#robot murder mystery game
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tk-sketches · 11 months ago
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nah you should totally do that interview. no way they won't turn it into a thumbnail with a big red arrow and something circled--
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springsketches · 5 months ago
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I say this with little exaggeration, I am more excited for this game than I am for silksong & the pristine cut. Please go follow the development of this game being made by @tk-sketches! They made one of my favorite comics color space, which is also on tumblr/webtoon, so go give them some love! (I was inspired by ace attorney for this pose)
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lae-zels · 7 months ago
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action rpg with low poly customizable character, with whom i can play dress up throughout the game, save me
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salemoleander · 3 months ago
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Yknow I've heard a lot of (generally very valid) complaints about the writing of Fallout games, but man. Why did no one tell me that Fallout 4 kinda fucks
I just dove into the memories of the man who killed my husband, who I killed in turn, and discovered in another life I could've been him, made the same choices, because of the same grief and fear and lack of agency. And all of that was experienced inside the synthetic brain of a man who considers himself the mechanical ghost of a long-dead detective, who volunteered without hesitation to help because he considers himself profoundly expendable.
I think some pieces of the story and world can feel rushed, or reward blunt violence too much, or lean a bit trite- but there's a LOT of pieces that are shockingly compelling, and (for all its faults!) make me want to make something even a tenth as good
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salty-dracon · 3 months ago
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the brainrot for an obscure but really good game hit again last night oh no i think i might watch a whole stream vod series of it for a third time
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demonlordcosnime · 2 years ago
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lets play the murder of sonic the hedgehog part 1
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phantomspiderr · 2 months ago
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roleplay w/ ghostface!rio vidal x reader x agatha harkness
kinktober '24 ~ no 5
a/n: little bit of warning, it's rio so there's knife play involved. I would also mark this as dubcon/noncon so if that's not for you please don't read. I wrote this with the thought of this being a prior conversation and rules and safe words being in place etc in mind
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You jump out of your skin as your phone rings out loudly in the kitchen, your heart thumps in your chest and your body tingles all over. It rings once, then twice before you pick it up to answer. “Hello?” You receive no response but there’s a quiet electric hum coming through the speaker so you repeat yourself. Just as you consider hanging up a voice sounds, a hello followed by your name. The voice is unrecognisable, it’s croaky and robotic and it only adds to the drumming in your chest. “Um, hello. Who is this?”
“Wouldn’t you like to know?” You roll your eyes, sitting yourself in one of the dining chairs.
“Well, you know my name so I think it’s only fair I know yours.” You counter, tilting your head to the side as if the mystery caller could see you.
“What’s not fair is a pretty girl like you being home all alone.” Your heart drops at those words, eyes instantly darting around to the back door to your yard and then to the kitchen window above the sink. A maniacal chuckle comes through the speaker and you can feel your body tremble. “Did you think I would just knock?” You don’t even get a chance to respond because suddenly, there’s a blaring sound coming from the living room. You drop the phone on the table, hands coming up to cover your ears and you run toward the deafening noise. The tv plays some old news clip about a group of teenagers who were mysteriously found murdered. You fumble around throwing pillows and blankets off of the couch until you find the remote, shutting off the television immediately. You let out a deep breath, feeling disoriented by the loud noise and fast-moving.
“Very funny Rio. The plan wasn’t to burst my eardrums.” You call out into the room then you hear your phone ring loudly again and your whole body jumps and the remote goes clattering to the floor. With quick steps you move back to the kitchen, grab the device and answer.
“Do you like scary movies?”
“No. Now, who is this?” You continue to play along with Rio’s little game. A silly idea she’d proposed to you after a spooky movie night. A night that you spent curled into her side jumping at every little scare.
“Oh, why not? Are you scared?”
“No.”
A door slams and a short scream escapes you. It’s just the wind you tell yourself as your heart continues to race. The voice on the phone laughs again and you think for a second that you hear the laugh coming from upstairs.
“I thought you weren’t scared.”
“Why are you doing this?” You’re met with silence and then the line goes dead. You look at your phone confirming that the call is no more and then there it is, the sound of slow deliberate footsteps coming from directly above you. Everything in you tells you to run but your feet seem to have a mind of their own as your body moves toward the stairs. You stand at the bottom peering up into the darkness and that’s when you hear a slow call of your name but you can’t tell where it’s coming from. It seems to bounce around the house, not revealing the place of origin. A sound almost like nails on a chalkboard pierces your ears sending ripples down your spine. Then suddenly, there’s a pounding coming from your front door and a muffled raised voice slips through the cracks. Perplexed, you rush to the door and swing it open to reveal your neighbour, Agatha. Her face splattered with what looked like blood and a tinge of fear washes over you. She shoves you aside and slams the door shut, bolting it and leaning her head against the wood while she huffs and pants.
“Agatha?! What happened to you? Is that blood? Are you okay?” Your chest feels like it’s going to explode from the thumping of your heart.
“She’s gone crazy. She tried to kill me so I had to…” Agatha turns to you, a crazed look in her eyes, “You’ve got to believe me. It was self-defence!”
“A-Agatha, what happened?” Agatha’s movements are frantic, her hands smearing blood across her face. Fear washes over you and before Agatha can utter another word you both hear a door creak, it’s the familiar creak of your back door and your head immediately snaps around to the source of the sound. But you can’t see the door and suddenly there's a hand over your mouth, muffling a surprised yelp.
“Uh oh, looks like I didn’t finish the job.” Agatha whispers in your ear, sending a shiver down your spine, “Better run and hide bunny.” Her hand drops from your mouth and slowly you turn to face her, a sinister smile etched on her face. You’re moving before you can even register, had Rio brought Agatha in on her little game to really sell it? Haphazardly you climb the stairs, tripping on a couple of steps in the process. You can’t hear any movement behind you but you don’t stop moving. Your mind races trying to think of a good hiding place but your feet carry you to the one place you feel the safest, your bedroom. Your eyes search for a place to hide and you pick the only reasonable option even if it is the obvious one. You rip open the closet doors and practically throw yourself into the corner, you’re hugging your knees and trying your best to calm your racing heart and mind. There’s a tiny crack where the doors meet and you can just make out the bedroom door. The only sound you can hear is the blood pumping in your ears, no footsteps or doors opening. The wait is agonizing, it feels like you’ve been there too long for nothing to have happened by now so you pluck up the courage to get up. Maybe Rio wanted more of a chase? You try to be quiet, opening the closet just slightly and peeking into the bedroom. Nothing, it’s empty. So, you emerge from the closet and slowly you take steps toward the bedroom door. Your hand just rests on the doorknob but you’re jolted away from it when two hands are suddenly grabbing you. You scream as you're dragged backwards before a hand is slapped over your mouth to muffle the noise. The unknown strength uncaringly throws you onto the bed like a rag doll and your eyes go wide when you see the dark cloaked figure with that ghost white mask. Then they’re on you before you can get away but you struggle against their iron grip, wriggling as the masked figure pins your hands above your head. You cry out, not stopping until you feel cold metal press against your neck and you finally stare into the black eyes of the mask. Their head tilts as if they’re scanning your face, watching your expression as the knife presses harder and causes a searing hot pain to develop on your skin. Your eyes shut tightly and sting with tears, and then the blade is suddenly gone and your eyes shoot open to see the knife raised in the air and without warning it begins coming toward you. There’s a genuine fear coursing through your veins as you expect a sharp pain but instead, the knife is buried in the pillow right by your head. You flinch, your head turning to see a familiar green dimpled handle.
“That wasn’t funny Rio.” Your eyes are watery and you move your body in an effort to push her off but she doesn’t budge. “How did you get in here without me seeing you?” Your head tilts a fraction but still you get no audible reply. “Did you cheat? We said no magic.” Your chest still rises and falls quickly and the lack of response is startling you. The black voids of the mask stare back at you, your eyes move to watch as their free hand reveals a small bundle of rope. You don’t resist it when the cloaked figure loops the rope around your wrists, pulling tightly on purpose to ensure there will be marks tomorrow. You wince as they pull and tug at your limbs until they’re wound together and secured to the headboard.
“Oh no, please don’t kill me.” You whine, hoping that playing along with Rio’s fantasy will elicit a response. It’s not the response you hoped for but you watch as she wraps her gloved fingers around the blade once again. Your eyes flutter closed when she places the tip on your cheek and you feel it graze down your skin, nipping at the collar of your shirt and trailing down further. Once it reaches your waist she pauses and your eyes open to see why. In an instant, the knife expertly slips under your pants and you take in a sharp breath as the blade slices through the material like butter. Your eyes flicker between the cut in the fabric and the mask. It’s almost like you can feel the grin that burns through the mask. The knife is suddenly thrust back into the pillow by your head and you flinch again, letting out a shaky breath. Her hands are back on you; first starting by cupping your face, their head tilting to study you. Then her hands move down, trailing along your neck and slowing to brush over your breasts which you instinctively push up into. She momentarily halts her movements when you do that, then her hands press harder making sure her fingers fan across your covered nipples. Your mouth falls open with a sharp inhale and your hips buck upward. Her hands fall away from your breasts and move down your stomach, this time her fingers dig into your flesh until she reaches the tear in your pants. She makes sure to ghost a finger down the newly exposed skin where the fabric falls away. Then she’s tearing at the material, wanting to expose more of you. It doesn’t take long for there to be nothing but tatters left on your legs. Your skin is left red and sore from the yanking and rubbing of the fabric. You squirm as you try to reposition yourself into a more comfortable position and use it as a way to hide your now bare pussy but it’s impossible as your cloaked figure kneels between your legs forcing them open. You keep pushing against their grip but when one of their hands disappears under their cloak you grow curious. She pulls her cloak up to expose a thick purple strap secured tightly around her waist and you swear you begin to drool at the sight. Maybe this wasn’t such a bad idea if it meant Rio bought you such a nice new toy to play with. You seem to back down and become relaxed as her grip on your thigh grows, her nails digging in to add a sharp sting. Your breathing picks up when slowly she towers over you again, your eyes locking back onto the mask. She hovers above you, one hand now at the side of your head to hold her up and the other moves the tip of her strap through your folds. Your body shudders at the touch and you fight to keep your eyes open. Then with no further warning, she pushes into you and a scream escapes you as the stretch stings and your hands tug against your confides repeatedly. Your eyes prickle with tears but it only seems to spur her on. She straightens up so she can thrust rapidly until your screams turn into gasps and moans that seem to build more when her covered thumb presses down on your clit. The jilting of your bodies causes enough friction that she doesn’t even need to move the digit. Your eyes seem to roll back as she continues on her rough pursuit, her palm pushing down on the bulge she creates while driving her cock into your abused hole over and over until you're on the edge of cumming. 
“Well one of us is going to have to change.” Your eyes shoot open at the sound of your girlfriend's voice, it sounds further away than you think it should be and you’re confused by the sentence. But the pounding continues and you’re still panting when you see Rio standing by the bedroom door dressed in a black cloak and holding an identical white ghost mask. You’re completely disoriented at this point, if Rio is standing there then who is towering above you still thrusting their cock into you as your girlfriend watches.
“You couldn’t have let the sweet girl cum before you interrupted?” A muffled voice grunts from under the mask, then their hand raises to pull off the mask. “Hi sugar,” that sweet neighbourly voice rings in your ears as she grins down at you.
“A-Agatha?” Your question draws out as a string of moans tumbles out of your mouth. Your eyes flutter shut again as wave after wave of pleasure washes over you. Both of Agatha’s hands had shifted to your hips, aggressively tugging them to meet her thrusts as she watched your orgasm overtake your body. Your back is arched and your toes curled as she forced her strap into you again and again until you were over-sensitive and crying out. Her thrusts eventually come to a stop, her cock still buried deep inside you as you clench and squirm. You flinch when a gentle hand touches your face, your eyes open to see Rio standing by the bed now. She smiles down at you, a hint of pride in her expression.
“Angel,” the sweet pet name rolls off her tongue like honey but then she’s squeezing your face between her fingers and a dark look washes over her face, “you can’t be making all that noise.” You blink up at her, still keenly aware of Agatha’s presence between your thighs. “What if the neighbours complain?” A wicked grin breaks out on Rio’s face as she looks up at Agatha who mirrors her expression. “We’ll just have to find a way to keep you quiet huh?”
“I can think of one.” Agatha remarks quickly and Rio’s fingers release their grip on your face. Rio hums as if in thought, trying to play off like they haven’t already orchestrated this whole thing to go a certain way.
“I like your thinking, Aggie. Why don’t I sit on that pretty little face while you have your way with her again and again until she just can’t take it.” You seem at a loss for words as you just watch your beautiful girlfriend climb onto the bed. She kneels beside you for a moment to share in an exchange with Agatha, the pair holding one another’s face for just a brief moment before Rio moves again. She straddles your chest and you wriggle slightly, momentarily forgetting that Agatha’s strap is still stretching your sensitive hole. A whine falls from your lips and Rio tuts. “You’re such a pretty girl, it’s a shame you just can’t keep quiet.” Her condescending tone floats through the air as she hikes up the black fabric that drapes her body to reveal her bare pussy just inches from your face. She slips a hand into your hair as she pulls herself forward. She tugs your head up and sinks her wet folds down onto your face, your mouth instinctively opens and your tongue gathers her familiar taste. Immediately she begins rocking her hips back and forth and your eyes fall closed as she uses you for her own pleasure. A sharp moan vibrates against her core as Agatha begins to move inside of you again and Rio’s grip on your hair tightens. “Do that again.” You’re not sure if she’s growling at you or Agatha at that point but you both seem to respond as Agatha fluidly starts thrusting into you again and a flurry of moans vibrates against Rio’s clit. “Fuck!” She cries out, now arguably she is becoming louder than you were but no one is sitting on her face. Your tongue continues to lick and prod at her, trying your hardest to make her cum. Your eyes open to see her head thrown back as her hips move in time with Agatha’s and you’re not sure whether it’s the lack of oxygen or the second orgasm washing over you that prickles your vision. You look up at Rio’s blissed-out face, seeing black spots as your hips thrash around while Agatha relentlessly continues to hammer into you. Wave after wave of pleasure hits you again and again until your mind is completely gone.
“Oh now you’ve gone and killed the poor sweet thing.” Agatha’s echoey voice whirls around your head.
“Don’t worry, she’ll come around.” You can feel a soft hand holding your face and an arm secured around your shoulders. “Look there she is,” Rio’s voice seems to pull you back as your eyes slowly blink open, “hi sweetheart.” A weak smile stretches out on your face as you curl your tired body inward, snuggling closer into Rio’s arms.
Your hands had somehow been freed and now you were curled up in the bed with Rio next to you and another presence close by.
“What-what happened?” Your weak, croaky voice comes out and your throat feels dry.
“Don’t worry angel. Why don’t we just get you cleaned up and in bed huh?” Your mind is fuzzy and your entire body aches but you feel a buzz running through your veins.
“Did I do a good job?” Your question comes out small and you hear a duet of giggles before Agatha closes in to press a kiss to your temple and she softly speaks.
“A good job? Baby, you’re gonna be in the sequel.”
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i-live-here-in-my-house · 12 days ago
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Thinking about a world where Sega and Capcom came together and gave us what we all deserve: a Sonic X Ace Attorney crossover game. I would think it'd lean more into a visual novel style, maybe with some parts more similar to the Investigation games where you play as Sonic in kinda an isometric platforming stage? Honestly that part isn't as fully formed in my mind.
Some sort of Eggman plot ends up getting everyone accidentally sent to the world of AA while he's on the search for some kinda spirit channeling maguffin to aid him in a take-over-the‐world-plot. And of course Phoenix "luckiest unlucky man ever" Wright ends up getting himself stuck right in the middle of it all.
For the first/tutorial case I think Sonic would absolutely need to be the defendant. I would think the events of the case probably take place either the same day of or the day after the Sonic cast gets transported into the world. Something along the lines of Sonic not having an alibi because he was moving too fast for them to see him would be a perfect kinda turnabout twist to combine the logic of both series together imo.
Also throughout the whole game there would 100% be a running gag about people mistaking Phoenix and Sonic for eachother purely because of Wright's hair and Sonic's quills
Case two's defendant is a toss up between Knuckles or Tails imo, I lean more towards Knuckles being the one though for one very important reason. Tails would be perfect for the Ace Attorney 'weird girl assistant' role. Obviously Sonic would be tagging along too (because no way in hell would you not be able to have both protagonists hanging out together) but Tails would be totally down to help and Sonic, while he totally wants to help Knux, is very much in a "I could just break him out and be back before they could even notice he's gone" mood which is causing Phoenix just SO much grief.
I think this would probably break from the general mold of AA and not be a murder case and instead be a larceny case, with Knuckles being accused of the crime due to his digging skills, and the fact that tunnels were found all around the property of the stolen object. This is where we learn about this spirit channeling macguffin through either a Pearl cameo, who we learn through fluff dialogue is now an honorary member of Team Rose due to how well she gets along with them. It turns out to actually be Rouge who stole the macguffin under orders from G.U.N to keep it out of Eggman's hands meaning she doesn't sentenced for the crime since she technically didn't break any laws.
Case three's defendant would be Big the Cat because I think it'd be funny. Something along the lines of Big looking for Froggy and ending up at a totally unrelated murder scene. You play as Apollo in this case because he's my favorite boy and I think it'd be funny to watch him struggle with having to deal with Big. Just a general silly case full of wacky crossover fun before getting more seriously into the plot with the final two cases. Also the Chaotix are there because you can't have a mystery game without detective. Are the helping? Are they against you? Not really sure. But it'd be a massive missed opportunity to NOT include them.
Amy would be case four's defendant, with her piko piko hammer being found at the scene and Omega's body being found in pieces. That's right! I think it'd be interesting to have a named character be the victim of one of these cases, but obviously I'm not gonna kill anyone off. I think Omega would be the best pick though since he's a robot and it'll take time for Tails to fix him from the totally wrecked state he's in. I think it'd be fun to have Shadow as a key witness in this case, believing Amy did it. He doesn’t want to suspect she did something like this, but claims he saw her in the act of tearing Omega apart with her hammer, take the macguffin and then bolt.
It goes without saying it's obviously Eggman trying to frame Amy for this, using Metal Sonic to frame her by using his shape shifting powers from Heros to disguise himself as her, take apart Omega to retrieve the macguffin, and get it to Eggman. Leading into the final case.
The final case would be a continuation from there with out heros all joining together to try and stop Eggman from using the machine being powered by the Macguffin. Maybe something about Phoenix needing to come with because his magatama is able to counteract it...? Idk. Get that mandatory Edgeworth cameo in there with it being revealed that him and Franziska were teaming up with Team Dark the whole game to help put a stop to things (Giving us fun Phoenix + Sonic and Edgeworth + Shadow parallels). Of course the heros manage to put a stop to things and everyone goes back to their own world yadda yadda happy ending.
This came out way longer than I expected haha but I hope y'all like the concept! If I had the patience I'd totally write this as a fan fic but I know I don't so if anyone wants to take my idea and expand on it absolutely do it! Just let me know so I can read it too. :3
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manonamora-if · 7 months ago
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honestly u have too many games... i dont know where to start... can u like... do a 5-word blurb for each of them?
Ah well... I can certainly try! 😅
Note: I'm including the experimental stuff too, because lol.
Try hard (or don't) for love? (Slice-of-life, choice, short-ish, multiple endings, completed)
Amnesiac peep becomes a noble (Court Intrigue, choice, long, WIP)
Privileged writer can't write (Slice-of-life, input/choice, mid, WIP -currently in re-writes)
Monotonous space-life actually a conspiracy (Sci-Fi, choice, short-ish, multiple endings, completed)
Friends(?) investigate an occult mystery (Lovecraftian horror, choice, mid, multiple endings, WIP)
Kid finds out grandma's special (spoopy, choice, short, multiple endings, completed)
Meme car chase with a twist (unreality, QTE choice, short, multiple endings, completed)
Space trucker on special delivery (Sci-fi, choice, short, multiple endings, WIP)
How devoted are you? (???, micro, completed - FRENCH ONLY)
Antique computer with a weird installed program (Sci-fi, choice/puzzle, mid, two endings, completed)
Cliché detective investigates "murder" (Mystery, choice, WIP)
Single choice to define a life (Sci-fi-ish, input, short, multiple endings, completed)
Hhmmm unresolved trauma? (Autobiographical, choice, short, completed)
The Best Proposals are kookies (Slice-of-life, input, short-ish, multiple endings, completed)
On course for Collisions (???, choice, micro, completed)
The signs were all there (Slice-of-life, choice, micro, completed)
Internal fight against pride and prejudices (Slice-of-life, choice-ish, micro, completed)
When the yummy hurts your tummy (??? surreal?, choice-ish, micro, completed-ish)
Kill or be killed (Survival, choice, short, completed-ish)
Surreal dreams be weird (Surreal, keyboard, short, completed)
Nightmare deviation and horrid road-maze (Slice-of-life, choice, micro, completed, FRENCH ONLY)
Couple tries some kinky stuff (juuuust a hint of NSFW) (Slice-of-life, choice, short, completed)
Depressed person eats a real meal (Slice-of-life, input, short, completed)
Surreal dream bites depressed horn-ish-dog (Surreal, choice, mid, multiple endings, completed)
Dramatic Lesbian writes love letters (Epistolary, choice, mid, multiple endings, completed)
Repair robot fixes broken things (???, input, micro, completed-ish)
Girl-bossing your way out of the maze (Mythological, input, short-ish, completed)
Not really a game, just if you're curious about programs
I SWEAR I AM WRITING (autobiographical, keyboard, short, completed)
Bad maze on purpose (bad game, input, short-ish?, completed)
Bad "VN" I'm fixing soon (mystery?, keyboard, short, WIP)
And that's all there is :P
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medakakurokami · 1 year ago
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I finished over 100 visual novels, here’s a long post with some recommendations
Last month I hit 100 Finished VN’s over on the VNDB and I thought I’d shoot out some recommendations while the Steam Summer Sale is going on (even though some of these aren’t going to be on Steam)
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I already have finished up some stragglers and caught some shorter titles so it’s up to 104 Finished, but all the better. I have been reading some VN’s since 2015, but it really became a hobby and a genre I was invested in during Covid lockdown in 2020. I had trouble getting into some of the popular titles, but a couple of games that were lesser known at that time really blew me away that year and I started digging more into the medium. I still have a lot to try out and other classics I’m still interested in trying, but here’s a top 10 I’m confident in recommending to most people, at least the kinda people that would follow this blog. A few of these recommendations are actually multi-part series, but hopefully accessible all around.
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Planetarian ($10 on Steam and Switch, ~$5 on sale)
This is a very late entry onto this list but I think it’s an easy recommendation. This is a very short 2-4 hour visual novel that got a well received 2 hour movie adaptation in 2016, but it was strong enough that even while knowing the plot everything still hit hard. It is a story set 30 years after an apocalyptic event destroys most of the world, as a human junk-trader comes across a planetarium with a somehow-still-functional robot named Hoshino still performing her daily duties after 30 years without customers or coworkers. It can come across as a bit saccharine, but it is a quick, well made, and effective tearjerker.
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Narcissu 1st & 2nd (Free on Steam)
Narcissu’s first two parts are pretty compelling stories to do with suicidal ideation within the scope of the terminally ill. Which is to say they’re also real tear jerkers, and pretty open about some harsh self-reflective emotions. They both have stellar endings, and can be quite immersive despite the very limited artwork (if the screencap looks weird, the game’s art exists within a narrow strip on the screen, with a sentence or two reading out the story underneath it). Maybe the least accessible on this list, but a $0 price tag makes it easier in some sense to get into.
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Umineko no Naku Koro ni / When The Seagulls Cry (~$50 on Steam, $30 on sale)
Umineko you’ve probably already heard of, and here’s me recommending it. Umineko comes in two parts, on Steam referred to as the Questions Arc and the Answers Arc. Despite the split, the overall story follows the events of a certain day on Rokkenjima Island in 1986 as a family meets to discuss their inheritance and their family’s mysteries. Unbeknownst to them they are soon haunted, over and over again, by the revenant of the Golden Witch said to live in the woods of their family’s island.
I’m in the minority of preferring the Questions Arc, where well written and deeply human characters find themselves in deeply inhumane and nonsensical scenarios. The Answers Arc back seats some of that to start delving into an esoteric explosion of clues and backstories, and was still very entertaining even if I was more invested in the episodic stories than the overarching mystery. This may also be seen as inaccessible, $30-50 for a slightly older title and over 140 hours long on average playthroughs, but it is deeply absorbing.
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Witch on the Holy Night a.k.a. Mahoyo ($40 on PS4 and Switch)
Mahoyo is me and Nasu’s marriage counselor, it really made me see the good in him. It follows a young witch co-habitating with her magic colleague and the puppy-like boy that unwittingly steps into their world at risk to his own life, just as unexplained apparent murders are witnessed in their town.
This could possibly be a higher level recommendation, though it was apparently intended to have sequels and you can somewhat feel that in the isolated feeling of its main conflict. Despite this, the game is definitely worth experiencing for its classy charm and extremely well made action sequences that at times make you forget you’re not watching a full anime film. It’s also a showcase of Nasu’s strengths in writing character interactions and comedy, and he finally lets Show take over and stops Telling you piles of mage society worldbuilding quite so often. It is also has some of the highest quality production value I’ve ever seen, second maybe to...
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Marco and the Galaxy Dragon ($20 on Steam/Switch, less than $10 on sale)
Marco and the Galaxy Dragon is an explosive opera of art, energy, color, and of course music. It follows the orphaned Marco and her dragon compatriot Arco as they hunt for treasure across the cosmos, finding their way to Earth on the hunt for Marco’s mother.
If Umineko’s 140 hours seems steep, Marco has you covered with a quick 6 hour rundown of a rebellious orphan fighting back against her space alien menace to find her own sense of place and identity in the universe, along with ALL the friends she made along the way. If Mahoyo feels like an anime film sometimes, Marco actually just has fully animated FMV cutscenes that are fun as hell and have their own unique artstyle to the VN itself. Thousands of pieces of artwork and a 52-track OST fill the game’s short runtime with no cut corners and and overflow of passion from the devs. Honestly even if you don’t want to read it go buy it, it’s cheap and they earned it.
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White Album 2 (You’ll have to be creative to find this one)
This is the only recommendation that’s currently only available in an adults only 18+ Rating for the English translation. That being said, it’s one of the few erotic VN’s that felt justified in its pornographic scenes. The story is split into two releases: Opening Chapter and Closing Chapter.
Opening is a short and powerfully delivered love triangle narrative following Haruki, Setsuna, and Touma as their hastily formed 3-man light music band falls into itself with feelings. It’s charming but gut wrenching and sweeps you into its drama very effectively before kicking you on your ass in the end.
Closing Chapter is a long and drawn out disassembling of their lives as they fail to heal from the wounds of the relationships seen in Opening. It, to great effect, takes the readers own experience with how fun and passionate the Opening Chapter was, and shows how trying to cling to halcyon days can make us so dispassionate about our present lives. Painful stuff! Good music, too.
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The Princess, The Stray Cat, and Matters of the Heart 1 & 2
a.k.a. Noratoto ($40 on Steam for both, ~$15 for both on sale)
This is a very personal recommendation, and maybe one more easy to make on this blog where many of my followers might be receptive to sincere but slapstick ecchi comedy as art. Every route is highly different however and to me, some are pretty average for galge, while others stand out as amazing. The comedy writing as well feels like it was written by someone with actual comic writing experience, and not just regurgitating the usual ecchi manga jokes.
The general premise of Noratoto is the protagonist Nora, being transformed into a cat by Patricia the princess of the Netherworld, and he must reverse this curse via a kiss before it becomes permanent. A benign fairy tale premise, but one that somehow gives way to underlying stories about existence and finding purpose in families and where that leaves those without families or with abusive or divided families (it is from the same developers as Marco and the Galaxy Dragon, and the themes of finding identity without family match up very closely). Uniquely it is a visual novel written somewhat in 3rd person, narrated by a motherly voice as if the VN was being read to you as a bedtime story.
Like I said, it is dependent on route and some come across as your usual ecchi gal-game schtick, but some stick out, and if every route was as high quality as Nobuchina’s in the 2nd game, it would probably be my favorite visual novel.
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The Original Ace Attorney Trilogy ($30 on most platforms, $10 on sale)
You’ve almost certainly heard of Ace Attorney already and have most likely played it. This is me telling any Ace Attorney fans reading that the original trilogy still reigns supreme (regardless of Turnabout Big Top). This is also me telling anyone who has held out on trying Ace Attorney to try it, and to start with the original trilogy.
Obviously this trilogy follows the Meme Man Himself, Phoenix Wright, as he defends the innocent and brings the guilty to justice acting as both lawyer and his own main investigator. While each case presents a unique mystery, the original trilogy has an underlying arc that reaches from beginning to end with a massive conspiracy that Phoenix has to breach to bring justice to the perpetrators and resolve the memory and regrets of his beloved mentor.
These games have some speedbumps as you may be banging your head against the wall trying to find the right evidence, but the experience that breaks through does so with gusto, succeeding on what it sets out to be: games that make you feel like you’ve brought justice to the world.
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Utawarerumono Trilogy ($40/60 each on Steam, trilogy bundle $62 on sale)
Utawarerumono was my first proper visual novel, and it set the standards pretty high. I’ve posted about it several times in the last few years, and it remains one of my favorites. It is a labor of love on the part of the developers (the same developers as White Album 2), who developed the latter two games over the course of several years and have made this the spearhead of their company for the time being. Which makes sense, since it is about war.
The first game follows a masked man who is given the name Hakuoro waking up in a rural village with amnesia, confused about the strange population of beast-men living there. Despite not understanding his situation, his ingenuity brings the village prosperity. When the local lords try to put the village under their thumb, Hakuoro and the villagers are able to turn the tides against them. Their village grows into a kingdom as Hakuoro seeks the mysteries of himself and the world around him.
The latter two games pick up some twenty years after the conclusion of the first, and follow a man who is given the name Haku, waking up in the woods with amnesia confused about the... you get it. He is met by Kuon, a young girl on her way traveling to the capital of their nation of Yamato. Haku graciously accepts her help getting out of the cold woods, and decides to join her to the capital. As events play out, Haku finds himself under the direct command of the nation’s leader the Mikado, and carries out missions on his behalf as the nation continues to drag itself into war and conflict and Haku also seeks the truth of his identity.
These games are expansive in scope while still putting a large focus on the day-to-day lives of its characters. Around 100 hours across all three games it is impressive how much story it manages to fit in, but the pacing does bounce around between sweeping conflict and sleepy conversations. It is also in part, a strategy RPG game with the battles in the war being controlled by the player. These are decently made, especially well in the third game, but don’t ask too much of the player and the story remains the main focus and biggest portion of the runtime.
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The House In Fata Morgana a.k.a. Fatamoru
($40 complete version on PS4/Switch, ~$40 main game + expansion on Steam)
I’ve gushed about this enough on this tumblr, I’ll keep it brief.
You are a formless soul who is led by the hand of a mysterious maid through the doors of a mansion on an unknown plane of existence. Through each door lies a story of the house in a different era, all following people bound together in ways that leave them cruelly and violently undone by the end of their stories. The connection between these stories, the mystery of the house and the supposed witch that resides within, and the mystery of You the wandering soul all slowly unravel in a bloody show of catharsis and soul. The game is dripping with traumatic poetic text, grating beautiful music, and all of its atmosphere geared toward being oppressive yet enticing. One of the best things I’ve read.
Honorable mentions:
Va-11 Hall-A and Endless Mondays get shout outs as some of the best Original English Language VN’s I’ve read, with cool artstyles and a mature cast they manage to be fun and relatable. Va-11 Hall-A delivers a great arc for its protagonist and Endless Mondays has great dialogue on the threat of automation of creative industries.
Grisaia Trilogy and Hatsumira are both absolutely raucous trilogies that are a lot of fun. Not wholly recommendable to all, Grisaia has some strong moments and a hilarious unique cast but is a mess overall (but we love Michiru). Hatsumira is a bit more consistent, a more stable and fantasy-oriented Grisaia.
A.I. The Somnium Files duology are detective games with highly divisive endings, but great comedy and characters that make them very easy to get through and enjoy the whole way to the end. It’s just a toss-up whether you’ll like that ending.
Sakura Wars games are finally being translated, and they are a great showing for anyone who wants to try some classic dating sim stuff but with some pizazz thrown in with the setting and mecha combat.
The Tears to Tiara duology by the same developers of Utawarerumono and White Album is also one to keep an eye out for. The first game's definitive version isn't available in English and the second game is stuck on the PS3 and no longer available digitally, but if they ever come out on Steam they are worth your time.
Nanairo Reincarnation and Kinkoi: Golden Loveriche are also two solid ecchi comedy galge. Both have surprisingly deep and genuinely heartbreaking underlying mysteries and conclusions.
I still have a lot I wanna read, Planetarian is the only Key novel I’ve read. On the docket are Labyrinth of Galleria, Little Busters, the 9 -nine- series, and Kara no Shoujo and White Album 1 releasing on Steam this year. Some classics I didn’t mention are Fate/Stay Night, Muv Luv, Steins Gate. Muv Luv I read Extra and enjoyed it, but never pulled the trigger on reading the rest, I may at some point on a whim. Steins;Gate I played through half of on PS3 and now my PS3 is in the closet, the VN is really good and has a unique atmosphere to the anime, buuuuuuut knowing the plot has made it hard to want to restart on PC or another console. Steins;Gate is good, if anyone is reading this far and hasn’t seen the anime or read the VN, do it.
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tk-sketches · 2 years ago
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Sharing some footage from my little robot murder mystery game - there’s been a MURDER and YOU gotta solve it!! Gather clues! Compare witnesses! Yell at people!! That’s right - we’ve got it all! 
(gonna try to get a demo out when i can!)
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wigglermansblog · 2 months ago
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Transformers w/ Mascot Horror! Reader
A/n : I got this idea after watching Finding Frankie and it comes to me, what if the cybertronians meet the MC who is a Mascot Horror Animatronic. Might as well start with the Autobots first. I can't mention any of the Autobots since there are too many of them and so many to choose from.
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The first time they met you when they received a mission from their Liaison about human disappearance.
They thought you were a troublesome cybertronian that caused ruckus within human civilization. But turns out, you weren't.
You were an animatronic, a sentient at that. They were fascinated on how 'human' you are and you convinced them that—
"Do not worry, my fellow robot friends! I am NOT a v-vengeful spirit that possessed an animatronic's body and ALSO NOT some p-p-urple murderer who kills c-c-children for FUN!" you said.
Suddenly, the radio turns on and a reporter talks about finding dead bodies within the nearby facility.
You turn off the radio before awkwardly stare at the Autobots, "Well about that—"
You run a gameshow which caused the mysterious disappearance and they told you to stop it since what you are doing is a crime.
You told them that you're doing what you are programmed for. It is already implemented into your codings. Even though the Founders are dead, the game must go on.
Truthfully, they pity you. Even though you look taken care of, they do notice how your body would often twitch and your voice glitches when you talk.
You're breaking down in their optics. It's only a moment of time before your body decides to shut down.
They do want to help you. Maybe they could rewrite your coding with the help of a few bots.
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decamarks · 1 year ago
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I kept forgetting to post this... But! Here's some of the stuff I've made for my game so far! It's called CLIENT: Automatic Investigator, and it's a goofy mystery visual novel. (Essentially: Ace Attorney but with robots and gods.)
You play as CLIENT, a computerized detective from ≈ 2002 CE. Its plasticine shell survived billions of years worth of apocalyptic events — until, in the year 2.00291732614102e+23, it finally wakes up from sleep mode. CLIENT is one of the few remaining non-sentient robots in the world. For investigative purposes, CLIENT is equipped with lie detectors, psyche sensors, and the ability to record anything said to it. Since it lacks vocal synthesizers, CLIENT must use hard evidence alone in its investigations. It communicates through what it collects — and through carefully selected audio recordings. (When given a microphone and silence, it turns out most people have a LOT to say.) In 2.00291732614102e+23, Earth's population is all sentient machines and undying deities. Since murder isn't possible (and the world is mostly utopian), CLIENT is left to solve inconsequential cases of counterfeiting, copyright infringement, and the occasional act of arson.
Everyone here is part of the game's first case (OPERATION: AMBROSIA). There will be four cases total, each released individually. Everything is still really early in development, but I'm excited! It's a super silly game & lots of fun to work on.
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weirdozjunkary · 9 months ago
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Thinking about how TMOSTH would fit into MVA, and I just thought that Amy would book some sort of murder mystery weekend cruise for her birthday, and it gets hijacked by Eggman or something.
Bary tags along, using their vacation days to have some fun. Unfortunately, they get mistaken for staff and are forced to do work.
The cast is mostly the same apart from some changes; Knuckles as a bartender, Shadow as a photographer (he doesn’t know how to operate a camera), Sonic as a lifeguard. The biggest change is that Espio and Vector aren’t there. Instead, Omega is there as the (optimistically violent) Deck server.
Despite Sonic’s size, he wanted to join in. A life guard was the best option for him as he couldn’t exactly leave the deck. He still had fun, and he’s still the one to “die”
The antagonist would be similar to the actual game. Though instead of it being the boat itself, it would be a robot who can control the boat itself. Dunno if it would be made by Eggman or not though.
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Dangancember 2024 - Danganronpa Top 24 Class Trials - NUMBER 2🥈: Danganronpa 2 Case 5
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//I'm willing to bet that almost EVERYBODY thought this one was going to get Number 1 on this list, and to be fair, when I did a ranking years back, it DID get the reward for my best case back on Reddit.
//But in case this list, compared to that one, isn't evidence enough, my opinions have changed a bit.
//I feel the need to remind everyone that this ranking is based primarily on my general feeling of each of these cases, taking into account the characterization, investigation, general mystery, plot twists, etc. If we were ranking this purely on investigation and mystery, without my personal feelings towards a case involved, this one would be Number 1.
//When it comes to Danganronpa cases, Game 2 Case 5 is not just the crown jewel; it’s the one everyone expects to see perched at the top of any "best trials" list.
//And yes, I hear you already, "Oh, how predictable. Case 5 at the top? How original!"
//But let’s face it, sometimes the popular opinion is popular for a reason. I don’t do contrarianism for sport, folks. If something’s obvious because it’s correct, then I’m not going to waste time pretending otherwise.
//Could I have slapped some other case here, like 1-2 or V3-1, to make things spicy? I think it's spicy enough that this one isn't Number 1, but that aside, we’re not here for hot takes; we’re here to appreciate brilliance, and Case 5 is absolutely, unequivocally, that case.
//Now, let’s address the elephant in the room, or perhaps the giant robotic animal mascot if we’re staying on brand. This case is legendary for reasons beyond just "it’s good."
//Put simply, there is no other video game or mystery-themed franchise that could pull this case off OTHER than DANGANRONPA.
//It’s part mystery, part madness, and 100% the kind of twist-riddled storytelling that no one can replicate. You’d need the full chaotic toolkit of Danganronpa’s narrative rule-breaking, character complexity, and absurd-but-brilliant logic leaps. Without those, you’re just a murder mystery fan with a dream.
//Why does this case stand out so much? Because it takes what we think we know about how these games work, how mysteries work, really, and throws it straight into Monokuma’s metaphorical incinerator. In most murder mysteries, the setup is fairly predictable: Person A offs Person B, usually for some selfish reason, like wanting freedom or holding a grudge.
//Danganronpa usually follows that formula, with the added twist of a deadly game show setting. But then along comes Case 5, flipping the script so hard it leaves you reeling. It doesn’t just upend expectations; it takes them out back, ties them to a rocket, and blasts them into space.
//And yet, it’s not just shock value. Beneath the twists and turns, this trial is meticulously crafted, intertwining its revelations with the overarching story in ways that make your brain do somersaults. It’s equal parts emotionally devastating and intellectually satisfying. If you’re a fan of intricate mysteries and gut-punching twists, this case isn’t just going to impress you, it’s going to live rent-free in your mind forever.
But don’t take my word for it (well, okay, do, since you’re reading my review). This case’s reputation precedes it. If you’ve played it, you know. And if you haven’t…well, let’s just say, the bar for storytelling in murder mystery games is about to be set unreachably high.
//Let's dive in!
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//Let’s be real: by this point in time, you’re knee-deep into this game, so many are dead, and you know something’s about to go down with Nagito Komaeda. The ominous buildup and his increasingly unhinged behavior practically scream, “Buckle up, this is gonna get wild.”
//So when you eventually stumble upon his body, it’s not exactly shocking that he’s the victim. What is shocking, however, is everything else about this chapter. The setup, the stakes, the twists, and oh boy, the absolutely brutal state of his corpse. Seriously, if you thought previous trials in this game had upped the ante, Chapter 5 snaps the bar in two and sets it on fire for good measure.
//The setup alone is chaos incarnate: Nagito has hidden bombs around Jabberwock Island and cheerfully announces that if they go off, the entire island and everyone on it will sink straight into the ocean. Naturally, this sends the remaining students—Hajime, Chiaki, Fuyuhiko, Akane, Kazuichi, and Sonia—into panic mode as they scramble to defuse them.
//Just when they manage to avert what feels like certain doom, they discover a warehouse is suddenly engulfed in flames. Conveniently (or suspiciously?), fire grenades are nearby, and the group decides to toss them into the inferno in an attempt to extinguish it.
//Crisis averted, right?
//Wrong.
//When the smoke clears, they find Nagito’s lifeless body inside, and it’s unlike anything the series has thrown at you before.
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//Let’s talk about that body discovery scene because…wow. Danganronpa doesn’t shy away from gruesome, but Nagito’s death takes the cake. His body is covered in cuts, there’s a knife stabbed straight through his right hand, and, as the pièce de résistance, a massive spear is impaled directly through his chest. It’s horrifying, grotesque, and easily one of the most graphic and unforgettable discoveries in the entire series. If you’re not audibly gasping by this point, you might need to check your pulse.
//But here’s where things get really interesting: despite being the victim, Nagito is also the villain of this chapter. His death isn’t just the result of some random grudge or desperation; it’s an intricately planned act designed to manipulate and torment everyone left alive.
//It’s peak Nagito. Brilliant, twisted, and utterly maddening.
//I don't know if I can talk about Nagito himself without repeating things that I've already said, because he’s come up multiple times in this countdown already (and spoiler alert, he’s not done yet), and for good reason.
//Calling him "memorable" feels like the understatement of the century. This guy is the embodiment of chaos, and his very existence has transcended the game to become a full-blown meme.
//But there’s a reason for that: Nagito isn’t just weird; he’s fascinating. He’s the kind of character who sticks in your brain long after the credits roll, equal parts horrifying and hypnotic.
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//What makes Nagito so unique is his complexity. On the surface, he seems like an unassuming guy with a fairly mundane talent. But peel back the layers, and you’ll find one of the most manipulative, unsettling, and downright creepy characters in gaming history. His self-loathing is palpable, but it’s overshadowed by his ability to twist every situation to his advantage, or just to create absolute bedlam at ease.
//He’s so committed to his warped version of "hope" that he’s willing to employ the most extreme, morally dubious methods to achieve it. In many ways, he’s the second game’s true antagonist, even if he doesn’t fit the traditional mold. Fuck Junko and Izuru.
//And Case 5 is essentially Nagito’s magnum opus. It’s the culmination of everything that makes him such a standout character: his intelligence, his unpredictability, his disturbing charisma, and his willingness to do whatever it takes, even die, to prove his point. The result is a chapter that feels less like a murder mystery and more like an elaborate psychological chess match.
//So, while Chapter 5 might technically be about solving Nagito’s death, it’s really about unraveling Nagito himself. His influence permeates every aspect of the case, making it one of the most unforgettable and genre-defining moments in Danganronpa history.
//The investigation is okay, but again, as I said for 1-2, it's how they all culminate into the trial that it really works, so let's not waste any more time, and actually get into talking about that.
//For starters, I want to say that the pacing of this trial is BRILLIANT. Every twist and turn feels meticulously timed to keep you on the edge of your seat, while the ideas introduced all tie into the case’s central themes, on top of being innately shocking.
//When the students first discover Nagito’s body, the sheer brutality of the scene makes it look like he was tortured for information before being killed. There are cuts all over his body, a knife impaled through his hand, and that massive spear skewering his chest like the world’s most horrifying centerpiece. It screams “murder most foul,” and naturally, the students start theorizing about who could’ve done something so horrific.
//But quickly, they realize that it wouldn't make sense for someone torture Nagito for information if his mouth was duct-taped shut. Though Kazuichi especially argues for it, that one little detail flips the entire narrative on its head. If he couldn’t speak, then the torture couldn’t have been for interrogation.
//The students realize this, and their next leap in logic is to suspect that maybe Nagito wasn’t murdered at all. What if he orchestrated his own death?
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//After all, this is Nagito we’re talking about, a guy who thrives on chaos and has a disturbingly cavalier attitude toward his own life. Using the rope attached to the spear, it seems plausible that he could’ve rigged a setup to drop the weapon onto himself, making it look like an elaborate suicide.
//This is...somewhat true. But in true Danganronpa fashion, the obvious answer is never the correct one. The suicide theory falls apart under closer scrutiny, leaving the students, and the player, scrambling for answers.
That’s when the horrifying truth comes to light, and boy, does it hit like that fire truck that killed Celeste.
//Nagito set up the scene so that the warehouse he died in would catch on fire once the students opened the door. To get through, the rest of the group grapped a bunch of fire grenades to put the fire out, and all of them grabbed at least one, and threw it into the flames.
//However, this single act causes them to plummet head first into the trap that had been set for them.
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//Nagito, ever the agent of chaos, actually rigged one of the fire grenades with lethal poison gas. When the students threw the grenades to extinguish the warehouse fire, one of them tossed the poison grenade, dispersing the gas and killing him. Suddenly, what seemed like a murder mystery or a suicide case becomes something far more twisted.
//And here’s the kicker: nobody knows who threw the poison grenade. Not even the person who actually did it!
//By mixing the poison grenade with the others, Nagito ensured that the identity of his killer would be COMPLETELY RANDOM. This wasn’t just a murder; it was a gamble, a deadly game of Russian roulette where none of the participants even knew they were playing. As I said it’s the kind of mind-bending twist that only Danganronpa could pull off, and it perfectly encapsulates Nagito’s philosophy of chaotic hope.
//Monokuma obviously knows which student threw the poisoned grenade as well, and obviously, if the students get it wrong, they are ALL SCREWED.
//The brilliance of this setup is how utterly hopeless it makes the trial feel. Class trials are all about deduction, piecing together clues, and eventually uncovering the truth. But how do you solve a case where even the killer doesn’t know they’re the killer?
//For the first time in the series, it feels like there’s no way forward, no light at the end of the tunnel. The murder is, quite literally, impossible to solve using traditional methods. It’s a masterstroke in subverting the player’s expectations while also reinforcing the themes of despair and uncertainty that define the series.
//This moment also highlights why Nagito is such a standout character. Only he could come up with something so convoluted, so meticulously planned, and yet so chaotic at its core. He turns the class trial, a system designed to uncover truth and punish the guilty, into an instrument of despair.
//By making the killer’s identity random, Nagito forces the group to confront the idea that justice might not always be attainable. It’s a chilling reminder of how far he’s willing to go to prove his warped ideals about Hope and Despair.
//Thematically, this case is a perfect storm. It pushes the students to their absolute limits, not just intellectually but emotionally as well. How do you come to terms with a murder that has no clear perpetrator? How do you move forward when the very foundations of the game’s rules have been shaken?
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//The trial becomes less about solving the mystery and more about grappling with the moral and philosophical questions it raises. It’s a level of depth and complexity that sets it apart from anything else in the series.
//Of course, this wouldn’t be a Danganronpa trial without a good dose of drama and tension. Watching the students wrestle with their guilt, fear, and confusion as they try to piece together the puzzle from start to finish, and then reach the absolutely horrifying situation they land in, is both heartbreaking and riveting. The stakes, genuinely, never reach higher than this, and the outcome feels completely uncertain and TERRIFYING.
//By the time the truth is revealed, you’re left in awe of the sheer audacity of the writing. It’s the kind of storytelling that leaves a lasting impression, long after the game is over.
//Ultimately, what makes this so effective is how it combines narrative brilliance with gameplay innovation. It’s not just about what happens, but how it makes you feel as a player. You’re questioning everything you thought you knew about how these trials work. It’s a case that breaks the rules, challenges your expectations, and delivers a story that’s as thought-provoking as it is shocking.
//But if you thought we were done, no, we aren't quite yet. What comes after this kicks the trial into a, somehow, HIGHER gear.
//Despite Nagito’s seemingly impossible-to-solve murder, the students DO manage to piece together the truth. And the resolution is haunting, depressing, and brilliantly layered, as it ties back to one of the game’s longest-running mysteries:
//The identity of the traitor.
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//Monokuma drops the first breadcrumb early in the story, mentioning that the island was prepared for specifically 15 students but somehow, this group ended up with 16.
//This anomaly immediately plants the suspicion that one of the students is a traitor working for, what we eventually discover, is the supposedly evil "World Ender Organization." It’s a mystery that looms over the entire game, and Nagito, being Nagito, becomes obsessed with uncovering the truth.
//This obsession drives much of Nagito’s increasingly erratic behavior. His bizarre stunts, from his cryptic speeches to the explosive warehouse gambit, are all rooted in his desperation to expose the traitor. Though his motives aren't quite what they seem.
//The events of Chapter 5 are essentially his ultimate gambit for this mission: an elaborate plan to force the traitor to reveal themselves by staging an unsolvable murder.
//But this isn’t just about solving a mystery. Nagito, in his twisted logic, decides that sacrificing himself is a small price to pay if it means exposing the traitor and their connection to the World Ender. If everyone else has to die as collateral damage? Well, that’s just fine with him. It’s peak Nagito, both brilliant and horrifying.
//But...if this plan is at risk of killing everyone, and the poisoned grenade was thrown by a random person, how exactly was it supposed to work?
//What makes this trial so exceptional is how it builds on a recurring theme in Danganronpa 2: the way characters use their Ultimate Talents to achieve their goals. Each case in the game showcases this idea in unique ways.
Teruteru uses his cooking skills to conceal a murder weapon.
Peko exploits her swordsmanship to stage a clever escape.
Mikan manipulates her role as a nurse to fabricate an alibi.
Gundham weaponizes his hamsters to immobilize his victim.
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//But this trial falls into this theme while also switching it up, by making the victim the one who uses their talent to manipulate the outcome. And Nagito’s Ultimate Lucky Student talent once again takes center stage, and its application here is as ingenious as it is unsettling.
//Nagito’s luck is unlike Makoto’s relatively tame version in the first game. It’s tangible, almost supernatural, and eerily consistent. Whether it’s winning a game of Russian Roulette with an almost fully loaded revolver in Chapter 4 or orchestrating the chaos of this trial, Nagito’s luck always seems to tilt events in his favor, even when it’s to his detriment.
//This trial showcases his mastery of his talent, as he uses it to create a scenario so convoluted that solving it requires an extraordinary leap of faith. It’s a testament to how his character embodies the unpredictable nature of luck, both as a tool and as a weapon.
//When the students are left with no other options, Hajime proposes a bold theory: the person Nagito was targeting with his poison grenade must be the traitor. With the clock ticking and no clear path forward, the group takes a gamble and calls for the traitor to reveal themselves. And here’s where the trial delivers one of its most gut-wrenching twists.
//Instead of the group uncovering the traitor through deduction, the traitor steps forward voluntarily. It’s Chiaki Nanami, the Ultimate Gamer and a beloved figure in the story.
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//Chiaki’s betrayal is particularly heartbreaking because of how central she’s been to the trial system in Danganronpa 2. She is effectively Hajime's equivelant to what Kyoko was for Makoto, being his closest ally, and often providing critical insights and support during investigations and debates. Her calm demeanor and love for her friends make her an endearing presence, so her reveal as the traitor feels like a betrayal not just to the characters but to the player as well.
//Even if I've always felt Chiaki might be a bit overrated, it’s hard not for me to feel a pang of sadness as the truth comes to light. And yet, this reveal also solidifies the brilliance of Nagito’s plan. His twisted methods worked: he exposed the traitor, even at the cost of his own life.
//Genuinely, the reaction to Chiaki stepping forward as the traitor is one of the most soul-crushing scenes in the game thus far, and for good reason.
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//Chiaki is the most perfect candidate to play the role of the final killer in this game, because she’s the one student on the island that everyone universally adores. She’s the epitome of the "can do no wrong" character. Which for me personally, is something I've never liked about her, but it does work in the buildup to this revelation.
//She’s sweet, dependable, and always there to lend a hand during trials with her sharp insights and calm demeanor, just as her supposed "father" Chihiro was. The same applies to Kaito in V3, as he's the universally loved wildcard who shoulders a heavy emotional weight heading into the endgame.
//So, when Chiaki confesses to being the traitor and asks the group to vote for her so they can save themselves, her classmates react in the most predictable way possible: absolute, unrelenting denial.
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//Instead of nodding grimly and doing what needs to be done like every other time, they outright refuse, dragging their heels like stubborn toddlers who don’t want to eat their vegetables. Watching this unfold is both heartbreaking and oddly hilarious, as it highlights just how much the group collectively loves her.
//Hajime, bless his poor, conflicted soul, finds himself in the unenviable position of having to convince the group to face reality. This includes arguing against everyone, particularly against Sonia, who is especially resistant to the idea.
//Imagine trying to sell an unflattering truth about someone universally beloved while standing in a room full of people who would rather rewrite history than accept it. That’s exactly what Hajime has to do. Everyone goes to great lengths to deny Chiaki’s guilt, even twisting their earlier testimony to absolve Chiaki, and it’s like watching a courtroom drama where the defense lawyer loves their client so much they’re trying to argue the laws of physics out of existence.
//What makes this sequence so powerful is how the game adjusts its tone and pacing to reflect the emotional gravity of the situation. The trial’s usual high-energy minigames, complete with intense, upbeat tones and kickass music, suddenly shift into something quieter, heavier.
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//Take Sonia’s Rebuttal Showdown, for instance. The usual sword-clashing music is replaced with a somber track, setting a melancholic mood. This silence isn’t just an absence of sound, it’s a deafening reminder of the emotional stakes at play.
//Even Hajime’s iconic "No, that’s wrong!" line is replaced by more desperate, sorrowful dialogue, hammering home the fact that despite arguing against, her, he, above EVERYBODY ELSE HERE, wants to accuse Chiaki THE LEAST.
//But he knows he must. She’s essentially asking him to kill her so that the others can live, and he’s left with no choice but to comply. It's tragic, raw, and incredibly effective storytelling.
//As if the emotional gut punches weren’t enough, the trial then drops a bombshell about the overarching narrative: the Future Foundation, which had been framed as the antagonist group, are actually the good guys. Chiaki and Monomi, as their representative, was working against Despair all along.
//This twist retroactively reframes the story, making Chiaki’s betrayal feel even more bittersweet. Monomi’s steadfast support of the group also takes on a new light, as her actions were driven by a desire to protect them, not manipulate them like they all believed. It’s the kind of twist that makes you sit back and rethink everything you’ve assumed about the game up to this point.
//And then there’s Nagito, whose insane brilliance looms large over this trial. At first, his actions seem designed to expose Chiaki as the traitor and ensure her execution. But after the trial, it becomes clear that his motives were far more complex, and arguably even more unhinged.
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//After discovering that the other students were former Remnants of Despair, key players in Junko Enoshima’s plans, Nagito developed an intense self-loathing and a burning hatred for his classmates that completely paralleled his initial admiration of them. In a bizarre twist of logic, he decided the traitor was the only good person among them and concocted this elaborate trap to ensure their survival.
//Nagito’s plan, of course, hinges on his Ultimate Luck, which he uses to make the trial seemingly impossible to solve, and his hope was that Chiaki, as the traitor, would survive by default while the rest of the group received a wrong verdict and were executed. It’s a plan so convoluted and morally dubious that you almost have to admire the audacity of it.
//However, it’s also hilariously short-sighted upon reflection. Killing everyone except Chiaki would have effectively handed victory to AI Junko, whose goal was to plunge the world into even greater Despair. Of course, Nagito had no way of knowing that, but it's still funny to think about that had Hajime and Chiaki not been able to stop his plan, Junko would have won.
//In hindsight, Nagito’s plan might seem downright idiotic, but it’s this blend of genius and madness that makes his character so compelling. The sheer absurdity of his actions adds a layer of dark humor to the trial, even as the emotional stakes reach their peak. It’s a masterclass in how to balance tension, tragedy, and character-driven storytelling.
//The effectiveness of this lies in how it forces you to confront uncomfortable truths. Chiaki’s true identity, Nagito’s madness, and the group’s denial all intertwine to create a narrative that’s as heartbreaking as it is unforgettable.
//It’s a rollercoaster of emotions, packed with twists and turns that redefine what a Danganronpa trial can be. If the goal was to leave a lasting impression, this chapter more than delivers. And let’s be real: who doesn’t love a trial that combines emotional devastation with a side of absurdity?
//The revelation that Chiaki unknowingly threw the poison grenade ties everything together in a tragic bow. The class trial’s conclusion sees Chiaki and Monomi executed in a sequence that’s as heart-wrenching as it is inevitable. Nagito’s gamble paid off, but at what cost?
//The fallout from this trial leaves the remaining students reeling, their hearts shattered and their resolve tested like never before. It’s a moment that defines the series, not just for its shocking twists but for its emotional depth and philosophical complexity.
//What makes this trial so effective is how it uses every element of the Danganronpa formula to maximum effect. The mystery is intricate and satisfying, the stakes are sky-high, and the emotional weight of the characters’ decisions is palpable.
//It also serves as a perfect showcase of how the class trial system can be manipulated. This concept is revisited in Danganronpa V3, where Kokichi and Kaito pull off a similar stunt to challenge Monokuma’s control.
//I want to end this review by going over basically all the key points of why this trial is amazing, even though I have already done some analysis here already, and I admit, a lot of this will be repeating myself.
//But to make this review as official as it can be, I need to make sure the information is presented well. I can break down why this trial is fantastic into 5 main catagory's.
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#1: This trial massively subverts the formula.
//The Danganronpa series has a well-established formula: a murder occurs, the class investigates, a culprit is identified, and they’re executed. Rinse and repeat, right? It’s a satisfying loop for those who love unraveling mysteries and piecing together evidence, but just as you start to feel like you’ve cracked the game’s rhythm, this trial throws an absolute curveball.
//The Danganronpa series thrives on its formula of uncovering killers, but Case 5 in Goodbye Despair flips the script in spectacular fashion. Instead of a straightforward murder, it begins with what looks like a suicide, leaving players and characters scrambling to make sense of Nagito’s maddeningly intricate setup. With no clear culprit, the trial forces you to rethink how cases are solved entirely.
//Nagito’s genius lies in using his Ultimate Luck to orchestrate an elaborate plan where every clue feels like a trap. By staging his own death and planting conflicting evidence, he creates an unsolvable mystery to expose the traitor among his classmates. This subversion of expectations turns the investigation into a mental labyrinth, testing the player’s logic like never before.
//The trial doesn’t just break the usual flow; it’s a deep dive into Nagito’s twisted obsession with hope and despair. His plan, theatrical and chaotic, challenges everyone to grapple with impossible choices. It’s peak Nagito—equal parts brilliance and insanity.
//Speaking of...
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#2: Nagito’s Genius and Madness
Nagito's role in Case 5 is nothing short of mind-bending, as he masterfully pulls double duty as both the victim and the mastermind. Only Nagito could turn his own death into a trap, complete with poison, a fire grenade, and a spear, because why use one method when you can use three and confuse everyone in the process?
//It’s a move that’s equal parts genius and absolutely unhinged, perfectly reflecting his complex character.
//What makes this setup so effective is how it’s not just a murder but a moral battlefield. Nagito’s goal isn’t just to die but to force his classmates to uncover the identity of the traitor hiding among them. This escalates the already high stakes into a psychological tug-of-war, where trust erodes and tensions boil over.
//Nagito’s twisted ideals of hope and despair come to life in this trial, making his actions as brilliant as they are baffling. His chaotic orchestration is both a testament to his intellect and a reminder that, in the world of Danganronpa, no situation is ever as simple as it seems, especially when he is involved.
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#3: Chiaki's Death
//Chiaki's reveal as both the killer and the traitor is an emotional wrecking ball disguised as a plot twist. Up until this moment, Chiaki has been the group’s rock, dependable, sweet, and seemingly incapable of harm.
//Learning she’s the traitor completely flips the script, forcing one to rethink every smile, every piece of advice, and every moment of quiet solidarity they’ve shared with her.
//It’s like finding out your favorite cozy sweater has been secretly plotting against you this whole time. The twist doesn’t just pull the rug out from under you; it sets the whole floor on fire.
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#4: The Complexity, the Detail, and the general Presentation
This trial is a masterclass in making players second-guess everything they thought they knew. From unraveling how poison ended up in a fire grenade to deciphering Nagito’s absurdly elaborate setup, the mechanics of this case are both brain-bending and deeply satisfying.
//Every tiny clue matters, and the game’s pacing doles out twists like it’s hosting a plot twist buffet, except every dish leaves you more anxious than the last.
//The atmosphere is dialed up to eleven, with every element working in perfect harmony to mess with your emotions. The ominous tension builds like a slow-motion train wreck you can’t look away from, and when the trial reaches its devastating crescendo during Chiaki’s execution. It’s the musical equivalent of someone punching you in the soul, ensuring the emotional impact of this case lingers long after the trial gavel falls.
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And #5: The Themes and Emotional Impact
//Nagito's actions are the embodiment of his twisted mantra: hope born through despair. His scheme is a masterstroke of chaos, forcing the group to grapple with betrayal, sacrifice, and their commitment to surviving together.
//Chiaki’s tragic death serves as a painful but pivotal moment, galvanizing the group to push forward despite their grief. It’s a gut-wrenching reminder of the game’s central theme: even in the bleakest moments, hope can still shine through, though it might leave you sobbing into your controller.
//Unraveling Nagito’s convoluted plot is satisfying on an intellectual level, but the real punch comes when you realize the cost of discovering the truth.
//Chiaki’s confession, laced with bittersweet acceptance, and the group’s collective sorrow turn the courtroom into a theater of heartbreak. By the end, you’re not just grappling with the logical fallout of Nagito’s manipulation, you’re left questioning your emotional capacity to survive the gauntlet of despair Danganronpa throws at you.
//And...that's about it. There really isn't that much to say that hasn't been said already. Ultimately, this trial is the most series-defining chapter in Danganronpa history, and every other trial should stand by its example.
//It encapsulates everything that makes the series special: the blend of hope and despair, the unpredictable twists, and the deeply human conflicts at its core. It’s not just a murder mystery; it’s a philosophical puzzle, a character study, and a testament to the creative heights of the genre.
//No wonder it stands tall as one of the best moments in the series, if not its crowning achievement. And personally, I do believe that it's hands down the best case in the entire franchise.
//...
//Except for one...
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puhpandas · 6 months ago
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Do you have any analysis or notes on how different both dr rabbit and Gregory’s personality is like? I can’t read the book of ggy but I’d like to know how different these two are just like Vanny and Vanessa.
OH DO I. u just opened a can of worms anon. pausing tower of hell for this
thisll all just be off the top of my head but I hope itll help anyway :)
from reading ggy and analyzing the shit out of dr rabbits behavior and doing the same with Gregorys SB personality along with ruin, there are immediately 2 key differences
dr rabbit is a character that puts on a front and a show for everything. hes portrayed as a genius who never does something without it being calculated and valuable for whatever hes trying to achieve
in GGYs case, one of Rabs goals was for some reason to play a part so tony and ellis would like him by playing into each of their interests. this was probably to appear more inconspicuous and seem less guilty since no teacher would pick out a kid from their class as someone to be worried about if he has good grades and has friends and seems plenty happy
he would joke around with ellis and play games with him and hang out with him, and with tony, he would say a couple deep sounding sentences to play into Tony's interest in the meanings of life and its mysteries and stuff. he did it just enough to the point where tony would notice it and prefer him over Ellis because of it but he also wouldnt pay him any mind when he wasn't actively doing that stuff
so basically rab always acts knowing exactly what he wants to come out of every interaction and it usually works. most of his personality is fronts he puts on for whatever goal hes trying to achieve
but with Gregory, none of his personality shown in sb/ruin is meant to put any sort of front or mask on. he doesnt even try to put on a brave face most of the time. he usually isn't that scared of things and can push through it, but he also has no problem expressing fear if he actually is scared of something (shown in the lines "its pretty dark in there" and "what was that??" in response to his watch beeping)
a lot of his interactions with people and just his outward personality are really genuine. that doesnt mean hes always nice or kind, but he just does or says what he actually feels. a lot of the time in sb he happens to be in a bad mood (for a. very good reason) and snappish towards anyone interacting with him. none of the 'quips' he says are meant to be funny, it's just him complaining and it happens to sound humorous just because of his personality
so that's immediately one line drawn between the two of them. tldr rab puts on fronts and nothing of what he does is genuine but everything Gregory does is genuine just in the way that it's true to himself his personality and what he is feeling in the moment
another thing is obviously their moral code. i dont rlly wanna focus much on this because its kinda obvious. rab will obviously do whatever it takes to stay in operation and was probably created to keep vanny in check, even if it includes murdering tons of people and glitchtrap abusing vanny through him. but Gregory holds a very specific moral code that I can boil down best to "I wont help anyone who doesnt deserve it, but if they do deserve it I'll truly try my best to save them, even if it means risking my life"
the way that Gregory decides which people are worth saving is pretty basic. people like vanny obviously don't deserve to be saved because shes evil and kills people. but vanessa was forced to be mind controlled by her and puppeted around to do it so Gregory believed she deserved to be saved
and the glamrocks werent because they were killer robots trying to rip him apart for seemingly no reason. gregory had no idea about any viruses or probably that they were sentient until Freddy became sentient but that was already by the end of the game. he decommissioned them with the knowledge that they were trying to hurt him, they're robots and can be fixed, and that they probably will by tomorrow because in a few hours the place will open
rab is also patient 46 so any little quirks in those tapes also apply to him. things like disliking flowers and liking the dark and liking to watch sports are all him, but theres no telling how much he could have picked up from Gregory by being created off of him
as for just like. dialogue things and how they talk, rab is a lot more literal and blunt with the things he talks about. gregory also says what he means and takes it literal, but he talks with "uh... like... I guess.... umm" things like that. rab doesn't stutter and he has a bigger vocabulary, while Gregory calls the security badge stations "badge head things" and stuff he doesnt know what to call "things"
rab is also very good at reading people and obviously a really good liar to the point where he can get anyone to believe what he wants. but Gregory is a very very shit liar LMAO. he literally just said "I'd rather not say" to Freddy about Monty and just told the truth but changed a little with the others
with vanessa and vanny they for sure changed Vanessa's personality in SB compared to the trailers so she turned from afraid and worried to snappish and annoyed. I honestly think that now vanessa is never vanessa at all during SB but shes always vanny, just in and out of costume. this way, Vanessa's like the opposite of vanny with how shes more timid from all the trauma and naturally afraid
so with Gregory and rab it could be the same but with different things. vanessa and Vannys personalities are black and white, but Gregory and rab dont talk or act very differently outwardly so it's more of a mental change
I've analyzed the crapp out of these 2 so I hope this helped a little bit =)
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