selain X dan adiknya, Roll, Dr. Light juga menciptakan salah satu robot yang sangat kuat yakni Proto-Man. Dia adalah robot pertama yang dibuat oleh Dr. Light. Untungnya, Proto Man jadi sosok kakak yang mendukung Mega Man untuk bisa mengalahkan Dr. Willy dan enggak menjadi jahat. Kekuatannya yang bisa dibilang cukup kuat dia gunakan untuk kebaikan. Meski bersembunyi dalam bayang-bayang, Proto-Man akan datang membantu X ketika dia dibutuhkan."
TRANSLATION:
6. Proto-Man
"Other than X and his younger sister, Roll, Dr. Light also created an exceptionally powerful robot named Proto Man, he was the first robot Dr. Light had ever built, Proto Man is an older brother to Mega Man who supports him in defeating Dr. Wily and has never become an enemy, he instead keeps using his power for good, although he hides in the shadows, he helps X when it's necessary."
ISSUES:
-Author, please understand that Mega Man and X are different characters.
-Roll is not really a younger sister, she was built alongside Rock, technically making her his twin.
-"...has never become an enemy." Break Man would like to talk with you.
ORIGINAL:
7. Omega
"Dalam cerita yang ada di Mega Man, ada satu ciptaan Dr. Willy yang sangat berbahaya. Dia adalah Omega, reploid yang diciptakan untuk menyatukan dunia baru yang dikontrol oleh robot. Dengan kekuatan dan ukuran yang sangat besar, Omega jadi salah satu Boss penting di beberapa seri seperti Megaman 3 dan Megaman ZX. Dia juga bisa menjadi Omega Fusion yang dibentuk dari X, Zero dan dirinya sendiri yang membuatnya jadi reploid paling kuat dan bisa menghancurkan apapun."
TRANSLATION:
7. Omega
"In Mega Man lore, there's a particular creation of Dr. Wily who is extremely dangerous, he is Omega, a Reploid created to make a world ruled by robots. With his great strength and size, Omega has become an important boss in several games like Mega Man 3 and Mega Man ZX. He can also fuse with X and Zero to become an even stronger Reploid that is capable of destroying everything."
ISSUES:
-Omega wasn't created by Dr. Wily, he was already long dead by then, he was created by Dr. Weil.
-Omega didn't even exist in the time of Mega Man 3, let alone be a boss in that game.
-Omega cannot fuse with other Reploids, the article may be referring to the Biometals, but even then, only Model X can fuse with other Biometals, and it is impossible for a 3-Biometal-Fusion if I remember correctly.
Whoever wrote this article must've not actually touched enough lore to make this list, I'm not trying to insult the author, I'm just saying it's very misinformative.
And why have weird choices like Shadow and Fenri Lunaedge? They aren't nearly as iconic as Tron Bonne, Green Biker Dude, Bass, Axl or Lan, have you ever met someone, asked them, "do you know what Mega Man is?" And hear them reply with, "Oh yeah! That video game series with Fenri Lunaedge!"
This list was weird.
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star-force-archive · 5 years ago
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End Of Another Time (22XX N)
“Well, well, well, what have we here? The transcode trio huh, ooohhh~ I’m really scared~!” The sentient Another shouted from the top of the behemoth Another, the latter inching closer and closer to the planet.
“Mr.King...” Subaru seethed, changing into his Kizuna armor straight away. He launched himself at the behemoth, ready to blast it. Misora and Gonta were too late to stop him, as he rushed in, head forward.
The digital Dealer chuckled, waving his arm, as the behemoth simply nodded. Another Duo.EXE reared back its fist...
BAM.
A sound barrier shattering punch hit the boy, its weight knocking him back into the ground, his impact forming a crater. Rockman gets back up, changing into Kizuna Mission. He leaped again, and was met with Another Punch.
“You are blinded, aren’t you?” King Clock spoke, grinning a malicious smile. Rockman gave a grunt, changing into Kizuna Party. Using his Ox Buster, he shot himself into the air, ready to punch back.
The punches collide, but Rockman is knocked back once again. He deepens his crater, taking off his Kizuna Wave.
“Subaru, use your full power! It’s okay!” Misora shouted, Gonta holding her back from running to him. He nodded to her response though, shouting out as well. “You’ve got this punk, just let it all out!”
Rockman got up again, War-Rock pulling up his power slider, its current set being at forty eight percent. “Kid, this is looking bad. It’s okay to go wild if you need to. I’m not going to sto-”
“NO!” Rockman shouted, a fully charged buster aimed below him. “I won’t use it! If it didn’t do anything for me before, I don’t need it now! I won’t risk myself or others again!”
“Kid, you could die this time!!!” War Rock shouted unto deaf ears. Rockman ignored him, blasting the ground again, going for another punch. This time however, the colossal beast grabbed him in midair.
“If I had known you would be this irritable, I would’ve revealed myself sooner! Ah, but I have no time for such pleasantries. Take solace in this my dear boy, you will be the first one to go, so you will not have to fear seeing the end of your world!” King Clock taunted, AD.EXE raising his fist, before dropping Rockman into its black hole of a face.
“SUBARU!!!” Misora and Gonta shouted.
~~~
Subaru woke up in a crater. Getting up, he looked at himself, cuts and bruises a plenty. He sighed before hearing an explosion. He turned around to see...
Himself. It was Rockman, rushing to the Dealer base as it explodes. “This is...”
Rockman falls to the ground, fist hitting the ground. Harp Note and Ox Fire comfort him before leaving, the two changing into their human forms.
“Do you think Subaru’ll be okay?” Gonta asked, Misora patting him on the back.
“Just give him some time.” She replied, as the two left the scene.
Rockman separated, becoming Subaru and War Rock from the past. “How are you holding up Kid?” The AM-ian asked, the boy shrugging.
“I wasn’t fast enough War Rock. Even at full speed, I couldn’t save him...” Past Subaru spoke.
“Wait... I remember this, just... from a smaller angle...” Now Subaru spoke.
War Rock began again. “Well, you can’t always be there. It sucks to not be there, but a lot of the time you have to trust others can make the right choice, and realize that its theirs alone.”
“I know that! It’s just... If I can’t save everyone on my own, then what’s the point of having my own strength in this? We’re a fusion after all.” P!Subaru spoke.
War Rock shrugged. “I’ve figured out my place in this. You’re at the steering wheel here kid. You’ll have to learn that for yourself.” The wizard left in a blip, most likely to the insides of the Hunter VG.
N!Subaru let out a sigh, his surroundings changing to a void, blue dots surrounding him. “Did you learn?” A voice spoke up, N!Subaru looking down, to see P!Subaru.
“Y-you can see me now?”
“Did you learn why you’re strength is needed?” P!Subaru spoke.
N!Subaru was about to reply, before stopping. He thought about it, about everything he’s done in his life. He thought about his triumphs and his loses, and everything that’s happened to him somewhere in between. And he replied.
“Yeah. Rockman is... Is a symbol, but he’s a symbol for the idea of Peace, and Love, and Justice, and Hope. But most of all, he’s the symbol of Belief, I like to think. Rockman is a fusion of us, but he’s made of all of us. If we doubt ourselves, we lose our Belief.” N!Subaru put his hand on P!Subaru’s shoulder.
“Beating ourselves up for not being there or being strong enough is just making the enemies jobs easier. So, from now on, I’m not going to be scared. I’ll believe in my strength too.” The crimson of N!Subaru’s eyes drained, the Armor Hand changing from blue to red. N!Subaru put his hand out, P!Subaru grabbing it, followed by another Subaru with a Star Carrier, and yet another Subaru with a Transer.
The Armor Hand shouted, a large beep following.
“TRUE ARMOR UNLOCKED. BEGINNING SUBARU WAVE.”
~~~
Another Duo.EXE approached closer and closer to the planet, WAXA, the Satellite Police, Harp Note, and Ox Fire firing everything they had at it. “None of this is working!” Note shouted, despair growing in her throat.
King Clock could only laugh. “At last, no one left to truly stop me! Earth... You are mine to play wi-” King was stopped, by the sudden eruption of a red laser sprouting forth of AD.EXE’s face.
Everyone stopped to look at it, the beam continuing as a crimson hand reached out to grab the sides, pulling a body out of the face behind itself. A red shaded Rockman, with a green visor stepped out, a smile on his face.
“Subaru?” Misora uttered, a hand going over her mouth.
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“TIME OF BELIEF HAS ARRIVED! FOR EVERLASTING HOPE! SUBARU WAVE!!!!!”
“The real battle... Starts here!” Rockman shouted, jumping up to face off against King Clock, for the final time.
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ick25 · 5 years ago
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The problem with Megaman NT Warrior Axess.
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As some of you already know, I finished reviewing the first season of the Rockman.EXE anime aka Megaman Nt Warrior. People have been asking me if I am planning to review the next season of the show that is Axess. The truth is that I have mixed feelings towards Axess because it is very different from the first season. Don’t get me wrong, I still love the show and I know the anime wouldn’t have been successful without Axess. There are a lot of things that I like, but also a lot of things that I don’t like, and if I were to review the episodes in order, it would be best if I got some issues I have with this season out of the way to avoid unnecessary ranting. (Unless you guys like my ranting for some reason)
1. The tone.
I personally like to call Axess the “experimental” season because it feels like it doesn’t even know if it should become a more mature anime or keep the innocent and sometimes goofy nature of the first season. One moment it has some silly situations and funny new characters, and in the next we have our beloved characters going through emotional traumas and being threaten with guns! Not space era guns like the ones the Net Agents had, but real guns. The biggest examples are Enzan and Mariko-sensei. For a kids action show, we get a lot of unnecessary drama, specially between Mariko and her long lost sister who she thought had died many years ago, only to come back and die in front of her twice, or having someone mistake her for Yuriko. I just think they could’ve written something better.
2. Unrecognizable past.
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Axess tries to be a little more mature in tone and as a result it completely rewrites the first season like it never happened, at least, not in the way we remember. Changes like the plug-in PETs being replaced by the Advanced PETs that were just starting development in one of the last episodes of the previous season. However, they do mention the N-1 Grand Prix, Netto’s first meeting with Raoul, and the fact that Forte is now walking around in the real world in the former Gospel leader robot body, so that means the first season did happen, but differently? Going back to the tone issue, we get this conflict between Enzan and Blues who becomes corrupted by a Dark Chip that I personally find pretty boring because, one, we already know that Enzan cares about Blues ever since the Pharaohman incident, and two, I don’t care about this “new” Enzan enough to be interested in his life story more than the other characters. (Read the end of my review of episode 55 to see what I mean by new.) If the first season did happen, then why do we need to go into Enzan’s consciousness to see why Blues means so much to him, he didn’t seem to care much before the N-1, did he just forgot? He actually tells Netto after Rockman was deleted that he used to believe that Navis were just data. Some of the events from the first season don’t fit in well with Axess’s storyline making it very confusing.
3. Getting rid of old characters.
Another change was suddenly getting rid of some of the characters in the very first episode. Throughout the first season we follow the adventures of Netto and his group of friends comprised of Meiru, Dekao, Yaito and Tohru, as well as their Net Navis, but in Axess, Dekao suddenly decides to move to Jawaii to train with the Ex-WWW (who I don’t need to remind you that they are bad people) and leaves his little brother Chisao in Japan for some reason. Yaito moves back to Kingland to continue her studies or something, but then what was the point in moving to Japan from England (Kingland before it was a thing) in the first place?. And Tohru.... Well, he is still around, but let’s just say that he is not part of the group as much as before. Speaking of Tohru, Iceman gets a downgrade, he is now viewed more like a small child who hangs around with another small child like character, and less of a competent Navi that is capable of helping Rockman and the others to fight, which becomes very uncomfortable if you are used to his voice from the Dub.
The Net Agents are replaced with the Net Police as they were probably viewed as too silly for the new mature Rockman anime. So Axess sends them abroad with nothing but their space era guns only to return for a couple of episodes, one to remind us of the love triangle between Mariko-sensei, Higure and Masa as Commander Beef, and another just for Rockman to get Wood Soul from Woodman, which replaces the Style change in Axess.
4. Cross Fusion.
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A drastic change, however, comes in the form of Cross Fusion. It might be hard to believe, considering all my CF design ideas, but I am not a fan of this concept. My theory is that Cross Fusion is a bold move the writers made to make the show more action like and appealing to young boys. In America, super hero cartoons are very popular, so in order to profit a little from that, the series had to be slightly modified to include more super hero transformation sequences and make the audience relate to Netto by fusing him with Rockman. Because Rockman is a computer program, kids can’t really relate to him, so they passed that torch onto Netto who basically takes over the show as the hero.
I don’t like this because I love Rockman, he is my hero and the main character, I never cared if I could relate to him or not, you relate with Netto as the human who develops a bond with an A.I. program that is loyal, always does the right thing, and does what he can to protect his friends. The whole point of the show is that they are best friends and their bond is what makes them a strong team, but even if Cross Fusion claims to be the result of that bond, it mostly just feels like it’s just Netto wearing Rockman as an armor.
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There is also the problem with the action scenes in Cross Fusion. Not only do we get the same formula over and over again in Axess, but the battles are not as good as the ones in the Cyberworld. When you see Rockman fight, he jumps around, evades attacks, delivers punches and kicks when it’s necesary, making his fights entertaining. Netto on the other hand... Doesn’t really know how to fight, he relies more on brute force, the power of his chips, and almost never dodges attacks, the only thing that CF battles have going for them is the amount of damage they bring to the real world.
Anyway, these are just my opinions, but I’ll let you decide whether or not I review the Axess episodes in order, or have me review certain episodes from that or other seasons of Rockman.EXE.
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archoneddzs15 · 2 months ago
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Super Famicom - Rockman X (Mega Man X)
Title: Rockman X / ロックマンX
Developer/Publisher: Capcom
Release date: 17 December 1993
Catalogue Code: SHVC-RX
Genre: Blaster Platform Action
No. of Players: 1
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Aw yes, Rockman is back after spending life on the Famicom, and now he’s on the Super Famicom and more X-treme than ever. That’s what the X stands for, I’d imagine. I’d like to clarify that the X isn’t a Roman numeral in this instance, and it doesn’t mean ten, which seems to be a common misconception. Rockman X distinguishes itself as its own series by setting itself a hundred years in the future of the original Rockman titles. Yes indeed, instead of the year 20XX, we find ourselves joining a brand-new blue bomber in the year 21XX! Also, instead of playing as a robot child wearing his robo-undies outside his jumpsuit, we get to play as a robot teenager wearing his robo-undies outside his jumpsuit! How much more X-treme can you get?
On the surface, Rockman X’s gameplay is roughly the same as the original series’ gameplay mechanics. However, the things that have been added change the experience quite a bit. In the original series, Rockman only obtained power-ups by defeating bosses, while in X, health and armor upgrades as well as sub-tanks (which essentially replace the E-tanks found in the original Rockman 1 until 5 at this point) are hidden throughout the stages. This makes exploring the levels extremely satisfying. As soon as I found my first piece of armor, I was hooked.
The biggest, and most game-changing addition to Rockman X is the wall jump. This is no ordinary Super Metroid-style wall jump, either, oh no. Not only can Rockman leap back and forth between walls Batman style, but he can also ascend a single wall simply by repeatedly humping it. This makes vertical exploration a cinch and also provides you a way to survive a slightly misjudged leap. Another interesting addition is an armor upgrade that gives you the ability to dash forward which can be coupled with a jump to clear larger distances. This makes boss battles more exciting and allows you to get around faster than in classic Rockman games.
The bosses are a hell of a lot more fun to fight. The robot masters are all new, and now they follow a different naming scheme than the one found in the original Rockman titles. Instead of merely being robot men, the X series masters are robot animals. The result is even more interesting boss battles. What you wind up with are bosses like Chill Penguin and Storm Eagle. Yeah, that’s way cooler than Dust Man and Plant Man. Plus, there’s a lot more variety to their attacks. Their battles feel a lot more action-packed and frantic and there’s a lot less emphasis on having the right weapon at the right time.
Rockman X benefits from the generation jump to the SFC quite a bit. Everything in the game absolutely pops. The stages are colorful, the music rocks, more enemies are packed on screen and the characters are detailed. The graphics are tremendously clean and cartoony, and the animations are actually quite detailed. It still retains the charm that the original Rockman series had, but everything is amped up. It’s faster, more exciting, and more action-packed. It truly feels like an upgrade to the old formula.
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jolienjoyswriting · 4 years ago
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Harmonic Frequency, Ch. II
Chapter 2 of "Harmonic Frequency," a Rockman (Dr. Chou Numbers universe) fan fiction story. (Originally 1/4 of Chapter 9 of "Electrical Disturbance")
Joseph would be an awful dad.  ):
Word count: 2,888 – Character count: 16,461 Originally written: July 19th, 2020
One wrong word turns a day of fun sour for Joseph and his new friend.
“Rockman” series and related characters and concepts created by various people and © Capcom Co, Ltd. Brietta Chou, "Dr. Chou Numbers" concept, and related characters and concepts created by and © Jussy Kaitlin Chou created by and © KaitlinEXE
[ ↶ Prev. Story | ← Prev. Chapter | Next Chapter → | Next Story ↷ ]
    Joseph knew he should’ve been upset by the question.  He knew he should have been flustered, or embarrassed, or maybe just a little annoyed.  For some reason, though… the question just seemed to numb him from the inside…     “It’s… nice of you to offer, but…”     Even so…     “I don’t wanna be arrested for smoochin’ an underaged girl.”     He decided to play it off as a joke.
    “I am not underaged!” she said with a pout and a stomp.  “Robots don’t have an age!”     “I know, sweetie,” he laughed, “I know.”     He smiled, but… she actually seemed mad at him.     “Alright,” he said, “I sense that I’ve crossed a line – somehow.  How can I fix this?”     “Buy me an ice cream cone?”     “Ah– what?”     “Buy me an ice cream cone, and I’ll forgive you!”     The fox smirked as the girl gave him a wry smile.     “Alright, Princess…”     She giggled at the new nickname, then the two left the playground, hand-in-hand, to find an ice cream vendor.
    “You know what I want to be when I grow up, Mister Joseph?”
    After buying a pair of sundae cones, Joseph and Kaitlin decided they’d had enough of the real world and headed back to his car to go home.  During the drive, Kaitlin got his attention with that… oddly-phrased question.
    “I thought robots don’t age?”     “I could always have Doctor Right move my brain to a new body…”     He did a double-take at that.  Thankfully, the grin she wore told him that she was kidding.     “Okay, Kaitlin…” he started after a beat, “what do you wanna be when you ‘grow up?’”     “I wanna be…”  She inhaled, and then…  “A superhero!”     “That’s not funny.”     Kaitlin blinked in mid-lick of her cone.  Joseph’s tone had turned very dry, very fast.     “It… it wasn’t meant to be a joke, Mister Jo–”     “Don’t be a superhero.”     “Wh-what?”  Her face turned angry.  “Why?”     “Just, don’t be.  Okay?”     “But… but, I already have the costume– ah, armor for it!  A-and, I’ve got these zappy powers, too!  See…?”     She tried to flick a little electricity his way… but missed by a mile.     “Oops…”     The girl looked over with her free hand covering her mouth.  She’d hit his car’s clock-radio, by mistake, and made it short out.  When she turned to Joseph, she noticed that she couldn’t get a read on his expression, though.  He seemed entirely focused on the road…
    “W… well, with practice, maybe I could–”     “Don’t become a superhero.”     Kaitlin scowled when he repeated himself.     “Why in the world not, Joseph?!” she impatiently shouted.  “Why should I not become a superhero?!  Tell me!”     She sat there seething for a good ten seconds before she noticed…     “H-hey, I didn’t mean it…”     Joseph was starting to cry.
    At the next traffic light, Joseph cleared his throat.  Then, with some difficulty, he began to say something that he hoped would reverberate with the girl.     “Kaitlin…  I just spent the day with the most amazing, most adorable little girl I have ever had the pleasuring of meeting – yes, that includes Roll.  This girl is very well-behaved, but she can be playful, spunky, and even a little devious, when she wants to be!  She’s a sweet, lovable girl that… well… I think I love like a daughter or a niece…”     For some reason, Kaitlin’s heart sank as she heard those last words.     “If anything happened to this perfect, precious girl, I think I would… I would just die…”     “Well, I guess you’ll just have to die, then…!”     “Wait, what?  K-Kaitlin!!”     The fox jerked his head over as the girl whipped her seat belt off, practically kicked open the door, and ran down the sidewalk, not stopping for an instant to look back.
    “Kaitlin!  Kaitlin!!  Kaitliiin…?”     As soon as Joseph could, he pulled his car over, climbed out, and gave chase… which, given his occasional limp, proved harder than it needed to be.  The girl was not just as fast as ever, but in her civilian clothes, she practically blended into the crowd!  It wasn’t long before he completely lost sight of her.  That didn’t stop her from calling her name and hobbling up-and-down the streets, though.  At least, for a while…
    “Brietta, I need your help.”     “Okie-dokie!  What’s da situation?”     After looking for about ten minutes, Joseph called Chou Manor and asked for Brietta.  He explained the situation to her, at-length, then told her not to tell anyone else.  She told him he’d be there as soon as she could be… which turned out to be another ten minutes.
    “Sorry I’m late!” the pixie-girl said.  “Dem groups’a crows, up dere, is moidah!”     “Never mind that,” the fox said, too panicked to appreciate her bad pun.  “I need you to fly up and see if you can’t spot Kaitlin from the sky.”     “Uhm…”     Brietta looked off into the horizon.  It was already twilight.     “Couldn’cha’ve done this in da mornin’?  Or, lunchtime?  I know I’m a faerie, but–”     “Just do it!!”     “Y… yooo!”  She glared at him glowing red.  “You did not just shout at me, punk-ass!”     “I… ah… mm.”     The fox covered his mouth and folded his ears.  He hadn’t meant to yell…
    “Look, kiddo, it’s like this: Kaitlin may not look it, but she is a big girl!  She can take care’a herself better’n any of us!  Chances are, she’ll find ‘er way back t’ your place ‘n say she’s sorry fer worryin’ ya.”     He quietly nodded, deciding to just listen to the street-wise, little fae.     “That saaaid…”  Brietta smiled, her glow turning more neutral.  “If ya still wanna look for ‘er, I’ll help ya.  Just don’t expect no miracles!  My night-vision’s pretty bad!”     He actually cracked a smile when she made her eyes glow, though he also winced.     “Ooh, uh… sorry ‘bout dem high-beams, Moleman!”     “It’s fine.”  He adjusted his dark glasses.  “My eyes aren’t as sensitive, these days.  Anyway… I will gladly accept your help if you’re willing to lend it.  One condition, though?”     “Wuzzat?”     He blushed and shyly smiled.  “Forgive me for yelling at you?”     “Oookaaay…”     He squeaked as she pinched his cheek.     “But, only ‘cause yer a cutie-patootie!”     “Thanks, Brietta.”  He smiled, his tail wagging.  “Call if you find her, alright?”     “Word-booty!”     With that, the two set off in opposite directions, trying to find the lost “child.”
    “Kaitlin?  Kaitlin?  Kait– huh?”     It had been a good forty minutes since the search resumed and Joseph hadn’t found anything of interest.  However, as he passed by a public school, he thought he saw something sparkling from atop a piece of playground equipment.     “Kaitlin…?  Or, some kid with a lighter…  Either way, I should check it out.”
    After hopping the fence to the school, Joseph stealthily made his way onto the sand-covered playground.  There, in the dull light of the outside street lamps, he saw a small figure performing some sort of wizardry atop a jungle gym.     “Thunder Bolt!” she cried, firing off a small spark of electricity.  “Come on, I did it in the car!  Thunder Bolt!  Thunder… Bolt!!”     Try as she might, though… the kid couldn’t seem to make much more than a couple of sparks or a small vein of electricity, at most.     “Try flicking your wrists, more.”     “Thanks.  Thunder– gyaah!!”     The sparking figure almost fell right off the piece of playground equipment.  She clutched onto her coverall-dress with one hand and a metallic pipe with the other, panting and giving the grinning intruder the stink-eye.
    “What do you want?” she asked with a scowl.  “Are you here to take me home?”     “Not really…  I was just wondering what a such a little girl was doing out here, on top of some playground equipment, at seven-at-night.”     “First of all, it’s eight-at-night…”     Joseph smiled.  “Noted.”     “And secondly…”     She debated telling him it was none of his business… but instead, she told him the truth.     “I’m failing to use my zappy powers…”     He continued to smile as he noted, “Part’a that might be because you’re in a metal cage.”     “Well…!”  She huffed, stomping her foot on the wooden floor of the tower spire.  “I didn’t wanna have any accidents happen like with what I did in the car!”     “Too much junk food’ll do that to you.”     “Not that kind of ‘accident,’ you dum-dum!!”     She stomped for a second time, then she turned around and crossed her arms.     “Anyway, I’m mad at you, so good-bye!”     “Now, hold on…”     Kaitlin looked over her shoulder, idly watching as she fox ditched his cane and attempted to climb the jungle gym.  Just after he got onto the first bar, though…     “Uh-oh…”     He stepped right back down and stumbled to his knees.     “J-Joseph?!”     And, that’s all it took to get Kaitlin to leap down from her tower.
    “Joseph, are you alright?!” she asked, kneeling beside him.  He had a pained look on his face and seemed to be breathing a little more rapidly than normal…     “Mm-hmm…!” he huffed.  “Just… havin’ a little seizure…”     “A seizure…?!”     “S-spasm, spasm!!” he quickly corrected, realizing he’d used the wrong word.     “A… spasm?”     “I-it’s fine…  It’s just… ever since that night, I’ve had occasional spasms and shooting pain in my left arm and leg, at times.  It comes and it goes, ah– Kaitlin?  What are you…?”     He blinked twice as the girl put her hands on the places he’d described.     “Does it still hurt?”     “Right now?  A little…  But, it’ll be over in– nynngh…!”     Before he could finish his thought, Kaitlin sent a small, controlled burst of electricity into his muscles, the gently rubbed both his arm and his hip.     “What about now?”     The fox blushed a little and smiled kind of weirdly at the girl… which made her blink.     “Wuh… what?” she squeaked in confusion.  “Why are you looking at me like that…?”     “Don’t take this the wrong way, Kaitlin, but some people… like me… kind of enjoy the occasional zap.  That was… something Thundergirl used to tease me about, actually…”     She tilted her head.  “Did she… give you the zaps you wanted, though?”     “Y-yeah…” he nervously giggled.  “Sometimes…”     With her question answered, Kaitlin smiled and decided to keep doing what she was doing.  That made Joseph one happy foxie… –––––
    “Kaitlin?  Kaaaitlin!  Yo, Kait– the heck’s this?”
    Brietta’s search had gone pretty badly… or goodly, depending on how you look at it.  She hadn’t found any trace of Kaitlin… but she also hadn’t found her in any trouble.  In fact, it wasn’t until she flew near a random elementary school that her pointy ears picked up on… something.     “That feels really good, Kaitlin…”     “Happy to be of service!”     “Mm… a little lower?”     “Okay.”     “Ooh… r-right there…”     “You mean… here?”     “Yip!  H-hey!”     “Hee-hee…”
    “Dis requires investigatin’!” Brietta thought aloud.  She was quick to zip in and find the source of the sound.  However, rather than fly down to where the noise-makers were, she decided to do a steak-out from the top of the nearby playground equipment and spy on them.  What she found… was interesting, indeed.
    “So, what did the doctors say, Mister Joseph?”     “They said,” Joseph started, “that the nerves were badly damaged and I’d probably have this problem for the rest of my life.”     “Mm…  So, they didn’t bother recommending massage, or electrical nerve stimulation?”     “Treating shock damage with electricity…”  He wagged his tail.  “You’ve gotta admit, that sounds a little ‘radical.’  Maybe, too radical…?”     “Well, Joseph… most small-town medical facilities don’t have a sophisticated piece of machinery, like myself!”     The fox groaned as his companion – the young girl Brietta had been looking for – stimulated his arm and leg with a large, low-amp wave of energy.     “Too much?”     He blushed as he shook his head.     “Not enough…?” the girl asked with a grin.     When his ears folded and he blushed even more, she just giggled.     “You’re so cute, Mister Joseph…”
    “So, uh, hey…?”
    Both Joseph and Kaitlin jerked their heads up to the top of the jungle gym.  Peeking over the edge of the wooden platform was a pink-haired faerie-girl with little lights dangling from her antennae.  Even in the dull light they provided… it was easy to see the girl’s cat-like smile.
    “Is this a private party,” she started, “or–”     “B-B-Brietta…!!”     “Da’s mah name, don’t wear it out!”
    The fae-android slid off the platform and fluttered down to where the other two were.  She couldn’t help but giggle as Joseph shuffled and scurried up into a sitting position.     “What did I fly in on?”     “N-n-nothing!” was the fox’s immediate reply.     “Mister Joseph’s arm and leg were acting up,” Kaitlin corrected with a smile, “so I was using controlled bursts of electricity to contract-and-relax the muscles.”     “Oh, really…?”     When Brietta wiggled her eyebrows, Joseph just shrank and hid his burning face in his shirt.  Kaitlin was absolutely correct… but with the way Brietta was acting, it made him feel like he was doing something way… way less innocent.
    “Hey, Jos.”     “W-what?”     Brietta grinned.  “I found ‘er!  Pay up.”     “W-what?” he repeated, his ears perking.     “Finder’s fee!”  The tiny girl held out one sleeve-covered hand.  “Gimme-gimme!”     “But… but I found her!  A-and, we didn’t agree to any–”     “Stiffin’ me, huh?”  The girl drew closer with a smirk.  “Ya want I should mess ya up?”     “Miss Brietta?”     Brietta blinked, turning her attention to Kaitlin.  “Yo?”     She stood up, dusting her dress and legs off.  Then, she bowed while saying, “Thank you for going to the trouble to find me.  It’s very scary, out here in the suburbs!”     “Aww, you!”  The fae brightly smiled.  “Come give yer li’l sis a biiig hug!”     Joseph didn’t know what to do or say as he watched Kaitlin and Brietta share a wholesome, sisterly hug.  It was cute, but… he couldn’t help think that those two might become a constant source of practical jokes where he was the butt, in the nearby future…
    “Welp, see ya!”     “Hang– hang on!”
    After the three walked back to Joseph’s car – Brietta riding on Kaitlin’s shoulders as the two laughed and chatted – the little faerie flittered up and waved a hearty wave to the duo.  She was about to leave when Joseph stopped her.
    “Don’t you want a ride home, Bri?” he offered.  “I don’t mind.”     “Nah, I’ll just fly home!  Thanks fer carryin’ my big boo-tay, Big Sis!”     Kaitlin giggled as Brietta wiggled her rump at her and Joseph.  She knew the fae’s butt wasn’t that big – she was just wearing parachute-style pants.     “Anytime, Little Sister!” she called back, ignoring the comment.     With that, Brietta rose into the night sky, kissed the moon with a bit of faerie dust – which made Kaitlin tilt her head – then flew over the horizon.
    “Today’s been some day…”
    Joseph and Kaitlin made it home after another twenty minutes of driving.  By the time they walked in the door, they were both feeling pretty tired…
    “Thank you for all the fun, today, Mister Joseph!” Kaitlin told him after yawning.  “I’m going to go brush my teeth, wash my face, then crawl in your nice, comfy guest bed.”     “Oh, uh…”  The fox paused.  “There’s an unopened toothbrush in the bottom– no, top-right drawer, I think?  I forget…”     “I’ll find it!  Thank you!”     As she skipped away, the fox got into his fridge and retrieved a soda.  With that in hand, he walked into the living room and flopped down…     “Mister Joseph…?”     Only to get right back up.  Kaitlin was calling from the guest bedroom.
    “What’s up, kiddo?” the fox called as he walked in.  He saw that his guest was already snuggled into bed with the covers pulled up to her chin.     “You know what would make this day absolutely the best…?”     I swear, if she says ‘if you slept in my bed,’ I’m gonna lose it… he thought with a smirk.     “If you sang me a song.  Any song at all!”  She sweetly smiled as she explained, “I just want to fall asleep to the sound of your voice.  Your voice is really calming…”     “Uh… Well…  I haven’t sung in years, but–”     “Pretty-pretty pleeease…?”     “Oh, how can I say no to that?”     She giggled and wiggled, then she settled down as the fox sat at the edge of the bed.
    Joseph contemplated his choices…  He didn’t know many songs by heart, and the few he did know really weren’t appropriate as “lullabies.”  As he sat and watched the girl start to doze on her own, though… he felt inspired to sing her something he’d heard pretty recently.
    “Look inside my heart…” he sang, gently stroking her head.  “This is where it starts…  Is it meant to be – oh, I want to believe…  Hold me closer now.  Will you take a vow and don't ever let me go…”     “That’s… mm… niiice…”
    Joseph sang as much of the song as he could remember from the previous night.  Thankfully, by the time he got to the second refrain… his audience was already fast asleep.     “G’night, sweetie…”     He softly whispered to the girl before giving her a little kiss on the forehead.     “Pleasant dreams…”     Then, as he stood up and slipped out of the room…     “Joseph.”     He was startled by a familiar voice.     “Wh–”  He spun around, going wide-eyed.  “F… Farfalla?”     A pair of green eyes glared at him from behind large, round glasses…  Then, after a second, their owner told him… “We need to talk.”
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