#riot games project K
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waytray · 2 months ago
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apparently there's going to be a Viktor deck, and i'm so excited for that (it's the only one I'm interested in!) here's the link to the twitter post: https://x.com/riotgames/status/1864822063409541324
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and here's some screenshots of the mention of the viktor deck, and screenshots of viktor cards:
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aurelion-solar · 2 months ago
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Project K: The League of Legends TCG coming in 2025 Watch the trailer here!
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guneyteknoweb · 2 months ago
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Riot Games'ten League of Legends Evreninde Geçen Yeni Oyun: "Project K" [Video]
Riot Games, League of Legends evreninde geçen en yeni oyunu “Project K”yı duyurdu. Bu oyun, League of Legends hayranlarının fiziksel kartlarla oynayabilecekleri bir yapım olacak. Video oyun dünyasının önemli isimlerinden Riot Games, League of Legends evrenini biraz daha genişletmeye karar verdi. Bu bağlamda; “Project K” olarak isimlendirilen yeni bir oyun duyuruldu. Project K, League of Legends…
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kdinjenzen · 2 months ago
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Posted this on BlueSky but…
The popularity of Arcane and K/DA has done nothing to increase the amount of League of Legends players.
Lots of y’all saying “GOOD” don’t understand that without new blood or new users things die and that means no more things like Arcane or K/DA if it’s not doing what was intended by bringing in new users.
Which means that if thing doesn’t do what it is intended to do, like bring in new players, it will end even if people like it better than the thing it’s advertising.
It’s worth noting there are a multitude of non-LoL games set in that world and intended for more single player/story based experiences that Riot has made.
And they’re fun too.
But all those fun and neat and good things that are being made will just be trimmed off at the tip because it’s not doing what was intended. Which means neeeeeever get attached to these projects.
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ohnoitstbskyen · 1 year ago
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So, considering what's going on with Riot right now, do you think Arcane Season 2 got caught up in all of this restructuring?
Yes and no. Arcane season 2 is part of the reason for the restructuring.
As I understand it, internally at Riot, after Arcane was a huge (and more importantly: prestigious!) success, the decision was made to basically hand the entirety of the game's lore and story over to the Entertainment division within Riot. These are the people in large part responsible for projects like Arcane, K/DA, Heartsteel, that animated series China got, all that sort of thing.
The writers at Riot were basically told to flat out stop producing new content and lore for the game - that's why there's BEEN no new story content for League for over a year - because everything was going to be consolidated under the Entertainment division from now on. This is why Riot started talking about "One Runeterra" and "Arcane is going to be canon" and so on.
The success of Arcane convinced executives that what League of Legends needs is a singular cohesive brand with its most successful public property leading the charge, Arcane is going to be the gateway drug, the hook on the end of the line that brings new players and new paying customers into the exciting world of the League of Legends multimedia IP universe!
Nevermind that Arcane's story and worldbuilding is fundamentally incompatible with >checks notes< the overwhelming majority of Runeterra as it exists and enormous compromises would have to be made to either the world of Runeterra or Arcane itself to make it work. Arcane is the big shiny prestigious mainstream Emmy-award winning project that every executive wants to put their name next to, and like companies Pivoting To Video in 2015 because Facebook showed them inflated viewership stats, Riot Games is Pivoting To Arcane. It's better than them pivoting to crypto and NFTs, at least, although I know for a fact that high ranking people at Riot tried to make that happen too.
Now, the primary cause for all of these games industry layoffs is that interest rates aren't zero anymore. Borrowing money isn't free, the curve of constant growth has ever so slightly slowed, taking on debt is becoming a little tiny bit more risky than it was previously, and corporations are responding to this with massive rounds of layoffs and constriction to show "financial responsibility" and prove to shareholders that they are prioritizing core growth strategies and blah blah blah etc. They're also trying to kneecap the growing labor movement in the games industry and exert downwards pressure on wages, but the interest rates seem to have been the main thing.
In Riot's particular case, a secondary reason is they want to pivot the focus of the company to support their One Runeterra pipe dream, so a lot of the people who got fired at Riot are writers, artists, creative leads and sometimes extremely senior and successful staff who are now surplus to requirements. This is also why Riot shut down Riot Forge in the same round of layoffs - can't have a bunch of talented indie devs going off making video games that don't adhere to the new One Runeterra policy. What if someone played Mageseeker and got confused how there can be mages all over Demacia but somehow there are no mages in Arcane's Piltover and Zaun. That's a plot hole! People write snarky articles about that sort of thing. It turns off new consumers! What if Cinema Sins makes a video making fun of it?!?
So yeah. A bunch of cocaine-addled fame hungry executive vultures at Riot are absolutely gagging on their own d*cks to put their name next to Arcane related projects, and since they were going to be screwing hundreds of people out of their careers, healthcare, and in some cases their fucking visa status anyway, it seems to have presented a nice opportunity to clear the board for their latest Visionary Scheme for the company IP.
That is as I understand the situation, anyway. I'm a bitter old man and most of what I hear is second hand and anonymous gossip through my social networks, take what I say with a grain of salt, but I've followed this company for (oh god) twelve years now and I have developed a tragically keen understanding of how its executive class operates.
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aretheyqueer · 5 months ago
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List of Canonically Trans/gnc Characters
My own list in this post is anime, manga, games mostly but in the spreadsheet you can add anything.
Following my tierlist of them, I realized I should make a public list so theyre not just kept in my head, since I spent quite a while finding these characters. If you want to watch/play anything with trans or gnc characters, you can use this list.
They range from good rep to bad, characters viewed as "traps" or not taken seriously to ones that the whole fandom understands is trans. I've added trigger warnings to the characters and fandoms I know can be triggering. I've also put certain names in bold to show that they're a main character, but i've only watched a few on this list so some are missing.
I would add trigger warnings for "bury your gays" and similar tropes, but I want to avoid spoilers. Maybe you can look it up first if you're worried. I've tried to exclude characters that are referred to as hermaphrodites.
The "crossdressers" section obviously includes some spoilers.
Enjoy :D
Transfem
Alice Arisuin from Chivalry of a Failed Knight (Prefers feminine name and terms but doesn't care too much).
Arachne from Angel Sanctuary
Arashi Narukami from Ensemble Stars
Astolfo from the Fate/Grand series
Leonardo Da Vinci from the Fate/Grand series (unsure)
Cassandra Igarashi from The Wicked + The Divine
Dahlia Carpenter from Carole & Tuesday
Victoria October from Batman
Elendira the Crimsonnail from Trigun Stampede
Giselle Gewelle from Bleach (The fandom is very transphobic)
Grell from Black Butler (Unnecessarily debated)
Hana from Tokyo Godfathers
Okasan from Tokyo Godfathers (Could be a drag queen)
Hibari Oozora from Stop!! Hibari-kun!
Isabella Yamamoto from Paradise Kiss
Kanamori from Heaven's Design Team
Kano Ienaga from Golden Kamuy
Kaoru Anesagi from IDOLiSH7
Kaoru Hanase from Tamako Market (Speculated to be a trans woman)
Kenji Hikiishi from My Hero Academia
Kikinojo from One Piece
Mariandale/Marian from Ixion Saga DT
Mizuki Akiyama from Project Sekai (Heavily implied)
Momoko from Shangri-La
Kikyou Motoki from Itazura Na Kiss
Nao from Skip and Loafer
Nathan Seymour from Tiger & Bunny
Perfuma from She-Ra and the Princesses of power
Petrichor from Saga
Ruka Urushibara from Steins;Gate (Transphobic fandom)
Saber from the Fate/Grand series
Stephanie from Majutsushi Orphen
Ushiyama from All Worlds Alliance
Hiroyuki Yoshida from Wandering Son
Shuuichi Nitori from Wandering Son
Yuujirou Shiratori from The Highschool Life of a Fudanshi
Transmasc
Hachiro from Gintama
Kite from Japan Sinks: 2020
Kusuo Saiki from The Disastrous Life of Saiki K. (Turned himself into a boy when he was in the womb, otherwise never mentioned)
Ryo Watari from Boys Run the Riot
Shou Fujita from Stars Align (Very minor character)
Tooru Mutsuki from Tokyo Ghoul:re
Yamato from One Piece
Yawara Chatora from My Hero Academia
Yoshino Takatsuki from Wandering Son
Nonbinary
Anne Faulkner from Paradox Live
Asra from The Arcana
Alucard from Hellsing Ultimate (genderfluid)
Chaos from Hades
Berg Katze from Gatchaman Crowds (androgynous)
O. D. from Gatchaman Crowds
Daishikyou from Gintama
Chevalier D'Eon from Fate/Grand series
Enkidu/Lancer from Fate/Grand series (Inherently no gender/sex)
Double Trouble from She-Ra and the Princesses of power
Envy from Fullmetal Alchemist (can transform into any gender)
Francois from Dr. Stone
Halara Nightmare from Master Detective Archives: Rain Code
Hange from Attack on titan (Fandom mostly refers to them as female)
Ivankov Emporio from One Piece (i'm not sure what they identify as)
Juniper from Xenoblade Chronicles
Kaoruko Someya from Okane ga Nai (Okama)
Kimera from Kimera (nb or transfem)
Kyuubei Yagyuu (Born female, raised male so has an unconventional relationship with gender)
Vanitas of the Blue Moon from The Case Study of Vanitas
Milo Belladonna from Monster Prom
Mogumo from Love Me For Who I Am
Najimi Osana from Komi can't communicate (Unknown gender)
Nakuru Akizuki from Cardcaptor Sakura (Sexless, identifies as female)
Nico from Tokyo Ghoul (Okama)
Opera from Marimashita! Iruma-kun
Orochimaru from Naruto
Ryuuji Ayukawa from Blue Period (Unsure, can be gnc/transfem/nonbinary)
Satan from Devilman
Shion Zaiden from RWBY
Someone (yes thats their name) from Shimanami Tasogare
Xanthe Zhou from Prime Earth
Yuuta Asuka from Stars Align
Intersex
Asuka Ran from Devilman Lady
Luca Esposito from Asra Lost in Space (identifies as male)
Desmond from Carole & Tuesday (Became intersex due to universe stuff but is at peace with this)
Megumi Yoshikawa from Princess Princess (Raised male before she found out she was genetically female, decides to live as a girl)
Richard III from Requiem of the Rose King (Struggles with his intersexuality, feels his body and him are unloveable)
Yoite from Nabari no Ou (Lives as male but they're unsure of their gender)
Crossdressers
Aki from Magical Shopping Arcade Abenobashi
Azumi Agonoske from Gintama
Buzam A. Calessa from Vandread
Ferris from Re:Zero (I've heard that the novel version is transfem)
Haruhi Fujioka from Ouran high school host club (Nonbinary coded)
Ranka/Ryouji Fujioka from Ouran high school host club (Drag queen)
Hatsuka Suzushiro from Call of the Night
Hazumu Osaragi from Kashimashi: Girl Meets Girl
Kurako from Kuragehime
Naoto Shirogane from Persona 4 (The reveal can be triggering)
Chihiro Fujisaki from Danganronpa (The reveal can be very triggering - I recommend looking it up first if you're worried.)
Nuriko from Fushigi Yuugi (Unsure)
Rui Ninomiya from Gatchaman (May be transfem)
Cis characters that are gnc
Haruka Tenou from Sailor Moon
Kaoru Orihara from Oniisama e... (not sure what gender)
Kashima Yuu from Monthly Girl's Nozaki-kun
Complicated
Angela from Black Butler (Changes form)
Berg Katse from Gatchaman (Changes form)
Fushi from To Your Eternity (Can change into female but presents masc)
Ginshu from Amatsuki (Raised male, turned genderless, dressed feminine. Idk their gender identity)
Inazuma from One Piece (Can present as both male and female, okama)
Izana Shinatose from Knights of Sidonia (Genderless to female due to universe rules)
Kou Seiya from Sailor Moon: Sailor Stars (Has a male and female form, I think)
Mahiro Oyama from Onimai: I'm Now Your Sister! (Was turned into a girl against his will)
Mermaid Sisters from Carole & Tuesday (I don't know, man...)
Natsuru Senou from Kämpfer (Transformed into a woman)
Shi Qingxuan from Heaven Officials Blessing (Can transform)
Ranma Saotome from Ranma (Changes between them)
Hinata Tachibana from Life with an Ordinary Guy who Reincarnated into a Total Fantasy Knockout (Gets transformed into a girl, goes on a quest to get their original body back)
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If you see anyone missing, feel free to let me know if I should add them. Input on who is a main character, triggering themes and offensive characters can be commented or sent to me.
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crowsintheforest · 1 month ago
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2024 is the year where I got a job at a library (huzzah!!!) which meant that I read a lot. and a lot of that was from previous years! so here's my top 10 not of 2024 list, which is 40% books.
(end of year top 10 tag)
a wizard of earthsea (ursula k. le guin, 1968): I can't believe I've never read these books. I love le guin's writing, and excellent podcast "shelved by genre" reading these was a good incentive for me to actually get off my ass and read a bunch of le guin. her book of poetry from 2017 was almost on this list as well, beautiful and funny and old. going to go after more this year!
the seventh seal (dir. ingmar bergman, 1957): did you know that one of the classics of cinema is really good? also really funny? so go play chess with death and think about the end of all things
scavengers reign (joseph bennett and charles huettner, hbomax, 2023): this show made me weep. beautifully haunting and hauntingly beautiful, a scifi story that could be a cosmic horror if you forget that even the horrors are part of a greater ecosystem, and sometimes the horrors are not unknowable but merely unknown and strange. I still think about this show, and probably will for the rest of my life. best show of the decade so far.
look back (fujimoto tatsuki, 2021): putting the manga over the (also exceptional) ova because I think fujimoto's overall artistry hit just a bit harder. a story about the reasons we make art, and the companionship in finding another weirdo to make art with, and how we move on while looking back at what inspired us
a visit to san sibilia (peter eijk, 2021): I tried to play a few solo/journaling rpgs this year, and san sibilia was my favorite. also has a great playlist!
true detective s1 (showrunner nic pizzolatto, hbo, 2014): watched this after finishing aw2 and in the run-up to "night country" (also good, better in retrospect than I gave it credit for at the time), and this classic of Two Weird Dude Cops Coping Poorly with Manhood is excellent television. still bummed it wasn't as paranormal as it could have been, but them's the breaks.
"COUNTER/weight" (friends at the table, 2015-2016): come for the mecha rpg, gorgeous worldbuilding with millennia-old robots and sociopolitical intrigue, and the mashup of space/cyberpunk/giant robot anime; stay for aria joy scoring girls by failing super duper hard. also giant tarps.
gris (nomada studio, 2018): both the game and the ost, so I'm cheating here for a top 10. a story about grief and mourning and song and color, up there with scavengers reign for most beautiful thing I experienced this year.
palestine (joe sacco, 1991-1992): sacco's graphic journalism of his time in palestine during 1991 and 1992 is both of its time (specifically right after the first intifada, with ongoing riots and imprisonment and interviews with palestinians of all backgrounds) and imminently timely (given the ongoing genocide in gaza and israel's occupation of palestine). it's a hard project to read, but invaluable for being incredibly humanizing, and humbling, and necessary. sacco's upcoming collaboration with art "maus" spiegelman is going to be one of my most anticipated comics.
a memory called empire (arkady martine, 2019): do you like political intrigue space operas? do you like murder mysteries? do you like future cities heavily influenced by byzantium and the aztec empires? how about language, linguistics, and the reaches of empire? wait, this is tumblr. do you like messy gays? if so, have I got the book for you! (also the sequel, a desolation called peace, is fantastic, so you've got TWO books in one recommendation! aha, I cheat again at top 10 lists!)
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ravenkinnie · 2 months ago
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kind of obsessed with christian linke saying most of league player base is dudes wanting to see fights because first of all yeah. they've been powerscaling viktor for a week now. second of all this is why riot just excels at game-adjacent projects because they do not cater to their own player base which is good for us because it gave us arcane and the music verse. bad for them because the player base is really the main reason why k/da and arcane will never become the two planes hitting the towers of refusing to play league
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zephyr-rat · 2 months ago
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First of all, why the hell are we making a card game when Legends of Runeterra is right there.
Second of all, man this whole "Arcane is canon" thing rings pretty hollow when BOTH this project and Legends of Runeterra is using old lore viktor
(LoR announced that viktor is in path of champions earlier this week using his old design link)
Riot's Project K Video: link
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piltover-sharpshooter · 8 months ago
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There's a recurring reaction to whenever Riot releases a new champion or (used to) release new stories, which a lot of times boils down to "Why didn't they go harder." Why is the story so simple, why is the character not more complex, why don't they push any boundaries. And the answer is always the same, Riot Games writes lore in such a way so they don't rock the boat. Even before the first lore retcon, this has always been the case.
The League of Legends universe is perfectly crafted to maximize appeal and to cause as little controversy as possible, to show something that's cool and deep, but not necessarily complex.. League's lore, while great, will not have it's faction being debated over for years to come like New Vegas' NCR vs Legion, nor will it have complex characters that divide people like Joel from Last of Us.
Now it's important to highlight I don't think it's inherently a bad thing, Nintendo has been doing the same to great sucess. The appeal of 'isn't Yasuo cool' is the same as 'isn't Samus cool', and the Legend of Zelda has never once shaken up the formula in any massive way. It's not about one way being better, is at doing the way you choose well, and in general, Riot does league lore well (imo).
The problem is that Arcane is now a thing that exists.
And not only it exists, I'd wager it's the thing your casual person knows most about League of Legends, with maybe K/DA and the Toxic playerbase being the only other competition, and Arcane is ABSOLUTELY the kind of story with complex characters, divisive lore, and prone to make people debate for years to come.
So there's this tension now, between League of Legends the lore being a competently done generic fantasy world built with characters which are heavily based on archetypes you can project a lot into, and Arcane the shining proof that Riot can push the boundaries of storytelling and take some risks for great reward.
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zileans-big-cl0ck · 2 years ago
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✦–Hello there! Call me Demosthenes.✦
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✦Be my guest on this side blog, where I write about League of Legends and Valorant. // Masterlist
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✧Requests:
You can send me anything, anonymous or not, I will gladly check it out as soon as possible. I respond only to those I find interesting though, and write when inspired, therefore watch out for slow responses. Every interaction is appreciated! Don’t be shy and talk to me about lore or your game. I would love to make some League of Legends/Valorant mutuals.
I write both SFW and NSFW for champions and agents listed below this paragraph. I do not write for any other characters, just because I don’t enjoy their lore (or I simply don’t know it) or despise their whole being. It might be uptaded in the future. You can request headcanons, Alphabets (NSFW, SFW, Angst) or prompts about the character from the original lore, or one from the alternative universes, which are also listed below. Please specify your pronouns when requesting anything, otherwise I will use whichever will suit the story (which are usually female). In addiction, please let me know if the reader should be dom or sub. Because if not, I will probably write something with a top female character and a submissive man with a mommy kink. (All top reader requests are humbly appreciated, haha.)
Remember that all of this is written for fun, so do not take it seriously and have a nice day.
✧Tags:
✦demosthenes organises ; for better accessibility.
✦demosthenes writes ; for my work.
✦demosthenes replies ; usually for expressing how thankful I am for your kind comments.
✦demosthenes talks ; for shitpost and asks from my humble person towards my audience.
✦demosthenes reblogs ; for every of my reblog in case you would want to dive in some League/Valorant content, since I repost only it.
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✧Champions I write for:
Male: Aatrox, Azir, Draven, Graves, Hecarim, Jhin, Kayn, Mordekaiser, Nasus, Pantheon, Pyke, Rakan, Rhaast, Sett, Shen, Swain, Sylas, Talon, Thresh, Varus, Viktor, Yasuo, Yone, Zed.
Female: Ahri, Akali, Aurora, Bel’veth, Briar, Caitlyn, Camille, Cassiopeia, Evelynn, Gwen, Kai’sa, Kalista, Kayle, Lillia, Lissandra, Miss Fortune, Morgana, Nami, Neeko, Qiyana, Rell, Renata Glasc, Sejuani, Senna, Shyvana, Sona, Soraka, Taliyah, Vayne, Vex, Xayah.
✧Alternative Universes/Skinlines:
AnimaTech
Battle Queens
Chosen of The Wolf
Crime City Nightmare (with Debonair)
Empyrean
Event Horizon (Dark Stars, Cosmics)
Fallen World
Guardian of the Sands
High Noon Gothic
Moons Of Ionia (Blood Moon & Snow Moon)
Odyssey
PROJECT
PsyOps
Riot Records (Heartsteel, K/DA, Pentakill, True Damage)
Ruination
Sentinels of Light
Soul Fighter
Spirit Blossom
Star Guardian
✧Agents I write for:
Male: Breach, Chamber, Cypher, Gekko, Kay/o, Omen, Phoenix, Sova, Yoru.
Female: Fade, Killjoy, Raze, Sage, Skye, Viper, Vyse.
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sanstropfremir · 2 years ago
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i havent seen anyone bother you about mave yet(? maybe i missed it) so i wanted to bother you about mave. People are *saying* that theyre ripping aespa but i think both mave and aespa ripping k/da. k/da is very successful in their own right but companies need to know they cant replicate something like that,,, not authentically at least. k/da had built in lore, built in fanfare from other artists fanbases and interesting music. if companies arent even gonna TRY with any of that theres no point
no one has! they're.......fine i guess? i have nothing really to say about them bc they're just kind of middle of the road. i AM however inclined to agree with you that they are ripping k/da. aespa i think gets it more right and i don't mind their ae concept as much as i thought i would bc it's pretty much just used for story + worldbuilding purposes, which is what that kind of thing works well for. mave is....pretty much just the end product of k/da without any of the whole ass game that the characters in k/da are based on. i did actually write a post about k/da ages ago, but they very much were a passion project of riot's that they didn't really have an idea if the whole thing was gonna work or not. and it was the combination of all of the factors (being made by very passionate people, having extremely talented top of the line animators involved, the game's fandom, and smart utilization of the actual medium itself) that made them pop off like crazy, not the formula of 'pretty animated idol women'. aespa is at least combining both traditional idol forms with some of those animated elements, and is doing it in a way that's in line with sm's conceptual branding (i don't mean the kwangya stuff, i mean they've always done concepts around techno orientalism, going all the way back to h.o.t). i don't really know what the more nuanced deal with mave is bc i've only seen the mv and it didn't grab me so i haven't bothered to look for more about them, but when you get down to it: idols are characters, especially the human ones. we've just been conditioned not to recognize them as such bc the fantasy hinges on everyone agreeing that it's all real. it's the ultimate suspension of disbelief that everyone refuses to acknowledge. all the extra content is there to establish the 'world' that these idols live in, to build them up as characters in this little story that they play for our entertainment. with real live people it's very easy to convince an audience that what is happening is real, bc our brains are trusting and stupid, but with something that is NOT human, it's much harder. we automatically see where all the flaws are, and you cannot shortcut 'worldbuilding' with extra content like you do with an idol bc those people are not real so they would not be doing real people things. when you have animated characters with no grounding to a real person (that's where aespa gets it right), you NEED to have a story to establish where those characters are from because otherwise, what the hell is the draw? why should people care? especially when we don't really have unified stock characters as part of a cultural concensus atm. idk. maybe the novelty of it is drawing people in, but in my opinion this company missed the trees for the forest on what actually made k/da (and to some degree aespa) successful in the first place.
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telodogratis · 2 months ago
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Project K: The League of Legends Trading Card Game, cosa sappiamo sul nuovo gioco di carte collezionabili
Project K: The League of Legends Trading Card Game, cosa sappiamo sul nuovo gioco di carte collezionabili Riot Games sta per lanciare un gioco di carte collezionabili che non è la versione fisica di Legends of Runeterra, ma qualcosa di completamente nuovo. Powered by WPeMatico Riot Games sta per lanciare un gioco di carte collezionabili che non è la versione fisica di Legends of Runeterra, ma…
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being-mughal · 4 months ago
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3.Beyond Pixels: The Impact of Innovation and Transmedia on the Games Industry
Technology and storytelling have always been advanced in the gaming industry. Transmedia storytelling and advanced technologies such as artificial intelligence have expanded gaming possibilities in recent years. This blog examines how these factors affect business today, explores their potential for the future, and imagines how a transmedia approach could transform creative work in the games industry.
What qualifies as a true transmedia franchise?
Transmedia franchises go beyond a single medium to combine stories from different platforms and complicate the story. For example, the Legend of Zelda series has changed a lot since its beginnings as a computer game. Fans of reading, video games, and music can all enjoy the world of The Legend of Zelda through animated shows, manga adaptations, orchestral games, and spin-off games like Hyrule Warriors.
Likewise, Riot Games' League of Legends is a great example of transmedia storytelling because it contains information on multiple levels. Players and viewers are drawn into his complex universe through the intertwining stories created by his novels, music projects like K/DA, and the Arcane animated series.
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How Transmedia creates new opportunities:
Deepening the story Game companies can develop character stories, explore side stories, and use transmedia to add more depth to environments. Riot Games' novel Ruination, for example, enhances understanding of the game's setting by delving deeply into the stories of its champions.
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Getting new viewers Games that are available on multiple platforms can attract audiences that aren't necessarily gamers. Millions of people who have never played League of Legends were introduced to the gaming universe through Arcane.
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Development of new methods for player engagement Cross-media interactive projects such as Alternate True Games (ARGs) make it difficult to distinguish between truth and fiction. The famous "I Love Bees" ad from Halo 2 is one of the best examples of how transmedia can engage people in creative, interactive stories.
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Are there boundaries in transmedia?
Transmedia can cause problems even as it opens doors:
Narrative Consistency: Keeping a consistent narrative across platforms can be challenging, leading to inconsistent plots.
Oversaturation: The primary experience could be weakened if people are inundated with too much content.
Barriers to access: Some fans may not be able to use all platforms, which could lead to viewing gaps.
What would my work look like in a transmedia format?
Imagine a game that takes place in a huge world after the end of the world. Open world RPGs would be a major part of the game. Players would have to repair a broken planet, rebuild society and find artifacts from the past. Transmedia could expand this universe in the following ways:
Animated series The plot of the game could be parallel to the events of the Netflix series, which follows survivors in another region of the world. Characters who don't have enough emotional depth in the game could benefit from this.
Attractive campaign ARG The ARG could use audio recordings, cryptic messages, and actual scavenger hunts to immerse players in the cataclysmic build-up before the game's release.
Novels powered by artificial intelligence Readers can choose their hero and follow customized story arcs with accompanying stories generated by artificial intelligence, which would deepen their understanding of the game environment.
Augmented reality application Players can be invited to interact with the game world in real life using an augmented reality mobile app that transforms their local surroundings into apocalyptic ruins.
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Authorship and Artificial Intelligence in the gaming environment:
In gaming, AI has made it possible to create dynamic, individualized stories, but it also challenges authorship. Who owns the AI-generated story? This argument is similar to the arguments regarding art generated by artificial intelligence.
Consider AI Dungeon, a text-based adventure game in which an artificial intelligence tells its own story by responding to user input. It's new, but it also challenges established notions of authorship. Is the actual author the player driving the story, or are the AI ​​designers the authors?
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This unanswered philosophical topic highlights how the role of AI in the gaming Industry is changing.
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Video Insight: Digital Dilemma: Who is the Author of AI-Generated Art?
The future of the gaming sector:
Bringing platforms, technologies and stories together is important for the future of the gaming business. Ever since blockchain-based games like Axie Infinity came out and popular games added AR/VR, the possibilities are endless.
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To ensure that new and experienced players enjoy these experiences, the industry needs to strike a balance between accessibility and creativity. With the development of artificial intelligence, interactivity and transmedia storytelling, games are becoming more than just entertainment; it is art, culture and a window into people's creative potential.
References:
Jenkins, H. (2007). Transmedia Storytelling 101. Available at: http://henryjenkins.org/blog/2007/03/transmedia_storytelling_101.html [Accessed 18 Oct. 2024].
Jenkins, H. (2011). Transmedia 202: Further Reflections. Available at: http://henryjenkins.org/blog/2011/08/defining_transmedia_further_re.html [Accessed 18 Oct. 2024].
Riot Games (2021). Arcane. Netflix. Available at: https://www.netflix.com/arcane.
Digital Dilemma: Who is the Author of AI-Generated Art? (2023). YouTube. Available at: https://www.youtube.com/watch?v=iPoRHiMLSOU [Accessed 18 Oct. 2024].
Wikipedia contributors (2024). Augmented Reality. Available at: https://en.wikipedia.org/wiki/Augmented_reality [Accessed 18 Oct. 2024].
Axie Infinity(2018). Gameplay Overview. Available at: https://axieinfinity.com [Accessed 18 Oct. 2024].
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hindustanmorning · 2 months ago
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Riot Games has unveiled Project K, a tangible card game set in the League of Legends environment.
Riot Games, the studio that brought us League of Legends and Netflix’s Arcane series, is returning to the world of actual card games. The physical card trading game, codenamed Project K, will be set in Runeterra and will draw inspiration from the League of Legends setting for its champion designs. The video shows that the game will be playable in the famous 1v1 trading card game (TCG) format,…
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ohnoitstbskyen · 1 year ago
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let's spend an hour and a half enjoying the Heartsteel himbos | PARANOIA animation analysis
I have decidedly mixed feelings on the Heartsteel band splash art, which are intensified by the degree to which their 3 minute music video was able to near-instantly endear me to every one of these idiot himboyband doofuses.
Heartsteel is a project that suffers a lot in being compared to True Damage and K/DA, which are the most obvious points of comparison to draw, especially since Riot seems (at least to me) to have committed rather fewer resources to their virtual band project this go around. Wisely, thus, the Hearsteel project decided to attempt a very different narrative and emotional vibe with its characters from previous efforts. Where K/DA and True Damage both presented their characters as untouchable pop-gods at the top of their game, bragging about their accomplishments, Heartsteel comes from almost exactly the opposite place.
PARANOIA is a fearful, defensive, defiant song composed and performed like a triumphal power-anthem, coming from the perspective of a group of industry outsiders who have all been devalued or burned by the mainstream.
Ezreal is a one-hit-wonder whose image got run into the ground by controlling management, Yone a legendary producer burned out on industry conformity. Kayn is a pop music bad boy whose spiteful arrogance broke up his last band, K'Sante an ambitious vocal powerhouse who could never find creative partners, and Sett a disgraced rapper who lost his contract for punching a paparazzo.
These, then, are not pop-gods gracing the mortal realm with images of their brilliance, but a bunch of down-and-out losers and untapped talents trying to claw back their careers with nothing but found-family dynamics, the power of friendship, and Jackass-style promotional stunts in their arsenal. The music video depicts them running a night-time raid on a film studio, stealing props and causing god knows how much property damage trying to film their own comeback music video.
It doesn't.... quite nail the grunge independent vibe that it seems to want to go for, it has a rather inconsistent diegesis, and trying to cram character moments for six characters into a three minute song compresses the pace of the video to an almost manic emotional experience. I found that most of its setpieces and ideas did not land with me at all until a third or fourth re-watch, and going through the video frame-by-frame so I could actually take in what the video was trying to say.
Once I did, I enjoyed it a LOT. The character animation is expressive, dynamic and immensely charming. There's a ton of great texture work going on, interesting lighting, extremely creative effects, and the emotional heart of the video - the genuine affection between the band members as expressed through boyish shenanigans - hits brilliantly... once you slow the video down enough to really see it. There is also a truly astonishing amount of work put into flash frames and scribbly visual effects, and an absolute embarrassment of screenshots that could be wallpapers.
Anyway, I spent an hour and a half talking about a three-minute music video because I am the world's easiest sucker for charming character animation. Care to join me?
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