#rime shank
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limbusprideflags · 1 year ago
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Trans flag colorpicked from Rime Shank Rodion! (Request)
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gizmocreates · 7 months ago
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Putting my hat in the ring: I feel Iike the reason Rodion’s not getting a Yurodivy ID this time is because when she *does* get one? It’s going to be a Sonya ID LMAO
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runn1ngn0se · 7 months ago
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Other Rodion Fans: No event ID or EGO?! Its so over 😭
Me, a Rosespanner Rodion fan: We’re so back!
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aihaloos · 6 months ago
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OH GOD OH LORD DO WE HAVE TO FIGHT OUR OWN IDs WHAT
I CAN'T DO THIS. I CAN'T. I ONLY HAVE HALF OF THE SINNERS WITH GOOD/USABLE IDS. I CAN'T BRING ANY GOOD BACKUP FOR SLOT 7-12 FOR THE RAILWAY. HELP.
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limbusfinder · 1 year ago
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twitch.tv
Species: Rodion
Breed: Rime Shank
Description: Though she may have been born a stray, this limbus has grown quickly accustomed to life in the shelter - though certain habits are hard to shake.
Care Information: Touch-averse and a compulsive hunter/chaser. If any adopters plan on taking twitch.tv outside, it is recommended to keep her leashed and remain attentive around other people.
Additional Notes: She will try to beg for food. Do not encourage her even if her eyes get so big and round and sad.
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ask-overclocked-sinners · 2 years ago
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Do y'all know why you distorted into those abnormalities specifically? (ooc: I know that there wasn't a lot released when you started, just curious bout any ic reason!)
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“Sorry for the wait, buttttt~ We were using these EGOs when it happened, sooooo…it probably has something to do with that.”
Rodya is available for questions! Everyone is here!
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mizuki-is-pretty · 25 days ago
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Imagine the next Don Quixote id being based on La manchaland DadQui would look like (I love them okay they're my favourite)
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Bad end friends
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melonisopod · 1 month ago
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We're not done with our Season 1 Sinners
The more I think about it the more I believe we're gonna get follow-up chapters for Gregor, Rodion, and Sinclair.
The main reason we didn't get the full story on them was because it would have required way too much spoilery stuff that was only set up but never elaborated on.
I just hope Gregor, Rodion, and Sinclair get their own season-long chapters, complete with a Battle Pass and Mili Song each. (Well, Sinclair already has a Mili song but you know what I mean). I know Gregor and Rodion *technically* have Legedermain and Rime Shank respectively, which represent the main 'villain' of their respective chapters, but it would also be cool if they were given a second, far stronger EGO that played into their personal traumas beyond just "The former G. Corp's remains" and "The system of capitalism" respectively.
(We currently don't know Baba Yaga's rank. It very likely could be an ALEPH or at least a WAW. Actually, given the *other* suspected ALEPH we've run into very recently, I'd argue Baba Yaga exhibits similar properties - taking possession of several people that it uses as 'minions' and altering essentially an entire section of the Canto's dungeon, while never being fought directly)
(Ebony Queen's Apple may get an upgrade by the time we hit Canto 13, since its power was initially suppressed by the Golden Bough when we fought it first (and it's allegedly a WAW-level). It even has an unused (for now) "egg" form that we might see later on!)
(What exactly happens to Kromer in that boss battle? It can't be Distortion but saying she turned into a Peccatulum Luxuria doesn't feel right either. Her mental state doesn't seem *broken* per se. My theory is it's Nothing There, since it's prominently featured as an EGO Corrosion among the Inquisitors. She could have been hiding an EGO under her uniform, lmao)
There's more I could add but I need a little time to think. Potential Battle Pass Abnormalities for Cantos 13, 14, and 15, what the themes could explore, what their Mili songs would sound like. (Centipede Apostle Fourth Front of the Smoke War, All-Around Cleaner, and Star Luminary are all ones I think could go into Gregor, Rodion, and Sinclair's "featured" seasons, respectively)
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yue-doux · 2 months ago
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Starbucks JP's new winter production⛄️
It reminds me of Rime Shank❄️🩵Yummy!
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limbus-polls · 9 days ago
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**FAVORITE means whatever you want it to. Meta, lore, design, personal bias, anything.
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miscellaneous2848 · 9 months ago
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oh those ARE my guys. excellent.
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i put 10 minutes of effort into this please think it's funny
og post
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headless-robot · 2 months ago
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Canto 7 Part 2 Boss Guide
Hi there, for personal fun i decided to try and write up some tip's and strategies I was coming up with while fighting new Boss. some might be obvious, maybe some are less obvious. I just hope some of these help players fight the fight on their own. so please enjoy this Unsolicited Advice
For personal context and bias I'm partially FTP, only bought the first two passes, cleared this fight thrice, definitely had to reset it deep into the fight a couple times and used a level 45 Ncorp team (except Nclair who was 48) and mostly have kept the initial on field sinners alive until the third phase.
Skills
The parasol lady will use the same set of skills almost every turn.
Her first important ones are the 2 different wrath skills that buff her allies. one will inflict offense level up on allies or 3 bleed potency on sinners. the other will inflict defense up or 3 bleed count. if you clash with one of these, clash the one offense level/ potency skill, since offense level makes clashing harder and getting inflicted with bleed potency is safer then count in this fight. Or if you're having trouble clashing early due to an under leveled team and lack of sanity, you can focus target the minion she's targeting to stagger them preventing an action for a turn.
Make sure your winning your clashes against her pride skill. it won't inflict bleed count if you do, but she'll still get thorns. unless you use a evade skill to not get hit. otherwise you can also not clash it at all and let it hit you. it's always going to give her thorns and depending on your sinner's resistances, you could just take the damage.
Her envy counter is a unique clashing one, like wild-hunt heath's. It will give her 5 thorns at combat start, but winning a clash against it will also remove the same amount. once you start focusing the parasol lady it's probably best to beat this first so you don't need to worry about more bleed on your sinners. however it gets harder when her festive fever stacks hit five, since it gets some extra clash power. by this point its almost better to ignore it if your sinners are already having difficulty clashing, or no one has extra bleed count to worry about.
Choose your clashes with sinners about to be staggered carefully, Skills with unbreakable coins still hit you if you win a clash against them and stagger you. but if you stagger them with your attack, they won't cause y'know, they're staggered.
Try winning at least one clash with the parasol lady once a turn to try and keep her sanity in check, or use an ego or skill that reduces her sanity every once in a while to keep it even, like don's Fluid sac, Ishmael's Capote, or Rodya's Rime Shank. If she doesn't take damage for a turn she'll get a stack of haste. this isn't too much trouble if you're hitting once a turn with a skill.
Status Effects
Something I think is important to explain is thorns. The parasol lady and the minions will get a buff called blooming thorn that inflicts whoever hits them with bleed equal to half it's stack, then reduces itself. This is not terrible to handle for "unavoidable damage". The real killer for me is watching out for sources of bleed count.
All minions the parasol lady summons have an effect on them called "Unstoppable Bliss". it has 4 effects, 2 we care about. Killing a enemy will give you free ego Resources. Hooray! BUT when a minion dies, they inflict the sinner that killed them with bleed count. This leads to a small puzzle of minimizing the damage your sinners take from unavoidable bleed count from killing enemies and the bleed inflicted by thorns.
The simple answer is to make sure your sinners with bleed count isn't attacking anything that has thorns applied, so they can run through their bleed count with harmless 1 damage ticks. This will ease and minimize how much you'll need to spam healing ego.
This gets more complicated by phase two of the fight when every minion start to get thorns for free every turn. the best i can suggest is to accept whatever damage you take. If a sinner without bleed count is faster, have them remove the thorns from a minion, then let another sinner clear their own bleed count. if your faster sinners are stuck with bleed count, aim them at who ever has the least thorns, or just use a defense skill to not attack. Assuming your not using sinners with counters at least...
Keep track of her Festive Fever and Imperfect Parade stacks. when she has max Fever she'll use a AOE that can be clashed, but the unbreakable coin will inflict bleed count and give her minions thorns. better to win this clash in my opinion if your clashing with her since the first coin gives her offense level up.
The more Festive fever she has also gives her more offense level. she will also heal sanity by it's total stacks. i personally think this is why it's important to reduce her sanity with clashing or ego, otherwise it's going to become more and more annoying to clash with her in later phases.
When imperfect parade reaches 5 she will use only one AOE skill. Beat this in a clash so she doesn't heal from the first two coins, and heals less from the unbreakable third coin. Keep in mind these skills don't have a lot of base or coin power, but gets clash power for blood feast consumed, so saving strong ego for these skills is recommended. the skill will also max her Fever stacks.
Every 5 imperfect parade stacks she consumes will also inflict Fragility, making it easier to burst her down in general.
Important to note that she will prioritize using her Parade stack skill over her Fever stack skill if both are full.
Phases and General Advice
So assuming you are not me and have actually leveled some sinners to 50 before this fight, the first phase won't be particularly hard to handle. Your general strategy is to kill the minions she summons, stripping her of protection. Then she staggers when she runs out of backup. afterward she'll continue summoning two minions at a time, and will stagger every time you kill them both.
Second phase might be a snag point, especially if you are like me and only have level 45 sinners on hand. This triggers at 66% HP, so around 1811 HP. clashing gets a lot more difficult as her thorn's buff changes to also giver her more offense level per stack. And a coin buff on any skill that consumes blood feast. And she inflicts more bleed in general. Oh, And now all her minions get free thorns every turn. Smashing. Otherwise second verse same as the first here.
Phase three is pretty much a count down. Not for immediate game over but for all on-field sinners. When she enters it at around 900~880 health, she'll use "The Finale". All unbreakable coins, inflicts 6 bleed count and potency, and if you don't win the clash it'll do big damage, obviously. If you do beat it the real killer again is that bleed count. Some of your sinners are very likely to die just from the count and combined potency from hitting anything with thorns, which her Minions are still getting for free.
Now it is possible to try and just kill the parasol lady before your whole team is fully wiped, but that depends heavily on your comp and general strategy. It might be for the best to set up and let most of your on-field sinners die to make way for your other ones on back up. Weaken some minions to clear them for next turn or soften the boss up some more. If you don't even have leveled back up, uh, grab your heal ego and pray i guess.
The good news is she will also lose sanity after she uses it equal to the blood feast she consumed. This will easily put her into the negatives making clashing a lot easier at least.
Jia Xichun is... here. Seeing how she's going to clash helps in that you can intercept it for her if you think she's going to lose it and let her do a one-sided attack. Other wise it's a 50/50 on if she's useful through the fight or not. depends if she wins early clashes to get her sanity up. As far as i can tell no support effects like healing or buffs seem to effect her what so ever.
I wanna keep this guide mostly free of team advice. but if I need to suggest anything, it would be an ego or sinners that have supportive healing. Since playing from the start of the game Faust's fluid sack or Mersault's Pursuance hasn't really failed me yet. i don't use it on Nclair but i do think Lantern is a decent choice in this fight for having extra targets for extra healing. Once you really learn the in's and out's mitigating the bleed damage, healing ego can extend your sinners on-field presence a lot more. even before you go into your back-up Sinners
After that the most consistent weakness across the boss seems to be Lust, gloom, maybe gluttony i think. physical types don't really matter other then a 0.8 pierce resist which didn't really me and my mostly pierce/blunt team.
The boss and minions have a sanity gauge so sinking isn't going to be a second rupture. but it will making clashing the boss a lot easier as her sanity gets lower. lowering sanity also inflicts her with defense level downs upping your damage overall.
But other then that this guide is really meant to be to help players who don't have access to better or meta ego or ID options or want to play using team comps of their own making. Not just bursting the boss with meta options. So i focused on mitigating damage and deciding your clashing options easier.
Some final thoughts
after clearing it a couple more times now, I had fun fighting this boss. but only after clearing it three times and REALLY sitting down to read the status effects and passives to understand what i was doing wrong on the first day. if your casually playing and don't understand why your one sinner is dying of bleed and bleed count is just appearing out of nowhere as the potency outpaces what your ego can heal, i can under stand why you'd be frustrated. this is a fight that isn't just about winning clashes, it demands your pay attention to your own sinners and decide who they need to or can attack first, then clash. very important distinction since I'm almost sure the bleed count and thorns will be the big hurdle for some players. it was for me. took me 4 tries on the first day, first 2 with my usual Ncorp team, then 2 with tremor. then i finally realized why Hong Lu kept getting bleed count despite winning his clashes. after that i swapped back to Ncorp to clear it properly. uhh if anyone is curious I do have footage of a clear with my n corp team, though i doubt it.
Anyway if you read through this whole mess of a list guide thing thank you very much. I hope you enjoyed my Unsolicited Advice.
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literallys-illiteracy · 6 months ago
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A Pedantic Overview of Burn in Limbus Company
This is the start of a series I'm going to be doing where I go over each major status effect, the ID and EGO that use it, and any other things I thought I might want to mention, Burn is first because it's Wrath. Affinity and because its the first listed in MD.
Burn: overview:
Burn is, in terms of regular gameplay (non mirror dungeon), bad. Im saying this as someone who really likes burn even without EGO Gifts; 
Burn is the only status which only lowers count at the end of round, with Tremor having so many “trigger tremor burst; then reduce count by one” that it’s standard by this point; Burn is also the only status effect which is wholly incapable of dealing damage multiple times per turn, excluding the usage of two specific ID’s.
Burn struggles somewhat with the sustain of Count and Potency, as a majority of ID’s (burn doesnt have EGO) only apply one or the other, meaning that unless it is a focused encounter or an encounter against a single target (which is the kind of battle where burn deals the least damage due to being capped at 99 once per turn) it is difficult to maintain/stack burn between rounds.
Other statuses have the same struggle of maintaining count, especially due to other statuses triggering multiple times per turn, however it is less important on these other statuses as, because of its hard limit on damage, its ideal to maintain burn potency at max otherwise you get little value.
The other method which different statuses are able to remedy their issues with count is through EGO skills, notably AEDD Gregor for rupture, Cavernous Wailing Hong lu and Everlasting Faust for Tremor, and Rime Shank Rodion for Sinking: the problem lies in the fact that there are no good burn EGO, and that no Burn EGO are able to apply count with the exception of Soup Don, who does not have a burn ID.
Burn EGO Worth Using:
Ishmael’s Ardor Blossom Star
virtually the only decent Burn EGO in my opinion,
ABS rolls a 41 on a Wrath-Pierce affinity coin. This EGO has one of the highest awakening roll of any ego, a positive offence level (+3) and raises stagger threshold by % of damage done (counting for all damage done, whilst also being multi target meaning it raises a fucktonne) 
Ishmael’s other Burn EGO, Capote, applies wrath fragility and provides Wrath damage up. 
Rodion’s Burn ID applies Wrath damage up to different allies. 
Rodion’s Burn EGO also applies wrath Fragility to enemies.
Due to all of the different buffs which Wrath Affinity receives when running a burn team, this EGO becomes a force of destruction when used in a Burn team.
Second off is Rodion’s Aforementioned Burn EGO, Fourth Match Flame.
This is one of the only negative coin awakening EGO skills in the game. It rolls a 38 at highest, and a 20 on heads. There isnt much of note about this EGO other than what was already said of it applying Wrath Fragility. Just make sure to overclock the EGO when using it because the on-hit effects are the same but it consumes 1.5x sanity meaning you get a higher roll on average.
Capote Meursault:
I actually had to go edit a prior section because i forgot about this EGO; Capote Sault rolls for 45 at highest, applies tremor by the burn potency (which is notably very easy to stack), triggers tremor burst, and applies burn count if the enemy is staggered.
This EGO, rather than applying Group buffs, applies wrath/Blunt buffs to meursault himself next turn. As his burn ID does not have a wrath+blunt skill other than EGO this is slightly less useful than it could be.
The usage of this EGO is debatable for one main reason. It occupies the He slot, the other EGO MSault has in this slot is Persuence, which is the most consistent healing EGO that the Burn team has access to.
Pursuance requires sloth and gloom, which are slightly uncommon in burn teams, however there is not particularly high demand for those resources in a Burn team as well, meaning you can fairly consistently fuel this EGO skill for usage. If you enjoy your ID’s living, it is typically advised to use Persuence over Capote.
This concludes the list of good burn EGO.
Bad burn EGO:
All of the rest of them.
Yi Sang 4th Match Flame:
This EGO rolls a 20 at highest, only applies 10 burn at highest, and belongs to a sinner who does not have a burn ID.
9:2 Faust:
This EGO has medium-high rolls, however it consumes up to 20 of the target’s burn for same turn Defense level down, belongs to a Burn-less sinner (sort of) and consumes Gluttony, which is the least common affinity within a burn team, as there is only 1 ID who can produce it.
Lifetime Stew Don Qi:
Sinner without Burn ID, Mediocre rolls. The only redeeming quality of this EGO is the fact that lust resources are abundant in a Burn team meaning you can source it easily, the downside is that the passive is actively detrimental for the same reason; The passive converts resources of random sin affinities into the most common skill affinity of the Status.
Fourth Match Flame Ryoshu:
While not bad like the other’s mentioned, this EGO isn’t explicitly good either.
At UT4 it deals 100% more damage at 20 burn potency, and the corrosion variant applies the buffs regardless of wether the EGO kill’s. 
Note that the passive of this EGO is non existent for 3 rounds at a time in most battles, however most EGO passives in the game are either extremely good or extremely bad.
Forest for the flames is technically a burn EGO i guess.
Ryoshu base EGO is decent amongst Zayin EGO, rolls for 28, and applies 2 fragile next turn on heads hit, alongside having one of the coolest animations in the game (among the base ego at least)
Lifetime Stew Sinclair:
No. 
WHY ARE YOU BUYING EGO AT THE SOUP STORE?
9:2 Sinclair:
This EGO is the most recently released Negative coin on awakening EGO in the game. It is also not good. 
The EGO applies 4 burn unless enemies have zero burn, in which case it applies 8.
On a tails hit (rolling 26), if the enemies have 10 burn apply mediocre debuffs for next turn.
On corrosion, which is also a negative coin, meaning that it’s better by default, it instead applies lust fragility, which is decent however not particularly useful as the highest damage effect’s and skills of burn are Wrath Affinity.
Honorary mentions/generally good EGO;
There are two (2) different EGO for this section, they aren't strictly burn based EGO however they compliment the team well.
Both of these EGO are however the same type, resonance based EGO: Holiday outis and Garden of Thorns Gregor.
Both of these are the same functional idea so they wont get a separate section for each of them, the main idea is that they are able to buff lust and wrath specifically efficiently which are the two most common burn affinities; as both apply damage and/or power up for the highest resonance, with holiday being a wrath affinity skill and Garden of Thorns being Lust (and requiring a full lust lineup of skills for max value (6+ A resonance))
 Burn ID’s: a history, and also me whining a little bit:
Burn is among the status effects with the least amount of units in the game, note that im not saying anything definitively because im not fucking counting each status effects units.
Also this history section is not going to be super specific, mostly going off anything notable that i can remember because nobody keeps a timeline of everything limbus, note to self, make Cogitopedia page of Limbus release timeline.
On launch burn was starved in the same manner that literally every status effect was back then; 2 Ein Sof ID’s (00 ids)and ~5 EGO skills, excluding 4mf Yi Sang because I am biassed.
The IDs being Liu (6) Meursault and Gregor, and the EGO being Ardor Blossom Star, Forest for The Flames, and the three 4MF that i am willing to acknowledge.
Like all status effects on launch, burn was utterly terrible; With the above listed ID’s/EGO, there was a grand total of 1 way to apply burn count, being 6 Meursault skill 3; None of the other mentioned apply count, meaning that it was nigh impossible to stack for any significant damage.
Once again i want to note that none of the status effects were good on launch for a decent while, with the exception of charge which had a grand total of 2 good units, which was honestly 2 more than any other status.
The first significant release was 6 Hong Lu, also known as 0606 and Hong Liu, who added two more ways of applying burn count, however his Potency application was non existent, he was also the first, and for a long time to follow, the only way of gaining Gloom on a burn team.
Back during this time, mirror dungeons worked a lot differently, but i'm not going onto that tangent today, the main reason i'm bringing this up is as a transition to the Krooming Faust herself, who was uncontested as the best non launch ID at least until the next paragraph;
Because there was not feasible way to run a full burn team, and because of mechanics i'm not explaining, she was extremely good for mirror dungeon if you for some godforsaken reason planned on running a team that wasn't just brute force, as an additional note, the only good Burn EGO at the time was Fiery Down, which meant that Kraust was able to apply burn potency for 9 damage. woohoo
No. I refuse.
Following [Redacted], came the Chimken evemnt. 
From this event came Sinclair's second worst sin, and Don’s Lifetime Stew, which actually (at the time) wasn't half bad.
Though neither of these are actually notable there are 2 reasons I'm bringing up the chimken event. The first is the EGO gift received in the dungeon, which is now accessible from the floor pack of the same name, which works as Fiery Down except for burn count, which made burn downright usable for that event; the second point is linked to this EGO gift as well, with the funniest interaction of any EGO gift: Lifetime stew sinclair, when applying burn to allies, will apply EGO gifts the same as it would enemies, so every time you used the EGO, you risked dealing 50 damage to your IDs rather than healing them.
Season 2 - Reminiscence:
Upon the launch of season 2, we got 2 more burn EGO, (i know we didn't technically get them “On launch” for the season, nobody likes a pedant, i would know); the Capote EGO, bringing our grand total up to 10, which was, if memory serves correct, the highest amount of EGO for any status effect at the time, in order to balance this out, we would only get 1 more burn ID this season.
As for the Capote EGO themselves, Ishmael’s wasnt the greatest, but anything is better than a negative coin awakening meaning that it was still better than its competition; the main objective of burn isnt to deal damage through skills, meaning that the wrath synergy didnt matter as much as it does today, with all of the value that Philip and 6 Rodion bring from resonance.
Capote Meursault is not used and i already talked about it in the EGO section, Pursuance is better, as well as easier to fuel because we were able to fill slots with resources we needed. 
Later that season, in order to match her having 2 Burn EGO, ishmael gained a burn ID, as 6 ishmael. 
She was the first decent burn ID, and the first ayin (000) id. She was able to apply burn and burn count, and she did this without having a functional passive until this season… 
That's the entirety of season 2… this is why I chose burn to start with, because there's hardly anything to talk about.
Season 3 - Bon Voyage:
This season's battle pass brought us two EGO, 12 now total, and there is no reason to talk about 9:2 because they aren't good.
Next up is Walpurgisnacht, with the introduction of Bullet Outis, the first time that burn was usable outside of mirror dungeon, as Glimpse of flame was available (although much rarer than today), as she was, and still is, the only way to make burn deal its potency as damage multiple times in a turn, although with the caveat that she needs to accumulate Bullets.
There was a blank period for a bit and just so that the timeline isn't that jarring i'm adding this line here.
The next release was the two 6 ID’s, 6 Rodion and Ryoshu: Ryoshu was the first source of Gluttony resources, and the first source of slashing damage outside of EGO skills.
Rodion is good, she buffs wrath, applies decent count and decent potency, and is able to act as a very good dps. For a very short period of time, and i mean like a week, when the Ring ID's were released they counted as ID's which apply all status effects; Due to the addition of the Ring ID's, it was possible to activate both Soothe the Dead, and Bloody Mist at the same time with the use of Ring ID's, Captain Ishmael, [No], a burn ID of choice, and a bleed ID of choice. in the week following the Ring ID's were changed as to only count for Bleed, and to not count as any other status effects.
Philip Sinclair rolls a 40. 
Burn Team concepts:
Generally, if you plan on running a burn team, the first thing you should consider other than a psych evaluation, is saving Lunacy and free pulls for Walpurgis event periods, as the two most valuable units for burn teams are both 000’s from said banner; Of course the two ID’s being Philip Sinclair, and Magic Bullet Outis.
Ideally you are able to first and second slot these two ID’s into your team: Philip Sinclair is able to apply +6 burn count on skill 2, whilst having the highest rolls of any other Burn ID. He is also incredibly useful to have skill slots on as his skill 3 heals bonus sanity on clash win, meaning he becomes more useful in a fight faster than other ID’s are able to.
Other Than 06 Ryoshu, Philip Sinclair is the only source of slashing damage in a full burn team outside of EGO*, meaning that slotting him first will gain additional value compared to other ID’s in many situations. 
Additionally, in terms of EGO resources, Philip Sinclair was the first Burn ID since Hong Liu to have Gloom affinity skills, and the first ID since Liu Ishmael to have envy skills.
As for EGO you can use on Sinclair, Impending day gives more value than Lifetime Stew, as it allows for easier wrath resonance, more damage type coverage as Philip has no Blunt in his kit, and does not immolate your teammates.
Branch of knowledge is incredibly hard to fuel in a burn team, as only 3/36 of the teams skills are Gluttony affinity, and said skills belonging to one specific ID. 
With that being said, due to the nature of Philip Sinclair being on neutral-positive sanity regularly, the Branch of Knowledge passive is more useful than it would be on other ID’s who plan on remaining at 45 SP; 
The other option is Blubberbuble, who is slightly easier to fuel, and gives survivability to your team; due to Faust lacking a Burn ID, and the fact that there are the same amount of sloth skills as gluttony, Burn as a team lacks a large amount of sustain, as pursuance requires sloth resources, Fluid sack is unavailable, and Lantern (sinclair) requires Gluttony.
See note above about what HE to take. The answer is still Lantern, never take 9:2.
Magic Bullet Outis is the second cornerstone ID of the Status effect, enabling Burn to deal damage multiple times per turn. With her being the only method of dealing multiple times your burn in a turn, its highly recommended that you have this ID for a burn team.
There aren't many notes of what EGO to take on this ID, the main notes are that half of her skills, + defence being pride allows for the fueling of Suffering Becomes Existence, as long as you have enough Sloth resources, and that Holiday allows for easier Wrath resonance.
The Final highly important ID is Liu Rodion, who, alongside her 4th match flame EGO, allows for wrath resonance to become highly potent, applying Wrath damage up and Wrath fragility across the team and enemies.
Bringing Rodion is your highest reliable source of Pierce damage, as 1/6 of Outis skills are pierce, with the same ratio for Philip, however his skill 3 becomes skill 4 during passive, which is a Slash skill.
Rodion is the closest thing that we can get to Glimpse of flames outside of mirror dungeon, with dealing wrath damage based on potency…. With a max of 30. She additionally is the only source of Pride affinity if you lack Magic Bullet.
The Suggested Team is as follows:
Dawn Office Fixer Sinclair.
Lobotomy E.G.O::Magic Bullet Outis
Liu Rodion
And the secondary ID’s// less vital ID’s being:
Liu Ishmael (EGO skills, extra damage, burn and count)
Liu Meursault (regret allows for decent rolls. Pursuance is one of three available healing EGO, able to apply count on skill 3)
Liu Ryoshu (Gluttony affinity resources; 4MF; Contempt, Awe. red eyes (normal) & Forest for the Flames for Lust Resonance) 
Liu Gregor (Sloth Resources. Garden of Thorns EGO useful for Wrath or Lust Resonance)
Support Passives//Non-Burn ID's:
The most notable ID which can be used in lieu of a burn ID is The One Who Grips Faust; Due to almost all burn ID's possessing a lust affinity skill, it is incredibly easy to activate her whistles passive, allowing your units to gain SP much faster. this brings us onto the next main idea which you can use for support passives: Sanity Maxxing: due to how Philip Sinclair works, if you get as many sanity passives as possible stacked on top of each other, you can keep him in EGO state for an absurd amount of time; Other than Grip Faust, the best SP passives are: Ring Yi Sang, Base Yi Sang, and Base Hong Lu. You can also technically use Captain Ishmael who is, on a technicality, a burn ID. This is here just to cover all my bases. Ring ID's have wrath and lust affinities, and benefit from the burn on target, making them viable substitute ID's
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zundafurry · 1 year ago
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rime shank rodion
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literallys-illiteracy · 4 months ago
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gregor is the correct option, heir gregor is not a good sinking ID from an objective standpoint.
His skill 1 is 3 sinking, and -1 count total. His skill 2 is no potency and anywhere between +1 and +3 count, assuming he wins a clash. His skill 3 is, at very best, -1 sinking count, assuming that the target is staggered, meaning you need to have at least 5 count on the target before using this skill otherwise it removes all count. Adding onto this, his kit is primaraly built around his skill 3, which wants to get the coin power up which he gains... from his skill 3, which means you need to use a skill 3 two turns in a row for ideal results - The coin power up which he gains from the skill 3 is far less useful on skill(s) 1 and 2, due to their lower coin counts.
That being said, Deici Rodion is not too far better, as she doesnt have much positive count, however, her primary benefit is the fact that rime shank exists, which was the backbone of sinking strategies (and still arguably is), especially back in refraction railway 2, where it was viable and possible to 3 turn the Talis-man on subsequent cycles, alongside the shock centipede which is gloom weak.
Reasoning in tags and/or comments pretty please
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limbusfinder · 1 year ago
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Species: Rodion
Breed: Mixed, LCCB-Rime Shank
Description: A young limbus and a new addition to the shelter, this Rodion is curious about anything and everything with an intellect to match.
Care Information: Cannot yet regulate body temperature in extremely hot or cold environments; attention must be paid to her comfort levels, as well as regular engagement to facilitate healthy development.
Additional Notes: We are currently unable to provide commentary on her reactions to leftist infighting, nor her thoughts on systems of government.
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