#rivaini seers are like that
Explore tagged Tumblr posts
Text
My favorite veilguard plot point is that mages rights are confirmed to only have been a problem in ferelden, orlais, and the free marches, so anders WAS right
#like nevarran mortalitasi have jobs and can go do whatever#rivaini seers are like that#and tevinter is tevinter#even the anderfels have more pressing problems than a mage passing through#antivan mages can also do whatever unless it’s only with the crows#even so it’s an easier way to get out of circle life than escaping an island tower like 7 times and getting conscripted to the wardens#veilguard spoilers
1 note
·
View note
Note
not to mention the entire antaam fleet like 😭 that was the PERFECT moment to show off what the lords could do!!! The antaam fucked over rivain, theyve been a thorn in the whole nations side for a long time now, they would not pass up a chance for payback via full scale naval warfare so that the veilguard can do what they need to!! Sure dreadnoughts are dangerous but at this point they probably have tricks up their sleeve, thats one of the few things they have!
also wouldn't it be personal because does solas not try to blow up kont-aar because he's trying to 5d chess tevinter and the qunari into destroying each other. like. i know technically this would not be incredible widespread news because the attack was stopped, but i don't think the wonderful citizens of kont-aar would have missed the tsunami that nearly hit them and the shockwave that actually hit them. rumors go around. and i assume irian/vadis tell varric. who i think would tell isabela. who would tell the group she leads. who would care because ofc, they LIVE IN RIVAIN, and now know that solas and his followers thinks they can trade rivaini lives* to further his plans.
*while i also think there's probably a divide between kont-aar and the rest of the nation, it's one that the rivaini love to jump across and back over. an interesting comparison to be made here with most of rivain having similar sentiments towards dairsmuid and the chantry. like this is the country specifically mentioned to have a lot of citizens who follow the qun/are non-andrastian + it being MUCH more multicultural and accepting than other nations. any attack on rivain, even if it's a qunari settlement, would fan a lot of flames that solas cannot put out so the idea of trying to him taking multiple steps back because he didn't realise how intensely the qun/rivaini/lords would react is very fun for me. it would have been soo interesting for rivain to be a hub for efforts against solas because of how it's not influenced by andrastianism, how he (or his agents) specifically fucked them over, and (maddeningly for solas) also part of this resistance has spirits who willingly guide them against him. this could have even been a plot device where the door goes both ways and solas finds out rook's plans because he manages to eavesdrop through a seer or something.
and on the spirits. all the stuff where the mourn watch regularly communicates with spirits could have been done with rivain as well, and with different takes on being 'friendly' with spirits. iirc there's a spirit in the hall of valor which is so interesting but it's literally just there for flavour text. THERE'S A SPIRIT IN THE HALL OF VALOR THAT DOES NOTHING BESIDES LIKE. SAY HI. ??? bioware i would have liked to see more spirits and seers and the matriarchal pantheists you have talked about please. and also the idea of the peaceful qunari settlement being pushed to protect the country they are part of and what that means for them as qunari vs. rivaini. taash's storyline could have contributed to this . so A LOT less about choosing a side, more about how kont-aar has developed, changed, how rivain has influenced it and what it means to be qunari. not the qunari agents and fighters that we have seen, but their 'civillian' way of life in kont-aar.
complete waste not seeing any of established lore reflected in the lords of fortune or rivain because i stupidly actually thought we were going to see some kind of settlement and be introduced to a very different cultural norms.. in my beautiful mind i like to think taash is a little taken aback by how badly mages/elves/etc are treated. like they understood it was different outside of rivain (they would have been young when the dairsmuid circle annulment happened right? so they don't 'remember' it themself, they likely heard others talking about it when they're old enough to understand) but until they actually saw what was happening first hand, they had a weird dissonance about it. but what we got was a deserted beach, ties to another faction (wardens are fine!! they are great !!!! the fourth blight is interesting!!!! yet they are not the faction with a lack of info about them!!!!!) and also the hall of valor that exists as flavor text with nothing meaningful behind it besides a pub used in a few cutscenes and a minigame.
#it's just hard to discuss the qunari in general when it is so obviously written to be quote unquote bad#and theyre like. in veilguard. really just reduced to being an invading force. which they were before. but there's literally nothing else#not a single character that explains more about the qun or how it operates + the game presenting choices about taash#that obviously lean towards favoring rivain. god knows why. its not like we know enough about it to choose it#even a quick peek into a rivaini lifestyle would have been helpful. all we know are from lorebooks !!!!#its actually like. 'qun would have made taash into a weapon/they are actively invading treviso/theyre working w ghil+el/shathaan' etc#and then on rivain's side the points are just 'umm. well the lords are super nice. and love freedom... and its also NOT qunari!'#there ARE reasons to pick rivain just none of them are in the fuck ass game. no one who doesnt read the books would know this shit#does anyone know why the antaam are acting outside of their orders. i dont rmb if this was explained or if its supposed to be like#a very severe response to solas and defying orders to 'deal' with a threat?#but god. kont-aar as it exists is so interesting. maybe elements of like .#'the main qun ignore the changes in kont-aar/rivain because it's such an important part of their trade' situation. idk#i just cant see a lot of the extremely rigid qun followings actually meshing with this extremely 'accepting' culture that is in rivain#eg. rivaini seers allowing possessions vs. sareebas#but its said that the rivaini pantheists actually have lots in common with the teachings of the qun (?)#and again. its peaceful. most of the issues that are mentioned in games/etc are to do with the ORLESIAN chantry causing issues in rivain#so it just. makes me think. maybe things have changed and there's a blind eye to whatever happens in kont-aar#or if there are more hostilities or issues caused by their differing beliefs then it would be good to fucking like. hear about it#plus the qun in general is just. worldbuilding standpoint is like. what. im not a guy who knows too much about this part of da lore so#i had to fact check a few things while writing this response and some of the answers were like#just so unbelievable that im choosing to do whatever i want#anyways. sorry. got out of hand. let me know if anything i said isnt true#its entirely possible. my knowledge of rivain is patchwork but this is probably to do with the fact there's not a lot. yeah#god. i have to stop talking now. thank u anon for agreeing w me. sorry u asked me about the lords and i took it as an excuse#to air out my issues w rivain. because tyche was partially built up around that and then none of it even mattered#veilguard spoilers#answered#rivain
34 notes
·
View notes
Text
every time I see some gorgeous art of Taash I am reminded that my concept for a Qunari Laidir is going to be a knockoff version of her (at least aesthetically)… I know this is an issue that’s hard to avoid given that we’re sharing a background/faction with a companion but it still makes me feel like I am copying and pasting that character… down to romancing Harding lmao
#like ok she’s a mage ok she’s a Rivaini seer but she also is the same race as our other LoF…#im holding out hope that I can make them look different enough#I do not want to resent having them stand next to each other or just never bring taash anywhere bc of it
3 notes
·
View notes
Text
things that are bothering me the most:
antaam stuff makes no sense, full stop. it's also explained poorly/insufficiently.
most of what we see of rivain is completely uninhabited. i also don't care about more warden shit there, i was looking forward to more lore on rivaini people and culture, especially the seers obviously, we've been dying to know more about them for three games.
every elf we've met is ok with the huge revelations that their gods aren't what they seemed and this process happened offscreen. i would think there would be many different reactions to the spread of info about the evanuris, and i would think it would be extremely important to make it clear that info had spread pre-game.
the venatori are the same nonsensical vague useless boring cult with the most nothing goals. as incredibly lame as they are, it's even stretching my suspension of disbelief that they'd serve elven gods for vague promises of 'power' given tevinter's extreme history with the elves. i would think this would come up at least one single time.
the past two points are part of an overarching issue. the contentious and complex political landscape of thedas that makes the setting interesting feels flat. i'm supposed to believe NO ONE in super-elf-racist tevinter would blame the elves for their gods terrorizing thedas? even inquisition acknowledged this, w solas/inky showing concern that revealing the orb was elven would lead to elf racism.
i'm supposed to believe NO elves who've been oppressed by humans for centuries would think 'fuck them' and join up? what happened to the elves who joined solas at the end of trespasser when they heard he was trying to bring back their empire? at least inquisition had wacky cults for every side.
walking down the street in minrathous as an elf or qunari with no difference is simply absurd, i would literally rather never visit tevinter if they were going to implement it so toothlessly. where is the immediate opinion hit for being a mage/elf the inky takes in orlais???
yes the tone is off and a little shallow. yes the companions communicate too healthily for my tastes. yes i was dreading 'evanuris are behind everything' lore reveals and that's what we got. but i honestly think i could overlook those things if the above problems were solved and it felt like the same immersive, problematic thedas.
i'm so completely infuriated by the worldstate choices i'm going to make a separate post about it. but yeah i was concerned but made no noise, i was willing to wait it out and see how the three choices played out in game. and it's absolutely ridiculous that so far two out of fucking three have basically no impact, and the last one idgaf about unless inky romanced solas. i'm so so so so mad and disappointed about this, especially after staying open-minded when it was initially revealed.
everyone loves companion quests, so i don't know why the game feels like it needs to sell you on their significance. why did we get two different scenes of varric spelling it out to rook: do the companion side quests, or else they won't be able to focus! it's such a weird and superfluous tie-in. i don't get why they went so out of their way to clarify this when it didn't need to be clarified, companion side quests are expected in rpgs and their relevance to the plot is very easily accepted/overlooked.
740 notes
·
View notes
Text
The Foods of Dragon Age: The Veilguard
This covers all the new foods mention in the game, unless noted otherwise, these foods are considered universal as they don't have a specific place of origin mentioned.
New Ingredients:
Alubia carilla - Antivan, aka blacked eyed peas
Antivan Lemon Thyme
Apricot
Cheese Curds
Chocolate, Dark
Clinging Morsel - a hearty fungus that is common in rural cuisine
Cow Heart
Cream, Heavy
Dragon's Bounty - known for its health benefits, it has tough green skin that opens and reveals dozens of tart arils.
Dragon Pepper - Rivain
Dragon Root
Dwarf Spice Collection - contains eight different spices.
Flax Seed
Figs, Purple
Ginger Root - a popular ingredient in Qunari cuisine
Gingerwort Truffle - common in the Anderfels and the Arlathan forest. When made into a tea it can have some magical side effects.
Green Cabbage
Horned Melon
Human Spice Collection - a collection with two spices
Kale
Lineseed
Mangos - Tevinter
Melon
Nocen Bass - a hearty denizen of the Nocen Sea
Nocen Shrimp
Olive Oil - Antivan
Pineapple - Tevinter and Rivain
Potatoes, New
Potatoes, Sweet
Pumpkin, Warty
Rialto Trout - a fish featured in both Antivan and Rivaini cuisine
Rivaini Pitaya - a colourful fruit with a sweet, delicate flavor. Though pitaya refers to dragonfruit family, the fruit doesn't look like dragonfruit.
River Salmon
Saffron
Sea Bass
Seere Peppers - Rivaini
Short-grain Rice - Antivan
Spearmint
Spicy Spice Collection - contains fourteen jars
Spring Onions
Striped Cod
Sugar, Brown
Sweetmelon
Tomatoes, Cherry
Vinegar, Dark
Vinegar, White
Walnut
Yam
New Foods:
Aged Antivan Cheese
Antaam Provisions
Antivan Dressing
Antivan Seafood Soup - uses sea bass, nocen shrimp, striped cod, squid, saffron, and salt
Apple Cake - Fereldan
Apple Cheesy Butter Noodles - Fereldan, a recipe made by Harding
Apple Dumplings - Fereldan
Apricot Liqueur
Armada Special - a Rivaini sandwich comprised of meat and cheese, it can have greens, pineapple, and more meat and cheese added. Or one can make it "Nevarran" meaning vegetarian.
Bran Cookies
Breaded Cheese Wands - Rivain, sticks of cheese breaded
Breadstick
Bronto Steak
Bug-cakes
Candied Sage Leaves - a popular Nevarran snack
Carta Fries - a Riviani dish, served as a side
Cheesy Toast
Chocolate Covered Strawberries
Churro - Antivan
Cider Porridge
Citrus Bagna Cauda - Antivan, a citrus sauce with anchovies
Coffee Ice - a frozen Minrathous treat, served with cream and toffee sauce on top. It is "like snow" but tastes of coffee
Cucumber sandwich
Dalish Seafood Soup
Deep Roads Crispers - a Rivaini dish
Demon-hair pasta
Eel Soup - Qun
Elderberry Pie - served in Ferelden and Tevinter
Elfroot Jelly
Fish Head Stew - Qun
Fish of the Day with Pear Slaw - Tevinter
Fish-fry
Free Marches Mash-up - a Rivaini dish
Fried Bread
Fried Bread with Herbs
Fried Leeks and Potatoes
Fried Peppers
Fry-bread - Tevinter
Gooseberry Pie
Gravy on Fish
Greens - salad
Greens with Antivan, Orlesian, or House Dressing
Griddle Cake
Grilled Fish Kebab
Grilled Halla - Dalish
Grilled Skewerd Squid
Grilled Treviso - Antivan, a fish named after the city
Grilled Treviso with Citrus Bagna Cauda
Hal's Fried Fish - Tevinter
Halla Cakes - Dalish
Ham and Herbs
Ham and Jam Slam - a Fereldan sandwich comprised of toast, butter, ham, and jam. Made by Harding.
Hazlenut Torte - Nevarran
Honey Cake with Figs - Tevinter
House Dressing - a Rivaini dressing
Isskap - a Qunari dish, that uses melons
Jam Pudding - Fereldan
Jam Tart - Fereldan
Jam, Apple
Jam, Cherry
Jam, Strawberry
Khachapuri - Tevinter, there is a three cheese variety
Lavender Cream - Antivan
Mince Pie
Mutton Stew - Fereldan
Mystery Stew
Nevarran Tomb Cheese
Non-Seafood Paella - Antivan
Noodles and Gravy
Nordbotten Cream - made of brined sheep's milk from Nordbotten
Orange Liqueur
Orlesian Dressing
Orlesian Sauce
Pasta Made of Peppers and Oil
Peanut Butter and Sausage Special - Tevinter
Pear Slaw - Tevinter
Peppered Steaks
Poached Crustaceans - Tevinter
Pork Dumplings - Fereldan
Pork Hand Pies with Fresh Herb Sauce - Tevinter
Potato Stew
Poutine
Rarebit - Nevarran
Raw Oysters on Ice with Lemon and Mint - Tevinter
Rhubarb Pie - Tevinter and Fereldan
Roasted Cabbage
Roasted Cabbage and Gravy
Roasted Chicken
Roasted Chicken Salad
Robust Loaf - a crusty, wholesome brown bread
Rolled Noodles
Salted Meat, Halla
Sauced Eels - Qunari
Sausage Sauced with Nut Butter Stuffed in a Bun - Tevinter
Savory Pie with Spinach - Tevinter
Scorpion Pasta - Tevinter
Scrambled Eggs
Scrambled Eggs and Gravy
Sea Monster Kebab - Rivaini
Seafood Paella
Seleny Ham - Antivan
Smoked Trout
Souffle
Spiced Fried Lentils - Tevinter
Spiced Porridge
Spit-Roasted Nug - Tevinter
Strawberry Tart
Street Meat
Sugar-biscuit Candy
Tarta de Limon - Antivan
Taste of Ferelden Bread and Cheese Spread
Tentacle Salad - Tevinter
The Divine's Hat - An Orlesian soft cheese molded to resemble the Divine's crown.
The Revered Mother's Knickers - Fereldan
Treviso Ham - Antivan
Turnip Stew - Fereldan
Vanilla and Nutmeg Tart
Venison Souffle
White Sauce
Wild Meat and Mushrooms - Dalish
Yam and Jam Slam - a Fereldan sandwich comprised of toast, butter, yam, and jam. Made by Harding.
Zeff's Fried Fish
New Drinks
Andoral's Breath - a type of coffee common in Treviso
Antivan Heritage Brandy
Antivan House Wine
Aromatic Coffee - Antivan
Assembly Ale - Dwarven
Cioccolata Calda - Antivan
Daisy Fun-Time Lemon Gin - Antivan, a juniper spirit flavoured with local flowers and fruit.
Dew of the Dales - Elven, Antivan. Spirits for the spirited, an elven elevation of the brewing arts only sold in Antiva.
Dock Town Homebrew - Tevinter
Dragon Piss Ale
Dwarven Stout - an Orzammar recipe, brewed by the dwarven Ambassadoria
Fire Brandy - used to flambé desserts
Ginger Tea
Gingerwort Truffle Tea
Grappling Hook - a white liqueur with hints of elderflower. Served with three coffee beans
Halla Milk
Kirkwall Select 9:36 - after the Kirkwall Rebellion, few barrels survived.
Lavender Tea
Lemon Gin - Antivan
Minrathous Red - hints of plum and spices
Minrathous White - a light and refreshing drink for humid Tevinter summers
Nevarran Red
Pomace Brandy - Antivan, brandy made from the pomace leftovers of wine making
Qun on the Rocks - Antivan, rum is matched with salt water and presumably seasonal fruit from Par Vollen.
Rivaini Moonshine - home-distilled Rivaini moonshine not for the faint of heart or stomach
Starkhaven Lager
Teven Lager - popular Dock Town amber brew
Vint-6 the common Red - thick and sweet, it is served by the sip. Tradition says that the more who partake, the greater the fortune
Vyrantium Brandy
#dragon age#foods of thedas#dragon age the veilguard#dragon age 4#datv#da4#anderfels#antiva#dalish#nevarra#rivain#tevinter#long post
254 notes
·
View notes
Text
Life in Rivain - What We Know Going Into Dragon Age: The Veilguard
For the first time in the game franchise, it has been confirmed that players will get the opportunity to explore Rivain. As such, we will finally be learning a lot more about Rivain upon its release. This piece is about the information we have thus far.
Location & Population
The Kingdom of Rivain, founded in -44 Ancient, is located on the northeastern peninsula of Thedas. Surrounded nearly entirely by water, its only land connection is Antiva.
Those native to Rivain are called Rivaini. Just like any nation in Thedas, there are different racial/ethnic backgrounds who live there – however, the majority of Rivain’s population is Black.
There is also a notable qunari population in Rivain, dating back to when they arrived in Thedas in 6:32 Steel. Kont-aar still exists as a large Qunari settlement in the northern part of the nation – it is regarded as peaceful.
The capital of Rivain is Dairsmuid, which sits on the Rialto Bay. Dairsmuid is the only place in Rivain that has any real Chantry control.
Relations
Because Rivain has a lot of flavour profiles found only in the northern part of Thedas, other nations highly value their food exports. As Rivain is friendly with the Qunari, they are willing to trade in Seheron, too.
Rivain has a “less-than-cordial” relationship with Tevinter. It also has an unserious rivalry with Antiva.
Culture
The Rivaini are traditionally a matriarchal society, believing that women are best suited to rule. Major decisions within a community rest on the head of elder women, who is often a Seer (see: Magic).
Rivain has a currency-based economy. However, there is, generally speaking, a greater value placed in making sure everyone has what they need over monetary gain. For example, if one community has a bad year the neighbouring communities will send supplies and labour to ensure its people do not suffer.
“The Rivaini people trace their roots to pantheist ancestors, and many in Rivain still believe that their god and the universe are one in the same.” —Dragon Age: The World of Thedas vol. 1
Rivain is has the most diverse range of spiritual beliefs in Thedas, because the Chantry failed to become the monopoly like they did everywhere else. The three most common spiritualties are Andrastianism, the Qun, and unnamed traditional Pantheism beliefs.
Daily life for an average citizen of Rivain differs greatly across the nation, because it is such a patchwork of cultures that co-exist in relative peace. Life in Kont-aar for example, is structured by the Qun, where life in a remote village in the southern tip would likely be highly influenced by the Raiders who call Llomerryn home.
Magic
Traditional Rivaini beliefs hold their Seers in high regard. Seers are female mages who specialize in peacefully communicating with spirits and even intentionally invite them into their bodies. They act as wise women and leaders of their communities, for whom people go to for guidance.
Twice a year, the Seers of Rivain gather in Dairsmuid to meet in council, forge trade agreements, and publicly pledge loyalty to Rivain's queen. This is called the Allsmet, and it is a fully celebrated festival with lavish feasts, gift exchanges, ceremonial gatherings, and music.
There was a single Rivaini Circle of Magi, located in Dairsmuid, but it existed largely as a façade to appease the Chantry. Unfortunately, when the Chantry sent Seekers to inspect the Circle in 9:40, they discovered the mages breaking Chantry law. The mages were allowed to freely be with their families, and were training female mages as Seers. The Seekers they invoked the Right of Annulment; they murdered all the mages of the Circle, and destroyed their library of books and artifacts.
Lords of Fortune
The Lords of Fortune are a guild of treasure hunters and dungeoneers, based out of Rivain. They can be identified by the decorations they were all over their body; trinkets they’ve collected over their years of treasure hunting. Sometimes they are hired by others to help out on a job, while other times they seek their own adventure. Anyone of any race can become a Lord of Fortune.
-----
References
Codex entry: Seers and the Allsmet (Dragon Age: Inquisition)
Codex entry: The Annulment at Dairsmuid (Dragon age: Inquisition)
Dragon Age: The World of Thedas vol. 1
Dragon Age: The World of Thedas vol. 2
Dragon Age: Tevinter Nights
-----
Do you enjoy these kinds of posts? Please consider supporting me writing more!
332 notes
·
View notes
Text
If Flemeth can regularly predict upcoming events (like Loghain's betrayal) and Rivaini seers are described specifically as possessed hedge mages, I would like to pose that Anders/Justice just blank out for stretches of moments before saying like "the viscount is mindless, and its only by luck that he's not yet headless." And then when that fucker gets decapitated they all turn to him like. Bro.
2K notes
·
View notes
Text
Cultural Views and Interactions with Spirits Across Thedas
The cultures of Thedas have vastly different relationships with spirits, shaped by history, faith, and tradition. While some societies embrace spirits as allies, teachers, or even deities, others regard them with suspicion, fear, or outright hostility. These views often reflect each culture's relationship with magic, the Fade, and the Chantry's teachings.
Broadly speaking:
Northern Thedas tends to demonstrate more openness and integration with spirits.
Central Thedas is likely influenced by both Northern and Southern Thedas, resulting in an amalgamation of cultural beliefs.
Southern Thedas is heavily influenced by Chantry doctrine, enforces stricter separation and suspicion.
The significant exceptions, such as the Avvar tribes and the Dalish elves, whose unique spiritual beliefs set them apart.
Then, we have the Circle of Magi.
Northern Thedas
Tevinter Imperium
Cultural View: In Tevinter, spirits are seen as tools, allies, and occasionally even advisors. Magic and spirits are deeply integrated into society, and the Chantry's warnings are largely...interpreted differently than southern Thedas in favor of practical application. Tevinter mages will often bind spirits and compel them into service.
Key Spirit Interaction Example: In DAI, Dorian speaks openly about spirits with respect, showcasing Tevinter's pragmatic—if morally gray—approach to spirit magic.
(source: Tevinter, Spirit)
Rivain
Cultural View: The Rivaini people, heavily influenced by their Seers, view spirits as part of the natural and spiritual order. Spirits are seen as protectors, teachers, and sacred presences.
Interactions:
- Seers: Rivaini hedge witches, known as Seers, communicate directly with spirits. Southern Thedas believes that Seers often allowing themselves to be possessed willingly for the benefit of their communities. However, in the codex entry ‘Riviani Seers and Spirits,’ Taash notes that the Seers aren't possessed at all. The Seers simply open themselves up and share their body. - Spirit Amulets: Seers craft "Amulets of the Unbound," magical talismans that protect spirits from blood magic and binding rituals. - Spiritual Integration: Spirits are welcomed into villages and trusted to guide important decisions or provide aid in crises.
Key Spirit Interaction Example: During Taash's personal quest, a Rivaini Seer allows a spirit to speak through her rather than fully sharing her body. The spirit, having spent considerable time around the Ancient Qunari, respected the Qun's beliefs about possession but still wished to offer its assistance.
(source: Rivain, Spirit)
Antiva
Cultural View: The Fade Codex is theorizing that it appears that in Antiva, spirits are neither overtly worshipped nor deeply feared but are instead accepted as a natural part of the world. The Antivan people generally remain untroubled by the occasional presence of spirits.
While Chantry teachings are widely followed in Antiva, they seem less rigid compared to the stricter interpretations in the South—likely a result of Antiva's origins as a nation founded by pirates and mercenaries, who valued pragmatism and adaptability over dogma.
Key Spirit Interaction Example: The Treviso marketplace, there are spirit cats lounging around, which reflects Antiva's relaxed approach to spirits, to some degree.
(source: Antiva, Spirit)
Central Thedas
Nevarra
Cultural View: Nevarrans have one of the most unique relationships with spirits in Thedas, deeply intertwined with their cultural views on death and the Fade. Spirits are seen as natural caretakers of the dead and necessary intermediaries between the mortal world and the afterlife.
The Mourn Watch (an elite group of Mortalitasi) avoids using the term "demon." Instead, they refer to what most of Thedas would call a "demon" as a "maligned spirit."
Interactions:
- Mortalitasi Mages: These spiritual leaders interact directly with spirits, often guiding them in rituals surrounding death and the Fade. - Guardians of Tombs: Spirits are sometimes bound to tombs or structures, protecting the dead and ensuring the Fade remains undisturbed. - Rituals of Passing: Spirits play an essential role in guiding souls to their rest.
Key Spirit Interaction Example: In DATV, we see a number of different interactions in the Grand Necropolis regarding spirit interactions. Such as benign spirits being placed in skeletons to help with the upkeep of the building, Curio and Keepsake helping with the return on Manfred, etc.
(source: Nevarra, Spirit)
Southern Thedas
Ferelden and Orlais
Cultural View: Both Ferelden and Orlais follow strict Chantry teachings, viewing spirits with fear and suspicion.
Interactions:
- Spirit interaction is largely confined to the Circle of Magi and heavily monitored by Templars. - Any uncontrolled interaction with spirits is viewed as dangerous, with possession considered an abomination.
Beyond the Chantry's Reach: The Avvar and Dalish Spirit Traditions
Avvar
Cultural View: The Avvar revere spirits as "gods," integrating them into their culture, mythology, and daily lives. Spirits are not merely distant entities but active participants in Avvar society, deeply interwoven with their survival, rituals, and spiritual guidance. Unlike the Chantry's fear of spirits, the Avvar see them as powerful allies deserving respect and proper rituals to maintain harmony.
Neither the Chantry nor its Templars are welcome in the Frostbacks, as Avvar rituals often involve spirits speaking through their casters—practices the Chantry would deem heretical. However, the Avvar are deeply aware of the dangers of spirit interactions and have developed rituals to safeguard against corruption and possession.
Interactions:
Augurs – Spiritual Leaders:
The Augur, chosen from the hold’s mages, serves as a mediator between spirits and the hold, interpreting omens, guiding rituals, and advising the Thane. They appease spirit gods through ceremonies to protect the hold and drive away malevolent spirits. Augurs allow apprentices to host spirits temporarily, teaching mages patience and control over their magic. If an apprentice fails to release the spirit through ritual or risks corruption, they are quietly executed to prevent harm.
Spirit Bonds:
Spirits actively participate in Avvar life, guiding warriors, aiding mages, and protecting the hold from harm. These bonds are built on respect and reciprocity, with spirits offering blessings, wisdom, and strength in return for proper reverence.
Combat and Spirits:
During ritual combat, spirits are drawn to Avvar warriors, enhancing their reflexes, strength, or endurance. This bond resembles the connection seen in Spirit Warriors, with warriors embracing spirits as sacred allies in their battles.
Ritual Safeguards:
The Avvar use structured rituals to ensure spirits do not linger in mortal hosts or become corrupted. These traditions, developed long before the Circle of Magi, reflect a deep understanding of spirit behavior and the Fade.
Spiritual Duties:
Augurs also prepare the dead for the Lady of the Sky, interpret omens from nature, and preserve the old songs and lore of their people.
Key Spirit Interaction Example: In DAI, Avvar shamans openly invite spirits to aid their people, fostering deep trust and cooperation. Warriors receive spiritual blessings during combat, and mages learn magic through spirit guidance, reflecting the Avvar's balanced and structured approach to spirit interaction.
(Source: Avvar, Spirit)
Dalish Elves
Cultural View: The Dalish hold a deeply cautious view of spirits. While they do not inherently view demons as evil, they see all spirits as wild and dangerous, comparable to untamed animals.
Interactions:
- Dalish mages are expressly forbidden from using spirit magic, as spirits are considered unpredictable and inherently risky. - Felassan's Insight: The Dalish believe demons are not evil but are dangerous if treated carelessly. - Merrill's Perspective: In DA2 Merrill reveals that the Dalish believe "there's no such thing as a good spirit."
Key Spirit Interaction Example: Merrill's attempts to interact with spirits and her controversial use of blood magic highlight the tension between Dalish caution and the pursuit of knowledge.
(source: Dalish, Spirit)
The Circle of Magi: Doctrine, Control, and Spirit Interaction
Spirit Healers
Cultural View: Within the Circle of Magi, Spirit Healers represent a unique and often controversial branch of magical study. These mages form bonds with benevolent spirits—typically those embodying fortitude, compassion, hope, or faith—to channel restorative magic that far exceeds the capabilities of traditional healing spells.
While the Chantry acknowledges the value of Spirit Healers, particularly in times of war or crisis, the Templars remain deeply suspicious of their practices. Spirit Healers walk a precarious line in the eyes of the Circle, seen as both invaluable assets and potential risks, as their reliance on spirits is viewed as dangerously close to inviting possession.
Interactions with Spirits:
Benevolent Bonds: Spirit Healers summon and form connections with spirits of compassion, hope, or fortitude, persuading them to lend their power to heal wounds, restore vitality, and alleviate suffering.
Spirit as an Ally: The spirit does not typically cross the Veil fully but instead channels its power through the mage, acting as an ally rather than a master or servant.
Advanced Healing: While standard healing spells can mend physical injuries, Spirit Healers can cure grievous wounds, cleanse diseases, and even stabilize those on the brink of death with their spirit’s aid.
Role Within the Circle:
Desirable Yet Distrusted: Spirit Healers are highly valued for their unparalleled healing abilities, especially in times of war, plagues, or crises. However, their reliance on spirits causes them to be monitored closely by Templars for any signs of corruption or possession.
Rare Practice: Few mages pursue this path due to the intimate bond required with a spirit and the risks associated with such relationships.
Templar Suspicion: Templars remain wary, fearing that the line between collaboration and possession is dangerously thin for Spirit Healers
(source: Spirit)
#thefadecodex#dragon age#dragon age 2#dragon age inquisition#dragon age the veilguard#da#da2#dao#dai#datv#the fade#da spirits#Solas#because he is the Fade Daddy#chantry#the nature of spirits#cultural views of spirits#dalish#avvar#spirit healer#tevinter#tevinter imperium#rivain#veilguard#antiva#treviso#nevarra#mortalitasi#mourn watch#emmrich volkarin
41 notes
·
View notes
Text
Daggers, Poison, and Shiny Things (Lucanis x Reader x Illario): Chapter 1
Next Chapter ->
Link to this fic on AO3
Tags: Slow burn, De Riva Reader, Eventual Smut, Messy Love Triangles
Fic summary: You lost everything in Rivain: your family, your home, and your hopes of ever becoming a seer. Treviso offered you revenge, but you were not prepared for the loneliness you would find amongst the Crows. The busiest assassin in Antiva became your only friend. That is, until he died and left you alone to pick up the pieces of yourself and his devastated cousin.
Imagine then, that your dead old flame shows up after a year, very much alive, with a very loud demon at his side and a hot new boss, while you have to explain that you are now dating his cousin. Don't you just hate it when that happens?
(A really messy Lucanis/Named!Reader/Illario love triangle set in Treviso. Lucanis/Rook isn't the main relationship, but reader is jealous as fuck about them)
You had been called River amongst the Crows for so long that you had almost forgotten your real name. It had been a stupid joke from when you were just a fledgling that had stuck. ‘The Rivaini de Riva’ had at some point turned into ‘River de Riva’, and that became who you were. Viago would always say that you were just as unruly as your namesake too.
Viago had found you in a sanctuary for the poor in Treviso five years ago.
…well…
That was the official story you had been ordered to tell the others and especially Teia. The real story was that he found you in a whorehouse. You were barely a human being by the time he found you. You had spent months in captivity by the Antaam.
They had burned down your village, killed everyone, and taken everything from you. They brought you with them to Treviso, but they were unsure what to do with you. It was bad luck to kill a seer, though the same superstition had not bothered them when they killed your grandmother, your mother, and all of your sisters.
However, you were not going to point out the flaws in their logic or tell them that you never got to finish your training. You needed to stay alive so you could get your revenge.
You used your time wisely. The elders of your village had always praised you for being observant, and by the gods you were going to mentally note down every word your captors said, how they said them, were they went, when they came to your cell, when they left, when they took a shit. Everything.
Viago kept an eye on you in the meantime and when they gave you over to the whorehouse, he swept in and presented revenge to you on a silver platter. The information you gave over to the Crows resulted in the downfall of the camp that had taken you. You became a de Riva that same day.
The Antivan Crows had not forgotten that the organization had roots stemming from the Chantry though. It was a tough pill for a lot of the Crows to swallow. They looked at you and saw a savage witch that spoke to demons and let spirits possess her. You did not fit in.
Even worse, you were utter shit with a dagger, much to the dismay of Viago. You were hopeless as a fledgling. Viago even hired mages to teach you more ‘appropriate’ magic, such as the way of the Spellblades, but with no luck.
You were no good at following orders either, having never been used to taking orders from a man because of the matriarchal society in Rivain. It was driving Viago up the wall. The two of you were constantly fighting and it was a wonder that he did not give up on you entirely.
He stopped your training after you had learned the mere basics. Instead, you took to poison-making. That was what you found out that you were good at, so you were left to do just that. You liked that better anyway. You were left to do what you were good at, and Viago did not get grey hair prematurely. Everyone was happy.
Except most of the other Crows, of course. They still kept their distance from you, though it mattered less when you were free to keep mostly to yourself. You had your own little laboratory to study and make poisons for everyone else in.
That was how you met Lucanis.
Lucanis was barely ever around. Being the most expensive assassin the Crows had to offer, he was always busy. You had never even met him until he was one day standing beside you in your laboratory. You had jumped at his presence and almost dropped a vial of wyvern poison on the floor.
“Three vials of Quiet Death, please,” he said politely. “If you’re not busy, of course. I can wait.”
You had blinked at him in confusion. No one ever came into your space except Viago.
“I’m…sorry…who are you?” you asked.
“Oh, forgive me,” he said and bowed his head slightly. “Lucanis Dellamorte. I have a difficult time keeping track of who I have met and not.”
“Oh,” you said quietly and looked him over. “You’re…yeah. I’m River. Sorry. Usually people go through Viago, instead of coming in here…”
“Why?” he asked plainly without a shred of judgment in his voice. “Quiet Death is a simple poison, no?”
Because they all hate me, so Viago hides me away here.
“Because…” you began. You had no answer that didn’t sound pathetic, so you changed the subject. “We are out of Deathroot, unfortunately, but I can make you something else.”
You began looking through the supplies.
“Do you have a weight estimate on your targets?”
He thought for a moment before giving surprisingly specific estimates. It was great to hear someone who knew what they were doing. If you had a gold coin for each time you had heard ‘small’, ‘average’, or ‘big’ as a weight estimate, you would have been a rich woman. Every question you asked was given a detailed answer by him.
He watched you closely as you were working, as if trying to figure out what you were doing.
“What are you making?” he asked in a curious tone.
“It’s uh…a mix of things,” you admitted. “It’s a Rivaini recipe, but I’m improvising a bit since I don’t have all the ingredients. Don’t worry though. It will work.”
“Oh, are you the Rivaini that Viago keeps talking about?”
You gave a tight smile and a small nod.
“That’s me,” you mumbled.
“Your name is River de Riva?” he asked with an amused smile that belied image of the serious master assassin that she had heard so much about. “He is going insane, you know? I have heard him describe you with many colorful phrases.”
“He does that,” you mumbled and carefully dripped the toxin into the vial you were working on.
“He says you can’t fight, but it seems you are good at this,” Lucanis said and watched the careful movements of your hands. “Did he teach you?”
“Well, first of all,” you protested slightly and put a lid on the vial to shake it. “I can fight…just not in any way that he finds acceptable. Secondly, no, poison-making was a part of my training back in my village. Viago just showed me which ones the Crows specifically use, since he doesn’t like me using the Rivaini ones that work perfectly fine. Which is why I never made you this.”
You handed him the first vial.
“Understood,” he said with a smile.
You began shaking the next one and then shook your head.
“Sorry for ranting,” you said. “I rarely get the opportunity.”
“It’s fine,” he said and studied the liquid in the vial. “You promise me that this will work?”
“It will.”
You handed him another vial and shook the last one.
“You said you received training before joining us,” he said. “As what?”
You froze for a second. The conversation was going so well, and this man seemed so nice, and now you were going to ruin it. You were sure of it. You sighed quietly.
“As a seer,” you replied reluctantly. “Though I never finished my training.”
“A seer?” he asked. “Interesting. Why did you stop?”
You look over his face for any trace of judgment. You found none. It took you by surprise.
“I didn’t.”
His brow furrowed ever so slightly at your reply. He didn’t understand. You handed him the last vial.
“My home was destroyed, and my family were killed by the Antaam,” you explained, trying your hardest to not to sound like a sad, pathetic mess. “Seer training can take almost a lifetime, and it’s taught by the women of your family. I am the only one left, so I will never finish my studies…”
His dark eyes softened when he heard, as if the words had hurt him to hear. There was some recognition of pain in his eyes, and you would only understand much later where it came from. He bowed his head slightly.
“I’m sorry,” he said.
He mumbled his thanks for the poisons and promptly left the laboratory. You mentally hit yourself over the head for the entire day for opening up in that way to him.
A couple of days later you found a history book on Rivaini seers on the table in the laboratory when you came in in the morning. It would not help you finish your training, but you appreciated the thought more than anything.
That was the beginning of your relationship with him. You quickly learned that Lucanis was a crow in the literal sense: he left gifts and shiny things. That was his love language. He was not good at talking about his own feelings, though he did not mind talking about yours when the need arose. Lucanis did everything for you to not feel alone.
Half of the things he brought you, you had no idea how he even got his hands on. He would not tell you either. He always brushed away your gratitude. In the beginning it was mostly gifts that he insisted that he had simply stumbled upon. Later, the gifts became more personal. He even learned to cook Rivaini food just for you, which he would bring when he visited.
You adored him. It was hard not to, even though you knew he was simply being nice and that him being a Dellamorte meant that anything beyond friendship was no more than a naïve dream. Family was more important than anything to Lucanis, and he would be damned if you did not feel like you belonged to one, even though he seemed to be the only willing member for a while.
Eventually, more and more of the Crows started accepting you, simply because Lucanis did. You were introduced properly to Illario as well. You had always seen Illario as a rude bastard, but because of his cousin’s interest in you, he began warming up to you too. Illario eventually began flirting despite Lucanis’ interest in you. Or perhaps because of Lucanis’ interest, you realized later.
Either way, Lucanis was not fond of the situation, but he never said anything other than a few friendly warnings to you about how Illario treats women. Lucanis obviously cared and at the end of his life it only became even more obvious.
There had been an event at Villa Dellamorte that someone of your rank would never have attended had it not been because you were friends with Caterina’s grandson. Lucanis, Illario, and you sneaked off to the wine cellar sometime during the evening. At the end of the night, Illario and you were drunk and Lucanis was tipsy too.
You only remembered the night in fragments. You know that Illario flirted relentlessly with you that evening. You didn’t want Illario, but in your drunken stupor, perhaps you reciprocated. You weren’t sure. You only remembered that Lucanis was uncomfortable, torn between not wanting to be there and not trusting Illario enough to leave you alone with him.
You vaguely remembered Illario chuckling into your ear and then feeling his lips on your neck. It was when his hand ran up your thigh that you remembered sobering up and flinching slightly.
“I think I should get you home, River,” Lucanis had said and promptly gotten up from his chair.
You felt Illario huff against your neck before leaving a small bite there. You moved away from his touch.
“Why?” Illario asked and turned his head to look at Lucanis. “We are just having fun.”
“Illario…” Lucanis said firmly.
“She doesn’t want to go home, do you, River?” Illario said and put his arm over your shoulders. “Just a little seer possessed by spirits,” he joked with a smile and looked at Lucanis. “If you are tired, you can go. I will be sure she gets home safe.”
Lucanis looked directly at you.
“Do you want to go home?”
You nodded and got up. You stumbled slightly and Lucanis offered an arm for you to lean on. You did not even have to look back to see the hateful look Illario gave him. You could practically feel the tension in the air.
“You always get what you want, don’t you, Lucanis?” Illario said with disdain. “As if your intentions are any purer than mine.”
Then Illario mumbled something in Antivan that you did not quite catch, but Lucanis certainly did. There came a low growl of anger from him, and he led you to the staircase up and out of the wine cellar before turning to Illario.
“Go upstairs,” he said to you. “I will be with you in a moment.”
You stumbled up the stairs. The second you closed the door you could hear them arguing loudly in what was no doubt very colorful language. You had never heard Lucanis like that before.
When he came up and started to lead you home, he was deadly quiet for the longest time. It made you slightly nervous and you weren’t quite sure what to say.
“Are you..mad?” you asked, slightly slurring the words.
“Yes,” he answered curtly.
Another long pause of silence.
“At…me?”
“No, River,” he said, his tone softening slightly. “Not at you. At Illario. He acts like a child sometimes.”
You nodded and looked at his face as the two of you walked, trying to figure out what he was thinking. You often did without much luck. He noticed you staring and gave you a gentle smile.
“Not far now,” he said.
You kept walking. When you got to your house, you gave him the key. You could barely look straight. He unlocked the door for you to enter. When you saw the staircase up to your room, you gave a deep sigh. Lucanis took the hint and helped you up to your room.
“I didn’t mean to, you know,” you mumbled. “For that to happen, I mean. I don’t—”
Lucanis quickly caught you before you fell backwards down the stairs. He mumbled something in Antivan and held you by your waist from behind like a parent trying to teach a child to walk.
“I don’t even like Illario,” you said, continuing your drunken babbling. “I should have done something…”
“It’s not your fault,” he said and helped you up the final steps.
He opened the door to your room and sat you down on your bed. You looked up at him.
“Thank you for getting me home,” you said. “And even bringing me in the first place. I’m sorry it became such a mess.”
“Don’t even worry about it,” he insisted and pulled the blanket on the bed aside for you to get in. “It’s nothing.”
“You always say that,” you protested. “It means the world to me. Everything you do. I need you to know that.”
He gave you a smile.
“You are drunk, River,” he said and sat down on the edge of the bed. “Can I trust that you won’t throw yourself down the stairs in the middle of the night?”
“I don’t want Illario,” you mumbled.
“You have already said that.”
“I want you.”
His eyes softened at your drunken admission. He looked over your face in almost comical confusion, as if it had not been the most obvious thing in the world that you liked him. His eyes flicked to your lips for a second and you leaned forward.
“No,” he said gently and put his hand on your shoulder to stop you. “No, no. None of that.”
Your heart sank and you must have looked like a beaten puppy to him. His rejection was a knife in your heart. You felt ridiculous for even thinking that might have been where things were going. He gently brushed his hand over your hair.
“Not like this,” he said gently. “Goodnight, River.”
He squeezed your shoulder and left.
You had kept on replaying that night over and over in your head. The mental hangover had been insane. It did not help that you did not hear from him for about a week after. When he finally came, it was early in the morning, and he sneaked up on you in your laboratory. You weren’t sure what to say when you saw him.
You tried to say something, to get any word out of your mouth, but without any luck. You became even more speechless when he walked right up to you.
“I have been thinking,” he said. “Since last time.”
At least five excuses were already at the tip of your tongue, waiting to spill out in a jumbled mess.
“Did you mean it?” he asked gently.
The excuses died on your tongue before they could ever make it out. You couldn’t lie. Not to him. You swallowed hard and nodded, readying yourself for another rejection. It never came.
Instead, he looked at you with those warm eyes of his and placed a gentle kiss on your lips.
You froze completely for a long moment. When he broke the kiss, you finally snapped back into reality and leaned in to kiss him again properly. Your heart hammered in your chest. You felt truly alive for the first time since you arrived in Treviso.
It was only a week later that he died.
You were inconsolable. To have everything taken from you, just to be given a sliver of light in your life and then have it be taken away again. The only other person you could talk to who would understand was Illario, who was trying his hardest to drink himself to death. You and Illario found an odd solace in each other during that time.
Though even when you started dating him, it did not fill the hole in your heart of losing Lucanis.
In the evenings you would sneak off to read all the books Lucanis’ had given you on seer magic. You learned to contact spirits, but you could not find the one spirit that you wanted to talk to. Needed to talk to.
This obsession only made you feel even worse. You were Illario’s now, but even then, you were still obsessed with the man who he had been forced to compete with his entire life. Even in death, Illario lived in Lucanis’ shadow. The guilt kept you up some nights, but you could just not let him go. There was no closure.
It had been over a year now.
You were hunched over a tome on seer family lines in the laboratory, when you really should have been working instead. You kept reading the books he had given you. You weren’t sure why. Perhaps, you simply felt as if it was a way to honor him.
“River,” you heard softly from behind you.
You quickly shut the book closed and stashed it under a shelf. You fiddled with some equipment, so it looked like you had been working.
“What do you need, Illario?” you asked.
“River,” the voice called again.
It sounded odd. As if he was sick or something. The tone was all wrong. He sounded like Lucanis, you realized.
You felt a hand on being laid softly on your shoulder and you turned around. You turned white as a sheet and time seemed to stop.
You clasped your hands over your mouth and your legs gave in. You slid down to the floor and looked up at him. You couldn’t breathe. You frantically reached out to touch his leg to check if he was solid or just a figment of your imagination, and then you sobbed.
He crouched down and you clung to him.
“I thought—”
“I know,” Lucanis said and squeezed your arm.
As you were crying your eyes out, a grating, hissing voice flowed through your ears all of a sudden.
“Smells like earth. Poison roots and wyvern spit.”
Your eyes darted up and widened. Behind Lucanis stood a copy of him with grey skin and eyes that glowed purple. You knew immediately what that was. It smiled at you.
“Seer!” the demon said with excitement. “She sees. Hears…”
Your mouth fell slightly agape. Lucanis looked at you.
“You can see him?” he asked urgently.
“By the gods, Lucanis…” you mumbled quietly and looked into his eyes. “Who did this to you?”
“Help us. Now,” the demon said.
#lucanis#lucanis dellamorte#lucanis x rook#lucanis x reader#illario dellamorte#illario dellamorte x reader
40 notes
·
View notes
Text
Good riddance to that mess: Thank the Dread Wolf we’re done with the Mage-Templar conflict
(because magic in Thedas is more interesting this way)
Okay the people who love conflict have won and I am going to talk about this now lol
I've decided to stick within the framework of the world/story for this particular post, because I think you could talk about the issues with the mages/templars in connection with how they relate to real-life groups for an entire essay AT LEAST, and I want to focus on magic here, so I don't think it's that germane to the discussion. If you all want to talk about that later, I can put it on the pile.
It turns out that Jenny Nicholson was 100% right about the efficacy of numbered lists on the internet, so this essay will be hybridized into a list. Here are the reasons I'm glad the mage-templar conflict is gone and hope it never returns:
It limits storytelling avenues I understand how they arrived at this dichotomy as the logical extrapolation of a minority of people in Thedas being born with magic BUT it's very boring and it doesn't facilitate interesting stories. If you have this strict system and hierarchy that means that every mage has to live in the tower or they're a) a criminal or b) Dalish, that seriously limits the kind of characters you can make who are mages, which is dull as both a player and a writer.
Trying to make it nuanced is difficult Attempting to show that everyone has a point in a situation is difficult when one group has absolute power over the other and can kill them whenever they feel like it. Also, with the abuses the Templars regularly perpetuate against the mages established in DAO and DA2 any attempted justification reads as the story sanctioning an oppressive force. If they try to demonstrate the danger of magic, they end up with the 10,000 blood mage problem from DA2. It's a hard thing to do within the framework they set up, but they also haven't been particularly successful with it, imo, so abandoning it is a better choice.
It's the most reductive version of the conflict Reducing the entire discussion to whether magic is good or evil, whether mages should be free or confined is really boring. It's a false dichotomy that promotes extremism in characters on either side of the conflict who never interact with one another. "Is magic bad?" is a useless and uninteresting question. Who cares? What does it do?; Where did it come from?; What different ways can you use it? are all better questions.
Makes it difficult for the audience to learn more about magic If the only characters the audience ever meets are people who come from the Circle, Dalish mages, and apostates, the amount they're going to learn about different perspectives on magic and its various uses is limited. Part of the reason Jaws of Hakkon was such an interesting DLC for DAI is because the Avvar have a completely different philosophy about magic and spirits. It was refreshing after several games of having the same ideas about magic shoved down our throats to hear someone give a different perspective and ACTUALLY NEW information. Everything I needed to know about the mage-templar conflict, I already knew by the end of DAO, but I had to sit through two more entire games while people discussed it at length.
Magic in the North is fascinating Now that we're finally rid of that conflict, look how many different kinds of magic we get to see in DATV! We get to meet a Rivaini Seer, a Mortalitasi (who can use magic to TALK TO REAL DEAD PEOPLE!!!), a non-Altus mage from the Tevinter Imperium; we get to see magic as it was utilized by the ancient elves and how it interfaces with technology. We got DWARF MAGIC!! Finally, an answer to what Sandal was doing! We found out you can use it to turn yourself into a LICH!!! All of that stuff is so cool, and we had never encountered it before this game! It brings up so many new questions about the nature of the Fade, the source of magic itself, the strength of magic in Thedas relative to other places in the world. And NONE of it could be discussed in the South because they are too busy arguing about fucking towers!!!
tl;dr: The mage-templar conflict was a boring and reductive lens through which to view magic in the DA universe, I'm glad it's gone, I hope they continue what they started in DATV and explore different ways magic can be used in the future.
#dragon age#datv spoilers#veilguard spoilers#dragon age the veilguard#dragon age: the veilguard spoilers#veilguard#dai#dao#da2#dragon age magic#dragon age templars#dragon age mages#idk what else to tag really#hopefully this take isn't that controversial#I don't really want to argue about it but if you're polite I will discuss
50 notes
·
View notes
Text
Well, everything about this confuses me.
For a start, all the way through I would have thought Taash and Shathann should have had better (and less clunky for the setting) words to describe their situation than pretty much anyone else.
Obviously transgender people are going to exist in every culture, but we've spent a lot of time establishing that Tevinter is quite regressive on social issues.
I mean, they've got fucking slavery for a start.
But beyond that ... Yes, Krem is ultimately a transgender man. But his problem began because as a (presumed) woman, his military career would have been seriously limited, because Tevinter has a sexism issue. Women suffer discrimination. He dressed "as a man" to get better pay and promotions, because his dad was a slave by this point. He nearly died over this! And part of his bond with the Iron Bull comes from the fact that Bull's attitude to all of this is "Whatever. Now get your shield up."
Dorian's personal quest is very much about his people's attitudes to homosexuality. In his case, his father, who had always been an ethical man who refused to go around cutting people's throats for power, broke with all his principles precisely because he wanted to conduct a mind control ritual to stop his son from preferring men. This is quite horrifying.
And Maevaris Tilani is an undeniably brave woman. But her family also has an obscene amount of money and she had a loving and politically well connected father, so her transition did not immediately destroy them. They got her dad in the end, though. And now she's been thrown out. The fact that she's still alive and fighting is a fucking miracle.
But Tevinter now sounds like a place where they run university courses on gender studies. They get to define all the language around this.
But the Qun ... the Qun is flexible on gender, but inflexible on roles. I actually think a more likely scenario in Taash's childhood is that Shathann would have switched over to referring to them as a "son" once it became clear they had a head for combat. And that might have been frustrating for someone who was already struggling with the question. Their mum got that they weren't a good Qunari girl ... but just made the decision on what that meant for them.
Even in Taash's particular situation, I feel like there's probably an out. The Arishok is always male; soldiering is a man's job. The Arigena is always female; crafting is a woman's job. The Ariqun's role is not tied to gender; men and women serve among their priests. Box number three sounds like a solid place for the Qun to put someone like them.
Might that mean Taash's mother pushed them toward a career that they didn't want? Yes! Of course! And that's a solid reason to leave the Qun. "I hate this box, but the Qun can't cope without its boxes" is a thing that comes up. But that's a different argument to the one we're having.
... Probably not? I still don't know why, if this is a Qun problem, Shathann isn't insisting on male pronouns. Her kid fights dragons. Ergo, her kid is a son. Again – clearly a problem for Taash! But not the problem we are discussing.
People in Tevinter were threatened with death over not complying with gender norms. Taash's problem should be "If you're gonna use a sword, we're gonna call you 'he'".
And Rivain ... isn't the whole point of Rivain that it's multi-cultural? There are practising Qunari in Rivain, although Par Vollen might take issue with the idea. It's also got Andrastians, particularly among the wealthy and the nobility, and practitioners of the traditional religion involving seers and the communion with spirits. And all of it gets mixed together into a culture you find nowhere else in Thedas.
Picking Rivaini culture over Qunari culture is a bizarre idea, because the Qun is embedded in Rivaini culture.
I don't know. Maybe I'm missing something. But this whole conversation left me flailing.
Taash is more than welcome to define their identity in a way that works for them. But I don't feel like Veilguard framed any of this in a coherent way.
40 notes
·
View notes
Text
Veilguard gave me brain worms and I'm back on my bs. This is older Hawke and Anders who moved to Rivain bc I thought I should give Isaac midlife crisis. And also bc he should see Isabela again as a treat.
Isaac tried his best to settle in Ferelden after the mage templar war cooled down but it just didn't work out for him. First Varric summons him to Skyhold and then later he gets restless anyway since Ferelden feels Wrong. What is the point of staying in Ferelden, if there is no Carver, Bethany, Leandra or Malcolm?
Isaac always felt like he doesn't belong anywhere. Too rivaini to blend in in Ferelden, too ferelden to blend in in Kirkwall. Too much of a kirkwaller to go back to Ferelden. There were too many ghosts to handle, he desperately needed a fresh start.
"Fugitives together", Anders said. Luckily, Isaac grew up on the road. He stops resisting the urge to move again. This time it's not because of the Chantry. It's for himself and no one else.
Rivain is nice and far away from everything Isaac doesn't want to think about. He works as a bartender and grows oranges. No one here except for Isabela knows who he is. Anders and Justice feel better too, it's refreshing to see ordinary people being so positive about spirits and possession. Their daughter, Leandra, trains as a spirit seer.
Isaac might or might not have used blood magic to kick rowdy clients out of his bar. He doesn't dress very rivaini and his speech gives him away. He might or might not have pulled the "let's join a dangerous expedition to earn some gold" again, with the lords of fortune this time. Anders might or might not have patched Isabela's ass up more than once. There are letters on Isaac's desk, about the no longer broken eluvian and the wonders of Arlathan. And a single griffon feather. He escapes from his old life only for it to seep in through the little cracks and find him again and again. He doesn't mind.
#custom hawke#isaac hawke#champion of kirkwall#male hawke#anders#handers#dragon age#dragon age the veilguard#veilguard spoilers#<- no#hawke x anders
26 notes
·
View notes
Text
Talking to someone and got reminded of the other thing that's cheesing me off, lmao
Taash's design is great and all but man oh man does their romance skeeve me right the hell out. I'm sorry but that is a child
And the ENTIRETY of the mess of Rivain and how the Qun is handled is so wildly racist it takes my breath away
You know, the Rivaini, who dress in skimpy carnivale costumes when nobody else does and are somehow both pirates and ever so careful about returning culturally important loot to their rightful people
And their seers are basically just pop culture voodoo priestesses with the label hastily peeled off
And how the Qunari have clearly ~lost their way~ because they can't even read their own damn recorded history, EVEN THOUGH THEY ARE THE ONLY CULTURE IN THEDAS THAT REGULARLY AND REPEATEDLY REFERS TO ITS LONGHELD TEACHINGS
But it's fine, because the Rivaini can just save the ones who leave the Qun, like the Antaam!
...you know, the guys who specifically became slavers, kidnapped Qunari, started invading the other countries, and hopped right into helping out the Evanuris!
Totes redeemable, but fuck the Qunari!!!
28 notes
·
View notes
Text
Tags from the What kind of companion do we need most poll:
Via @orlesianhennin: #I chose other for fog warrior!! or rivaini seer!
Via @mabaris: #silent sister
Via @mikumoroll: #need an avvar mage specifically. need it so bad
Via @heniareth: #honest to god actual alienage elf. not like sera (all my love for sera) who is from a city but not from and alienage
22 notes
·
View notes
Text
in the "things veilguard didn't explore with as much depth as it could have" department is really exploring the fact that the first elves were spirits. there is so much to this idea! it's so fertile and has so many implications!
humans clearly already existed, because the spirits who took flesh were doing so to mimic them. what was humanity like then, in a world without the veil? what was the culture like then, for all the various human populations? i think maybe it's meant for us to interpret that contemporary traditional cultures like the rivaini with their spirit seers and the avvar with their shamans (and probably also nevarran necromancy, though that also has a lot of additional chantry-ish trappings to it) are closer to those older understandings of human/spirit relationships, but that's not really explicit, is it.
what does it mean about possessions in general, that spirits wanted so deeply to take flesh once that they created flesh for themselves whole-cloth out of lyrium? are all subsequent possessions just attempts to recreate that? lyrium still exists; why can't spirits just do it again, if they wanted? were 'voluntary' or stable possessions common prior to the firstborn and the veil, considered normal or even healthy ways for humans and spirits to interact, and what the evanuris did was a sort of corruption of that?
and ... how would those 'firstborn' elves, the ones who were spirits first, have felt about the elves born of their physical unions, the ones who were never spirits at all but were always flesh? do they look down on them as lesser beings, bare imitations of the glory and strength of the firstborn? is that part of the origin of elvhen slavery represented by the vallaslin, maybe? we don't know, not really, but given how Elgar'nan acts just in general about like. everything. it does seem to make sense that 'born' or 'flesh' elves would be considered second-class citizens at best as compared to the 'spirit' elves, the ones who created themselves bodies.
in the contemporary timeline of the games, ironically, i feel like the inverse would be true, and their 'spirit' nature would be what produces prejudice, not their 'flesh' nature. the game does talk some about the need to keep the origin of elves secret to prevent further prejudice following because people would hear "elves were once spirits" and understand "elves are demons/ abominations." but i think the real core of this issue is quite simply that it would provide even further basis for the elf-racist belief that elves just plain aren't people. because of course not; they're spirits, and spirits aren't people. even 'good' people like Varric will say so.
15 notes
·
View notes
Text
THIS TECHNICALLY DOESN'T CONTAIN SPOILERS BUT IF YOU'RE UNAWARE OF THE CAMEOS IN THIS GAME AND HAVEN'T MET THE LORDS OF FORTUNE YOURSELF YET — SCROLL PLS <3
So. About the Lords.
Listen I agree that some factions in DAtV are kinda toothless compared to their established lore, but I need people to realize that Lords of Fortune canonically started as a bunch of friends who decided that sharing info and the cut is more fun and productive than stabbing each other for it. That's it. They thought of the name while drunk. Drinks at the local tavern are free if you come back with a glorious story. That kinda thing. They straight up started a commune and adopt people who don't have anywhere else to go.
They're the most classic adventurers guild ever.
And it's easy to guess that all their rules like not stealing culturally important Qunari relics are quite literally due to being Isabela's friends and Isabela having lived through the events of DA2.
The Lords and the actual pirate armada that Isabela commands maaaaybe overlap, but aren't the same thing. How many actual pirate Lords we see? They're adventures, monster fighters, dragon fighters, seers, etc, these are NOT the same people that give others hell on the sea and pillage and plunder. They never claim to be, to my knowledge!
And their fighting pit rule about "only willing participants" refers to YOU, the challengers who come seeking glory. Your enemies are conjured by the pit itself. I'm guessing by those very spirits the fighting is supposed to entertain and please. All those venatori and darkspawn aren't "willing participants" somehow, they're not real. And the point is in the show and glory, not some literal test of worth and blood like, say, the Provings.
I understand people being unhappy with the Crows' cruelty being swept under a rug and contained in some occasional banter. Or with Minrathous suddenly forgetting it has slavery (somewhat justifiable-ish by the fact that we never see the rich parts of the city, but still). Or, hell, with Solas's fearsome agent network being non-existent.
But Lords of Fortune? If I remember correctly, we didn't even HAVE any lore on them beyond being adventurers/treasure hunters and wearing their achievements as trophy gold on their outfits.
They didn't have lore to defang, they never claim to be THE true actual pirates that Isabela commands. Them being a bunch of adrenaline junkies who mostly care about having fun and one-upping each other's crazy stories instead of dying alone in a ditch doesn't exactly counter anything except for our expectations. Their codex says what they are exactly without any contrast with what we see in-game.
I personally think it's fun. My only qualm with the faction is that I'd like it to be more relevant to the plot. They and the Mourn Watch are the only ones who don't have some major main-plot thing happening in their faction. Then again, it makes sense. They aren't an organization, they're a guild to get jobs and boast about your adventures at. What you do while you're away is mostly your deal. Unless you piss off Rivaini nobles or come asking for help with the world ending.
(Oh my god they are a fucking Fairy Tail guild)
#dragon age the veilguard#lords of fortune#listen the jokes are funny but I feel like we've misunderstood what the Lords are supposed to be#just 'cause Bela is there doesn't make them pirates#tomb raiders at best!#ones who don't really want to get cursed too badly.#long post
17 notes
·
View notes