#robobrain
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clicksarts · 8 months ago
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wasteland's finest,,,
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squishedegg · 7 months ago
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Sometimes I forget that normal people don't find robots hot
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I blame Wheatley and Valve
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cat-cosplay · 2 months ago
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When you stumble upon the Vault Autofeeder System.
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arthur-bn · 4 months ago
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Robobrain, from Fallout 3 and New Vegas.
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falloutconceptart · 3 months ago
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Robobrain
Concept art for Fallout 3
Art by Adam Adamowicz
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eggsrblue · 1 month ago
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I finished my school art project :)
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noodle8 · 3 months ago
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MORE!!! Mostly fo76 ocs this time :)
In order:
1. Mallory Walker (fo76)
2. Quillen Álvarez (fo76)
3. Inoke Seru (fo76)
4. Kenneth Statler (my campaign)
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slocum-dodson · 3 months ago
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Settlers of the Commonwealth
I'm your only friend, Ron.
and this is Freedom's Tank.
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Freedom's Tank is the latest edition to the Commonwealth Minutemen's Arsenal. She's the toughest bitch this side of the Atlantic. Fitted with a head laser that can cook Mirelurks, a big hammer that can smash raiders into submission, and a refreshing Nuka Cola Quantum powered launcher.
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But Freedom's Tank is no mindless machine that only craves the imolation of raiders, gunners, and monsters. They have the machine soul of a poet. They contemplate life and it's many beauties. Such as this ocean full of trash.
So, people of the Commonwealth, how can I get you to invest your hard earned caps in making sure we can produce more Freedom's Tanks?
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flibbleynova · 8 months ago
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Robobrain
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s-gamer · 2 years ago
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Clones. RoboBrain. Spin o Rama
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copdog1234 · 7 months ago
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Happy Pride Month to these two specifically.
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ghoulfuckersincorporated · 4 months ago
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Do you think it'd be possible to rehabilitate Marked Men? If so, how do you think it'd go?
You guys ask such good, interesting questions!
I've been thinking about this one for a bit. Summed up, my answer would be that you could probably rehabilitate them physically enough to remove them from The Divide without them dying, given enough time, but I think that mentally/psychologically they're pretty much gone, so the ethics of doing so are questionable at best.
With the Marked Men, it's established in Lonesome Road that these guys are basically existing in a sort of perpetual "living death" where they consistently have these major traumatic injuries that would otherwise kill them, but they're kept right on the verge of life and consciousness by the insane levels of radiation in The Divide/along the Long 15. They're literally being flayed alive by the high-speed sandy winds kicked up by the storms that plague the area, as in "skin sliced from muscle", and they're constantly getting into skirmishes and tearing strangers (as well as one another) limb-from-limb, which would only result in more injuries.
The root of the issue is that these ghouls are basically radiation-dependent, right? Other ghouls benefit from the presence of radiation (increased healing rate, overall better feeling, energizing effect), but Marked Men need high levels of radiation to even stay alive. Maybe if you slowly, and I mean over a matter of weeks or months, moved further and further down the Long 15 back towards Vegas, really taking your time, you could acclimate them to the lower levels of radiation as well as allow their wounds time to heal enough to no longer be fatal.
But what are the implications for you if you have to remain immersed in all those rads for that long? Who's to say you wouldn't begin to turn into a ghoul yourself? At the very least, you'd be incredibly sick and flying through Rad-X and Radaway at a genuinely concerning rate. And it's not like you can waltz up to one of them and say "Hey, buddy! You wanna come to Vegas with me?" or tell them "I have to leave the canyon for a few days or I'm gonna die from radiation poisoning. Stay here!". They're gonna fight you the whole time and be genuinely quite dangerous when they do it, and the second you turn your back, they'll flee or kill you because they feel instinctually that that's what's best for their self-preservation.
Even if you could get them to a point of medical stabilization, it would by no means be an end to their physical pain (which can literally send you into shock and kill you itself) or the fact that none of them seem to have control of their mental faculties anymore by the time you encounter them. Sure, they demonstrate some minor ability to coordinate themselves, but I see that as more of a "terrified animals desperately defending the fire that saves them all from the dark" than something that teases at more complex thought processes. They don't even use words. Even completely feral ghouls outside of The Divide will sometimes use individual words (granted, those words are things like "Pain!" or "Kill!", but even that conveys some level of ability to understand what they're perceiving and to communicate that; Marked Men don't even have that as far as I recall.)
My theory as to why they would not recover mentally is that, like with the rest of the body, there will simply eventually be pieces of you that can no longer regenerate/heal properly, and they will age and rot as they should, even if ghouls are basically incapable of dying from non-trauma. This would include the grey matter that makes up the brain, and once a certain percentage of it is gone, you will see irreparable changes to that person's demeanor, behavior, and reasoning skills. Marked Men and feral ghouls in general, in my opinion, basically have a form of severe dementia that only occurs in people who survive ghoulification/live longer than the natural human life span.
I think these poor people are tired beyond a level any of us could ever comprehend. I think they're victims of something that should have ended a long, long time ago, and I think all they really know now is fear and pain. In my personal opinion, it's best to quickly and compassionately relieve them of their suffering.
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rivet-city-rebel · 8 months ago
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Not to say that Fallout is the posterchild for the fandom side of tumblr BUT we do have 2 of our resident celebs in the franchise and thats more than any other franchise can say.
Just saying.
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ragedaisy · 5 months ago
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Chapters: 1/1 Fandom: Fallout (Video Games) Rating: Teen And Up Audiences Warnings: Major Character Death Characters: Brotherhood of Steel Character(s), Original Fallout Characters, Catalyst (Fallout OC), Robobrain(s) (Fallout) Additional Tags: Horror, robobrain stuff, References to Depression Series: Part 4 of Living Up To Your Potential Summary:
Detroit, 2286. During a storm, Brotherhood Recon Squad Aegaeon is forced to take shelter in a mysterious tunnel underneath a Mister Handy Depot. But where does that tunnel lead?
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falloutconceptart · 4 months ago
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Robobrain
Concept art for Fallout 3
Art by Adam Adamowicz
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eggsrblue · 2 months ago
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Sneak peek on an art project of mine I'm doing for school...
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